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SRB2Wii 2.0.0 RC4



Welcome to SRB2Wii.

What is SRB2Wii, you may ask? Its a port of our amazing fangame, Sonic Robo Blast 2, to Nintendo's Wii video game system.

http://wiibrew.org/wiki/User:Callum/Sonic_Robo_Blast_2 - WiiBrew article on SRB2Wii.

1. Download the version of SRB2Wii you want (at the moment I recommend the IOS version since that version works best right now)

2. Extract the BZip2 compressed tarball (using 7-Zip preferably). The resulting folder will contain two folders that need to be on the root of the SD card.

3. Copy your SRB2 data files, which need to be copied to /srb2wii. The SD card should be laid out like this:


Code:
(FOR SRB2WII/IOS)
/apps/srb2wii/boot.elf
/apps/srb2wii/icon.png
/apps/srb2wii/meta.xml
(FOR SRB2WII/MINI)
/bootmii/srb2wii.elf
(FOR ALL)
/srb2wii/drill.dta
/srb2wii/knux.plr
/srb2wii/music.dta
/srb2wii/rings.wpn
/srb2wii/soar.dta
/srb2wii/sonic.plr
/srb2wii/srb2.srb (or srb2.wad)
/srb2wii/zones.dta
/srb2wii/tails.plr
/srb2wii/filesystem.tar.bz2 (or filesystem.img after a bootup)
/srb2wii/swap (after a bootup, if this isn't there when you haven't run it yet its fine)
/srb2wii/base_config.cfg
/srb2wii/wminput.confOnce SRB2Wii has started up at least once, the new folders /srb2wii/addons (which houses WADs) and /srb2wii/log (which houses system logs), and the new files /srb2wii/filesystem.img (which houses the main filesystem) and /srb2wii/swap (standard swap space) will be created.

Once SRB2 itself has started at least once, a new folder called /srb2wii/.srb2 will be created, which will have gamedata.dat, srb2log.txt and srb2sav*.ssg (config.cfg gets generated every time SRB2Wii starts up so this is never there, the base config file can be found at /srb2wii/base_config.cfg on your SD card).


Change log (2.0.0 RC4):
Features and bugfixes:
- Using aggressive compile-time optimisation, putting the distribution on a huge diet and fixing up the operating system in general, made SRB2 a TON faster.
- Updated software versions of all the software in SRB2Wii, which contributes to modernisation and speedup, and removed some unneeded software.
- Behind the scenes build-system fixes which kill bugs, add features, and make SRB2Wii compile faster so you can get your hands on it faster ;)

Regressions and bugs:
- SRB2Wii/mini will not load anymore, so not uploaded this time.
- Fine text on the splash screen isn't rendered properly. This will be fixed in the future.
- WaveBird support is not working properly. Everyone who has tried it has not been able to get it to work. Please say if your WaveBird works or not in the thread. Thanks!
- Due to limitations with wminput, only one Wii Remote can be connected at a time. This can not be fixed (yet at least), it is difficult to solve this in a convenient fashion.
- SRB2 seems to be having problems with registering input from the second controller (any controller) ingame. I will talk to Alam about this, and hopefully have it fixed (I might have fixed this already, actually, but haven't tried it.)
- I broke Internet (not that anyone was using it anyway but yeah...). This will be fixed for the final release.
- WAD loading doesn't completely work right now.

Future features:
- Internal updates through the Internet.
- Finished SRB2Wii Launcher.
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