<?xml version="1.0" encoding="utf-8"?>
<resources>

  <section name="1">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_ASSAULT_RIFLE" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="400.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="355.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Assault rifle." />
  </section>

  <section name="2">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_MG_LIGHT" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1100.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="850.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="7.62mm MG (vehicle)." />
  </section>

  <section name="3">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_MG_HEAVY" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1130.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="20.0" />
    <string name="APDamageRange" value="1500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="12.7mm MG." />
  </section>

  <section name="4">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_MG_HEAVY" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1200.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="37.0" />
    <string name="APDamageRange" value="1800.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="12.7mm (vehicle)." />
  </section>

  <section name="5">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_VULCAN" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1485.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="35.0" />
    <string name="APDamageRange" value="3500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1000.0" />
    <string name="muzzleSignature" value="1.55" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Vulcan (vehicle). AA-penetration values should match the aircraft protection levels." />
  </section>

  <section name="6">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_23MM" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1840.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="45.0" />
    <string name="APDamageRange" value="4000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1000.0" />
    <string name="muzzleSignature" value="1.5" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Shilka, ZU-23. AA-penetration values should match the aircraft protection levels." />
  </section>

  <section name="7">
    <string name="name" value="HEI" />
    <string name="firingSound" value="WSOUND_AC_SLOW" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1700.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1100.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="25mm (M2/M3 Bradley)." />
  </section>

  <section name="8">
    <string name="name" value="APDS" />
    <string name="firingSound" value="WSOUND_AC_SLOW" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2500.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="70.0" />
    <string name="APDamageRange" value="12500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1350.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="25mm (M2/M3 Bradley)." />
  </section>

  <section name="9">
    <string name="name" value="HEI" />
    <string name="firingSound" value="WSOUND_AC_FAST" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1600.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="8.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1100.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="30mm (BMP/BMD-2)." />
  </section>

  <section name="10">
    <string name="name" value="AP" />
    <string name="firingSound" value="WSOUND_AC_FAST" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2000.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="60.0" />
    <string name="APDamageRange" value="5000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1100.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="30mm (BMP/BMD-2)." />
  </section>

  <section name="11">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_RECOILLESS" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="300.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="230.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="330.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_NOSMOKE" />
    <string name="tracerAvgSpeed" value="145.0" />
    <string name="muzzleSignature" value="1.4" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="LAW." />
  </section>

  <section name="12">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="75.0" />
    <string name="maxRange" value="1000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="375.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="100.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Dragon." />
  </section>

  <section name="13">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="60.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="40.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="TRACER_MISSILE_AIRTARGET" />
    <string name="tracerAvgSpeed" value="400.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="TRUE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="MANPAD." />
  </section>

  <section name="14">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_RECOILLESS" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="300.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="220.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="600.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_NOSMOKE" />
    <string name="tracerAvgSpeed" value="290.0" />
    <string name="muzzleSignature" value="1.5" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="RPG-7, this warhead introduced around 1977." />
  </section>

  <section name="15">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="5000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="40.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="TRACER_MISSILE_AIRTARGET" />
    <string name="tracerAvgSpeed" value="500.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="TRUE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="9M31 (SA-9)." />
  </section>

  <section name="16">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="5000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="80.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="TRACER_MISSILE_AIRTARGET" />
    <string name="tracerAvgSpeed" value="400.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="TRUE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="MIM-72 Chaparral." />
  </section>

  <section name="17">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1768.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="400.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="950.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="100mm (MT-12)." />
  </section>

  <section name="18">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2121.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="280.0" />
    <string name="APDamageRange" value="10000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1575.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="100mm (MT-12)." />
  </section>

  <section name="19">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2800.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="600.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1150.0" />
    <string name="muzzleSignature" value="2.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="120mm (M1A1, Leopard 2)." />
  </section>

