<?xml version="1.0" encoding="utf-8"?>
<resources>

  <section name="1">
    <string name="name" value="Mech Inf Section [M47]" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="11" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="11" />
      <string name="weapon5Ammo1NumPerWeapon" value="4" />
    <string name="weapon6Type" value="45" />
    <string name="weapon6Num" value="1" />
    <string name="weapon6Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon6FireWhileButtoned" value="TRUE" />
    <string name="weapon6LimitedElevation" value="FALSE" />
    <string name="weapon6InTurret" value="FALSE" />
      <string name="weapon6Ammo1Type" value="12" />
      <string name="weapon6Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="6" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US. 2x LMG." />
  </section>

  <section name="2">
    <string name="name" value="Mech Inf Section" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="11" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="11" />
      <string name="weapon5Ammo1NumPerWeapon" value="4" />
    <string name="menMax" value="6" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
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    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US. 2x LMG." />
  </section>

  <section name="3">
    <string name="name" value="Mech Inf Section [M47]" />
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    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="gn_7rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="5" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="11" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="11" />
      <string name="weapon5Ammo1NumPerWeapon" value="4" />
    <string name="weapon6Type" value="45" />
    <string name="weapon6Num" value="1" />
    <string name="weapon6Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon6FireWhileButtoned" value="TRUE" />
    <string name="weapon6LimitedElevation" value="FALSE" />
    <string name="weapon6InTurret" value="FALSE" />
      <string name="weapon6Ammo1Type" value="12" />
      <string name="weapon6Ammo1NumPerWeapon" value="3" />
    <string name="menMax" value="7" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US. 2x LMG." />
  </section>

  <section name="4">
    <string name="name" value="Mech Inf Section" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="gn_7rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="5" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="11" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="11" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="menMax" value="7" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US. 2x LMG." />
  </section>

  <section name="5">
    <string name="name" value="Mech Inf Squad [AT-7]" />
    <string name="spriteTroopStillSummer1" value="bn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="bn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="bn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="bn_7rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="5" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="32" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="14" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="weapon6Type" value="49" />
    <string name="weapon6Num" value="1" />
    <string name="weapon6Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon6FireWhileButtoned" value="TRUE" />
    <string name="weapon6LimitedElevation" value="FALSE" />
    <string name="weapon6InTurret" value="FALSE" />
      <string name="weapon6Ammo1Type" value="51" />
      <string name="weapon6Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="7" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU. 2x LMG." />
  </section>

  <section name="6">
    <string name="name" value="Mech Inf Squad" />
    <string name="spriteTroopStillSummer1" value="bn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="bn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="bn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="bn_7rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="5" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="32" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="14" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="menMax" value="7" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU. 2x LMG." />
  </section>

  <section name="7">
    <string name="name" value="Mech Inf Squad [AAM]" />
    <string name="spriteTroopStillSummer1" value="bn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="bn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="bn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="bn_7rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="5" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="32" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="14" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="weapon6Type" value="2" />
    <string name="weapon6Num" value="1" />
    <string name="weapon6Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon6FireWhileButtoned" value="TRUE" />
    <string name="weapon6LimitedElevation" value="FALSE" />
    <string name="weapon6InTurret" value="FALSE" />
      <string name="weapon6Ammo1Type" value="13" />
      <string name="weapon6Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="7" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU. 2x LMG." />
  </section>

  <section name="8">
    <string name="name" value="Airborne Inf Squad" />
    <string name="spriteTroopStillSummer1" value="bn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="bn_5rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="bn_5rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="600" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="32" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="14" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU. 1x LMG." />
  </section>

  <section name="9">
    <string name="name" value="Airborne Inf Squad [AAM]" />
    <string name="spriteTroopStillSummer1" value="bn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="bn_5rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="bn_5rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="600" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="22" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="16" />
    <string name="weapon5Type" value="32" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="14" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="weapon6Type" value="2" />
    <string name="weapon6Num" value="1" />
    <string name="weapon6Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon6FireWhileButtoned" value="TRUE" />
    <string name="weapon6LimitedElevation" value="FALSE" />
    <string name="weapon6InTurret" value="FALSE" />
      <string name="weapon6Ammo1Type" value="13" />
      <string name="weapon6Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU. 1x LMG." />
  </section>

  <section name="10">
    <string name="name" value="M47 ATGM Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="2" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="weapon3Type" value="45" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="12" />
      <string name="weapon3Ammo1NumPerWeapon" value="4" />
    <string name="weapon4Type" value="11" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="11" />
      <string name="weapon4Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="2" />
    <string name="menToMove" value="2" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="1.5" />
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    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
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    <string name="isPassenger" value="TRUE" />
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    <string name="vehicle" value="FALSE" />
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    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="11">
    <string name="name" value="TOW-2 ATGM Team" />
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    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
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    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="3" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
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      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="weapon3Type" value="17" />
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    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
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    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
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      <string name="weapon4Ammo1Type" value="11" />
      <string name="weapon4Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="3" />
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    <string name="survivability" value="SURV_INF" />
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    <string name="offroadMobility" value="100.0" />
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    <string name="smokeGenerator" value="FALSE" />
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    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
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    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="12">
    <string name="name" value="AT-3c ATGM Team" />
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    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
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    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
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    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="3" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
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    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
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      <string name="weapon2Ammo1NumPerWeapon" value="8" />
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    <string name="weapon3FireWhileButtoned" value="TRUE" />
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      <string name="weapon3Ammo1NumPerWeapon" value="4" />
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    <string name="menToMove" value="0" />
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    <string name="offroadMobility" value="100.0" />
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  </section>

  <section name="13">
    <string name="name" value="AT-4b ATGM Team" />
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    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
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    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
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    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
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    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
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    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
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    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
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    <string name="gun" value="FALSE" />
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  <section name="14">
    <string name="name" value="AT-5 ATGM Team" />
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    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
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    <string name="spritePhoto" value="" />
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  <section name="15">
    <string name="name" value="M72 LAW Team" />
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  <section name="16">
    <string name="name" value="RPG-7 Team" />
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    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
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    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
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    <string name="spritePhoto" value="" />
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      <string name="weapon1Ammo1NumPerWeapon" value="120" />
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      <string name="weapon2Ammo1NumPerWeapon" value="8" />
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      <string name="weapon3Ammo1NumPerWeapon" value="6" />
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  <section name="17">
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    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="16" />
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  <section name="18">
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    <string name="spritePhoto" value="" />
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  <section name="19">
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    <string name="spriteVehicleTurretWinter" value="su_t72_tw" />
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    <string name="spritePhoto" value="" />
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  <section name="20">
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    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="29" />
      <string name="weapon3Ammo1NumPerWeapon" value="300" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="350.0,700.0,450.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="90.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="60.0,120.0,120.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="450.0,800.0,550.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="250.0,400.0,250.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="120.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_GOOD" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="18.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.86" />
    <string name="hullWidth" value="3.59" />
    <string name="hullHeight" value="1.27" />
    <string name="turretLength" value="3.12" />
    <string name="turretWidth" value="2.69" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-2.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="21">
    <string name="name" value="T-54B MBT" />
    <string name="spriteVehicleHullSummer" value="su_t54_hs" />
    <string name="spriteVehiclePlowSummer" value="su_kmt4_bs" />
    <string name="spriteVehicleTurretSummer" value="su_t54_ts" />
    <string name="spriteVehicleHullWinter" value="su_t54_hw" />
    <string name="spriteVehiclePlowWinter" value="su_kmt4_bw" />
    <string name="spriteVehicleTurretWinter" value="su_t54_tw" />
    <string name="spriteVehicleHullDesert" value="su_t54_hd" />
    <string name="spriteVehiclePlowDesert" value="su_kmt4_bd" />
    <string name="spriteVehicleTurretDesert" value="su_t54_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="56" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="59" />
      <string name="weapon1Ammo1NumPerWeapon" value="4" />
      <string name="weapon1Ammo2Type" value="58" />
      <string name="weapon1Ammo2NumPerWeapon" value="15" />
      <string name="weapon1Ammo3Type" value="57" />
      <string name="weapon1Ammo3NumPerWeapon" value="5" />
      <string name="weapon1Ammo4Type" value="60" />
      <string name="weapon1Ammo4NumPerWeapon" value="10" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="3000" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="29" />
      <string name="weapon3Ammo1NumPerWeapon" value="500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="175.0,175.0,175.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="80.0,80.0,80.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="200.0,200.0,200.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="150.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="65.0,65.0,65.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="12.5" />
    <string name="maxSpeedReverse" value="1.7" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="18.0" />
    <string name="turretTraverseRate" value="17.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.45" />
    <string name="hullWidth" value="3.27" />
    <string name="hullHeight" value="1.4" />
    <string name="turretLength" value="2.87" />
    <string name="turretWidth" value="2.09" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="22">
    <string name="name" value="T-55A MBT" />
    <string name="spriteVehicleHullSummer" value="su_t55_hs" />
    <string name="spriteVehiclePlowSummer" value="su_kmt4_bs" />
    <string name="spriteVehicleTurretSummer" value="su_t55_ts" />
    <string name="spriteVehicleHullWinter" value="su_t55_hw" />
    <string name="spriteVehiclePlowWinter" value="su_kmt4_bw" />
    <string name="spriteVehicleTurretWinter" value="su_t55_tw" />
    <string name="spriteVehicleHullDesert" value="su_t55_hd" />
    <string name="spriteVehiclePlowDesert" value="su_kmt4_bd" />
    <string name="spriteVehicleTurretDesert" value="su_t55_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="56" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="59" />
      <string name="weapon1Ammo1NumPerWeapon" value="13" />
      <string name="weapon1Ammo2Type" value="58" />
      <string name="weapon1Ammo2NumPerWeapon" value="15" />
      <string name="weapon1Ammo3Type" value="57" />
      <string name="weapon1Ammo3NumPerWeapon" value="5" />
      <string name="weapon1Ammo4Type" value="60" />
      <string name="weapon1Ammo4NumPerWeapon" value="10" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="3500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="175.0,175.0,175.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="80.0,80.0,80.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="200.0,200.0,200.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="150.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="65.0,65.0,65.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="12.5" />
    <string name="maxSpeedReverse" value="1.7" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="18.0" />
    <string name="turretTraverseRate" value="17.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.45" />
    <string name="hullWidth" value="3.27" />
    <string name="hullHeight" value="1.4" />
    <string name="turretLength" value="2.87" />
    <string name="turretWidth" value="2.09" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="23">
    <string name="name" value="T-62 MBT" />
    <string name="spriteVehicleHullSummer" value="su_t62_hs" />
    <string name="spriteVehiclePlowSummer" value="su_kmt6_bs" />
    <string name="spriteVehicleTurretSummer" value="su_t62_ts" />
    <string name="spriteVehicleHullWinter" value="su_t62_hw" />
    <string name="spriteVehiclePlowWinter" value="su_kmt6_bw" />
    <string name="spriteVehicleTurretWinter" value="su_t62_tw" />
    <string name="spriteVehicleHullDesert" value="su_t62_hd" />
    <string name="spriteVehiclePlowDesert" value="su_kmt6_bd" />
    <string name="spriteVehicleTurretDesert" value="su_t62_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="90" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="92" />
      <string name="weapon1Ammo1NumPerWeapon" value="22" />
      <string name="weapon1Ammo2Type" value="93" />
      <string name="weapon1Ammo2NumPerWeapon" value="12" />
      <string name="weapon1Ammo3Type" value="94" />
      <string name="weapon1Ammo3NumPerWeapon" value="6" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2500" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="29" />
      <string name="weapon3Ammo1NumPerWeapon" value="300" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="175.0,175.0,175.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="80.0,80.0,80.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="230.0,230.0,230.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="180.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="95.0,95.0,95.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="12.5" />
    <string name="maxSpeedReverse" value="1.7" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="18.0" />
    <string name="turretTraverseRate" value="17.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.63" />
    <string name="hullWidth" value="3.52" />
    <string name="hullHeight" value="1.4" />
    <string name="turretLength" value="3.3" />
    <string name="turretWidth" value="2.4" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU. No remote-control for the HMG." />
  </section>

  <section name="24">
    <string name="name" value="T-64B MBT" />
    <string name="spriteVehicleHullSummer" value="su_t64_hs" />
    <string name="spriteVehiclePlowSummer" value="su_kmt6_bs" />
    <string name="spriteVehicleTurretSummer" value="su_t64_ts" />
    <string name="spriteVehicleHullWinter" value="su_t64_hw" />
    <string name="spriteVehiclePlowWinter" value="su_kmt6_bw" />
    <string name="spriteVehicleTurretWinter" value="su_t64_tw" />
    <string name="spriteVehicleHullDesert" value="su_t64_hd" />
    <string name="spriteVehiclePlowDesert" value="su_kmt6_bd" />
    <string name="spriteVehicleTurretDesert" value="su_t64_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="12" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="21" />
      <string name="weapon1Ammo1NumPerWeapon" value="20" />
      <string name="weapon1Ammo2Type" value="44" />
      <string name="weapon1Ammo2NumPerWeapon" value="11" />
      <string name="weapon1Ammo3Type" value="43" />
      <string name="weapon1Ammo3NumPerWeapon" value="5" />
      <string name="weapon1Ammo4Type" value="79" />
      <string name="weapon1Ammo4NumPerWeapon" value="6" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="1250" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="29" />
      <string name="weapon3Ammo1NumPerWeapon" value="300" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="325.0,400.0,400.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="90.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="60.0,120.0,120.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="350.0,400.0,400.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="150.0,250.0,250.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="85.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_GOOD" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="18.0" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="18.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.54" />
    <string name="hullWidth" value="3.42" />
    <string name="hullHeight" value="1.25" />
    <string name="turretLength" value="3.1" />
    <string name="turretWidth" value="2.6" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU. The HMG has remote-control." />
  </section>

  <section name="25">
    <string name="name" value="M1A1 MBT" />
    <string name="spriteVehicleHullSummer" value="us_m1a1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m1a1_ts" />
    <string name="spriteVehicleHullWinter" value="us_m1a1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m1a1_tw" />
    <string name="spriteVehicleHullDesert" value="us_m1a1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m1a1_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="3" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="20" />
      <string name="weapon1Ammo1NumPerWeapon" value="24" />
      <string name="weapon1Ammo2Type" value="19" />
      <string name="weapon1Ammo2NumPerWeapon" value="16" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="10000" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="3" />
      <string name="weapon3Ammo1NumPerWeapon" value="900" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="435.0,670.0,670.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="120.0,200.0,200.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="100.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="450.0,800.0,800.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="240.0,440.0,440.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="100.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_EXCELLENT" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="20.0" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="40.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.92" />
    <string name="hullWidth" value="3.6" />
    <string name="hullHeight" value="1.5" />
    <string name="turretLength" value="3.8" />
    <string name="turretWidth" value="3.4" />
    <string name="turretHeight" value="1.14" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="US. The HMG has remote-control." />
  </section>

