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PCE Emu: PC Engine / TurboGrafx-16 Emulator v1.4.0 for PS3 1.4.0

today the PCE Emu PC Engine / TurboGrafx-16 emulator for PS3 version 1.4.0 is available for both 3.41 and 3.55 PlayStation 3 Custom Firmware.

PS3 accesspries

Change log (1.4.0):
PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

Main Features:

Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
Backup memory and save state support, auto-save and ten manual slots for save states
Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions On-screen Controls
iOS: Minimize Bluetooth input latency and make BTstack an optional package, you'll be prompted to install it the first time you start a Bluetooth scan
iOS: Fixed a possible Wiimote detection issue
iOS: Fixed app start-up in portrait mode on iPad and add better default settings
SNES: Mouse support
MD: Master System support
MD: SVP support for Virtua Racing (Note: you need a very fast device for this)
PCE: Updated PS3 port with multi-controller support and fixes for external audio tracks on CD games

PCE Emu Version 1.3.30 Changelog:

Better error handling and messages when a saving a state fails
Configurable Menu and Fast-forward hot-spots for the touch screen (set under On-screen Config)
Android: Updated Bluetooth event processing system to minimize latency caused by buffered events
PCE: Optimizations to CD reading code

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