  <section name="20">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="3890.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="500.0" />
    <string name="APDamageRange" value="40000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1675.0" />
    <string name="muzzleSignature" value="2.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="120mm (M1A1, Leopard 2)." />
  </section>

  <section name="21">
    <string name="name" value="HE-FRAG" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2830.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_VHIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="100.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="850.0" />
    <string name="muzzleSignature" value="2.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="125mm (T-64B, T-72A, T-72B, T-80BV, T-80U, T-72M1)." />
  </section>

  <section name="22">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2200.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="600.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="2.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="125mm (T-72B, T-80BV, T-80U)." />
  </section>

  <section name="23">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="3535.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="410.0" />
    <string name="APDamageRange" value="35000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1700.0" />
    <string name="muzzleSignature" value="2.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="125mm (T-72B, T-80BV, T-80U)." />
  </section>

  <section name="24">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="150.0" />
    <string name="maxRange" value="4000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="800.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_TANDEM" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="400.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="AT-11 Sniper (9M119 Svir. T-72B, T-80U)." />
  </section>

  <section name="25">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_MG_LIGHT" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="600.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="500.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="7.62mm LMG (infantry)" />
  </section>

  <section name="26">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="5000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="750.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_TANDEM" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="400.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="AT-6B Spiral (Shturm-B. Mi-24), introduced 1986." />
  </section>

  <section name="27">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_ROCKET_X3" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2000.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="400.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_TWIN" />
    <string name="tracerAvgSpeed" value="650.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="80mm rocket." />
  </section>

  <section name="28">
    <string name="name" value="AP" />
    <string name="firingSound" value="WSOUND_23MM" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="200.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1415.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="30.0" />
    <string name="APDamageRange" value="2000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.5" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="12.7mm gatling (Mi-24)." />
  </section>

  <section name="29">
    <string name="name" value="AP" />
    <string name="firingSound" value="WSOUND_MG_HEAVY" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1415.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="30.0" />
    <string name="APDamageRange" value="2000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="12.7mm MG (vehicle)." />
  </section>

  <section name="30">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_VULCAN" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="75.0" />
    <string name="APDamageRange" value="5000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1000.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="GAU-8 (A-10)." />
  </section>

  <section name="31">
    <string name="name" value="Cluster Bomb" />
    <string name="firingSound" value="0" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="100.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="BOMB_CLUSTER" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="" />
  </section>

  <section name="32">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="1000.0" />
    <string name="maxRange" value="5000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="80.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="TRACER_MISSILE_AIRTARGET" />
    <string name="tracerAvgSpeed" value="400.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="TRUE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Air-to-Air missile." />
  </section>

  <section name="33">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_VULCAN" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="60.0" />
    <string name="APDamageRange" value="4500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="30mm GSh-30-2 (Su-25)." />
  </section>

  <section name="34">
    <string name="name" value="HE-FRAG" />
    <string name="firingSound" value="WSOUND_MORTAR" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="700.0" />
    <string name="maxRange" value="6000.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="ROUND_MORTAR_HEAVY_HE" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Heavy Mortar." />
  </section>

  <section name="35">
    <string name="name" value="Smoke" />
    <string name="firingSound" value="WSOUND_MORTAR" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="700.0" />
    <string name="maxRange" value="5600.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="ROUND_MORTAR_SMOKE" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Heavy Mortar." />
  </section>

  <section name="36">
    <string name="name" value="Illumination" />
    <string name="firingSound" value="WSOUND_MORTAR" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="450.0" />
    <string name="maxRange" value="5500.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="ROUND_ILLUMINATION" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Heavy Mortar." />
  </section>

  <section name="37">
    <string name="name" value="HE" />
    <string name="firingSound" value="WSOUND_AGL" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="60.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1000.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_GRENADE" />
    <string name="tracerAvgSpeed" value="185.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Grenade MG." />
  </section>