  <section name="26">
    <string name="name" value="M1IP MBT" />
    <string name="spriteVehicleHullSummer" value="us_m1a1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m1a1_ts" />
    <string name="spriteVehicleHullWinter" value="us_m1a1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m1a1_tw" />
    <string name="spriteVehicleHullDesert" value="us_m1a1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m1a1_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="54" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="80" />
      <string name="weapon1Ammo1NumPerWeapon" value="5" />
      <string name="weapon1Ammo2Type" value="82" />
      <string name="weapon1Ammo2NumPerWeapon" value="30" />
      <string name="weapon1Ammo3Type" value="52" />
      <string name="weapon1Ammo3NumPerWeapon" value="20" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="10000" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="3" />
      <string name="weapon3Ammo1NumPerWeapon" value="900" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="435.0,670.0,670.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="120.0,200.0,200.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="100.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="450.0,800.0,800.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="240.0,440.0,440.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="100.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_EXCELLENT" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="18.6" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="40.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.92" />
    <string name="hullWidth" value="3.6" />
    <string name="hullHeight" value="1.5" />
    <string name="turretLength" value="3.8" />
    <string name="turretWidth" value="3.4" />
    <string name="turretHeight" value="1.14" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="US. The HMG has remote-control." />
  </section>

  <section name="27">
    <string name="name" value="M1 MBT" />
    <string name="spriteVehicleHullSummer" value="us_m1a1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m1a1_ts" />
    <string name="spriteVehicleHullWinter" value="us_m1a1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m1a1_tw" />
    <string name="spriteVehicleHullDesert" value="us_m1a1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m1a1_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="54" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="80" />
      <string name="weapon1Ammo1NumPerWeapon" value="5" />
      <string name="weapon1Ammo2Type" value="82" />
      <string name="weapon1Ammo2NumPerWeapon" value="30" />
      <string name="weapon1Ammo3Type" value="52" />
      <string name="weapon1Ammo3NumPerWeapon" value="20" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="10000" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="3" />
      <string name="weapon3Ammo1NumPerWeapon" value="900" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="380.0,620.0,620.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="120.0,200.0,200.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="100.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="400.0,750.0,750.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="240.0,440.0,440.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="100.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_EXCELLENT" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="20.0" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="40.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.92" />
    <string name="hullWidth" value="3.6" />
    <string name="hullHeight" value="1.5" />
    <string name="turretLength" value="3.8" />
    <string name="turretWidth" value="3.4" />
    <string name="turretHeight" value="1.14" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="US. The HMG has remote-control." />
  </section>

  <section name="28">
    <string name="name" value="M60A3(TTS) MBT" />
    <string name="spriteVehicleHullSummer" value="us_m60a3_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m60a3_ts" />
    <string name="spriteVehicleHullWinter" value="us_m60a3_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m60a3_tw" />
    <string name="spriteVehicleHullDesert" value="us_m60a3_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m60a3_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="54" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="80" />
      <string name="weapon1Ammo1NumPerWeapon" value="10" />
      <string name="weapon1Ammo2Type" value="53" />
      <string name="weapon1Ammo2NumPerWeapon" value="35" />
      <string name="weapon1Ammo3Type" value="52" />
      <string name="weapon1Ammo3NumPerWeapon" value="18" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="6000" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="3" />
      <string name="weapon3Ammo1NumPerWeapon" value="900" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="200.0,200.0,200.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="75.0,75.0,75.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="250.0,250.0,250.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="140.0,140.0,140.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="57.0,57.0,57.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_GOOD" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="13.3" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="16.0" />
    <string name="turretTraverseRate" value="22.5" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.95" />
    <string name="hullWidth" value="3.63" />
    <string name="hullHeight" value="1.7" />
    <string name="turretLength" value="3.5" />
    <string name="turretWidth" value="2.42" />
    <string name="turretHeight" value="1.5" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="29">
    <string name="name" value="M2A1 IFV" />
    <string name="spriteVehicleHullSummer" value="us_m2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m2_ts" />
    <string name="spriteVehicleHullWinter" value="us_m2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m2_tw" />
    <string name="spriteVehicleHullDesert" value="us_m2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m2_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="5" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="45" />
      <string name="weapon1Ammo1NumPerWeapon" value="7" />
    <string name="weapon2Type" value="4" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="7" />
      <string name="weapon2Ammo1NumPerWeapon" value="450" />
      <string name="weapon2Ammo2Type" value="8" />
      <string name="weapon2Ammo2NumPerWeapon" value="450" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="2200" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="50.0,50.0,50.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="55.0,55.0,55.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="18.3" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.55" />
    <string name="hullWidth" value="3.61" />
    <string name="hullHeight" value="2.57" />
    <string name="turretLength" value="3.28" />
    <string name="turretWidth" value="2.9" />
    <string name="turretHeight" value="1.03" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="2.0" />
    <string name="turretSpriteY" value="5.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="30">
    <string name="name" value="M2 IFV" />
    <string name="spriteVehicleHullSummer" value="us_m2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m2_ts" />
    <string name="spriteVehicleHullWinter" value="us_m2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m2_tw" />
    <string name="spriteVehicleHullDesert" value="us_m2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m2_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="70" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="48" />
      <string name="weapon1Ammo1NumPerWeapon" value="7" />
    <string name="weapon2Type" value="4" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="7" />
      <string name="weapon2Ammo1NumPerWeapon" value="450" />
      <string name="weapon2Ammo2Type" value="8" />
      <string name="weapon2Ammo2NumPerWeapon" value="450" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="2200" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="50.0,50.0,50.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="55.0,55.0,55.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="18.3" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.55" />
    <string name="hullWidth" value="3.61" />
    <string name="hullHeight" value="2.57" />
    <string name="turretLength" value="3.28" />
    <string name="turretWidth" value="2.9" />
    <string name="turretHeight" value="1.03" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="2.0" />
    <string name="turretSpriteY" value="5.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="31">
    <string name="name" value="BMP-1 IFV" />
    <string name="spriteVehicleHullSummer" value="su_bmp1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_bmp1_ts" />
    <string name="spriteVehicleHullWinter" value="su_bmp1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_bmp1_tw" />
    <string name="spriteVehicleHullDesert" value="su_bmp1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_bmp1_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="89" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="88" />
      <string name="weapon1Ammo1NumPerWeapon" value="5" />
    <string name="weapon2Type" value="57" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="61" />
      <string name="weapon2Ammo1NumPerWeapon" value="20" />
      <string name="weapon2Ammo2Type" value="62" />
      <string name="weapon2Ammo2NumPerWeapon" value="20" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="TRUE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="18.0,18.0,18.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="18.0,18.0,18.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="31.0,31.0,31.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="24.0,24.0,24.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="6.0,6.0,6.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.74" />
    <string name="hullWidth" value="2.94" />
    <string name="hullHeight" value="1.88" />
    <string name="turretLength" value="1.68" />
    <string name="turretWidth" value="1.68" />
    <string name="turretHeight" value="0.27" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="3.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU. No autoloader (should have an autoloader and slower rate-of-fire)." />
  </section>

  <section name="32">
    <string name="name" value="BMP-2 IFV" />
    <string name="spriteVehicleHullSummer" value="su_bmp2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_bmp2_ts" />
    <string name="spriteVehicleHullWinter" value="su_bmp2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_bmp2_tw" />
    <string name="spriteVehicleHullDesert" value="su_bmp2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_bmp2_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="34" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="47" />
      <string name="weapon1Ammo1NumPerWeapon" value="5" />
    <string name="weapon2Type" value="6" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="9" />
      <string name="weapon2Ammo1NumPerWeapon" value="340" />
      <string name="weapon2Ammo2Type" value="10" />
      <string name="weapon2Ammo2NumPerWeapon" value="160" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="36.0,36.0,36.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="28.0,28.0,28.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.71" />
    <string name="hullWidth" value="3.15" />
    <string name="hullHeight" value="1.75" />
    <string name="turretLength" value="2.45" />
    <string name="turretWidth" value="2.45" />
    <string name="turretHeight" value="0.7" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="6.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="33">
    <string name="name" value="BMD-1 IFV" />
    <string name="spriteVehicleHullSummer" value="su_bmd1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_bmd1_ts" />
    <string name="spriteVehicleHullWinter" value="su_bmd1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_bmd1_tw" />
    <string name="spriteVehicleHullDesert" value="su_bmd1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_bmd1_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="89" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="88" />
      <string name="weapon1Ammo1NumPerWeapon" value="4" />
    <string name="weapon2Type" value="57" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="61" />
      <string name="weapon2Ammo1NumPerWeapon" value="20" />
      <string name="weapon2Ammo2Type" value="62" />
      <string name="weapon2Ammo2NumPerWeapon" value="20" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="TRUE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="6.0,6.0,6.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.74" />
    <string name="hullWidth" value="2.94" />
    <string name="hullHeight" value="1.88" />
    <string name="turretLength" value="1.68" />
    <string name="turretWidth" value="1.68" />
    <string name="turretHeight" value="0.27" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-4.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="34">
    <string name="name" value="BMD-2 IFV" />
    <string name="spriteVehicleHullSummer" value="su_bmd2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_bmd2_ts" />
    <string name="spriteVehicleHullWinter" value="su_bmd2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_bmd2_tw" />
    <string name="spriteVehicleHullDesert" value="su_bmd2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_bmd2_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="34" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="47" />
      <string name="weapon1Ammo1NumPerWeapon" value="4" />
    <string name="weapon2Type" value="6" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="9" />
      <string name="weapon2Ammo1NumPerWeapon" value="180" />
      <string name="weapon2Ammo2Type" value="10" />
      <string name="weapon2Ammo2NumPerWeapon" value="120" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="TRUE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="2940" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="6.0,6.0,6.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="16.7" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.74" />
    <string name="hullWidth" value="2.94" />
    <string name="hullHeight" value="1.88" />
    <string name="turretLength" value="1.4" />
    <string name="turretWidth" value="1.4" />
    <string name="turretHeight" value="0.4" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-4.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="35">
    <string name="name" value="MT-LB Recon" />
    <string name="spriteVehicleHullSummer" value="su_mtlb_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_mtlb_ts" />
    <string name="spriteVehicleHullWinter" value="su_mtlb_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_mtlb_tw" />
    <string name="spriteVehicleHullDesert" value="su_mtlb_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_mtlb_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="88" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="2" />
      <string name="weapon1Ammo1NumPerWeapon" value="2500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="6.0,6.0,6.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="17.1" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.45" />
    <string name="hullWidth" value="2.85" />
    <string name="hullHeight" value="1.63" />
    <string name="turretLength" value="0.63" />
    <string name="turretWidth" value="0.63" />
    <string name="turretHeight" value="0.23" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="4.0" />
    <string name="turretSpriteY" value="-8.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="36">
    <string name="name" value="BTR-60PB APC" />
    <string name="spriteVehicleHullSummer" value="su_btr60_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_btr60_ts" />
    <string name="spriteVehicleHullWinter" value="su_btr60_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_btr60_tw" />
    <string name="spriteVehicleHullDesert" value="su_btr60_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_btr60_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="42" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="4" />
      <string name="weapon1Ammo1NumPerWeapon" value="500" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="7.0,7.0,7.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="22.0" />
    <string name="maxSpeedReverse" value="4.2" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="22.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="7.56" />
    <string name="hullWidth" value="2.82" />
    <string name="hullHeight" value="2.05" />
    <string name="turretLength" value="1.47" />
    <string name="turretWidth" value="1.47" />
    <string name="turretHeight" value="0.32" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-4.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="37">
    <string name="name" value="BTR-70 APC" />
    <string name="spriteVehicleHullSummer" value="su_btr70_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_btr70_ts" />
    <string name="spriteVehicleHullWinter" value="su_btr70_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_btr70_tw" />
    <string name="spriteVehicleHullDesert" value="su_btr70_hd" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretDesert" value="su_btr70_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="42" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="4" />
      <string name="weapon1Ammo1NumPerWeapon" value="500" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="7.0,7.0,7.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="22.0" />
    <string name="maxSpeedReverse" value="4.2" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="22.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="7.56" />
    <string name="hullWidth" value="2.82" />
    <string name="hullHeight" value="2.0" />
    <string name="turretLength" value="1.01" />
    <string name="turretWidth" value="1.28" />
    <string name="turretHeight" value="0.45" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-5.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU. Later BTR-70s have smoke grenades?" />
  </section>

