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////////////////////////// mednafenx_pce Synopsis (February 20, 2010) //////////////////////////
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                        Synopsis Compiled By: Gilou9999 & RessurectionX

                                  Edited By: RessurectionX

PLEASE DO NOT EDIT THE MASTER FILE UNLESS YOU'VE BEEN DESIGNATED THE HOLDER OF THE "HOT POTATO".
                                 THANK YOU FOR YOUR COOPERATION

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/////////////////////////////////// KEY & TABLE OF CONTENTS ////////////////////////////////////
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(TOP)
(1.1.1) US LICENSED
(1.1.2) JAPAN LICENSED
(1.2) TRANSLATED
(1.3.1) SPECIAL RELEASES
(1.3.2) UPDATES
(2.1.1) US LICENSED TGCD
(2.1.2) JAPAN LICENSED TGCD
(2.2) TRANSLATED TGCD
(2.3.1) PROTOTYPES TGCD
(2.3.2) UNLICENSED TGCD
(2.3.3) SPECIAL RELEASES TGCD
(X.1) ALTERNATE TITLES
(X.2) NOT INCLUDED IN XTRAS

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BROWSING/EDITING NOTES:

Looking for a specific letter of the alphabet for a licensed US game?
Try typing your letter followed by a few "*" symbols into the Find window.....

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The "Players:" list, so far:

1
1 or 2 Alternating
1 or 2 CO-OP
1 or 2 VS
1 or 2 VS; CO-OP
1 to 3 VS
1 to 4 CO-OP
1 to 4 VS
1 to 8 VS
1 to 16 VS

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CURRENTLY USED GENRES: [****NEEDS TO BE UPDATED TO REFLECT ACTIVE TG16 GENRES****]

Action-Adventure
Beat 'em Up
Board Game
Edutainment
Fighting
Flight Simulator
Game Show
Graphical Adventure - Point and Click
Light Gun Shooter
Movie Adaptation
Party
Platformer
Racing
Role Playing Game
Run and Gun - Top Down
Shoot 'em Up - First Person
Shoot 'em Up - Fixed
Shoot 'em Up - Isometric Scroller
Shoot 'em Up - Horizontally Scrolling
Shoot 'em Up - Multi-Directional
Shoot 'em Up - Vertically Scrolling
Shoot 'em Up - Rail Shooter
Shooting Gallery
Sports - Basketball
Sports - Boxing
Sports - Competitive Events
Sports - Football
Sports - Golf
Sports - Hockey
Sports - Poker
Sports - X-Games
Strategy - Turn-Based
Vehicular Combat

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HOW CAN I FIND THE CRC OF MY ROM?

Well, you see the synopsis of your game in the synopsis.txt, but when you are clicking the right thumbstick, you are seeing "no synopsis found"; Its because the crc of your game isn't in the synopsis.txt

-Easy way to find the crc of your rom: if your rom is zipped (file extension in ".zip", or ".rar" or ".7z"),simply 
"right click" with your mouse on it, and choose "open with/winrar archiver", you will see the crc32 on the right side.

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/////////////////////////////////////////////////// (1.1.1) US LICENSED //////////////////////////////////////////////////
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*
b03e0b32,8bd8998a
Aero Blasters
Alternate Title: Air Buster
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1990
Developer: Inter State
Publisher: Turbo Technologies, Inc.
Players: 1 or 2 CO-OP
_________________________
*
One of the areas that the TurboGrafx-16 outshone every other 16 bit platform, was in shoot em up style games, if for nothing more than shear volume of titles released. The side scrolling space shooter was one of the most popular genre of games that was released on the TG-16 and that led to a virtual sea of titles to wade through. Aero Blasters was one the games that, amid an ocean of similar titles, shone as a bright example of a game that got EVERYTHING right.

This is an undiscovered, classic representation, of everything that an arcade space shooter should be. You pilot a fighter jet style aircraft. Every so often an oscillating metal pod comes on the screen that you shoot until it explodes and a cascade of power up weapons breaks out. The game only has 8 possible different add on weapons. It also allows you to quickly acquire a ridiculously huge spread of bullets.

The weapons that you get make the game really fun. You get 15 lives (unfortunately 1 bullet will kill you.) There are 4-6 weapon pods per level, so fear Not! Even if you die, you will be able to get your massive barrage of bullets back really quickly.

You don't have to hit any special buttons or scroll through menus to activate your special weapons. You just start shooting and as you shoot your normal bullets, your special weapons fire out also. This lets you focus on just blasting everything on the screen without fumbling around with silly button combinations.

The enemies come in essentially 2 flavors:

1. Tons of small enemies that each shoot out a bullet or 2 which pepper the screen with slow moving objects that you must weave in and out of. These enemies require 1 hit to destroy.

2. A few massively ill-proportioned enemies that shoot out a few, tiny, slow moving bullets.

Your fighter jet is also very easy to control. The maneuverability of your fighter is just right, not too fast and not too slow. Some games start you out moving really slowly and you have to acquire speed ups and some games make you move so fast that you end up accidentally crashing because you can't control your ship.

The best part of the game is that you never run out of bullets or special weapons. You just start shooting and you never stop and you never have to worry about running out of bullets.

The game play relies heavily on patterns. You learn what enemies are going to come at you next and remembering how they will attack you so you are prepared to dodge and weave while at the same time blasting them to bits! This game really lets you use your weapons and forces you to dodge the slow moving bullets they left behind. It's challenging and very addictive because you really are testing your hand eye coordination. Every time I turn off this game I feel like I've accomplished something and I can't wait to play it again. I attribute that feeling to the duality of avoiding the bullets and hitting the targets.

So to summarize:

1. You get huge weapons.

2. Your enemies don't get huge weapons. : )

3. Your enemies require 1 hit to kill.

4. You get 15 lives.

5. Your ship is easy to maneuver.

6. There are no stupid button combos to learn.

7. Each of the levels are both visually and tactically different.

8. Its a 1 player or 2 player game (both jets are on the screen at the same time.) 

HINTS:

- Credits/Sound Test -
On the title screen, push RIGHT 3 times, then push SELECT. Credits will appear and you can change them with UP/DOWN. Push SELECT again to access the sound test mode.

Reviewer: Collin
http://www.turbografx.net/softdetail.asp?soft_id=37
*

*
933d5bcc,0f62b9a0
Air Zonk
Alternate Titles: PC Denjin, Bonk's Thunder Shooting
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1992
Developer: RED Entertainment
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
In 1992, Hudson Soft expanded upon the Bonk's Adventure franchise they had built by creating Air Zonk, a 2D side-scrolling "cute 'em up" shooter set in a cyberpunk-esque future. While Air Zonk differed from its successor in terms of gameplay, the cartoonish style of the Bonk series could still be seen all throughout the game, especially in the graphics, the characters, & of course, Zonk himself.

Air Zonk may appear to feature a candy cartoon coating on the outside, but it's still a traditional shoot-'em-up at heart. You still have a selection of your basic weapon power-ups (8 in total here), but spread guns & powerful bursts are now represented by killer decks of cards & giant metal mandibles. Large, imposing endbosses are still the norm, but here your foes range from giant heaps of living garbage to killer football players. And outer space? Who needs to blow up things there when you have other venues (5 in total) such as a gigantic stadium to do it in?

In addition to all of this, Air Zonk gives you a feature that allows you to choose from one of 10 "friends" at the beginning of each level who will fight by your side once you pick up a certain power-up. These friends range from giant scud missiles to living dump trucks to floating cow-things, among others. Pick up another power-up, & Zonk & his friend combine to create a powerful hybrid form, featuring some of the strangest attacks you may ever see in a video game.

So will Zonk be able to defeat King Drool, rescue the moon from his clutches, & save the world? As usual, the answer is up to you...

http://www.mobygames.com/game/turbo-grafx/air-zonk
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*
ea488494
Alien Crush
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Pinball
Release Year: 1989
Developer: Compile
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
Alien Crush is an alien-themed video pinball game. The graphics feature strong similarities to the art from the "Alien" movies, and everything has a dark and sinister look.

The main table is two screens high. There are at least 3 bonus games that are accessible from the top screen. Bonus games consist of knocking out moving targets on a separate single-screen bonus table. The main table also has numerous moving targets and ball locks.

HINTS:

- View score during gameplay -
Press select while pausing.

- 1 Million Points + Bonus Ball -
Get to the bonus round with skulls and green aliens. Kill everything except for one skull. Keep going until a pteradactyl appears. Hit the pteradactyl with the ball to get a million points and a bonus ball once the stage is cleared.

http://www.mobygames.com/game/turbo-grafx/alien-crush
*

*
20c12463,A980E0E9
Andre Panza Kickboxing
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Boxing
Release Year: 1991
Developer: Loriciels
Publisher: Turbo Technologies, Inc.
Players: 1-2
_________________________
*
The boxers are surprisingly detailed and realistic, but the characters are two-dimensional, reminiscent of earlier sports games for other systems.

SOUND:

Realistic hits, grunts, and digitized referee voice

MUSIC:

Only a title screen tune

GAMEPLAY:

This game plays better with a Turbopad than a joystick, especially when you have to make a diagonal move.  The feel is still a little sticky in the beginning, though, especially since your boxer is pretty cruddy at first.

LONGEVITY:

If your reflexes are pretty good, you can probably beat  Andre Panza, the top guy, in one long night of playing. All you have to do is stay in the gym and build up your abilities.  The game is good for relieving frustrations.

http://baetzler.de/vidgames/Hu-reviews.var
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*
420fa189,8874c95e
Ballistix
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports
Release Year: 1992
Developer: Reflections Interactive
Publisher: Turbo Technologies, Inc.
Players: 1 to 2 VS
_________________________
*
Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.

http://www.mobygames.com/game/turbo-grafx/ballistix
*

*
e70b01af,1c4bc9b7
Battle Royale
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Wrestling
Release Year: 1990
Developer: Incredible Technologies
Publisher: Turbo Technologies, Inc.
Players: 1 to 5 VS
_________________________
*
Wrestling game in which you and couple of your buddies can unleash angers and frustrations by kicking and punching each other. You have to throw them outside of the ring in order to be the champ.

The game allows up to five players to compete against each other.

http://www.pcengine.co.uk/HTML_Games/Battle_Royale.htm
*

*
482bd097,f0ed3094
Blazing Lazers
Alternate Title: Gunhed
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1989
Developer: Compile
Publisher: NEC
Players: 1
_________________________
*
Blazing Lazers is a top-down shooter featuring 9 levels of varied and fast-paced action. The story here is the usual save-the-world variety. You must pilot your ship against 8 super-weapons and ultimately destroy the menace once and for all.

The power-up system in Blazing Lazers deserves special mention. There are four main types of weapons, and each type of weapon can be upgraded several times to produce an incredible amount of firepower. In addition, there are secondary weapons systems that provide you with shields, homing missiles, multi-fire units, or super weapon power.

http://www.mobygames.com/game/turbo-grafx/blazing-lazers
*

*
37baf6bc,775f9e7c
Bloody Wolf
Alternate Title: Narazumono Sentou Butai: Bloody Wolf
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1990
Developer: Data East
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
Snake and Eagle, two commandos of the Bloody Wolf special forces, receive instructions from their commander to destroy the enemy's heavily armed base to rescue the President and any allies who have been reported as MIA.

Based off the 1988 arcade game, this single-player, top-down, run and gun shooter takes a nod to Contra-style gameplay, allowing one of the two mercenaries to blast their way through eight levels of enemy opposition armed with only a knife and a machine gun.

Along the way, new weapons such as shotguns, bazookas, flash bombs and grenades grenades can be added to the arsenal, as well as health and defensive power-ups. Players can even find a motorcycle to ride in some areas, or swim through certain parts of a level.

The President and your fellow soldiers need you!

http://www.mobygames.com/game/turbo-grafx/bloody-wolf
*

*
56171c1c,c32777be
Bomberman '93
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 1-5
_________________________
*
If you were to name one software developer that is synonymous with the TurboGrafx-16, it would have to be Hudson. They had to be the top developer in terms of sheer number of titles and overall quality of titles when it came to our beloved classic console. One of the big hits that initially put Hudson on the map was Bomberman. This title has graced almost every console known to man and had several iterations on the TurboGrafx. Hudson's second Bomberman effort on NEC's console, Bomberman '93, was one of those titles that made owning a TurboTap worth every penny.

The premise of the Bomberman games seems to be pretty simple. All you need to do is to drop some bombs, blow things up, and be the last one standing. However, that is where the simplicity stops. When you throw in a number of nefarious computer foes, human controlled competition, and a plethora of power-up options, you're looking at a game whose depth can be easily underestimated.

Graphics in the Bomberman games have always been cutesy. Bomberman '93 was no exception to this rule. However, Hudson did a great job of improving on their previous efforts. The sprites and backgrounds in Bomberman '93 are more detailed and more colorful than their earlier renditions.

One thing that struck me about the sound in Bomberman '93 was that it didn't suffer from the tinny effect that many other HuCard titles were afflicted with. The background music and effects are both rather well done for a non-CD title, and you won't find yourself getting easily annoyed by the music. This is certainly a good thing, because it's likely that you'll spend much of your TurboGrafx gaming time on this title!

Hudson really outdid themselves with the gameplay for Bomberman '93. They've taken a relatively simple engine and extended it with some rather ingenious power-ups. For example, you can pick up a timer power-up that will allow you to decide when bombs will explode. You can also pick up a power-up that allows you to walk through walls.

Where the game really shines is its multi-player capability. There's nothing quite like getting five guys together for a fierce TurboTap battle. Nothing provides a more unpredictable challenge than a human opponent, and this is one of the best five player titles on the system. There are even a number of levels that you can choose from while battling your friends, so you can mix things up from time to time.

Very few titles on the TurboGrafx-16 are as much of a no-brainer purchase as Bomberman '93. If you don't own this title and a TurboTap, you aren't experiencing all that the system has to offer. Rush out and find yourself a copy today. If you already own a copy, make sure that you let the turbografx.net staff know when you are holding your next Bomberman tourney! 

HINTS:

- final stage password -
KJLFPSJD

Reviewer: Fabio
http://www.turbografx.net/soft.asp
*

*
5f6f3c2a,f429b51e
Bomberman
Alternate Title: Dyna Blaster
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 1-5
_________________________
*
The black spaceman kidnapped your beloved and brought her to his chambers in the castle, far beyond your reach, over the rivers, forest and mountains. Your job is to save her, battling the sea of the enemies, with only bombs at your disposal.

The range of explosion can be upgraded with time, but if you die, the range resets to minimum and you loose your previous skills, though. Some updates can make you walk through the walls, increase your speed, and give you some other assets to aid you in your quest to save the woman you love.

This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final consisting of the boss you'll have to deal with. You can move horizontally and vertically and lay down bombs behind you thus evaporating the enemies, but beware, 'cos you can block yourself with your own bomb, and become a victim of your own tricks if you'll play in a huff.

HINTS:

- final stage password -
RWOOHVVV

http://www.mobygames.com/game/turbo-grafx/bomberman
*

*
599ead9b,7334850f
Bonk's Adventure
Alternate Title: PC Genjin, BC Kid, FC Genjin: Freakthoropus Computerus
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1990
Developer: Hudson
Publisher: NEC
Players: 1
_________________________
*
On rare occassion the software publishing community will unleash a game that captures the hearts of a broad range of gamers. These games are hard to come by, but are truly worth the wait. Just one of these gems can make a developer a household name and can have gamers reminiscing for years to come. Bonk's Adventure is this game for the TurboGrafx-16.

Taking an unsuspecting nation by storm, Bonk was truly one of the most memorable characters of the 16-bit era. Few would expect great things out of a simple caveman with a ridiculously oversized head and a tiny body. However, Bonk was different. He used what would have caused mere mortals to easily tip over and turned it into a powerful weapon. He knew how to use his head like no other console hero!

What makes Bonk's Adventure so special? There are a number of things. First off, the graphics will strike you as one of the better uses of color on our beloved console. All of the levels are brightly colored and the terrain varies dramatically from a dinosaur's digestive tract to a frozen tundra. Secondly, you'll find that the background music has just what it takes to be a classic. The tunes played here are of the type that will have you whistling them for the next week after playing the game. Not only that, but they'll bring back some fond memories every time that you fire up the game.

Bonk's brand of gameplay has classic written all over it. Who would have thought that an over-sized noggin could be used as such a lethal weapon? Throw in some twists like the ability to climb a cliff with one's own teeth and the superior physique to swim like an Olympian and you've got a true hero in the making. As if that weren't enough, you can throw in a raw slab of meat and Bonk turns in to a sort of Frankenstein berserker caveman that's truly a force to be reckoned with. How can so much gaming goodness fit into a single game?

Bonk's Adventure is a true classic for the 16-bit era. This determined caveman has every right to be remembered in the company of Mario, Sonic, and other juggernauts of that time period. Unfortunately, because of the console's lack of success in the United States, Bonk doesn't often get the credit that he deserves. However, now is your chance to turn the tide. Pick up a copy of Bonk's Adventure today and find out why he earned the right to be the mascot for NEC's workhorse of a console. 

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=21
*

*
14250f9a,14250f9a
Bonk's Revenge
Alternate Title: PC Genjin 2
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1991
Developer: RED Entertainment
Publisher: NEC
Players: 1
_________________________
*
There's no doubt that the TurboGrafx-16 fell short of capturing the market share that it was truly capable of in the United States. Many have given NEC credit for one of the greatest marketing flops of modern times. The PC Engine's vast popularity was not nearly realized by western audiences. However, the small success of the TurboGrafx on U.S. shores owed a lot to NEC's console mascot of choice, Bonk.

For TurboGrafx loyalists back in the day, Bonk was probably more of a household name than even Keith Courage. In fact, NEC started bundling Bonk's Adventure with it's TurboGrafx consoles, in an effort to boost sales. The concept of these games was truly revolutionary for the time. Bonk was just a fun-loving caveman that had to take it upon himself to rid the world of miscreant evil dinosaurs. What made this game stand out from the rest was that Bonk used his head as his weapon. That disproportionately sized melon was incredibly effective for ridding the world of it's nefarious villains.

Bonk's Revenge picks up right where Bonk's Adventure left off. Not only was the concept of these games unique, but the gameplay was dead on! Even beginning gamers will have no problem with ridding the world of villains with the use of Bonk's lethal head. Not only that, but Bonk can perform other acts with similar ease. Gamers will find situations where Bonk needs to climb treacherous cliffs and swim dangerous waters. All of these things are very well done and leave the frustration factor very low for potential gamers.

Aside for the gameplay splendors of Bonk's Revenge, Turbo gamers will be fortunate enough to enjoy some of the best HuCard graphics known to man. A wide variety of brightly colored backgrounds can be enjoyed throughout the game. Besides this, the sprites are nicely animated. As if that weren't enough, gamers will be treated to a variety of cheerful tunes that are very enjoyable. I have often found myself humming the Bonk's Revenge tune while enjoying the bliss of my everyday job.

Bonk's Revenge is a must buy for Turbo gamers! This is just one of those games that makes you wonder how NEC could have fouled up the U.S. TurboGrafx marketing scheme. For those of you looking to pick up a TurboDuo, be sure to snag the 3-in-1 CD that includes Gates of Thunder, Bonk's Revenge, and Bonk's Adventure. Due to the sheer number of these discs that were produced, you should be able to pick it up for a very nice price.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=1
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*
5a3f76d8,3a771cfd
Bonk 3: Bonk's Big Adventure
Alternate Title: PC Genjin 3
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1993
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
Bonk's Big Adventure is the third instalment in the side-scrolling platformer series. As in previous games, the player assumes the role of a caveman named Bonk who headbutts his way through various enemies in order to defeat King Drool. Familiar moves include swinging on trees, bouncing off walls, breaking blocks and climbing walls with his teeth. Compared to the previous games, he walks and moves a little faster.

Bonk has the new ability to pick up red and blue candy power-ups that make him grow or shrink and grab a flower copter. As always, there is plenty of platforming and enemies to discover. The game consists of seven rounds, set in the Dinosaur Kingdom, finished off with a boss. At the end of each stage, 16 smileys can be exchanged to play up to eight different bonus stages (2 smileys per stage needed). New level elements include ziplines and sewer pipes. The game also features a cooperative multiplayer mode.

HINTS:

- Cheat Mode -
Highlight 'Quit' at Mode Selection and hold Down/Left, I + II and press Run.

http://www.mobygames.com/game/turbo-grafx/bonk-3-bonks-big-adventure
*

*
605be213,cc3fbc94
Boxy Boy
Alternate Title: Sokoban World
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Media Rings
Publisher: NEC
Players: 1
_________________________
*
Pushing around boxes in store rooms may not sound like ideal fodder for a video game. Well, they went and made one anyway. this is one of those brain melting puzzle games that some will love and some will despise. Each level you are presented with a room with boxes and spots, which are where the boxes should end up. You can push the boxes, but not pull them and you really have to plan in advance to stop getting, um...'boxed' in. If you feel you've taken a bit of a wrong turn, you can simply push a button and rewind your moves. But as well as countless levels of box-shoving there's also a level editor that allows you to create your own levels of fun and frustration.

COMMENT:

I have to admit up front that I really don't enjoy puzzle games that require a lot of mental forethought (so I'd be pretty useless at chess no doubt). Presentation is good enough, with each set of levels in a different 'country' with some mini animations thrown in now and again. Graphics are obviously simplistic, but they aren't distractingly poor. The music is actually quite good - far better than I would have expected.

