Animations with the g1 scheme (nonattack)

AEAG - 0xd000 - eagle
AGUL - 0xd100 - seagull
AVUL - 0xd200 - vulture
ABIR - 0xd300 - bird
ABIR - 0xd400 - bird inside

static animations

SNOMC   0x4000 - noble man chair
SNOWC   0x4010 - noble woman chair
SNOMM   0x4002 - noble man matte
SNOWM   0x4012 - noble woman matte
SSIMC   0x4100 - peasant man chair
SSIWC   0x4110 - peasant woman chair
SSIMS   0x4101 - peasant man stool
SSIMM   0x4102 - peasant man matte
SSIWM   0x4112 - peasant woman matte
SHMCM   0x4200 - human cleric chair
MSPLG1  0x4300 - spider woman
LHMC    0x4400 - sleeping man human
LHFC    0x4410 - sleeping woman human
LFAM    0x4500 - sleeping fat man
LDMF    0x4600 - sleeping dwarf
LEMF    0x4700 - sleeping man elf
LEFF    0x4710 - sleeping woman elf
LIMC    0x4800 - sleeping halfling

static rotating animations (g1/g1e)

ACOW    0xb000 - cow
AHRS    0xb100 - horse
NBEGL   0xB200 - beggar
NPROL   0xB210 - harlot
NBOYL   0xB300 - boy
NGRLL   0xB310 - girl
NFAML   0xB400 - fat man
NFAWL   0xB410 - fat woman
NSIML   0xB500 - peasant man
NSIWL   0xB510 - peasant woman
NNOML   0xB600 - noble man
NNOWL   0xB610 - noble woman
NSLVL   0xB700 - slave

walking rotating animations (g1/g1e)

ABAT    0xc000 - bat inside
ACAT    0xc100 - cat
ACHK    0xc200 - chicken
ARAT    0xc300 - rat
ASQU    0xc400 - squirrel
ABAT    0xc500 - bat
NBEGH   0xc600 - beggar
NPROH   0xc610 - harlot
NBOYH   0xc700 - boy
NGRLH   0xc710 - girl
NFAMH   0xc800 - fat man
NFAWH   0xc810 - fat woman
NSIMH   0xc900 - peasant man
NSIWH   0xc910 - peasant woman
NNOMH   0xca00 - noble man
NNOWH   0xca10 - noble woman
NSLVH   0xcb00 - slave

walking attacking animations (g1/g2e) 8 phases, colored animation

MOGH    0x7000 - half ogre
MOGN    0x7001 - ogrillon

Suspected walking attacking animations (g1/g2e) 8 phases

MBAS    0x7100 - basilisk
MBAS_GR 0x7101 - greater basilisk (coloration)

walking attacking animations (g1/g2e) 8 phases

MBER    0x7200 - bear
MBER_BL 0x7201 - black (coloration)
MBER_CA 0x7202 - cave  (coloration)
MBER_PO 0x7203 - polar (coloration)

Animations with the g1-g26 scheme (full movement, attack)

prefix ID       name
meae - 0x7300 - earth elemental
meas - 0x7301 - small earth elemental
MEAE_SH - ?   - ? (coloration)
mfie - 0x7310 - fire elemental
mfis - 0x7311 - fire elemental small
/possible other variations/
mair - 0x7320 - air elemental
mais - 0x7321 - small air elemental
ader - 0x7f18 - deer 
agro - 0x7f20 - groundhog
amoo - 0x7f16 - moose
aphe - 0x7f21 - pheasant
arab - 0x7f17 - rabbit
masg - ?????  - ?????
masl - 0x7f3c - antisolar (not in anisnd)
mbes - 0x7f15 - small beholder
mdji - 0x7f05 - djinni
mdjl - 0x7f06 - djinni w. legs
mdli - 0x7f0e - demilich
mdro - 0x7f27 - drow
mdsw - 0x7f19 - dancing sword
mfdr - 0x7f29 - drow female
mgcl - 0x7f0b - leopard
mgcp - 0x7f0a - panther
mgit - 0x7f14 - githyanki (githzerai)
mglc - 0x7f07 - clay golem
migo - 0x7f04 - iron golem
mimp - 0x7f03 - imp
mkul - 0x7f28 - large kuo-toa
mkuo - 0x7f0c - kuo-toa
mlic - 0x7f0d - lich
mmin - 0xe070 - minotaur (also with the other scheme)
mmis - 0x7f35 - mist
moty - 0x7f08 - otyugh
mrak - 0x7f10 - rakshasa
mrav - 0x7f2e - raver
msah - 