  <section name="38">
    <string name="name" value="BTR-80 APC" />
    <string name="spriteVehicleHullSummer" value="su_btr80_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_btr80_ts" />
    <string name="spriteVehicleHullWinter" value="su_btr80_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_btr80_tw" />
    <string name="spriteVehicleHullDesert" value="su_btr80_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_btr80_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="42" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="4" />
      <string name="weapon1Ammo1NumPerWeapon" value="500" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="16.0,16.0,16.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="7.0,7.0,7.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="22.2" />
    <string name="maxSpeedReverse" value="4.2" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="22.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.65" />
    <string name="hullWidth" value="2.9" />
    <string name="hullHeight" value="2.0" />
    <string name="turretLength" value="1.38" />
    <string name="turretWidth" value="0.97" />
    <string name="turretHeight" value="0.36" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-6.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="39">
    <string name="name" value="M163 ADS" />
    <string name="spriteVehicleHullSummer" value="us_m113a2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m163_ts" />
    <string name="spriteVehicleHullWinter" value="us_m113a2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m163_tw" />
    <string name="spriteVehicleHullDesert" value="us_m113a2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m163_td" />
    <string name="spriteIconNatoFriend" value="friend_gun_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="21" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="5" />
      <string name="weapon1Ammo1NumPerWeapon" value="2280" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="75.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="4.86" />
    <string name="hullWidth" value="2.69" />
    <string name="hullHeight" value="1.85" />
    <string name="turretLength" value="1.5" />
    <string name="turretWidth" value="1.5" />
    <string name="turretHeight" value="1.0" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="40">
    <string name="name" value="SA-9 SAM" />
    <string name="spriteVehicleHullSummer" value="su_brdm2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_sa9_ts" />
    <string name="spriteVehicleHullWinter" value="su_brdm2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_sa9_tw" />
    <string name="spriteVehicleHullDesert" value="su_brdm2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_sa9_td" />
    <string name="spriteIconNatoFriend" value="friend_veh_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="22" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="15" />
      <string name="weapon1Ammo1NumPerWeapon" value="12" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="turretFrontArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="27.8" />
    <string name="maxSpeedReverse" value="4.2" />
    <string name="acceleration" value="3.0" />
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    <string name="turretTraverseRate" value="20.0" />
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    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="5.75" />
    <string name="hullWidth" value="2.75" />
    <string name="hullHeight" value="2.0" />
    <string name="turretLength" value="2.45" />
    <string name="turretWidth" value="2.4" />
    <string name="turretHeight" value="1.5" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="2.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="41">
    <string name="name" value="BRDM-2 AT" />
    <string name="spriteVehicleHullSummer" value="su_brdm2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_9p148_ts" />
    <string name="spriteVehicleHullWinter" value="su_brdm2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_9p148_tw" />
    <string name="spriteVehicleHullDesert" value="su_brdm2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_9p148_td" />
    <string name="spriteIconNatoFriend" value="friend_veh_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="34" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="47" />
      <string name="weapon1Ammo1NumPerWeapon" value="15" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="turretFrontArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
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    <string name="maxSpeedReverse" value="4.2" />
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    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
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    <string name="smokeGenerator" value="FALSE" />
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    <string name="hullLength" value="5.75" />
    <string name="hullWidth" value="2.75" />
    <string name="hullHeight" value="2.0" />
    <string name="turretLength" value="1.6" />
    <string name="turretWidth" value="1.1" />
    <string name="turretHeight" value="0.3" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="2.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="42">
    <string name="name" value="ZSU-23-4 ADA" />
    <string name="spriteVehicleHullSummer" value="su_zsu23_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_zsu23_ts" />
    <string name="spriteVehicleHullWinter" value="su_zsu23_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_zsu23_tw" />
    <string name="spriteVehicleHullDesert" value="su_zsu23_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_zsu23_td" />
    <string name="spriteIconNatoFriend" value="friend_gun_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="25" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="6" />
      <string name="weapon1Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="12.2" />
    <string name="maxSpeedReverse" value="1.7" />
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    <string name="engineer" value="FALSE" />
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    <string name="smokeGenerator" value="FALSE" />
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    <string name="hullWidth" value="2.95" />
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    <string name="turretLength" value="3.9" />
    <string name="turretWidth" value="2.95" />
    <string name="turretHeight" value="0.63" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
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    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="43">
    <string name="name" value="ZSU-57-2 ADA" />
    <string name="spriteVehicleHullSummer" value="su_zsu57_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_zsu57_ts" />
    <string name="spriteVehicleHullWinter" value="su_zsu57_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_zsu57_tw" />
    <string name="spriteVehicleHullDesert" value="su_zsu57_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_zsu57_td" />
    <string name="spriteIconNatoFriend" value="friend_gun_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="59" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="64" />
      <string name="weapon1Ammo1NumPerWeapon" value="300" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="22.0,22.0,22.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="turretFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="turretRearArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="13.9" />
    <string name="maxSpeedReverse" value="1.7" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="18.0" />
    <string name="turretTraverseRate" value="30.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.22" />
    <string name="hullWidth" value="3.27" />
    <string name="hullHeight" value="1.4" />
    <string name="turretLength" value="3.25" />
    <string name="turretWidth" value="3.25" />
    <string name="turretHeight" value="1.35" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="44">
    <string name="name" value="MIM-72/M48 SAM" />
    <string name="spriteVehicleHullSummer" value="us_m730_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m48_chap_ts" />
    <string name="spriteVehicleHullWinter" value="us_m730_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m48_chap_tw" />
    <string name="spriteVehicleHullDesert" value="us_m730_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m48_chap_td" />
    <string name="spriteIconNatoFriend" value="friend_veh_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="26" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="16" />
      <string name="weapon1Ammo1NumPerWeapon" value="12" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="16.7" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="75.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.0" />
    <string name="hullWidth" value="2.7" />
    <string name="hullHeight" value="1.34" />
    <string name="turretLength" value="2.0" />
    <string name="turretWidth" value="2.0" />
    <string name="turretHeight" value="1.34" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="8.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="45">
    <string name="name" value="M901A1 ITV" />
    <string name="spriteVehicleHullSummer" value="us_m113a2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m901_ts" />
    <string name="spriteVehicleHullWinter" value="us_m113a2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m901_tw" />
    <string name="spriteVehicleHullDesert" value="us_m113a2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m901_td" />
    <string name="spriteIconNatoFriend" value="friend_veh_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="35" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="45" />
      <string name="weapon1Ammo1NumPerWeapon" value="12" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="80.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="4.86" />
    <string name="hullWidth" value="2.69" />
    <string name="hullHeight" value="1.85" />
    <string name="turretLength" value="1.5" />
    <string name="turretWidth" value="1.5" />
    <string name="turretHeight" value="1.5" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="46">
    <string name="name" value="T-80BV MBT" />
    <string name="spriteVehicleHullSummer" value="su_t80_hs" />
    <string name="spriteVehiclePlowSummer" value="su_kmt6_bs" />
    <string name="spriteVehicleTurretSummer" value="su_t80_ts" />
    <string name="spriteVehicleHullWinter" value="su_t80_hw" />
    <string name="spriteVehiclePlowWinter" value="su_kmt6_bw" />
    <string name="spriteVehicleTurretWinter" value="su_t80_tw" />
    <string name="spriteVehicleHullDesert" value="su_t80_hd" />
    <string name="spriteVehiclePlowDesert" value="su_kmt6_bd" />
    <string name="spriteVehicleTurretDesert" value="su_t80_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="12" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="21" />
      <string name="weapon1Ammo1NumPerWeapon" value="20" />
      <string name="weapon1Ammo2Type" value="23" />
      <string name="weapon1Ammo2NumPerWeapon" value="11" />
      <string name="weapon1Ammo3Type" value="22" />
      <string name="weapon1Ammo3NumPerWeapon" value="5" />
      <string name="weapon1Ammo4Type" value="79" />
      <string name="weapon1Ammo4NumPerWeapon" value="6" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="1250" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="29" />
      <string name="weapon3Ammo1NumPerWeapon" value="500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="375.0,725.0,400.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="90.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="60.0,120.0,120.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="425.0,900.0,575.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="250.0,400.0,250.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="120.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_GOOD" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="22.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.01" />
    <string name="hullWidth" value="3.6" />
    <string name="hullHeight" value="1.45" />
    <string name="turretLength" value="3.38" />
    <string name="turretWidth" value="2.1" />
    <string name="turretHeight" value="0.75" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU. No HMG remote-control." />
  </section>

  <section name="47">
    <string name="name" value="T-80U MBT" />
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    <string name="spriteVehiclePlowSummer" value="su_kmt6_bs" />
    <string name="spriteVehicleTurretSummer" value="su_t80_ts" />
    <string name="spriteVehicleHullWinter" value="su_t80_hw" />
    <string name="spriteVehiclePlowWinter" value="su_kmt6_bw" />
    <string name="spriteVehicleTurretWinter" value="su_t80_tw" />
    <string name="spriteVehicleHullDesert" value="su_t80_hd" />
    <string name="spriteVehiclePlowDesert" value="su_kmt6_bd" />
    <string name="spriteVehicleTurretDesert" value="su_t80_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="14" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="21" />
      <string name="weapon1Ammo1NumPerWeapon" value="21" />
      <string name="weapon1Ammo2Type" value="23" />
      <string name="weapon1Ammo2NumPerWeapon" value="12" />
      <string name="weapon1Ammo3Type" value="22" />
      <string name="weapon1Ammo3NumPerWeapon" value="6" />
      <string name="weapon1Ammo4Type" value="24" />
      <string name="weapon1Ammo4NumPerWeapon" value="6" />
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    <string name="weapon2Num" value="1" />
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    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="1250" />
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    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="29" />
      <string name="weapon3Ammo1NumPerWeapon" value="500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="400.0,900.0,550.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="90.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="turretFrontArmor" value="575.0,1050.0,750.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="275.0,400.0,275.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="120.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_GOOD" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="22.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.01" />
    <string name="hullWidth" value="3.6" />
    <string name="hullHeight" value="1.45" />
    <string name="turretLength" value="3.38" />
    <string name="turretWidth" value="2.1" />
    <string name="turretHeight" value="0.75" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="SU. HMG remote-control." />
  </section>

  <section name="48">
    <string name="name" value="2S12 SP Mortar" />
    <string name="spriteVehicleHullSummer" value="su_2s12_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="" />
    <string name="spriteVehicleHullWinter" value="su_2s12_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="" />
    <string name="spriteVehicleHullDesert" value="su_2s12_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="" />
    <string name="spriteIconNatoFriend" value="friend_veh_mortar_heavy" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_heavy" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="81" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="34" />
      <string name="weapon1Ammo1NumPerWeapon" value="70" />
      <string name="weapon1Ammo2Type" value="35" />
      <string name="weapon1Ammo2NumPerWeapon" value="10" />
      <string name="weapon1Ammo3Type" value="36" />
      <string name="weapon1Ammo3NumPerWeapon" value="8" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_POOR" />
    <string name="visibility" value="VISIB_POOR" />
    <string name="maxSpeed" value="25.0" />
    <string name="maxSpeedReverse" value="6.0" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="25.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="5.66" />
    <string name="hullWidth" value="2.34" />
    <string name="hullHeight" value="2.51" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="49">
    <string name="name" value="M106A2 SP Mortar" />
    <string name="spriteVehicleHullSummer" value="us_m106_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m113a2_ts" />
    <string name="spriteVehicleHullWinter" value="us_m106_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m113a2_tw" />
    <string name="spriteVehicleHullDesert" value="us_m106_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m113a2_td" />
    <string name="spriteIconNatoFriend" value="friend_veh_mortar_heavy" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_heavy" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="81" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="34" />
      <string name="weapon1Ammo1NumPerWeapon" value="70" />
      <string name="weapon1Ammo2Type" value="35" />
      <string name="weapon1Ammo2NumPerWeapon" value="10" />
      <string name="weapon1Ammo3Type" value="36" />
      <string name="weapon1Ammo3NumPerWeapon" value="8" />
    <string name="weapon2Type" value="43" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="FALSE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="3" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="90.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="4.86" />
    <string name="hullWidth" value="2.69" />
    <string name="hullHeight" value="2.5" />
    <string name="turretLength" value="1.0" />
    <string name="turretWidth" value="1.0" />
    <string name="turretHeight" value="1.0" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US. Should be able to use the HMG while buttoned-up?" />
  </section>

  <section name="50">
    <string name="name" value="MT-12 100mm AT-Gun" />
    <string name="spriteTroopStillSummer1" value="bn_1sprutbstill" />
    <string name="spriteTroopStillSummer2" value="bn_2sprutbstill" />
    <string name="spriteTroopStillSummer3" value="bn_3sprutbstill" />
    <string name="spriteTroopStillSummer4" value="bn_4sprutbstill" />
    <string name="spriteTroopStillSummer5" value="bn_5sprutbstill" />
    <string name="spriteTroopMovingSummer1" value="bn_1sprutbstill" />
    <string name="spriteTroopMovingSummer2" value="bn_2sprutbstill" />
    <string name="spriteTroopMovingSummer3" value="bn_3sprutbstill" />
    <string name="spriteTroopMovingSummer4" value="bn_4sprutbstill" />
    <string name="spriteTroopMovingSummer5" value="bn_5sprutbstill" />
    <string name="spriteTroopStillWinter1" value="gy_1sprutbstill" />
    <string name="spriteTroopStillWinter2" value="gy_2sprutbstill" />
    <string name="spriteTroopStillWinter3" value="gy_3sprutbstill" />
    <string name="spriteTroopStillWinter4" value="gy_4sprutbstill" />
    <string name="spriteTroopStillWinter5" value="gy_5sprutbstill" />
    <string name="spriteTroopMovingWinter1" value="gy_1sprutbstill" />
    <string name="spriteTroopMovingWinter2" value="gy_2sprutbstill" />
    <string name="spriteTroopMovingWinter3" value="gy_3sprutbstill" />
    <string name="spriteTroopMovingWinter4" value="gy_4sprutbstill" />
    <string name="spriteTroopMovingWinter5" value="gy_5sprutbstill" />
    <string name="spriteTroopStillDesert1" value="bn_1sprutbstill" />
    <string name="spriteTroopStillDesert2" value="bn_2sprutbstill" />
    <string name="spriteTroopStillDesert3" value="bn_3sprutbstill" />
    <string name="spriteTroopStillDesert4" value="bn_4sprutbstill" />
    <string name="spriteTroopStillDesert5" value="bn_5sprutbstill" />
    <string name="spriteTroopMovingDesert1" value="bn_1sprutbstill" />
    <string name="spriteTroopMovingDesert2" value="bn_2sprutbstill" />
    <string name="spriteTroopMovingDesert3" value="bn_3sprutbstill" />
    <string name="spriteTroopMovingDesert4" value="bn_4sprutbstill" />
    <string name="spriteTroopMovingDesert5" value="bn_5sprutbstill" />
    <string name="spriteIconNatoFriend" value="friend_gun_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="29" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="18" />
      <string name="weapon1Ammo1NumPerWeapon" value="10" />
      <string name="weapon1Ammo2Type" value="17" />
      <string name="weapon1Ammo2NumPerWeapon" value="25" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="TRUE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU. Should have ATGM?" />
  </section>

  <section name="51">
    <string name="name" value="73mm Recoilless Rifle" />
    <string name="spriteTroopStillSummer1" value="bn_1rcl_still" />
    <string name="spriteTroopStillSummer2" value="bn_2rcl_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rcl_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rcl_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rcl_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rcl_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rcl_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rcl_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rcl_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rcl_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rcl_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rcl_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rcl_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rcl_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rcl_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rcl_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rcl_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rcl_moving" />
    <string name="spriteIconNatoFriend" value="friend_gun_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="41" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="41" />
      <string name="weapon1Ammo1NumPerWeapon" value="4" />
      <string name="weapon1Ammo2Type" value="42" />
      <string name="weapon1Ammo2NumPerWeapon" value="8" />
    <string name="weapon2Type" value="1" />
    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="3" />
    <string name="menToMove" value="3" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="1.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="TRUE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="52">
    <string name="name" value="Pillbox [LMG]" />
    <string name="spriteVehicleHullSummer" value="bunker03" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="" />
    <string name="spriteVehicleHullWinter" value="bunker03" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="" />
    <string name="spriteVehicleHullDesert" value="bunker03" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="" />
    <string name="spriteIconNatoFriend" value="friend_bunker" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_bunker" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="15" />
    <string name="weapon1Num" value="2" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="2" />
      <string name="weapon1Ammo1NumPerWeapon" value="2500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="50.0,200.0,200.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="30.0,120.0,120.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,40.0,40.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,40.0,40.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="0.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="0.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="3.0" />
    <string name="hullWidth" value="3.0" />
    <string name="hullHeight" value="1.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="TRUE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="" />
  </section>

  <section name="53">
    <string name="name" value="Pillbox [MG3]" />
    <string name="spriteVehicleHullSummer" value="bunker03" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="" />
    <string name="spriteVehicleHullWinter" value="bunker03" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="" />
    <string name="spriteVehicleHullDesert" value="bunker03" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="" />
    <string name="spriteIconNatoFriend" value="friend_bunker" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_bunker" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="66" />
    <string name="weapon1Num" value="2" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="68" />
      <string name="weapon1Ammo1NumPerWeapon" value="2500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="50.0,200.0,200.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="30.0,120.0,120.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,40.0,40.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,40.0,40.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="0.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="0.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="3.0" />
    <string name="hullWidth" value="3.0" />
    <string name="hullHeight" value="1.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="TRUE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="" />
  </section>

  <section name="54">
    <string name="name" value="Infantry Squad" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
    <string name="spriteTroopStillSummer8" value="gn_8rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="gn_7rifle_moving" />
    <string name="spriteTroopMovingSummer8" value="gn_8rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopStillWinter8" value="gy_8rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopMovingWinter8" value="gy_8rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopStillDesert8" value="bn_8rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteTroopMovingDesert8" value="bn_8rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="6" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="44" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="24" />
    <string name="weapon5Type" value="11" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="11" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="menMax" value="8" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US. 2x LMG." />
  </section>