I only can tolerate games like this up to the point where I get stuck, so it doesn't have a great amount of appeal for me. But on the plus side, at least there is no time limit. Basically, if you enjoy this kind of game then it's a decent enough version of Sokoban, if lacking in any imaginative flair.

HINTS:

- Level select - 
Enter password as MICKY.

http://www.pcengine.co.uk/HTML_Games/Sokoban_World.htm
*

*
cca08b02,cb2498ee
Bravoman
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Beat-'Em-Up
Release Year: 1990
Developer: Now Production
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
If there's a console that's known for its odd off-the-wall type titles, the TurboGrafx may very well be it. Many of the titles that made it stateside had that distinct Japanese flavor that just weren't seen on the likes of the Genesis and the Super Nintendo. This is part of what made the fans of the TurboGrafx so fiercely loyal to their system, as it offered a gaming experience unlike any other. One such title that comes to mind for me is Namco's Bravoman.

Namco is one software developer whose name is synonymous with quality. Whether it be arcade classics like Pac Man or TurboGrafx hits like Splatterhouse, they rarely release a title that isn't worth a good look. As a result of this, I went into my review of Bravoman expecting great things, not to mention the fact that I had thought it looked like an interesting title when I read about it as a kid.

When I started playing Bravoman, it became quickly obvious to me that I had not played a game like this before...and probably for a good reason. The hero has an incredible ability to stretch across the screen to attach, whether it be with a fist, a foot, or even a head. From that perspective, he reminded me of a mix between Mr. Fantastic and Bonk. However, the game was neither good enough to truly compare with Bonk nor bad enough to compare with the fiasco of a game that was Fantastic Four for the original Playstation. Needsless to say, I have a strong suspicion that the creation of this game involved ample amounts of drug usage, not just because of the game's hero, but also because of the crazy enemies that seem to assail him at every turn.

I give credit to Namco for their originality here. The gameplay was truly unique for its day. Not only that, but there is a good diversity of levels. For example, in the third level, Bravoman somehow manages to convert into an aquatic attack submarine of some sort. For a minute I thought I was playing Deep Blue, but was reminded otherwise when I advanced to level four and fought off a combination of space aliens and ninjas in classic platform style. Although it does offer a unique experience, Bravoman can be a bit frustrating sometimes from the gameplay perspective. Sometimes it's tough to get just the right jump and attack height to take out your enemies. This does get better as you play the game, but it does take a while to get used to it.

Unfortunately, the innovative aspects of the game were not nearly enough to make up for the disappointing sound and graphics. Although Namco did make use of large sprites, the quality of graphics just is not there when compared with other titles. They certainly could have made better use of the TurboGrafx's extensive pallette of colors. What's even worse is the fact that you'll probably want to turn the sound off on this one. Everytime that Bravoman attacks his enemies, he shouts a rather tinny rendition of "Bravo!" This becomes annoying rather quickly, and even the most avid of platformer fans will have a hard time listening for more than fifteen minutes straight.

All in all, I'd have to say that Bravoman is the most disappointing Namco developed title that I ever laid my hands on. Unless your a total fanatic or a completionist collector, you'll likely want to avoid this title like the plague. If you want to spend some time with a platformer, take a look at one of the Bonk titles or Legendary Axe instead. 

HINTS:

- Continue -
To continue from where you die instead of the start of the level, push and hold RUN + II when you lose your last bit of energy and scream.

- Infinite continues -
Play the game until you have EXACTLY 10,000 points, then die and go to the title screen. Press UP, RIGHT, DOWN, LEFT, II, SELECT, II, SELECT. You will hear a confirmation noise.

- Boss battle mode -
To play any of the bosses, repeatedly tap II, SELECT, II, SELECT etc on the title screen. You don't have to do it very fast, just with a regular rhythm.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=31
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a3eb340c
Cadash
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Role-Playing Game
Release Year: 1991
Developer: ITL
Publisher: Working Designs
Players: 1
_________________________
*
Set in a fantastical time, an evil demon named Barlog (sound familiar?) has appeared and started to threaten the world, cruelly stealing away Salasa, the princess of Dilsarl. Naturally the population descended into chaos and there was much gnashing of teeth. But of course, the King had an ace up his sleeve and decided to put his trust in four brave warriors, who he sent out to save the princess.

The warriors were a fighter, mage, priest and ninja, which as luck would have it, are the choices that you (or you and a friend in 2-player mode) have when you begin the game. As you romp along (after a chit chat with royalty at the castle), you'll find the side-on gameplay similar to Legendary Axe, but with each character giving a more unique feel to the gameplay. For example, the ninja throws shurikens, the fighter and mage have shorter range attacks with sword and staff respectively, and the priest uses a mid-ranged holy mace of head-cracking. The mage also has skills which use up magic points, such as fireballs and spinning daggers, while the priest has a healing ability - these skills are accessed by holding down the attack button.

HINTS:

- Level 20 -
Select 2 players and input each player's name as TAKO (you'll need to read Japanese for this) 

http://www.pcengine.co.uk/HTML_Games/Cadash.htm
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15ee889a
Champions Forever Boxing
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Boxing
Release Year: 1991
Developer: Distinctive Software, Inc.
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
If there's one genre that the TurboGrafx is really lacking quality titles, it's probably sports titles. As far as 16-bit systems go, the Genesis was always hands down the kind of this arena, thanks to their solid third party software support. In order to combat this, NEC delivered a few sports titles that were specifically aimed at the American market. Unfortunately, Champions Forever Boxing just goes to show why the TurboGrafx always lagged behind in the sports genre.

In an attempt to reel in the U.S. consumers, NEC threw in a number of former heavyweight champion boxers. These include the likes of Ali, Frazier, and Foreman. As can be expected, there are also a number of imaginery boxers. Although a friend of mine tried to point out that the game was racist, due to its almost complete lack of white boxers, it's not really all that easy to think of a lot of great white boxers over the past few decades. Besides, I'm sure that it would be easy to make the opposite argument for games like TV Sports Hockey.

Anyway, the first thing that jumps out at you about the game is its gut-wrenching hip hop soundtrack. If nothing else, it's almost certain to have you rolling on the floor with laughter after a minute or two. Just based upon the entertainment factor of the theme song alone, I had to boost the sound score a bit, since it more than makes up for the sub-standard boxing sound effects.

If you're looking for great graphics, you had best look elsewhere. Although the sprites are fairly large, they come across as a bit on the stiff side, as you maneuver your boxer around the screen. The rough gameplay doesn't help matters either, as it can really be frustrating to try to land some of the more effective punches. However, NEC should be applauded for the fifteen year career mode that is included with the game. I'm guessing that it was one of the first of it's kind.

Overall, Champions Forever Boxing was a bit of a disappointment. If the truth be told, it doesn't even measure up to the majority of 8-bit boxing games, let alone the rest of it's 16-bit competition. The only two ways that I could really recommend picking up a copy would be if you are a collector or if you can find a copy for a few bucks so that you can enjoy the quirky soundtrack.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=2
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9298254c
Chase H.Q.
Alternate Title: Taito Chase H.Q., Taito Presents Chase H.Q.
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Driving
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
This is Nancy at Chase Headquarters. We've got an emergency here! Always wanted to drive a Porsche 928 but couldn't afford one? Well here's your chance...as lucky cop Tony Gibson you take part in high speed pursuits to capture dangerous criminals. You have a set time to reach the perps before they escape, and then resort to the age-old tactic of smashing into them as hard as you can to finally ram them off the road. But look out as there are forks in the road and a wrong turn can set you back for good. Once the offending crim is taken in for questioning (or a severe beating most likely), you radio in for your next mission.

HINTS:

- SOUND TEST -
On the title screen push LEFT, RIGHT, I, II, DOWN, SELECT, UP, SELECT. Then use LEFT/RIGHT to select the sound.

- LEVEL SELECT -
On the title screen push RIGHT, LEFT, II, UP, SELECT, DOWN and SELECT. You'll hear a sound to confirm this has worked. Then hold UP-RIGHT and push SELECT+I+II during the game to skip to the next level.

http://www.pcengine.co.uk/HTML_Games/Chase_HQ.htm
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8cd13e9a
Chew Man Fu
Alternate Title: Be Ball
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Now Production
Publisher: NEC
Players: 1
_________________________
*
Chew Man Fu has set a curse to rob the world of fried rice, egg rolls and all its other favourite foods. To stop him you must work through 550 rounds, clearing them by placing four different coloured balls into the appropriately-coloured hole.

Gameplay is something of a Pengo variant, as the single-screen levels are inhabited by enemies, who can be killed by firing one of the balls at them at speed. When it hits one it will continue moving in the same direction, rebounding off walls if neccessary, and pushing you backwards slightly if it comes back to you - but it can be instantaneously brought back under control. Blocks can also be moved at a more casual speed, including round corners. Once a block is placed onto its spot, it can be used again as a weapon. The levels are in a maze style, and parts of this can be opened up. The game also includes a small bonus Kick-Ball game for 2 players, which doubles as practice with the control system.

HINTS:

- Level select -
Enter your password as 677261

http://www.mobygames.com/game/turbo-grafx/chew-man-fu
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a2ee361d,5fa773d3
China Warrior
Alternate Title: The Kung Fu
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Beat-'Em-Up
Release Year: 1989
Developer: Hudson Soft
Publisher: Hudson Soft
Players: 1
_________________________
*
China Warrior is a game in the spirit of Kung-Fu Master. The story is of a Kung-Fu warrior named Wang who sets out the destroy the Dark Emperor and liberate China. The gameplay is a side-scroller and the goal of the game is to make it to the end of the stage and battle its boss, bashing bad guys along the way. There are only three types of attack; punch, kick and jump-kick and there are four stages in all.

HINTS:

- Debug Mode -
Press Run + Select to reset the game, keep the buttons held, then release Run and press Up when the title screen is displayed. Release Select and press Up three times, Right six times, Down, Down, Left, Left. Invincibility and level select will now be enabled.

- Level Skip -
Hold Up then Select + I + II to skip the first level. For the other levels, hold Down instead of up.	Level Skip

- Three Continues -
Hold I + II + Right and press Run, Run when the phrase ''The End'' appears after game play is over. Alternatively, hold I + II + Down and press Run at the title screen after game play is over. The game will continue up to three times from the start of the last level played.

http://www.mobygames.com/game/turbo-grafx/china-warrior
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9033e83a
Cratermaze
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Hudson
Publisher: NEC
Players: 1
_________________________
*
One of the quirkiest and least represented genres in all of gaming is undoubtedly the puzzle genre. The TurboGrafx offers a small number of choices in this category including the likes of Boxy Boy and Tricky Kick. These games are almost always overlooked and can offer a nice break from your run of the mill shooter or platformer. Seeing a need for some representation in this category, Hudson decided to try its hand at a puzzler with a little title known as Doraemon Meikyu Daisakusen.

The turbografx.net staff was playing the Japanese version of this game while doing our review. Interestingly enough, the original version of the game features Japanese Manga superstar, Doraemon. Feeling that a robotic cat would not appeal to the American crowd, NEC did some sprite manipulations to come up with Cratermaze.

The goal of each level for the game is to eat mass amounts of a food that looks suspiciously like a hamburger. To be honest, I was not aware that cats even ate hamburgers, let alone having a voracious appetite for them. Undoubtedly, PETA would have a hay day with this title if it weren't for the fact that a cat is put in a very favorable light as the hero. Playing the Japanese version, you won't really know why the cat is collecting all these burgers. My best guess is that he is training for a competitive eating contest.

One of the first things that you'll notice about Doraemon is that it was obviously based upon the Bomberman engine. Can you really blame Hudson for getting as much mileage as possible out of such a successful game? Although it does have the overhead style of Bomberman, Doraemon plays a little bit more like Lode Runner, as your cat digs holes in which to ensnare his enemies. Rarely have I known a feline to be more heinous.

Amongst the game's strengths are its music. You won't find a bit of the tinny sound that plagues many HuCard titles. Not only that, but the music is somewhat memorable and typically very appropriate for the level design at hand. Early on, you'll be treated to a bit of oriental theme music and as you progress, you'll notice some futuristic sounding tunes.

Unfortunately, on its default difficulty, the game is much too easy. This was the first TurboGrafx game that I found myself purposely having to kill my character to end the game. There just was no challenge presented. However, the game does offer a password feature that helps to break up a bit of its tedious nature. Besides that, you can also knock the difficulty level up a notch, as needed.

If you find yourself longing for more puzzle games or for the glory days of Lode Runner, chances are that this is the game for you. Were you to compare this title with Bomberman, you would have to come out a bit disappointed with Hudson. However, since it represents a genre that is not frequently revisited, it may be worth a look. 

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=28
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4cfb6e3e,e7ffb1ad
Cyber-Core
Alternate Title: Cyber Core
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1990
Developer: Alfa System
Publisher: NEC
Players: 
_________________________
*
Battle ferocious giant insects in your 'craft' that has various insect-like forms that you can switch between by collecting coloured drops.

http://www.pcengine.co.uk/HTML_Games/Cyber_Core.htm
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4ac97606,eab0946a
Disney's Darkwing Duck
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1992
Developer: Interactive Designs
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
Darkwing Duck was a popular animated television show that aired on weekday afternoons in the early 1990's. Darkwing was a crime-fighting duck that kept the city safe from a bunch of not-so-smart criminals.

The TurboGrafx-16 game based on the cartoon is very different from the NES and Game Boy Darkwing games. Although it is a side-scrolling platformer, the gameplay and level structure are very different. This game has 4 side-scrolling areas, 1 of which is the final boss level. The other 3 levels can be tackled in any order, and in them you must collect several puzzle pieces. After collecting all the puzzle pieces and finishing the level, you can put the pieces together and solve the puzzle to unlock the last level. Each level features a boss character taken directly from the animated series.

http://www.mobygames.com/game/turbo-grafx/disneys-darkwing-duck
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9edab596,895b0e68
Davis Cup Tennis
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Tennis
Release Year: 1991(US)
Developer: Loriciels
Publisher: NEC
Players: 
_________________________
*
Split screen tennis game with several play modes including exhibition, doubles, tournament, practice and the Davis Cup itself.

http://www.pcengine.co.uk/HTML_Games/Davis_Cup_Tennis.htm
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f5d98b0b
Dead Moon
Alternate Title: Dead Moon: Tsuki Sekai No Akumu
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1992
Developer: Zap
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
About 200 years in the future, a comet is detected at the edge of the solar system. Astronomers determine that it will pass near the earth, and send probes to examine it. When the probes near the comet, it abruptly changes directions and heads towards earth. At the last moment, the people of earth are able to launch surface-to-comet missiles and deflect its impact into the moon. At the center of the impact crater, alien war machines are gathering! The U.N. sends a lone spaceship to the moon to destroy the alien threat.

Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in space, and on the moon. It features 4 different primary weapon types, and several secondary weapon types. Each level features mini-bosses and end of level bosses.

http://www.mobygames.com/game/turbo-grafx/dead-moon
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16b40b44
Deep Blue
Alternate Title: Deep Blue Kaitei Shinwa
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1992
Developer: Zap
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
You command an A.N.G.E.L. Fish Attack Sub. Your mission: rid the oceans of the evil aliens in their Undersea Palace deep in the ocean depths. On top the water is calm, beautiful. But as you descend toward the Palace, you won't believe your goggles! Scaled creatures snarl. Swarms of mutant fish attack. Power up! Use the Swirl Cutter! Energy Fin full throttle! Fire! Fire! Be John Paul Jones. Or be Davey Jones. Fire!

http://www.gamefaqs.com/console/turbo16/home/588941.html
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157b4492
Devil's Crush
Alternate Title: Dragon's Fury, Devil Crash
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Pinball
Release Year: 1990
Developer: Compile
Publisher: NEC Interchannel
Players: 1
_________________________
*
Building on its predecessor, Alien Crush, Devil Crash now involves a three-screen high pinball table that scrolls (instead of flip-screen). The setting is very much gothic and demonology, with many moving targets and single screen mini-games for variety. The centre part of the table also includes the head of a woman that gradually transforms into a lizard.

COMMENT:

The sequel to Alien Crush manages to surpass the original in every way. The table is so well designed that repeated play never gets boring - there are plenty of targets to aim for, loads of little critters scooting about the place and the sub games break up the action well enough, even if they aren't overly exciting.

Presentation is top notch and the soundtrack is a masterpiece. It may only be a single tune playing in the main game (as opposed to Alien Crush's choice of two), but you'll never want to turn it off. Sound effects are excellent with some nice sampled grunts and a spooky laugh. This is once of the best, if not the best, pinball game on any console ever. 

HINTS:

- Ending sequence-
Enter you password as DAVIDWHITE.

http://www.pcengine.co.uk/HTML_Games/Devil_Crash.htm
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4a1a8c60,f9e5ad98
Double Dungeons
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: NEC
Publisher: NEC
Players: 1
_________________________
*
3D Dungeon Master style romp where you navigate around complex mazes, fighting various fantasy monsters while trying to reach the exit.

http://www.pcengine.co.uk/HTML_Games/Double_Dungeons.htm
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086f148c,086f148c
Dragon Spirit
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1989
Developer: Namco
Publisher: NEC
Players: 
_________________________
*
When bringing a console overseas, the system manufacturer always has to face the daunting task of choosing titles that it thinks will be best received on American shores. The PC Engine had a very eclectic mix of titles to offer for the TurboGrafx. As history proved, some of those titles proved to be well-suited to the North American market and others were not. One of the better titles among this batch may very well have been Dragon Spirit.

Namco has been known for making quality games for many years, dating back to the days of Pac Man. They were the brains behind this title as well, and I must say that they did very nicely for such an early title on the console. The game is an overhead vertically scrolling shooter. You play the role of a dragon that faces a seemingly endless onslaught of enemies. There's no shortage of challenge here, and shooter fans are likely to be pleased.

Graphics for this game are fairly simple, and it is easy to see that the game was released before the console's capabilities had truly been put to the test. The two biggest pluses for visuals are the fact that flicker is pretty much non-existant and that the boss enemies are very large sprites. The music is very well done for a HuCard. Each level has a different tune and you'll likely find that they don't wear too thin like some other titles from the same era. Sound effects were also well handled for a HuCard title, with dragon sound effects so real that you'll swear that you're right in the game.

The gameplay is very responsive, as you would hope it would be with a shooter. One interesting twist that adds a new dimension to the game is that there are ground enemies and airborne enemies. Each type of enemy can only be defeated with the associated type of attack. This can make for some particularly interesting battles. Besides that, the power-up system is well-implemented. Your dragon can grow up to three heads when a special icon is captured. This leads me to wonder if perhaps the power-ups are radioactive or originate from some place where the water is not safe for drinking. Despite this concern, the extra heads to turn out to be surprisingly useful when fighting off some very belligerent and persistent foes.

Dragon Spirit is a classic TurboGrafx title that should not be overlooked. Although I'm hesitant to say that it is as much of a staple as Bonk's Adventure or Keith Courage, I would have to say that few collections would be complete without it. As with most of the launch titles, it is readily available and can be had for cheap. With that in mind, is there really any reason why you don't own this title aside from a possible extreme distaste for shooters (in which case I must ask why you have bothered to read so far into the review)?

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=23
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7d2c4b09,b1f7e069,c4c24185
Dragon's Curse
Alternate Title: Adventure Island
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1991
Developer: Hudson
Publisher: Hudson Soft
Players: 1
_________________________
*
Life as a roaming adventurer is never easy. One minute you're shoving several feet of cold steel between the gaping jaws of some evil robot dragon, and the next thing you know, you've been transformed into a fire breathing lizard man. Such is the problem that you first encounter at the beginning of Adventure Island, Hudson Soft's conversion of the Master System game 'Wonder Boy III: The Dragon's Trap'. Taking more of its influence from the second game in the Wonder Boy series than the first, Adventure Island has a more balanced structure and more exploratory gameplay.

The main game is centred around a small village which acts as a sort of 'hub' to the surrounding levels. Each of these levels are gradually accessed over time with the acquisition of keys or new transformations. As the game progresses, you will find yourself transforming into five different creatures, which can (and need to) be switched between in special rooms. The lizard is the basic transformation and does little more than breathe fire at any passing fauna. Mouse man is a tiny little critter and aside from being able to fit under small obstacles, he can also run up and around special chequered walls and ceilings. Next up is a green amphibian that gives you the power to swim around freely, followed by a tiger man who swings his sword around in a wide arc, allowing you to break blocks above and below. Finally, there is the bird transformation which lets you fly around by repeatedly tapping the jump button.

As you progress, your quest will take you over many types of terrain from jungle to desert to the inside of a giant pyramid - but to help you out there is a password/backup save feature in a church in the main village. As you viciously hack up the cute little inhabitants of the island, you find that they considerately drop money and helpful items for you. The money is used in shops to upgrade your armour, or buy healing at the hospital, while the other items are special weapons that can be set from the pause menu. These include homing fireballs, ground based mini whirlwinds and arrows that shoot directly upwards (and are a blessing when you are trying to get rid of flame-dropping clouds).

COMMENT:

While not the hardest of games to complete, the platform action is very enjoyable while it lasts, and the wise move to give this a less linear feel works well - there is enough incentive to try and unlock the next level or transformation and this keeps you playing. While the graphics are a little sparse and not much of a step up from their Master System equivalents, they are well drawn and cute enough not to complain about. The sound is fine, if a little soft, but the tunes are catchy and easy to listen to. If you're looking for a platform adventure that doesn't start you from level one every time you play, then you could do a lot worse than this.