  <section name="38">
    <string name="name" value="HE" />
    <string name="firingSound" value="WSOUND_GL" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="60.0" />
    <string name="maxRange" value="350.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="250.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_GRENADE" />
    <string name="tracerAvgSpeed" value="76.5" />
    <string name="muzzleSignature" value="1.05" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="40mm Grenade Launcher." />
  </section>

  <section name="39">
    <string name="name" value="FRAG" />
    <string name="firingSound" value="0" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="60.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_GRENADE" />
    <string name="tracerAvgSpeed" value="60.0" />
    <string name="muzzleSignature" value="1.05" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Hand grenade." />
  </section>

  <section name="40">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_RIFLE" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="600.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="640.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Dragunov." />
  </section>

  <section name="41">
    <string name="name" value="HE-FRAG" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1200.0" />
    <string name="accuracyBase" value="80.0" />
    <string name="accuracyRange" value="1000.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="30.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="600.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="SPG-9." />
  </section>

  <section name="42">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1200.0" />
    <string name="accuracyBase" value="75.0" />
    <string name="accuracyRange" value="750.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="400.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="600.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="SPG-9. Not tandem warhead." />
  </section>

  <section name="43">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2190.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="500.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="2.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="125mm (T-64B, T-72A, T-72M1)." />
  </section>

  <section name="44">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1750.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="330.0" />
    <string name="APDamageRange" value="15000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1700.0" />
    <string name="muzzleSignature" value="2.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="125mm (T-64B, T-72A, T-72M1)." />
  </section>

  <section name="45">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="75.0" />
    <string name="maxRange" value="3750.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="800.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="280.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="TOW-2." />
  </section>

  <section name="46">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="75.0" />
    <string name="maxRange" value="2500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="460.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="186.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="AT-4b." />
  </section>

  <section name="47">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="100.0" />
    <string name="maxRange" value="4000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="650.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="200.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="AT-5." />
  </section>

  <section name="48">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="75.0" />
    <string name="maxRange" value="3750.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="700.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="280.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="ITOW." />
  </section>

  <section name="49">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="75.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="500.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="200.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="MILAN 2." />
  </section>

  <section name="50">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="75.0" />
    <string name="maxRange" value="4000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="900.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="240.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="HOT 2." />
  </section>

  <section name="51">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="75.0" />
    <string name="maxRange" value="1000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="460.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="230.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="AT-7." />
  </section>

  <section name="52">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2475.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="432.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1175.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="105mm (M1, M1IP, M60A3, M48A2GA2)." />
  </section>

  <section name="53">
    <string name="name" value="APDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2830.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="330.0" />
    <string name="APDamageRange" value="10000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1475.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="105mm (M60A3)." />
  </section>

  <section name="54">
    <string name="name" value="HE" />
    <string name="firingSound" value="WSOUND_MORTAR" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="100.0" />
    <string name="maxRange" value="5800.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="ROUND_MORTAR_MEDIUM_HE" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.55" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Medium mortar." />
  </section>

  <section name="55">
    <string name="name" value="Smoke" />
    <string name="firingSound" value="WSOUND_MORTAR" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="100.0" />
    <string name="maxRange" value="5800.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="ROUND_MORTAR_SMOKE" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.55" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Medium mortar." />
  </section>

  <section name="56">
    <string name="name" value="Illumination" />
    <string name="firingSound" value="WSOUND_MORTAR" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="100.0" />
    <string name="maxRange" value="5800.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="ROUND_ILLUMINATION" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.55" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Medium mortar." />
  </section>

  <section name="57">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2475.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="280.0" />
    <string name="APDamageRange" value="10000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1450.0" />
    <string name="muzzleSignature" value="1.85" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="100mm (T-54B, T-55A)." />
  </section>

  <section name="58">
    <string name="name" value="APC" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1950.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="300.0" />
    <string name="APDamageRange" value="5000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.85" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="100mm (T-54B, T-55A)." />
  </section>

  <section name="59">
    <string name="name" value="FRAG-HE" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2120.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_VHIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="50.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.85" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="100mm (T-54B, T-55A)." />
  </section>