  <section name="55">
    <string name="name" value="Infantry Squad" />
    <string name="spriteTroopStillSummer1" value="bn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="bn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="bn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="bn_7rifle_still" />
    <string name="spriteTroopStillSummer8" value="bn_8rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="bn_7rifle_moving" />
    <string name="spriteTroopMovingSummer8" value="bn_8rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopStillWinter8" value="gy_8rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopMovingWinter8" value="gy_8rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopStillDesert8" value="bn_8rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteTroopMovingDesert8" value="bn_8rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="6" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="2" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="375" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="38" />
      <string name="weapon3Ammo1NumPerWeapon" value="44" />
    <string name="weapon4Type" value="39" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="39" />
      <string name="weapon4Ammo1NumPerWeapon" value="24" />
    <string name="weapon5Type" value="32" />
    <string name="weapon5Num" value="1" />
    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="14" />
      <string name="weapon5Ammo1NumPerWeapon" value="6" />
    <string name="menMax" value="8" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU. 2x LMG." />
  </section>

  <section name="56">
    <string name="name" value="BRDM-2 Recon" />
    <string name="spriteVehicleHullSummer" value="su_brdm2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_brdm2_ts" />
    <string name="spriteVehicleHullWinter" value="su_brdm2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_brdm2_tw" />
    <string name="spriteVehicleHullDesert" value="su_brdm2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_brdm2_td" />
    <string name="spriteIconNatoFriend" value="friend_armor_wheeled" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_armor_wheeled" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="42" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="4" />
      <string name="weapon1Ammo1NumPerWeapon" value="500" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="27.8" />
    <string name="maxSpeedReverse" value="4.2" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="24.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="5.75" />
    <string name="hullWidth" value="2.75" />
    <string name="hullHeight" value="2.0" />
    <string name="turretLength" value="1.64" />
    <string name="turretWidth" value="1.11" />
    <string name="turretHeight" value="0.3" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="2.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="57">
    <string name="name" value="PT-76B Recon" />
    <string name="spriteVehicleHullSummer" value="su_pt76_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="su_pt76_ts" />
    <string name="spriteVehicleHullWinter" value="su_pt76_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="su_pt76_tw" />
    <string name="spriteVehicleHullDesert" value="su_pt76_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="su_pt76_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_light" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_light" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="91" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="89" />
      <string name="weapon1Ammo1NumPerWeapon" value="24" />
      <string name="weapon1Ammo2Type" value="90" />
      <string name="weapon1Ammo2NumPerWeapon" value="8" />
      <string name="weapon1Ammo3Type" value="91" />
      <string name="weapon1Ammo3NumPerWeapon" value="8" />
    <string name="weapon2Type" value="88" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="1000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="24.0,24.0,24.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="12.2" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="20.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.91" />
    <string name="hullWidth" value="3.14" />
    <string name="hullHeight" value="1.55" />
    <string name="turretLength" value="2.25" />
    <string name="turretWidth" value="2.25" />
    <string name="turretHeight" value="0.75" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-3.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="SU. 2-plane stabilization." />
  </section>

  <section name="58">
    <string name="name" value="PT-76 Recon" />
    <string name="spriteVehicleHullSummer" value="fi_pt76_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="fi_pt76_ts" />
    <string name="spriteVehicleHullWinter" value="fi_pt76_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="fi_pt76_tw" />
    <string name="spriteVehicleHullDesert" value="fi_pt76_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="fi_pt76_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_light" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_light" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="92" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="89" />
      <string name="weapon1Ammo1NumPerWeapon" value="24" />
      <string name="weapon1Ammo2Type" value="90" />
      <string name="weapon1Ammo2NumPerWeapon" value="8" />
      <string name="weapon1Ammo3Type" value="91" />
      <string name="weapon1Ammo3NumPerWeapon" value="8" />
    <string name="weapon2Type" value="88" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="1000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="24.0,24.0,24.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="8.0,8.0,8.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="12.2" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="20.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.91" />
    <string name="hullWidth" value="3.14" />
    <string name="hullHeight" value="1.55" />
    <string name="turretLength" value="2.25" />
    <string name="turretWidth" value="2.25" />
    <string name="turretHeight" value="0.75" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-3.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="FI. No 2-plane stabilization." />
  </section>

  <section name="59">
    <string name="name" value="M113A2 APC" />
    <string name="spriteVehicleHullSummer" value="us_m113a2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m113a2_ts" />
    <string name="spriteVehicleHullWinter" value="us_m113a2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m113a2_tw" />
    <string name="spriteVehicleHullDesert" value="us_m113a2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m113a2_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="43" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="3" />
      <string name="weapon1Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="90.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="4.86" />
    <string name="hullWidth" value="2.69" />
    <string name="hullHeight" value="2.5" />
    <string name="turretLength" value="0.5" />
    <string name="turretWidth" value="0.5" />
    <string name="turretHeight" value="0.5" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US. Should be able to use the HMG while buttoned-up?" />
  </section>

  <section name="60">
    <string name="name" value="M3A1 CFV" />
    <string name="spriteVehicleHullSummer" value="us_m2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m2_ts" />
    <string name="spriteVehicleHullWinter" value="us_m2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m2_tw" />
    <string name="spriteVehicleHullDesert" value="us_m2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m2_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="5" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="45" />
      <string name="weapon1Ammo1NumPerWeapon" value="10" />
    <string name="weapon2Type" value="4" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="7" />
      <string name="weapon2Ammo1NumPerWeapon" value="750" />
      <string name="weapon2Ammo2Type" value="8" />
      <string name="weapon2Ammo2NumPerWeapon" value="750" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="4400" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="50.0,50.0,50.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="55.0,55.0,55.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="18.3" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.55" />
    <string name="hullWidth" value="3.61" />
    <string name="hullHeight" value="2.57" />
    <string name="turretLength" value="3.28" />
    <string name="turretWidth" value="2.9" />
    <string name="turretHeight" value="1.03" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="2.0" />
    <string name="turretSpriteY" value="5.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="61">
    <string name="name" value="M3 CFV" />
    <string name="spriteVehicleHullSummer" value="us_m2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="us_m2_ts" />
    <string name="spriteVehicleHullWinter" value="us_m2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="us_m2_tw" />
    <string name="spriteVehicleHullDesert" value="us_m2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="us_m2_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="70" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="48" />
      <string name="weapon1Ammo1NumPerWeapon" value="10" />
    <string name="weapon2Type" value="4" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="7" />
      <string name="weapon2Ammo1NumPerWeapon" value="750" />
      <string name="weapon2Ammo2Type" value="8" />
      <string name="weapon2Ammo2NumPerWeapon" value="750" />
    <string name="weapon3Type" value="10" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="2" />
      <string name="weapon3Ammo1NumPerWeapon" value="4400" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="50.0,50.0,50.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="55.0,55.0,55.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="18.3" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.55" />
    <string name="hullWidth" value="3.61" />
    <string name="hullHeight" value="2.57" />
    <string name="turretLength" value="3.28" />
    <string name="turretWidth" value="2.9" />
    <string name="turretHeight" value="1.03" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="2.0" />
    <string name="turretSpriteY" value="5.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="62">
    <string name="name" value="Command Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="menMax" value="4" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="63">
    <string name="name" value="Command Team" />
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    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="bn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
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    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
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    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
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      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="menMax" value="4" />
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    <string name="infantryVulnerability" value="0" />
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    <string name="turretTraverseRate" value="0.0" />
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    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
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    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
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    <string name="wheeled" value="FALSE" />
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    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
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    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="64">
    <string name="name" value="Scout Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="2" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
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    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
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      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="menMax" value="2" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
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    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
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    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
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    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="65">
    <string name="name" value="Scout Team" />
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    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
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    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
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    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
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    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
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    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
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    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
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      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
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    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
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    <string name="offroadMobility" value="100.0" />
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    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
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    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
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  <section name="66">
    <string name="name" value="Scout Team" />
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    <string name="spriteTroopStillSummer2" value="bn_2rifle_still" />
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    <string name="spriteTroopStillSummer4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingSummer1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="bn_4rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
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    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
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    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
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    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
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  <section name="67">
    <string name="name" value="MANPAD Team" />
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  <section name="68">
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    <string name="spriteIconNatoFriend" value="friend_infantry_aa" />
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  <section name="69">
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    <string name="spriteTroopStillWinter2" value="gy_2zu232still" />
    <string name="spriteTroopStillWinter3" value="gy_3zu232still" />
    <string name="spriteTroopStillWinter4" value="gy_4zu232still" />
    <string name="spriteTroopStillWinter5" value="gy_5zu232still" />
    <string name="spriteTroopMovingWinter1" value="gy_1zu232still" />
    <string name="spriteTroopMovingWinter2" value="gy_2zu232still" />
    <string name="spriteTroopMovingWinter3" value="gy_3zu232still" />
    <string name="spriteTroopMovingWinter4" value="gy_4zu232still" />
    <string name="spriteTroopMovingWinter5" value="gy_5zu232still" />
    <string name="spriteTroopStillDesert1" value="bn_1zu232still" />
    <string name="spriteTroopStillDesert2" value="bn_2zu232still" />
    <string name="spriteTroopStillDesert3" value="bn_3zu232still" />
    <string name="spriteTroopStillDesert4" value="bn_4zu232still" />
    <string name="spriteTroopStillDesert5" value="bn_5zu232still" />
    <string name="spriteTroopMovingDesert1" value="bn_1zu232still" />
    <string name="spriteTroopMovingDesert2" value="bn_2zu232still" />
    <string name="spriteTroopMovingDesert3" value="bn_3zu232still" />
    <string name="spriteTroopMovingDesert4" value="bn_4zu232still" />
    <string name="spriteTroopMovingDesert5" value="bn_5zu232still" />
    <string name="spriteIconNatoFriend" value="friend_gun_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="61" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="6" />
      <string name="weapon1Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="40.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="TRUE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="70">
    <string name="name" value="Medium Mortar" />
    <string name="spriteTroopStillSummer1" value="gn_1mortarh" />
    <string name="spriteTroopStillSummer2" value="gn_2mortarh" />
    <string name="spriteTroopStillSummer3" value="gn_3mortarh" />
    <string name="spriteTroopStillSummer4" value="gn_4mortarh" />
    <string name="spriteTroopStillSummer5" value="gn_5mortarh" />
    <string name="spriteTroopMovingSummer1" value="gn_1mortarh" />
    <string name="spriteTroopMovingSummer2" value="gn_2mortarh" />
    <string name="spriteTroopMovingSummer3" value="gn_3mortarh" />
    <string name="spriteTroopMovingSummer4" value="gn_4mortarh" />
    <string name="spriteTroopMovingSummer5" value="gn_5mortarh" />
    <string name="spriteTroopStillWinter1" value="gy_1mortarh" />
    <string name="spriteTroopStillWinter2" value="gy_2mortarh" />
    <string name="spriteTroopStillWinter3" value="gy_3mortarh" />
    <string name="spriteTroopStillWinter4" value="gy_4mortarh" />
    <string name="spriteTroopStillWinter5" value="gy_5mortarh" />
    <string name="spriteTroopMovingWinter1" value="gy_1mortarh" />
    <string name="spriteTroopMovingWinter2" value="gy_2mortarh" />
    <string name="spriteTroopMovingWinter3" value="gy_3mortarh" />
    <string name="spriteTroopMovingWinter4" value="gy_4mortarh" />
    <string name="spriteTroopMovingWinter5" value="gy_5mortarh" />
    <string name="spriteTroopStillDesert1" value="bn_1mortarh" />
    <string name="spriteTroopStillDesert2" value="bn_2mortarh" />
    <string name="spriteTroopStillDesert3" value="bn_3mortarh" />
    <string name="spriteTroopStillDesert4" value="bn_4mortarh" />
    <string name="spriteTroopStillDesert5" value="bn_5mortarh" />
    <string name="spriteTroopMovingDesert1" value="bn_1mortarh" />
    <string name="spriteTroopMovingDesert2" value="bn_2mortarh" />
    <string name="spriteTroopMovingDesert3" value="bn_3mortarh" />
    <string name="spriteTroopMovingDesert4" value="bn_4mortarh" />
    <string name="spriteTroopMovingDesert5" value="bn_5mortarh" />
    <string name="spriteIconNatoFriend" value="friend_mortar_medium" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_medium" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="55" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="54" />
      <string name="weapon1Ammo1NumPerWeapon" value="44" />
      <string name="weapon1Ammo2Type" value="55" />
      <string name="weapon1Ammo2NumPerWeapon" value="5" />
      <string name="weapon1Ammo3Type" value="56" />
      <string name="weapon1Ammo3NumPerWeapon" value="4" />
    <string name="weapon2Type" value="1" />
    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="3" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="2.25" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="US." />
  </section>

  <section name="71">
    <string name="name" value="Medium Mortar" />
    <string name="spriteTroopStillSummer1" value="bn_1mortarh" />
    <string name="spriteTroopStillSummer2" value="bn_2mortarh" />
    <string name="spriteTroopStillSummer3" value="bn_3mortarh" />
    <string name="spriteTroopStillSummer4" value="bn_4mortarh" />
    <string name="spriteTroopStillSummer5" value="bn_5mortarh" />
    <string name="spriteTroopMovingSummer1" value="bn_1mortarh" />
    <string name="spriteTroopMovingSummer2" value="bn_2mortarh" />
    <string name="spriteTroopMovingSummer3" value="bn_3mortarh" />
    <string name="spriteTroopMovingSummer4" value="bn_4mortarh" />
    <string name="spriteTroopMovingSummer5" value="bn_5mortarh" />
    <string name="spriteTroopStillWinter1" value="gy_1mortarh" />
    <string name="spriteTroopStillWinter2" value="gy_2mortarh" />
    <string name="spriteTroopStillWinter3" value="gy_3mortarh" />
    <string name="spriteTroopStillWinter4" value="gy_4mortarh" />
    <string name="spriteTroopStillWinter5" value="gy_5mortarh" />
    <string name="spriteTroopMovingWinter1" value="gy_1mortarh" />
    <string name="spriteTroopMovingWinter2" value="gy_2mortarh" />
    <string name="spriteTroopMovingWinter3" value="gy_3mortarh" />
    <string name="spriteTroopMovingWinter4" value="gy_4mortarh" />
    <string name="spriteTroopMovingWinter5" value="gy_5mortarh" />
    <string name="spriteTroopStillDesert1" value="bn_1mortarh" />
    <string name="spriteTroopStillDesert2" value="bn_2mortarh" />
    <string name="spriteTroopStillDesert3" value="bn_3mortarh" />
    <string name="spriteTroopStillDesert4" value="bn_4mortarh" />
    <string name="spriteTroopStillDesert5" value="bn_5mortarh" />
    <string name="spriteTroopMovingDesert1" value="bn_1mortarh" />
    <string name="spriteTroopMovingDesert2" value="bn_2mortarh" />
    <string name="spriteTroopMovingDesert3" value="bn_3mortarh" />
    <string name="spriteTroopMovingDesert4" value="bn_4mortarh" />
    <string name="spriteTroopMovingDesert5" value="bn_5mortarh" />
    <string name="spriteIconNatoFriend" value="friend_mortar_medium" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_medium" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="55" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="54" />
      <string name="weapon1Ammo1NumPerWeapon" value="44" />
      <string name="weapon1Ammo2Type" value="55" />
      <string name="weapon1Ammo2NumPerWeapon" value="5" />
      <string name="weapon1Ammo3Type" value="56" />
      <string name="weapon1Ammo3NumPerWeapon" value="4" />
    <string name="weapon2Type" value="1" />
    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="3" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="2.25" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="SU." />
  </section>

