************************************************************************************************
//////////////////////////////// OdysseyX_v3b (August 7th, 2009) ///////////////////////////////
************************************************************************************************

By: RessurectionX

****************

Original thread:

http://forums.xbox-scene.com/index.php?showtopic=663137

************************************************************************************************
/////////////////////////////////// KEY & TABLE OF CONTENTS ////////////////////////////////////
************************************************************************************************

(TOP)
(1) LICENSED
(1.1) USA LICENSED
(1.2) EUROPE LICENSED
(1.3) BRAZIL LICENSED
(2) PROTOTYPES
(3) HOMEBREW & HACKS

Copy any of the chapters above and paste in your Find window to jump to that category.

**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////// (1.1) USA LICENSED ////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
71AE8533
Alien Invaders: Plus!
Alternate Title: Le Monstre de l'Espace, Monster, Space Monster, Alien!, Envahisseurs Extra-Terrestres!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
A fiendish new dimension comes to one of the most popular arcade games of all time!

(one player)

1. Press 1 on the alpha-numeric keyboard.

2. You are in deep trouble! Eight robots with laser canons are advancing into your sector. Each heavily armed robot is protected by a shield wall.

3. The robots are commanded by a Merciless Monstroth that scuttles back and forth through the air.

4. Things don't look good! You have only one robot defender. It's inside that mobile laser cannon at the bottom of the screen.

5. Push the joystick of the right hand control to the right to move the cannon to the right. Move the joystick left to move the cannon to the left. Press the action button to fire your lasers.

6. Three high density molecular laser shields protect your cannon against enemy firepower. Each shield also houses one additional cannon.

7. If your cannon is hit by enemy laser fire, it will disintegrate and leave your robot unprotected. Use the joystick to rush your robot underneath one of your shields. Press the action button and your robot will be inside a new laser cannon - but the shield will be gone.

8. If an unprotected robot is stunned by enemy laser fire, it will be captured by the aliens.

9. A direct hit of your laser fire will disintegrate an enemy cannon or an enemy robot. The enemy shield wall is impervious to earth weapons.

10. A direct hit will disintegrate the alien monster - but a new one will swoop onscreen after a few seconds. Both sides have an unlimited supply of ammunition.

11. You win the battle by destroying all of the enemy robots and any monster remaining onscreen after the destruction of the last remaining robot.

12. You lose a battle if your unprotected robot is hit by enemy laser fire.

13. The first side to win ten battles wins the war.

14. To play again, press RESET on the alpha-numeric keyboard and then press 1.

15. Be brave. Earth is counting on you!

~From the Alien Invaders - Plus! Manual
*

*
4663C4B6,E129490D
Alpine Skiing!
Alternative Title: Ski, Skiing, Esqui nos Alpes!, Ski Alpin!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Skiing
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
(1 or more players)

1. Dress warm.

2. Press 1 on the alpha-numeric keyboard.

3. Three different skiing competitions will be displayed alternately at the bottom of the screen.

4. To select an event, pull the joy stick of either hand control towards you when the name of the event is on the screen.

5. A computerized official will signal the start.

6. Pull the joy stick toward you to head straight down the slopes. When you've had some practice, press the action button to get 30% greater downhill speed.

7. Push the joy stick left to traverse left. Push the joy stick right to traverse right. Your traversing speed is one-half of your normal downhill speed.

8. Push the joy stick away from you to come to a swirling christie stop.

9. There are 55 gates in each event - the minimum allowed in the Olympic Slalom and Giant Slalom competitions. The computer can generate more than 65,000 different courses for each of the three events. You can ski over 195,000 different runs!

10. Both players will ski matching courses for each event - even if one player should get a late start.

11. If a skier hits a gate, time is lost getting back off the snow.

12. If a skier goes off-course in any event, timing will be stopped and a count will be kept of the number of violations.

13. The Downhill

The winner is the skier making the run over the marked course in the shortest amount of time. If both skiers go off-course, the winner is the skier with the fewest violations.

14. The Slalom

You follow a twisting course defined by pairs of gates. A skier must go between every pair of gates of the same color but may do so from either side. (The colored gates will show up in different shades of gray on black and white TV.) The winner is the skier achieving the fastest aggregate time over two runs down different courses. The courses will change automatically after each run.

15. The Giant Slalom

This event is longer that the Slalom and the gates are farther apart. Follow the Slalom rules for Giant Slalom competition.

16. Combined Competitions

A Combined competition represents the final result of several events. They can be similar. (Two Downhills - two Slaloms - etc.) They can be different. (A Downhill and a Slalom, etc.) A Combined Competition can also be any three races in any sequence.

The "Triple Combined" is the result of a Downhill, A Slalom and a Giant Slalom in any sequence.

The "Alpine Combined" is the result of one Downhill and one Slalom. The Downhill is run before the Slalom.

17. Timekeeping

The computer will clock each skier's time within 1/10th of a second. To hold your score on the screen when you cross the finish line, push the joy stick forward to stop your skier before the word "FINISH" travels to the top of the screen. If both hand controls are in use, the winning time will be displayed at the center of the bottom of the screen in the winning skier's colors. This is the time to beat. It will remain there until it is replaced with a better time for the same event. If a skier goes off-course or misses a gate, the skier's current running time will be replaced by a count of the number of course violations. 

18. To ski the same event again, pull the joy stick toward you after both skiers cross the finish line.

19. To change to a different event, press RESET AND THEN press 1.

~From the ALPINE SKIING! Manual
*

*
5AE57A8C
Armored Encounter! & Sub Chase!
Alternative Title: Air-Sea War/Battle, Armada, Bataille Navale, Os Panzers Atacam!/Batalha Aeronaval!, Bataille de Blinds!/Chasse Aux Sous-Marins!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Vehicular Combat
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
Armored Encounter!

A realistic simulation of armored warfare!

(2 players) Press one of keys A to L

Armored Encounter! demands great skill in handling the controls of the tank, especially when turning and firing. You each have 20 rounds. Score a point for each direct hit. 

There are 3 minutes to play: when game is over (time = 00:00 or both players out of ammunition), the player with most points wins. Variations of this game are given by: guided missiles (controlled by joystick), minefield (mines marked by a white cross)-your opponent gains a point each mine you hit, and hilly terrain (you cannot fire or move through the barriers).

KEY:                 A B C  D E D  G H I  J K L
Mines Present:       - - -  - - -  X X X  X X X
Control of Missiles: - - -  X X X  - - -  X X X
# of Barriers:       0 2 10 0 2 10 0 2 10 0 2 10

Use left or right handset to control your tank. For best results, imagine that you are actually in the tank.

Press handset button to fire - the last three rounds have a different colour.

Missiles can be controller by handsets (games D, E, F, J, K and L only).

_________________________

Sub Chase!

Low flying jets hunt for enemy submarines!

You will need timing and accuracy for this game, as you try to shoot down the enemy craft while dodging its missiles. Score a point for each direct hit on your opponent's craft, and deduct one if you hit a neutral ship. You have 3 minutes to play. When the game is over (time = 00:00), the player with the most points wins.

KEY       Type of Missile
1         Rear-Launch, Guided
2         Rear-Launch, Not Guided
3         Forward-Launch, Guided

Use left handset for aeroplane and right handset for submarine.

Fire missiles using the handset button.

The missiles can also be controlled by handsets (keys 1 and 3 only).

~From the Armored Encounter! & Sub Chase! Manual
*

*
A7344D1F
Atlantis
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1983
Developer: Imagic
Publisher: Imagic
Players: 1
_________________________
*
The ancient city of Atlantis, a city beneath the sea, a civilization greater than any the world has ever seen...

One day a low drone is heard throughout the ocean metropolis. The stars go out. Gorgon vessels fill the sky, pounding the city mercilessly. A cry reaches every citizen -

"Defend Atlantis - before it becomes a watery grave!"

Game Objective:

Defend Atlantis! Blast Gorgon vessels before they come close enough to demolish Atlantis with the deathray. Score big and you can rebuild a portion of the city the Gorgons have demolished.

Game ends when all six sections of Atlantis have been leveled.

Pick Your Game:

1. When the Imagic logo and Atlantis game screen appear, select one of four skill levels with the left joystick controller.

2. The more advanced the skill level, the faster the Gorgon ships fly.

3. Easy: lean joystick right, or simply press red firing button.

4. Medium: push joystick away from you.

5. Hard: lean joystick left.

6. Expert: pull joystick toward you.

7. Skill level appears in place of the Imagic logo.

8. To begin action, press red firing button.

9. To play at the same skill level again after a game ends, press the red button on the left controller.

10. To select a new game, press RESET and pick the desired skill level.

Game Play:

You command the two Atlantean sentry posts with your left joystick controller.

1. A sentry post guards either side of the city. They cannot be destroyed.

2. To fire from left or right sentry posts, lean joystick left or right.

3. Press red firing button.

4. Once a sentry post has been selected for fire, it remains selected after the joystick is released.

5. To fire from selected sentry post: press red button.

6. To select other sentry post: press joystick in that direction.

7. The Domed Palace projects a powerful force field that protects the other four Atlantean installations. As a result, the Gorgon deathray must demolish the dome and then the Palace before the rest of Atlantis becomes vulnerable to attack.

Secret Weapon:

When things look desperately bad for the Atlantean defenders, a secret weapon can help even the odds! Destroy a sky full of Gorgon ships by unleashing the Blitz Bomb!

1. To fire Blitz Bomb: push joystick forward.

2. Gorgon vessels will instantly disintegrate!

Don't be impulsive! You receive only one Blitz Bomb per wave. Listen for the 8 beeps that tell you when a wave ends.

Scoring:

You score each time you vaporize a Gorgon vessel. You must hit the ship directly to score. 

Destroy a Gorgon ship: 250 points.

1. At the end of a wave, you receive 1000 points for each part of Atlantis that survives the Gorgon assault.

2. If the Gorgon deathray damages or destroys the Domed Palace, a new one can replace it at the end of the current wave. You earn a bonus Domed Palace:

At every 10,000 point mark you reach up to 100,000

AND THEN

At every 100,000 point mark up to 1,000,000

A damaged or destroyed Domed Palace is only replaced at the end of a wave. Should the entire city be leveled before the end of a wave, no new Domed Palace appears. The game ends.

You earn no points for Gorgon ships destroyed with the Blitz Bomb.

~From the Atlantis Manual
*

*
FC5A7F08
Attack of the Timelord!
Alternative Title: Terrahawks, Senhor das Trevas!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
_________________________
*
Four different kinds of weapons assault you simultaneously! 256 different challenge levels! Millions of strategic combinations!

VOICE ENHANCED!!

The Voice enhances this game with the Timelord's taunts, threats, orders, predictions and reluctant compliments for high scores.

(1 or more players)

1. Press 1 on the alpha-numeric keyboard.

2. You have just attracted the attention of Spyrus the Deathless - Timelord of Chaos.

3. Your only defense is a laser cannon mounted on the leading edge of your Time Machine. Fortunately, you have an unlimited supply of laser energy. You'll need it.

4. Press the action button of the left hand control to fire your laser cannon.

5. Use the joystick of the left hand control to maneuver your Time Machine at the base of the screen. It will travel in the direction you move the joystick.

6. Level One

The Timelord's fleet of Time Ships will bombard you with missiles. You score points for each missile and Time Ship destroyed. If you destroy all of the Time Ships, the game will automatically proceed to Level Two.

7. Level Two

The Timelord is beginning to take you seriously. The next fleet he sends through the warp is armed with missiles and antimatter mines. These are launched in various combinations. If you evade destruction and destroy the fleet, the game will progress to Level Three.

8. Level Three

The next fleet you encounter carries the much feared lethal anihilators in its arsenals. These weapons will home in on you and require swift evasive action. If you succeed in destroying this fleet, the game automatically progresses to Level Four.

9. Level Four

You have now earned the Timelord's respect. This is a very mixed blessing. The next fleet has the legendary Nucleonic Time killers as part of its weapons systems. These destroyers are extremely lethal because they're piloted by expendable robots programmed to anticipate human reactions.

10. As you go through the entire 256 game levels, you'll face increasingly faster Time Ships and gradually greater fire power.

11. The Timelord will deploy his weapons like a chess master deploys his pieces. There are literally millions of possible combinations of weapons, timing and placement. Your evasion of a weapon of one kind can put you right in the path of another.

12. Your Time Machine will disintegrate on contact with any of the Timelord's weapons. The game will automatically start again at Level One.

13. Scoring:

MISSILES = 2 POINTS

ANTIMATTER MINES = 4 POINTS

TIME SHIPS = 5 POINTS

ANIHILATORS = 8 POINTS

TIME KILLERS = 16 POINTS

14. The score of each game is displayed at the lower right corner of the screen.

15. The highest score in a series of games is shown at the lower left corner of the screen. Six question marks request the name of the high scoring player. Enter any name up to six letters through the keyboard. If the name is shorter than six letters, press the space bar to erase the remaining question marks. The score and high player's name will remain on the screen until a higher score is achieved in succeeding games. 

16. To start a new scoring cycle, press RESET and then 1.

17. If you press 0 (zero), the Timelord's transmission frequency will be jammed. He will not reappear each time you destroy a fleet of his Time Ships.

~From the Attack of the Timelord! Manual
*

*
B07748E7
Baseball!
Alternative Title: Beesubooru
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Baseball
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
It's all here-even an electronic umpire!

(Two players)

1. Press 1 on the alpha-numeric keyboard.

2. The scoreboard flanks either side of home plate.

(lower left numbers indicate Balls, Strikes, and Outs - in that order)

The digital readout scoring indicators are color coded to the teams.

3. The player using the right hand control is always first at bat. The player using the left hand control is always first in the field. Players should trade hand controls to alternate being first at bat in series games.

4. THE OUTFIELD is positioned by manipulating the joy stick on the hand control activating the fielders.

5. THE PITCH is thrown by pressing the action button on the FIELDER hand control. Inside and outside curves may be thrown by maneuvering the joy stick. The OUTFIELD will not be affected by the joy stick during the pitch. If the batter does not hit the ball, the catcher will automatically throw it back to the pitcher. The computerized umpire calls balls and strikes. Four ball and it's a walk to first base. Three strikes and you're out!

6. THE BATTER is controlled by the action button on the BATTER hand control. A ball hit early will go to left field. A ball hit late will go to right field. The distance a hit travels will always vary.

7. A ball hit out of the park (white line at top of screen) is a home run. The batter will automatically run the bases.

8. A ball caught on the fly is an automatic out and the ball is returned automatically to the pitcher.

9. If the fielders do no catch the ball on the fly, the joy stick on the FIELDER hand control is used to get one of the outfielders to the ball. The throw is made by positioning the joy stick to the base desired and pressing the action button.

10. A hit not caught on the fly will automatically send the batter running to first base. He can go for extra bases by pushing the joy stick in any direction on the BATTER hand control. 

Note: Base runners cannot reverse their direction. The computerized umpire makes all the calls.

11. SACRIFICE FLY. A man on base can try for extra bases after a fly ball is caught by pushing the BATTER joy stick.

12. Players can go for extra bases any time before the ball is returned to the pitcher. The ball is returned to the pitcher only after both hand controls are inactive for two seconds.

13. After three outs, the batting team and fielding team will automatically change positions.

14. The team with the highest score after nine innings wins. The game will go into extra innings in case of ties!

15. The end of the game is signaled by F (Final score) replacing the inning indicator on the scoreboard.

16. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.

~From the Baseball! Manual
*

*
FB83171E,D38153F6
Blockout! & Breakdown!
Alternate Title: Mur Magique
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Breakout
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
Two demonically challenging games filled with diabolical wall-to-wall action!

Blockout!

(One or two players)

1. Press 0 (zero) on the alpha-numeric keyboard.

2. BLOCKOUT and BREAKDOWN will be alternately displayed on your TV screen.

3. Press 1 to play BLOCKOUT. The object of the game is to blast through the blocks in the barricade in the shortest amount of time.

4. The scoreboard at the top of the screen signals the function of the two hand controls. One hand control will activate the Power Bar. The other hand control will activate the demons. The roles of the hand controls will automatically reverse after each game.

5. The can play against another player or against the computer. Signal the computer you are in the game by moving the joystick of your hand control. If the computer does not receive a signal from one of the hand controls, it will take over its function and play against you. If the computer does not receive a signal from either hand control, it will play itself.

6. The Power Bar is moved left and right by pushing the joystick in the desired direction. The longer the bar is moved in one direction, the faster it will travel until it achieves maximum speed.

7. The player controlling the Power Bar presses the action button to bring a Blockbuster into play. The Blockbuster will always come in from a random direction. When the Blockbuster hits the Power Bar, it will rebound into the fourth dimensional barricade. Each time the Blockbuster hits the barricade, a block in the barricade will disintegrate.

8. The best breakthrough time for each player will be indicated on the scoreboard at the top of the screen. A digital timer is between the player's score indicators. Each player has 90 seconds to try and break through.

9. If the Blockbuster hits the left side of the Power Bar, it will rebound to the left side of the screen. If it hits the right side, it will rebound to the right. The rebound angle will be twice as steep from the center half of the Power Bar than from a hit on the outer edges. The Blockbuster's speed and trajectory will increase as it cuts through each successive wall of the barricade.

10. If you miss hitting the Blockbuster with the Power Bar, press the action button on the hand control to bring a new Blockbuster to the screen. You have an unlimited number of Blockbusters available during the 90 second duration of the game - but you cannot have more than one Blockbuster on the screen at a time. Each Blockbuster will come on-screen from a random direction.

11. The electronic demons are moved left or right by moving the joystick of the hand control in the desired direction. Only one demon may be moved at a time. The particular demon in motion is determined by the vertical position of the joystick and the action button. To move the demon in the lowest row, pull you joystick towards you. Leave the joystick in the middle (neutral) position to move the demon in the second row. Push the joystick away from you to move the demon in the third row from the bottom. Push the action button to move the demon in the top row.

12. The demons have the power to replace disintegrated blocks and rebuild the barricades. They have two power sources - one on each side of the screen. When a demon touches one of its power sources, it will start flashing and will replace a block when it is moved to the missing block's position. The demon will then stop flashing and must be recharged at a power source. An uncharged demon will fall off-screen if he tries to cross a gap in the wall or has a block disintegrated from under him. He will reappear automatically after a penalty delay.

13. The winner is the player who breaks through the barricade in the shortest time over a pre-determined number of games.

14. The games will reset automatically after each 90 second period.

_________________________

Breakdown!

(One or two players)

1. Press RESET on the alpha-numeric keyboard. Press 0 (zero) - then press 2.

2. The object of the game is to destroy as many of the blocks on the screen as you can within 60 seconds.

3. The control of the Power Bar is the same as in BLOCKOUT but the speed of the Blockbuster and its trajectory are not affected by the blocks in the barricade.

4. The control of the demons is the same as in BLOCKOUT - but they will move twice as fast (which is something to watch) as in BLOCKOUT.

5. You can play against another player or the computer by signaling the computer with the hand controls as in BLOCKOUT.

6. The digital scoreboard contains the timer, the number of blocks left on the screen and the lowest scores in the game series for each of the players.

7. The game will reset automatically after each sixty-second period.

8. The winner is the player who leaves the fewest number of blocks on the screen after a predetermined series of games. 

From the Blockout! & Breakdown! Manual
*

*
084ee035,A7E97958
Bowling! & Basketball!
Alternate Title: Jeu de Quilles, Ten Pin Bowling/Basketball, Boliche!/Basquetebol!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Bowling/Basketball
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 1 to 4 VS
_________________________
*
BOWLING! 

A true electronic simulation! 

(One to four players)

1. There are two levels of play possible.

   Press 1 on the alpha-numeric keyboard for LEAGUE NIGHT.

   Press 2 for TOURNAMENT PLAY.

2. The computer will ask you how many players will be in the game. Answer by pressing 1, 2, 3, or 4 on the keyboard.

3. The alleys and scores are color coded for each player. 

   The first player bowls using the right hand control.

   The second player bowls using the left hand control.

   The third player bowls sharing the right hand control with Player 1.

   The fourth player bowls sharing the left hand control with Player 2.

4. The ball will move back and forth at the foul line at slow speed for LEAGUE NIGHT and at fast speed for TOURNAMENT PLAY.

5. Press the action button to roll the ball. You can use the joy stick on the hand control to hook the ball to the right or left. But once the hook is initiated, the direction of the ball cannot be changed. A gutter ball (one launched too close to the edge of the alley) cannot be controlled by the joy stick.

6. Each bowler gets two balls per frame except in the case of a STRIKE. (All pins knocked down by the first ball.)

7. SCORING:

   STRIKE: 30 points (all pins knocked down by 1st ball)

   SPARE: 15 point (all pins knocked down by 1st and 2nd ball)

   OPEN: One point for every pin hit by 1st and 2nd ball.

