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Deadly Cobra 1.0



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Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game.
Basically the point of the game is to eat as many pebbles (in our case "Men";) as possible without eating yourself or hitting a wall.
Features include both single and multiplayer modes, cool 2-D graphics and energizing music for each level.

The original game was written by Jeaf Rousseau and Tom Lacaillade and ported to Wii by Oibaf.
The original project is hosted on http://deadlycobra.sourceforge.net/

Player 1 uses WPAD 1 or arrows keys, Player 2 uses WAPD 2 or WASD keys.
• Points
Fat Men = 4
Random Confused Men = 3
Skinny Men = 2
Sentry Targets = 1
• Adventure Mode 1P
50 points needed to advance to the next level.
3 lives per game, +1 for every 3 levels completed (max 9 lives).
Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
Difficulty levels affect speed, obstacles, quantity of men and length of snake.
Beating Adventure Mode is possible.
• Longest Snake Mode 1P
Only sentries appear.
1 life per game.
Difficulty levels only affect speed.
• H2H Delayed Respawn 2P
2 player simultaneous mode.
When a player dies, he will not respawn until the next level or when the other snake dies.
3 lives per game.
Difficulty levels affect speed, obstacles, quantity of men and length of snake.
• H2H Instant Respawn 2P
2 player simultaneous mode.
When a player dies, he will respawn immediatly.
3 lives per game.
Difficulty levels affect speed, obstacles, quantity of men and length of snake.

Change log (1.0):
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