  <section name="72">
    <string name="name" value="Heavy Mortar" />
    <string name="spriteTroopStillSummer1" value="gn_1mortarh" />
    <string name="spriteTroopStillSummer2" value="gn_2mortarh" />
    <string name="spriteTroopStillSummer3" value="gn_3mortarh" />
    <string name="spriteTroopStillSummer4" value="gn_4mortarh" />
    <string name="spriteTroopStillSummer5" value="gn_5mortarh" />
    <string name="spriteTroopMovingSummer1" value="gn_1mortarh" />
    <string name="spriteTroopMovingSummer2" value="gn_2mortarh" />
    <string name="spriteTroopMovingSummer3" value="gn_3mortarh" />
    <string name="spriteTroopMovingSummer4" value="gn_4mortarh" />
    <string name="spriteTroopMovingSummer5" value="gn_5mortarh" />
    <string name="spriteTroopStillWinter1" value="gy_1mortarh" />
    <string name="spriteTroopStillWinter2" value="gy_2mortarh" />
    <string name="spriteTroopStillWinter3" value="gy_3mortarh" />
    <string name="spriteTroopStillWinter4" value="gy_4mortarh" />
    <string name="spriteTroopStillWinter5" value="gy_5mortarh" />
    <string name="spriteTroopMovingWinter1" value="gy_1mortarh" />
    <string name="spriteTroopMovingWinter2" value="gy_2mortarh" />
    <string name="spriteTroopMovingWinter3" value="gy_3mortarh" />
    <string name="spriteTroopMovingWinter4" value="gy_4mortarh" />
    <string name="spriteTroopMovingWinter5" value="gy_5mortarh" />
    <string name="spriteTroopStillDesert1" value="bn_1mortarh" />
    <string name="spriteTroopStillDesert2" value="bn_2mortarh" />
    <string name="spriteTroopStillDesert3" value="bn_3mortarh" />
    <string name="spriteTroopStillDesert4" value="bn_4mortarh" />
    <string name="spriteTroopStillDesert5" value="bn_5mortarh" />
    <string name="spriteTroopMovingDesert1" value="bn_1mortarh" />
    <string name="spriteTroopMovingDesert2" value="bn_2mortarh" />
    <string name="spriteTroopMovingDesert3" value="bn_3mortarh" />
    <string name="spriteTroopMovingDesert4" value="bn_4mortarh" />
    <string name="spriteTroopMovingDesert5" value="bn_5mortarh" />
    <string name="spriteIconNatoFriend" value="friend_mortar_heavy" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_heavy" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="36" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="34" />
      <string name="weapon1Ammo1NumPerWeapon" value="35" />
      <string name="weapon1Ammo2Type" value="35" />
      <string name="weapon1Ammo2NumPerWeapon" value="5" />
      <string name="weapon1Ammo3Type" value="36" />
      <string name="weapon1Ammo3NumPerWeapon" value="4" />
    <string name="weapon2Type" value="1" />
    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
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    <string name="smokeScreens" value="0" />
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    <string name="vehicle" value="FALSE" />
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    <string name="turret" value="FALSE" />
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    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
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  <section name="73">
    <string name="name" value="Heavy Mortar" />
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    <string name="spriteTroopStillSummer2" value="bn_2mortarh" />
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    <string name="spriteTroopStillSummer4" value="bn_4mortarh" />
    <string name="spriteTroopStillSummer5" value="bn_5mortarh" />
    <string name="spriteTroopMovingSummer1" value="bn_1mortarh" />
    <string name="spriteTroopMovingSummer2" value="bn_2mortarh" />
    <string name="spriteTroopMovingSummer3" value="bn_3mortarh" />
    <string name="spriteTroopMovingSummer4" value="bn_4mortarh" />
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    <string name="spriteTroopStillWinter3" value="gy_3mortarh" />
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    <string name="spriteTroopStillWinter5" value="gy_5mortarh" />
    <string name="spriteTroopMovingWinter1" value="gy_1mortarh" />
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    <string name="spriteTroopMovingWinter3" value="gy_3mortarh" />
    <string name="spriteTroopMovingWinter4" value="gy_4mortarh" />
    <string name="spriteTroopMovingWinter5" value="gy_5mortarh" />
    <string name="spriteTroopStillDesert1" value="bn_1mortarh" />
    <string name="spriteTroopStillDesert2" value="bn_2mortarh" />
    <string name="spriteTroopStillDesert3" value="bn_3mortarh" />
    <string name="spriteTroopStillDesert4" value="bn_4mortarh" />
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    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="36" />
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    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
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      <string name="weapon1Ammo1NumPerWeapon" value="35" />
      <string name="weapon1Ammo2Type" value="35" />
      <string name="weapon1Ammo2NumPerWeapon" value="5" />
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      <string name="weapon1Ammo3NumPerWeapon" value="4" />
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    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
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      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
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    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="0.0" />
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    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
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    <string name="gun" value="FALSE" />
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    <string name="turretSpriteX" value="0.0" />
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  <section name="74">
    <string name="name" value="Grenade MG Team" />
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    <string name="spriteIconNatoFriend" value="friend_agl" />
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    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
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  <section name="75">
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    <string name="spritePhoto" value="" />
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  <section name="76">
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    <string name="spriteVehicleTurretWinter" value="fi_t72_tw" />
    <string name="spriteVehicleHullDesert" value="fi_t72_hd" />
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    <string name="spritePhoto" value="" />
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    <string name="weapon1Type" value="12" />
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    <string name="turretLength" value="3.12" />
    <string name="turretWidth" value="2.69" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-2.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="77">
    <string name="name" value="T-55A MBT" />
    <string name="spriteVehicleHullSummer" value="fi_t55_hs" />
    <string name="spriteVehiclePlowSummer" value="fi_kmt4_bs" />
    <string name="spriteVehicleTurretSummer" value="fi_t55_ts" />
    <string name="spriteVehicleHullWinter" value="fi_t55_hw" />
    <string name="spriteVehiclePlowWinter" value="fi_kmt4_bw" />
    <string name="spriteVehicleTurretWinter" value="fi_t55_tw" />
    <string name="spriteVehicleHullDesert" value="fi_t55_hd" />
    <string name="spriteVehiclePlowDesert" value="fi_kmt4_bd" />
    <string name="spriteVehicleTurretDesert" value="fi_t55_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="56" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="59" />
      <string name="weapon1Ammo1NumPerWeapon" value="13" />
      <string name="weapon1Ammo2Type" value="58" />
      <string name="weapon1Ammo2NumPerWeapon" value="15" />
      <string name="weapon1Ammo3Type" value="57" />
      <string name="weapon1Ammo3NumPerWeapon" value="5" />
      <string name="weapon1Ammo4Type" value="60" />
      <string name="weapon1Ammo4NumPerWeapon" value="10" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="3500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="175.0,175.0,175.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="80.0,80.0,80.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="200.0,200.0,200.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="150.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="65.0,65.0,65.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="12.5" />
    <string name="maxSpeedReverse" value="1.7" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="18.0" />
    <string name="turretTraverseRate" value="17.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.45" />
    <string name="hullWidth" value="3.27" />
    <string name="hullHeight" value="1.4" />
    <string name="turretLength" value="2.87" />
    <string name="turretWidth" value="2.09" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="78">
    <string name="name" value="T-54B MBT" />
    <string name="spriteVehicleHullSummer" value="fi_t54_hs" />
    <string name="spriteVehiclePlowSummer" value="fi_kmt4_bs" />
    <string name="spriteVehicleTurretSummer" value="fi_t54_ts" />
    <string name="spriteVehicleHullWinter" value="fi_t54_hw" />
    <string name="spriteVehiclePlowWinter" value="fi_kmt4_bw" />
    <string name="spriteVehicleTurretWinter" value="fi_t54_tw" />
    <string name="spriteVehicleHullDesert" value="fi_t54_hd" />
    <string name="spriteVehiclePlowDesert" value="fi_kmt4_bd" />
    <string name="spriteVehicleTurretDesert" value="fi_t54_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_medium" />
    <string name="spriteIconNatoFriendPlow" value="friend_tank_medium_plow" />
    <string name="spriteIconNatoHostile" value="hostile_tank_medium" />
    <string name="spriteIconNatoHostilePlow" value="hostile_tank_medium_plow" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="56" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="59" />
      <string name="weapon1Ammo1NumPerWeapon" value="4" />
      <string name="weapon1Ammo2Type" value="58" />
      <string name="weapon1Ammo2NumPerWeapon" value="15" />
      <string name="weapon1Ammo3Type" value="57" />
      <string name="weapon1Ammo3NumPerWeapon" value="5" />
      <string name="weapon1Ammo4Type" value="60" />
      <string name="weapon1Ammo4NumPerWeapon" value="10" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="3000" />
    <string name="weapon3Type" value="30" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="29" />
      <string name="weapon3Ammo1NumPerWeapon" value="500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="175.0,175.0,175.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="80.0,80.0,80.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="200.0,200.0,200.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="150.0,150.0,150.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="65.0,65.0,65.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="12.5" />
    <string name="maxSpeedReverse" value="1.7" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="18.0" />
    <string name="turretTraverseRate" value="17.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="TRUE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.45" />
    <string name="hullWidth" value="3.27" />
    <string name="hullHeight" value="1.4" />
    <string name="turretLength" value="2.87" />
    <string name="turretWidth" value="2.09" />
    <string name="turretHeight" value="0.95" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="79">
    <string name="name" value="BMP-1 IFV" />
    <string name="spriteVehicleHullSummer" value="fi_bmp1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="fi_bmp1_ts" />
    <string name="spriteVehicleHullWinter" value="fi_bmp1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="fi_bmp1_tw" />
    <string name="spriteVehicleHullDesert" value="fi_bmp1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="fi_bmp1_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="57" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="61" />
      <string name="weapon1Ammo1NumPerWeapon" value="20" />
      <string name="weapon1Ammo2Type" value="62" />
      <string name="weapon1Ammo2NumPerWeapon" value="20" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="18.0,18.0,18.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="18.0,18.0,18.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="31.0,31.0,31.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="24.0,24.0,24.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="6.0,6.0,6.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="TRUE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.74" />
    <string name="hullWidth" value="2.94" />
    <string name="hullHeight" value="1.88" />
    <string name="turretLength" value="1.68" />
    <string name="turretWidth" value="1.68" />
    <string name="turretHeight" value="0.27" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="4.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="FI. No ATGM, no autoloader (Faster rate-of-fire)." />
  </section>

  <section name="80">
    <string name="name" value="MT-LB Recon" />
    <string name="spriteVehicleHullSummer" value="fi_mtlb_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="fi_mtlb_ts" />
    <string name="spriteVehicleHullWinter" value="fi_mtlb_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="fi_mtlb_tw" />
    <string name="spriteVehicleHullDesert" value="fi_mtlb_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="fi_mtlb_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="88" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="2" />
      <string name="weapon1Ammo1NumPerWeapon" value="2500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="6.0,6.0,6.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="17.1" />
    <string name="maxSpeedReverse" value="2.8" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="35.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.45" />
    <string name="hullWidth" value="2.85" />
    <string name="hullHeight" value="1.63" />
    <string name="turretLength" value="0.63" />
    <string name="turretWidth" value="0.63" />
    <string name="turretHeight" value="0.23" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="4.0" />
    <string name="turretSpriteY" value="-8.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="81">
    <string name="name" value="BTR-60PB APC" />
    <string name="spriteVehicleHullSummer" value="fi_btr60_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="fi_btr60_ts" />
    <string name="spriteVehicleHullWinter" value="fi_btr60_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="fi_btr60_tw" />
    <string name="spriteVehicleHullDesert" value="fi_btr60_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="fi_btr60_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="42" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="4" />
      <string name="weapon1Ammo1NumPerWeapon" value="500" />
    <string name="weapon2Type" value="10" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="2" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="7.0,7.0,7.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="22.0" />
    <string name="maxSpeedReverse" value="4.2" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="22.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="7.56" />
    <string name="hullWidth" value="2.82" />
    <string name="hullHeight" value="2.05" />
    <string name="turretLength" value="1.47" />
    <string name="turretWidth" value="1.47" />
    <string name="turretHeight" value="0.32" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-4.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="82">
    <string name="name" value="XA-180 APC" />
    <string name="spriteVehicleHullSummer" value="fi_xa180_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="" />
    <string name="spriteVehicleHullWinter" value="fi_xa180_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="" />
    <string name="spriteVehicleHullDesert" value="fi_xa180_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="30" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="29" />
      <string name="weapon1Ammo1NumPerWeapon" value="500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="13.0,13.0,13.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="9.0,9.0,9.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="7.0,7.0,7.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="29.2" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="7.35" />
    <string name="hullWidth" value="2.9" />
    <string name="hullHeight" value="2.3" />
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    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="83">
    <string name="name" value="PsJ Squad" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
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    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
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    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
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    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="5" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="600" />
    <string name="weapon3Type" value="39" />
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    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="39" />
      <string name="weapon3Ammo1NumPerWeapon" value="24" />
    <string name="weapon4Type" value="11" />
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    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="11" />
      <string name="weapon4Ammo1NumPerWeapon" value="4" />
    <string name="weapon5Type" value="58" />
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    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon5FireWhileButtoned" value="TRUE" />
    <string name="weapon5LimitedElevation" value="FALSE" />
    <string name="weapon5InTurret" value="FALSE" />
      <string name="weapon5Ammo1Type" value="63" />
      <string name="weapon5Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="6" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="offroadMobility" value="100.0" />
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    <string name="hasPlow" value="FALSE" />
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    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
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    <string name="isPassenger" value="TRUE" />
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    <string name="vehicle" value="FALSE" />
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    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI. 1x LMG." />
  </section>

  <section name="84">
    <string name="name" value="Jäger Squad" />
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    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
    <string name="spriteTroopStillSummer8" value="gn_8rifle_still" />
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    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
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    <string name="spriteTroopMovingSummer7" value="gn_7rifle_moving" />
    <string name="spriteTroopMovingSummer8" value="gn_8rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
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    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopStillWinter8" value="gy_8rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
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    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopMovingWinter8" value="gy_8rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
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    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
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    <string name="spriteIconNatoFriend" value="friend_infantry" />
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    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
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    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI. 1x LMG." />
  </section>

  <section name="85">
    <string name="name" value="Infantry Squad" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
    <string name="spriteTroopStillSummer8" value="gn_8rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="gn_7rifle_moving" />
    <string name="spriteTroopMovingSummer8" value="gn_8rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopStillWinter8" value="gy_8rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopMovingWinter8" value="gy_8rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopStillDesert8" value="bn_8rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteTroopMovingDesert8" value="bn_8rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="7" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="15" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="25" />
      <string name="weapon2Ammo1NumPerWeapon" value="600" />
    <string name="weapon3Type" value="39" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="39" />
      <string name="weapon3Ammo1NumPerWeapon" value="32" />
    <string name="weapon4Type" value="11" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="11" />
      <string name="weapon4Ammo1NumPerWeapon" value="6" />
    <string name="menMax" value="8" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI. 1x LMG." />
  </section>