   The scores of all players are displayed automatically after each frame. A zero score will not appear on the screen.

8. The game ends after ten frames. The player with the highest score wins.

9. To play again, push the RESET key and SELECT GAME will appear on the screen. Then press 1 or 2 on the alpha-numeric keyboard.

_________________________

BASKETBALL! 

So realistic, the court has a built-in gravity field!

(Two players)

1. Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on screen.

2. Press 3 on the alpha-numeric keyboard. The basketball court will be telecast on the screen.

3. The top of the court is the scoreboard. A digital clock will immediately start counting down the five minute game time. The clock is flanked by two digital scoring indicators color coded to the teams.

4. The right hand control activates the Red Team. The left hand control activates the Blue Team. Move the joy sticks to the right and left to move the players across the court.

5. The ball comes into play automatically dropping from the top center of the screen. The court floor is really an electronic gravity field that will give the ball a realistic bounce.

6. The first player to touch the ball gains possession. He moves towards the basket and his shot is activated by the action button on the hand control. The ball will be shot at a random velocity and angle. It can drop through the basket for two points or bounce back into play. The player possessing the ball must shoot within eight seconds or the ball will automatically transfer to the other player.

7. If a player shoots for a basket while the other player is touching the ball, it automatically goes to the opposing team

8. The game ends after five minutes with the final score remaining on-screen.

9. To play again, press the RESET key and SELECT GAME will appear on the screen. Then press 3 on the alpha-numeric keyboard.

~From the Bowling! & Basketball! Manual.

_________________________

CHEATS: 

If you stand under the basket (either one) and bounce the ball into the bottom corner juuuust so, the ball will come out from the top of the screen and proceed to bounce like it's rocket propelled or something! (Submitted by Justin)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
BB6E7135,A0620082
Casino Slot Machine!
Alternate Title: Las Vegas, Las Vegas Gambling, Caca Nqueis!, Machine A Sous!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Casino
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 1 to 4 Alternating
_________________________
*
An authentic electronic replica of the latest nine window one armed bandits!

(One to four players)

1. Press the 0 (zero) key on the alpha-numeric keyboard.

2. Tell the computer how many people are playing by pressing 1, 2, 3 or 4 on the keyboard. The right hand control activates all the slot machine functions and is used by each player in turn.

3. The arrow will be pointing to the betting figure at the bottom of the slot machine. It will be set at $0.10 at the beginning of each player's first turn. You can increase your bet to $0.25 or $1.00 by pushing the joystick of the right hand control forward. To decrease your bet, pull the joystick towards you.

4. You can place bets that winning combinations will appear in any of the three horizontal or two diagonal rows. The horizontal rows are marked by dashes. The diagonal rows are marked by slanted lines.

5. To place a bet, use the joystick of the right hand control to point the arrow to the dash or slanted line marking the row you wish to bet on. Then press the action button. You can bet on as many combinations as you wish. Each time a bet is placed, the money will be deducted from the player's total at the bottom of the screen. IMPORTANT! The amount of the bet cannot be changed after the arrow is moved away from the betting amount indicator at the bottom of the slot machine.

6. After all bets are placed, use the joystick to point the arrow to the handle of the slot machine at the right side of the screen. Pull the joystick to you and the reels will start spinning.

NOTE: The arrow can point to the top, middle or bottom of the handle. The reels will spin with the same action.

7. The reels will stop spinning one at a time and the computer will automatically pay off for winning combinations. Coins will drop from the bottom of the slot machine and be automatically added to the player's total. The winning combinations will be signaled by flashing markers or coins on the winning rows and diagonals. 

8. When the first player's turn is over and the results are displayed on the screen, press the action button to start the next player's turn.

9. The duration of play should be mutually decided at the beginning of the game. You can play for a pre-determined length of time or until one of the player's wins or loses a pre-agreed upon amount of money.

10. To start a new game, press RESET and then press 0 (zero) on the alpha-numeric keyboard.

11. WINNING COMBINATIONS

Cherry Anything Anything  3 coins
Cherry Cherry   Anything  8 coins
Orange Orange   Bar      10 coins
Orange Orange   Orange   10 coins
Plum   Plum     Bar      14 coins
Plum   Plum     Plum     14 coins
Bell   Bell     Bar      18 coins
Bell   Bell     Bell     18 coins
Melon  Melon    Bar     100 coins
Melon  Melon    Melon   100 coins
Seven  Seven    Seven   200 coins
Bar    Bar      Bar     100 coins

~From the Casino Slot Machine! Manual
*

*
0F870806,14B6CC76
Computer Golf!
Alternate Title: Konpyuutaa Gorufu, Golf lectronique!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Golf
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 1 to 4 VS
_________________________
*
An extremely realistic nine hole electronic golf course!

(One to four players)

1. Press 1, 2, 3, or 4 on the alpha-numeric keyboard to correspond with the number of players.

2. The first hole and an electronic golfer will appear on the screen. The number at the top right of the screen indicates the hole being played. The player's scores will appear at the top left of screen in order of play. The first player's score will be farthest left. The fourth player's score will be at the farthest right. If you are playing on a color TV, the color of your score will match the color of your electronic golfer.

3. Once the ball is on the green (the lighter geometric segment of the course) the TV picture will automatically change to a close-up of the green so that the electronic golfer can putt out.

4. The trees on the course are hazards and will stop the flight of the ball. A drive into the trees will elicit a very human reaction from the electronic golfers.

5. The dark area outside the course is the "rough." A ball must be hit back on the course when it's in the "rough." The golfers cannot drive through the rough to get to the green.

6. Each golfer plays through the entire hole before it is the next golfer's turn.

7. Use the joy stick of the hand control units to walk the electronic golfers around the course. The left hand control is shared by players 1 and 3. The right hand control is shared by players 2 and 4. The direction of the joy stick controls the direction the electronic golfers will walk. They will walk in all vertical, horizontal and diagonal directions in accordance with the joy stick's position.

8. The toe of the club must overlap the ball at the start of the backswing. The action button on the  hand control unit controls the swing of the club. Press down to start the backswing. The longer you press the action button, the higher the backswing. The distance traveled by the ball is determined by the length of the backswing. If you bring the backswing full circle, the club will release automatically, and the distance the ball travels will be random. Release the action button to hit the ball. The backswing of the club will always be clockwise, and the downswing will always be counter-clockwise. The direction taken by the ball will be dependent on the golfer's position in relation to it. It will be perpendicular to the angle of the toe of the club when it makes contact with the ball.

9. You can walk your electronic golfer away from the ball and take a practice swing to confirm direction. There is no stroke penalty for this. If you are addressing the ball and starting your backswing, but wish to change the position of your electronic golfer - simply walk him away from the ball and release the action button. There is no penalty.

10. The player with the lowest score for the nine holes is the winner.

11. To play again, press the RESET key on the console and then press 1, 2, 3 or 4 on the alphanumeric keyboard.

12. COMPUTER GOLF! Nine holes. Par 36

Hole 1 2 3 4 5 6 7 8 9
Par  4 4 3 4 5 3 4 5 4

~From the Computer Golf! Manual
*

*
95EFA98B,B590CF14
Computer Intro!
Alternate Title: Computer Programmer, Programation
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
An electronic exploration of computer technology!

By the late 1970s, it had become apparent that personal computers were the wave of the future. The general public's interest in computers was growing rapidly, but PCs were still rather expensive and therefore not as commonplace as today. Most parents were unwilling to purchase both video game systems and computers -- both could play games, and "real" computers could do much more as well. So, many game companies promised add-on modules or special cartridges that would turn their game systems into real computers, giving consumers the best of both worlds.

This is one area where Odyssey truly outdid its competition -- when it released Computer Intro, a cartridge which allowed users to learn fundamental Assembly-language programming. The cartridge came packaged with a spiral-bound, 104-page manual entitled "A Beginner's Guide to Computer Technology" that featured a brief history of computers, an introduction to programming techniques, sample programs, key codes, and more.

The sample programs include:

- Creepy Crawler - Creates a randomized display of flashing blocks on the screen. Creepy Crawler is also built into the cartridge and may be accessed by pressing 1 at startup.
- Addition programs.
- One Digit Multiplication.
- One Digit Division.
- "Go to Subroutine" and "Return" programs.
- One Digit Addition Flash Card Game.
- Three Ways to Enter and Output a Letter.
- Six Letter Guess - A game where one player enters a six-letter word and another player guesses it.
- Message - A program that displays a message after a key is pressed.

The cartridge also contains four built-in games:

- Flash Card - An addition game (Press 2).
- Computer Telepathy - A number-guessing game (Press 3).
- Between the Sheets - A different number-guessing game (Press 4).

Hints: 

Undocumented Instructions: With instruction 06 it is possible to toggle I/O port P10 of the system, and with 0A it is possible to read a joystick (put 0 or 1 in the accumulator for both instructions). The first instruction has an indeterminate use (maybe Magnavox once planned to put a LED in the cartridge?). With the second, it may be possible to test the correct functioning of a joystick. (Submitted by Ren van den Enden)

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=12
*

*
AFC093FD
Conquest of the World
Alternate Title: Eroberung der Welt, Hegemonie, La Conqute du Monde, Spelet om Vrldsmakten, Verdens Erobring, A Conquista de Mundo
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Vehicular Combat
Release Year: 1981
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
No country ever lost a war by being too strong...
~Field-Marshall Viscount Montgomery of Alamein

CONQUEST OF THE WORLD represents a significant departure from traditional game design. The components have been designed to provide you with a very realistic model of the real world to both electronically and graphically simulate strategic and tactical confrontation between world powers.

Electronic land, sea and air forces can be deployed against each other in any combination and are totally dependent on supplies which are represented by energy units.

The game board is a true-to-life model of the relationships between countries of the real world in the early 1980's.

Forty-three countries have been divided into eleven "politectonic" or geo-political zones. Each country has been weighted with a power base figure that reflects its capability to persuade other nations to conform to its wishes - by diplomatic coercion or by direct military force.

These figures are based on the formula created by Ray S. Cline, formerly Deputy Director of Intelligence for the C.I.A.

Pp = (C+E+M)x(S+W)

PERCEIVED POWER = (Critical Mass (Population + Territory) + Economic Capability + Military Capability) x (Strategic Purpose + National Will).

Future shifts in world power and change in governments will - of course - make changes in these numeric weightings appropriate. Players can feel free to sustain realism by changing the numbers assigned to each country as life goes on.

If you play other war games such as those published by Avalon Hill and SPI, you will find that the computer cartridge interfaces very effectively with them. The onscreen combats will generate much more excitement and realism than the usual dice provided to resolve conflicts. Onscreen energy units can be programmed into the computer to reflect the relative strength between different forces. The differential between the onscreen energy units at the end of each battle can also be applied to the combat results tables that come with these games.

Conquest of the World is the first game of its kind, so be ready for many unusual features. Take the rules one step at a time and you will find it to be a fascinating game of endless challenge - which, once learned, is not at all difficult to explain to others.

THE OBJECTIVE OF THE GAME is to lead your Homeland to world domination through negotiations, conquests and alliances. Each successful conquest and alliance you make will strengthen your country's power base. The country with the strongest power base at the end of the game is the winner.

~From the Conquest of the World Manual
(This is not the full manual.
View full manual for in-depth instructions)
*

*
C049E79E,2A5F0B2B,F4C2075E,2F6E4B46
Cosmic Conflict!
Alternate Title: Cosmos +, Guerre de l'Espace, Conflito Csmico!, Conflit Cosmique!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Flight Simulator
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
Stunning special effects are featured in this game of intergalactic warfare!

(One player)

1. Press 1 on the alpha-numeric keyboard. You are now in command of the star fighter CENTURION and a legendary hero of the Earth Federation!

2. The sighting instrumentation for your laser starburster is at the center of your screen. The number 15 at the lower left corner of the screen represents the number of enemy invasion transports, battle frigates and star fighters to be destroyed in this action. This number will decrease by one every time a direct hit is scored.

3. The number at the lower right of your screen represents the quantums of energy units in your fuel receptors. These energy units are expressed in megajoules.

4. You will start your mission with 1000 megajoules. One megajoule per second is used to sustain flight. A laser burst uses ten megajoules of energy. If an enemy star fighter comes within range and fires, fifty megajoules of energy are required to activate your deflector shields.

5. The objective of your mission is to destroy all 15 units in the enemy fleet using the least number of megajoules.

6. Maneuver your star fighter with the joy stick on the right hand control unit. Pull it towards you to ascend. Push it away from you to descend. Push right to go right. Push left to go left. When you have an enemy ship in your sights, fire your lasers by pressing the action button. Only one enemy ship will appear on the screen at a time.

7. When an enemy Imperial star fighter flashes in from hyperspace, a general ALERT will sound and flash on the screen. It is important to fix the ship in your sights quickly and fire before he comes within his own firing range and costs you energy units necessary to activate your deflector shields. The star fighters will come at you from a variety of angles. It is safer strategy to outmaneuver the ones that come at you from diagonals. They require very sophisticated precision tracking. You will save magajoules by firing at those that come head-on or appear in more easily tracked vertical and horizontal courses. You can take evasive action from a star fighter only by climbing or diving to get the ship completely off-screen. If you go right or left, the fighter will continue to follow you.

8. There are five enemy star fighters to protect the ten enemy invasion transports and battle frigates. The engagement will terminate when all of the enemy fleet have been destroyed - or when your fuel receptors have been drained of energy units. Star Command will contact you with new orders after each action.

9. To play again, press the RESET key on the console and then press 1 on the alpha-numeric keyboard.

10. Good hunting!

~From the Cosmic Conflict! Manual
*

*
9BFC3E01
Demon Attack
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1982
Developer: Imagic
Publisher: Imagic
Players: 1 to 2 VS, CO-OP
_________________________
*
Marooned on the ice planet Krybor, you watch legions of eerie creatures scream overhead.

They hover ominously.

Attack and destroy them - or be destroyed!

Armed with your Laser Cannon, you confront the ultimate challenge: Survive!

Game Play Objective:

To score, destroy demons before you and your Laser Cannon meet oblivion. Earn extra reserve bunkers (chances) by avoiding your foes' fire. When the last bunker disintegrates, the next enemy hit will pulverize you!

- Your Laser Cannon has unlimited firing power.

- Dodge left or right to avoid enemy fire while pursuing aliens.

- Accumulate reserve bunkers (bottom left of screen). You begin with 3.

- Each attack wave you survive completely untouched earns you an additional bunker, to a maximum of 6.

- For each hit you absorb, you lose one chance to defeat the demons.

- When you have no more reserve bunkers, another alien hit ends the game.

- When a low flying demon is hit, a replacement immediately swoops in.

- When the high flying demon is hit, it is not replaced until the other one is hit.

Getting Started:

- When the "Select Game" appears on your screen, press any of the numeric keys on the top row of the keyboard for the game desired (see Game Variations)

- Game Play begins immediately.

- To play the same game option again after the game is over, press the action button.

- To select a new game, press RESET, and select game number desired.

Hand Controls:

- Your joystick controller allows you to maneuver the Laser Cannon. Position controller so that the red action button rests in the upper left hand corner.

- To move the Laser Cannon left or right, push the joystick left or right.

- To fire: Press red button.

- 1-player versions: use left hand controller.

Game Variations:

1 player 2 player  Description
0        1         Basic Demon Attack
2        3         Tracer Shot
4        5         Advanced Demon Attack
6        7         Advanced Tracer Shot
-        8         Special Co-op Version
-        9         Special Co-op Version with Tracer Shot

1 Player Games:

Games 0 to 4 are Demon Attack with direct Laser Cannon shots. Games 2 and 6 feature special tracer shots. This allows you to control a shot, after it is fired, by moving the Laser Cannon in the direction you wish the shot to go.

2-Player Games: 

Match your wits against more than waves of winged warriors! Games 1, 3, 5, and 7 are for two players.

- takes on similar waves of demons.

- maneuvers a seperate Laser Cannon.
  player 1: red cannon
  player 2: blue cannon

- has own reserve bunkers.

- retains a seperate score in the lower right hand corner, matching the color of the player's Laser Cannon.

- At the end of the game, each player's score briefly appears, keyed to their Laser Cannon color.

- Play alternates between players at the end of each wave.

- If both players survive the assault, they proceed to the next wave.

- If one player loses all reserve bunkers and gets vaporized, the other continues defying the demons.

- Games 5 and 7 feature special tracer shots.

Co-op Games:

Games 8 and 9 allow two players to take turns against the same wave of attack.

- Control of the Laser Cannon alternates between you and your partner every four seconds. Keep track of your color!

- Independant scores appear on the screen, keyed to cannon color.

- You share reserve bunkers; when they're gone, another blast ends the game.
  Game 8: uses standard weaponry
  Game 9: uses tracer shots

- If you are hit in games 8 or 9, your "partner" scores an additional 500 points.

Scoring:

Wave   Demons  Split Demons  Diving Demons
1,2    10      -             -
3,4    15      -             -
5,6    20      40            80
7,8    25      50            100
9,10   30      60            120
11,12+ 35      70            140

~From the Demon Attack Manual
*

*
DC30AD3D,7810BAD5
Dynasty!
Alternate Title: Samurai, Lgica Chinesa!, Ribaashii, Dynastie!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Board Game
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
The computerized descendant of the ancient Chinese strategy game of GO!

(1 or 2 players)

1. Press 0 on the alpha-numeric keyboard if you are playing on color TV.

2. Press 2 if you are playing on Black and White TV.

3. The game is played on an 8 x 8 matrix. Four "armies" in two different colors are at the center.

4. A flashing question mark at the right hand side of the screen is asking if the "armies" of that color are to be played by a person or the computer.

5. Press "yes" on the alpha-numeric keyboard for person. Press "no" for computer.

6. If you have entered "yes," a second symbol will appear followed by a flashing question mark. If you wish that color played by a person, press "yes." If you want to play against the computer, press "no."

7. If you have elected to play against the computer, the symbol for microprocessor will appear on the screen.

8. If you are playing against another person, individual timers will appear separately at the top of the screen. Player one's timer will appear first.

9. You can enter up to 99 minutes of time for each player in the game. Different times may be entered for each player to give a novice more of a chance against an experienced player. If you want to play with no time limit, enter 00 on the numeric section of the keyboard.

10. If you are playing against the computer, the microprocessor will make its move instantly. It can make more than 100,000 electronic decisions per second.

11. The object of the game is to occupy as much of the matrix as possible.

12. The game begins with two "armies" of each color at the center of the matrix.

13. The game ends when the board is filled or when neither player can enter a move and capture and opposing "army." The player with the most "armies" on the matrix is the winner. A running score appears at the top of the screen throughout the game.

14. Every entry must satisfy two conditions:

    1. An "army" must always be placed next to an opponents "army."

    2. One or more of the opposing "armies" must be trapped by the newly entered "army" and another "army" of the same color. The trapped "armies" will automatically change to the conqueror's color.

If these condition cannot be met, there will be an audio signal and the player loses a turn.

15. Use the joy stick of the hand control to position the box on the screen where you want to locate an "army." Press the action button to enter the "army" onto the screen. Player one uses the left hand control. Player two uses the right hand control.

16. Players may capture more than one army in different directions on the same move. The directions may be in any horizontal, vertical or diagonal straight line.

17. Secret strategy hints.

    1. The corners are the most important strategic positions. Once an "army" occupies a corner, it controls three directions. An "army" commanding a corner position cannot be captured because it cannot be surrounded on two sides in a straight line.

    2. The outside positions of the matrix are very important because they effect five directions but are only vulnerable from two sides.

    3. Caution! Be careful before occupying the first rows inside the perimeter of the matrix. They are jumping off points to the outside and corner positions.

_________________________

VERSION II: DIRECTIONAL DYNASTY

1. Press 1 on the alpha-numeric keyboard if you are playing on color TV.

2. Press 3 on the alpha-numeric keyboard if you are playing on Black and White TV.

3. Enter player information and timer settings as per Dynasty rules 4 through 9.

4. Directional Dynasty differs from Dynasty in only one way, but it changes the game completely. Players cannot capture "armies" in more than one direction on the same move. You must make a choice.

5. When you enter an "army" into a position offering an option to capture "armies" in more than one direction, the surrounded "armies" will not change color automatically.

6. Push the joy stick on the hand control towards the "army" or "armies" you wish to capture. A second positioning box will appear in that row.

7. Press the action button and the surrounded "armies" in that row will change color automatically.

8. It is very important to consider strategic position as well as the number of "armies" open to capture when exercising a directional option.