HINTS:

- play as a human -
enter password "M0DE FOR 0000 000"
All Characters, all keys, no door sound effect: Enter password "PLAY THE 0NGA KUN" Note: your character may become invisible during gameplay!

http://www.pcengine.co.uk/HTML_Games/Adventure_Island.htm
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fea27b32
Drop Off
Alternate Title: Drop Rock Hora Hora
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Data East
Publisher: NEC, Data East
Players: 
_________________________
*
A bizarre sort of Breakout/Arkanoid clone, you are presented with a constantly dropping wall of various items (apples, melons...) and have to destroy as many as possible by rebounding the small bouncing ball around the screen. Pushing the button toggles between 'open' and 'closed', which affects whether the ball will bounce in a shallow or steep angle when it hits. Missing the ball will eventually destroy the barrier behind you so you must keep your wits about you at all times.

http://www.pcengine.co.uk/HTML_Games/Drop_Rock_Hora_Hora.htm
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4ff01515,9aef81bb
Dungeon Explorer
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Role-Playing Game
Release Year: 1989
Developer: Atlus Co.
Publisher: NEC
Players: 1 to 5 CO-OP
_________________________
*
Among the first wave of TurboGrafx games to hit U.S. shores was a little gem known as Dungeon Explorer. This game could easily be likened to a Gauntlet on steroids. As a result, one could say that this was just another rehash of a tried and true formula. However, it had a few tricks up its sleeve that really made it worth a look.

The goal of the game is to rescue the kingdom from the clutches of the always insidious Natas. There are a few elements of role-playing that get thrown in, beyond your typical Gauntlet dungeon hack game. For example, there are a number of opportunities to interact with town people throughout the game. Much like your typical RPG, you need to gather key pieces of information from certain villagers that you'll run across. Besides this, each dungeon features a boss character that must be defeated. After vanquishing the arch-nemesis of each dungeon, the player will get an opportunity to collect a crystal that will level up the character's statistics.

Probably the first feature that's unique about this game is its multi-player capabilities. It's no secret that the TurboGrafx is short on multiple player games. This does not go without reason, since the system does come equiped with only one controller port. However, for those people who do have a TurboTap, it's certainly worth their while to have some added capabilities. While it's fairly common, if not expected, that a sports game offer a multi-player option, not many games in Dungeon Explorer's genre take advantage of this. That's what makes this game a must have for all those retro gaming nights.

Dungeon Explorer does have other things to offer, besides its gameplay splendors. The graphics are fairly well done, although they're certainly not the best that the system has to offer. There was definitely a good use of color here. Besides that, the background music is decent enough. While the music is not annoying, it doesn't quite hold up to the standards of the music offerings in some of the other Turbo games of the day. Unfortunately, some of the sound effects do leave a bit to be desired. With some better attention to detail, a measure of improvement certainly could've been seen here.

Overall, this game is definitely worth a look. For me, it offers a bit of nostalgia, since it was one of my favorites as a youth. As for those who haven't played it, though, you should certainly give it a shot. Dungeon Explorer can easily be found for a bargain price on eBay. If for nothing else, its undoubtedly a good purchase just because of the multi-player dimension that it brings to the table.

HINTS:

- Change names -
CHECK NAMEA 
- Final Dungeon is open. -
ADGDP-CJLPG

- Invincibility -
Enter DEBDE DEBDA as a password, then press Run + I

- Play as Princess Aki -
JBBNJ HDCOG

- Play as the Hermit -
IMGAJ MDPAI

Reviewr: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=3
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0bc0a12b,a95e2d38
Falcon
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1992(US)
Developer: Sphere
Publisher: Spectrum Holobyte
Players: 1
_________________________
*
In this jet fighter simulation, fly multiple missions with varying skill levels, including both Air-to-Air and Air-to-Ground missions. Explosive aerial combat action as you intercept enemy aircraft or "take out" strategic ground targets -- missile sites, bunkers, airfields and buildings. View all the action in "first-person" perspective from the cockpit of your F-16 Falcon.

HINTS:

- Mission 2 password -
SS05LZ6RBXW0XTFN

http://www.swaptree.com/game/falcon-turbografx-16/5842092/
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e8c3573d
Fantasy Zone
Alternate Title: Fantasy Zone Gear, Fantasy Zone Gear: Opa Opa Jr. no boken
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1989
Developer: Bits Laboratory
Publisher: NEC Interchannel
Players: 1
_________________________
*
The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is your job to recover all of the coins and save the solar system! Fantasy Zone is an arcade style shooter for one or two players. You need to destroy all of the creatures on each planet and collect as many of the lost coins as you can. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game you will be able to find a parts shop, which will allow you to purchase improvements to your spaceship, including better weapons and faster engines.

HINTS:

- Invincibility -
Pause the game and enter this code:
I, II, II, UP, UP, UP, DOWN, DOWN, DOWN, DOWN, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT

http://www.mobygames.com/game/turbo-grafx/fantasy-zone
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7dfcb21d,7dfcb21d
Final Lap Twin
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Driving
Release Year: 1989
Developer: Namco
Publisher: NEC
Players: 
_________________________
*
This game is my very favorite game of all time. Thats right...of all time...not just for the TG-16 but on all systems of all time.

The reason is the quest part of the game. Sure you can rate the game as a stand alone race car game. Judge it against the genre and discuss the split screen racing in the F1 mode as being blah blah blah.....

The part that most people missed/overlooked/never even saw, was the quest. This made the game stand out among so many other racing games. The quest blended the Legend of Zelda and a racing game together...and I've never seen anything like it. If you don't know what I'm talking about then please PLEASE PLEASE I'm begging you...hunt around for the old Final Lap Twin HuCard, throw it in and after hitting "run" at the opening screen ignore the "1 player" section and "2 players" section and go down to the very very bottom to the section called "quest".

You start out in your home town. In every town there is a store. You have to leave your home town and travel to other towns. As you walk to other towns you are challenged to race (and the game looks very similar to the 1 player split screen mode in the F1 part.) If you win, you get lots of money and can continue on your way. If you lose you are taken back to your home town and your dad gives you some money to make you feel better. Then you use your money to buy better parts for your car at the local store. (Each town has better parts) Not only do you have to get to other towns, but you also have to find the local race track and challange the local champ to get his secret part. When you get all of the secret parts you can go to the World Championship! If you win there you finally make your dad proud...and the game ends...because I mean after all in order for your dad to be proud of you, you HAVE to be the world champion. Otherwise...dad's not happy...and if dad's not happy...ain't nobody happy!

I love the graphics during the car racing parts, but this had to be balanced with the graphics of the quest part. The graphics for the cars are well rendered as they turn which was a huge problem in most racing style games on the 16 bit platforms. The cars move in a realistic way. The track uses alternating shaded lines to simulate the speed. The scenery moves well around turns and there is good detail in the surroundings. In the Quest part, the graphics are unfortunately much weaker. Even though this is my favorite part in the game they use the same level of graphics as the NES...but then you get to the racing parts and its all good again.

The soundtrack is catchy. They don't try to remake corny chase songs, instead they took beats that you may find yourself whistling after you've turned off the game. The music fits well with the differant situtations and scenerios that are played out in the game which adds a lot to the lasting appeal of the game. The music is fitting but at the same time doesn't interfere with the game play.

This is a gem of a game that incorporated 2 of my favorite styles of game, The Legend Of Zelda and Racecar games. I have never found a car game that could equal this game as far as originality and genre defining, which is why I have never become completely obsessed with racing games. This game created a genre unto itself and did it so well that its never been attempted since...or maybe thats because no one has ever heard of it.

The bosses are tricky. Each challanger has his own strengths and weaknesses. You can't just rely on your driving skills you also have to drive in a way that will exploit the opponents weaknesses while minimizing his strengths. No 2 racers are the same and no 2 races are the same. It is truly a differant game each time you play it. With each race you earn money and buy better parts or get sent back home and receive a smaller allowance from your dad and have to struggle on with meager parts. Throw into the mix a father decreed mandate for you to walk around the world challenging everyone on your road to becoming the world champion and you've got a game that doesn't just allow you to drive with heart...It DEMANDS that you drive with heart. You can't let your dad down, he's counting on you.

It's my personal favorite game of all time. Thats right of ALL time! I was a casual lover of racing games before and a casual lover of them after this game. But...for 1 game I became a racing fanatic. This game dethroned the greatest games of all time because it incorporates so many different and seemingly unrelated elements. Give this game an hour and you will see that it has everything you're looking for. It is one of the few games that got everything right. Because it has so many differant game styles built in, it has become my all time favorite.

For the best in Final Lap Twin strategy, visit Collin's Web Site: http://www.sleepybunnyzzz.com/

Reviewer: Collin
http://www.turbografx.net/softdetail.asp?soft_id=36
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2909dec6
Galaga '90
Alternate Title: Galaga '88
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1989
Developer: Namco
Publisher: NEC
Players: 1
_________________________
*
The TurboGrafx, like a number of other video game systems, features some really nice arcade ports. There was always some added excitement to the novelty of playing your favorite arcade games at home without having to constantly pump more quarters into an arcade machine. Galaga '90 is definitely a game to be considered among the best arcade translations ever released for the NEC workhorse.

If you've played the original Galaga or Galaxian, you'll be quite familiar with the premise of this game. You man a tiny fighter ship that is faced with the daunting task of overcoming a nearly endless onslaught of enemy fighters. The enemies initially fly onto the screen in formation and will then lineup into symetrical rows to harrass you from above.

Although it may dissapoint some purists, this sequel offers a few new twists that help to make things more interesting. For example, after completing several standard Galaga type stages, you will advance to a boss level that offers a bit of vertical scrolling action. Not only that, but there are now bonus stages, known as Galactic Dancing, where you face ships that jump around the screen in well orchestrated formations all to a nicely done musical score. Besides this, another element is added to the game by allowing warping to levels of greater difficulty. While the game can be completed without warping at all, a different experience can be had by continually warping and completing the game on levels of greater difficulty.

Graphics are fairly well done, although not spectacular. Much like many other Turbo games, this title makes an excellent use of bright colors. Also, you won't find a even the slightest hint of flicker, despite the fact that there are legions of sprites moving on-screen at one time. Although the graphics are nice, the title really shines with its excellent background music. In my humble opinion, the background tunes are some of the best that you will hear on a HuCard.

Galaga '90 has always been one of my favorite TurboGrafx titles. It offers enough variety, with its use of different dimensions, to keep you coming back for a good while. Besides, its a really nice game to just pick up for a few minutes and enjoy. If the opportunity presents itself, I would certainly recommend giving this game a look. It can be had for cheap, and it's one of the more common first generation titles. 

HINTS:

- Galactic bonus -
Just stand still (don't move) and don't shoot in the bonus stage.

- Red capsule -
Hold Up and press Run at the title screen. The capsule on the ship will turn red instead of blue to confirm code entry. Shoot the last target on the first level to capture the red capsule and power-up to a triple ship.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=4
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83d4fa72,d022ce6a
Ghost Manor
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1992
Developer: ICOM Simulations
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
You play the role of Arthur who is sent on a mission to save the town of Anoraff from the evil clutches of Orb Gamut. Arthur has to find his way into Orb's house (Ghost Manor), locate and defeat Orb to restore peace to the town.

Arthur must go through 7 levels while avoiding and/or destroying Orb's army of evil monsters. Arthur must find the key to escape to each next level, then finally find and defeat Orb. Each stage contains different items which Arthur should find to aid him through his quest. 

http://baetzler.de/vidgames/Hu-reviews.var
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f370b58e,dabd0063
GunBoat
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1992
Developer: The Code Monkeys
Publisher: NEC Interchannel
Players: 1
_________________________
*
Gunboat is a game based on ''the war''. You travel from Vietnam, to Colombia, et cetera to try and be the American War hero. Obviously, this war is being fought on the water with various weapons, and commanders. It's up to you, the player, to decide on how the war ends. Several weapons are used for certain reasons, and different strategies are needed for every mission. This makes for one great sounding game. Alas, it doesn't quite deliver like it should. I admit, I was dissapointed with this game when I took it home.

This game isn't the most fun I've had in years. The time I did spend playing this game could be forgotten. The basis of the game is great, but it didn't live up to my expectations. The game is hard. I'm not saying I dislike the game because it is hard, but it's impossible. You have trouble telling what to do next, or what you're currently doing. On the screen, you sometimes have trouble figuring out what you're shooting at. Heck, even the menus are difficult to get through! As for control, everything is just hard to move. You can't really tell what you're doing. This just hurt the game.

The storyline is simple: Enter the war, and win it for the Americans! This makes for an interesting story in my opinion. For normal gamers, it doesn't give you a lot of motivation to play this game. If you love war games and such, it'll definitely be enough for you. (The storyline, not the game.)

The graphics look wonderful when you first turn on the game. There are images of actual soldiers, and weaponry, and to be honest, it blew me away. At the time, there were not a lot of games that would have these kind of pictures. However, after you begin the game, the graphics just bomb. They are horrible in-game. It's hard to make out some objects, and it gets rather frustrating. As for audio, the sound effects are all right. Nothing great, and some things are sort of annoying. The music is decent though.

http://www.gamefaqs.com/console/turbo16/review/R69842.html
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8b29c3aa,704559c0
Hit the Ice
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Hockey
Release Year: 1992
Developer: Taito Corporation
Publisher: NEC
Players: 
_________________________
*
This radical hockey game pits you and your team against some of the toughest skaters ever to burn a hole in the ice! Victory goes to the team that kicks, punches, and high-sticks its opponent into slush. Standard hockey rules apply, plus a few surprises to stir things up. So lace on your skates and fasten your face mask - hockey is about to break loose!

http://www.gamefaqs.com/console/turbo16/home/588993.html
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e2470f5f,02a4f17d
Impossamole
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1991
Developer: Gremlin Interactive
Publisher: NEC Interchannel
Players: 1
_________________________
*
Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.

HINTS:

- passwords -
9F5YYI5BGL1M - Alien Planet level
5ZWXYG5G2DVN - Amazon Jungle level
1R82YI5GGINQ - Bermuda Triangle level
NEJVY95B2SDP - Iceland level
WIIBYG5KGL8T - Orient level

http://www.mobygames.com/game/turbo-grafx/impossamole
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83384572
Jack Nicklaus' Turbo Golf
Alternate Title: Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Golf
Release Year: 1990
Developer: Accolade
Publisher: Accolade
Players: 1
_________________________
*
The basic game play of this game is a lot like any other golf game, believe it or not. You have this object called a club. You can use the club to whack various balls into the holes conviently located around the 18 holes or so of golf action. This game likes to piss you off by refusing to recognize you hitting the ball, however. I swear I would spend many minutes trying to hit the damn ball, and the damn ball would not move. Then, you have this little meter, but it does not mean anything because the chances are when the meter fills up and you swing you're going to miss the damn ball anyways.

And there is the basic problem I have with most golf games. I can never quite figure out how to play them, because I always miss the damn ball. Unfortunately for Jack Nicklaus and his little game, it was released for the Turbografx 16, which sucks because the Turbografx 16 controller provides little help when it comes to playing this game. In fact, the controller will make you end up hating the game even more than you already will. Golf games almost always suck, and this game is no exception. And yes, that is bias, I am biased against Turbografx games.

The graphics in the game are nothing extraordinary, I would have expected a little more effort been put into the graphics of the game, because the game seems an awful lot, graphically, like some of the golf games released on NES, and that is not supposed to happen because the Turbografx is the more powerful system, dammit! The cool part of the graphics is the title screen, which shows a nice picture of that cheery guy Jack Nicklaus swinging at air, which is proof that this game forces you to miss the ball.

http://www.gamefaqs.com/console/turbo16/review/R17513.html
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C6FA6373,9D2F6193
Jackie Chan's Action Kung Fu
Alternate Title: Jackie Chan
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1992
Developer: Now Production
Publisher: Hudson
Players: 1
_________________________
*
A platform action game based on the master of martial arts movies, Hudson has chosen cute over realistic and set the game in traditional, if fantastical, old China. Naturally, a young lady-friend has been kidnapped by an evil guy in a black cloak (happens all the time) and it's down to you to run, jump, dodge and bash your way through many different areas to get her back.

The game plays at a fair pace and some stages have a large variety of sub-levels to work through. Aside from the normal running and jumping, there are also places where you have to use more precision to judge moving platforms, and others where you need to jump quickly to escape rising lava. Aside from the normal punching and kicking, there are two types of special attack. The first is a ball of energy that you expel Dragon Ball style by holding and releasing the attack button. The other is a specific move, picked up from jumping frogs, that could be either a low spinning kick, a high kick or somesuch. These froggies also drop bowls of food that restore your energy. As a bonus, there are also several mini-games which are found by kicking invisible bells in the landscape when you hear a ringing noise close by. These games include kicking fish, jumping on clouds for fruit, punching a huge rock and a familiar wooden man.

COMMENT:

There is much to praise about Jackie Chan. The action is fast paced and fun, with the many sub-levels providing a nice variety of scenery as you play. The sprites are cute and well drawn and there are some very nice parallax scrolling effects in some stages. Music is also fantastic, with catchy tunes and some nice sampled drums. If there was one negative point it would be that some of the later levels are not quite as interesting or long as the first few, but that's a minor gripe in such a gem of a game - it reeks of quality and for me is an essential purchase. 

HINTS:

- Level Select -
At the Title screen, do the following;
Up, Down, Left, Right, Button II Wait for the chime then hold select and press RUN.

http://www.pcengine.co.uk/HTML_Games/Jackie_Chan.htm
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E01C5127
J.J. & Jeff
Alternate Title: Kato Chan & Ken Chan
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1990
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
Based on a popular comedy duo, Hudson has taken the gameplay from the original Wonderboy and transplanted it with a dash of toilet humour. Many key elements from Wonderboy are here...your ever decreasing health bar (topped up by fruit), the method to jump higher by holding down the attack button, but there are a few differences. Attacks are made in several ways; first by a simple kick (short range and difficult to judge), second by a powerful bottom burp (but remember to turn around before letting one rip) and if those are too much, just jump on the enemies heads in a Mario style.

Throughout the landscapes are many objects to be kicked, some gain you coins, some fruit, others open up bonus areas (like the Wonderboy-style bonus level in the clouds). Also, kicking a doorway will open it, allowing you to venture inside to either full health and tips from your partner (usually in some crazy disguise) or a fruit machine where you can gamble collected coins to gain goodies. And speaking of your partner, look out for him along the way, often making a nuisance of himself by throwing cans at you or taking a dump behind bushes.

HINTS:

- Continue -
On the Game Over screen, hold I+II and push RUN.

- Level skip - 
On Level 1-4 (the upper area) there is a brick platform across a gap. Kick the right hand side of this and jump down the hole to access level springs for stages 2, 3 and 4.

- Jump to 6-4 - 
On the second part of level 3-3, two rats will begin to follow you. Jump on them to get onto the two blocks above, then jump up to warp to 6-4. 

http://www.pcengine.co.uk/HTML_Games/Chan_and_Chan.htm
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474D7A72
Keith Courage in the Alpha Zones
Alternate Titles: Mashin Eiyu Den Wataru
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1989
Developer: Hudson
Publisher: NEC
Players: 1
_________________________
*
Is there anyone on the face of this planet that owns a TurboGrafx and has not played Keith Courage? It's hard to imagine this being the case. Keith Courage was the pack-in game with the original TurboGrafx-16, and to some it has reached the cult classic status of the infamous Super Mario Brothers/Duck Hunt split cartridge.

The storyline of this game is almost hilariously cheesy. Apparently aliens from the planet B.A.D. (Beastly Alien Dudes) have invaded earth, and it's up to you, as Keith Courage, to rescue our beloved planet from their heinous clutches. You have to admit, it's really nice to see such a fresh approach to a game storyline. Anyway, one has to hope that the Japanese version of the game had a slightly more interesting plot.

Each level is split into two sections. The first section involves roaming the countryside as Keith Courage. In this capacity, you're able to collect money and buy various items, such as enhanced weapons. After completing this portion of the level, Keith dons his super fantastic mech suit. Once doing this, it is your job to infiltrate the alien headquarters for that level and defeat the very evil boss character.

Graphics are fairly bright, and they're definitely above par for a first generation pack-in game. There are also some decent size sprites here, including the boss characters. Unfortunately, the sound does not excel quite like the graphics. The background music quickly becomes very annoying and the sound effects definitely leave something to be desired. Fortunately, the gameplay serves as a redeeming factor. Controls throughout the game are well done, and you won't often find yourself agonizing over sluggish controller response.

Keith Courage is worth a look for nostalgia purposes alone. This game plays an important part in TurboGrafx history, so you owe it to yourself to give it a try. While you may need to put the TV on mute and provide your own background music, the game does have enough to offer to warrant a look.

HINTS:

- Debug menu -
Turn on the console and hold down SELECT, RUN, I and II. Keep them held and when the title screen appears, push UP 8 times on the pad. 

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=6
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BF52788E,2F2E2240
King of Casino
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Casino
Release Year: 1990
Developer: NEC
Publisher: NEC
Players: 1
_________________________
*
Play poker, black-jack, slot machines, Keno or roulette. 

Choose one of 15 different casinos!

