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The Doryen library v1.5.0
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Library content :

### Core | ### Base toolkits | ### Roguelike toolkits
0. Compiling with libtcod 1. Colors 2. Console 3. System layer | 4. Line drawing toolkit 5. Image toolkit 6. Mouse support 7. File parser 8. All purposes container 9. Pseudorandom number generator 10. Noise generator 11. Compression toolkit | 12. Field of view toolkit 13. Path finding 14. BSP toolkit 15. Heightmap toolkit 16. Name generator

Compiling To use the library, just include the right file :
    C++ : #include "libtcod.hpp"
    C   : #include "libtcod.h"
    Py  : import libtcodpy as libtcod
For C/C++, you have to put the libtcod include directory in your compiler include path. Linking With Visual Studio, add the libtcod-VS.lib in your linker inputs. With Mingw32, add -L./lib -ltcod-mingw to your linking command to link with lib/libtcod-mingw.a. With gcc on Linux, add -ltcod to your linking command to link with libtcod.so. With g++ on Linux, add -ltcod -ltcod++ to your linking command to link with libtcod++.so. With g++ on MacOSX, add -ltcod -ltcod++ to your linking command to link with libtcod++.a
    gcc -O3 sample.c -o samples_c -L. -ltcod -I include
    g++ -O3 sample.cpp -o samples_cpp -L. -ltcod -ltcod++ -I include
Running If you don't use a custom font, terminal.png must be in the same directory as your executable. On windows, libtcod-*.dll must be in the same directory as your game exe or py. On Linux, libtcod.so (and libtcod++.so if you're using C++) must be in your LD_LIBRARY_PATH :
    export LD_LIBRARY_PATH=.
    ./samples_c