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Blockling 1.2

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In 1993, Doug and Larry Murk of Soleau Software released BLOCK-MAN 1.0. I first played Block-Man at my grandmother's house as a young lad circa 1996. I loved going to her house because she had a few of those old "demo CDs" which would have dozens of Shareware/Demo games on them (this was of course back before broadband Internet access was widely available). Since Block-Man was "shareware", it happened to be included on one of those discs.

As I played the game, I was intrigued by its deceitfully simple gameplay:
Little blocks, innocently stacked in random piles amidst a room, radiated with
childlike playfulness; yet, as the levels progressed, the task of arranging
them in such a way as to reach the exit became a puzzle far too complex for
most grown men! (Well, at least too complex for me at the time)

Being the avid nine-year-old BASIC programmer I was, I figured I'd attempt to
implement my own version of Block-Man. I did so rather succesfully, adding my own touches such as "telepads" and new abilities to push blocks and turn around without walking. These additions gave the game a somewhat different dynamic, and I was pleased overall with the result, except for one big problem: I had written the whole thing in Microsoft QBasic! As my code grew larger and larger, eventually reaching the size-limit of the feeble QBasic interpreter, I came to the harsh realization that I would need to learn a real programming language if I ever wanted to finish my version of Block-Man.

Many years elapsed, but I eventually discovered Linux and then finally got
around to learning enough C++ that I was able to rewrite the game from scratch and produce what I now call Blockling.

I hope you enjoy it.

Andrew Anderson
March 2010

In December of 2013, I made this port for the GCW Zero!

Change log (1.2):
- This is a port of an open-source puzzle game inspired by a 1993 DOS shareware game called BLOCK-MAN 1 but I added some new mechanics to it and took it in a different direction.
(I have removed the BLOCK-MAN 1 levels from this version)

- new version of the .opk that has a couple small changes to a couple of the levels, in an attempt to make the levels better progress in order of difficulty. I had some people play it on the Zero (everyone I have shown it to thinks it is a neat little device!) and they all had a lot of trouble figuring out a certain part in level 5, so I decided to split it out into its own level, and move it to later in the game.

- updated the OPK again, with a new level! It's the new last level (if anyone has even gotten that far). Enjoy!
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