ࡱ                >  	                                       
                  	                                             R o o t   E n t r y                                                   	           F            J{           C o m p O b j                                                                                          n       W o r d D o c u m e n t                                                                                 
         O b j e c t P o o l                                                                        I{I{               9   :   ;   <   =   >   ?   @   A   B   C    
   	           F   Microsoft Word 6.0 Document 
   MSWordDoc    Word.Document.6 9q            ࡱ          ࡱ                >  	                                       r over the compass 
located above the movement arrows and left-click. Once in Step Movement, 
move the party forward one squar       Xd            @  `               !    d    .          `               !     d .   /          `               !                                                                                   Genies Curse
Readme text	Last updated 9/5/95


Errata to Rule Book: 

  On p. 22, Warrior Experience Levels are listed through Level 9. 
  However, your character can only attain the 8th level during the 
  game.

  On p. 26, it is stated that roofs disappear once doors are opened. 
  Instead, when a door is opened, a sound of a door opening is played, 
  and the roof stays on until you move your character into the room or 
  building.

  On p. 32, under Oil of Elemental Invulnerability, it is stated that all of 
  these oils give identical results.  The Oil of Earth Elemental Invulnerability 
  protects only against direct damage from Earth Elementals, not against 
  Earth Elementals that use  ranged attacks. You must avoid these ranged 
  attacks even when you have used a potion.

Other notes:

  You cannot have a conversation when enemies are on the screen. This also 
  applies when you are waiting for a character in hiding to speak; be sure to 
  eliminate all nearby enemies.

  Patience is essential to solving the game, especially in the following areas:  the
  exile from Zaratan; the acid dungeon, especially the neon maze and sliding 
  rock maze; the hermits isle; and the Efreetis guests. Make sure you have 
  explored all your options and talked to everyone for a second time.

  Be careful when quickly clicking through your conversations; wrong responses 
  can be costly. Answering dishonestly in the acid dungeon is an example of this.

  Know when to flee; it is often unnecessary to defeat all your enemies, and you 
  may still be able to continue the game.

  Combat in the game is very challenging at first and takes practice to master. If 
  you have problems, try starting at a lower difficulty level. If you are too far into 
  the game to restart, try using different tactics. Use missile weapons at range, and 
  use the facing lock Alt key.

  In the region of the game that involves feuding bands of warriors, it is possible 
  to either attack or talk to certain non-player characters, depending on your 
  characters position. This is an exception to the normal rules of play. If you 
  intended to talk to one of these characters but attacked instead, and events indicate 
  that conversation was an option, try positioning your character directly adjacent to 
  the subject. If your character is aligned perfectly, you will initiate a conversation, 
  not an attack.

  If you are finding it difficult to finish a region, check for a door in the northern wall 
  of a building or room. Most of these doors are indicated by graphical decorations on 
  the walls above the door, which set them apart from normal walls.


   ࡱ   S u m m a r y I n f o r m a t i o n                           (                                      8                                                                                                                                                                                                                                                                                                                                                                        _                     Oh +'0                             D     h       
               
        @     d  	             (   C:\MSOFFICE\WINWORD\TEMPLATE\NORMAL.DOT                           Genie's Curse DC Text 8/21/95                                     John Eberhardt                    John Eberhardt              @    |}{                        @    Y                        @    |}{                                                                                              @                                         Microsoft Word 6.0                                                   2                                                              ܥe 3	    e              o
                    o
                                     j      j   j      j      j      j      j                                                     \                                                                      (   %               G  T     M                         j               	                                                       j      j                                                          j            j                                  ~          j      j      j      j                    7                                                                                               Genies Curse
Readme text	Last updated 9/5/95


Errata to Rule Book: 

  On p. 22, Warrior Experience Levels are listed through Level 9. 
  However, your character can only attain the 8th level during the 
  game.

  On p. 26, it is stated that roofs disappear once doors are opened. 
  Instead, when a door is opened, a sound of a door opening is played, 
  and the roof stays on until you move your character into the room or 
  building.

  On p. 32, under Oil of Elemental Invulnerability, it is stated that all of 
  these oils give identical results.  The Oil of Earth Elemental Invulnerability 
  protects only against direct damage from Earth Elementals, not against 
  Earth Elementals that use  ranged attacks. You must avoid these ranged 
  attacks even when you have used a potion.

Other notes:

  You cannot have a conversation when enemies are on the screen. This also 
  applies when you are waiting for a character in hiding to speak; be sure to 
  eliminate all nearby enemies.

  Patience is essential to solving the game, especially in the following areas:  the
  exile from Zaratan; the acid dungeon, especially the neon maze and sliding 
  rock maze; the hermits isle; and the Efreetis guests. Make sure you have 
  explored all your options and talked to everyone for a second time.

  Be careful when quickly clicking through your conversations; wrong responses 
  can be costly. Answering dishonestly in the acid dungeon is an example of this.

  Know when to flee; it is often unnecessary to defeat all your enemies, and you 
  may still be able to continue the game.

  Combat in the game is very challenging at first and takes practice to master. If 
  you have problems, try starting at a lower difficulty level. If you are too far into 
  the game to restart, try using different tactics. Use missile weapons at range, and 
  use the facing lock Alt key.

  In the region of the game that involves feuding bands of warriors, it is possible 
  to either attack or talk to certain non-player characters, depending on your 
  characters position. This is an exception to the normal rules of play. If you 
  intended to talk to one of these characters but attacked instead, and events indicate 
  that conversation was an option, try positioning your character directly adjacent to 
  the subject. If your character is aligned perfectly, you will initiate a conversation, 
  not an attack.

  If you are finding it difficult to finish a region, check for a door in the northern wall 
  of a building or room. Most of these doors are indicated by graphical decorations on 
  the walls above the door, which set them apart from normal walls.


   excludes any objects placed inside a container.


Quick Saves:

The quick save file is a hidden file and never appears in the save ga   /  E  F  G  I                      d  g                
  Y  \            &  '  (  )  +  t  w              4  <                  l  o          	  	  ;	  <	  =	  ?	  	  	  	  	  ?
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  a  d  r  s  t  v      (
  +
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]  c I      .  /  0  F  G            e          Z          (  )  u        :          m      	  <	  =	  	  	  @
  _
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     !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !  !            -  W      b  s  t    )
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   !  !  !  !  !  !  !  !  !  !  !                                                                                                                                                                                                                                                                                                                                                                                                      K       @  Normal     ]                    " A@ " Default Paragraph Font               o
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         o
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 7 John Eberhardt%C:\WINDOWS\DESKTOP\MYBRIE~1\GENIE.TXT@HP LaserJet 4Si \\Ssi_hp\r_d_1 HPPCL5MS HP LaserJet 4Si                   @ w          	X  X                                                                                 @ MSUDNHP LaserJet 4Si                   
  <         HP LaserJet 4Si                   @ w          	X  X                                                                                 @ MSUDNHP LaserJet 4Si                   
  <          +
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  \   Times New Roman  Symbol &  Arial 
  Tms Rmn   	Palatino Book Antiqua ="           *E*E                                                   $M   Genie's Curse DC Text 8/21/95   John EberhardtJohn Eberhardt          ࡱ                