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DaedalusX64 SVN r724



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DaedalusX64 r1909
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Here's the latest build of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable.

Change log (r724):
Merged from Dev branch:

* Rev 331 - Corn
o [!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
o [!] reorganize and improve checks in R4300_Handle_Interrupt()
o [!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
* Rev 332 - Salvy
o [!] Optimized CPU_SetCompare
* Rev 333 - Salvy
o !] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
* Rev 334 - Salvy
o [+] Implemented MFC0 in dynarec
* Rev 335 - Salvy
o [!] Optimized CTC1 in dynarec
* Rev 336 - Corn
o [!] some small optimizations in code generator
o [-] removed non working fix for TV output
* Rev 337 - Salvy
o [~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
o [!] Enabled option to ignore memory bound checking in release mode (slight speed up)
* Rev 338 - Salvy
o [~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
* Rev 339 - Salvy
o [!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299 in Interrupts.cpp)
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