HINTS:

- Unlock Championship Round -
KINGofCASINO

http://www.estarland.com/product16471.html
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0F1B59B4,C74FFBC9
KLAX
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Atari
Publisher: Tengen
Players: 1
_________________________
*
Addiction: "persistent, compulsive use of a substance." If you are like me, then this definition may be painfully descriptive of your Klax use (or abuse). Klax is one of those puzzle games in the vein of Tetris, where you have to match up pieces, in this case tiles, to make them disappear. More tiles come at faster rates as the levels increase, making the experience more frantic the longer (or shorter, as you shall read) you play.

The basic strategy behind Klax is to drop colored tiles into a bin measuring five tiles wide by six tiles high. The tiles come down a conveyor and you have to catch them on a platform and deposit (drop) them into the appropriate place in the bin. As you stack the colored tiles in the bin, you need to match up three or more of the same color either vertically, horizontally or diagonally, which is called a "Klax." When the tiles are matched up, the Klax disappears, and all tiles directly above the tiles that disappeared drop down. Each level has a specific goal to complete before moving on the next level (for instance, get 10 diagonals). Points are awarded based on what kind of Klax you get and how many tiles are in it. For instance, a 5-tile diagonal Klax is worth far more points than a 3-tile vertical Klax. You can pass many levels just doing easier 3-tile vertical Klaxes, but you won't get many points.

If you miss catching a tile, it falls off the board. You get between 3 and 5 missed tiles (depending on what level you choose at warp screen) before the game ends. However, at warp screen (right before the game starts and approximately every 10 levels thereafter) all strikes against you are cleared. The game can also end if you completely fill the bin with tiles.

There are about 12 different colored-tiles in Klax, making perfect bin placement a must. An additional flashing "rainbow" tile counts as any color, which can sub out any tile when you are hungry for more Klaxes. If the conveyor is moving to slow for you, pressing down on the control pad speeds it up. This function is only really necessary for about the first 10 levels. Combos are the name of the game in Klax and it is possible to make quite a few multi-tiered "Klaxes," especially on accident, which saves your butt once in awhile.

Klax is a truly addictive puzzle game, but there are a few things that noticeably hold it back. The first is the speed of the conveyor belt increases way faster than the corresponding level. Also the number of tiles increases disproportionately to the level as well. So, by level 70 there are more tiles coming so fast that it is just plain impossible to catch them all and drop them. Because there are 100 levels in Klax, only the most addicted player will bother playing past about level 70. Also, Klax starts you out with all 12 colors of the tiles, meaning novice players will get lots of tiles they don't know what to do with. It would have been much better to start out with say 6 colors of tiles, and gradually increase the number to the maximum of 12 as the player progressed. The play control of catching and dropping the tiles is crisp, but because of the speed and volume of the tiles, the good control doesn't make much difference in the later levels.

The last glaring omission is an obvious lack of a 2-player simultaneous mode. There is no option to change any of these things in the "Options" menu. You can at least increase the number of continues, which will help you greatly in when you make it to around level 60.

I own the Sega Genesis version of Klax, and that version has none of the problems the Turbografx version has. The music and sound effects are also better in the Genesis version, although I have to give the Turbo programmers props for trying to include some of the digitized "yay's" and "ooh's," even if they end up sounding kinda muddled.

Overall, Klax is a decent puzzler that has the potential to suck away hours of your life. If you like this kind of game, it is worth picking up for the Turbografx if you can find it for less than $15. Klax is truly fun in the earlier levels, just don't break your controller out of frustration when you cannot manage the later levels. It's not your fault. Turn off your Turbo, go outside and get some sunshine. Therapy session is now over.

HINTS:

- Infinite Continues -
Start a game with 9 credits. Everytime you push Up+Select+I+II, you will receive another 9 credits.

- Level Select -
Hold II + Select and press Run on the options screen.

- Preview levels -
Hold Select and press Run on the options screen.

- Sound test -
Enable the ''Level select'' code. Hold II + Select and press Run on the level selection screen.

Reviewer: Ragnar
http://www.turbografx.net/softdetail.asp?soft_id=7
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C28B0D8A,3C131486,045ae9f4,55e9630d
Legend of Hero Tonma
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1993
Developer: Irem
Publisher: NEC Interchannel
Players: 1
_________________________
*
Platformers are almost as common on the PC Engine as shooters. Since these games were incredibly popular in the U.S. during the 8-bit era, a number of them were imported for the TurboGrafx-16. One of the later state-side platformer releases was Legend of Hero Tonma.

Believe it or not, the story of this game has our hero, Tonma, setting out to rescue a princess in distress. This is a very unique storyline, the likes of which have never been seen in a platformer before. Certainly Irem deserves some recognition for originality.

Despite the fact that the storyline offers no creativity whatsoever, there are a few aspects of the game that help to give it a unique flavor when compared to the countless other games in its genre. First of all, the are some very interesting (and sometimes frustrating) power-ups for your character. Apparently, Irem decided to incorporate some ideas from one of their shooters into Tonma. Besides this, I have to give NEC props on the poor english translation. Between each level, you will find a poorly written and slightly humorous engrish-like translations that will motivate you to continue your perilous quest despite grave danger.

This game is really a good representative of everything that is average about the platformer genre. Graphics are decent, but not great. The sound is tolerable, but it's not something that you'll want to listen to on a soundtrack. Along with this, they did a reasonable job with the control scheme, which is very simple and involves jumping and shooting.

Legend of Hero Tonma doesn't really bring a lot to the table that would warrant someone seeking it out. This game doesn't really hold a great place in TurboGrafx history, nor does it offer much in the way of innovation. As a result, I would really recommend this game only to collectors and those who can't get enough of platformers. Outside of that, only engrish enthusiasts will find much to get excited about.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=8
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2D211007
The Legendary Axe
Alternate Title: Makyo Densetsu
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1989
Developer: Victor Interactive Software
Publisher: NEC
Players: 1
_________________________
*
You are the mighty warrior Gogan, whose village has been required by the Jagu tribe to give a human sacrifice each year. Flare, your childhood friend, has been chosen as the sacrifice. Your task is to rescue Flare and destroy the Jagu and their leader. To help you complete your mission, you are given the Legendary Axe, which is said to possess tremendous power that is usable only to its wielder.

There are six zones in the game and has Gogan exploring forests, caves, mountains, dungeons, and castles, while defeating enemies that get in his way with his axe. Idols can be broken to reveal power-ups that will increase the axe's power and speed up its swing. These power-ups can also award you extra lives, more points, and the ability to access secret areas. At the end of each zone, you have to defeat a boss in order to proceed. 

http://www.mobygames.com/game/turbo-grafx/legendary-axe
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220EBF91
The Legendary Axe II
Alternate Title: Ankoku Densetsu
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Victor Interactive Software
Publisher: NEC
Players: 1
_________________________
*
The Axe is back... with twice the force and twice the fury of 1989's "Videogame of the Year"! This time it's brother against brother locked in deadly combat. Your older brother has summoned unspeakable forces of evil to take control of the kingdom. Treachery rules! Your only hope is the legendary royal sword! But will its power be enough to overcome the Cliffs of Chaos? The Skull Dungeons? And the treacherous Crypts of Slime? Only your courage, your fighting skill, and the Legendary Axe can answer!

This game has you fighting monsters through seven stages with just a sword, but three other weapons can be picked up along the way, and include axes, chain spears, and smart bombs. These weapons can only be obtained by collecting the power-up that a defeated enemy leaves behind. Weapons can be switched along the way. At the end of each level, you must defeat a huge boss in order to go to the next stage.

HINTS:

- extra credits -
To get loads of , when GAME OVER appears, hold II + RUN and keep tapping LEFT.

http://www.mobygames.com/game/turbo-grafx/legendary-axe-ii
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DD0EBF8C,95CD2979
Magical Chase
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1993
Developer: Quest
Publisher: NEC
Players: 1
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*
Magical Chase is the only game Quest Corporation created for the PC Engine. Quest, for those of you who live in a video game devoid hole, was the company responsible for creating the critically acclaimed Ogre Battle series. Magical Chase is a side-scrolling shooter in which you play a witch on a broomstick. (This concept may sound familiar to Cotton fans)

The soundtrack is pretty good, but what's most impressive are the graphics. Colorful and fast moving, the sprites and animations are great, not to mention lots of other special graphical effects. Even more impressive is the multi-plane scrolling. The TG-16 hardware only supports a single background layer. Many games create parallax scrolling in the background by using layers of sprites or modifying the horizontal sync rate of different portions of the background (the latter technique was used extensively on NES to perform "fake" parallax). Magical Chase is commonly accused of doing the impossible (on the TG-16, anyway), so seamless and perfect is the multi-plane scrolling it exhibits.

HINTS:

- Bonuses -
Enter these codes on the difficulty select screen
Press Left, Down, RIght, Up, Select three times, Left, Right, I - Get 60,000 gems
Left, down, right, up, SELECT, SELECT, SELECT, left, right, II - Music test

http://www.racketboy.com/retro/turbografx-16/2007/07/tg16-pc-engine-games-that-pushed-the-limits-best-graphics-sound.html
http://www.pcengine.co.uk/HTML_Games/Magical_Chase.htm
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93F316F7,eb05c5d1
Military Madness
Alternate Title: Nectaris
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Strategy
Release Year: 1989
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Military madness is widely considered to be one of the best games on the Turbo. Providing realistic battle scenes,an extensive arsenal of units, and great graphics make this game a must have for any TurboGrafx enthusiast.

Graphics: This is one of the higher end Turbo games in terms of graphics. The tanks,foot soldiers,and aircraft all provide great detail. The game takes place on the surface of the moon and the landscapes look incredible. Be sure to take over the war factories scattered around so you can see the cut scenes.

Sound: This is the highlight of the game. The music rocks! Once the music kicks on you know you're in for a great experience. The units have all of their own little sounds too. You can hear the tanks roll on to the screen and unload their deadly artillery. The aircraft are the best, as they sound like ufos pulling over your head. Since this is my first review on this great site, here's a gift for you. On the title screen,go to the password screen and type in ognaku as a password. You'll be treated to the sound test and can sit back and enjoy all of the music and sounds at your leisure.

Gameplay: Military Madness is a turn based strategy game. You can either play against the computer or a friend. Strategy is a must or the axis army,the enemy,will move in and take care of you quick. The biggest point I can make to you is guard your prison camp. If the axis capture your camp, you lose. The controls are very simple, as all you have to do is move your units where you want them and use the side bar to select your commands. Be warned, this game gets extremely hard in the later levels, so good luck!

Lasting Appeal: I can guarentee you'll be playing this game when you're an old fart. It's never the same, as every battle can have a different outcome. Besides, like I said before, the music will have you coming back for more. If you like turn based strategy and waging war,this game is for you.

Tilt: Personally, I love this game. To this day, there hasn't been a game that comes close to comparing to the action Military Madness gives. When I'm home on a Friday or Saturday night, this game has made hours pass without me even noticing. I think this is an all around fun game and recommend picking this up.

HINTS:

- Play as Axis -
Select the new game or one player continue option on the title screen, then hold Select and press I

- Switch sides -
Hold Select and press Run before choosing the one player continue option

- Sound test -
ONGAKU

- Alternate colors -
Power on the system, and hold Select to reset. While continuing to hold Select, choose the one player continue option and enter a map name.

Reviewer: Richie L
http://www.turbografx.net/softdetail.asp?soft_id=9
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428F36CD,E2B0D544
Moto Roader
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Driving
Release Year: 1989
Developer: NEC
Publisher: NEC
Players: 1
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*
The action in this racing game is viewed from above and features rotational controls. There are 6 racetracks featured including real-world ones such as Laguna Seca. Before each race you can buy a full compliment of upgrades and weapons, with each area (engine, handling, turbo and so on) having several variably-priced options).

The unusual thing about the racing system is that the action always follows the leader. If you slip too far behind, your car is blown up and placed back onto the track further on in order to keep up (similarly to Micro Machines). This can only happened a limited number of times before it's Game Over.

HINTS:

- Special course -
Hold Select and press Left on the course selection screen.

- Music select -
Hold Select and press I or II while the game is paused

- Sound test -
Input MUSIC or ART88 as a player name.

http://www.mobygames.com/game/turbo-grafx/moto-roader
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9C49EF11,A9A94E1B,8f96aee7,c86438a0
Neutopia
Alternate Title: Neutopia: Frey no Shou
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Role-Playing Game
Release Year: 1989
Developer: Hudson
Publisher: NEC
Players: 1
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*
You play as a young warrior named Jazeta. The princess Aurora was kidnapped by the evil Dirth, and the king send you on a mission to rescue her. It appears that once Dirth way sealed by eight wise men who used the power of eight sacred medallions. Princess Aurora is the only one who knows how to use those medallions, and that is why Dirth abducted her! You must explore the land, descend to the dangerous labyrinths, retrieve the eight medallions, rescue the princess, and defeat Dirth.

Very similar to the famous Zelda games, "Neutopia" is Turbo Grafx' answer to Nintendo's king of action adventures. You roam freely the vast land, fighting many different monsters in wilderness areas as well as in dungeons. Dungeons also require some puzzle-solving (pushing stones, blowing walls with bombs, etc.). The game has a slight RPG flavor, allowing you to power-up by collecting various items, and equip different weapons and armor.

http://www.mobygames.com/game/turbo-grafx/neutopia
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2B94AEDC,C4ED4307,db563714,0b974159
Neutopia II
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Role-Playing Game
Release Year: 1991
Developer: Hudson
Publisher: Hudson
Players: 1
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*
Some years have passed since the brave hero Jazeta destroyed Dirth, the Emperor of Darkness. Peace has returned to the land of Neutopia. But there are still monsters roaming the countryside, and some of them were spotted near Yurius Shrine. Jazeta went there to find out what exactly had happened. But he didn't return... You are Jazeta's son, and you must first of all find your missing father! Can it be that the shadow of Emperor of Darkness threatens the peaceful land again?..

The sequel to "Neutopia" is similar to the predecessor in every way. Navigating your hero from a top-down view, you explore the vast countryside, fighting monsters in real time combat. The game is not a true RPG, but an action adventure: you don't gain any experience points from combat, only collect money to buy supplies. In dungeons, you must use bombs on walls to reveal secret passages, push stones, and fight many regular enemies and bosses.

HINTS:

- Everything Collected. -
At the password screen enter the following password:
l(lowercase L)bnoBJt$ AyUkJ7Wa XACpGDjm
q1j1uR1Q M8ozNO(letter)Qa cPUM&XcX
It will put you in the Town of Oasis ready to tackle the last dungeon, The Atra Labyrinth.

- Passwords -
Music_From_Neutopia: Sound Test
Thats_Entertainment_Neutopia: View Enemies

http://www.mobygames.com/game/turbo-grafx/neutopia-ii
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756A1802,8e71d4f3,b0ecba85
New Adventure Island
Alternate Title: Takahashi-meijin no Shin Bokenjima
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1992
Developer: Now Production
Publisher: NEC Interchannel
Players: 1
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*
Somewhere on the peaceful Adventure Island, Master Higgins weds Tina, the new "Miss Island". Everyone who was invited to the wedding begins to celebrate when, suddenly, the evil Baron Bronsky appears and snatches Tina away, while his henchmen take the six children away. To reach his castle and rescue Tina, Master Higgins must first rescue the six children, each of whom is hidden on a separate island.

New Adventure Island is a one-player action game that consists of seven areas, with four rounds each. In order to get through the areas, you must use your hatchet to destroy wildlife such as frogs, spiders, birds, snails, insects, and other pests, and watch out for hazards such as rocks, fire, water, and pits.

As you progress further, your vitality will get low, so fruit must be collected in order to restore it. Along the way, you can smash open eggs that will award you with better weapons that include boomerangs, arrows, and magical fire. Some of the eggs will also reveal a fairy, which will protect you from getting hit. If you are unlucky enough to find an eggplant hidden in one of these eggs, your vitality will drain away very fast, and you need to get fruit every five seconds in order to survive.

When you get to the end of an area, you will have to defeat one of the henchmen and rescue a child from one of the four castles.

HINTS:

- Level select -
Enter the cheat on the title. After entering the code, use up and down to change the world number.
Press Left, Left, I, Right, Right, II, Up, Down, Up, Down.

http://www.mobygames.com/game/turbo-grafx/new-adventure-island
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C159761B,d3dc4846
Night Creatures
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1991
Developer: Manley and Associates Inc.
Publisher: NEC Interchannel
Players: 1
_________________________
*
Night Creatures for the TurboGrafx-16 is an action/adventure side-scrolling platformer. You are an unfortunate peon who is bitten by Hecate, a witch. Unless you kill Hecate by sun-up you will forever be doomed to be a creature of the night.

The world of Night Creatures consists of several different scenes, a town, a grave yard, a forest, and so on. You can travel from one scene to the next in a non-linear fashion. You have to determine the fastest way to find the weapons and abilities you need to beat Hecate. There are several boss encounters as well. After defeating a boss, you gain the ability to transform into an animal, such as a wolf or an owl.

http://www.mobygames.com/game/turbo-grafx/night-creatures
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DE8AF1C1,185b15bf
Ninja Spirit
Alternate Title: Saigo no Nindou: Ninja Spirit
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Irem
Publisher: NEC
Players: 1
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*
The game places you in the role of Moonlight, a ninja on a mission to avenge the death of your family. The story, as with most games of this type, is unimportant and barely addressed. Lets get down to business shall we?

Gameplay Overview - A side scrolling action game with a couple of nice twists. The first thing is that Moonlight can switch between four weapons at the outset of the game. The first is a Katana with short range but nice coverage, for it can both slash forward, upward, and stab down to hit enemies below you.

The second are the shuriken, which can be thrown in 8 directions. The third is the kusarigama (a moon-shaped blade on a chain or rope), which is a solid distance weapon with 8 directional capability. Finally, the bomb, which can be thrown to explode on impact or set on the ground to explode a short time later. The sheer variety that you are given in the beginning lends an aspect that no other games of this type had at the time, but I'll get into that later.

Along the way you are given access to ninja spirits, as the name of the game implies, which shadow and imitate your every movement. It's very handy when you have two spirits and upgraded weapons, at which point you become a lethal machine of destruction. The action has you facing down waves of enemies, utilizing your various weapons in each of their unique capacities, and facing a boss at the end of each level.

The action in the game is executed very well, and the controls are intuitive. It's simple fun, but switching weapons brings some variety to the old side-scroller concept.

HINTS:

(Enter these codes on the title screen)
- Level select -
Press II, I, II, II, I, II, then hold Select and press Run.

- Sound test -
Hold Select and press Start.

http://www.gamefaqs.com/console/turbo16/review/R42633.html
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FAE0FC60,0a101b8c
Dungeons & Dragons: Order of the Griffon
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Westwood Studios
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
3D adventure game based on Dungeons & Dragons.

This is truly Old-School gaming here. No big 5 minute cut-scene spells, No weird weapons, armor or items to purchase for your characters. Nope, just straight forward, weapons and armor with a +1, +2, or +3 after them telling you which is better. Items can range from a Staff of Healing to a Potion of Extra Healing. There are spells to buy and Magical items too. The map of the land isn't too big, quite small compared to games now-a-days. Consisting of three towns and a handful of places to explore. When in town or in a Dungeon, you will be in 3rd person, but when on the map you will have an overview look of the party.

Fighting in the beginning can be a real pain since it seems like no one, not even the monsters can hit anything. And at one point in the game, you'll come to a dungeon that has Teleporters everywhere.(Made me want to throw this game out the window) Some character classes are useless. The Thief comes to mind. No Back Attack, and Bashing the door down gets the job done just fine, without having to pick it. So there is really no point in having a thief in the party. And don't get me started on some of the party members to choose from, some are just a JOKE.

HINTS:

- Find More Powerful Items At The Spells Shop To Buy -
Go to the Spells Shop and select "Look Around", It will say that you didn't find anything interesting. Keep "Looking Around" and eventually you will find a Wand of Cold for sale. Keep doing this and evey 5 times you "Look Around" you will find a new item you can buy. Be warned though, These items are Expensive. 

http://www.gamefaqs.com/console/turbo16/review/R84978.html
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E7BF2A74,8C565CB6,f1d9977ef
Ordyne
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1990
Developer: Namco
Publisher: NEC
Players: 1-2
_________________________
*
When it comes to the TurboGrafx-16, there is no shortage of shooters. The Genesis may have had the sports genre cornered in terms of 16-bit gaming, but NEC knew what it was doing when it came to mind-bendingly frustrating spaceship adventures. When a console is known for a particular genre, though, it is often tough to make a name for yourself in an already over-crowded arena. Fortunately, when Namco was developing Ordyne, they had a few tricks up their sleeves.

Let's be honest here, the staff of turbografx.net had a chance to try out the Japanese version of Ordyne, so I have absolutely no idea what the premise of the game is. It may be surprising to hear this, but being a world famous romance novel cover boy does not translate into an unparalleled knowledge of foreign languages. However, let's go out on a limb and say that the game has something to do with saving the world from some nefarious evil and that there's only one person that can overcome this evil...you!

One of the first things that will pop out at you is the very liberal use of color in Ordyne. The TurboGrafx offered a pallete that made Sega executives wince, so why not put it to use. Namco made the most of the hardware available to them in this regard. Background graphics and sprites are all nicely detailed and very colorful. The game includes some really wacky enemy sprites, including one over-sized pair of chompers that remind me of a recent nightmarish visit to the dentist's office.

In terms of shooters, one of the most frequent issues that developers face is flicker. I did notice a little bit of flicker in Ordyne, but it's certainly nothing that will hinder your enjoyment of the game. Only during the fiercest of dog fights should you expect to experience this, so you can rest easy and focus on the task at hand...saving the world!