~From the Dynasty! Manual
*

*
89C6DE2C
Electronic Table Soccer!
Alternate Title: Baby Foot, Electronic Table Football, Football de Table, Football lectronique, Futebol Eletrnico!, Soccer de Table lectronique!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Soccer
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
A computerized tournament soccer table, complete with invisible electronic lightning rods for super fast play action!

(One or two players)

1. Press 1 on the alpha-numeric keyboard.

2. A full size tournament soccer table appears on your screen. The scoring rack is at the bottom.

3. The left hand control controls the goalkeeper at the left side of the screen and the other members of the team who wear the same colors.

4. The right hand control controls the goalkeeper at the right side of the screen as well as the other members of the team.

5. You can play against another player or the computer. Press the action button or move the  joystick of the hand control to tell the computer how many people are in the game. If one of the hand controls is not activated, the computer will play that side and a "C" will appear on the scoring rack. If neither hand control is activated, the computer will play itself.

6. Each joystick controls three sets of electronic lightning rods that maneuver the ranks of players.

7. Push the joystick of the left hand control to the left to control the goalkeeper. When the joystick is in the center position, it will control the center file of three team members. When the joystick is in the far right position, it will control the file of two team members on the right side of your screen. For the right hand control, the reverse is true.

8. The ball will come into play from the bottom of the screen.

9. The ball will stop when it hits a player and the joystick is controlling the player's row. To kick, press the action button and simultaneously move the joystick in the direction you wish the ball to go.

10. The ball will rebound off a player whose row is not under control of the joystick.

11. When a goal is scored, a ring will slide along the scoring rack at the bottom of the screen. /=1 point. X=2 points.

12. The game ends when one of the teams scores ten points. XXXXX=10 points.

13. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.

~From the Electronic Table Soccer! Manual
*

*
F9084AA3
Football!
Alternate Title: American Football, Foot Amricain, Futebol Americano!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Football
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
You captain a team of realistic electronic superstars!

(2 players) Press key 1 or 2

Key 1 selects normal game, key 2 selects fast game.

The game consists of a series of plays (called 'downs'). At each 'down', the attacker has possession and tries to gain ground and score by kicking, running or passing.

Scoring:

A side scores when one of its players carries the ball over opposing goal line (7 points) or with place-kick which goes over centre of goal line (3 points). The winner is the player with most points when the clock shows time 00:00.

'Downs'

Play stops, and another 'down' is taken whenever the player with the ball:

a) kicks

b) scores

c) runs into touch

d) runs into his own man

e) is tackled

f) misses his man with a pass Possession

The attacking side keeps possession until:

a) it kicks

b) it scores

c) it has 4 'downs' in succession. The number (1-4) above the pitch gives the number and position of the 'down', and whose 'down' it is.

d) a pass is intercepted.

~From the Football! Manual
*

*
54736B74
Freedom Fighters!
Alternate Title: Combattants de la Libert, Defensores da Liberdade!, Les Dfenseurs de la Libert!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Horizontally Scrolling
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 CO-OP
_________________________
*
Rescue prisoners of the Pulsars from deep space confinement crystals!

ATTACK MODE (Two player version)

1. Press 1 on the alpha-numeric keyboard.

2. You are now on the flight deck of your Earth Federation starship. Your craft is displayed at the center of your TV screen. Player 1 is the pilot. Player 2 is the co-pilot.

3. Player 1 uses the left hand control which directs your starship's conventional space drive system. Your ship will travel in the direction you move the joystick.

4. Press the action button to fire your laser cannon.

5. Player 2 uses the right hand control which activates your ship's hyperspace drive system. Move the joystick to the right or left depending on the direction you wish to warp through hyperspace. Your ship will remain in the same vertical plane of the screen during a hyperspace warp. Move the joystick forward to go towards the top of the screen. Pull it to you to go to the bottom of the screen. Your ship's hyperspace drive system (right hand control) will over-ride its conventional space drive system (left hand control). The action buttons on both hand controls will fire the laser cannon at any time.

6. The hyperspace drive system is employed when you need extra speed to avoid enemy attack or when you have the opportunity to rescue one of the captives from a confinement crystal.

7. The Empire's Pulsar warships will attack by sowing constellations of hunter-killer drone mines along your course. Your ship will disintegrate on contact with a drone mine or Pulsar warship.

8. The Pulsar warships and drone mines will disintegrate if hit by your lasers.

9. You free a captive each time your starship makes contact with one of the orbiting confinement crystals which show up in purple on color TV. (Color may vary according to individual TV adjustment.)

10. Scoring:

RESCUE OPERATION: 20 POINTS

PULSAR WARSHIP: 5 POINTS

DRONE MINE: 1 POINT

EXPLODING WRECKAGE: 1 POINT

11. The score of the game in progress is displayed at the lower right hand corner of the screen. The Pulsar warships will increase the ferocity of their attack as your score grows higher.

12. The highest score in a series of games will be displayed at the lower left of the screen. Six question marks at the lower center of the screen will request the name of the high scoring team or players. Enter any team or player's name up to six letters on the alphabet section of the keyboard. If the name is shorter than six letters, press the space bar to erase the remaining question marks. The high score and winning name will remain onscreen until a higher score is achieved in succeeding games.

13. A new Earth Federation starship will automatically appear on the screen each time one of the fleet is destroyed.

14. To start a new scoring cycle, press RESET and then press 1.

_________________________

EVASION MODE (Two player version)

1. Press RESET and then press 0 (zero) on the numeric section of the keyboard.

2. Your lasers are now inoperative and you are entirely dependent on your talents for evasive action.

3. Player 1 uses the left hand control (conventional space drive). Player 2 uses the right hand control (hyperspace drive).

4. The longer you can evade the Pulsar warships and their drone mines - the higher your score. You also receive a 20 points bonus for each successful rescue operation.

5. As your score grows higher, the Pulsars will increase the intensity of their attack.

6. A new Earth Federation starship will appear on the screen each time one of the fleet is destroyed.

7. To start a new scoring cycle, press RESET and then press 0 (zero).

_________________________

SOLO COMBAT

1. Press RESET and the press 1 (ATTACK MODE) or press 0 (EVASION MODE).

2. Play using the left hand control for conventional space drive or the right hand control for hyperspace drive.

3. As you grow more proficient, start alternating between the hand controls to switch from conventional space drive into hyperspace and then back again.

4. To start a new scoring cycle, press RESET and the press 1 or 0 (zero).

RATINGS:
ENSIGN         50-99
LIEUTENANT     100-149
COMMANDER      150-249
CAPTAIN        250-349
COMMODORE      350-749
ADMIRAL        750-999
FLEET ADMIRAL  1000+

~From the Freedom Fighters! Manual
*

*
881CEAE4,228842DF
The Great Wall Street Fortune Hunt
Alternate Title: Wall Street
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Strategy
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
When it's a question of money, everyone is of the same religion...
~Voltaire

THE GREAT WALL STREET FORTUNE HUNT is an authentic computerized model of the real investment world. The opportunities for investment in the game represent the thousands of alternatives available on the various exchanges.

You'll find conservative blue chips like IBM (International Business Machines Corporation) and high risk high flyers like WOW (Wildcat Oil Western). You'll find the fast food industry represented by McDonald's Corporation and high technology manufacturers represented by Texas Instruments. 

Each of the companies available for investment not only represents itself but other similar companies as well. Therefore the Standard Oil Company (Indiana) also represents Shell, Mobil, Arco and the other large petroleum companies.

Each of the investments has a different sensitivity to the news flashes which come across the TV screen. For example - some investments will go up at a time of world crisis and others will go down. The inherent sensitivity of each investment to the various categories of news is graphically displayed on the gameboard.

Your ultimate objective is to anticipate investment fluctuations swiftly enough to take full advantage of the many buying and selling opportunities which will occur in a different way every time you play.

The rules of The Great Wall Street Fortune Hunt are designed to replicate real life as closely as possible. You can play it at four levels. It is highly recommended that you feel thoroughly comfortable at one level before incorporating the next level as part of the game. Have fun! Make money!!!

~From the The Great Wall Street Fortune Hunt Manual
(This is not the full manual.
View full manual for in-depth instructions)

_________________________

CHEATS:

Unlisted Stock: Here's a true programming glitch. Enter a stock name into one of your accounts, and wait for the price to be displayed. Do not press ENTER yet. Scroll to another account, and the stock and price you just entered will be displayed. Press CLEAR to clear this account. Then scroll back to the account where you first entered the stock. It will be blank except for the price, which will be the same as the stock you entered. Enter a number of shares to purchase and press ENTER. You will end up with shares of an unlisted stock called BM (The  looks a bit different than that). BM's value is equal to IBM's, but the game thinks you purchased it at the value of the first stock you typed in. So, if the purchase price of BM is a lot lower than IBM's, you make free profit! NOTE: If the stock you used is bankrupt, you won't get any money for selling it.

Keep Selling: Want to make cash fast? This trick won't help you if you're playing an actual game, but if you have ever wanted to "buy low and sell high," this is for you. First, you need to wait until at least one stock goes bankrupt (falls to a worth of 00). Buy a lot (and I mean a lot) of the bankrupt stock. By this time, other stocks should be very low as well. When a positive News Flash breaks, such as the one about electronic foot massagers, buy a lot of shares of a very low-value stock (but not a bankrupt one). Then, start selling off your shares of bankrupt stock. You won't make or lose any money, but while you're keeping the game busy by selling, the News Flash won't change! Your other stock will continue to rise higher and higher, all the way up to 99. Then sell it and watch the bucks roll in!

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
39989464,F00F9DBA
Hockey! & Soccer!
Alternate Title: Electronic Ice Hockey/Electronic Soccer, Stadium, Futebol de Salo!/Hockey!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Hockey/Soccer
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
Hockey!

Realistic speed skating and fast off-the-wall action on electronic ice!

(Two players)

1. Press any key on the alpha-numeric keyboard.

2. Ice Hockey and Soccer games will alternately be displayed on the screen.

3. To start a Hockey game, move the joy stick of either hand control in any direction when Hockey appears on the screen.

4. The period in play and a digital timer will appear at the bottom of the screen.

5. There are three five minute periods to each game. The timer will automatically reset at the end of each period. The game is over at the end of three periods.

6. There are six players on each team. Five of the players can race after the puck to any part of the ice. The goalies will only cover the goal areas.

7. The joy stick will control the player closest to the puck and the goalie. The player closest to the puck can be identified by the hockey stick. The other players will automatically follow the action.

8. Players can block each other if they make body contact and will become immobilized. Use the joy sticks of both hand controls to separate them.

9. The puck is shot when a player makes contact with it and presses the action button. The puck will travel in the direction determined by the joy stick. The puck will continue its flight as long as the action button is depressed . . . or until it is blocked by another player on either team.

10. To play again, press RESET and move the joy stick of either hand control when Hockey is displayed on the screen.

_________________________

Soccer!

A computerized version of the fastest growing college sport in the U.S.

(Two players)

1. Press any key on the alpha-numeric keyboard.

2. Ice Hockey and Soccer games will alternately be displayed on the screen.

3. To start a Soccer game, move the joy stick on either hand control in any direction when Soccer appears on the screen.

4. The period in play and a digital timer will appear at the bottom of the screen.

5. There are two five minute periods to each game. The timer will automatically reset at the beginning of the second period. The game is over at the end of two periods.

6. There are six players on each team. Five of the players can run after the ball to any part of the field. The goalie will only cover the goal area.

7. The joy stick will control only the players closest to the ball and their goalies. These players will flash to show they are in direct control of the joy sticks. The other players will automatically follow the play.

8. Players can block each other if they make body contact and will become immobilized. If several players jam and are unable to move, use both joy sticks to separate them. If this does not unlock the jam, press RESET and start a new game.

9. The ball is propelled when a player hits it with head or legs. The ball will travel in the direction determined by the joy stick. The ball goes farther if you depress the action button at the same time a player makes contact with it. The ball will continue in motion as long as the action button is depressed, but will be halted if blocked by another player.

10. To play another game, press RESET and move the joy stick on either hand control when Soccer is displayed on the screen.

~From the Hockey! & Soccer! Manual

_________________________

CHEATS:

SOCCER!: If you go to goal post to your right as you are looking at the screen, go underneath the bottom goal post along the edge of the screen, then continue kicking the ball up (as if it was hitting the goal post), and it will eventually go in, scoring an easy goal. (Submitted by Mark 

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
1C8368E7
I've Got Your Number!
Alternative Title: Maths Amusantes, Mith & Math, Playschool Maths, Acerte Seu Nmero!, Purei Sansuu Geemu
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
A fast-moving 'finder's keepers' racing game for the whole family. It teaches pre-schoolers basic math, reinforces perceptual skills and sharpens hand/eye coordination!

1. Press 1 on the alpha-numeric keyboard.

2. The screen will display a giant electronic blackboard filled with orbiting numbers and symbols.

3. Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer.

4. The left hand control unit activates the left hand player on the screen. The right hand control  unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward you to walk your player to the bottom of the screen. Push the joy stick left to go left. Push it right to go right.

5. An addition, subtraction or symbol problem will appear at the base of the screen. The answer will appear somewhere in the orbiting numbers and symbols.

6. Each player races to the correct number or symbol with the electronic figure.

7. When a player catches a correct answer, a point is scored and the solution is displayed at the bottom of the screen. A new problem will then be presented.

8. If a player catches an incorrect answer, he is sent back to the starting position and the incorrect number or symbol is automatically removed from the screen. This process of elimination will eventually guide the players to the correct answer through a positive learning experience.

9. The winner is the first player to score ten correct answers. The winner receives an electronic pat on the back and a musical salute.

10. A new game will automatically start after each ten point round.

11. Some correct answers will appear in the center of the orbits and will be more difficult to reach. Press the action button to lower the electronic figure's head to duck through the orbit without touching a wrong answer.

12. This game is programmed so that it may be played by children who do not yet comprehend numbers. At the first level, a child may enter a matching symbol and it will score as a correct answer. The level of play will move up as the players grow more proficient.

~From the I've Got Your Number! Manual
*

*
AD7A9A11,17BE749B,CA8AB259
Invaders from Hyperspace!
Alternative Title: Guerre Lazer, Laser, Laser War, Invasores do Cosmos!, Invasion Intersidrale!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
(1 or 2 players)

1. Press 1 on the alpha-numeric keyboard.

2. You have just arrived at your post in the Battle Control Central at the heart of the United Planets Interstellar Galactic Empire.Your TV screen is monitoring activity in the twin solar systems of Terien and Lorien forty-three billion light years away.

3. Two remote controlled robot battle cruisers also appear on your screen. The right hand control maneuvers the lighter colored space ship at the right hand side of the screen. The left hand control activates the darker colored space ship at the left of the screen.

4. Push the joy stick forward to gain altitude. Pull it toward you to lose altitude. Push left to go left. Push right to go right.

5. Press the action button to fire your lasers. These weapons are located in the front end of the battle cruisers and will fire in the direction the space craft are heading.

6. One point is scored for every invading space craft disintegrated by your lasers. No points are scored for destroying another player's battle cruiser.

7. The enemy space craft are programmed to attack the nearest Imperial battle cruiser.

8. If your space ship is destroyed, you can launch another one from a planet of your own color. Push the joy stick in the direction you want your battle cruiser to travel and press the action button to launch.

9. If there is more than one planet of your color, the next space craft available will signal its presence by a blinking light. If there are no planets of your color, you must wait for a planet's color to change.

10. A planet changes color each time it is hit by laser fire. The invasion fleet is programmed to fire on the planets when they are not attacking the Imperial battle cruisers.

11. If a space craft crashes into a planet of a different color, both are destroyed. An exploded planet will not return to the screen. The central planet of each solar system is invulnerable and cannot be destroyed.

12. The battle cruisers can evade enemy attack by landing on planets of their own color. The enemy space craft will not waste ammunition against battle cruisers protected by the sophisticated energy shields available on their home planets. They will concentrate their fire only on airborne space craft. A landed space ship will signal its presence on a home planet by a blinking light.

13. If no Imperial battle cruisers are on the screen, the two ships from the invasion fleet will turn on each other. They will fire their lasers at each planet and try to conquer it. A planet is conquered when it is changed to the invading space ship's color.

14. The first player to down ten enemy space ships wins the game and receives an electronic salute for making the Empire once again safe for humanity.

15. Single player version I:

See how many planets you can keep in orbit after downing ten enemy space ships.

16. Single player version II:

Play against the clock. Try to shorten the time it takes to down ten enemy space craft.

17. Spectator sport:

Leave the hand controls unmanned and watch the invasion fleet fight it out for control of the twin solar systems!

18. To play again:

A new game will automatically start at the end of each ten point battle.

Or - press RESET and then press 1 on the alpha-numeric keyboard.

~From the Invaders from Hyperspace! Manual
*

*
7108E058,4A3E2DC8
K.C. Munchkin!
Alternate Title: Glouton et Voraces, Munchkin, Come-Come II, K.C. Broyefer!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1981
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
_________________________
*
How many Munchies can your Munchkin munch before your Munchkin's all munched out????? Myriads of different mazes!

1. Press 0 on the numeric section of the Odyssey2 keyboard.

2. The screen will display a MUNCHKIN, three MUNCHERS and 12 MUNCHIES floating in a maze with a rotating center.

3. The MUNCHKIN is activated by the left hand control.

4. Push the joystick of the left hand control forward to make the MUNCHKIN go towards the top of the screen. Pull the joystick towards you to make the MUNCHKIN go towards the bottom of the screen. Move the joystick to the left to go left. Move right to go right. MUNCHKINS and MUNCHERS going off one edge of the screen will reenter from the other side.

5. When a MUNCHKIN munches a MUNCHIE that flashes in different colors on color TV, all of the MUNCHERS will turn purple and can be munched out by the MUNCHKIN until they return to their original colors.

6. The ghost of a munched out MUNCHER automatically races to the rotating box at the center of the screen where it will recharge and return to the chase.

7. Scoring:

The MUNCHKIN receives the following points for munching:

WHITE MUNCHIE: 1 POINT
FLASHING COLORED MUNCHIE: 3 POINTS
FIRST MUNCHER: 5 POINTS

SECOND MUNCHER: 10 POINTS
THIRD MUNCHER: 20 POINTS
(if munched out before the first two MUNCHERS are recharged)

8. Bonus Scoring:

If a MUNCHKIN munches out all of the MUNCHIES, its turn continues. 12 more MUNCHIES appear and the score is cumulative. (Each time the screen is cleared of MUNCHIES, a higher skill level is required to score additional points.)

9. The winner is the player who scores the highest number of points over a predetermined number of turns or after a predetermined length of time.

10. The score of the game in progress is shown at the lower right corner of the screen.

11. The highest score in a series of games is displayed at the lower left corner of the screen.

12. Six question marks at the lower center of the screen ask for the name of the high scoring player. The high scoring player enters his or her name through the keyboard. The computer will accept any name up to six letters. If the name is shorter than six letters, press SPACE to erase the remaining question marks. The high score and high scoring player's name will remain on the screen until a higher score is achieved in a succeeding game.

13. A new game starts automatically immediately after a MUNCHKIN is munched out.

14. To start a completely new scoring cycle, press RESET and then press the key code for one of the wide variety of mazes available.

15. Press 0, 1, 2 or 3 to generate the four different standard mazes.

Press 4 to generate a different maze each time.

Press 5, 6, 7 or 8 to generate mazes that disappear when your MUNCHKIN is moving. (When a MUNCHKIN runs into walls of maze, the maze will reappear momentarily).

Press 9 to generate a different invisible maze each time.

~From the K.C. Munchkin! Manual

_________________________

Trivia: 

K.C. Munchkin! is possibly the most famous Odyssey game of them all, but not always for good reasons. Philips released the game to cash in on the Pac-Man craze, but tried to change the gameplay enough to avoid legal action. Atari, who owned the home rights to Pac-Man, did not oblige, and sued Philips for copyright infringement. By the end of the months-long trial, two out of three circuit judges ruled against Philips, ordering that K.C. Munchkin! could no longer be sold after stores cleared out whatever inventory was already on their shelves. K.C. sold quite strongly before the legal challenge, so today copies are easy to find despite the ruling. The verdict of Atari, Inc. v. North American Philips Consumer Electronics Corp., 672 F.2d 607 (7th Cir. 1982), became an important precedent in software copyright law; unfortunately, it cost Odyssey its best-selling game.

K.C. Munchkin! is reportedly Ed Averett's favorite Odyssey game. The main character was named after K.C. Mencken, who was president of North American Philips at the time.

This game is unusual in that there are TWO released versions of it floating around. One version has white copyright text on the cartridge label; the other has yellow copyright text. In the yellow-text version, one of the enemy Munchers is orange. In the more difficult to find white-text version, that Muncher is blue. There are apparently no other differences between the versions, and nobody seems to know why Philips bothered to create two different versions of the game in the first place.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=24
*

*
A6909A8B
K.C.'s Krazy Chase!
Alternate Title: Crazy Chase, Come-Come!, La Grande Chasse de Broyefer!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
_________________________
*
Starring K.C. Munchkin! In this episode our hero confronts the dreaded tree-eating Dratapillars of Venus!

