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360Controller 0.16



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360Controller 0.16.5
This driver supports the Microsoft Xbox series of controllers including those for the original Xbox, Xbox 360, and Xbox One. Xbox 360 controllers work both wired and wirelessly, while Xbox One controllers only work wired for now. The driver provides developers with access to both force feedback and the LEDs of the controllers. Additionally, a preference pane has been provided so that users can configure their controllers and ensure that the driver has been installed properly.

Controller support includes ALL devices that work with an Xbox series piece of hardware. All wheels, fight sticks, and controllers should work. This includes things like the Xbox One Elite controller. If your hardware does not work with an Xbox console it cannot be supported.

This project is a fork of the Xbox360Controller project (http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller) originally created by Colin Munro.

360Controller is made available under the GNU GPL 2.0 License. Its source code is available on the official GitHub repo. (https://github.com/360Controller/360Controller)

Change log (0.16):
This release adds some new devices, and fixed some important settings bugs. In addition, remapping works for wireless Xbox 360 controllers. Some behind the scenes changes have occurred with Xbox One controllers pretending to be Xbox 360 Controllers. That means that some games that work with wired Xbox 360 controllers, but not Xbox One controllers will work with Xbox One controllers now. Yay! And last but not least, there are new rumble options for Xbox One controllers. Check them out!

Also, we're out of pre-release and OFFICIAL.

Note: In order to compile (with 32-bit support), you need to set DEVELOPER_DIR to an Xcode 4.6 Developer directory and run build.sh. Xcode 5 cannot compile 32-bit kexts.

This requires Mac OS 10.9 or later.
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