  <section name="86">
    <string name="name" value="Command Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="menMax" value="4" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="87">
    <string name="name" value="Scout Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="menMax" value="4" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="88">
    <string name="name" value="AT-4b ATGM Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="3" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="weapon3Type" value="47" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="46" />
      <string name="weapon3Ammo1NumPerWeapon" value="4" />
    <string name="weapon4Type" value="11" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="11" />
      <string name="weapon4Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="3" />
    <string name="menToMove" value="3" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="survivability" value="SURV_INF" />
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    <string name="maxSpeed" value="1.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
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    <string name="offroadMobility" value="100.0" />
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    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
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    <string name="vehicle" value="FALSE" />
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    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
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    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
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    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="89">
    <string name="name" value="ITOW ATGM Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="3" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="weapon3Type" value="46" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="48" />
      <string name="weapon3Ammo1NumPerWeapon" value="4" />
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    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
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      <string name="weapon4Ammo1Type" value="11" />
      <string name="weapon4Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="3" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
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    <string name="offroadMobility" value="100.0" />
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    <string name="smokeGenerator" value="FALSE" />
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    <string name="hullLength" value="0.0" />
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    <string name="vehicle" value="FALSE" />
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    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
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    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="90">
    <string name="name" value="M72 LAW Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
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    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
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    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
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    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="2" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
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    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
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    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
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    <string name="weapon2LimitedElevation" value="FALSE" />
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      <string name="weapon3Ammo1Type" value="11" />
      <string name="weapon3Ammo1NumPerWeapon" value="6" />
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    <string name="gun" value="FALSE" />
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  </section>

  <section name="91">
    <string name="name" value="APILAS Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
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    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
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    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
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    <string name="spriteIconNatoFriend" value="friend_infantry_at" />
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    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
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      <string name="weapon3Ammo1NumPerWeapon" value="3" />
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  </section>

  <section name="92">
    <string name="name" value="Maxim MG Team" />
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    <string name="spriteTroopMovingSummer3" value="gn_3hmg_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1hmg_still" />
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    <string name="spriteTroopMovingWinter3" value="gy_3hmg_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1hmg_still" />
    <string name="spriteTroopStillDesert2" value="bn_2hmg_still" />
    <string name="spriteTroopStillDesert3" value="bn_3hmg_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1hmg_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2hmg_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3hmg_moving" />
    <string name="spriteIconNatoFriend" value="friend_mg_heavy" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mg_heavy" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="60" />
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    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="65" />
      <string name="weapon1Ammo1NumPerWeapon" value="900" />
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    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
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    <string name="menToMove" value="2" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="2.25" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
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    <string name="hullHeight" value="0.0" />
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    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
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    <string name="comment" value="FI." />
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  <section name="93">
    <string name="name" value="ZSU-57-2 ADA" />
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    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="fi_zsu57_ts" />
    <string name="spriteVehicleHullWinter" value="fi_zsu57_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="fi_zsu57_tw" />
    <string name="spriteVehicleHullDesert" value="fi_zsu57_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="fi_zsu57_td" />
    <string name="spriteIconNatoFriend" value="friend_gun_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="59" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="64" />
      <string name="weapon1Ammo1NumPerWeapon" value="300" />
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    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="22.0,22.0,22.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="isPassenger" value="FALSE" />
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    <string name="vehicle" value="TRUE" />
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    <string name="turret" value="TRUE" />
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    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
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  <section name="94">
    <string name="name" value="ZU-23-2 AA-Gun" />
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    <string name="spriteTroopMovingSummer4" value="gn_4zu232still" />
    <string name="spriteTroopMovingSummer5" value="gn_5zu232still" />
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    <string name="spriteTroopStillWinter2" value="gy_2zu232still" />
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    <string name="spriteTroopStillWinter5" value="gy_5zu232still" />
    <string name="spriteTroopMovingWinter1" value="gy_1zu232still" />
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    <string name="spriteTroopMovingDesert1" value="bn_1zu232still" />
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    <string name="spritePhoto" value="" />
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    <string name="weapon1Type" value="61" />
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      <string name="weapon1Ammo1NumPerWeapon" value="2000" />
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    <string name="fortification" value="FALSE" />
    <string name="gun" value="TRUE" />
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  <section name="95">
    <string name="name" value="MANPAD Team" />
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    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
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  <section name="96">
    <string name="name" value="95mm Recoilless Rifle" />
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    <string name="spritePhoto" value="" />
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      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="TRUE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="97">
    <string name="name" value="Medium Mortar" />
    <string name="spriteTroopStillSummer1" value="gn_1mortarh" />
    <string name="spriteTroopStillSummer2" value="gn_2mortarh" />
    <string name="spriteTroopStillSummer3" value="gn_3mortarh" />
    <string name="spriteTroopStillSummer4" value="gn_4mortarh" />
    <string name="spriteTroopStillSummer5" value="gn_5mortarh" />
    <string name="spriteTroopMovingSummer1" value="gn_1mortarh" />
    <string name="spriteTroopMovingSummer2" value="gn_2mortarh" />
    <string name="spriteTroopMovingSummer3" value="gn_3mortarh" />
    <string name="spriteTroopMovingSummer4" value="gn_4mortarh" />
    <string name="spriteTroopMovingSummer5" value="gn_5mortarh" />
    <string name="spriteTroopStillWinter1" value="gy_1mortarh" />
    <string name="spriteTroopStillWinter2" value="gy_2mortarh" />
    <string name="spriteTroopStillWinter3" value="gy_3mortarh" />
    <string name="spriteTroopStillWinter4" value="gy_4mortarh" />
    <string name="spriteTroopStillWinter5" value="gy_5mortarh" />
    <string name="spriteTroopMovingWinter1" value="gy_1mortarh" />
    <string name="spriteTroopMovingWinter2" value="gy_2mortarh" />
    <string name="spriteTroopMovingWinter3" value="gy_3mortarh" />
    <string name="spriteTroopMovingWinter4" value="gy_4mortarh" />
    <string name="spriteTroopMovingWinter5" value="gy_5mortarh" />
    <string name="spriteTroopStillDesert1" value="bn_1mortarh" />
    <string name="spriteTroopStillDesert2" value="bn_2mortarh" />
    <string name="spriteTroopStillDesert3" value="bn_3mortarh" />
    <string name="spriteTroopStillDesert4" value="bn_4mortarh" />
    <string name="spriteTroopStillDesert5" value="bn_5mortarh" />
    <string name="spriteTroopMovingDesert1" value="bn_1mortarh" />
    <string name="spriteTroopMovingDesert2" value="bn_2mortarh" />
    <string name="spriteTroopMovingDesert3" value="bn_3mortarh" />
    <string name="spriteTroopMovingDesert4" value="bn_4mortarh" />
    <string name="spriteTroopMovingDesert5" value="bn_5mortarh" />
    <string name="spriteIconNatoFriend" value="friend_mortar_medium" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_medium" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="55" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="54" />
      <string name="weapon1Ammo1NumPerWeapon" value="44" />
      <string name="weapon1Ammo2Type" value="55" />
      <string name="weapon1Ammo2NumPerWeapon" value="5" />
      <string name="weapon1Ammo3Type" value="56" />
      <string name="weapon1Ammo3NumPerWeapon" value="4" />
    <string name="weapon2Type" value="1" />
    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="3" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="2.25" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="98">
    <string name="name" value="Heavy Mortar" />
    <string name="spriteTroopStillSummer1" value="gn_1mortarh" />
    <string name="spriteTroopStillSummer2" value="gn_2mortarh" />
    <string name="spriteTroopStillSummer3" value="gn_3mortarh" />
    <string name="spriteTroopStillSummer4" value="gn_4mortarh" />
    <string name="spriteTroopStillSummer5" value="gn_5mortarh" />
    <string name="spriteTroopMovingSummer1" value="gn_1mortarh" />
    <string name="spriteTroopMovingSummer2" value="gn_2mortarh" />
    <string name="spriteTroopMovingSummer3" value="gn_3mortarh" />
    <string name="spriteTroopMovingSummer4" value="gn_4mortarh" />
    <string name="spriteTroopMovingSummer5" value="gn_5mortarh" />
    <string name="spriteTroopStillWinter1" value="gy_1mortarh" />
    <string name="spriteTroopStillWinter2" value="gy_2mortarh" />
    <string name="spriteTroopStillWinter3" value="gy_3mortarh" />
    <string name="spriteTroopStillWinter4" value="gy_4mortarh" />
    <string name="spriteTroopStillWinter5" value="gy_5mortarh" />
    <string name="spriteTroopMovingWinter1" value="gy_1mortarh" />
    <string name="spriteTroopMovingWinter2" value="gy_2mortarh" />
    <string name="spriteTroopMovingWinter3" value="gy_3mortarh" />
    <string name="spriteTroopMovingWinter4" value="gy_4mortarh" />
    <string name="spriteTroopMovingWinter5" value="gy_5mortarh" />
    <string name="spriteTroopStillDesert1" value="bn_1mortarh" />
    <string name="spriteTroopStillDesert2" value="bn_2mortarh" />
    <string name="spriteTroopStillDesert3" value="bn_3mortarh" />
    <string name="spriteTroopStillDesert4" value="bn_4mortarh" />
    <string name="spriteTroopStillDesert5" value="bn_5mortarh" />
    <string name="spriteTroopMovingDesert1" value="bn_1mortarh" />
    <string name="spriteTroopMovingDesert2" value="bn_2mortarh" />
    <string name="spriteTroopMovingDesert3" value="bn_3mortarh" />
    <string name="spriteTroopMovingDesert4" value="bn_4mortarh" />
    <string name="spriteTroopMovingDesert5" value="bn_5mortarh" />
    <string name="spriteIconNatoFriend" value="friend_mortar_heavy" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_heavy" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="36" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="34" />
      <string name="weapon1Ammo1NumPerWeapon" value="35" />
      <string name="weapon1Ammo2Type" value="35" />
      <string name="weapon1Ammo2NumPerWeapon" value="5" />
      <string name="weapon1Ammo3Type" value="36" />
      <string name="weapon1Ammo3NumPerWeapon" value="4" />
    <string name="weapon2Type" value="1" />
    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="10.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="FI." />
  </section>

  <section name="99">
    <string name="name" value="Leopard 1A4 MBT" />
    <string name="spriteVehicleHullSummer" value="de_leo1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_leo1_ts" />
    <string name="spriteVehicleHullWinter" value="de_leo1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_leo1_tw" />
    <string name="spriteVehicleHullDesert" value="de_leo1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_leo1_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="63" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="80" />
      <string name="weapon1Ammo1NumPerWeapon" value="10" />
      <string name="weapon1Ammo2Type" value="67" />
      <string name="weapon1Ammo2NumPerWeapon" value="25" />
      <string name="weapon1Ammo3Type" value="52" />
      <string name="weapon1Ammo3NumPerWeapon" value="20" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="4000" />
    <string name="weapon3Type" value="65" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="1500" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="125.0,125.0,125.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="280.0,350.0,350.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="75.0,75.0,75.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="75.0,75.0,75.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="24.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.09" />
    <string name="hullWidth" value="3.37" />
    <string name="hullHeight" value="1.3" />
    <string name="turretLength" value="3.6" />
    <string name="turretWidth" value="2.42" />
    <string name="turretHeight" value="1.09" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="100">
    <string name="name" value="Leopard 2A1 MBT" />
    <string name="spriteVehicleHullSummer" value="de_leo2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_leo2_ts" />
    <string name="spriteVehicleHullWinter" value="de_leo2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_leo2_tw" />
    <string name="spriteVehicleHullDesert" value="de_leo2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_leo2_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="68" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="20" />
      <string name="weapon1Ammo1NumPerWeapon" value="30" />
      <string name="weapon1Ammo2Type" value="19" />
      <string name="weapon1Ammo2NumPerWeapon" value="12" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="2750" />
    <string name="weapon3Type" value="65" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="350.0,520.0,520.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="80.0,130.0,130.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="80.0,130.0,130.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="500.0,810.0,810.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="180.0,290.0,290.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="80.0,130.0,130.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_EXCELLENT" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="20.0" />
    <string name="maxSpeedReverse" value="8.6" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="33.0" />
    <string name="turretTraverseRate" value="30.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.7" />
    <string name="hullWidth" value="3.7" />
    <string name="hullHeight" value="1.35" />
    <string name="turretLength" value="3.6" />
    <string name="turretWidth" value="3.3" />
    <string name="turretHeight" value="1.15" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="101">
    <string name="name" value="Leopard 2A4 MBT" />
    <string name="spriteVehicleHullSummer" value="de_leo2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_leo2_ts" />
    <string name="spriteVehicleHullWinter" value="de_leo2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_leo2_tw" />
    <string name="spriteVehicleHullDesert" value="de_leo2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_leo2_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="68" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="20" />
      <string name="weapon1Ammo1NumPerWeapon" value="30" />
      <string name="weapon1Ammo2Type" value="19" />
      <string name="weapon1Ammo2NumPerWeapon" value="12" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="2750" />
    <string name="weapon3Type" value="65" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="600.0,710.0,710.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="80.0,130.0,130.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="80.0,130.0,130.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="550.0,900.0,900.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="180.0,290.0,290.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="80.0,130.0,130.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_EXCELLENT" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="20.0" />
    <string name="maxSpeedReverse" value="8.6" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="33.0" />
    <string name="turretTraverseRate" value="30.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="TRUE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="7.7" />
    <string name="hullWidth" value="3.7" />
    <string name="hullHeight" value="1.35" />
    <string name="turretLength" value="3.6" />
    <string name="turretWidth" value="3.3" />
    <string name="turretHeight" value="1.15" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="102">
    <string name="name" value="M48A2GA2 MBT" />
    <string name="spriteVehicleHullSummer" value="de_m48a2ga2_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_m48a2ga2_ts" />
    <string name="spriteVehicleHullWinter" value="de_m48a2ga2_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_m48a2ga2_tw" />
    <string name="spriteVehicleHullDesert" value="de_m48a2ga2_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_m48a2ga2_td" />
    <string name="spriteIconNatoFriend" value="friend_tank_mbt" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_tank_mbt" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="69" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="80" />
      <string name="weapon1Ammo1NumPerWeapon" value="5" />
      <string name="weapon1Ammo2Type" value="67" />
      <string name="weapon1Ammo2NumPerWeapon" value="23" />
      <string name="weapon1Ammo3Type" value="52" />
      <string name="weapon1Ammo3NumPerWeapon" value="18" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="2750" />
    <string name="weapon3Type" value="65" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="2000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="180.0,180.0,180.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="75.0,75.0,75.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="180.0,180.0,180.0,ARMOR_FACETYPE_COMPLEX" />
    <string name="turretSideArmor" value="75.0,75.0,75.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="50.0,50.0,50.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_AVERAGE" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="13.3" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="24.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.87" />
    <string name="hullWidth" value="3.63" />
    <string name="hullHeight" value="1.7" />
    <string name="turretLength" value="3.5" />
    <string name="turretWidth" value="2.42" />
    <string name="turretHeight" value="1.4" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="TRUE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="DE. No 2-plane stabilization." />
  </section>