(1 or more players)

1. Press 0 on the numeric section of the keyboard.

2. The screen will display K.C. MUNCHKIN, the dreaded DRATAPILLAR and two of the dreaded DRATAPILLAR's dreadful DRATS.

3. K.C. MUNCHKIN is activated by the left hand control.

4. Push the joystick of the left hand control forward to make K.C. MUNCHKIN go towards the top of the screen. Pull the joystick towards you to make K.C.MUNCHKIN go towards the bottom of the screen. Move the joystick left to go left. Move right to go to the right. Characters going off one side of the screen will reenter from the other side.

5. The head of the dreaded DRATAPILLAR is so ferocious, it is only safe to attack it from the rear.

6. When K.C. munches out a segment of the DRATAPILLAR, the DRATS will turn white with fright and be stopped in their tracks if K.C. can catch them.

7. When a DRAT stops spinning and recovers its original color, it will return to the chase.

8. The DRATAPILLAR's head is always a threat to K.C. no matter how few of the DRATAPILLAR's segments are left.

9. Scoring:

TREE: 1 POINT

DRATAPILLAR segment: 3 POINTS

DRAT: 10 POINTS

10. Bonus Scoring

A player receives a 20 point bonus for munching out all of the DRATAPILLAR's segments, and his or her turn continues. Another DRATAPILLAR and two more DRATS will appear on the screen, and the score is cumulative. The action will get progressively faster with each succeeding bonus game.

11. The winner is the player who scores the highest number of points over a predetermined
number of turns or after a predetermined length of time.

12. The score of the game in progress is shown at the lower right corner of the screen.

13. The highest score in a series of games is shown at the lower left corner of the screen.

14. Six question marks at the lower center of the screen ask for the name of the high scoring player. The high scoring player enters his or her name through the keyboard. The computer will accept any name up to six letters. If the name is shorter than six letters, press SPACE to erase the remaining question marks. The high score and the high scoring player's name will remain on the screen until a higher score is achieved in succeeding games.

15. To start a new scoring cycle, press RESET and then press the key code for one of the wide variety of mazes available.

16. Press 0, 1, 2, 3 or 4 to generate one of the five different standard mazes.

~From the K.C.'s Krazy Chase! Manual
_________________________

Stage Codes:

Use these codes at the Stage Codes screen to go to a specific stage.

455655 Go to Stage 01
223426 Go to Stage 02
867456 Go to Stage 03
735472 Go to Stage 04
124163 Go to Stage 05
290834 Go to Stage 06
390856 Go to Stage 07
306888 Go to Stage 08
939501 Go to Stage 09
772721 Go to Stage 10
606939 Go to Stage 11
592948 Go to Stage 12
573721 Go to Stage 13
696928 Go to Stage 14
100304 Go to Stage 15
567281 Go to Stage 16
896299 Go to Stage 17
956829 Go to Stage 18
068278 Go to Stage 19
634271 Go to Stage 20

http://www.gamefaqs.com/console/odyssey2/home/587828.html

_________________________

CHEATS:

This is a cheat often used in tournaments. Choose maze #0. Take K.C. into the box near where the Dratapillar appears. Wait until it passes under K.C. and eat its part near the head, and then the rest of the body. Do it in all the levels. It's very useful when the game goes very fast, but NEVER do this cheat when the Dratapillar eats a tree before passing under K.C.; it will catch you. With this cheat you can get lots of points in a short period of time. (Submitted by Marcelo Ribeiro)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
688FAD11,85DFCDD7
Keyboard Creations!
Alternate Title: Newscaster, Criatividade!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1981
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
Type messages on screen. Play word & number games.

This Videopac can be used to display several messages on your TV set. Carry out the following instructions to store a message.

Press RESET

A question mark is shown at the bottom left of the screen. This asks what you want to do.

Press key 1

A square is shown on the screen. Use the keyboard to enter the basic message to be displayed (max. 73 characters). If your message is shorter than this, end with ENTER. An example: VIDEOPAC COMPUTER - FUN EXCITEMENT AND EDUCATION FOR THE WHOLE FAMILY. This is the message that will eventually be displayed.

Press key 2

Type in the time (HH MM SS) when you wish the interrupt message to appear. If you type e.g. 143010, the message will appear at 10 seconds past 2.30pm.

If you enter 00 for the hours, the interrupt message will be displayed at the given number of minutes and seconds past each hour. For example 001530 gives 15 minutes after each hour. You can instead display the interrupt message more frequently by typing 80 for the hours. If e.g. 802303 is typed in, the message will be displayed the next time the clock reads 23 minutes past the hour, and repeated every 3 minutes.

When you have entered the time, a square appears on the screen. Now enter the interrupt message (max. 25 characters). If message is shorter than this, end with ENTER. An example: TRY THE NEW VIDEOPAC NOW. This will be displayed for approximately 30 seconds each time.

Press key 3

Type in the actual time (HH MM SS). The 24-hour clock starts running when the last figure is entered.

Press key 4

When you press this key, the basic message will be displayed, replaced (at the specified times) by the interrupt message. If you wish to stop the display press any key except RESET. The question mark will be displayed, and you can then press key 5.

Press key 5

While the messages are displayed, the time of day is shown on the screen. This is replaced every few seconds by a row of zeroes. You can enter three words here to replace the time display. Type in 3 words of 8 letters each. These words should be type continuously, with spaces where necessary. For example: VIDEOPACCOMPUTER G7000 or JONES QUALITY PRODUCTS. If the last word is less than 8 letters, finish off with spaces.

You have now entered your messages. The last two keys allow you to change the colour on the screen, and correct mistakes in your messages.

Key 6

Press one of the following keys to change the background colour on the TV set.

Key 7

The key can be used to correct mistakes in a message. A square is shown on the screen, in which the message letters will be shown. Press the ENTER key repeatedly until you reach the part to be changed, then enter the first new character. Press ENTER and enter the next character, and so on. The computer will give a buzz for each letter changed.

The basic message is displayed first, and the the interrupt message. When all changes are made, use ENTER to step the character counter down to zero.

Note

When entering messages and times, you do not need to enter them in the above order. Thus after
R = red
G = green
B = blue
Y = yellow/red
T = turquoise
P = purple

entering the basic message (key 1), you can immediately change the colour of the screen (key 6).

Important

When RESET is pressed, all information entered will be erased.

~From the Keyboard Creations! Manual
*

*
B096654E
Killer Bees!
Alternate Title: Abelhas Assassinas!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1983
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
Totally different sting warfare! Bug-zapping RoSHa Rays! 26 challenge levels! Totally different!

This unusual and exciting game provides plenty of scope for you to test your reactions, with no fewer than 26 different challenge levels. With the aid of a swarm of white killer bees, controlled by either joystick, your aim will be to sting and ultimately destroy a squadron of Beelings... blue and red invaders from another world. And the longer it takes, the more difficult it becomes, because the Beelings speed up and the swarms of deadly coloured beed guarding them become increasingly hostile. When you successfully eliminate them all, the game will automatically move to a higher challenge level.

N.B. Numbers in the text refer to illustrations contained on a flap inside the back cover.

Starting a Series:

To start a new series, first touch RESET/DEPART and press either the ACTION button or move one of the joysticks ; your swarm of white bees will then appear in the centre of the combat area. Shortly afterwards a squadron of invaders will come in through the five entrance tunnels. Note that the blue Beelings move in a clockwise direction, the red ones anti-clockwise. 

Now you can start earning points by stinging the invaders. Each sting slows the Beeling down until it finally dies and is buried. A gravestone confirms the kill... and a handsome points bonus for you! It also blocks the path of those still alive. If on the other hand you don't kill it quickly, the stung Beeling will gradually recover and speed up again.

Enemy Swarms:

While your white bees are chasing the Beelings, keep a careful lookout for deadly enemy swarms. Each white bee that comes into contact with an enemy swarm will perish instantly. Up to three swarms of these coloured bees are assigned to protect their masters. And, as time goes by, they change colour and acquire new powers.

The enemy swarms always arrive as Green Guardians, which simply roam the combat area in a random fashion... but contact with them in nevertheless fatal. In time they grow into Blue Bodyguards with a tendancy to surround the Beelings like a protective cloak. These will ultimately evolve into aggressive Red Devils which will actively pursue and attack your white swarm!

The power of the Sting Ray:

There is one way in which your bees can protect themselves other than simply evading the enemy. By pressing the ACTION button, your bees will fire a broad and lethal Sting Ray horizontally across the screen. This will completely wipe out any enemy bees in its path - green, blue or red - at the same time earning you valuable bonus points.

Soon, however, another swarm of Green Guardians will come in through the tunnels to replace the victims. Moreover, once you've fired the ray you won't be able to use it again until it has been recharged. And the only way to do that is to kill another Beeling. When it is recharged, two flashing red flags will appear on either side of the screen and will follow the vertical motion of your white swarm.

26 Challenge Levels:

When the whole Beeling squadron has been destroyed, the game automatically restarts - with a complete white swarm, but on one challenge level higher. In this way, the game gets progressively more difficult, with the Beeling invaders and the enemy swarms moving ever faster. The game ends when all your white bees are eliminated. At this point you can key in your identity (up to 3 letters) in place of the three question marks. Unused question marks can be removed by touching the SPACE key, and if you make an error while keying in the letters, just operate the CLEAR key and start again. Your score will remain on screen as the highest score until it is exceeded, and a new identity entered, or a new series is begun.

A new game can be started simply by moving either joystick.

Scoring:

Each Sting                  1 point
Each Enemy Swarm Wiped Out  10 points
Each Beeling Killed         100 points

Bonus points are also awarded for each challenge level completed and are calculated as follows. 10 points are obtained for each surviving white bee. This figure is then multiplied by a special factor which appears next to the score of the game in progress on completion of a challenge level. The multiplication factor increases by 1 whenever all twelve white bees survive a round. Bonus points are automatically added to the current score. 

~From the Killer Bees! Manual

_________________________

Cheat Codes:

Half Speed - Hold down 1 and hit reset to let the game run at half speed.

Invincibility - Press 2 or 6, then RESET. Now release RESET, then release 2 or 6. Scoring will be disabled though.

Secret Message - Hold down ? and hit reset to see the message: BEES BY ROSHA.

Voice Sound Effects - Press 3 or 7 and push the directional sticks.

http://www.gamefaqs.com/console/odyssey2/home/587830.html
*

*
6F66B1F7,6381E402
Las Vegas Blackjack!
Alternate Title: Blackjack, Bacar!, Blackjack Style Las Vegas!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Casino
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
Double Down! Take insurance! It's you against the computer!

(1 or 2 players) Press key 1

Challenge the Videopac Computer to a game of Blackjack. It gives you the start money and deals the cards. You have two cards each, the bank (computer) keeps its second card hidden.

In reply to 'PLAYERS?' press key 1 (1 player) or 2 (2 players).

Aim for 21 points, where:
Ace (A) = 1 or 11
Court (picture) card = 10
Others = face value

Press YES in answer to 'HIT?' to get another card. Press NO if you want to stick with the cards you have.

The banks asks 'HIT?' (another card?) until you want to stick with the cards you have - a maximum of 5. The bank then takes its cards, and compares its hand with yours. BLACKJACK (Ace + court card) beats everything, bank pays double your BET. Five cards in hand without going bust beats all except Blackjack, bank pays double. Otherwise, nearest to 21 wins - but over 21 busts (B) and loses. If you win (W), the bank pays you. Lose (L), and you pay the bank. Tie (T), and no money is paid. Your start money is increased or decreased after each hand, and you then place your next bet. The game is over when you have no money left.

Type in bet (if mistake made, press CLEAR) and press ENTER. The computer then shuffles and deals.

If banker's first card is Ace, you can insure against Blackjack by pressing YES in answer to 'INSURANCE'. You then lose no money if banker gets BLACKJACK. Otherwise you will win (+ 1/2 bet), lose (- 1/2 bet) or tie (- 1/2 bet). If you press NO, play as normal. If you Press YES in answer to 'DOUBLE' (double bet), you get only one card. If you press NO, play as normal. 

Press ENTER if you want the same bet again. Otherwise press CLEAR, type in your bet, and press ENTER.

With 2 players, you bet and choose your cards alternately.

The game is over when one player has no money left.

~From the Las Vegas Blackjack! Manual
*

*
BBF276A0
Matchmaker! & Logix! & Buzzword!
Alternate Title: Associations!/Logix!/Devinettes!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Puzzle
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
Matchmaker!

An exciting game of memory and concentration!

(One or two players)

One Player version:

1. Press 1. A matrix containing twenty letters will appear on the screen.

2. Press any two letters between A and T on the alpha-numeric keyboard.

3. Each of those two letters on the screen will be replaced by a symbol. Each symbol has a matching symbol somewhere in the matrix.

4. If the symbols revealed do not match, they will be replaced by their letters. If they do match, they will stay on the screen. Try to remember the symbols and their location on the screen; then press two more letters. Two more symbols will be revealed.

5. The objective of the game is to remember where the symbols are and to press two letters which contain the same symbols.

6. Your score is indicated by a digital read-out at the right of the matrix. Your time is signaled by the digital timer at the bottom of the screen.

7. To play again, push the RESET and SELECT GAME will appear on the screen. Press 1 and the computer will hide a brand new arrangement of symbols in the matrix. See if you can beat your own time in arriving at the solution.


Two Player version:

1. Press 2. The first player's matrix will appear on a colored field. The first player's digital scoring readout appears at the right of the screen. The second player's matrix will appear on a different color field with his digital scoring read-out at the left of the screen.

2. The first player presses two letters between A and T on the alpha-numeric keyboard. If they match, they remain on the screen and the first player scores. If they do not match, they will be replaced by their letters and the background will change to the second players color.

3. It is the second player's turn. If the player scores a match, it will remain on the screen and the score will be indicated on the digital read-out. A player making a match gets an extra turn.

4. The player making the most matches is the winner.

5. To begin a new game press RESET and SELECT GAME will appear on the screen.

_________________________
Buzzword!

A challenging game of deductive reasoning!

(One or more players)

1. Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on screen.

2. Press 3 on the alpha-numeric keyboard. The computer picks a word from its demonic dictionary and will only tell you the number of letters in it. These are signified by the number of dashes appearing at the top of your screen. You only get eight bad guesses. These are represented by the X's at the bottom of the screen.

3. Press any letter on the alpha-numeric keyboard. If you've guessed right, it will be telecast by the computer to its correct position on the dotted line. If you guessed wrong, the computer will reward you with a loud buzz in the ear and bury your letter in the graveyard of the X row.

4. HINT: Try vowels first. Every word needs at least one - and there's only A-E-I-O-U.

5. The game is over when you have outguessed the computer - or not outguessed it - within your eight errors.

6. If more than one person is playing, each plays one word at a time, alternately. The player with the fewest errors wins.

7. To begin a new game, press the RESET and SELECT GAME will appear on the screen.

_________________________

Logix!

A fun-packed electronic guessing game!

(One or more players)

1. Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on screen.

2. Press 4 on the alpha-numeric keyboard.

3. The computer will secretly select a five digit code group. No two digits will appear the same. These digits will not appear on the screen. It's up to you to find out what these numbers are and in what order they have been coded by the computer. This game of deduction is not so elementary, my dear Watson!

4. Begin by pressing any five numbers in any order on the alpha-numeric keyboard. They will appear on the screen in white. If you change your mind, press the CLEAR key and select a new combination.

5. Enter them into the computer by pressing the ENTER key.

6. Two numbers will appear to the right of your five digit grouping. The number to the far right tells you how many digits you guessed correctly. The number just to its left tells you how many of the correct numbers are in their proper position in the code grouping.

Example:
12345 23

The computer is telling you that you have guessed three digits correctly and that two of them are in their proper order.

7. The digital read-out to the left of the screen is your scoring indicator and tells you the number of turns you have taken.

8. You solve the code by retaining some numbers, trying new numbers and changing the order in which they appear.

9. Now enter five more digits into the computer. Your first entry will move up automatically to let you compare the results. The computer will always display the last six entries.

10. The object of the game is to solve the problem in the least number of tries. If more than one person is playing, the winner is the player solving the problem with the least number of entries into the computer.

11. To play again, press the RESET key and SELECT GAME will appear on the screen.

~From the Matchmaker! & Logix! & Buzzword! Manual
*

*
DC5AFAA2,0C4E4B0A
Math-A-Magic! & Echo!
Alternate Title: Mathmaticien, Matemgica!/Jogo da Memria!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
Math-A-Magic!

An electronic arithmetic teacher!

(one or more players)

1. Press 1 on the alpha-numeric keyboard for conventional math problems.

2. The computer will ask if you want to add, subtract, multiply or divide.

3. Press the appropriate symbol on the alpha-numeric keyboard.

4. The computer will then ask you to select a skill level from 1 to 3. The higher the number, the harder the problem.

5. Press the skill level desired on the alpha-numeric keyboard.

6. The first problem will appear on the screen. If the problem is displayed on a horizontal format, enter the solution from left to right.

A. 7 + 8 = ?
A. 7 + 8 = 1
A. 7 + 8 = 15

If the problem is displayed in vertical form, enter the solution from right to left. You will be guided by a flashing question mark.

7. Press the ENTER key. The computer will tell you if you've answered correctly. A right answer will automatically present you with another problem to solve. A wrong answer will give you one more try. (You can change your answer before pressing ENTER by pressing the CLEAR key.)

8. If you give two incorrect answers to the same problem, the computer will tell you the correct answer and allow all the time you need to study the solution. You must press the ENTER key to display the next problem.

9. A digital clock at the upper left of the screen will keep track of your time.

10. A digital scoreboard will keep track of your correct answers. If more than one person is playing, the winner is the player solving ten problems in the least amount of time. The computer sings out a jingle for every 10 correct solutions given.

11. To solve algebraic problems, push RESET and press 2 on the alpha-numeric keyboard.

12. To practice addition and multiplication tables, push RESET and press 3 on the alpha-numeric keyboard. The computer will ask you if you wish to practice addition or multiplication. Press + or x on the alpha-numeric keyboard. The computer will then ask for the number you wish to practice. Press that number on the keyboard.

_________________________

Echo!

A brain draining, mind bending, mental dynamic challenge!

(One or more players)

1. Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on the screen.

2. Press 4 on the alpha-numeric keyboard. Four numbers will appear on the lower part of the screen. A message from the computer will ask you to WAIT.

3. It is the computer's turn first. It will light up one of the numbers on the screen and sound a tone.

4. The computer will then signal it is YOUR TURN on the screen.

5. Light up the same number displayed by the computer by pressing the corresponding number on the alpha-numeric keyboard.

6. The computer will then light up two numbers in succession during the next WAIT cycle.

7. When it's YOUR TURN, enter the same numbers into the keyboard in the same sequence.

8. The computer will add one number to its challenge every time you successfully ECHO its challenge.

9. If you make an error, the computer will repeat the challenge. It will even give you a third chance to succeed. But after the third error, the computer will declare GAME OVER on the screen.

10. A digital read-out on the screen keeps track of your score. If more than one player is challenging the computer, the player with the highest score per round is the winner.

11. To play again, press RESET and then press 4 on the alpha-numeric keyboard.

~From the Math-A-Magic! & Echo! Manual
*

*
FEE664F3
Monkeyshines!
Alternative Title: Macacos Me Mordam!, Singeries, Itazura Monkii Geemu
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Puzzle
Release Year: 1981
Developer: Magnavox
Publisher: Magnavox
Players: 1 to 3 VS
_________________________
*
MONKEY TAG!

(1 or 2 players)

1. Press 0 on the numeric section of the Odyssey2 keyboard.

2. The screen will display four computer-controlled monkeys in a matrix of monkey bars.

3. Two men appear at the lower right and left of the screen. They are activated by the hand controls.

4. The object of the game is to tag as many monkeys as you can with your man - without getting tagged back.

5. The left hand control maneuvers the man at the lower left of the screen. The right hand control activates the man at the lower right of the screen.

6. Push the joystick to the right to make your man go to the right. Push the joystick to the left to make your man go to the left.

7. Push the joystick forward and press the action button to make your man jump up to the next highest level of monkey bars. Push the joystick forward at an angle and press the action button to make your man jump on a diagonal. The men can only jump up one level of monkey bars at a time. One man can give the other a boost. If one jumps on the head of the other, he can reach the next highest level of monkey bars on his next jump.

8. A man tags a monkey by catching it and pressing the action button. The tagged monkey will jump away in the direction the joystick is held at the instant the action button is pressed. If you catch a monkey and delay pressing the action button, the monkey will jump away without a tag being scored.