The background music is very Japanese sounding in my mind. To be honest, it's not much to write home about, and I did find it to be wearing on me after a while. Sound is definitely the weak point of the game, with sound effects also being average at best. You may choose to pop in a CD and turn off the volume when playing this one. Perhaps some Yanni would be in order.

Gameplay is where Ordyne shines. The first thing that pops out at me is the fact that Namco decided to include two-player simultaneous play. Shooters that support this on the TurboGrafx platform are few and far between, likely because of the inclusion of only a single controller port by default. Developers that do support the TurboTap, though, should stand up and be recognized, as this adds a whole different level of enjoyment to the game.

Namco could easily have rested on its laurels after including the multi-player support. However, they weren't even close to finished with packing features into the gameplay. Ordyne uses a unique power-up system whereby you collect crystals to pay for various power-ups. You will find flying power-up stores throughout each level. These offer you the opportunity to buy a three-way shot, rapid fire, and other enhancements to your weaponry, if you have enough crystals on hand. Not only that, but your ship has two different types of firepower at all times. Besides the standard space laser, you've got a bomb that helps to take out enemies below you. As if that weren't enough, you'll even run into an occassional casino where you can gamble for additional crystals or a power-up.

All in all, Namco needs to be recognized for such an innovative shooter. It's true that you need to stand out in the shooter crowd on the TurboGrafx-16, and Namco proved that they were the developer for the job. Being one of the early titles released stateside, this one shouldn't be too hard to come across. If you're interested in a unique experience that offers a plethora of new twists, it's probably time to give Ordyne a chance. 

HINTS:

- Continue game -
While falling, hold I and press Run

- Princess mode -
At the title screen, hold I for about 10 seconds

- Secret Test Mode -
At the title screen, hold down Run while pressing Select six times, then release. Hold down I, II, Up and Left, then press Run. Press Select and Run simultaneously to reach each part of the Secret Test Mode. You can access a Sound Test, select your starting stage and your starting number of ships, among other things.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=24
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14FAD3BA,D6E30CCD,568f9005
Pac-Land
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1990
Developer: Namco
Publisher: NEC
Players: 1
_________________________
*
Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss.

There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.

HINTS:

- Floating Hat Trick -
When you enter Break Time, hit Run and Select to reset the game just as Pac-Man's hat rises, revealing the fairy. When you start the game, Pac-Man's hat will be floating over his head for the entire game.

- Upside down, backwards walking or both upside down and backwards walking Pac-Man -
In Round 2, find a stump that you can move. Move it a little, stop, and then continue moving it as far as it'll go and Pac-Man will be upside down. Move the stump all the way without stopping and Pac-Man will walk backwards. Move the stump most of the way, stop, then finish moving the stump and Pac-Man will both be upside down and walk backwards (All of this works in the Turbo Grafx 16 version only). 

http://www.mobygames.com/game/turbo-grafx/pac-land
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51E86451,E6458212,1ef507bc
Parasol Stars: The Story of Bubble Bobble III
Alternate Title: Parasol Stars: The Story of Rainbow Islands 2
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1991
Developer: Taito Corporation
Publisher: Working Designs
Players: 
_________________________
*
Long, long ago, a courageous warrior entered a cave of monsters intent on sealing the cave forever. He accomplished this task, but missed a single monster. Many years later, the monster has grown in power, and has destroyed the seal on the cave, unleashing the dreadful monsters on mankind again.

On the same day that happened, Bubby and Bobby were presented with the gift of magical parasol's, one for each, for defeating the monsters on Rainbow Island. In the following months, they tried to learn the magical powers of their parasols, and in turn, didn't notice the evil presence that was taking over the other planets.

Receiving an emergency distress signal from a neighboring planet, they raise their parasols to the sky, and fly to the danger filled planet, planning on restoring peace to the people.

Featuring colorful graphics and addictive gameplay, Parasol Stars: The Story of Bubble Bobble III is sure to keep you glued to the screen for hours of challenging gameplay.

COMMENT:

As the name suggests, Parasol Stars: The Story of Bubble Bobble III is part of a series centering on the two characters, Bubby and Bobby. Although not released on the Turbo Graphx-16, the first arcade game, Bubble Bobble, was released in 1986 and was translated to several platforms between 1986 and 1994).

The second in the series, Rainbow Islands: The Story of Bubble Bobble 2, was released for the arcade in 1987. Many versions of the two original games have been released separately and as a package for various systems as late as 1996.The arcade version of Parasol Stars was cancelled and released for the Turbo Grafx-16 and Nintendo Game Boy systems instead, in 1991 and 1992 respectively.

HINTS:

- Sound test -
At the title screen, hold down I and II and press Run.

http://www.allgame.com/game.php?id=2684
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ED1D3843,EA324F07,bcd2a5b9
Power Golf
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - GOlf
Release Year: 1989
Developer: Hudson
Publisher: NEC
Players: 
_________________________
*
Sports games on the TurboGrafx-16 are mostly overlooked. While this is often for good reason. It's never a bad idea to keep an open mind and try something new. Despite the fact that many of the games in this genre have been far surpassed by their contemporary counterparts, they can still offer some nostalgic enjoyment and surprising innovation for their day.

Power Golf is by no means a flashy game. The graphics are not going to leave you awe-inspired. Although they are well enough done, and they server their purpose, they just barely tap into the power that the Turbo has to offer. Sound consists mostly of the same background music repeated over and over again. Fortunately, the song is not incredibly annoying and NEC did mix things up with some little tunes at the end of each hole that were used to convey how well you did.

Probably the biggest strong point of this game is the gameplay. Power Golf is easy enough that someone can pick it up and start enjoying it in a matter of minutes. However, it will probably take you a while to elevate your game to the next level. After playing several rounds, you will even be to the point where you can seriously challenge the computer opponents. Once you've mastered that, there's always the opportunity to further improve your game by facing off against some friends.

Although there is only one course to play on, there are several different modes of play to help make things more interesting. Stroke Play offers the option to play a normal game of golf, where the lowest number of strokes wins. Match play is more of a competition for each hole. This mode also offers an opportunity to play a Club Match in which players are competing to win each others' clubs. Finally, there's a Competition mode. Up to three players can compete with each other here. Besides that, NEC showed some innovation for the time by including a driving contest and a pin contest.

Power Golf is respectable representation of the sports genre on the TurboGrafx-16. This game is readily available and can often be found for $5 or less. At this price range, it's certainly worth a look for those that have not been tainted by more modern golf efforts.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=12
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6CC10824
Psychosis
Alternate Title: Paranoia
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1990
Developer: Naxat Soft
Publisher: NEC Interchannel
Players: 
_________________________
*
There is something wrong with your brain. It is being taken over by the Devil Ugar himself! Your only recourse is to fight back against this hostile invasion. Thankfully your mind has created the ultimate weapon: a ship with which you can navigate the five causes (stages) and blast back the Devil's evil minions. It is your only hope, your one last chance to free your mind from this evil influence.

Psychosis is a side-scrolling shooter where each level is meant to represent a different location within your mind. One looks like the sky, another filled with aquatic plants, one with what resemble tetris blocks. It is within these stages that you must blast everything in sight while collecting power ups to upgrade your weapon and shield. You can gain two floating balls that resemble mechanical eyes and can be directed 360 degrees around your ship to either act as a shield or to direct your weapon. Battle your way through each stage and defeat the boss at the end and eventually you'll do battle against the very DEVIL himself.

http://www.mobygames.com/game/turbo-grafx/psychosis
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91CE5156
R-Type
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year:1989
Developer: Irem
Publisher: NEC
Players: 1
_________________________
*
R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay. You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.

The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun.

Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).

The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.

HINTS:

- Extra credits -
Set the turbo switch for I to full. Then, hold Select + I and press Run on the title screen.

- Hard mode -
CPL-3590-CM

http://www.mobygames.com/game/turbo-grafx/r-type
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850829F2,BC59C31E
Raiden
Alternate Title: Raiden Trad, Raiden Densetsu
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1991
Developer: Hudson
Publisher: NEC
Players: 
_________________________
*
In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them.

Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses.

HINTS:

- Extra 3 credits -
At the continue screen, press Select, I and II together rapidly

http://www.mobygames.com/game/turbo-grafx/raiden
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77A924B7
Samurai-Ghost
Alternate Title: Genpei Toma Den: Kan no Ni
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1992
Developer: Now Production
Publisher: Namco
Players: 1
_________________________
*
Sequel to the original multi-style action game. However, this time the focus is purely on the side scrolling run-and-slash scenes.

Your land has been run over by dark ones, and only you can save it. One problem, you're already dead. The old hag of the Styx will bring you back to life as you battle your way through 6 levels, each one with (surprise, surprise) a boss at the end of it. 

HINTS:

- Cheat Menu -
At the title screen, push Up, left, down, right, II, I for a cheat menu with options to change lives and levels, and for a sound test.

http://www.pcengine.co.uk/HTML_Games/Genpei_Toma_Den_Kannoni.htm
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2774462C
ShockMan
Alternate Title: Kaizou Choujin Schbibinman 2
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1991
Developer: Winds
Publisher: NCS
Players: 1
_________________________
*
In the sequel to Kaizou Choujin Shubibinman once again the player takes the role of either cyborg Tasuke or Kyapiko (renamed Arnold and Sonya for their US debut) to face an alien threat to the world.

Both cyborgs have traded their energy blades for ranged attacks, which change the pacing of the game a bit but nevertheless remains an action-oriented side-scrolling platformer in which your objective is to clear the stage of all enemies and bosses, while picking up any power-ups that can aid you in your quest. The game makes a linear progression from stage to stage, losing the world map from the original as well as the upgrade buying between levels (since "Doc" the inventor of both cyborgs and provider of upgrades has been abducted by the aliens), although new shooter stages have been included to spice things up.

HINTS:

(Enter these cheats when the game is paused)
- Invincibility -
Up, Up, Select, Down, II, Select

- Level skip -
Left, Right, Select, Right, Left, Select, Select

- Refill life meter -
Left, Select and II

- Suicide -
Right, Select, Left, Select, Select

http://www.mobygames.com/game/turbo-grafx/shockman
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E5E7B8B7,D1993C9F,de963b7e
SideArms: Hyper Dyne
Alternate Title: SideArms
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1989
Developer: NEC Avenue
Publisher: Radiance
Players: 
_________________________
*
Forerunner to Forgotten Worlds. The control method allows you use the fire buttons to shoot in opposite directions, defending yourself from attacks from the rear.

The power ups are selectable and if you collect an alpha symbol you combine with another ship for a super robot.

HINTS:

(Enter these codes at the title screen)
- Black and White mode -
Hold down Up, Buttons I and II, and press Run

- Slow motion/frame skip -
Down, I, II, Run

http://www.pcengine.co.uk/HTML_Games/Side_Arms.htm
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*
616EA179,FA7E5D66
Silent Debuggers
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1991
Developer: Data East
Publisher: NEC Interchannel
Players: 
_________________________
*
Arriving at a desolate cargo station searching for treasure, a debugger and his buddy Leon encounter monsters instead.

Silent Debuggers is an action game with a first-person perspective. The game advances in real-time but movement progresses in fixed steps like in many first-person dungeon games. Enemies are targeted with a crosshair that can be moved around the screen.

Fight monsters with a variety of weapons and protect the valuable utility rooms around the center of the station from being cut-off by monsters as you advance through each level of the station. Tools provided by Leon give the player special abilities.

http://www.mobygames.com/game/turbo-grafx/silent-debuggers
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4F6E2DBD
Sinistron
Alternate Title: Violent Soldier
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1990
Developer: Alfa System
Publisher: IGS
Players: 
_________________________
*
Sinistron is a side scrolling shooter similar to R-Type, but has a unique weapons system in which you can open and close your shields to improve your fire power at the expense of making your ship vulnerable. There are also several different powerups you can pick up such as missiles and different types of lasers.

The plot in the game is not real clear according to the instruction booklet. Apparently something called a "Sinistron" has invaded your quadrant of the galaxy and you have to blow it up, just because.

This game has large enemy sprites and large boss characters. The levels take place mostly in outer space and alien environments. Some of the sprites are Macross-like mechs.

The Japanese version, "Violent Soldier", had slightly different graphics.

http://www.mobygames.com/game/turbo-grafx/sinistron
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8420B12B,4BB68B13
Soldier Blade
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1992
Developer: Hudson
Publisher: NEC
Players: 1
_________________________
*
A top down sci-fi shooter in which you take to the skies of several planets in an advanced starfighter in order to eradicate an alien invasion.

Soldier Blade puts you in direct control of a starfighter as you make your way through each enemy-infested stage. You are not alone in the fight this time however, as a small mecha follows your fighter at all times, and provides cover and supporting firepower at regular intervals.

The game also features a unique weapon system with three customizable gun pods, in which you can mount any of the several types of weapons available. Additionally you can sacrifice each of your pods to incorporate "option" satellites, bombs and other super moves depending on the pod/weapon combination you have equipped.

HINTS:

- Level select -
At the title screen, push the following button combination to access the level select menu:
Hold up, press select, hold down, press select, hold left, press select, hold right, press select.

http://www.mobygames.com/game/turbo-grafx/soldier-blade
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8FCAF2E9
Somer Assault
Alternate Title: Mesopotamia
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1991
Developer: Atlus Co.
Publisher: Atlus Co.
Players: 1
_________________________
*
Somer Assault is a difficult to describe game. In it you control a pink slinky character with guns attached to it. You move around mazes, climbing on walls, on the ceiling, through shortcuts, and attempt to find you way to the end. Along the way, you have to shoot out many, many enemies. And at the end, you will find a nasty boss surprise.

The story is bizarre, which fits the concept of the game. A sorceress has plans to rule the world. To do so, she has summoned 12 beasts, each based on a sign of the zodiac. It up to you, pink slinky, to defeat the 12 astrological signs.

http://www.mobygames.com/game/turbo-grafx/somer-assault
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F74E5EB3
Sonic Spike: World Championship Beach Volleyball
Alternate Title: World Beach Volley
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Volleyball
Release Year: 1990
Developer: IGS
Publisher: IGS
Players: 1
_________________________
*
This is a one player volleyball game. You get to pick and modify the player's stats (stamina, strength, speed, etc.) and the type of game to be played (standard, or points for side outs).

This game gets a little harder on the Express, because the ball moves so fast sometimes that it's hard to figure out where it's headed.

REVIEWER: Henry Cross.
http://baetzler.de/vidgames/Hu-reviews.var
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64580427,43B05EB8,265ad8a1
Space Harrier
Alternate Title: Sega Ages: Space Harrier
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1988
Developer: Dempa
Publisher: NEC
Players: 1
_________________________
*
One of the first of Sega's revolutionary 'super scaler' machines, Space Harrier is set in a bizarre fantasy world very much influenced by movies such as 'The NeverEnding Story'. You control a lone warrior equipped with a flying cannon and your mission to defend the Fantasy Zone from pretty much everything in sight. Enemies come in all shapes and sizes: scaly wormlike dragons, rock heads, giant robots and bouncing octopus-like creatures, all out to get you and most willing to throw missiles or fireballs in your direction.

Now and again the flying-into-the-screen action is split up with bonus stages where you ride on a dragon's back, trying to guide him into obstacles for points. Also, there are several levels where a ceiling drops down from above and you have to dodge wave after wave of increasingly fast pillars and other ground or sky based objects, which takes some skill as they can speed up to quite intense levels. Death is instant on contact with anything aside from low ground objects, but you are back into the action in seconds with no loss of progress.

COMMENT:

Converting from a game that requires so much scaling is often a dodgy business, but NEC Avenue have pulled off this conversion with great success. Although the graphics are generally a little smaller than the arcade and a tad messy in places, the scaling is far better than expected for a HuCard and there is little or no clash to be seen. The distinctive checkerboard floor from the arcade has unfortunately gone, which is a big shame, and it is replaced by a far less interesting striped and colour-cycled ground pattern.

Sound is generally good, but while the sound effects are very faithful to the original, the fantastic Space Harrier music is arranged a little too lightly at times and I dislike the white-noise drums that NEC Avenue insist on using in all their games. All the speech samples from the arcade are included too, albeit in a very scratchy manner.

Space Harrier is simplistic blasting fun. And that, rather than a weakness, is where its strengths lay. Forget pretentious storylines, forget fancy power-ups, this is pure gameplay and this is heart pounding fun. The thrill from narrowly missing towers or rocks is just as powerful here as it was in the arcade and it rockets along at such a speed on later levels that you'll be lucky if your heart doesn't jump out of your mouth. For some people, they may get bored with it fairly quickly, but it's the kind of game that you can put on for a quick blast every now and again, and you'll be playing it for years to come and enjoying it just the same. 

HINTS:

- Continue and Hidden Options -
Use the following initials in the high score screen.
CNT : Continues gameplay from level 6 or level 13 (you first have to reach those levels before though)
MD[Blank] : Reveals hidden options (sound menu, more lives, difficulty levels) in the Jap. version.
[Blank]MD : Reveals hidden options (sound menu, more lives, difficulty levels) in the US version.

http://www.pcengine.co.uk/HTML_Games/Space_Harrier.htm
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6B319457,D00CA74F
Splatterhouse
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Beat-'Em-Up
Release Year: 1990
Developer: Namco
Publisher: NEC
Players: 1
_________________________
*
One of the reasons that I initially found myself attracted to the TurboGrafx over the Sega Genesis was its selection of quirky games. A number of games that NEC brought over to the United States had a unique Japanese flavor. While this may have ultimately contributed to the Turbo's lack of success stateside, it was an added bonus as far as I was concerned.

Splatterhouse is a good example of one of the really wacked out games that were released for the TurboGrafx. Sure, the story sounds normal enough. Your girlfriend has been kidnapped and you have to rescue here from the clutches of evil and you have been called upon to rescue her. However, that's where the similarities to a lot of other games end. You will find yourself battling it out with some of the strangest creatures ever to grace a video game title. Not only that, but you have a unique arsenal of weapons at your disposal, including a board, a shotgun, and a meat cleaver. As you would expect, with those kinds of weapons, this game is a bit on the bloody side. Knowing that American parents might not be so happy with that, NEC decided to change the blood to a green color, so as not to make things look so realistic.

Namco, the game's developer, did a good job of using dark colors to setup up a spooky atmosphere that is very well suited to this game. Besides that, they did a good job of using some fairly large sprites, including the main character. Overall, the graphics are not spectacular, but they do a decent job of putting the player into the game. Along with this, there is some well placed evil sounding background music that will leave the player on edge. Sound effects could've been a little bit nicer, but some of them are kind of interesting.

Probably one of the game's weakest points is the gameplay. Controls are a bit on the clunky side, and it can be somewhat cumbersome to try to spin around quickly to attack an enemy. Likewise, well timed jumping can be difficult, and it sometimes makes things a bit on the frustrating side.

If nothing else, I have to give Splatterhouse some credit for its originality. The gameplay can be a bit tedious at times, but it isn't so bad that it makes the game overwhelmingly difficult to complete. Besides, if you like games that are on the dark side, this would be a good one for you to check out. For those who've never tried it or one of its sequels, it may be worth a look if the price is right.

HINTS:

- Hard mode -
At the title screen, hold Select until "HARD" appears on the screen.

- Level Select -
When the prologue starts up and there's a house in the rain, press Select 3 times, followed by pressing and holding down-left on the directional pad and then press button 1 or 2. It'll bring up the option to select a level.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=13
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5D0E3105,DB29486F
Super Star Soldier
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1991
Developer: Inter State
Publisher: NEC
Players: 1
_________________________
*
Super Star Soldier takes place in the far future, where you are the last hope for planet Earth, which is being attacked by an alien race.

The game features top-down view with vertical scrolling levels, similar to it's prequel Star Soldier. The game features the following game play modes: normal play, score play, 2 minutes play and 5 minutes play. Each level has it's own tough boss at the end.

http://www.mobygames.com/game/turbo-grafx/super-star-soldier
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CE2E4F9F,245040B3
Super Volleyball
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Volleyball
Release Year: 1990
Developer: Micronics
Publisher: NEC
Players: 
_________________________
*
Super Volleyball is an indoor volleyball game for one or two players. The single player mode offers two game options: normal game and World League. Choosing normal game pits the player against the computer in a single game. Choosing World League pits the player against all other teams available. A password save is available in this mode.

The game features eight national teams (USA, USSR, Brazil, Holland, France, Italy, Japan and China), with fictitiously named players. Players can be changed during gameplay by pressing C. There is also an option to create new teams, choosing the team's name, color, player's position and names.

Gameplay is viewed from a side scrolling perspective, with the camera fixed on the ball. A small radar on the top of the screen shows the players' positions of both teams. Players can, bump, set, spike, dump, block and dig. A collection of serves is also available: underhand, overhand and jump serve. There are also options for three ball speeds, beginning points (from 0 to 10, out of 15) and handicap.

http://www.mobygames.com/game/turbo-grafx/super-volleyball
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E9D51797,e786d47a
Takin' it to the Hoop
Alternate Title: USA Pro Basketball
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Basketball
Release Year: 1990
Developer: NEC
Publisher: NEC
Players: 
_________________________
*
Side-on basketball action game.

HINTS:

- Ending -
Go to the Test Mode (see separate cheat) and turn all the options to 'on' and press Run to begin the ending.