  <section name="103">
    <string name="name" value="JPz Jaguar 1" />
    <string name="spriteVehicleHullSummer" value="de_jaguar_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_jaguar_t" />
    <string name="spriteVehicleHullWinter" value="de_jaguar_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_jaguar_t" />
    <string name="spriteVehicleHullDesert" value="de_jaguar_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_jaguar_t" />
    <string name="spriteIconNatoFriend" value="friend_veh_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="51" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="50" />
      <string name="weapon1Ammo1NumPerWeapon" value="20" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="2000" />
    <string name="weapon3Type" value="65" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="1200" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="70.0,70.0,70.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="55.0,55.0,55.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="50.0,50.0,50.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="11.1" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="30.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.61" />
    <string name="hullWidth" value="3.12" />
    <string name="hullHeight" value="1.98" />
    <string name="turretLength" value="0.5" />
    <string name="turretWidth" value="0.5" />
    <string name="turretHeight" value="0.5" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="-4.0" />
    <string name="turretSpriteY" value="-8.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE. Should have a limited traverse, about 120 degrees to left/right?" />
  </section>

  <section name="104">
    <string name="name" value="JPz Jaguar 2" />
    <string name="spriteVehicleHullSummer" value="de_jaguar_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_jaguar_t" />
    <string name="spriteVehicleHullWinter" value="de_jaguar_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_jaguar_t" />
    <string name="spriteVehicleHullDesert" value="de_jaguar_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_jaguar_t" />
    <string name="spriteIconNatoFriend" value="friend_veh_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="70" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="48" />
      <string name="weapon1Ammo1NumPerWeapon" value="20" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="3200" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="70.0,70.0,70.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="55.0,55.0,55.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="50.0,50.0,50.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="11.1" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="30.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.61" />
    <string name="hullWidth" value="3.12" />
    <string name="hullHeight" value="1.98" />
    <string name="turretLength" value="0.5" />
    <string name="turretWidth" value="0.5" />
    <string name="turretHeight" value="0.5" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="-4.0" />
    <string name="turretSpriteY" value="-8.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE. As of 1989 the ITOW missiles were replaced with TOW 2s?" />
  </section>

  <section name="105">
    <string name="name" value="JPz Kanone" />
    <string name="spriteVehicleHullSummer" value="de_jpz4-5_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="" />
    <string name="spriteVehicleHullWinter" value="de_jpz4-5_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="" />
    <string name="spriteVehicleHullDesert" value="de_jpz4-5_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="" />
    <string name="spriteIconNatoFriend" value="friend_veh_at" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_at" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="71" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="71" />
      <string name="weapon1Ammo1NumPerWeapon" value="25" />
      <string name="weapon1Ammo2Type" value="70" />
      <string name="weapon1Ammo2NumPerWeapon" value="26" />
    <string name="weapon2Type" value="72" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="TRUE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="3000" />
    <string name="weapon3Type" value="65" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="FALSE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="1000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="70.0,70.0,70.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="30.0,30.0,30.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="11.1" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.24" />
    <string name="hullWidth" value="2.98" />
    <string name="hullHeight" value="2.09" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE. The gun is same as in the original M48... or is it?" />
  </section>

  <section name="106">
    <string name="name" value="Gepard A1 ADA" />
    <string name="spriteVehicleHullSummer" value="de_leo1_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_gepard_ts" />
    <string name="spriteVehicleHullWinter" value="de_leo1_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_gepard_tw" />
    <string name="spriteVehicleHullDesert" value="de_leo1_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_gepard_td" />
    <string name="spriteIconNatoFriend" value="friend_gun_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_gun_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="73" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="72" />
      <string name="weapon1Ammo1NumPerWeapon" value="640" />
      <string name="weapon1Ammo2Type" value="73" />
      <string name="weapon1Ammo2NumPerWeapon" value="40" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="125.0,125.0,125.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="31.0,31.0,31.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="31.0,31.0,31.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="31.0,31.0,31.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="20.3" />
    <string name="maxSpeedReverse" value="10.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="25.0" />
    <string name="turretTraverseRate" value="90.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.85" />
    <string name="hullWidth" value="3.37" />
    <string name="hullHeight" value="1.3" />
    <string name="turretLength" value="3.5" />
    <string name="turretWidth" value="2.42" />
    <string name="turretHeight" value="1.7" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-2.0" />
    <string name="moveSoundID" value="1" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="107">
    <string name="name" value="Roland SAM" />
    <string name="spriteVehicleHullSummer" value="de_roland_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_roland_ts" />
    <string name="spriteVehicleHullWinter" value="de_roland_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_roland_tw" />
    <string name="spriteVehicleHullDesert" value="de_roland_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_roland_td" />
    <string name="spriteIconNatoFriend" value="friend_veh_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="93" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="95" />
      <string name="weapon1Ammo1NumPerWeapon" value="10" />
    <string name="weapon2Type" value="65" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="FALSE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="3000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="60.0,60.0,60.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="19.4" />
    <string name="maxSpeedReverse" value="9.7" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="6.9" />
    <string name="hullWidth" value="3.24" />
    <string name="hullHeight" value="1.9" />
    <string name="turretLength" value="2.0" />
    <string name="turretWidth" value="2.0" />
    <string name="turretHeight" value="1.2" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="-1.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="108">
    <string name="name" value="Marder 1A1 IFV" />
    <string name="spriteVehicleHullSummer" value="de_marder_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_marder_ts" />
    <string name="spriteVehicleHullWinter" value="de_marder_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_marder_tw" />
    <string name="spriteVehicleHullDesert" value="de_marder_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_marder_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="74" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="74" />
      <string name="weapon1Ammo1NumPerWeapon" value="750" />
      <string name="weapon1Ammo2Type" value="75" />
      <string name="weapon1Ammo2NumPerWeapon" value="500" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="5000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="60.0,60.0,60.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="20.8" />
    <string name="maxSpeedReverse" value="11.1" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.79" />
    <string name="hullWidth" value="3.24" />
    <string name="hullHeight" value="1.9" />
    <string name="turretLength" value="1.5" />
    <string name="turretWidth" value="1.5" />
    <string name="turretHeight" value="0.9" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="109">
    <string name="name" value="Marder 1A2 IFV" />
    <string name="spriteVehicleHullSummer" value="de_marder_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_marder_ts" />
    <string name="spriteVehicleHullWinter" value="de_marder_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_marder_tw" />
    <string name="spriteVehicleHullDesert" value="de_marder_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_marder_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="75" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="74" />
      <string name="weapon1Ammo1NumPerWeapon" value="750" />
      <string name="weapon1Ammo2Type" value="75" />
      <string name="weapon1Ammo2NumPerWeapon" value="500" />
    <string name="weapon2Type" value="64" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="5000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="60.0,60.0,60.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="20.8" />
    <string name="maxSpeedReverse" value="11.1" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.79" />
    <string name="hullWidth" value="3.24" />
    <string name="hullHeight" value="1.9" />
    <string name="turretLength" value="1.5" />
    <string name="turretWidth" value="1.5" />
    <string name="turretHeight" value="0.9" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="110">
    <string name="name" value="Marder 1A1 IFV [MILAN 2]" />
    <string name="spriteVehicleHullSummer" value="de_marder_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_marder_ts" />
    <string name="spriteVehicleHullWinter" value="de_marder_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_marder_tw" />
    <string name="spriteVehicleHullDesert" value="de_marder_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_marder_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="76" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="49" />
      <string name="weapon1Ammo1NumPerWeapon" value="6" />
    <string name="weapon2Type" value="74" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="74" />
      <string name="weapon2Ammo1NumPerWeapon" value="750" />
      <string name="weapon2Ammo2Type" value="75" />
      <string name="weapon2Ammo2NumPerWeapon" value="500" />
    <string name="weapon3Type" value="64" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="5000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="60.0,60.0,60.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_AVERAGE" />
    <string name="maxSpeed" value="20.8" />
    <string name="maxSpeedReverse" value="11.1" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.79" />
    <string name="hullWidth" value="3.24" />
    <string name="hullHeight" value="1.9" />
    <string name="turretLength" value="1.5" />
    <string name="turretWidth" value="1.5" />
    <string name="turretHeight" value="0.9" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE. 1A0 cannot have a MILAN?" />
  </section>

  <section name="111">
    <string name="name" value="Marder 1A2 IFV [MILAN 2]" />
    <string name="spriteVehicleHullSummer" value="de_marder_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_marder_ts" />
    <string name="spriteVehicleHullWinter" value="de_marder_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_marder_tw" />
    <string name="spriteVehicleHullDesert" value="de_marder_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_marder_td" />
    <string name="spriteIconNatoFriend" value="friend_ifv" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_ifv" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="76" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="TRUE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="49" />
      <string name="weapon1Ammo1NumPerWeapon" value="6" />
    <string name="weapon2Type" value="75" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="74" />
      <string name="weapon2Ammo1NumPerWeapon" value="750" />
      <string name="weapon2Ammo2Type" value="75" />
      <string name="weapon2Ammo2NumPerWeapon" value="500" />
    <string name="weapon3Type" value="64" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="TRUE" />
      <string name="weapon3Ammo1Type" value="68" />
      <string name="weapon3Ammo1NumPerWeapon" value="5000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="60.0,60.0,60.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="25.0,25.0,25.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="45.0,45.0,45.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_GOOD" />
    <string name="maxSpeed" value="20.8" />
    <string name="maxSpeedReverse" value="11.1" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="60.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.79" />
    <string name="hullWidth" value="3.24" />
    <string name="hullHeight" value="1.9" />
    <string name="turretLength" value="1.5" />
    <string name="turretWidth" value="1.5" />
    <string name="turretHeight" value="0.9" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="DE. 1A0 cannot have a MILAN?" />
  </section>

  <section name="112">
    <string name="name" value="Fuchs APC" />
    <string name="spriteVehicleHullSummer" value="de_fuchs_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="" />
    <string name="spriteVehicleHullWinter" value="de_fuchs_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="" />
    <string name="spriteVehicleHullDesert" value="de_fuchs_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="65" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="68" />
      <string name="weapon1Ammo1NumPerWeapon" value="3000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="14.0,14.0,14.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="12.0,12.0,12.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="11.0,11.0,11.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="29.2" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="3.0" />
    <string name="turnRate" value="35.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="70.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="2" />
    <string name="hullLength" value="6.8" />
    <string name="hullWidth" value="2.98" />
    <string name="hullHeight" value="2.48" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="TRUE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="TRUE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="" />
  </section>

  <section name="113">
    <string name="name" value="M113A1G APC" />
    <string name="spriteVehicleHullSummer" value="de_m113a1g_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_m113a1g_ts" />
    <string name="spriteVehicleHullWinter" value="de_m113a1g_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_m113a1g_tw" />
    <string name="spriteVehicleHullDesert" value="de_m113a1g_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_m113a1g_td" />
    <string name="spriteIconNatoFriend" value="friend_apc" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_apc" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="77" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="68" />
      <string name="weapon1Ammo1NumPerWeapon" value="3000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="turretRearArmor" value="15.0,15.0,15.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="topArmor" value="10.0,10.0,10.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="survivability" value="SURV_FAIR" />
    <string name="visibility" value="VISIB_FAIR" />
    <string name="maxSpeed" value="18.1" />
    <string name="maxSpeedReverse" value="6.9" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="32.0" />
    <string name="turretTraverseRate" value="90.0" />
    <string name="enableTurretScanning" value="TRUE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="85.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="0" />
    <string name="hullLength" value="4.86" />
    <string name="hullWidth" value="2.69" />
    <string name="hullHeight" value="2.5" />
    <string name="turretLength" value="0.5" />
    <string name="turretWidth" value="0.5" />
    <string name="turretHeight" value="0.5" />
    <string name="isPassenger" value="FALSE" />
    <string name="isTransport" value="TRUE" />
    <string name="vehicle" value="TRUE" />
    <string name="tracked" value="TRUE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="4" />
    <string name="value" value="0" />
    <string name="comment" value="" />
  </section>