9. Players score one point for every monkey tagged. The game score appears at the lower left of the screen. The highest score in a series of games appears just above the game score. If both

You are not competing with another player - you are competing with the computer.

10. When a monkey is tagged, it will turn red and try to tag one of the men. If a man is tagged by a red monkey, he will freeze in position and is out of the game.

11. The higher the game score, the longer the monkeys will stay red and the harder it will be for the men to avoid getting caught.

12. A new game will start automatically when both men have been tagged by red monkeys. The monkey bars will be displayed in a completely different arrangement at the beginning of each new game.

13. Every game automatically starts at the first skill level. When ten points have been scored, the computer will automatically change to the next highest skill level to provide greater challenge. The third skill level will be presented when 30 points have been scored. The monkeys stay red longer and are more difficult to evade with every increase in skill level.

14. If you wish to play at the second skill level before scoring ten points, press the + key once. To play at the third skill level, press the + key twice.

_________________________

TAILSPIN!

(1 or 2 players)

1. Press RESET.

2. Press 0 on the numeric section of the keyboard.

3. Press R (for ROTATION) on the alphabet section of the keyboard.

4. The monkey bars will rotate upwards to a new position every few seconds. This calls for a completely different playing strategy. You will have to anticipate the next position of the monkey bars and adjust your movement and timing accordingly.

5. Press S (for STOP) on the alphabet section of the keyboard to stop the rotation of the monkey bars. You can start or stop the rotation of the monkey bars at any time during the game.

_________________________

SHUTEYE!

(1 or 2 players)

1. Press RESET.

2. Press 0 on the numeric section of the keyboard.

3. Press I (for INVISIBLE) on the alphabet section of the keyboard. The monkey bars will disappear.

4. You are now playing blindfolded - but the monkeys are not.

5. The monkey bars will reappear momentarily any time one of the men is falling. They will also reappear if one of the men stands on the head of the other.

6. Press V (for VISIBLE) to make the monkey bars reappear.

~From the Monkeyshines! Manual

_________________________

CHEATS: 

Slide and Score: You can program a maze (or sometimes it happens naturally) that has almost no horizontal bars on a side of the screen. If you go to the top and tag a monkey against the wall diagonally down and just hold the button down, you can keep retagging the monkey faster and faster until you reach the bottom and then a crunching, cutting sound occurs and your score can get up to like 99 or something if you're good. You can do this on the ground too. (Submitted by Michael Cronis)

Tag and Repeat: This technique works best in a 1-player game. Program the bars so that only these bars exist: M3, M4, M5, M6, O2, O7, N1, N8, K2, K7, E3, E6, Y4, and Y5. Grab one monkey at a time (maybe two early on) and bring it with you to where you are standing right over the five. Throw the monkey at an angle to the left and immediately start jumping up to the right side of the board. Always move and stay to the opposite side of the red monkey. Once the monkey turns back to yellow, grab another one and start all over again. You can turn the score over and make the game last as long as you want. (Submitted by Jon Hunter)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
CF2F8E7A
Nimble Numbers Ned
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
Exciting Talking Math Games for grades 1-9

Press 0 on the numeric section of your Odyssey2 keyboard.

The Voice will ask "WHICH DRILL?" you want to practice. Nimble Numbers Ned is standing by his barrels of fun at the edge of a creek.

There are 100 numbered stones in the creek. You're going to try and help Nimble Numbers Ned jump over the barrels from one number to the next until he has jumped them all.

NOTE: The Voice will ask "WHICH DRILL?" at the end of each series of jumps. You can continue playing the same game or switch to a different one and still remain in the same scoring cycle.

To start a new scoring cycle:
Press RESET and then press 0 on the numeric section of the keyboard.
Then press
1 (Name The Shapes)
2 (Multiplication Runthrough)
3 (Function Machine). 

~From the Nimble Numbers Ned Manual
*

*
0C2E4811
Out of this World! & Helicopter Rescue!
Alternative Title: Acoplagem! & Resgate!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
Out of this World! - A graviteasing space race!

(One or two players)

1. Press 3 on the alpha-numeric keyboard.

2. The mother ship at the top of the screen is in lunar orbit.

3. The landers immediately start their descent to the moon's surface.

4. Fire your retro rockets to achieve a soft landing by pressing the action button.

5. The numbers at the lower right and lower left of the screen represent the quantums of energy units in each lander's fuel receptors. These energy units are expressed in megajoules.

6. Each lander will start its mission with 50 megajoules of energy.

7. If a soft landing is achieved for the first descent, up to 20 megajoules of energy are added to your receptors to bring them up to a maximum of 60 megajoules.

8. If your spacecraft makes a crash landing, it requires 10 megajoules to make repairs. There is also a time penalty.

9. Once on the moon's surface, press the action button to fire your retro rockets and link up with the orbiting mother ship at the top of the screen. A successful linkage will automatically refuel your receptors up to the 50 megajoule level. If you do not link with the mother ship, no megajoules will be added to your lander's receptors, even if a soft landing is successfully made.

10. The numbers at the upper right and upper left of your screen keep track of the amount of times the landers establish link-ups with the orbiting mother ship.

11. The winner is the first astronaut to complete 10 successful link-ups.

12. If a lander runs out of fuel, it is out of the game.

13. If both landers run out of fuel, the game is over.

14. To play again, press RESET . . . then:

Press 3 for lunar gravity. (Easiest. The moon is less than 1/3 the diameter of Earth).

Press 2 for Martian gravity. (Harder. Mars' diameter is about half that of Earth).

Press 0 for Jupiter's gravity. (Most challenging. Jupiter's volume is equal to 1,319 of Earth's and its mass is 2 1/2 times that of all other planets combined.) 

_________________________

Helicopter Rescue! - A daring lifesaving mission!

(One or more players)

1. Press 1 on the alpha-numeric keyboard.

2. You are at the controls of the helicopter rescue ship, DAREDEVIL.

3. Your mission: rescue as many people as you can from the roof of the DOOMSDAY Hotel at the left side of the screen.

4. You have only 2 minutes until disaster strikes. The timer is at the bottom of the screen. The number of people you rescue will appear automatically at the lower right of the screen.

5. Fly the helicopter using the right hand control. Press the joystick forward to go up. Pull it toward you to descend. Push left to go left. Push right to go right.

6. Fly the helicopter directly over the figure waiting for you on the roof of the hotel.

7. Push the action button to lower the rescue basket. When the person is in the basket, release the action button . . .then push it again to bring it back into the helicopter. Important safety features: The helicopter cannot move if the basket is lowered. The basket cannot be lowered if the helicopter is moving.

8. When the basket containing the survivor is safely in the chopper, fly to the rescue pad at the far right of the screen.

9. Push the action button to lower the basket. When the basket reaches the rescue pad, the survivor will pop into the Rescue Station and another person will appear on the top of the hotel. (Important: Remember to draw the rescue basket back into the helicopter before flying back to the hotel.)

10. If the chopper comes in contact with the hotel of the Rescue Station, it returns to its starting position and a point is subtracted from the score.

11. The winner is the chopper pilot rescuing the most people within two minutes.

12. To play again, press RESET and then Press 1 on the alpha-numeric keyboard. 

~From the Out of this World! & Helicopter Rescue! Manual
*

*
239DF97D
Pachinko!
Alternate Title: Basket Game, Jeu de Paniers
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Pinball
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
So much larger than life-You're right in the middle of the action!

(One or two players)

1. Press 1 on the alpha-numeric keyboard.

2. A giant Pachinko game appears on your TV. You and your opponent are at the lower part of the screen.

3. The digital readout scoreboard will appear at the bottom of the screen when play begins.

4. The left hand control maneuvers the player at the left. The right hand control maneuvers the player at the right. Push the joystick left to go left. Push it right to go right.

5. You can play another person or the computer. To signal the computer you're in the game, press the action button or move the joystick of your hand control in any direction. If the computer does not get a response from either of the hand controls, it will play by itself.

6. Each of the players on the screen has an energizer. Press the action button to flip up your energizer and hit one of the balls. When you hit the ball with your energizer, it will change to your color and rocket back into play. If your energizer is completely raised when it hits, the ball will continue its same horizontal direction. If your energizer is not completely raised, the horizontal direction of the ball is reversed. A player will move at one-half normal speed when the action button is depressed.

7. If a ball hits a player, it will begin to lose its energy.

8. If your opponent's ball hits the rotor at your side of the screen, the ball will change to your color. If your ball hits your opponent's rotor, the ball will change to your opponent's color.

9. The Magic Mountain is centered at the bottom of the playing field. If you bounce the ball off the Magic Mountain, the numbers in the cups will change. You have a better chance of scoring in the cups on your side of the screen, so it's good strategy to get higher numbers in the cups on your side and lower numbers in the cups on your opponent's side.

10. CAUTION! BEWARE OF THE TROUBLESHOOTER! He's the unpredictable, uncontrollable spoilsport who keeps running back and forth across the center of the screen. The Troubleshooter is a lot of trouble because he keeps trying to take your ball out of play and shoot it over to your opponent.

11. The game ends at 100 points or any pre-agreed multiple of 100 points. You can also play against the clock.

12. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.

~From the Pachinko! Manual
*

*
D62814A3
Pick Axe Pete!
Alternative Title: Didi Na Mina Encantada!, Gorudo Rasshu, Pierre et la Pioche!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Platformer
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
_________________________
*
Thrills, chills and spills as Pick Axe Pete strikes it rich in the Misty Mountain Mine!

(1 or more players) First press RESET

Next press keys 0 to 9

Your screen shows a network of tunnels and shafts. It's one of the ten mysterious gold mines where Pickaxe Pete struck it rich, a different mine for each numerical key you have pressed.

The actual secret of those Misty Mountain mines lies hidden behind three coloured doors: one at the top level, one at the very bottom and the third in the centre. Huge boulders come bursting from those doors at irregular intervals, bouncing through the narrow tunnels. When two boulders collide, one of three things may happen:

1. They explode and disappear into thin air.

2. They explode, revealing a pickaxe which gently drops down to the lowest level where it disappears after a while.

3. They explode after which a golden key twirls upwards to the top level where it will vanish after a short while.

You find Pickaxe Pete in the centre of your screen. You can move him with the joystick of the left handset. When Pete steps into an opening in the tunnel floor, he will drop down to the next level. It will not hurt him.

He can move up to the next level only by using one of the ladders that mysteriously appear from time to time in different places. When halfway up a ladder, you can make him jump the rest of the way. Just move the joystick into the direction you want him to jump and press the action button. This is a good idea for instance when the ladder directly leads to one of the magic doors. If he does go in without having a key, he gets caught in the revolving door, possibly exposing himself to a boulder coming from that door and then the game is over!

Making Your Fortune:

Pickaxe Pete is vigorously swinging his pickaxe, while those boulders come bouncing down the narrow tunnels. Every time he smashes one, he strikes gold, adding 3 points to your score.

There's one problem however! He is using his pickaxe so energetically that it soon wears down.

When it does, you will hear a tinkling, warning sound. Without his pickaxe, Pete is defenseless against the boulders. He can collect a new pickaxe when catching one as it floats down after a boulder collision (see above) or pick it up at the bottom level of the mine. When he does succeed in getting a new pickaxe, he can continue his work and collect a bonus of 5 points as well.

Until he has, there's only one thing he can do: try and evade the boulders by either jumping over them or ducking under them. Every time he succeeds, he again collects one point. To make Pete jump or dive, move the joystick in the desired direction and then press the action button.

Note: If you want Pete to pass a door while not having a key, you can make him jump over the door but watch out for those boulders!

The Magic Doors:

There's an interesting alternative! When he manages to get hold of one of those golden keys, he starts blinking and collects another 10 points. But there's more to it yet. These keys give access to the magic doors. When he manages to reach a door with his key, dodging those boulders of course, he enter the magic halls of his mines and another 20 points are added to his fortune! After a short celebratory dance the treasure hunt continues. Pete has a brand new pickaxe and starts again where he originally began. Every time a different, more difficult patterns appears and the frequency with which the boulders come bursting from those magic doors increases as his score grows higher. While carrying a key, Pete can also collect a new pickaxe, adding 5 more points to his score.

Warning: The mining pattern will have the same colour as the door he just entered. These colours change regularly. Try and avoid a dark grey door! When Pickaxe Pete enters a dark grey door with his key, he will collect his 20 bonus points after which he finds himself in an invisible maze, making it much harder and more hazardous.

When Pickaxe Pete is hit by a boulder while he does not carry a pickaxe, he tumbles and sits down, completely stunned. The game is over and a new one will start automatically.

The highest score in a series of games is shown in the left-hand bottom corner. The name of the high scoring player can be displayed in the centre, where the question marks are. Just key in the name of the high scoring player (maximum of six characters; if fewer, press space until all remaining question marks have disappeared). The name will stay on the screen until the score has been equalled or surpassed.

Scoring Points:

-Evading a boulder 1 point

-Smashing a boulder 3 points

-Getting a new pickaxe 5 points

-Getting a key 10 points

-Getting through door with key 20 points

~From the Pick Axe Pete! Manual

_________________________

CHEATS:

The Key to Survival: If you have a Key, and are about to be run down by a boulder, make a jump toward the nearest door. If you reach the door, you'll survive even if the boulder hits you.

Stay on Top: The following technique was used a lot in tournaments. Choose mine #6. While you still have the pick in your hands, go to the highest floor and stay as near as possible to the left wall. Stay there, jumping straight up to avoid boulders, and wait until a key appears. Don't go after a key that is at the other side of the mine door!!! Wait for a key to appear near you. Get the key and carefully go to the door (remember to jump to reach the door!). You should be able to repeat this until you get at least 1000 points, because the left part of the highest floor will remain for a long time. (Submitted by Marcelo Ribeiro)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
24D53E2C,A674EA27
Pocket Billiards!
Alternate Title: Billard +, Billard Amricain, Electronic Billiards, Bilhar!, Billiard  Blouses!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Pool
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
Hustle Eight Ball and Rotation on the computerized replica of a full size slate top pool table!

(Two players)

1. Press 1 on the alpha-numeric keyboard.

2. You are in the spacious, oak paneled game room of your baronial country retreat. A full size electronic pocket billiard table appears on your screen.

3. The computer will ask you if you wish to play Eight Ball or Rotation by displaying the names of these games alternatively at the bottom of the screen. Tell the computer which game to rack up by moving the joy stick of either hand control in any direction while the name of the game is on the screen.

4. The game of Eight Ball is played with two black balls. The first player to sink either one of the black balls wins.

5. If you choose to play Rotation, the two black balls will be replaced by two colored balls. (Lighter shadings on black and white TV.) The player sinking the most balls into the pockets wins.

6. The cue will always align with the white cue ball. Rotate the cue to the right by moving the joy stick to the right. Rotate the cue to the left by moving the joy stick to the left.

7. Press the action button to hit the cue ball with the cue.

8. The longer you keep the action button depressed, the harder the cue will hit the ball and the farther the ball will travel. When the cue ball strikes another ball, you no longer control its momentum.

9. The pocketed balls will appear in order at the bottom of the screen.

10. GAME VARIATIONS

Each player may only sink balls of one color. If a player sinks another player's ball, the game is lost. The first player to sink all the balls of one color wins.

Players sink balls of alternating colors. If a player sinks two ball of the same color in a row, the game is lost. The player who sinks the most balls of alternating colors wins.

11. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.

~From the Pocket Billiards! Manual
*

*
40AE062D,3351FEDA
Power Lords!
Alternative Title: Serpente do Poder!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1983
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
_________________________
*
1. To start the game, press 1 on the keyboard.

2. You have just arrived at Volcan Rock - an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance!

3. Use the joystick of the right hand control to fly the space sled.

4. Press the action button to fire your lasers.

5. Warning! Your space sled can be destroyed by falling lava, rocks, contact with the space serpent's body or a blast from it laser eyes.

6. Gryptogg, Raygoth and Arkus of the Extra-Terrestrial Alliance, will periodically open doors in the volcano to fire a gravitational ray. The higher your score, the stronger the artificial gravity fields will become and the more likely you will be drawn to your doom.

7. Direct hits of your lasers will stun the space serpent and destroy falling rocks. You can defeat the gravitational ray by blasting the door in the volcano.

8. SCORING:

Blasting lava during volcanic eruption    3 points

Stunning the space serpent               15 points

Hitting an open door                     45 points

Destroying lava rock                     75 points

Surviving a volcanic eruption          1000 points

9. The score of your current game appears at the lower right of your screen.

10. The high score in a series of games will appear at the lower left of your screen.

11. Two question marks request the initials of the high scoring player. The high scoring player  enters his or her initials through the keyboard. The high score and the high scoring player's initials will remain on the screen until a higher score is achieved in succeeding games.

12. To start a new scoring round press RESET and then press 1.

~From the Power Lords! Manual
*

*
874F36A4,E7B26A56,6CEBAB74
P.T. Barnum's Acrobats!
Alternative Title: Acrobats, Jumping Acrobats, Les Acrobates, Acrbatas!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 CO-OP
_________________________
*
The Greatest Show on Earth - Straight from Ringling Bros. Barnum & Bailey Circus!

VOICE ENHANCED!!

The Voice enhances this game with timing cues, kibitzing good advice and bad advice. To hear is to believe.

P.T. BARNUM'S ACROBATS!

(1 or 2 players at a time)

SINGLE PLAYER VERSIONS

1. Press 0 on the numeric section of the keyboard.

2. You are under the Big Top at the Ringling Bros. Barnum and Bailey Circus!

3. One of the acrobats is standing on the platform at the left side of the screen. His partner is on the teeter board at the center of the screen.

4. Three rows of balloons are dancing back and forth high above their heads.

5. Use the joystick of the right hand control to move the teeter board from side to side.

6. Use the action button to make the acrobat jump from the platform. If he lands on the high end of the teeter board, the other acrobat will fly into the air. (The closer the first acrobat lands to the high end of the teeter board, the higher the second acrobat jumps. If he does not jump high enough to reach the first row of balloons, he will crash.)

7. If the flying acrobat hits a balloon it will pop and give him a bouncing chance to pop some others. Keep moving the teeter board so he lands on the high end when he finally comes down.

8. A complete game is a series of ten jumps. The number of jumps left in the game is displayed at the lower center of the screen.

9. Scoring:

BALLOONS IN BOTTOM ROW 2 POINTS
BALLOONS IN MIDDLE ROW 4 POINTS
BALLOONS IN TOP ROW 6 POINTS

Your score is displayed at the lower right corner of the screen.

10. Bonus scoring:

ALL BALLOONS IN BOTTOM ROW 15 POINTS
ALL BALLOONS IN MIDDLE ROW 20 POINTS
ALL BALLOONS IN TOP ROW 25 POINTS

11. When all of the balloons in a row have been popped, a full row of new balloons will appear automatically.

12. If you score over 999 (Nothing is impossible!), the counter at the lower right of the screen will start again at 000. A line directly over it will indicate you are working on your second thousand points!

13. To play again, press any key except SPACE or RESET!

14. Pressing SPACE will display the best score in a series of games at the lower left corner of the screen.

15. Pressing RESET will permit entry of game variations.

16. SINGLE PLAYER GAME VARIATIONS

A. Stationary shield under moving balloons. Press 3. A shield will appear below the bottom row of balloons at the center of the screen. If an acrobat hits it he will thud to earth faster than he can holler for HELLLLLLPPPPPP!

B. Random shield with moving balloons. Press 6. A shield will appear and disappear at random times and random positions below the balloons.

C. Stationary balloons. Press 9.

D. Stationary balloons with a stationary shield. Press C.

E. Stationary balloons with a random shield. Press F.

17. TWO PLAYER GAMES AND VARIATIONS

In the first version, players alternate turns every time an acrobat misses the high end of the teeter board. The scoring indicators signal which of the hand controls is activated. If the right scoring indicator is lighted, the right hand control is activated and vice versa.

A. Moving balloons - no shield. Press 1.

B. Moving balloons with a stationary shield. Press 4.

C. Moving balloons with a random shield. Press 7.

D. Stationary balloons - no shield. Press A.

E. Stationary balloons with a stationary shield. Press D.

F. Stationary balloons with a random shield. Press G. 

In the second version, players take turns after each jump.

A. Moving balloons - no shield. Press 2.

B. Moving balloons with stationary shield. Press 5.
C. Moving balloons with random shield. Press 8.
D. Stationary balloons - no shield. Press B.
E. Stationary balloons with stationary shield. Press E.
F. Stationary balloons with random shield. Press H.

Press SPACE after a game is over to recall the high score in a series.