- Bonus Options -
Go to Mode Select, then Game Select. Press I + II + Run then use Select and I to change the selections.

http://www.pcengine.co.uk/HTML_Games/USA_Pro_Basketball.htm
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BAE9CECC,eda32d95
Disney's TaleSpin
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1991
Developer: Interactive Designs
Publisher: NEC
Players: 1
_________________________
*
This game is very fun. You have several levels as Baloo, and one as Kit. Your mind will remember the great show, and all the characters, and you'll spend more time remembering how great it was, rather than playing it. This isn't a bad sign. As for the control in the game, it is not as sweet as it could've been. An example would be the ice levels, where a slight misjump will cause you to lose a life. You either aim left, right, up or down, so it's not too difficult. Basically, the control is fine, with the exception of the ice level. There are seven stages in this game, and they all have their own skill level. Most are easy/medium, so you won't get too frustrated.

Don Karnage is up to his old tricks. Perhaps.. a treasure? You really have no idea as you try and capture the four pieces of a map so you can track it down. It's a semi-common storyline, but it comes right from the show. It has to be great, right? It works for the game, and it's rather interesting to say the least. If you're anything like me, the storyline will force you to think nostalgicly. I popped in my Tale Spin videos as soon as I beat the game today.

I love cartoon graphics. No need for 3-D is good. The graphics are nice, and pretty detailed. You can easily tell what is what. Sprites galore in this game. Every enemy looks wonderful, as does every chcracter. The text looks nice, and the titles look great. The cutscenes are magnificent. I know I'm probably biased because I love the cartoonish graphics, but hey. That's my choice! The levels are well done, and the backgrounds look great. Everything works together in a beautiful form. As for the music in this game, it isn't the greatest ever. If the game lacks anywhere a great deal, it'd be this spot. Some of the music you can sit down and listen to, and enjoy, but others make you want to rip out your hair. The sound effects are repetitive, and get annoying rather quickly. They work for the situation, but really do get annoying quickly. Other than that, it's all good.

REVIEWER: RLilley
http://www.gamefaqs.com/console/turbo16/review/R40732.html
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985D492D
Tiger Road
Alternate Title: Tora e no Michi
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1990
Developer: Victor Interactive Software
Publisher: Victor Interactive Software
Players: 1
_________________________
*
While out meditating in the country side, your eveil nemesis broke into the shrine and stole the 4 scrolls that tell of the "Tiger" attack. With revenge on your mind, you set out to conquer the 5 levels of Tiger Road in order to get back the scrolls, and beat the cause of all these problems (whatever his name is).

Side scrolling platform game, where you jump and attack your way to victory. Well, that's the goal, anyway.

HINTS:

- Level Select -
At the title screen, press RIGHT,SELECT,RIGHT,SELECT,RIGHT,SELECT,SELECT, then Button I ten times, ,SELECT,SELECT, RUN for phase 2. Enter the same code expect press button I eleven time for phase 3, 12 times for phase 4, and so on.

REVIEWER: Bt Garner.
http://baetzler.de/vidgames/Hu-reviews.var
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02C39660,CFEC1D6A,064f073c
Time Cruise
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Board Games
Release Year: 1992
Developer: Sankindo
Publisher: NEC
Players: 
_________________________
*
One thing that was always kind of surprising to me was the TurboGrafx-16's strength in the area of pinball games. Video game versions of pinball have not been as prevalent as one might think. Among these offerings, the titles that made their way to the TurboGrafx have been some of the most innovative titles. Time Cruise is no exception to this rule, as it was definitely a solid addition to the Turbo library during the system's final days.

The first thing that strikes me about Time Cruise is the variety that this game brings to the table. Not only does it feature a massive standard board, but it also has a plethora of different bonus boards that you can advance to to vie for a free ball. The game's name seems to come from these bonus boards, as you are transported to different eras of time, whether it be in the distant past or in the future. These boards are truly unique, as they vary from a sort of caveman golf game to a tilting labyrinth. This plethora of boards really bolsters the game's lasting appeal.

As is key in any pinball game, Time Cruise offers some very solid gameplay. Some of the bonus levels require some precision controls, and Time Cruise delivers time and again. The tilt feature works very nicely as well, which is always critical in the pinball genre. To help you get a feel for the bonus levels, Face has also thrown in an extra practice feature. This will allow you to try your hand at the bonus boards that appear throughout the game and gain a level of expertise that will help you rack up some points and pick up some extra balls.

In the area of graphics, Time Cruise does lag a little bit behind some of the other TurboGrafx titles. Granted, Alien Crush and Devil's Crush are probably two of the best games for this console, but you still feel as though not quite all of the the Turbo's graphical horsepower has been put to use. There is a liberal use of color here, which is always good, but the game just doesn't have the nicely detailed graphics that are seen in other titles from this genre.

Sound effects are pretty standard for the most part. As can be expected for a pinball game, there are lots of little beeps and blips that compliment the various elements of the pinball board. What impresses me most are the quirky little background tunes. Thes have a defeinite Japanese flavor, and are one of the things that I've come to expect from many TurboGrafx games.

If you're looking for a quality game to bolster your Turbo library, Time Cruise is certainly a good choice. There's plenty of variety here that will keep you coming back for more. Not only that, but some tight gameplay and a quirky Japanese soundtrack only add to the enjoyment. Combined with the fact that Time Cruise is not one of the more expensive games in the Turbo library, purchasing this title is almost a no-brainer.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=15
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5D395019
Timeball
Alternate Title: Blodia
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
Puzzle games. Don't you just love 'em? Classics like Tetris, Puzzle Bobble, Klax....and then there's Blodia. The concept behind Blodia is very simple: 1-You have a screen of pipe-work. 2-There is a ball travelling down the pipe. 3-If the ball drops down a gap in the pipe you have to start again. That's it. So what this all amounts to is you frantically sliding the tiles around block-puzzle style to keep that cursed ball bearing on track. God forbid that you think the ball is moving too slowly, you can even push a button to speed the damn thing up, but you have to wonder why you would ever want to do that.

COMMENT:

It's hard for me to write an impartial review for Blodia, as this type of puzzle game drives me insane. It is frustrating beyond belief and I would probably damage something if I had to play it for a long period of time. Technically it's fine. Graphics are not great, but there's not much scope for eye candy here, and the music is surprisingly calm and easy to listen to.

This is the kind of game where you have to think and plan ahead very fast - sort of like playing chess with a five second time limit to each move. If you are the kind of person who enjoys this sort of thing, then you will probably like Blodia. But if you are like me then you will hate it with a passion and should avoid it like the plague. Tetris I can handle. Blodia I can't.

http://www.pcengine.co.uk/HTML_Games/Blodia.htm
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48E6FD34
Tricky Kick
Alternate Title: Tricky
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Alfa System
Publisher: Alfa System
Players: 1
_________________________
*
One of the most underlooked genres in all of gaming is the puzzle game. Rarely is a puzzle game thought of as being one of the better titles for a particular console. When thinking of the TurboGrafx, puzzle games are certainly not the first thing that comes to mind. However, there are some titles out there that can turn out to be a real surprise. Tricky Kick is one of these titles.

The premise of the game is to kick random creatures and objects into each other. Kicking two identical creatures together causes them to disappear off the screen. Each level is finished when the screen has been cleared. If you are a member of PETA, I suggest that you stay away from Tricky Kick. It does involve some rather graphic violence against animals, so you are likely to be disturbed. Of course, from that perspective it's probably not any worse than taking a trip to your neighborhood White Castle.

If you're looking for style and pizazz, this is probably not the title for you. Puzzle games are rarely flashy, and Tricky Kick is no exception to this. The graphics, although colorful, don't really put the console's power to full use. Sound and background music is sparse and repetitive for the most part. You'll probably be better served turning up some Backstreet Boys or whatever it is that TurboGrafx gamers listen to.

Where Tricky Kick shines is the gameplay and the challenge. The controls of the game are very simplistic. You can kick an object and you can undo your most recent kick. Don't let this fool you, though. The levels get progressively trickier (hence the game's title), and there's plenty of mental perplexing here for even the sharpest of romance novel cover boys. Sometimes even I had to walk away and do something else for a while to avoid frustration due to the mind boggling nature of some of Tricky Kick's levels.

While it's not one of the most stylish or well known titles on the TurboGrafx console, it's definitely worth a look if you're up for a good mental workout. While TurboGrafx doesn't usually turn out to be one of the most taxing of cognitive passtimes, this game will have you in your thinking shoes. If you get a chance to pick it up for a bargain price, don't miss out on the opportunity!

HINTS:

- Passwords -
MILKYWAY : Access 60 special levels
CRESCENT : Access the 60 regular levels
ROADSTER : Push Select to automatically win the current level

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=22
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EB045EDF
Turrican
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1991
Developer: The Code Monkeys
Publisher: Accolade
Players: 1
_________________________
*
Conversion of a reasonably well known platform shooting game which started life on the Commodore 64.

Turrican (the character) has some nice weapons for you to play around with. His one unique weapon is an electrical whip you use by holding the fire button. When you use it, you stay in one spot and can move the whip all around you. The weapon is fantastic for hitting enemies and finding the hidden powerups. His other nice feature is the ability to turn into a buzzsaw thing and become invincible while careening around the screen (or just going in a line much faster than he would by running). Of course, you only get a few uses of it.

Turrican's stages follow a certain format. Go through the stage, possible fight a miniboss, then fight the main boss--which is often just another miniboss. The only thing about the main boss is you need to kill it to go to the next stage.

Why did the game get such a low score when I gave it such great comments on its features? For one, the difficulty. Turrican has no hit animation for your character, so you could be losing life without even knowing it if you aren't looking at your life meter. Things can hit you when they look like they shouldn't too.

The second reason the game got such a low score is that it really doesn't offer replay value (other than finding all the hidden powerups). I mean, the last boss is just like all the minibosses. Shucks, I thought it was just a miniboss until I won the game. The ending is nill too. Not even worth seeing.

http://www.pcengine.co.uk/HTML_Games/Turrican.htm
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10B60601,EA54D653
TV Sports Basketball
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Basketball
Release Year: 1991
Developer: Cinemaware
Publisher: NEC
Players: 
_________________________
*
Basketball was the second sport to which Cinemaware applied their philosophy of lavish production and advanced cutscenes. Exhibition and league matches are on offer, with the opportunity to recreate a full league season with 1 player assigned to each of the 28 clubs. The game uses varying camera positions, with top-down views when the ball is close to either hoop, and a side-view when the ball is mid-court - controls remain unchanged for these, so the switch doens't cause a sudden change in player movement.

As well as playing the matches you have full coaching control. This can involve making substitutions but also assigning marking and game strategies.

http://www.mobygames.com/game/turbo-grafx/tv-sports-basketball
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5E25B557,968D908A,5E25B557
TV Sports Football
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Football
Release Year: 1990
Developer: Cinemaware
Publisher: NEC
Players: 
_________________________
*
Alright, so let's be honest here...the TurboGrafx is not necessarily known for its sports games. The Genesis made a name for itself in the U.S. partially because of the fine line of Electronic Arts sports titles that were first available for that console. Unfortunately, NEC was always playing catch-up in this genre. As a part of their effort to bolster a lineup of sports themed games, NEC released a couple of the TV Sports games stateside. One of these games, TV Sports Football, seemed to have some promise at first glance. However, looks can be deceiving.

As far as graphics go, TV Sports Football is not such a bad effort. The typical gameplay screens are done well enough, with a decent use of colors. As an added bonus, there are a number of cinema style screens that are displayed between breaks in the game and when kicking field goals. Sound is pretty much standard fair, with alot of what you would expect audio-wise from a football game. While it's certainly nothing to write home about, you won't be overly annoyed either.

The game offers several options that help to make for some improved lasting appeal. You can play in one of several modes, including practice, a single game, and a season. The practice mode is a must, as this game has a steep learning curve. Unfortunately, these attempts to add to the life of the game are short-lived, as you will quickly find that TV Sports Football tends to lead to a frustration level rarely seen in other games.

That brings us to the most agonizing aspect of this title...the gameplay. Never have I experienced such a convoluted control scheme as has been devised for TV Sports Football. It's unlikely that NEC could have made the experience more excruciating if they tried. Although I once thought this game displayed lots of promise based upon screenshots in some of my childhood gaming magazines, the reality is that it's got to be one of the worst titles available for the TurboGrafx-16. Defense is not all that bad, but controlling your offense is next to impossible. Upon hiking the ball, one needs to tap a button, then tap the d-pad until the quarterback is looking at the appropriate receiver, then hold on to the passing button until the ball is in the general vicinity of the wide receiver, and finally pray that the pass will somehow not end up in an interception. All in all, it's just a mind-numbing experience that only the most dedicated of gamers will want to suffer through.

No matter what else TV Sports Football brings to the table, nothing is quite enough to make up for the horrendous gameplay scheme. This game could easily be used for developers as an example for how NOT to setup a natural feeling control layout. Sure you'll find this game at a cheap price, but the real question is...do you really want to put yourself through this kind of agony? Do yourself a favor and look at some other titles, such as Power Golf, if you're looking for a sporting fix on the TurboGrafx-16. Believe me, you'll thank me in the long run.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=16
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E7529890,97FE5BCF
TV Sports Hockey
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Ice Hockey
Release Year: 1991
Developer: Cinemaware
Publisher: NEC
Players: 
_________________________
*
One of the original games out for the TG-16, this is still quite a reasonable facsimile of hockey for the machine. It has a good sense of humor, relatively simple controls and reasonable graphics. It has a pretty good amount of options in the way of team variety, and different lines. The writers did not go to the trouble of buying professional rights or anything, so they just banked on good old nationalism to stir up rivalries. 

There are about ten teams each with three lines which you can switch between during a game. The lines are composed of homogeneous players with identical stats in a line. Granted, this shows something of a lack of sophistication, but when you switch between control of different players in a line it is comforting. The game allows options of a tournament or individual games, given that the games last as long as a real hockey game (three 20 minute periods) I doubt anyone will play many tournaments.

Up to 5 players can play, on separate sides or on the same side. This is one feature that I have found to be quite entertaining, since it can be more fun (and less aggravating) to cooperate with a friend than compete. This also allows a group of friends to staff a full line, which I have yet to try due to a lack of controllers.

The other big plus to the game is the way in which it simulates fighting and penalties. If you check someone real hard, you go to a fight screen in which the two players slug it out, and whoever gets decked gets the penalty. Also the probability of fights breaking out is determined by which set of rules is chosen. All in all it is a pretty good hockey game, not stellar, but a worthwhile purchase for $25 or under.

REVIEWER: James Stepanek.
http://baetzler.de/vidgames/Hu-reviews.var
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99D14FB7,04188C5C
Veigues: Tactical Gladiator
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Bits Laboratory
Publisher: NEC
Players: 
_________________________
*
This is a really great game. Check her out. The graphics are better than a lot of what you'll see on supposedly superior systems like the SNES, and the music is pretty rockin' too. The control is spot on, other than the inaccurate jumping.

Here's a quick break down of what's gonna happen in every level: Begin level, battle off onslaught of cheap enemies (level 2 especially bothers me. Even though your chest cannon (hold I+II) is devastatingly weak, you have to use it against these guys, and they all die from it before getting a shot off. Boring!), go through the middle of the level, probably dodging some lasers and/or missiles, reach boss, blast him a new one, finish level and go to Veigues Command Center, where you can use your points gained (based off a formula of enemies killed and remaining shields) to upgrade your mech in a variety of ways. Go again.

On the one hand you could argue that this is a boring archetypal action game, but on the other hand, no game is quite like this, though the closest would probably be Atomic Robo Kid. If you're reading this review you're already interested. Indulge yourself, you won't regret it. 

HINTS:

- Continue code -
Right after you turn the game on, press and hold Left and Down and Select. "Continue Mode" will appear on the screen. The number of continue is determined by the following equation: your score (at the time when you were first kill) divided by 1,000,000 points plus 3

- Difficult Mode -
At the title screen, press I + II and then quickly press RUN + SELECT to reset the game. Immediately hold RIGHT + DOWN + SELECT until the title screen appears. "DIFFICULT MODE" will appear on the screen if done correctly.

- Easy mode (Double power and units) -
Reset the game (By hitting Run and Select simultaneously) after hitting I and II simultaneously. The press and hold Right and Up and Select until the title screen appears

- Music Mode -
During play, hit I and reset the game. Press and hold Left,Up, and Select until the title screen appears. You'll be in Music Mode; you can play any music in the game by pressing I or II

http://www.gamefaqs.com/console/turbo16/review/R70333.html
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03E28CFF,85CBD045
Victory Run
Alternate Title: Victory Run: Eikou no 13,000KM
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Victory Run is an arcade racer based on the Paris-Dakar rally. The gameplay is similar to OutRun, with your car appearing near the bottom of the screen, and a course made of scaling sprites laid out ahead.

At the start of the race, you choose how many spare engines, tires, brakes, and so on to take with you on the rally. As you finish each segment, you have to decide to use those parts so that you can repair your car so you can complete the race.

http://www.mobygames.com/game/turbo-grafx/victory-run
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E4124FE0,79D49A0D
Vigilante
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1989
Developer: Irem
Publisher: NEC
Players: 1
_________________________
*
Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria.

The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress.

http://www.mobygames.com/game/turbo-grafx/vigilante
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4186D0C0
World Class Baseball
Alternate Title: Power League
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Baseball
Release Year: 1989
Developer: Hudson
Publisher: NEC Interchannel
Players: 
_________________________
*
Today, I shall tell you the story of 'World Class Baseball' for the Turbo-Grafx 16. It's an unassuming baseball game for a dead, semi-obscure console. And it is grand indeed.

The game does not offer the simulated Major League Baseball Experience. Heck, with teams like the Tokyo Ninjas and the Peking Ducks, it doesn't even pretend to. There are no players who are obviously clones of real major leaguers, or any of those shenanigans. This game delivers intense baseball action in its own little world, and does it well.

If you ask me to name some special feature that this game has that no other baseball game does, I cannot. Rather, the game takes all basic aspects of a decent 16-bit baseball game and does them JUST right. The game has a great 'feel;' I know, it's a vague compliment, but hear me out.

Take the pitching, for example. You get a nice variety of pitcher types, from traditional righties and lefties to the wily sidearmer. Each pitcher type has a different delivery, giving the pitcher/batter interface some delicious variety. And as the ball heads towards the batter, you can tilt its trajectory left or right with the control pad to try to fool the batter. With a little practice, you'll easily be able to put your pitches exactly where you want them, with enough zig-zagging tomfoolery on the way to keep the ball from being slammed into orbit. Of course, if you're not paying attention and your hurler has run out of steam, don't be surprised if the ball doesn't tilt like it used to, and your trick pitch suddenly goes straight down the middle in slow motion for the hungry hitter to feed on.

http://www.gamefaqs.com/console/turbo16/review/R58128.html
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A4457DF0
World Court Tennis
Alternate Title: Pro Tennis: World Court
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Tennis
Release Year: 1989
Developer: Namco
Publisher: NEC
Players: 
_________________________
*
It's your serve. Wham -- the ball clears the net at 100 MPH and raises a little dust just inside the chalkline. An ace? No -- whop! Your opponent returns with a powerful backhand that kills your plan of charging the net. No matter how you play -- with up to three friend or against the computer, Singles, Doubles -- World Class Tennis will tax your endurance and test your skill with action that's fast and furious. Just don't scream at the line judge, he's never wrong!

HINTS:

- Password -
MNRKNHAAFFFFnPW : Tennis King

- Faster gameplay -
Enter the symbol on the bottom of the D column

- Four-way split screen -
Enter the cone symbol in all spaces

http://www.swaptree.com/game/world-court-tennis-turbografx-16/5924237/
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4B93F0AC
World Sports Competition
Alternate Title: Power Sports
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Sports - Competitive Events
Release Year: 1993
Developer: Hudson
Publisher: NEC
Players: 
_________________________
*
Compete in various olympic style events in this Track and Field inspired collection of sporting activities.

HINTS:

- Last Day of the Competition -
Enter password OKUOJTMQJJ.

http://www.pcengine.co.uk/HTML_Games/Power_Sports.htm
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3CA7DB48,e30c6acb
Yo' Bro
Platform: TurboGrafx-16
Region: USA
Media: TurboChip
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1991
Developer: ICOM Simulations
Publisher: NEC
Players: 1
_________________________
*
Yo, Bro is a skateboarding action game that takes place in California. Professor Liverhosen has unleashed a plethora of nasty surprises on the poor kids in 6 California cities. It is up to you, Little Bro, to stop the evil crimes against nature. You will have your trusty slingshot at your disposal, as well as whatever freeze rays and rocket-propelled grenades you may find laying in the street.

Between levels you are given the chance to rack up serious points in shooter style bonus rounds.

The tunes in this game are synthesized arrangements of 4 popular songs by the Beach Boys.

http://www.mobygames.com/game/turbo-grafx/yo-bro
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8c4588e2
1941: Counter Attack
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
The prequel to 1942, like the other games in the 194x series, is a top down shooter set in WWII.

One or two players control a P-38 (for player 1) or a Mosquito (for player 2), shooting enemy airplanes and ships. As in the previous games, one button shoots the airplane's weapon (which is upgradeable by collecting power ups left by enemies) and the other makes the airplane loop, destroying everything on screen (or causing extra damage to bosses, fought at the end of each level). The regular ammo is infinite, while the upgraded weapons have limited ammo. When the weapon button is held down, a bar at the bottom of the screen is charged and a special shot can be released, which varies in effect from weapon to weapon.

