- Pokemon Orange Demo (Version 0.54)-
Written by Wa
Graphics by JustBurn and Wa
Minor yet helpful debugging by p0p
All characters copywrite their respective owners including but not limited to:
                                   Nintendo
                                Creatures inc.
                                GAME FREAK inc.

Done so far (overworld engine):
Dynamic tiling
Walking
Walk graphic handling
-Able to walk to screen edge
Tile states
Collision detection
Pause Menu
-EXIT option
Message System
Dynamic Signs
Teleporting between maps, entering buildings

To do (overworld engine):
Tiles above hero
Dynamic NPCs
Dynamic Trainers
Communication
-Linking to trainer battle
Overworld attacks (cut, etc.)
Pause Menu options
-Pokedex
-Pokemon
-Items
-You (Badges, money, etc)
-Save
Hidden items
-Rumble when you walk over hidden items
Random Battles
Message System: Yes/No choices

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Done so far (battle engine):


To do (battle engine):
Trainers participating come in then swoop out and throw pokeball
-Make sure to show remaining pokeballs
Pokemon sprites displayed
-Crys?
HP display and control
Level display and control
Menu
-Attack menu
-Items menu
-Pokemon menu
-Run
Attack animations
Item animations
-Heal
Return to pokeball animation
Stats screen (for leveling during battling multiple pokemon)
Evolve screen and evolving