18. Press any key except SPACE or RESET to play another game of the same variation again.

19. To play a different game variation, press RESET and then the appropriate key.

SINGLE PLAYER GAME VARIATIONS

Press 0 Moving balloons - no shield
Press 3 Stationary shield - moving balloons
Press 6 Random shield - moving balloons
Press 9 Stationary balloons
Press C Stationary balloons - stationary shield
Press F Stationary balloons - random shield

TWO PLAYER GAMES AND VARIATIONS

Version I - Players alternate turns every time an acrobat misses the high end of the teeter board.

Press 1 Moving balloons - no shield
Press 4 Moving balloons - stationary shield
Press 7 Moving balloons - random shield
Press A Stationary balloons - no shield
Press D Stationary balloons - stationary shield
Press G Stationary balloons - random shield

Version 2 - Players take turns after each jump.

Press 2 Moving balloons - no shield
Press 5 Moving balloons - stationary shield
Press 8 Moving balloons - random shield
Press B Stationary balloons - no shield
Press E Stationary balloons - stationary shield
Press H Stationary balloons - random shield

~From the P.T. Barnum's Acrobats! Manual
*

*
9451BE1E,A21DA732
The Quest for the Rings
Alternative Title: Die Suche Nach Den Ringen, Jagten p Ringene, La Qute Des Anneux, Speurtocht Naar De Ringen, Em Busca dos Anis Perdidos
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1981
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
You are about to become a legend in your own time and enter an alternate world where dreams (and nightmares) come true with fire-breathing reality.

NOTE: This game included a keyboard overlay which will probably make it impossible to play on the XBox. ~Rx

Special microcomputer circuitry will generate the alternate time frequencies and dimension warps necessary for finite control and monitoring of your alter-presence via television - while you remain physically secure in the relative safety of your home dimension. 

THE RING
FULL CIRCLE
BENDS
ITS BEGINNINGS
TO ITS
ENDS

Prologue:

THE CRUCIBLE. The falling Ring pitches end over end down the volcano's gaping maw. It's lashed by furious whips of fire from subterranean updrafts miles below. Far above, roaring kettledrums of thunder boom - DOOM - DOOM - DOOOM! The Mountain shudders - and dark towers crumble into slag. Unceasing bolts of lightning flash into the mouth of the volcano like the spears of avenging gods. The Ring spins to a rest on a white hot outcrop deep beneath the mountain. Its color changes - from gold to red - from blue to white - to another hue not seen before on earth. It is the final tempering- with an intensity unmatched even by the fires of elven smiths or the furnaces of the dwarf lords. The Essence of the Ring is freed from its cocoon of arcane metal. The earth moves. The mountain groans. Its infernal gorge spews skyward. The eruption's unleashed fury carries the Essence of the Ring far from the shattered mountain and covers it with a tower of protective lava.

THE CREATION. There are few places on earth that are shunned by every living thing. But sometimes even mindless lichen know when something unspeakable lies below. Undisturbed, the Ring-spawn sleeps and dreams beneath its lava tower. It dreams of Windwielders and their hurricane storms of diamond sands and black lightning. The Windwielders use the fell elements like builder tools to carve and change the lava tower into myriad gleaming crystal caverns and shining black obsidian labyrinth caves. In its birthsleep, the Ringspawn dreams of the lesser Rings now scattered with their power faded. The dreams turn into nightmares. Nightmare macabre hordes leave trails of blood as they gather the lesser Rings to well fortified places of safekeeping. Waiting for the Ringspawn's wakening. The eons pass. The day comes. The Ringmaster wakes. The land shadows. 

~From The Quest for the Rings Manual
(This is not the full manual.
View full manual for in-depth instructions)
*

*
9487C920,ABE368BF
Showdown in 2100 AD
Alternate Title: Duel, Gunfighter, Western +, Duelo no Velho Oeste!, Confrontation en 2100 Aprs J.-C.!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
Shoot it out with other players-or computer controlled androids!

(0, 1 or 2 players) Press key 1.

Two gunfighters appear on the screen. Use the left handset to control the blue man, and the right handset to control the red man. Score a point by shooting down your apponent before he shoots you - you can take cover behind the rocks, but watch out for ricochets! The first player to score 10 points wins.

Use handset to move gunfighter.

Press button to shoot.

Move your gunfighter until he has a clear horizontal shot at your opponent, and then press the action button. If he shoots in the wrong direction, move the joystick to the left or right and then try again.

The men are armed with six-shooters. The number of bullets you have left are shown at the bottom of the screen. If you run out, you can reload by touching the rock which has exactly the same colour as your man.

If, at the beginning of the game, you leave one of the handsets, the computer will take control of the corresponding gunfighter. If you leave both handsets, the computer will take control of both gunfighters. The red gunfighter has a slight advantage, so you should change handsets with your opponent at the end of each game.

~From the Showdown in 2100 AD Manual
*

*
1B9F2F16
Sid the Spellbinder
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
_________________________
*
Fast-talking Spelling Games for ages 6-10!

1. Press 0 on the numeric section of the keyboard.

2. The Voice will ask you to "SELECT SKILL." Choose 1 or 2.

3. Press 1 for the first skill level. Press 2 for the second skill level. (If you don't press either, the computer will automatically deliver skill level 2 after about 15 seconds.)

4. The Voice will immediately announce: "MONSTER ATTACK! OPEN FIRE!"

5. Sure enough! Giant Sid the Spellbinder snakes across the screen. Your only defense is a missile launcher at the bottom of the screen. Use the joystick of either hand control to move your missile launcher to the right or left. Press the action button to fire a missile.

6. Your ammunition supply is indicated by the number at the lower right hand corner of the screen. You get thirty missiles at skill level 1 and twenty missiles at skill level 2.

7. If you do not completely destroy Sid the Spellbinder before it reaches the opening at the lower left and right sides of the screen, it will eat your reserve missile supply starting with the second turn. Sid the Spellbinder consumes five missiles for each of its segments that make it to the opening.

8. Your score appears at the lower left hand corner of the screen. Every segment you hit is worth progressively more points. The first segment you hit is worth 1 point. The second is worth 2 points. The third is worth 3 points - and so on up through ten.

9. If your score is less than 200, Sid the Spellbinder will squeeze its remaining segments together when it goes off the screen. When your score goes over 200, the game gets harder. The gaps will remain open and Sid the Spellbinder moves faster and faster.

10. The spelling fun starts when you hit all ten segments of Sid the Spellbinder - or when it reaches the bottom of the screen. - eats some of your missiles - but leaves you with some in reserve.

11. The Voice will ask you to spell a word. Type in the letters on the alphabet section of the keyboard. If you make a mistake in typing, press CLEAR.

12. When you think you have typed in the correct spelling, press ENTER.

13. You get 10 missiles for every word spelled correctly at skill level 1. You get 5 missiles for every word spelled correctly at skill level 2.

14. You will get a chance to spells three words in each round of the game. If you don't spell a word correctly the first time, the computer will ask you to try again.

15. If you don't spell the word correctly on the second try, the computer will spell it for you so you'll know how to spell it next time.

16. After each series of three words, Sid the Spellbinder will attack and try to eat your missiles.

17. The game ends when you have no missiles left.

18. To start a new game, press RESET and then press 1 (for skill level 1) or press 2 (for skill level 2). 

~From the Sid the Spellbinder Manual
*

*
67069924,44D1A8A5
Smithereens!
Alternate Title: Catapult +, Catapulte, Stone Sling, Batalha Medieval!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Strategy
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
Castles crumble and trumpets blare in this medieval artillery duel!

VOICE ENHANCED!!

(2 players)

1. Press 1 on the numeric section of the Odyssey2 keyboard.

2. You have just arrived in days of old when knights were bold. Football has yet to be invented - and castle crumbling is one of the most popular national sports.

3. The left hand control activates the soldier and catapult at the left side of your screen. The right hand control activates the catapult at the right side of the screen.

4. To launch a boulder, move the joystick in any direction and release it. The longer you hold it back, the farther the boulder will travel.

5. If you hit your opponent's catapult, he will move it out of range to make the necessary repairs. You should make the most of this opportunity to intensify your bombardment.

6. Every time a boulder strikes your opponent's castle, a section of it will disappear.

7. If a boulder strikes your opponent's soldier, he will go to the nearest off-screen first aid station. You can wreak unmolested devastation until he returns.

8. The winner of each battle receives the number of points scored during the battle multiplied by the number of the battle.

Example: Player One scores 110 points during the third battle. Player One receives 330 points

(110 x 3 = 300)

The computer automatically adds the battle score to the total score of the winner. The loser gets no points.

The winner of a battle is the player who still has part of his castle standing. There are ten battles to a war.

9. Battle scores are displayed on the screen during each battle. Total scores are displayed at the end of each battle. They will remain on the screen until one of the action buttons is depressed to start a new battle in the series.

The winner will celebrate with a fanfare of trumpets. The loser will display a white flag.

10. Scoring:

EACH DIRECT HIT ON A CASTLE   3 POINTS
DIRECT HIT ON A SOLDIER       7 POINTS
DEMOLISHING A CATAPULT        13 POINTS

Soldiers and catapults returning from off screen cannot be destroyed until they have returned to their battle stations.

11. To start a new game, press RESET and then press the key code (1, 2 or 3) for one of the three available catapult tension settings. (The higher the number, the faster the reaction time required.)

~From the Smithereens! Manual
*

*
4EDA4917,3B24E1EE
Speedway & Spin-out & Crypto-logic
Alternative Title: Course de Voitures, Grand Prix +, Race/Spinout/Cryptogram, Supiidouei/Rannabauto/Angou Kaidoku
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Racing
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
Race against the clock and an electronic maze of other cars! / High speed racing action around an enclosed track! / Solve secret messages enciphered by the computer!

Speedway

(1 Player) Press key 1

A race against time - travel as far as you can before the two minutes are up. The game calls for a fast reaction-time and precise handling of the joystick control. There is a time-penalty for crashing. The game is over when all time left = 00:00.

key skill
1 time trials
2 faster main event

Use the right handset to control car.

Press joystick forward to start - keep it forward to accelerate.

_________________________

Spin-out

(2 players) press key 2 or 3

Key 2 selects 3-lap racetrack, key 3 selects 15-lap racetrack. Race your opponent round the corners and barriers of the spin-out circuit. There is a time-penalty for crashing or spinning the car. You have a choice of slow or fast speeds, and basic or complex racetracks.

key skill
1 slow, basic racetrack
2 fast, basic racetrack
3 slow, complex racetrack
4 fast, complex racetrack

After 5 second countdown on clock, race begins.

Control your car with handset. Press button to double speed.

_________________________

Crypto-logic

(2 players) Press key 4

A game of knowledge and deduction. Type a word or phrase onto TV screen (don't let your opponent see it). The letters are then jumbled up, and your opponent must unscramble them (each correct letter remains on screen). The screen shows the number of mistakes made. The player who makes least mistakes wins.

Type in phrase of up to 14 letters.

Press CLEAR if mistake made. Press ENTER.

Now opponent's turn.

When phrase unscrambled, press CLEAR and start again.

You can also leave messages (28 letters max.).

~From the Speedway & Spin-out & Crypto-logic Manual

_________________________

CHEATS:

SPIN-OUT!: You can sometimes crash on the top part of the complicated track such that you crash repeatedly and are forced outside the track, so that you can drive off the screen to the other side. (Submitted by Michael Cronis)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
11FF50AD,AD89F799
Take the Money and Run!
Alternate Title: Prendre l'Argent et Fuir, Pegue o Dinheiro e Corra!, Prenez L'Argent et Filez!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1978
Developer: Magnavox
Publisher: Magnavox
Players: 2 VS
_________________________
*
You're trapped in an electronic labyrinth of more than one trillion electronic mazes! It's the rat race to end all rat races!

(Two players)

1. Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium.

2. You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots.

3. Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake.

4. The right hand control unit activates the right hand figure. The left hand control unit controls the left hand figure. Push the joy stick away from you to make your player go up. Pull the joy stick toward you to make your player travel downward. Push right to go right. Push left to go left.

5. The Keynesian robots are controlled by the computer. The brighter robots represent the lighter side of the economy like income, bull markets and successful investments. These robots are elusive and will try to run from you - but the more quickly you catch them, the more money you'll make.

6. The darker robots represent the gloomier side of the economy - things like taxes, inflation and bear markets. They will try to catch you wherever you are in the maze. But the longer you stay away from them, the more money you'll keep. It's possible to find a hiding place in the maze where the darker robots can't find you.

7. There are seven kinds of mazes. INCOME, REWARD and INVESTMENT offer you an opportunity to make money. EXPENSES, THIEF, TAXES and INFLATION will force deductions from your net worth unless you completely elude the robots during these maze sequences. The amount of money at stake in each maze will appear at the lower center of the screen. After a moment, the numbers will start decreasing. The dark robots will speed up and the brighter robots will slow down as the $ at stake decrease. The number on the screen at the instant you make contact with a robot will be automatically computed into your net worth.

8. You will find that the Keynesian robots are small enough to maneuver freely through the mazes. But you are too tall to travel through some of the narrow passageways without ducking your head. You do this by pressing the action button on your hand control. It is harder to run in this position, so your player will only be going at two-thirds speed. If you do not press the action button when you make contact with a low ceiling in the maze, the computer will do it for you automatically, but you will only be able to run at half speed.

9. The walls and ceilings of the maze contain a high energy charge. If any part of your player's body comes in contact with any part of the maze, you must break that contact before proceeding with your run.

10. Department of Dirty Tricks! Once you make contact with a robot, it is good strategy to harass your opponent. If you touch your opponent and a part of the maze at the same time, your opponent will lose control of his player.

11. Department of Economic Cooperation! If you and your opponent outmaneuver the robots and make them run into each other, they'll automatically return to their starting positions. You'll gain both time and money.

12. The first player to achieve a net worth of more than one million dollars wins. The Keynesians will salute your triumph with a blast of electronic trumpets - and reward you with two tickets on the next time machine scheduled to make a stop in the Twentieth Century.

13. Short games. You can play against the clock or with a goal of $750,000 instead of a million.

14. Longer games. You can play for any dollar figure you choose. TAKE THE MONEY AND RUN has more than a trillion different maze combinations. It is theoretically possible to play night and day continuously for two thousand years without seeing the same maze twice!

15. To play again, press the RESET key on the console and then press 1 on the alpha-numeric keyboard.

~From the Take the Money and Run! Manual

_________________________

CHEATS: 

There are many ways to cheat in this game. Most involve mastering this simple technique: Run into a vertical wall and hold the joystick toward it, so as to keep bouncing against the wall. While holding the joystick, push Up or Down quickly and let go of the joystick. If you timed it right, your man will start to bounce up or down against the wall by himself (if you pressed Up, he will move down, and vice versa). Now, while clinging to the wall, if your man comes into contact with a horizontal wall, he will pass right through it (up or down) and keep clinging to the vertical wall. If your man passes through the top or bottom of the screen, he will return to his starting position. Holding down the button will make your man bounce up or down faster. This is a great way to avoid the robots!

Cash BoxThis technique has a unique application in mazes that have a vertical wall protruding up from the right side of the "cash box".

The "cash box" is my name for the section at the bottom of the screen where the numbers count down. Bounce against the protruding wall from the left (that is, you should hold the joystick to the Right to run into it). Perform the technique described above -- just make sure to press Up, so you'll start bouncing down. You'll pass through the top of the "cash box;" press Left when you clear the top wall and you'll walk into the box! While in the box you're completely safe from robots. You can walk into the countdown numbers, but be careful: Sometimes, walking through the numbers will cause you to lose money, as if you were tagged by one of the robots. But if you're in an income round and you've already got your white robot, walking through the numbers can sometimes cause you to "collect" the second robot as well, thereby keeping your opponent from getting it. Unfortunately, if you do "collect" the second robot, you don't get any additional income. To exit the box, press Down.

If a robot is chasing you in an area with few walls, you might be able to do this trick. Stand in such a way that the robot walks through your feet (your feet should be just about even with the robot's arm). Robots have to touch you near your midsection to get you, so he should just pass through your feet. If you're standing in the right place, the robot will run up and back toward your head, and pass through that too. You can avoid being tagged just by standing in the same place! (It's easy for your opponent to ruin this, but it sure looks funny!)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
2C9D1715,54BF4750
Thunderball!
Alternative Title: Flipper, Flipper Game, Fliperama!, Machine  Boules!, Billard Electrique
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Pinball
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 1 to 4 Alternating
_________________________
*
Explosive pinball action! Complete with thumper bumpers-digital scoring-and something new-shifting flippers that cover more playfield area!

(1, 2, 3 or 4 players)

1. For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players.

2. Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit.

3. To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time.

4. Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right.

5. Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to you score at the end of each ball. The scoreboard will automatically show each player's score during the turn.

8,9 Roving Rebounds
No effect on score.

1,2,3,4 Backfield Bonus Bumpers
4000 points each, disappear when hit.

6,7,10,11,12,13 Thumper Bumpers
100 points unless red, 500 points when red.

5 Bonus Box
Scores randomly between 720 and 1350 each time hit.

Bonus:

Bonus score is added to main score at end of each ball

When bonus exceeds 5000 points, it is added to main score immediately; the bonus indicator is reset to 0 and the Backfield Bumpers 1, 2, 3 & 4 are restored and play continues.

6. The winner is the player with the highest score for five balls. The scoreboard will automatically review each player's score at the end of the game.

7. To play again, push RESET and then press the appropriate number on the alpha-numeric keyboard.

~From the Thunderball! Manual
*

*
9E42E766,1C750349
Turtles!
Alternate Title: Tartarugas!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1983
Developer: Magnavox
Publisher: Magnavox
Players: 1
_________________________
*
In the multi-storey "Turtle Towers Hotel" baby turles are being held prisoner by deadly beetles. It is your job to help an adult turtle to rescue as many baby turtles as possible, and there's a reward for each baby turtle found and rescued. But you'll have to be careful... If a beetle catches your turtle it will kill it instantly. However, you do have another three turtles standing by to take over the rescue mission. Now see how many points you can make before your four turtles are used up and the game ends.

N.B. Numbers in the text refer to illustrations contained on a flap inside the back cover.

Starting a Series:

To begin a new series of games, press RESET/DEPART and a picture of the hotel will appear with the turtle outside it. This picture will also return automatically a few seconds after each game to remind you of the highest score in the series, unless of course a new game is started right away.

A game is started by pressing either "0" or your ACTION button , or by moving either of the joysticks . This brings to the first screen a plan of the hotel's first floor , with the adult turtle in the bottom right hand corner. Using your joystick, you can move the turtle in any direction through the hotel corridors. In this way, you must guide it to any room containing a baby turtle, but remember to stay out of the way of those deadly beetles !

Baby turtle or deadly beetle egg?

Each hotel room has a question mark , and this indicates the presence of a baby turtle... or does it?

Some rooms in fact contain a nasty egg which, when disturbed by the turtle, immediately hatches into yet another deadly beetle. And you'll have to be quick to avoid any fatal contact.

Finding a Safe Place:

When you do find a baby turtle, it climbs onto the turtle's back. At the same time, a place of refuge will appear at some randomly selected part of the hotel. Now you have to guide your turtle to that refuge where the baby turtle can be safely deposited. To do this you need strong nerves and quick reactions. Because all the time, the deadly beetles are becoming increasingly skillful!

Intelligent Deadly Beetles:

At first the beetles are "blind" and move at random. These blue beetles, however, soon grow into yellow ones, with the ability to see in straight lines. And once they catch sight of your turtle they'll follow it relentlessly. But that's not all. Very soon the yellow beetles will turn red and acquire the power to "see" round corners! Your turtle, however, is not entirely defenceless.

Beetle Bombs:

One weapon your turtle has is a supply of beetle bombs - three to start with. If a beetle gets too close, just press your ACTION button and the turtle will release a beetle bomb . These are harmless to the turtle, but will explode when touched by a beetle, changing it back to its original blue, blind condition. In fact your turtle can even safely pass by a beetle that's just been blasted. And each explosion gains you valuable bonus points. You are limited though to using one bomb at a time, so make sure it counts. You can also increase your turtle's load of bombs by taking it past the supply store, indicated by a flashing cross at the centre of the screen. Whenever your turtle runs out of bombs, an intermittent buzzer will warn you to pick up some more. Up to 99 bombs can be used in each game.

Moving to a Higher Floor:

When all the baby turtles on the first floor have been rescued, your turtle will move up to the second floor . After clearing the second floor, it will move up to the third floor, and so on. But as your turtle moves up from one floor to the next, the game becomes increasingly difficult, with more deadly beetles and fewer beetle bombs. Your task will also be complicated by changes to the layout of rooms and corridors on the higher floors. The third floor , for example, is different from the first and second floors.

Indentification Panel:

Whenever a game is in progress, an identification panel containing various numbers can be seen at the bottom of the screen.