  <section name="60">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1485.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="385.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.85" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="100mm (T-54B, T-55A)." />
  </section>

  <section name="61">
    <string name="name" value="HE-FRAG" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1200.0" />
    <string name="accuracyBase" value="75.0" />
    <string name="accuracyRange" value="1000.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="30.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="600.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="73mm 2A28 (BMP/BMD-1)." />
  </section>

  <section name="62">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1200.0" />
    <string name="accuracyBase" value="80.0" />
    <string name="accuracyRange" value="750.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="400.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="600.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="73mm 2A28 (BMP/BMD-1). Modernized, not tandem warhead." />
  </section>

  <section name="63">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_RECOILLESS" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="350.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="650.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_NOSMOKE" />
    <string name="tracerAvgSpeed" value="293.0" />
    <string name="muzzleSignature" value="1.5" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="APILAS." />
  </section>

  <section name="64">
    <string name="name" value="FRAG-HE" />
    <string name="firingSound" value="WSOUND_57MM_X8" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="4000.0" />
    <string name="accuracyBase" value="50.0" />
    <string name="accuracyRange" value="1750.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="20.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="1000.0" />
    <string name="muzzleSignature" value="1.55" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="ZSU-57-2. AA-penetration values should match the aircraft protection levels." />
  </section>

  <section name="65">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_MG_LIGHT" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1100.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="850.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="750.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="7.62mm Maxim." />
  </section>

  <section name="66">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1200.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="990.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="300.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="600.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="95 S 58-61. Older warhead, the modernized version should be tandem warhead 550mm." />
  </section>

  <section name="67">
    <string name="name" value="APDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2850.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="350.0" />
    <string name="APDamageRange" value="10000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1475.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="105mm L7 (Leopard 1, M48A2GA2)." />
  </section>

  <section name="68">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_MG3" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1100.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="850.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="MG3 (vehicle)." />
  </section>

  <section name="69">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_MG3" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="600.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="500.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="MG3 (infantry)." />
  </section>

  <section name="70">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1240.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="330.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="90mm (JPz Kanone)." />
  </section>

  <section name="71">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2250.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1750.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="250.0" />
    <string name="APDamageRange" value="10000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1275.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="90mm (JPz Kanone)." />
  </section>

  <section name="72">
    <string name="name" value="HEI" />
    <string name="firingSound" value="WSOUND_35MM_OERLIKON" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="4000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2700.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="50.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1175.0" />
    <string name="muzzleSignature" value="1.5" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Gepard. AA-penetration values should match the aircraft protection levels." />
  </section>

  <section name="73">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_35MM_OERLIKON" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="4000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2900.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="80.0" />
    <string name="APDamageRange" value="12500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1400.0" />
    <string name="muzzleSignature" value="1.5" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Gepard. AA-penetration values should match the aircraft protection levels." />
  </section>

  <section name="74">
    <string name="name" value="HEI" />
    <string name="firingSound" value="WSOUND_AC_FAST" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="hardHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_HE" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1500.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1045.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="20mm Rh202 (Marder 1, SpPz Luchs)." />
  </section>

  <section name="75">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_AC_FAST" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1750.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="55.0" />
    <string name="APDamageRange" value="4500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1100.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="20mm Rh202 (Marder 1, SpPz Luchs)." />
  </section>

  <section name="76">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_RECOILLESS" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="385.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="370.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_NOSMOKE" />
    <string name="tracerAvgSpeed" value="170.0" />
    <string name="muzzleSignature" value="1.4" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Panzerfaust 44." />
  </section>

  <section name="77">
    <string name="name" value="Ball" />
    <string name="firingSound" value="WSOUND_MG3" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1100.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="850.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="4.0" />
    <string name="APDamageRange" value="1000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_RIFLE" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.1" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="MG3 + tripod." />
  </section>