The airplane has a life bar which starts with three points. Each hit taken or loop used will consume one life point. The player will earn new life points at the end of levels or by collecting proper power ups. Other power ups available are auxiliary side and ghost airplanes.Three continues can be used, and one point is added to the score when one of them is used (a feature first introduced by this game and then copied by other shoot-em-ups).

HINTS:

- Situation Options -
Set Button II to Turbo. Hold it down until Situation Options appears.

- Start At Second Half of Game -
Enter sound test option and play the following songs (in order): 1, 6, 0, 10, 5, 2, 10, 3, 8.

http://www.mobygames.com/game/turbo-grafx/1941-counter-attack
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fde08d6d,79362389
1943 Kai
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Capcom
Publisher: Naxat Soft
Players: 1
_________________________
*
This is an enhanced version of 1943, with most of the graphics and sounds reworked. There are also changes in the weapons and the inclusion of anachronical items such as laser-firing WWII planes and ships that run on ground. The player controls a biplane Boeing Stearman E75 N68828 instead of the P-38.

The PC Engine adaptation adds some original levels to those from the arcade version, as well as animated intermissions.

HINTS:

- Unlimited ammunition -
Press II, Left, II, Up, I, Right, I after pausing.

- Unlimited bombs -
Press I, II, Left, I, II, Up, I, Down, I, II, Select, Up, Down after pausing

http://www.mobygames.com/game/turbo-grafx/1943-kai
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2CB92290,AC0CD796
Adventures of Mr. Heli
Alternate Title: Mr. Heli no Daibouken
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Irem
Publisher: Irem
Players: 1
_________________________
*
A multi-directional shooter where you control a cute orange helicopter with feet. Collect crystals to buy power-ups at shops. 

HINTS:

- Extra credits -
I, II, II, I, Select.

- Sound test -
II, I, I, II, Select on title screen.

http://www.pcengine.co.uk/HTML_Games/Mr_Heli.htm
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ca72a828,999a0912
After Burner II
Alternate Title: AB2
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Bits Laboratory
Publisher: NEC Interchannel
Players: 1
_________________________
*
The 80's brought us a lot of memorable movies here in the United States. Back to the Future, Raiders of the Lost Ark, Breakfast Club, Gremlins, and Goonies come to mind, but I realize that this is only the tip of the iceberg. One movie that had an immense following during that time period was Top Gun. Of course, with the popularity of this film, everybody wanted to be a fighter pilot. Unfortunately, there is a high level of skill that is required for this, not to mention the fact that you would need to put yourself in constant danger. Fortunately, that is one of the great benefits of video games. They have a tendency to put you in the place of your dreams without putting you in a place of life and death danger. Anyway, the 80's did see a number of fighter jet games, at least partially due to the success of Top Gun. One of the arcade favorites of this group was Sega's Afterburner 2.

Afterburner 2 was one of a group of arcade games from the late 80's that put the player in an almost 3D environment. This was truly revolutionary for the time, and helped to add to the game's immense popularity. You take the view from behind the fighter jet and have such a level of freedom in controlling it that you almost feel as though you're in the game (alright so maybe a little imagination is involved). NEC decided to license a few of these games to bring home for play on the PC Engine, and Afterburner 2 was one of them. The game never did make it to American shores, with Space Harrier getting the nod instead. However, it just added to the already immense library of import games that TurboGrafx loyalists might want to take a look at.

Graphics wise, the game comes at you fast with a minimal amount of flicker. NEC did a good job with some larger sprites. One reason that they were able to pull this off was due to minimal details in the area of background graphics. Overall, though, this is a pretty faithful translation of the arcade classic.

The game features a classic arcade soundtrack that's worth a listen. I found the music to be rather enjoyable and it brought back fond memories of yesteryear. Unfortunately, the sound effects have a rather tinny quality to them that is a bit annoying. While I would have liked to see NEC do a better job with this, I must remember that not every game is going to have the sound of a Gates of Thunder.

Gameplay does not disappoint. For a game that moves at such a fast pace, responsive controls are a must. You'll constantly be dodging the enemy onslaught, and NEC has delivered the goods to make it happen. Although I do wish it were a bit easier to pull off a barrel roll, I feel as though they did a good enough job to avoid frustration on the part of gamers familiar with the arcade version. One complaint that I do have is the fact that the radar seems to be almost worthless. I can't remember if this was very useful in the arcade game, but it appears to be little more than decoration in the PC Engine version.

In an attempt to make the game a little bit more entertaining, NEC added an odd feature known as the 3D room. Accessible through the title screen, the 3D room allows you to rotate a number of little balls on the screen into various shapes. It is a bit interesting, but isn't likely to hold your attention for long. Of course, it's not really meant to be anything more than a demo, so what's to be expected?

Playing a few rounds of Afterburner 2 reminded me of why I'm not a fighter pilot. Fortunately for the people of our nation, I've been busy writing video game reviews instead of protecting our skys from the bad guys. While I managed to take out an abysmally low percentage of the enemy jets, I found the game still to be enjoyable and good for a quick distraction from time to time. Since the game was an import only, it might not be found as cheaply as some of its American counterparts. However, if you were a fan of the arcade version, you likely won't be disappointed. As a result, my final judgement is that fans of the arcade version will probably want to own it, but others will likely want to look elsewhere, especially with the plethora of great shooters available for this console! 

HINTS:

- Too hard? -
Set your speed to 2 and hold DOWN and RIGHT to avoid enemy missiles. On stages 6 and 7 hold DOWN and LEFT.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=26
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4c2126b0
Aldynes: The Mission Code for Rage Crisis
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Produce
Publisher: Hudson
Players: 1
_________________________
*
It's the year 2020 and, yet again, the earth has to defend itself against evil forces. So get into your spacecraft and plug some bad guys! One of the few games available for the Supergrafx, this gives the machine the opportunity to show what it can do with a horizontally scrolling shooter.

Gameplay is fairly familiar stuff - the occasional enemy drops an item for you to collect. These can be either speed ups, weapon power increases, gun pods that follow you and can be set to attack enemy craft, or weapon types. The weapons include a forward firing laser, a green ball spread shot and diagonal laser that powers up into a handy 'loop shot' that tracks the scenery above and below.

HINTS:

When you complete the game, allow the credits to finish, then start a new game for a harder difficulty level.

http://www.pcengine.co.uk/HTML_Games/Aldynes.htm
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12c4e6fd
Alice in Wonderdream
Alternate Title: Fushigi no Yume no Alice
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action > General
Release Year: 1990
Developer: Sankindo
Publisher: Face
Players: 1
_________________________
*
Obviously based on Alice in Wonderland, Fushigi no Yume no Alice is a cute and colourful platform romp. You adventure through forests, caves, castles and such, defeating the many enemies by letting out a loud scream that shoots across the screen. The scream can be powered up by holding down the button, but leave it too long and you'll get out of breath and stand there panting, defenseless for a few moments.

Aside from your voice, you can also jump on enemies to dispatch them. As you progress through the stages (each with a boss at the end of course) you also gain magic powers in the form of books. By pushing RUN then selecting your power with BUTTON I, you get the chance to do such things as show hidden power-ups and become invincible for a short time.

COMMENT:

Visually and sonically, Alice is nice. Bright backdrops and sprites suit the subject matter and the jolly tunes are quite adequate. However, at first the game seems hard, brutally hard. You only have 3 life points and it's very easy to lose them, and things like the ease at which you can fall off a ladder really begin to shorten your temper. After a little practice, things do improve. Learning to use your magic frequently is a good tip and makes life a bit easier.

Also, once you realise that it is often better to avoid rather than engage, you will last a lot longer. However, the learning curve is still a little too steep and will most likely put people off. Even once you have gotten used to how the game plays, you will still find yourself thrown into frustration far too often, and when a continue puts you back at the start of the level you're more likely to turn the game off than persevere, especially if you're at a particularly nasty boss. It's a shame as it could have been a great little game. If you enjoy challenging platformers then by all means try it, but I will be leaving this one on the shelf. 

HINTS:

- Sound test -
On the title screen push II, RIGHT, I, RIGHT, I, DOWN, RIGHT, RIGHT.

- Full life -
On the title screen push UP, SELECT, I, UP, DOWN, DOWN, LEFT, DOWN.

- 10 continues -
On the title screen push I, LEFT, DOWN, DOWN, SELECT, RIGHT, DOWN, RIGHT.

- 20 continues: 
On the title screen push DOWN, LEFT, II, UP, II, DOWN, RIGHT, LEFT.

http://www.pcengine.co.uk/HTML_Games/Alice_in_Wonderland.htm
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C8C7D63E,6A628982,54b6d6f8
Altered Beast
Alternate Title: Juuouki
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Beat-'Em-Up > Action
Release Year: 1989(JP)
Developer: Sega
Publisher: NEC
Players: 1-2
_________________________
*
Converted from Sega's arcade original, Altered Beast is a side-scrolling beat 'em up where you take the role of a warrior who has been resurrected to fight an evil sorcerer. With a setting that mixes fantasy with Greek myth, you can easily see the influence of Ray Harryhausen movies like Jason and the Argonauts and Clash of the Titans. Your quest takes you over many areas from swamps to caves, and each is populated with the denizens of evil who are all out to get you. To aid you in your fight, there are white two-headed wolves. If you destroy one of these, it releases a power orb which, when collected, boosts your muscle power. These power-ups have two initial stages, with your sprite getting beefier with each one, but once three are collected you transform into a wild and powerful beast. These beasts vary from level to level, but range from a fireball-hurling wolf to a dragon with a powerful electric shock attack.

At certain stages in each level the evil sorcerer appears (no doubt looking smug about the fair maiden of yours he has captured) and if you have reached the beast-stage of power, he grows huge and transforms himself into some monstrously frightening boss creature. After you've made short work of the boss, the sorcerer's spirit strips you of your power and vanishes, leaving you to face him again in the next level.

COMMENT:

As conversions go, this is better than I would have expected. The graphics are faithfully reproduced, with no reduction in sprite size or sprite clash/flicker. Although there is no sampled speech (aside from transformation howls) the music is great, with nice renditions of the arcade originals. Although graphically less accurate than Sega's own Mega Drive conversion, it does have a few elements that the latter lacked. But what ruins the game is its difficulty - it's stupidly hard unless you put in a lot of practice. Some of the frustration of the original can be found here - it's maddening when you are getting knocked about by an enemy on top of you with no opportunity to escape - but if you take time to learn the enemy attack patterns, then there should be a minimum of shouting at the TV.

Altered Beast has always been a game that some people like and some don't. If you do, then this conversion might fill the gap, but the difficulty will drive most people away and therefore it is only recommended for the die hard fans (This review applies to the HuCARD version).

The CD version of Altered Beast is a curious thing. It sports one of the cheapest visual scenes you've seen, masquerading as a 'story' but consisting of enlarged graphics from the game and a few digitized images from existing artwork, all with a nicely blocky border. This holds one hope - it uses the original arcade music behind some voice overs. However, when you enter the game, the arcade music is gone to be replaced with the standard chip music straight off the card version (with the exception of the 'game over' and 'level complete' jingle). Visually there is little difference between this and the HuCard, except the colour palette has been altered slightly. There are also speech samples from the arcade which add to the authenticity a bit. But what the CD version does have is the option for 'normal' and 'hard'. Considering the card version seems to be permanently on hard, this makes the game a tad easier to play and slightly more enjoyable too as the collision detection is more generous to the player.

Sure, it's an appalling waste of the CD format, but I would just put this ahead of the card version if I had to make a choice of purchase. Be warned, it only works when using a System Card v1.0.

http://www.pcengine.co.uk/HTML_Games/Altered_Beast.htm
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dd175efd,1bc6ba83
Atomic Robo-Kid Special
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: UPL
Publisher: UPL
Players: 1
_________________________
*
More of an explorative shooter than the standard blasting affairs, Atomic Robo-Kid Special takes all the elements from the arcade version and jiggles around with them a bit for the PC Engine. The control method takes a little getting used to - pressing button I selects from one of four weapons collected along the way, whereas holding down button I will lock you to the direction you are facing, making backing-away and firing easier. It can be fiddly at first, but it's essential that you master it.

The four weapons available are variable in quality. The forward shot and diagonal shot are both only useful when you've lost the other weapons, as the missile and full-fire are the ones that you will utilise most often. The missile is particularly useful as in some levels you are required to blast away areas of wall to progress. Levels are varied - some are horizontal, some are more like mazes and there are also two types of boss area: one with a small enemy over the opposite side of the screen protected by a barrier you have to destroy, and another with a huge mechanical monster that follows you relentlessly around an arena.

COMMENT:

Atomic Robo-Kid Special is an unconventional beast as far as shooters go. Gameplay is fairly unique, there is a nice learning curve and you'll enjoy the game all the more as you work out the little tricks and tactics in certain levels. There is plenty of graphical variety and although some stage graphics are often repeated, there are many one-shot levels to give you a bit extra to look at.

Speaking of the graphics, they are generally excellent, especially the enemy sprites and bosses - all beautifully drawn mecha designs that look very solid and shiny. Some backdrops are a little basic in places, but most are very pretty to look at. There is some sprite flicker on bosses, but considering their size, I think we can forgive it. Sound-wise, the game is variable. Sound effects are great but the music is a little weedy at times - although the tunes are often pretty good. I really enjoy Robo-Kid, it has a feeling of exploration as well as finger cramping shooting action and it's certainly worth sticking with until you complete it.

http://www.pcengine.co.uk/HTML_Games/Atomic_Robo-Kid_Special.htm
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b866d282,7eb736fc
AV Poker: World Gambler
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Casino
Release Year: 1992
Developer: Games Express
Publisher: Games Express
Players: 1
_________________________
*
Unlicensed PC Engine release by Games Express. AV Poker is not a full poker simulator, but a simple gambling game. You choose from Normal, which is a standard game or Special Mode, where you travel around the world to show off your gambling skills. The poker part of the game is extremely simple. You place a bet, get a hand dealt to you, choose which cards to hold, and get a second deal to fill in the discards. If you match any of the standard poker hands, you win. You then get the options of taking the cash or playing a higher-lower game to increase your winnings significantly. Occasionally, you also get a fruit machine style mini-game which gives you the chance of winning 'special' cards that can be used during the game.

COMMENT:

The problem with AV Poker is its simplicity. There are no players to play against, no bluffing, none of the usual poker thrills. It's just a case of bet, get lucky (or not) and bet again. This makes the game extremely tedious in the long run and even the added mini-games are not interesting enough to keep you playing. And of course, because this is by Games Express, there are the obligatory images of women in various stages of undress - but you will get bored long before you get that far. 

HINTS:

- debug mode -
On the title screen, push UP, DOWN, I, II, LEFT, RIGHT, SELECT and RUN to access the debug mode. This gives you various options, including sound test and the ability to see the girly pictures without all the tedium of actually playing the game.

http://www.pcengine.co.uk/HTML_Games/AV_Poker.htm
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Barunba
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Zap
Publisher: Namco
Players: 
_________________________
*
The Engine is hardly lacking in shooters, so to be successful, you have to stand out from the crowd. Barunba tries to add a hint of originality in its own subtle way. You control what is basically a floating globe (complete with little man inside) that has a weapons ring around it - this ring can be rotated right around the ship giving a fully controllable direction of fire, something obviously useful for those pesky critters approaching from behind. From the start, you are equipped with several different types of weapon, each of which can be temporarily boosted by collecting items that are dropped by exploding enemies. The levels are auto-scroll, moving around in all directions and contain mid-level as well as end-of-level bosses. Your ship has an energy bar, located at the bottom left of the screen, and once it is depleted it's 'Game Over'.

COMMENT:

Graphically, Barunba is OK. The backdrops are fairly well drawn, though there are some dodgy enemy sprites. But what mainly lets this game down is the lack of variety and slow pace. Levels are far too long for my liking - you'll probably get bored before you reach the end of level one - and because the limitations of HuCARD, there is little graphical change. If the action was faster or the levels were shorter (like Atomic Robo-Kid) then this would be a far better game. The lack of lives/continues only serves to make things worse. Sonically, it's pretty average too, so no extra points there.

HINTS:

- continue -
Push UP+RUN on the Game Over screen to continue from the beginning of the level.

http://www.pcengine.co.uk/HTML_Games/Barunba.htm
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106bb7b2,e8db321c
Batman
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
*
With all the hype surrounding the movie, it was inevitable that tie-in games would pop up on virtually every format. But while you would most likely expect a straightforward action platformer, Sunsoft have decided to go down an altogether different path for the PC Engine incarnation.

When you boil it down to the basics, Batman is essentially an evolutionary step on from Pac Man. The gameplay is maze-based and is split into several different locations, each with 12 small to medium sized stages. These stages are inhabited by the Joker's minions - most of which wander aimlessly around waiting to be clobbered, but some of which rush around, fire weapons or home in on you with alarming speed. You start off walking very slowly, with a short range baterang, but as you progress, power-up icons will give you more speed, a longer range and multiple shots. Each location has a different type of objective - collecting the Joker's chemically-altered cosmetics, laying bombs, cleaning paintings in the museum etc., although basically the only differences are graphical. Once every item has been collected/cleaned/whatever, the stage ends and it's on to the next one. Lose all your lives and you get the choice to continue, or end the game and receive a password.

Passwords are essential as the game is far too long to finish in one sitting.

COMMENT:

Batman is a pretty fun game. Although the repetitive nature of the gameplay can drag it down a little, it is still fun to play and a treat for the eyes and ears. Graphics are well drawn - suitably dark and moody, and of special note are the animated sequences every 12 levels - they are very impressive for a HuCard game. The sound is great as well - the excellent use of samples gives the sound a unique quality and the growly chip sound makes great use of the Engine's sonic capabilities. It's not exactly a difficult game if you keep your wits about you, but the length of it makes up for that. It was bold for Sunsoft to try something different with such a major license, but it works well enough and is a refreshing change from the norm.

http://www.pcengine.co.uk/HTML_Games/Batman.htm
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Battle Ace
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Taking a fair amount of inspiration from Sega's After Burner II, Battle Ace is a sci-fi based cockpit shooter. Gameplay is purely arcade style, with a standard machine gun and lock-on missiles to take down the enemy aggressors. There's little more to it than that.

COMMENT:

The main problem with Battle Ace is that it's rubbish! While I've not got anything against the genre - I love After Burner, and Space Harrier is my all time favourite arcade game - but anyone buying this with their brand new Supergrafx must have wondered what made them waste their hard earned cash.

The gameplay is mind-numbingly repetitive without being enjoyable, the graphics are extremely bland - you rarely see the enemy ships as anything bigger than a few dots as you've either destroyed them or they've gone whizzing off. Also, the levels are overly long and while the music is quite racy, it's not catchy or technically good enough to relieve the monotony. Quite how a company like Hudson had the nerve to release this trash is beyond me. 

HINTS:

- Extra lives -
Reset the game with SELECT & RUN. Keep these held, then release RUN on the title screen and push UP once. Next, release SELECT and push UP x 3, RIGHT x 6, DOWN x 2, LEFT x 2, then RUN. You can choose up to 255 ships.

MUSIC ROOM: Hold SELECT on the title screen and push RUN.

http://www.pcengine.co.uk/HTML_Games/Battle_Ace.htm
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Battle Lode Runner
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1993
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Once an ancient arcade game, and with a previous version on the PC Engine by Pack In Video, Hudson Soft have taken the addictive gameplay of Lode Runner and given the graphics a complete face lift. The puzzle-based action in Lode Runner is simple: You are presented with a side-view platforms-and-ladders based level and you have to collect all the gold and escape without getting caught by the baddies.

To defend yourself, you can dig holes in the ground, either to the left or to the right, and enemies stumbling upon them will fall down and be trapped. If you time it right, the hole will re-fill before the enemy can climb out, forcing them to respawn elsewhere in the level. If you prefer evasive action, make sure the coast is clear so you can escape up a ladder or across a well-placed rope, but be warned - they will follow! Once you have collected all the gold, hotfoot it to the nearest long ladder and escape out the top of the screen. In magazine previews, this was originally titled Lode Runner II.

COMMENT:

Battle Lode Runner is a surprisingly addictive and fun game. Each level presents some sort of mental challenge as well as testing your reflexes, as you have to be careful not to trap yourself in corners or fall down a badly placed hole. The graphics are well drawn, colourful and cute and the sound is jolly, and there are several play options to choose from. It seems obvious that Hudson have set this up to gain the popularity of their Bomber Man series (the title screen even has the black Bomber Man shooting off in a rocket) and I feel that it easily matches it in quality and fun.

As well as the standard puzzle mode, there is also a 4-player battle mode, escape mode, the choice to select any level and even a map editor. So even with a solid single player game, you get the bonus of some frantic multi-player action. Don't overlook this game as second grade to Bomber Man because you will be missing out on an addictive little action/puzzler.

http://www.pcengine.co.uk/HTML_Games/Battle_Lode_Runner.htm
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Bomberman '94
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Hudson
Publisher: Hudson
Players: 1-5
_________________________
*
Never one to leave a good thing to be forgotten, Hudson are back with the third installment of the ever present Bomber Man series, and with this one comes a few changes. Apart from our dumpy little hero having lost a little weight since '93, the gameplay has also been altered significantly.

While still retaining the basic bombing action, completing a level now no longer requires you to destroy all enemies on screen. Instead, you have to find and destroy a set of pillars on each level and these will unlock a broken piece of amulet from its protected dome. Collect the piece and all remaining destructible blocks turn into coins and you have about 15 seconds to collect as many as possible. Another major addition is kangaroo-type animals that you can jump on and ride. These have special abilities, like jumping and such and also count as an extra hit in case you walk into an enemy or stupidly blow yourself up.