This provides the following information:
= number of turtles in reserve (not counting the one in use)
= number of beetle bombs in turtle's possession
= total score of game in progress
= number of baby turtles rescued
= current hotel floor number

Scoring:
Finding a baby turtle  100 points
Carrying it to safety  150 points
Finding a beetle egg    80 points
Bombing a beetle        50 points

The winner is the player with the highest score in a series, or the one who gets the most points during a specified time.

~From the Turtles Manual
*

*
B936BD78
Type & Tell
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 CO-OP
_________________________
*
It talks what you type! Plays great games!

1. Type your name into the keyboard.

2. Press ENTER.

3. Listen.

4. You can type as many letters on the screen as there are blocks in the matrix. If you are in the middle of a word when you come to the end of a line, you should complete it on the following line without regard for hyphenation. (The computer reads all six lines as one.)

5. Note that as the letters appear, a hollow white square travels to the next block in the matrix. This is called a cursor.

6. The location of the cursor tells you where your next entry will appear in the matrix. It also has an editing function.

7. Press '+' to move the cursor backward.

Press '=' to move the cursor forward.

The cursor will stop automatically at the first block of the matrix it encounters.

To correct a typographical error, move the cursor to the offending letter and type in the correct one.

Holding a key down results in an automatic continuous run forward or backward.

8. Press CLEAR to erase all text ahead of the cursor.

9. Text Editing: If you want to insert a word into a previously typed sentence, bring the cursor to the position of entry.

press'/' (division) and all text in front of the cursor will move forward.

Type in the change.

Press '*' (multiply) on the numeric section of the keyboard and all text in front of the cursor will move backward. Text running off the screen cannot be retrieved.

10. Press RESET to clear all text from the screen.

FUN & GAMES:


GARBLE!

(1 or more players)

Players take turns using the sounds of individual letters and numbers to make words and sentences. Be sure to follow each entry by a space or a dash (the minus sign on the numeric section of the keyboard).

O-O
C-D-B-?
D-B-S-A-B-Z-B
O-S-B-D-D
Press ENTER.
U-R-A-Q-T
Press ENTER.
R-U-C-P-?
S-I-M
I-M-2
Press ENTER.
I-M-B-4-U
Press ENTER.


SOUND WAVES!:

(1 or more players)

Hold down any key and it will automatically fill the matrix with one letter or number.

Then press ENTER. Some entries will give continuous sounds like trains, old cars, planes and strange machinery.

QQQQQ
RRR
WWWW

The fun is in the finding of the "key" keys and blending them into a clackety mix.

SUPER STAR:

If you have a tape recorder or a video tape camera, you can produce your own science fiction radio and TV programs. The Voice of Odyssey2 will be most happy to star as a friendly robot explorer from another galaxy. Use the keyboard to program his lines. Use the results of your exploration into SOUND WAVES for special effects.

Example:
VOICE OF ODYSSEY2: QQQQQQ
JANE: Professor Hillary! The space ship! It's landing!
VOICE OF ODYSSEY2: TTTTTTTTTT
PROFESSOR HILLARY! Its door is opening!
VOICE OF ODYSSEY2: Take me to your leader!

WAR OF WORDS!

(2 or more players)

1. Player one types the first word of a sentence into the computer.

2. Player two types the second word.

3. The other players enter new words on their respective turns.

4. If a player sees an opportunity to end the sentence with a word, he or she may do so and follow it with a period.

5. No more words can be entered following the period.

6. Players use the text editing keys to insert words inside of the sentence. The sentence must continue to be grammatically correct.

7. The first player to extend the sentence to the end of the matrix is the winner. (A player extending the sentence beyond the end of the matrix is disqualified.)

~From the Type & Tell Manual
*

*
2B1E9E19,395629E1
UFO!
Alternative Title: Les satellites attaquent, Satellite Attack, OVNI!, Nazo no UFO
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1982
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 Alternating
_________________________
*
Protect earth from a sinister invasion of mysterious unidentified flying objects!

(One or more players)

1. Press SPACE on the alpha-numeric keyboard.

2. You are now in command of one of Earth Federation's robot-controlled battle cruisers. It is displayed at the center of your screen.

3. Your ship is armed with a laser cannon and protected by an energized force field.

4. Press the action button on the right hand control to fire your laser cannon. It will fire in the direction indicated by the white dot in your force field. The white dot will rotate to aim in the direction your ship is traveling. You have an unlimited supply of ammunition.

5. Use the joystick of the right hand control to maneuver your ship on the screen. Move the joystick in the direction you wish your ship to travel.

6. You will encounter three types of UFO's. The first simply drifts randomly in space. A more sophisticated version seems to carry special equipment that enables two of them to link when sensors detect your spacecraft. The result is an infinitely more dangerous hunter-killer UFO with search and destroy capability. The third kind of UFO has been tentatively identified as a light-speed starship armed with computer-guided missiles.

7. All three types of UFO's will disintegrate if hit by your lasers or if they come in contact with your force field.

8. Your force field will be drained of energy when you fire your lasers or if it comes in contact with any UFO.

9. Your ship will travel at half-speed while your force field is recharging. Your recharging force field starts out black and becomes blue (on color TV). Your force field will not protect your ship until it is fully charged as indicated by the blue signal.

10. Your ship will disintegrate and your turn is over whenever your ship comes in contact with any UFO if your protective force field is not intact.

11. SCORING:

1 POINT DRIFTS RANDOMLY
3 POINTS HUNTER-KILLER
10 POINTS LIGHT-SPEED STARSHIP

12. The score of the current game is shown at the lower right hand corner of the screen.

13. The highest score in the game will be displayed at the lower left of the screen. Six question marks will request the name of the high scoring player. The high scoring player enters his or her name through the keyboard. The computer will accept any name up to six letters. If the name is shorter than six letters, press the space bar to erase the remaining question marks. The score and player's name will remain on the screen until a higher score is achieved in succeeding games.

14. A new Earth Federation battle cruiser will automatically appear on the screen each time one of the fleet is destroyed.

15. To start a new scoring cycle: Press RESET and then press SPACE.

~From the UFO! Manual

_________________________

CHEATS:

This isn't really a cheat per se, but it's an interesting glitch. If you have a "light speed ship" come across the screen with guns blazing, you don't have to shoot at him to defend yourself. If you can rotate the dot that represents your gun so that it lies on the path between you and the light speed ship, his shots will throw sparks but not harm you. The CPU thinks you have fired and intercepted the incoming shot. I have also found that, if the enemy ship is right on top of you, the feedback from his own shot can take him out. This saves vital time waiting for your gun to recycle. (Submitted by Jeff Sockwell)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
D3B09FEC,551E38A2
Volleyball!
Alternate Title: Electronic Volleyball, Volley-Ball!, Voleibol!, Volleyball Electronique
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Volleyball
Release Year: 1980
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
An electronic simulation so real you can even spike a shot!

1. Press 1 on the alpha-numeric keyboard.

2. A full size 59 foot volleyball court appears on your screen along with two regulation six player teams.

3. A digital scoreboard is at the lower part of the screen.

4. You can play against another person or the computer. Tell the computer how many people are in the game by moving the joy stick of the hand controls in any direction. If the computer does not receive a signal from one of the hand controls, it will change the color of the players on that side of the court and take over the team. If neither of the hand controls is activated, the computer will change the colors of both teams and play itself.

5. Any member of the team can pass the ball to another team member or hit the ball over the net. The ball will travel in the same direction as the player when contact is made. If the player is not in motion on contact, the shot is missed. Use the joy stick to move your team. The team will move in the same direction as the joy stick.

6. To spike a shot, press the action button as you hit the ball. This will increase the speed of the ball as it sharpens the angle of trajectory.

7. To serve, move the joy stick. The ball will travel at its slowest speed on the serve. The speed of the ball will then increase each time it is hit in succession. The ball will achieve full velocity after it has been hit seven times.

8. The computer will adjust its playing level to match the skill of a person playing against it.

9. The first team to score ten points wins the game. You only score points when you have served the ball. A points is scored when the ball hits the bottom line of your opponent's court. If this happens when you are not serving, you win the serve and an opportunity to score.

10. To play again, press the RESET key on the alpha-numeric keyboard and then press 1.

~From the Volleyball! Manual
*

*
58FA6766
War of Nerves!
Alternate Title: Battlefield, Champ de Bataile, Lgion, Guerre de Nervos!, Robotto Gundan Geemu, La Guerre des Nerfs!
Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: Strategy
Release Year: 1979
Developer: Magnavox
Publisher: Magnavox
Players: 1 or 2 VS
_________________________
*
A fast-moving electronic strategy game! You command an army of robots armed with stun guns!

(1 or 2 players)

1. Press 1 on the alpha-numeric keyboard.

2. Welcome to the war. The opposing robot armies are programmed by the computer to attack on sight.

3. The left hand control commands the Army of Northwestonia which comes into battle from the upper left hand corner of the TV screen. The right hand control commands the Army of Southeasternia invading from the lower right hand corner of the screen.

4. The objective of each army is to capture the enemy general. If a general is touched by an enemy robot, he will immediately surrender. One general cannot capture another general.

5. The generals are controlled by the joy sticks on the hand controls. Push forward to go up. Pull backward to go downscreen. Push left to go left. Push right to go right.

6. The robots have been programmed by the computer to automatically attack the enemy general. They have been armed with stun guns that they will fire at will to put enemy robots out of action. A general can repair his stunned robots by touching them.

7. The robots cannot move through the trees or through another robot. They must go around and find another way to get to the enemy general.

8. A general's role is to lead his army to the enemy general as quickly as possible. Push the action button. The robots will come to your general and follow him through the forested maze of the electronic battlefield.

9. The generals are smart enough to find a way through the trees some of the time. But a general in contact with a tree or moving through a forest will move at only half his normal speed.

10. As robots are stunned, the speed of the remaining robots in the same army will increase. The army will move at its slowest rate when all four robots are in action. If three robots are stunned, the remaining robot will be moving at top speed. 

11. The war is over after one army wins tens battles. The score is automatically shown by the boxes on the screen. The box at the upper left displays the score of the Northwestern Army. The box at the lower right shows the score of the Southeastern Army.

12. The first general to win ten battles gets promoted and a new war begins automatically.

13. The position of the trees will changes automatically after each battle.

14. One player version: Use either hand control to lead your robots to the enemy general. But be careful! The enemy robots are programmed by the computer to come after you!

~From the War of Nerves! Manual

_________________________

CHEATS:

You can summon your men up into the top left-hand corner, which when all jumbled in the score area can sometimes create a light-bar that shoots straight down, while kind of pulsing. If the enemy general goes in there, he oftentimes either gets stuck or gets pushed off the screen. (Submitted by Michael Cronis)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*


Platform: Magnavox Odyssey
Region: USA
Media: Cartridge
Controller: Odyssey Joystick
Genre: 
Release Year: 
Developer: 
Publisher: 
Players: 
_________________________
*

*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////// (1.2) EUROPE LICENSED //////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
3BFEF56B
4 in 1 Row
Alternate Title: 4 en 1 Lign
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Board Game
Release Year: 1982
Developer: Magnavox
Publisher: Philips
Players: 1 or 2 VS
_________________________
*
Connect 4!

Hint: Press "4" to start a 2 player game. ~Rx
*

*
9D72D4E9,4A6963DE
Blobbers
Alternate Title: Attrape la Balle, O Malabarista!/Jogo da Velha!
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1983
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
Blobbers is a Shooter game Published by Philips in 1983. ~Rx
*

*
A57E1724,E39500A6
Catch the Ball & Noughts and Crosses
Alternate Title: Attrape la Balle, O Malabarista!/Jogo da Velha!
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 1979
Developer: Magnavox
Publisher: Philips
Players: 1 or 2 VS, Alternating
_________________________
*
Catch the Ball puts one or two players in the role of a circus clown who has to catch a while ball which comes rolling down a maze of obstacles. The clown has to try to follow the ball as it falls its unpredictable path. A time limit of three "game minutes" is counted down and the player with more balls caught by the end of the time wins. The joystick is used to move the clown left or right and the "action" button accelerates his movements. There are 6 possible variations, with the players taking turns after each ball caught, taking turns after each miss or in a single player mode, with the time limit on or off for each mode.

Noughts and Crosses is also known as tic-tac-toe. Players move a "+" cursor over the 9 square matrix and place either blue noughts or red squares. The first to get three symbols in a straight line wins. If all six symbols have been placed and there's no winner, they can be removed by placing the cursor over and pressing the action button and then be replaced.

1 - 2 player Catch the Ball
2 - 1 player Catch the Ball
7 - 2 player Naughts & Crosses

http://www.mobygames.com/game/odyssey-2/catch-the-ball-noughts-and-crosses
*

*
0f46cf66
Chez Maxime
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Puzzle
Release Year: 1983
Developer: Jopac
Publisher: Jopac
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
11EDF25B,838A2D1E
Chinese Logic
Alternate Title: Logique Chinoise, Desafio Chins!
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Puzzle
Release Year: 1980
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
(1 player) Press RESET - next press key 0

The screen shows a pattern of tracks, leading from point "A" to three other points marked "B", "C" and "D".

At point "A" you see the figures 9 to 0.

It is up to you now to move them all to point "D" in that same descending order. To do so you will have to shift them around, "parking" the various figures temporarily at "B", "C" etc. You may even have to move them back again to "A". There's a built-in handicap: if you have one or more figures parked at any of the stations, you may only move another figure to that station if the new arrival is a lower figure that the last one parked at that particular point. The computer will actually refuse your instructions in such a case.

The figures are moved by first pressing the letter key where the figure is and next press the letter key where you want it to move to. For example: first press key "A", next press key "B" and the zero will slide to station "B" etc. You can change your mind after pressing one key by pressing the "clear" key.

Try and match the minimum number of moves indicated by the computer. It keeps track for you of the number of moves you have made as well as the time you spent playing.

This game has a number of varieties. What it amounts to is that the access to station "D" has been blocked so you only have stations "A", "B" and "C" left.

You may choose the number of figures that have to be moved from "A" to "B" or "C".

Press "Reset", next press key 2 for two figures - minimum number of moves: 3

Press "Reset", next press key 3 for three figures - minimum number of moves: 7

Press "Reset", next press key 4 for four figures - minimum number of moves: 15

Press "Reset", next press key 5 for five figures - minimum number of moves: 31

Press "Reset", next press key 6 for six figures - minimum number of moves: 63

Press "Reset", next press key 7 for seven figures - minimum number of moves: 127

Press "Reset", next press key 8 for eight figures - minimum number of moves: 255

Press "Reset", next press key 9 for nine figures - minimum number of moves: 511

The computer keeps track of the number of moves you have made.

~From the Chinese Logic Manual
*

*
2DCB77F0,B1109A09
Depth Charge & Marksman
Alternate Title: Bataille sous Marine, Bombardeio Submarino!/Tiro ao Alvo!
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: 1979
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
1 - Depth Charge
2 - Marksman

~Rx
*

*
32AAC006
Exojet +
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter
Release Year: Unknown
Developer: Jopac
Publisher: Jopac
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
D0BC4EE6,A57D84F3
Frogger
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1982
Developer: Parker Brothers
Publisher: Parker Brothers
Players: 1
_________________________
*
This is Parker Brothers' port of the 1981 Konami arcade classic (which was published by Sega in the United States). Parker Brothers originally developed Frogger for the European Videopac G7000; the European cartridge is in PAL format and won't function with North American televisions and Odyssey consoles. However, the Brazilian TV standard is PAL-M, which is much closer to the North American standard, so Brazilian Frogger cartridges WILL function on American TVs! (Thanks to Ren van den Enden for this information.)

In Brazil, the Parker Brothers games were distributed by Philips.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=240
*

*
D158EEBA
Labyrinth Game & Supermind
Alternate Title: Le Labyrinthe
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1982
Developer: Magnavox
Publisher: Philips
Players: 1 or 2 VS
_________________________
*
0-7 One player variations of Labyrinth
8 Two player Labyrinth
9 One player "Attack Mode" Labyrinth

A-B Supermind

~Rx

Cheats: 

This is without a doubt one of the worst programming glitches ever to appear in a video game. The object of this Videopac release is to maneuver your cursor through a maze to the right side of the screen. To get there fast, just push your cursor against the top of the maze. You'll pass right through the wall, actually moving outside of the maze, and can move over to the right side of the screen at your leisure. Better yet, just go to the closer left side of the screen, and you'll have completed the maze in almost no time!

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
2122012C,510416B7
Morse
Alternate Title: Telegrafista!
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1982
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
91A85E7C
Moto-Crash +
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Racing
Release Year: 1984
Developer: Jopac
Publisher: Jopac
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
F390BFEC,61a350e6
The Mousing Cat
Alternate Title: O Gato e o Rato!, Chat et Souris
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1982
Developer: Magnavox
Publisher: Philips
Players: 1 or 2 VS
_________________________
*
No information online about this game.  ~Rx
*

*
AFB23F89
Musician
Alternate Title: Musicien
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Edutainment
Release Year: 1981
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
313547EB
Nightmare
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1983
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
5216771a,1B188870
Popeye
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Platformer
Release Year: 1983
Developer: Parker Brothers
Publisher: Parker Brothers
Players: 1 or 2 VS
_________________________
*
At least Parker Bros. managed to incorporate the part where you can drop a bucket on Bluto's head, but it's difficult to execute and really not worth the effort. Also included is a two-player mode where the second player controls Bluto. The sound effects are decent and include a nice rendition of the Popeye theme. Popeye for the Odyssey is hideous for sure, but if the graphics don't scare you off you're in for a fair amount of arcade action.

http://www.mobygames.com/game/odyssey-2/popeye/mobyrank
*

*
202f2749
Q*bert
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Platformer
Release Year: 1983
Developer: Parker Brothers
Publisher: Parker Brothers
Players: 1
_________________________
*
A unique translation of the immortal arcade classic, Q*Bert for the Odyssey is one of four games released by Parker Brothers, mainly in Europe and South America. The game itself is a surprisingly faithful rendition of the original within the Odyssey's unique graphic and memory limitations. The cubes have become flat rectangles, and the flying discs are slightly smaller rectangles. However, there are some atypical custom-drawn characters -- namely Q*Bert himself and a somewhat anemic-looking Coily the Snake -- which actually look like the arcade characters. The sound suffers a bit, reduced to bleeps and blips, and control of the game is a bit sticky, especially when it needs to be faster in later levels, which can detract from the enjoyment factor for seasoned players.

Unlike the Atari 2600 edition, players are not required to rotate their joysticks 45 degrees, and also unlike the Atari 2600 version, this port of Q*Bert actually features the "level intro" screens which demonstrate which steps players will need to take to clear the next level. Considering what the programmers had to work with, though, it's not a bad attempt -- and at least until the game becomes too fast to control adequately, it's quite a bit of fun.

~ Earl Green, All Game Guide

http://www.answers.com/topic/q-bert-game-7
*

*
7394E82C,16C574C8
Secret of the Pharaohs
Alternate Title: Secret des Pharaons, O Segredo do Fara!
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 1981
Developer: Magnavox
Publisher: Philips
Players: 2 VS
_________________________
*
No information online about this game.  ~Rx
*

*
9585d511,02743352
Super Bee
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 1983
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
95936B07,E58AA0AC
Super Cobra
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Horizontally Scrolling
Release Year: 1983
Developer: Parker Brothers
Publisher: Parker Brothers
Players: 1
_________________________
*
No information online about this game.  ~Rx
*

*
280d08f4
Syracuse
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 1981
Developer: Jopac
Publisher: Jopac
Players: 1
_________________________
*
No information online about this game.  ~Rx
*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////// (1.3) BRAZIL LICENSED //////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
25874b04
Buraco Negro
Alternate Title: Neutron Star (Europe) (Prototype)
Platform: Magnavox Odyssey
Region: Brazil
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: Unknown
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
Um jogo em ao, onde voc  o astronauta incumbido de uma misso de muita percia e coragem!

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=236
*

*
FD179F6D
Clay Pigeon
Platform: Magnavox Odyssey
Region: Brazil
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: Unknown
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
Participe desta verdadeira competio olmpica de tiro ao prato, testando a sua habilidade!

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=237

_________________________

CHEATS:

To obtain a new stock of plates (to go for the next level), you should destroy at least 8 of the 10 initial plates. If you don't, the following trick will allow you to kill the eagle and to win points. After the last plate, the eagle will come to take you. Before the eagle appears on the screen, shoot in any direction. The eagle will die (probably of fright); you will win 100 points and you will beat your foot for the rest of your life. (Submitted by Rafael Cardoso)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*

*
26517e77
Comando Noturno
Alternate Title: Nact Vlucht (Nightfighter) (Europe) (Prototype)
Platform: Magnavox Odyssey
Region: Brazil
Media: Cartridge
Controller: Odyssey Joystick
Genre: Flight Simulator
Release Year: Unknown
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
Nesta batalha ningum det-lo. Mostre sua garra e destrua os inimigos.