  <section name="78">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_RECOILLESS" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="390.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="400.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_NOSMOKE" />
    <string name="tracerAvgSpeed" value="255.0" />
    <string name="muzzleSignature" value="1.5" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Carl Gustav." />
  </section>

  <section name="79">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="150.0" />
    <string name="maxRange" value="4000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="600.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="600.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="AT-8 Songster (9K112 Kobra. T-64B, T-80BV)." />
  </section>

  <section name="80">
    <string name="name" value="HE" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1800.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="50.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="750.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="105mm (M1, M1IP, M60A3, M48A2GA2)." />
  </section>

  <section name="81">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="3535.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="500.0" />
    <string name="APDamageRange" value="7000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1500.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="105mm, not in use." />
  </section>

  <section name="82">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2650.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="360.0" />
    <string name="APDamageRange" value="35000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1500.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="105mm (M1, M1IP)." />
  </section>

  <section name="83">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_VULCAN" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="50.0" />
    <string name="APDamageRange" value="4000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1000.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="27mm BK-27 (Alpha Jet)." />
  </section>

  <section name="84">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_ROCKET_X3" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2475.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="400.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_TWIN" />
    <string name="tracerAvgSpeed" value="650.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="70mm CRV7 rocket (Alpha Jet, F-4F). Using 80mm rocket values... is this HEAT?" />
  </section>

  <section name="85">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_VULCAN" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="35.0" />
    <string name="APDamageRange" value="3500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1000.0" />
    <string name="muzzleSignature" value="1.55" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Vulcan (aircraft)." />
  </section>

  <section name="86">
    <string name="name" value="API" />
    <string name="firingSound" value="WSOUND_CANNON20" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="200.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="35.0" />
    <string name="APDamageRange" value="3500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="1000.0" />
    <string name="muzzleSignature" value="1.55" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="M197 gatling (AH-1)." />
  </section>

  <section name="87">
    <string name="name" value="HE" />
    <string name="firingSound" value="WSOUND_ROCKET_X3" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2475.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_VHIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="40.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_TWIN" />
    <string name="tracerAvgSpeed" value="850.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="HYDRA 70 rocket (AH-1)." />
  </section>

  <section name="88">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="60.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="520.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MISSILE_GROUNDTARGET" />
    <string name="tracerAvgSpeed" value="115.0" />
    <string name="muzzleSignature" value="1.6" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="AT-3c." />
  </section>

  <section name="89">
    <string name="name" value="HE-FRAG" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1120.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="30.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="680.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="76.2mm (PT-76)." />
  </section>

  <section name="90">
    <string name="name" value="AP" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1130.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="127.0" />
    <string name="APDamageRange" value="3000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="680.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="76.2mm (PT-76)." />
  </section>

  <section name="91">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_76MM" />
    <string name="missSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="hardHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="softHitSound" value="SOUND_IMPACT_MEDIUM" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="1500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1100.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_MED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="280.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_MEDIUM" />
    <string name="tracerAvgSpeed" value="400.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="76.2mm (PT-76)." />
  </section>

  <section name="92">
    <string name="name" value="HE-FRAG" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2295.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_VHIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="75.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="115mm (T-62)." />
  </section>

  <section name="93">
    <string name="name" value="APFSDS" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_SMALL_AP" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="3500.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2650.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_LOW" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="310.0" />
    <string name="APDamageRange" value="10000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="1615.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_MED" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="115mm (T-62)." />
  </section>

  <section name="94">
    <string name="name" value="HEAT" />
    <string name="firingSound" value="WSOUND_TANK_MAINGUN" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="2750.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2100.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="450.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_TANK_MAINGUN" />
    <string name="tracerAvgSpeed" value="900.0" />
    <string name="muzzleSignature" value="1.9" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="115mm (T-62)." />
  </section>

