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Abuse Wii 0.8.682.1



Thumbnail 1 for Abuse Wii
Abuse is a dark 2D side-scrolling platform game developed by Crack dot Com in 1995. It features beautiful lighting, realistic animation and nasty alien-like creatures to destroy. It is now maintained by Sam Hocevar in an attempt to prevent it from vanishing from the Internet.

• Saving/Loading
To save your game in progress, find an in-game save terminal and activate it. There are many of these scattered throughout the game's levels. Once activated, a menu will appear with a list of save slots; click on the desired slot to save the game.
To load a saved game, click the blue floppy disk icon on the main menu (only present if one or more saved game files exist) then select the desired save slot.
Save files and other configuration data files are written to the save/ subfolder of the game's installation path. The game can be reset to a base install state by erasing all files from the save/ folder, but the folder itself must be present in order for new files to be generated. Removing the save/ folder will effectively cause the game to run in a read-only mode where no settings or saved games will be saved to the disk.

• Music
The game's music is supported via SDL Wii's embedded Timidity library. All that is required is to download a set of Timidity patches and install the .cfg file to /etc/timidity/timidity.cfg and the patches to the appropriate sub-folder(s) of /usr/local/lib/timidity.
Note that this approach seems to work for other Wii ports of SDL-based games as well; in fact, more detailed instructions and links are available on CorsixTH's page, and a recent source build of WiiDoom seems to work with it as well.

• Other
There is networking code in the game's source, possibly for multiplayer support of some kind. It may not even work in the regular PC SDL port, and it wouldn't even compile on Wii so it was disabled at the build configuration level for this port.

Also, editing mode and abuse-tool are not supported in the Wii port. You should be able to use PC ports of these to make stuff and then run it on the Wii port, which is probably easier anyways.

Change log (0.8.682.1):
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