
	SceneNumber 65

	Screen ..\wgp\lab05_05.wgp

	Movies
	   ..\jack\jack.mov
	   ..\jack\jack_g.mov
           ..\jack\jack_s.mov
	   ..\jack\fire.mov
	   ..\girl\girl.mov
	   ..\lab05\ird.mov
	   ..\lab05\cage.mov
	   GlobalMemory [82] == 0 -> ..\lab05\door.mov
	MoviesEnd


        Box

	   // Группа No. 1 - обозначает землю
GlobalMemory [205] == 0 GlobalMemory [82] == 0 -> 1 Enable (405,451) (482,480)
GlobalMemory [205] == 1 GlobalMemory [82] == 0 -> 1 Disable (405,451) (482,480)
GlobalMemory [204] == 0 GlobalMemory [82] != 0 -> 1 Enable (405,451) (482,480)
GlobalMemory [204] == 1 GlobalMemory [82] != 0 -> 1 Disable (405,451) (482,480)

	   1 Enable (-1000,0) (541,27)
	   1 Enable (431,111) (637,139)
	   1 Enable (1,110) (379,139)
           1 Enable (-1000,222) (635,255)
           1 Enable (-1000,343) (1000,367)
           1 Enable (-1000,453) (405,480)
           1 Enable (482,451) (1000,480)

	   // Группа No. 2 - обозначает препятствие
           2 Enable (0,26) (321,136)
           2 Enable (592,0) (640,480)

	   // Группа No. 3 - обозначает запрыгивание, если персонаж
	   //                выводится без зеркального отображения
GlobalMemory [205] == 0 GlobalMemory [82] == 0 -> 3 Disable (472,449) (495,480)
GlobalMemory [205] == 1 GlobalMemory [82] == 0 -> 3 Enable (472,449) (495,480)
GlobalMemory [204] == 0 GlobalMemory [82] != 0 -> 3 Disable (472,449) (495,480)
GlobalMemory [204] == 1 GlobalMemory [82] != 0 -> 3 Enable (472,449) (495,480)
	   3 Enable (418,109) (442,138)

	   // Группа No. 4 - обозначает запрыгивание, если персонаж
           //                выводится c зеркальным отображением по оси Y
GlobalMemory [205] == 0 GlobalMemory [82] == 0 -> 4 Disable (391,449) (415,480)
GlobalMemory [205] == 1 GlobalMemory [82] == 0 -> 4 Enable  (391,449) (415,480)
GlobalMemory [204] == 0 GlobalMemory [82] != 0 -> 4 Disable (391,449) (415,480)
GlobalMemory [204] == 1 GlobalMemory [82] != 0 -> 4 Enable  (391,449) (415,480)
	   4 Enable (527,0) (550,28)
           4 Enable (364,109) (388,140)

	   // Группа No. 9 - обозначает перспективу
           9 Mix -1 0 0 (266,25) (320,110)
           9 Mix -1 0 0 (0,121) (390,139)
           9 Mix -1 0 0 (444,122) (620,139)
           9 Mix -1 0 0 (320,8) (550,26)
           9 Mix -1 0 0 (0,347) (632,366)

	   // Группа No. 10 - обозначает перспективу
           10 Mix -1 192 64 (506,1) (551,27)
           10 Mix -1 192 64 (347,115) (390,139)
           10 Mix -1 192 64 (383,457) (420,480)

        BoxEnd

        IfNewObject: Jack
           Coord (270, 158)
	ObjectEnd

	Object: Cage
	   Memory [9] 1
	   Coord (402, 454)
	   Memory [2] 4
	   GlobalMemory [205] == 1 GlobalMemory [82] == 0 -> Coord (475, 454)
	   GlobalMemory [205] == 1 GlobalMemory [82] == 0 -> Cel 1 19
	   GlobalMemory [205] == 1 GlobalMemory [82] == 0 -> Memory [1] 0
	   GlobalMemory [205] == 0 GlobalMemory [82] == 0 -> Memory [1] 1

	   GlobalMemory [204] == 1 GlobalMemory [82] != 0 -> Coord (475, 454)
	   GlobalMemory [204] == 1 GlobalMemory [82] != 0 -> Cel 1 19
	   GlobalMemory [204] == 1 GlobalMemory [82] != 0 -> Memory [1] 0
	   GlobalMemory [204] == 0 GlobalMemory [82] != 0 -> Memory [1] 1
	ObjectEnd

        Object: Door
           Coord (122, 140)
        ObjectEnd
        Object: Button
           Coord (198, 225)
	ObjectEnd

	Object: Irod
	   Memory [9] 4
	   Coord (100, 410)
	   GlobalMemory [98] != 0 -> LoadStatus [38]
	ObjectEnd

        GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber  -> Object: Girl
        GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber  -> LoadStatus [50]
        GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber  -> Init Simple
        GlobalMemory [8] == 1 GlobalMemory [9] == SceneNumber  -> ObjectEnd

        Scene
           1 lab05_04.scn
           3 lab05_06.scn
           4 lab05_11.scn
        SceneEnd

End