  <section name="114">
    <string name="name" value="PzMrs M113A1G" />
    <string name="spriteVehicleHullSummer" value="de_m113a1g-pzmsr_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_m113a1g_ts" />
    <string name="spriteVehicleHullWinter" value="de_m113a1g-pzmsr_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_m113a1g_tw" />
    <string name="spriteVehicleHullDesert" value="de_m113a1g-pzmsr_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_m113a1g_td" />
    <string name="spriteIconNatoFriend" value="friend_veh_mortar_heavy" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_heavy" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="81" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="FALSE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="34" />
      <string name="weapon1Ammo1NumPerWeapon" value="70" />
      <string name="weapon1Ammo2Type" value="35" />
      <string name="weapon1Ammo2NumPerWeapon" value="10" />
      <string name="weapon1Ammo3Type" value="36" />
      <string name="weapon1Ammo3NumPerWeapon" value="8" />
    <string name="weapon2Type" value="77" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="FALSE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
      <string name="weapon2Ammo1NumPerWeapon" value="3000" />
    <string name="menMax" value="0" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
    <string name="hullSideArmor" value="20.0,20.0,20.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="turretFrontArmor" value="35.0,35.0,35.0,ARMOR_FACETYPE_SIMPLE" />
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    <string name="offroadMobility" value="85.0" />
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    <string name="smokeGenerator" value="FALSE" />
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    <string name="hullHeight" value="2.5" />
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    <string name="vehicle" value="TRUE" />
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    <string name="wheeled" value="FALSE" />
    <string name="turret" value="TRUE" />
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    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
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    <string name="comment" value="" />
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  <section name="115">
    <string name="name" value="SpPz Luchs A0" />
    <string name="spriteVehicleHullSummer" value="de_luchs_hs" />
    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_luchs_ts" />
    <string name="spriteVehicleHullWinter" value="de_luchs_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_luchs_tw" />
    <string name="spriteVehicleHullDesert" value="de_luchs_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_luchs_td" />
    <string name="spriteIconNatoFriend" value="friend_armor_wheeled" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_armor_wheeled" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="74" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="TRUE" />
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      <string name="weapon1Ammo1NumPerWeapon" value="300" />
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      <string name="weapon1Ammo2NumPerWeapon" value="75" />
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    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
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      <string name="weapon2Ammo1NumPerWeapon" value="3000" />
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    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
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    <string name="wheeled" value="TRUE" />
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    <string name="NBCProtection" value="TRUE" />
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    <string name="comment" value="" />
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  <section name="116">
    <string name="name" value="SpPz Luchs A1" />
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    <string name="spriteVehiclePlowSummer" value="" />
    <string name="spriteVehicleTurretSummer" value="de_luchs_ts" />
    <string name="spriteVehicleHullWinter" value="de_luchs_hw" />
    <string name="spriteVehiclePlowWinter" value="" />
    <string name="spriteVehicleTurretWinter" value="de_luchs_tw" />
    <string name="spriteVehicleHullDesert" value="de_luchs_hd" />
    <string name="spriteVehiclePlowDesert" value="" />
    <string name="spriteVehicleTurretDesert" value="de_luchs_td" />
    <string name="spriteIconNatoFriend" value="friend_armor_wheeled" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_armor_wheeled" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_CIR" />
    <string name="weapon1Type" value="75" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
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    <string name="weapon1InTurret" value="TRUE" />
      <string name="weapon1Ammo1Type" value="74" />
      <string name="weapon1Ammo1NumPerWeapon" value="300" />
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      <string name="weapon1Ammo2NumPerWeapon" value="75" />
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    <string name="weapon2InTurret" value="TRUE" />
      <string name="weapon2Ammo1Type" value="68" />
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    <string name="infantryVulnerability" value="0" />
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  <section name="117">
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    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
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  <section name="118">
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    <string name="spritePhoto" value="" />
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  <section name="119">
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    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="menMax" value="4" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
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    <string name="hullHeight" value="0.0" />
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    <string name="turretWidth" value="0.0" />
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    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="120">
    <string name="name" value="Scout Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="4" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="menMax" value="4" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="3.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
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    <string name="turretWidth" value="0.0" />
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    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
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    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
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    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="121">
    <string name="name" value="MANPAD Team" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry_aa" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_aa" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="2" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="39" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="39" />
      <string name="weapon2Ammo1NumPerWeapon" value="8" />
    <string name="weapon3Type" value="2" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="13" />
      <string name="weapon3Ammo1NumPerWeapon" value="4" />
    <string name="menMax" value="2" />
    <string name="menToMove" value="2" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="2.25" />
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    <string name="acceleration" value="2.0" />
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    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
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    <string name="smokeScreens" value="0" />
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    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="122">
    <string name="name" value="Heavy Mortar" />
    <string name="spriteTroopStillSummer1" value="gn_1mortarh" />
    <string name="spriteTroopStillSummer2" value="gn_2mortarh" />
    <string name="spriteTroopStillSummer3" value="gn_3mortarh" />
    <string name="spriteTroopStillSummer4" value="gn_4mortarh" />
    <string name="spriteTroopStillSummer5" value="gn_5mortarh" />
    <string name="spriteTroopMovingSummer1" value="gn_1mortarh" />
    <string name="spriteTroopMovingSummer2" value="gn_2mortarh" />
    <string name="spriteTroopMovingSummer3" value="gn_3mortarh" />
    <string name="spriteTroopMovingSummer4" value="gn_4mortarh" />
    <string name="spriteTroopMovingSummer5" value="gn_5mortarh" />
    <string name="spriteTroopStillWinter1" value="gy_1mortarh" />
    <string name="spriteTroopStillWinter2" value="gy_2mortarh" />
    <string name="spriteTroopStillWinter3" value="gy_3mortarh" />
    <string name="spriteTroopStillWinter4" value="gy_4mortarh" />
    <string name="spriteTroopStillWinter5" value="gy_5mortarh" />
    <string name="spriteTroopMovingWinter1" value="gy_1mortarh" />
    <string name="spriteTroopMovingWinter2" value="gy_2mortarh" />
    <string name="spriteTroopMovingWinter3" value="gy_3mortarh" />
    <string name="spriteTroopMovingWinter4" value="gy_4mortarh" />
    <string name="spriteTroopMovingWinter5" value="gy_5mortarh" />
    <string name="spriteTroopStillDesert1" value="bn_1mortarh" />
    <string name="spriteTroopStillDesert2" value="bn_2mortarh" />
    <string name="spriteTroopStillDesert3" value="bn_3mortarh" />
    <string name="spriteTroopStillDesert4" value="bn_4mortarh" />
    <string name="spriteTroopStillDesert5" value="bn_5mortarh" />
    <string name="spriteTroopMovingDesert1" value="bn_1mortarh" />
    <string name="spriteTroopMovingDesert2" value="bn_2mortarh" />
    <string name="spriteTroopMovingDesert3" value="bn_3mortarh" />
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    <string name="spriteTroopMovingDesert5" value="bn_5mortarh" />
    <string name="spriteIconNatoFriend" value="friend_mortar_heavy" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_mortar_heavy" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="36" />
    <string name="weapon1Num" value="1" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="34" />
      <string name="weapon1Ammo1NumPerWeapon" value="35" />
      <string name="weapon1Ammo2Type" value="35" />
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      <string name="weapon1Ammo3Type" value="36" />
      <string name="weapon1Ammo3NumPerWeapon" value="4" />
    <string name="weapon2Type" value="1" />
    <string name="weapon2Num" value="3" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="1" />
      <string name="weapon2Ammo1NumPerWeapon" value="120" />
    <string name="menMax" value="5" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
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    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="10.0" />
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    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
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    <string name="isPassenger" value="TRUE" />
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    <string name="vehicle" value="FALSE" />
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    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="TRUE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="123">
    <string name="name" value="Grenade MG Team" />
    <string name="spriteTroopStillSummer1" value="gn_1agl_still" />
    <string name="spriteTroopStillSummer2" value="gn_2agl_still" />
    <string name="spriteTroopStillSummer3" value="gn_3agl_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1hmg_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2hmg_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3hmg_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1agl_still" />
    <string name="spriteTroopStillWinter2" value="gy_2agl_still" />
    <string name="spriteTroopStillWinter3" value="gy_3agl_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1hmg_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2hmg_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3hmg_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1agl_still" />
    <string name="spriteTroopStillDesert2" value="bn_2agl_still" />
    <string name="spriteTroopStillDesert3" value="bn_3agl_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1hmg_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2hmg_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3hmg_moving" />
    <string name="spriteIconNatoFriend" value="friend_agl" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_agl" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="2" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="37" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="37" />
      <string name="weapon2Ammo1NumPerWeapon" value="300" />
    <string name="menMax" value="3" />
    <string name="menToMove" value="2" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="2.25" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="2.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

  <section name="124">
    <string name="name" value="PzG Squad [MILAN 2]" />
    <string name="spriteTroopStillSummer1" value="gn_1rifle_still" />
    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
    <string name="spriteTroopStillSummer3" value="gn_3rifle_still" />
    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
    <string name="spriteTroopStillSummer8" value="gn_8rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
    <string name="spriteTroopMovingSummer2" value="gn_2rifle_moving" />
    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
    <string name="spriteTroopMovingSummer4" value="gn_4rifle_moving" />
    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopMovingSummer7" value="gn_7rifle_moving" />
    <string name="spriteTroopMovingSummer8" value="gn_8rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopStillWinter7" value="gy_7rifle_still" />
    <string name="spriteTroopStillWinter8" value="gy_8rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
    <string name="spriteTroopMovingWinter2" value="gy_2rifle_moving" />
    <string name="spriteTroopMovingWinter3" value="gy_3rifle_moving" />
    <string name="spriteTroopMovingWinter4" value="gy_4rifle_moving" />
    <string name="spriteTroopMovingWinter5" value="gy_5rifle_moving" />
    <string name="spriteTroopMovingWinter6" value="gy_6rifle_moving" />
    <string name="spriteTroopMovingWinter7" value="gy_7rifle_moving" />
    <string name="spriteTroopMovingWinter8" value="gy_8rifle_moving" />
    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
    <string name="spriteTroopStillDesert3" value="bn_3rifle_still" />
    <string name="spriteTroopStillDesert4" value="bn_4rifle_still" />
    <string name="spriteTroopStillDesert5" value="bn_5rifle_still" />
    <string name="spriteTroopStillDesert6" value="bn_6rifle_still" />
    <string name="spriteTroopStillDesert7" value="bn_7rifle_still" />
    <string name="spriteTroopStillDesert8" value="bn_8rifle_still" />
    <string name="spriteTroopMovingDesert1" value="bn_1rifle_moving" />
    <string name="spriteTroopMovingDesert2" value="bn_2rifle_moving" />
    <string name="spriteTroopMovingDesert3" value="bn_3rifle_moving" />
    <string name="spriteTroopMovingDesert4" value="bn_4rifle_moving" />
    <string name="spriteTroopMovingDesert5" value="bn_5rifle_moving" />
    <string name="spriteTroopMovingDesert6" value="bn_6rifle_moving" />
    <string name="spriteTroopMovingDesert7" value="bn_7rifle_moving" />
    <string name="spriteTroopMovingDesert8" value="bn_8rifle_moving" />
    <string name="spriteIconNatoFriend" value="friend_infantry" />
    <string name="spriteIconNatoFriendPlow" value="" />
    <string name="spriteIconNatoHostile" value="hostile_infantry" />
    <string name="spriteIconNatoHostilePlow" value="" />
    <string name="spritePhoto" value="" />
    <string name="defiladeSprite" value="DEFILADE_SPRITE_REC" />
    <string name="weapon1Type" value="1" />
    <string name="weapon1Num" value="7" />
    <string name="weapon1Casualties" value="WEAPON_LOSE_YES" />
    <string name="weapon1FireWhileButtoned" value="TRUE" />
    <string name="weapon1LimitedElevation" value="FALSE" />
    <string name="weapon1InTurret" value="FALSE" />
      <string name="weapon1Ammo1Type" value="1" />
      <string name="weapon1Ammo1NumPerWeapon" value="120" />
    <string name="weapon2Type" value="66" />
    <string name="weapon2Num" value="1" />
    <string name="weapon2Casualties" value="WEAPON_LOSE_REPLACE" />
    <string name="weapon2FireWhileButtoned" value="TRUE" />
    <string name="weapon2LimitedElevation" value="FALSE" />
    <string name="weapon2InTurret" value="FALSE" />
      <string name="weapon2Ammo1Type" value="69" />
      <string name="weapon2Ammo1NumPerWeapon" value="600" />
    <string name="weapon3Type" value="38" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_AMMO" />
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      <string name="weapon6Ammo1NumPerWeapon" value="3" />
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    <string name="turnRate" value="30.0" />
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    <string name="turretSpriteY" value="0.0" />
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    <string name="value" value="0" />
    <string name="comment" value="DE. 1x LMG." />
  </section>

  <section name="125">
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    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
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    <string name="spriteTroopStillDesert1" value="bn_1rifle_still" />
    <string name="spriteTroopStillDesert2" value="bn_2rifle_still" />
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    <string name="spritePhoto" value="" />
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    <string name="infantryVulnerability" value="0" />
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    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
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    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
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    <string name="turret" value="FALSE" />
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    <string name="gun" value="FALSE" />
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    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
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  <section name="126">
    <string name="name" value="PzG Squad" />
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    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
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    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopMovingSummer1" value="gn_1rifle_moving" />
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    <string name="spriteTroopMovingSummer3" value="gn_3rifle_moving" />
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    <string name="spriteTroopMovingSummer5" value="gn_5rifle_moving" />
    <string name="spriteTroopMovingSummer6" value="gn_6rifle_moving" />
    <string name="spriteTroopStillWinter1" value="gy_1rifle_still" />
    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
    <string name="spriteTroopStillWinter3" value="gy_3rifle_still" />
    <string name="spriteTroopStillWinter4" value="gy_4rifle_still" />
    <string name="spriteTroopStillWinter5" value="gy_5rifle_still" />
    <string name="spriteTroopStillWinter6" value="gy_6rifle_still" />
    <string name="spriteTroopMovingWinter1" value="gy_1rifle_moving" />
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    <string name="spritePhoto" value="" />
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  <section name="127">
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  <section name="128">
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    <string name="weapon5Casualties" value="WEAPON_LOSE_AMMO" />
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      <string name="weapon5Ammo1NumPerWeapon" value="4" />
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    <string name="menToMove" value="0" />
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    <string name="visibility" value="VISIB_INF" />
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    <string name="engineer" value="FALSE" />
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    <string name="vehicle" value="FALSE" />
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    <string name="wheeled" value="FALSE" />
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    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
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    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
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    <string name="value" value="0" />
    <string name="comment" value="DE. 1x LMG." />
  </section>

  <section name="129">
    <string name="name" value="Jäger Squad" />
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    <string name="spriteTroopStillSummer2" value="gn_2rifle_still" />
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    <string name="spriteTroopStillSummer4" value="gn_4rifle_still" />
    <string name="spriteTroopStillSummer5" value="gn_5rifle_still" />
    <string name="spriteTroopStillSummer6" value="gn_6rifle_still" />
    <string name="spriteTroopStillSummer7" value="gn_7rifle_still" />
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    <string name="spriteTroopStillWinter2" value="gy_2rifle_still" />
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  <section name="130">
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  <section name="131">
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    <string name="weapon3Type" value="53" />
    <string name="weapon3Num" value="1" />
    <string name="weapon3Casualties" value="WEAPON_LOSE_NO" />
    <string name="weapon3FireWhileButtoned" value="TRUE" />
    <string name="weapon3LimitedElevation" value="FALSE" />
    <string name="weapon3InTurret" value="FALSE" />
      <string name="weapon3Ammo1Type" value="50" />
      <string name="weapon3Ammo1NumPerWeapon" value="4" />
    <string name="weapon4Type" value="78" />
    <string name="weapon4Num" value="1" />
    <string name="weapon4Casualties" value="WEAPON_LOSE_AMMO" />
    <string name="weapon4FireWhileButtoned" value="TRUE" />
    <string name="weapon4LimitedElevation" value="FALSE" />
    <string name="weapon4InTurret" value="FALSE" />
      <string name="weapon4Ammo1Type" value="76" />
      <string name="weapon4Ammo1NumPerWeapon" value="2" />
    <string name="menMax" value="3" />
    <string name="menToMove" value="0" />
    <string name="infantryVulnerability" value="0" />
    <string name="hullFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="hullRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretFrontArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretSideArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="turretRearArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="topArmor" value="0.0,0.0,0.0,ARMOR_FACETYPE_NONE" />
    <string name="survivability" value="SURV_INF" />
    <string name="visibility" value="VISIB_INF" />
    <string name="maxSpeed" value="0.0" />
    <string name="maxSpeedReverse" value="0.0" />
    <string name="acceleration" value="0.0" />
    <string name="turnRate" value="30.0" />
    <string name="turretTraverseRate" value="0.0" />
    <string name="enableTurretScanning" value="FALSE" />
    <string name="twoPlaneStabilization" value="FALSE" />
    <string name="offroadMobility" value="100.0" />
    <string name="engineer" value="FALSE" />
    <string name="hasPlow" value="FALSE" />
    <string name="smokeGenerator" value="FALSE" />
    <string name="smokeScreens" value="1" />
    <string name="hullLength" value="0.0" />
    <string name="hullWidth" value="0.0" />
    <string name="hullHeight" value="0.0" />
    <string name="turretLength" value="0.0" />
    <string name="turretWidth" value="0.0" />
    <string name="turretHeight" value="0.0" />
    <string name="isPassenger" value="TRUE" />
    <string name="isTransport" value="FALSE" />
    <string name="vehicle" value="FALSE" />
    <string name="tracked" value="FALSE" />
    <string name="wheeled" value="FALSE" />
    <string name="turret" value="FALSE" />
    <string name="fortification" value="FALSE" />
    <string name="gun" value="FALSE" />
    <string name="mortar" value="FALSE" />
    <string name="canCookOff" value="FALSE" />
    <string name="NBCProtection" value="FALSE" />
    <string name="turretSpriteX" value="0.0" />
    <string name="turretSpriteY" value="0.0" />
    <string name="moveSoundID" value="0" />
    <string name="value" value="0" />
    <string name="comment" value="DE." />
  </section>

</resources>