  <section name="95">
    <string name="name" value="Missile" />
    <string name="firingSound" value="WSOUND_MISSILE" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="6000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="80.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="TRACER_MISSILE_AIRTARGET" />
    <string name="tracerAvgSpeed" value="500.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_HIGH" />
    <string name="guided" value="TRUE" />
    <string name="fireAndForget" value="TRUE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="FALSE" />
    <string name="vsVehicle" value="FALSE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="Roland 2" />
  </section>

  <section name="96">
    <string name="name" value="AP" />
    <string name="firingSound" value="WSOUND_23MM" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="60.0" />
    <string name="APDamageRange" value="4500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="780.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="2x30mm NR-30 (Su-17)." />
  </section>

  <section name="97">
    <string name="name" value="AP" />
    <string name="firingSound" value="WSOUND_VULCAN" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="45.0" />
    <string name="APDamageRange" value="4000.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="800.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="23mm GSh-23L (MiG-21bis)." />
  </section>

  <section name="98">
    <string name="name" value="AP" />
    <string name="firingSound" value="WSOUND_VULCAN" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="2000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="1770.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_HIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="60.0" />
    <string name="APDamageRange" value="4500.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="600.0" />
    <string name="tracerType" value="TRACER_AUTOCANNON" />
    <string name="tracerAvgSpeed" value="845.0" />
    <string name="muzzleSignature" value="1.75" />
    <string name="impactSmoke" value="IMPACT_SMOKE_LOW" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="TRUE" />
    <string name="comment" value="30mm GSh-6-30 (MiG-27M)." />
  </section>

  <section name="99">
    <string name="name" value="Napalm" />
    <string name="firingSound" value="0" />
    <string name="missSound" value="0" />
    <string name="hardHitSound" value="0" />
    <string name="softHitSound" value="0" />
    <string name="metalImpact" value="FALSE" />
    <string name="minRange" value="0.0" />
    <string name="maxRange" value="100.0" />
    <string name="accuracyBase" value="0.0" />
    <string name="accuracyRange" value="0.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_DISABLED" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="-1.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_KE" />
    <string name="maxTargetSpeed" value="0.0" />
    <string name="tracerType" value="BOMB_NAPALM" />
    <string name="tracerAvgSpeed" value="0.0" />
    <string name="muzzleSignature" value="1.0" />
    <string name="impactSmoke" value="IMPACT_SMOKE_NONE" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="TRUE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="" />
  </section>

  <section name="100">
    <string name="name" value="HE" />
    <string name="firingSound" value="WSOUND_ROCKET_X3" />
    <string name="missSound" value="SOUND_IMPACT_LARGE" />
    <string name="hardHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="softHitSound" value="SOUND_IMPACT_LARGE" />
    <string name="metalImpact" value="TRUE" />
    <string name="minRange" value="500.0" />
    <string name="maxRange" value="3000.0" />
    <string name="accuracyBase" value="90.0" />
    <string name="accuracyRange" value="2470.0" />
    <string name="softDamageType" value="DAM_SOFT_TYPE_VHIGH" />
    <string name="softDamageRange" value="0.0" />
    <string name="APDamage" value="40.0" />
    <string name="APDamageRange" value="0.0" />
    <string name="APEffect" value="AT_EFFECT_CE" />
    <string name="maxTargetSpeed" value="50.0" />
    <string name="tracerType" value="TRACER_ROCKET_TWIN" />
    <string name="tracerAvgSpeed" value="730.0" />
    <string name="muzzleSignature" value="1.8" />
    <string name="impactSmoke" value="IMPACT_SMOKE_VHIGH" />
    <string name="guided" value="FALSE" />
    <string name="fireAndForget" value="FALSE" />
    <string name="bomb" value="FALSE" />
    <string name="topAttack" value="FALSE" />
    <string name="flame" value="FALSE" />
    <string name="vsInfantry" value="TRUE" />
    <string name="vsVehicle" value="TRUE" />
    <string name="vsAir" value="FALSE" />
    <string name="comment" value="Mk 40 FFAR (F-4C)." />
  </section>

</resources>
