/*

a simple game like the Mr.Driller.(c) namco


2000/7/7,adas

*/


#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "CBmps.h"
#include "time.h"

/*
#define	ID_NONE	0
#define	ID_BLOCK1	1
#define	ID_BLOCK2	2
#define	ID_BLOCK3	3
#define	ID_BLOCK4	4

#define STATE_NONE	0
#define STATE_FALLING	1
#define STATE_PREFALL	2

typedef struct{
	int state;
	int id;
}TBlockState;

#define	STAGE_WIDTH		9
#define	STAGE_HEIGHT	100

typedef struct{
	
	//stage
	TBlockState area[STAGE_WIDTH][STAGE_HEIGHT];
	
#define	BLOCK_NUM 5
	CBmps* blocks;
	
	
	//
	int screen_height;
	int screen_width;
	
	int level;
	
	
	//
	Sint16	stage_x;
	Sint16	stage_y;
	
	
}TStage;

*/

