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RetroArch 1.5.0
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RETROARCH GX - WII EDITION is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other dedicated emulator frontends have, such as real-time rewinding and game-aware shading.

+++++X++ A T T E N T I O N ++X+++++++
| If you are upgrading from an earlier version,
| please delete your old configuration files.

The Wii port of RetroArch has the following features:

- Real-time rewinding
- Switching between emulator cores seamlessly
- Ability to install new libretro cores

The following emulators/games have been ported to RetroArch and are included in the Wii release of RetroArch.

For more information about them, see the included
'retroarch-libretro-README.txt' file.

- Final Burn Alpha [version]
- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version] (**)
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
- NEStopia (Nintendo Entertainment System) [1.44]
- QuickNES (NES) (NEW!)
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [v. 0.5 WIP]
- Genesis Plus GX (Genesis/Mega Drive | Sega CD) [version 1.7.4]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear) [v. 1.7.4]
- SNES9x Next (Super Nintendo/Super Famicom) (v1.52.4)
- VBA Next (Game Boy Advance) (*)
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
- Mednafen Wonderswan (WonderSwan/ - Color/ - Crystal)
- Mednafen NGP (Neo Geo Pocket Color)
- Mednafen VB (Virtual Boy)
- NX Engine (Cave Story) (NEW!)
- Tyrquake (NEW!)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)

All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on Wii (some games would not reach fullspeed without these optimizations).

* Some games don't run at fullspeed on Wii
* (VBA Next is a RetroConsole Level 2 emulator port).
** The biggest Neo-Geo ROMs that can be loaded are around 23+MB
** in size, such as Real Bout Fatal Fury 1 and King of Fighters '96.

- Prboom wad
- Tyrquake pak
- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc
- Genesis Plus GX md|smd|bin|gen|bin|sms|gg|sg|cue
- NXEngine/Cave Story exe
- VBA Next gba
- FCEUmm nes|unif
- NEStopia nes|fds
- Gambatte gb|gbc|dmg
- Final Burn Alpha zip
- Mednafen PCE pce|cue
- Mednafen Wonderswan ws|wsc
- Mednafen NGP ngp
- Mednafen VB vb

| (!) This is the Wii-Edition of RetroArch. (!)
| If you need RetroArch for GameCube, OpenPandora,
| PS3, XBox and so on please look for the corresponding download.

Change log (
=== Cores ===

Mupen64 – W coordinate for vertices now properly set according to per-game depth bias. Should fix most of the texture wobbling issues in games.

Mupen64 – Fixed ‘No Controller connected’ issue in Banjo-Tooie.

Mupen64 – Uses refactored audio RSP plugin, includes numerous fixes such as improved MusyX support, etc.

Mupen64 – Glide64 refactoring - Optimized dither noise code – is now done on the GPU entirely.

Mupen64 – Glide64 refactoring – codebase has been cleaned up significantly, code duplication cut down on.

Mupen64 – (Non-mobile versions) – Three-point filtering option instead of just bilinear filtering. The N64 used an inferior form of bilinear filtering called 3-sample (or 3-point) filtering. Textures were made with this in mind so many look a lot better with point filtering vs. bilinear.

Screenshot comparison here:

Genesis Plus GX – Aspect ratio changes are now applied correctly.

Genesis Plus GX – Other changes.

Mednafen VB – Added Core Options for Virtual Boy – Anaglyph/Palette.

Mednafen (All) – Should correctly save SRAM to save directory now.

SNES9x – Memory leak fixes and some other improvements.

Nestopia – Core updates.

3DEngine – New core. A combination of all other 3D tech demos so far along with advanced libretro features like camera support, GPS/location services, etc. Can also be used to display still pictures (JPEG/PNG). JPEG support is buggy right now.

VBA-M – Adds Code Breaker/Game Shark support (by using cheat files).

FBA core – No more hardcoded 1024×1024 frame buffer – is now set dynamically. Should in most cases free up around 3MB of system RAM.

=== RetroArch GX – Gamecube/Wii ===

- More screen resolutions.

- Overlay support.

- Faster blitting – inlined lots of GX functions.
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