Dizzy's Challenge (v1.03)
by Steve 'Grandad' Rennie
Made with DizzyAGE v2.4

Storyline:
Dizzy accepts a challenge to defeat a wizard in his domain.

Notes:
Dizzy can carry up to six items. This game is suitable for all ages.
This game can be ruthless and it is easy to lose items that are
necessary for progress, or get stuck by using items incorrectly
or even using them in the wrong order. So I'd recommend that
you save often! There are no 'subtle' secret areas such as invisible
bits of wall etc, but secret areas can be revealed by spells.
Other than that you'll have to work everything out for yourselves.

Scoring:
Loot points are awarded for treasure collected and experience points
for killing monsters and good gameplay. Plus bonus points are awarded
at the end of each level for if you impress the wizard with your gameplay.
The Maximum score for experience and loot is 900 each, but that is very
difficult to achieve, and by that I don't mean hordes of monsters, just clever game play.

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Thanks go to the Bitmap Brothers as this game is very loosely based
on their Cadaver game, which I spent many happy months trying to complete.

Contribution:
If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact yolkfolk.com.

Contact information:
Author: 	Steve Rennie
Web site: 	www.yolkfolk.com/dizzyage
Email:	stevemrennie@aol.com