Comando Noturno! (English translation: "Night Commando!") was one of the final games released in Brazil, and one the most unusual, because it was never released anywhere else! Recent discoveries have revealed that the game was planned for release in Europe, where it would have been named "Nightfighter," but ultimately it never appeared outside of Brazil. Comando Noturno! is the only flight simulator available for the Odyssey, and is notably more complex than most other Odyssey games. It's rare and quite valuable.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=238

_________________________

CHEATS:

The manual says that if you kill your friends the game will be over, but this doesn't happen. If you kill your friends, you'll receive points and the game will continue. After destroying a friend, if you're traveling at a speed higher than Mach 3.0, you'll land automatically. If your speed is less than Mach 3.0, you need to press any numerical key to land. After landing, you will receive more fuel and weapons. The game will restart, and you won't lose your points. (Submitted by Rafael Cardoso)

http://odyssey2.classicgaming.gamespy.com/cheats/index.php#comandonoturno
*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////// (2) PROTOTYPES //////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
CA23F40C
Looney Balloon
Platform: Magnavox Odyssey
Region: Europe (Prototype)
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: Unreleased
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
No information online about this prototype.  ~Rx
*

*
39E31BF0,335481F1
Martian Threat
Platform: Magnavox Odyssey
Region: Europe (Prototype)
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: Unreleased
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
No information online about this prototype.  ~Rx
*

*
655fdf57
Mission Impossible
Platform: Magnavox Odyssey
Region: Brazil (Prototype)
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: Unreleased
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
No information online about this prototype.  ~Rx
*

*
EF9E9C3B
Robot City
Platform: Magnavox Odyssey
Region: Europe (Prototype)
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: Unreleased
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
No information online about this prototype.  ~Rx
*

*
DF36683F
Shark Hunter
Platform: Magnavox Odyssey
Region: Europe (Prototype)
Media: Cartridge
Controller: Odyssey Joystick
Genre: Platformer
Release Year: Unreleased
Developer: Magnavox
Publisher: Philips
Players: 1
_________________________
*
No information online about this prototype.  ~Rx
*

*
35ACE4E8,3E5F71F3
Spider-Man
Platform: Magnavox Odyssey
Region: Europe (Prototype)
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: Unreleased
Developer: Parker Brothers
Publisher: Parker Brothers
Players: 1
_________________________
*
The discovery of this prototype was first reported by the Brazilian site, Odyssey Mania (then Odyssey000), in December 2003. The prototype, which is on EPROMs, is currently owned by a Dutch collector, Bas Kornalijnslijper. Parker Brothers licensed the Spider-Man character from Marvel Comics Group in or around 1982 and immediately set out to create video games around him. While the company did manage to release Spider-Man for the Atari 2600, the Philips G7000 version never made it to market. Screenshots show that the G7000 prototype looks quite similar to the Atari 2600 release. In that game, Spider-Man must avoid hazards while climbing up the front of a yellow skyscraper on his way to a final confrontation with the Green Goblin. The G7000 game also contains an intermission screen.

Rumors of a G7000 Spider-Man game started back in June 2002, when collector Ren van den Enden found a reference to the title in an article from an 1984 issue of the German magazine Commander-ROM. This prototype proves it was for real!

Bas Kornalijnslijper debuted a cartridge version of Spider-Man at the Retro Computer Meeting in Scheidam, Netherlands, on April 9, 2006. The first run of 65 carts consisted of a cart with original-style label, a full-color original manual, and a G7400-style back-of-box insert. As of this writing, a second cartridge run is tentatively in the works. Order your copy at bas-ditta.info.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=405
*

*
0B2DEB61
Tutankham
Platform: Magnavox Odyssey
Region: Europe (Prototype)
Media: Cartridge
Controller: Odyssey Joystick
Genre: Adventure
Release Year: Unreleased
Developer: Parker Brothers
Publisher: Parker Brothers
Players: 1
_________________________
*
For many years, Tutankham was one of the most heavily-rumored Videopac titles, showing up on cartridge lists and rarity databases as one of those games that probably existed but couldn't be confirmed. Originally a 1982 Stern/Konami coin-op, Tutankham was licensed by Parker Brothers, who ported it to home systems like the Atari 2600 and Intellivision. A Videopac G7000 version of the game was advertised in German gaming magazines, but it was not released. For a time, it was reported (on this very web site) that the game may have been commercially sold in Brazil, but that rumor evaporated when the person who reported it realized that he had confused Tutankham with the game O Segredo do Fara!  (both games have Egyptian themes).

In 2002, Maurice "BuckyB" Simon conducted an interview with Gil Williamson of The Amazon Systems, a company that developed many Parker Brothers games. He confirmed that Tutankham was completed and that prototypes had existed at one time. Then, in August 2004, the Brazilian site Odyssey Mania (then Odyssey000) reported that BuckyB had obtained a Tutankham prototype from a former Philips employee. The prototype, which is just a labeled EPROM chip, seems to be complete. The game is quite well-done, with more levels and challenges than even the 2600 version. Classic Consoles Center has prepared a detailed Tutankham page, complete with a review, game instructions, a map, and the ROM image! (Note: any box scans you may see are mock-ups only; no actual Tutankham boxes have yet been found.)

In the game, the player takes on the role of an explorer who is searching through a maze-like Egyptian tomb, hunting treasures while fighting off various enemy creatures.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=132
*
**************************************************************************************************************************
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////// (3) HOMEBREW & HACKS////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
**************************************************************************************************************************
*
DDBA0ED2
Alien Invaders - Plus! (Color Hack)
Original Title: Alien Invaders - Plus!
Platform: Magnavox Odyssey
Region: Homebrew
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
Just a bit easier on the eyes.  ~Rx
*

*
2247405E
Amok!
Platform: Magnavox Odyssey
Region: Homebrew
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 1998
Developer: John Dondzila
Publisher: John Dondzila
Players: 1
_________________________
*
The first new Odyssey game in 15 years!

It's you alone on a space ship with only a single laser pistol ! Can you fight your way past the berzerk robot sentinels and evade the unstoppable Smileybot ?

AMOK! features 12 mazes with increasing skill levels, loads of action and best of all one of the only Odyssey games to feature multiple lives !

http://www.classicgamecreations.com/amok.html



Wow... a brand new Odyssey game, some 15 years after the system was discontinued! Amok! was created by John Dondzila, who also produces new games for other classic systems, as well as the Odyssey Multicart. Visit his web site for more goodies.

Amok! is inspired by the arcade hit Berzerk. Not an exact duplicate to be sure, but a truly heroic effort given the system's limitations. The ROM image is free and legal to download, but the game is also available on cartridge. It is distributed in Sega Genesis-style plastic boxes with printed paper covers.

Marcelo Ribeiro imagined what it would be like if Amok! had been released in the Brazilian style. His Portuguese title for it is Fria Assassina! ("Murderous Fury!"). He assigned it part number 06 AV 9601, and even designed a virtual Brazilian box which can be viewed at Odyssey Mania.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=3
*

*
864A79F8
Beast Invaders
Original Title: Alien Invaders - Plus!
Platform: Magnavox Odyssey
Region: Hack
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: Unknown
Developer: Ken "Grimlick" Scott
Publisher: Ken "Grimlick" Scott
Players: 1
_________________________
*
Beast Invaders: A graphics hack by Ken "Grimlick" Scott that changes the Merciless Monstroth into an insectoid character from the animated series Transformers: Beast Wars. A minor change, but there it is.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=1
*

*
7328b790
Beast Munchkin
Original Title: K.C. Munchkin!
Platform: Magnavox Odyssey
Region: Hack
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: Unknown
Developer: Ken "Grimlick" Scott
Publisher: Ken "Grimlick" Scott
Players: 1
_________________________
*
Beast Munchkin: A graphics hack by Ken "Grimlick" Scott that changes K.C. and the Munchers into insectoid characters from the animated series Transformers: Beast Wars You can download the hack here (click on the Odyssey2 link under "My Hacks").

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=24
*

*
5F663FFC
J.G. Munchkin
Platform: Magnavox Odyssey
Region: Hack
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter - Fixed
Release Year: Unknown
Developer: -VPaC
Publisher: -VPaC
Players: 1
_________________________
*
Okay! Let's get one thing straight -- This is not a game! THIS IS MY LIFE MAN!! All of my life it's been "K.C. this" and "K.C. that", all the time "K.C.!" Sure everyone who tried K.C. Munchkin! thought it was better than Pac-Man (Or at least the 2600 version) -- that's why he made legal history and got his sorry blue butt sued by Atari. But I'm Glad!! He had it coming. All the time with that STUPID smile! HA HA HA HA!!! It's just enough to make me sick.

Then I finally had a chance to hit the big time. I signed a two-year contract with N.A.P. and was going to star in my own picture, "J.G. Munchkin VS. The Dratapillar of Venus." HA HA HA HA!!!! Then that little blue [CENSORED] stole my thunder! They said my voice wasn't "cute" enough, and they gave him the role instead and called it "K.C.'s Crazy Chase!"!

After that I developed this nervous tick HA HA HA HA!!! [CENSORED]. I was in the gutter while he was drinking margaritas with cute girls with small noses in the Florida Keys with Q*bert and Mario! HA HA HA HA!!!!

Well I've had years to think things over...

It's Time For Revenge!!!

I've worked my way up through the Video Game underworld and I'm comin' to kick your [CENSORED]!!

So here it is in a nutshell. I will destroy the Earth. HA HA HA HA!!! You can TRY to stop me. Since I'm such a nice guy, I'll give you a few points if you shoot some of my stuff down:


WEAPONS PLATFORM - 5 POINTS
These come out of the mother ship and toss everything they can at you.

SKUD - 2 POINTS
Have you ever seen the movie Dr. Strangelove? Well if you have, you probably remember the ending where Major Kong rides a nuclear bomb like a bucking bronco to its target. "KABOOM!!!" HA HA HA HA!!! (I LOVE THAT MOVIE!) Do you remember how they had stuff hand painted on the bomb? Well I thought I'd let you know who's kicking your butt by painting my initials on each one. SO ENJOY!!

STARBURST - 4 POINTS
These are heat-seeking weapons. -- Watch out! HA HA HA HA!!!

MUNCHKINS - 8 POINTS
These little babies are from my bio-weapons department. These little Munchkins land, track you down, and self-destruct. -- VERY NASTY!

JOLLY ROGER - 16 POINTS
The Ultimate Terror Weapon! HA HA HA HA!!! They Track You Down!

Oh yeah! I hear all of you people whining, "What about extra lives?" Okay, I'll give you something K.C. never would. You get two extra ships -- you can tell how many you have by looking at the number of dots to the left of your score.

Well! there you have it. I can't wait to get even!

http://odyssey2.classicgaming.gamespy.com/jgmunchkin/instructions.php
*

*
4F73B44C
K.C. Pac-Man
Original Title: K.C. Munchkin
Platform: Magnavox Odyssey
Region: Hack
Media: Cartridge
Controller: Odyssey Joystick
Genre: Maze
Release Year: 2000
Developer: Raindog
Publisher: Raindog
Players: 1
_________________________
*
PacMan: In 2000, Raindog created a graphics hack of K.C. Munchkin! that makes the game resemble the arcade version of Pac-Man, with changed colors and altered sprites. Raindog never completed the hack because the Odyssey cannot produce the color yellow.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=24
*

*
4E2CC6D3
Kill the Attacking Aliens
Platform: Magnavox Odyssey
Region: Homebrew
Media: Cartridge
Controller: Odyssey Joystick
Genre: Shooter
Release Year: 2004
Developer: Soren Gust
Publisher: XYPE
Players: 1
_________________________
*
Congratulations! You have been selected as pilot to defend the planet earth and its moon colony against alien invaders. Your ship is equipped with a powerful quantum cannon and a strong defense shield. Your mission is to shoot all the aliens while trying to prevent the objects on earth from being bombed.

"Kill the attacking aliens" (KTAA) is a fast shoot-em-up game for Odyssey, Videopac G7000 and Videopac+ G7400 video game consoles.

XYPE:

Xype is a group of programmers for retro video game consoles who created a recognizable name for exceptional video games. Shortly after the KTAA release I have been asked to join Xype and KTAA is now the 10th game released under the Xype name. To learn more about the other games Xype has released visit the Xype home page. 

The features of KTAA

- 7 different levels
- 6 alien types
- 4 types of power-ups
- 3 different shot speeds
- Bonus points for surviving objects at level end
- Highscore
- Custom sound effects
- Additional graphics on Videopac+ machines
- Runs on PAL and NTSC machines


STARTING THE GAME:

The normal "SELECT GAME" screen should appear. Press the key 1 to continue. If you own a Videopac+ G7400 and want to play the game without the additional background graphics then press the key 0 instead.

The title screen shows the name of the game and a scroll text. It alternates with the score display. The score display shows the score of the last game played and the highest score achieved so far. On the title screen press the action button of the right joystick to begin a new game. You see a screen which shows the level, score and current shield strength. Press fire again and the game starts.

PLAYING KTAA:

Move your ship with the joystick and press the action button to shoot at the aliens and their bombs. Avoid collisions with the aliens and the bombs, they reduce your shield strength. If you touch a bomb with your ship the bomb will explode, but the aliens have stronger shields, they survive direct ship contact.

If you hit an alien or a bomb a power-up may appear due to the quantum effects generated by your weapon. You can activate those power-ups by hitting them again with your cannon or by direct ship contact.

After you shot down all aliens in a level you get bonus points for the objects still intact. If you managed to save every object you get an additional 250 points bonus. After the bonus is counted the game advances to the next level.

After you have shot down all aliens in level 7, the moon level, the game starts again with level 1, but now your cannon shoots slower shots. The next wave of aliens will shoot more often every time you win level 7.

If your shield strength drops to zero your ship explodes and the game is over. The game is also over when all objects at the ground are destroyed by the alien bombs.


POWER-UPS:

10: add 10 points to the score
This power-up just adds 10 points to your score. It is the most common type of power-up.

F: fast shot
The fast shot power-up increases your shot speed for a short time. The shield display turns red while this power-up is active. If you collect another one while it is active the time restarts.

A: alien slow down
The alien slow down power-up slows down the aliens and their bombs for a short time. If you collect another one while it is active the time restarts.

S: shield reload
The shield power-up refreshes one unit of shield strength. If your shield has already full power nothing happens. This power-up is the most seldom one.


THE DEVELOPMENT OF KTAA:

I started KTAA somewhere in 1998 while experimenting with the graphic capabilities of the Videopac G7000. I created a display very similar to what is now level 1 and had the idea to create a game. I rewrote the graphics engine so often that there is now no trace of the original code left. I never thought it would take so long to finish it and have sometimes not touched it for months because I was too frustrated to work on it. 


CREDITS:

Credits

Several people helped me with ideas and testing during the development of KTAA. Without their work KTAA would be much worse or even never finished.

Ren van den Enden did lots of testing and had many suggestions to improve KTAA.

Rafael Cardoso suggested the train level.

The O2EM emulator was a great help during development, its internal debugger made debugging much easier. So I want to thank Daniel Boris for creating O2EM and Andr Rodrigues de la Rocha for maintaining and improving it.

I also want to thank all those people who sent me encouraging mails, they showed me that it was worth finishing KTAA.

http://soeren.informationstheater.de/g7000/ktaa.html



Kill the Attacking Aliens (KTAA for short) is a "homebrewed" Videopac/Odyssey game developed by programmer Sren Gust. Sren is a member of Xype, an informal group of programmers who create exceptional games for classic consoles, so KTAA has been published under the Xype label.

KTAA is an unusual Space Invaders-type game where you must shoot down invading alien saucers while protecting your houses and trees from their devastating bombs. This HUGE game features some complicated action and animation, as well as enhanced background graphics when run in G7400 mode! For more information about the game and a free ROM download, visit Sren's Kill the Attacking Aliens site. To buy it on cartridge, visit Packrat Video Games.

Prior to the game's final release, two sets of freely-distributable demo ROMs (playable with O2EM v.87 and higher) were made available. They may be downloaded through the links below.


You may notice some graphical glitches when playing this game through O2EM, the Odyssey emulator. These glitches are not present when the game is played on a real console. 

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=399
*

*
a030b990
Mr. Roboto!
Platform: Magnavox Odyssey
Region: Homebrew
Media: Cartridge
Controller: Odyssey Joystick
Genre: Strategy
Release Year: 2004
Developer: Ted Szczypiorski
Publisher: Ted-Foolery
Players: 1 or 2 VS
_________________________
*
Mr. Roboto! -- A little bit of a lot of stuff all rolled in to one 8k game.

Plus a hidden puzzle!

Features: 3 game screens; intro and menu screens; Voice enhanced; for 1, 2, or 0 players. 

THIS IS A GREAT GAME ~Rx

http://www.tedfoolery.com/o2/homebrews.html
*

*
6cb1de16
Planet Lander!
Platform: Magnavox Odyssey
Region: Homebrew
Media: Cartridge
Controller: Odyssey Joystick
Genre: Action
Release Year: 2004
Developer: Ted Szczypiorski
Publisher: Ted-Foolery
Players: 1
_________________________
*
Planet Lander! -- Every good system needs a Lunar Lander type game.

I wanted to keep the game under the 2k limit, like the earlier games, but I managed to squeeze in multiple screens, random landscapes, and increasing difficulty. 

http://www.tedfoolery.com/o2/homebrews.html

Planet Lander! is a "homebrewed" Odyssey game which was announced in March 2004 and released in cartridge form during June of that year. This is the first homebrew title created by programmer Ted Szczypiorski, who released it under his "Ted-Foolery" label. Planet Lander! is a space adventure inspired by the arcade classic Lunar Lander. You must carefully pilot your spaceship, applying rocket thrust against gravity while monitoring your fuel supply, in order to land safely on a series of planets. Planet Lander! features different screens, random jagged landscapes and an increasing difficulty curve -- all under the 2K limit! The ROM image and extremely authentic looking instructions are available on the Ted-Foolery web site. Cartridge versions of Planet Lander can be purchased at Packrat Video Games.

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=406
*

*
245D3533
Pong
Platform: Magnavox Odyssey
Region: Homebrew
Media: Cartridge
Controller: Odyssey Joystick
Genre: Sports - Tennis
Release Year: 2004
Developer: Ren van den Enden
Publisher: Packrat Video Games
Players: 2 VS
_________________________
*
It's a wonder that Magnavox never released pong for the Odyssey 2 back in the day. Rene van den Enden has done an excellent job with this game of speed and skill. Play solo or against an opponent in this blast from the past! There are 11 variations of Pong, from Squash to Tennis, to the original classic and more. Keep the ball in play as long as possible for the winning high-score or best time! Significant to this release is that this cartridge version is significantly better than previous releases. The game is now 4K and offers many more Pong games and variations. 

http://www.packratvg.com/pong.html

"Pong for Videopac and Odyssey2" is an original game programmed by Ren van den Enden of the Netherlands. Unlike the Atari arcade game where the paddles are stationed on each side of the screen and lob the ball back and forth, in Videopac Pong the paddles take turns bouncing the ball against the left side of the screen. Also, the paddles can move horizontally as well as vertically.

For a higher ball speed, press 2 during the game. Press 1 to return the ball to normal speed. Hold down the Action button to move your paddle faster.

Cartridge versions of Pong can be purchased at Packrat Video Games. It is also available on the latest Odyssey Multicart and functions perfectly on the O2EM emulator. This game is even Voice-enhanced!

http://odyssey2.classicgaming.gamespy.com/db/game.php?gameid=403
*

*
72674adb
Puzzle Piece Panic!
Platform: Magnavox Odyssey
Region: Homebrew
Media: Cartridge
Controller: Odyssey Joystick
Genre: Puzzle
Release Year: 2004
Developer: Ted Szczypiorski
Publisher: Ted-Foolery
Players: 1
_________________________
*
Puzzle Piece Panic! -- The classic falling block game.

Features: 4 game variations, polyphonic music, and G7400 enhanced.

In order for the game to work in the emulators, I had to make another version. The music is stored in .wav files and uses The Voice emulation to make the music. If you purchase the cartridge, you do not need The Voice.

http://www.tedfoolery.com/o2/homebrews.html
*

*
96adc96c
Speedway! & Spinout! & Crypto-logic! (Color Hack)
Platform: Magnavox Odyssey
Region: Europe
Media: Cartridge
Controller: Odyssey Joystick
Genre: Racing
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 1 or 2 VS
_________________________
*
Just a little easier on the eyes... ~Rx
*