COMMENT:

Graphics and level design has improved yet again for this update, with the levels looking far less rigidly planned and more natural. Nice little touches add to the game, like the ripple effect on the water levels, and music again is jolly and catchy. Multi-player is better than ever with the addition of different characters to play (fat, tiny, old...). If you're a big Bomber Man fan or new to the series then you should have this game, but if you have either of the prequels and are only vaguely interested, then maybe you should think twice, but this is the best version of the three. 

HINTS:

- final stage password -
0515

http://www.pcengine.co.uk/HTML_Games/Bomber_Man_94.htm
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CC7D3EEB
Bonze Adventure
Alternate Title: Jigoku Meguri
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: ITL
Publisher: Taito Corporation
Players: 1
_________________________
*
Cute but spooky platformer where you play a bald headed monk who hurls giant coloured prayer beads at his enemies.

HINTS:

- Easy mode -
Hold Down + Left + I + II and press Select sixteen times on the title screen. You will begin an easier game with full power.

http://www.pcengine.co.uk/HTML_Games/Hell_Explorer.htm
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c9d7426a,c7848187
Break In
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Pool
Release Year: 1989
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 1
_________________________
*
The Engine doesn't really have much in the way of pool games. In fact, this is the only one that I can think of. It looks and plays like those games you used to see in arcades and has plenty of options to choose from. Firstly you get to choose from simulation, action and technique (which lets you try out loads of trick shots). Then, you can play against other humans, your coach or try out the challenge mode that sets you up as a stowaway on a cruise liner, having to beat 14 opponents to be let off the hook! The play screen is laid out clearly - you aim by positioning a target anywhere on the table (unlike some games that make you aim to the cushion), then you can choose the regulars like spin and shot power.

COMMENT:

Visually, Break In is nicely presented and uses a good colour scheme. You wouldn't think there's much scope in drawing pool balls, but these are really well done and look nice and shiny. Ball physics leaves a little to be desired - the movement is a little slow and wobbly, and sometimes the balls tend to stop a bit quicker than they ought to, but it won't upset anyone but the perfectionists out there. The music is suitably reminiscent of bar room jazz and hums along harmlessly in the background. Overall, it's a pretty decent pool game with many different styles of game and trick shots to choose from. It won't set the world on fire and may be too dull for some, but given the lack of choice this is worth getting if it's the kind of thing that pushes your button.

http://www.pcengine.co.uk/HTML_Games/Break_In.htm
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Burning Angels
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 1-2
_________________________
*
Evil forces have kidnapped the leader of the Burning Project! It's up to the Burning Angels to rescue her! And so starts another vertically scrolling shooter on the PC Engine. There are no surprises in the gameplay here - choose one of two ships, shoot down enemies and collect power upgrades and energy pods. Levels range from the city to the desert and the obligatory sci-fi enemy base. At the end of each level, defeat the large boss craft to move on.

COMMENT:

Although not majorly poor in any area, Burning Angels is such a standard shooter that it is hard to work up any excitement for it. Sprites are big, there is plenty going on and graphics are mostly decent (even if the clouds look more like rocks). It can be a bit frustrating as you only have one energy bar and no continues, but practice enough and it's not too much of a hassle. The music is nice but bland, like much of the game, though there is a lovely opening scene and some good between level pictures. Also there is a 2-player simultaneous mode to spice things up a bit. But in the final analysis, there isn't much to really make you want to come back to this game and it certainly can't compete with the 'Soldier' series. Competent but lacking imagination. 

http://www.pcengine.co.uk/HTML_Games/Burning_Angels.htm
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2872d564,d0c250ca
Busou Keiji: Cyber Cross
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1989
Developer: Face
Publisher: Face
Players: 
_________________________
*
Based on one of those live action (late '70's early '80) Japanese television shows. You are some guy who powers up to become a super hero (although the transformation is hysterically funny becuase it's outright tacky). Anyway, there are three armors available, and each one has two power levels.

Graphics are colorful but one layer, showing absolutely no field of depth. It is a hard game with no continues and no extra lives. So you have to finish the game with one tiny health bar with very few chances to replenish it. Forgot the company that released it. [bt: released by Face -- the same company that did Time Cruise]

http://baetzler.de/vidgames/Hu-reviews.var
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9edc0aea,666c8f44
Champion Wrestler
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Wrestling
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 
_________________________
*
Take to the ring with one of eight characters - push, kick, rebound and trample your opponent in this muscle-bound wrestling title from Taito.

http://www.pcengine.co.uk/HTML_Games/Champion_Wrestler.htm
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c3212c24
Circus Lido
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Unipost
Publisher: Unipost
Players: 1
_________________________
*
Puzzle games come in all shapes and sizes. There are ones that rely purely on your mental abilities and there are others that throw in an arcade element to them. Circus Lido is more the latter, looking like some strange insectoid son of Bubble Bobble. You play a squat green lizard and your aim is to clear the screen of bugs. To do this, you have a long pink tongue that shoots out to swallow any critters in your way, you then have to spit them out into the gaping maws of hungry plants dotted around the level.

But being a lizard, you are seemingly unable to jump, so to navigate your way around, you have a tail that shoots upwards to catch on to any grippable areas of platform above. And to make things harder, there are certain sections of floor that can be slid left or right by pushing up when over the appropriate arrowed block.

COMMENT:

Circus Lido is a fairly appealing arcade puzzler. The emphasis is slightly more on puzzle than arcade and now and again you'll be scratching your head trying to figure out how on earth to get to a certain place on screen. The visuals are pretty - well drawn backdrops and nice sprites and the music is suitable enough and doesn't get on your nerves. It's not as mind melting as something like Sokoban and there is no time limit to the levels, giving you room to consider your moves carefully. In all, pretty good puzzle fun.

HINTS:

- Boss stage -
Enter ZYMA as the password. 

http://www.pcengine.co.uk/HTML_Games/Circus_Lido.htm
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Columns
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Laser Soft
Publisher: Laser Soft
Players: 1
_________________________
*
It's Columns - what were you expecting?

Columns of 3 jewels fall from the top of the screen, use the keys to rotate them (I rotates them downward, II rotates them upward), and use the direction key to move the entire column left and righ (or down, for a speedy drop). Your goal is to line up as many similar jewels as possible -- if you get three or more, the disappear from the screen, giving you some breathing space for the next column which is coming down.

http://baetzler.de/vidgames/Hu-reviews.var
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b4d29e3b,e73a3f01
Coryoon: Child of Dragon
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 1
_________________________
*
Horizontal shoot 'em up that casts you as a baby dragon out to free a princess from the clutches of an evil....well, you get the idea. Gameplay is traditional, with power-up weapons that include multi-way shot and 'miniature' mode and a sort of reverse R-Type beam where you don't shoot to power it up. Also contains 2 minute and 5 minute time attack modes.

http://www.pcengine.co.uk/HTML_Games/Coryoon.htm
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Cross Wiber: Cyber Combat Police
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Sankindo
Publisher: Face
Players: 
_________________________
*
An upgrade to the previous Cyber Cross, Cross Wiber provides similar platform fighting gameplay with various Power Rangers style transformations, but also throws in some side scrolling shoot 'em up action for a change of pace.

http://www.pcengine.co.uk/HTML_Games/Cross_Wiber.htm
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Cyber Dodge
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports
Release Year: 1992(JP)
Developer: Tonkin House
Publisher: Tonkin House
Players: 
_________________________
*
Futuristic dodgeball game with a choice of fantastical teams (some suspiciously like certain famous movies) and a varied collection of themed courts.

http://www.pcengine.co.uk/HTML_Games/Cyber_Dodge.htm
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Dai Senpu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Toaplan
Publisher: NEC Interchannel
Players: 
_________________________
*
Vertically scrolling shoot 'em up, graphically reminiscent of Raiden, with a World War II setting. You set out over various enemy landscapes destroying planes, tanks and boats. Power-ups give you increased weapon damage and you also have a special weapon in the form of a squadron of fighters that comes to your aid.

http://www.pcengine.co.uk/HTML_Games/Daisenpu.htm
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Darius Plus
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Bits Laboratory
Publisher: NEC Interchannel
Players: 
_________________________
*
A conversion of Taito's multi-screen arcade shoot 'em up, Darius Plus features a choice of paths through the game after defeating each giant aquatic-style boss. Gameplay is fairly traditional with power-ups increasing the damage of your forward shots and bombs.

COMMENT:

Darius Plus is a nice, but drawn out, horizontally scrolling shoot 'em up. Darius has always had a style of it's own and that is much of where its appeal lays. The bosses are very original and have some quite impressive detail and the levels are generally attractive, if repetitive.

The only trouble with the Darius games is that once you lose your weapons, you may as well kiss your whole game goodbye as it can be very difficult to recover. So one for the die hard shoot 'em up fans only. A special note should go to the music which is unusual and a bit of an acquired taste, but great.

HINTS:

- Continue game -
At the title screen, press select

- Select Difficulty Level -
On the title screen press SELECT while holding I and II

http://www.pcengine.co.uk/HTML_Games/Darius_Plus.htm
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Detana!! Twinbee
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1-2
_________________________
*
One or two player cute 'em up from Konami.

HINTS:

- Arcade Mode -
Press I, II, Right, Left, Right, Left, Down, Down, Up, and Up on controller three. Then, under the options menu, select ''Vmode'.

- Level Select -
Press Up, Right, Down, Left, Down, Right, I, II, and Left on controller four.

http://www.pcengine.co.uk/HTML_Games/Twin_Bee.htm
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Die Hard
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Pack-In Video
Publisher: NEC Interchannel
Players: 1
_________________________
*
Based (very) loosely on the movie of the same name, Die Hard the game is a Commando/Bloody Wolf style run-along-and-shoot affair that takes you through varying stages to defeat the hostage-takers in the Nakatomi building.

COMMENT:

This game has very little to do with the movie. All you do is trudge around the bland levels shooting aimlessly at the bad guys, wishing that one of them would put you out of your misery. It's repetitive and very boring. And why the hell do you have to work your way through a forest and a river? Where was that in the movie? Did I miss something? The graphics are unimaginative and manage to be purely functional rather than attractive, and at not point do you feel any link to the source material, as though the game was almost finished when they landed the licence. Steer well clear of this one.

http://www.pcengine.co.uk/HTML_Games/Die_Hard.htm
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Digital Champ
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Boxing
Release Year: 1989
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 
_________________________
*
When you think about some of the worst games ever to grace the TurboGrafx, what comes to mind? Sure, you're probably going to mention TV Sports Football. Let's be honest...I used to drool over video game magazine ads for that one and was gravely disappointed when I finally got to give it a shot. That's not what I'm talking about, though. One area that the TurboGrafx had cornered for craptastic games was boxing. For those of you that haven't had the honor of giving Champions Forever Boxing a play, consider yourself fortunate. That game featured perhaps the worst ever video game theme music and was undoubtedly the worst boxing game that I've ever played. With this in mind, one has to ask the question "Are there any decent boxing games on the TurboGrafx?"

It was with that question in mind that I first dove into Naxat's Digital Champ. Naxat does have an impressive resume, being the authors of the Alien Crush series of pinball games. However, would this translate into a quality boxing game? I have to admit that I was pleasantly surprised.

Digital Champ is a definite upgrade over Champions Forever Boxing. Although it doesn't have the big name stars that CFB brought to the table, it does feature some opponents that have surprisingly similar appearances to celebrity boxers. Your first opponent looks very much like Rocky, although he doesn't bring much in the way of competition to the party.

Graphics in this title are decent, although not spectacular. The opponents are rather large sprites and are fairly well animated. This game seems fairly similar to the old Punchout arcade game in my mind. You only see your character's gloves throughout the game. I'm not really sure that I'm a big fan of this perspective, but Naxat did a good job of pulling it off.

Music, although fair, is nothing to write home about. I found myself questioning whether there was any background music at all after playing the game, but at least that means that I wasn't overly annoyed by it. The sound effects are somewhat sub par, including some muffled voices.

When it comes to gameplay, I found Digital Champ to be somewhat frustrating. I felt that it was awkward to move around or to block punches. This did improve with some practice, but I just didn't feel that the controls were as sharp as they could have been. Not only that, but the behind the boxer viewpoint just doesn't lend itself to a multi-player mode, and as such, this is only a one player game.

After all of that, you're probably thinking that I'm really down on Digital Champ. However, I found it to be a breath of fresh air compared to Champions Forever Boxing. Although the controls aren't totally dead-on, punching does work pretty decently and it really does payoff to vary between upper cuts and body blows. The opponents seem to get dramatically tougher after the second round, which is another complaint that I have, but overall I find the game to be enjoyable and worth a quick play every once in a while. 

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=35
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f42aa73e,0c9a2290
Don Doko Don
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players:
_________________________ 
*
Very much in the mould of Bubble Bobble, Don Doko Don features a couple of what look like garden gnomes wielding hammers to club their enemies into submission. Once you stun a baddie, walk into them to pick them up. You can then toss them across the screen (into other baddies to dispatch them also) to destroy them and create some bonus fruit or sweeties. Clear a screen of the allocated number and it's on to the next one, leading up to a boss at the end of the section.

http://www.pcengine.co.uk/HTML_Games/Don_Doko_Don.htm
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013a747f,4fbffbc8
Doraemon: Nobita no Dorabian Night
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1991
Developer: Now Production
Publisher: Hudson
Players: 1
_________________________
*
Taking a different route to its maze-based predecessor, this Doraemon game is a side scrolling platformer with a simple, colourful look. You have to rescue your friends who have dived into various books and are pursued by the inhabitants within.

You start off having to avoid the wandering beasties, but eventually get hold of such items as a gun that freezes anything in your path for a moment. Along the way you get to ride on dinosaurs, crawl under moving stone blocks, creep along precarious ledges and slide down water chutes.

http://www.pcengine.co.uk/HTML_Games/Doraemon_II.htm
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85101c20,d6f8bd1a
Download
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Alfa System
Publisher: NEC Interchannel
Players: 
_________________________
*
Let's face it...there are a lot of things that a game can gain noteriety for. It can be known for its fancy graphics, it can be known for its intense action, it can be known for the ability to set a gaming party off, or it can even be known for the fact that it wasn't released on American shores (as was often the case with the TurboGrafx). However, how many games gain noteriety for being foul-mouthed?

NEC Avenue's shoot 'em up, Download, is known for just that. In my opinion, it's too bad that that is what it's most known for, as it's really not all that bad of a shooter that just happens to have a few choice words peppered in between levels. If I were going to buy the game for its language, it would more likely be because it has humerously poor English.

Anyway, Download appears to have some sort of cyberpunk Matrix-like story line to it. Since I can't read a word of Japanese, I will leave that to your imagination. What I will tell you, though, is that the game does have some nicely done anime cut sequences for being a HuCard.

The cut scenes are probably the best that the game has to offer graphically. There are just too many shoot 'em ups on the Turbo for this one to be one of the best looking. However, the levels are nicely varied and the background scrolling is pretty decent. Slowdown is minimal, and I can't really remember much in the way of flicker.

Music and sound effects are solid as well, and I actually found myself taking to some of the theme music. Don't expect anything on the level of Gate of Thunder, but you will be pleasantly surprised in comparison to the beeps and boops of an Atari 2600 title.

The real question that I'm sure you're asking is how does Download separate itself from the plethora of other Turbo shoot 'em ups. It does have a few nice features, in terms of gameplay. First of all, there is a password option, that proves to be really helpful. Most levels have a password, so there's no need to start the game over from the beginning every time. Not only that, but you get to re-select your weapon options between levels. There are two types of primary weapons and three options for the secondary weapon. The choice is not so broad compared to other shooters, but it's nice to have a choice between levels.

Other than that, Download throws you right into some intense action from the start. As a shoot 'em up fan, I personally was not disappointed. Although I wouldn't put it among the best of this genre, I would say that it's definitely worth a look if you're a fan of shoot 'em ups or anime influenced games. Whatever you do, just don't buy it for the language.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=38
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82f5e1ab,442405D5Z
Dragon Egg!
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1991
Developer: Tenky
Publisher: NCS
Players: 1
_________________________
*
A decent platform game. If you like these runny-jumpy affairs, this is a pretty good one. You're a teenage girl, and your grandpa (? some old guy) puts a dragon egg in your backpack and sends you on your way.

As you acquire powerups, the egg starts to develop into a dragon. Instead of clubbing enemies with your silly mushroom stick, the fire button will make you swing the backpack with the now-hatched egg in it, and the baby dragon will breathe a little flame at the enemies. Eventually the dragon gets big enough where YOU ride IT, instead of you lugging it around. Fully powered-up, the dragon even has limited flying ability.

You can buy health and items to make the flame breath longer and other junk, at shops along the way.

http://baetzler.de/vidgames/Hu-reviews.var
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3219849c,ae68845a
Dragon Saber: Story of Dragon Spirit
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Now Production
Publisher: Namco
Players: 
_________________________
*
The sequel to Dragon Spirit follows much in the same vein, with your flying dragon defeating prehistoric monsters over various landscapes. This time round there is a two player mode thrown in for extra appeal.

http://www.pcengine.co.uk/HTML_Games/Dragon_Saber.htm
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d7cfd70f,111e3371
F1 Circus '91: World Championship
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving
Release Year: 1991
Developer: Nichibutsu
Publisher: Nichibutsu
Players: 
_________________________
*
Racing sequel that continues the overhead high speed gameplay of its predecessor. 

http://www.pcengine.co.uk/HTML_Games/F1_Circus_91.htm
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13bf0409,99fbe041
F1 Triple Battle
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving
Release Year: 1989
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 
_________________________
*
Split screen Formula 1 style racing game. Compete against the computer or your friends.

http://www.pcengine.co.uk/HTML_Games/F1_Triple_Battle.htm
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c90971ba,31b9f414
Final Blaster
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 
_________________________
*
Overhead sci-fi shoot 'em up with all the usual elements.

HINTS:

- Sound test -
At the title screen, hold down SELECT, DOWN, I, AND II, and then press RUN.

http://www.pcengine.co.uk/HTML_Games/Final_Blaster.htm
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560D2305
Final Match Tennis
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Tennis
Release Year: 1991
Developer: Unknown
Publisher: Human Entertainment
Players: 1
_________________________
*
Final Match Tennis is a Tennis game, published by Human Entertainment, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbo16/home/588969.html
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af2dd2af
Final Soldier
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Now Production
Publisher: Hudson
Players: 1
_________________________
*
A sci-fi top-down shooter, sequel to the Star Soldier games. Once again its your job to protect the Galactic Empire from an alien invasion using nothing but your trusty starfighter.

The game is divided in several stages in which enemies attack you in several waves until you reach the stage boss and proceed to the next one. Final Soldier incorporates four different gun pods mapped to each button, which can be fired independently or in conjunction. What you equip in each pod is up to you however as not only you get to select weapon loadouts between levels, but also shooting power-ups cycles to the available weapon types that you can incorporate mid-game.

HINTS:

- Level Select -
Before the demo starts, press Left, Left, I, Right, Right, II, Up, Down, Up, Down.

http://www.mobygames.com/game/turbo-grafx/final-soldier
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90ed6575
Fire Pro Wrestling: Combination Tag
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Wrestling
Release Year: 1989
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 
_________________________
*
Single or multi-player wrestling action game.

http://www.pcengine.co.uk/HTML_Games/Fire_Pro_Wrestling.htm
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20ef87fd
Formation Armed F
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Nichibutsu
Publisher: Pack In Video
Players: 
_________________________
*
Formation Armed F is a Shoot-'Em-Up game, developed by Nichibutsu and published by Pack-In-Video, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbo16/home/588974.html
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85a1e7b6,8ccc1a65
Formation Soccer: Human Cup '90
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Soccer
Release Year: 1990
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 
_________________________
*
Vertically scrolling football (or soccer if you prefer).

HINTS:

- All password screen -
Press Up + Right, Right, Down + Right, Up, Up, Down, Left + Down, Left on the password screen.

- View ending -
Press Right + Down, Down, Up, Up, Down, Right + Up, Right + Up, Down on the password screen.

http://www.pcengine.co.uk/HTML_Games/Formation_Soccer.htm
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b486a8ed
Ghouls 'n Ghosts
Alternate Title: Dai Makai-Mura
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1990
Developer: Alfa System
Publisher: NEC Interchannel
Players: 1
_________________________
*
As the brave knight Arthur, you must rescue the princess from the forces of evil! This sequel to the original Makaimura (Ghosts 'n' Goblins') follows the similar platforming gameplay through a variety of spooky landscapes. Starting with a simple suit of armour and a throwing lance, you can pick up various weapons along the way; these include a rapid-firing dagger, a short range sword, a flame that burns the ground in front of you and a shield that slides along the ground. Some of these weapons are less useful than others and you will soon learn to keep hold of the dagger for as long as possible. 

You also get the chance to pick up a special gold suit of armour. When equipped, you can fire off a special move by holding and releasing the attack button. These attacks can be especially useful, particularly the ghost Arthur that follows and attacks with you. Armour can only protect you to a degree though - take a hit and you end up walking around in your underwear - take another and you're a pile of bones, ready to start again from either the beginning or the half-way point if you have reached it.

Occasionally, you will see chests mysteriously pop out of the ground. These can be both a blessing and a curse as they can either contain weapons, or a magician intent on transforming you into a duck or a slow-moving OAP with a walking stick. Levels are split into two areas, with a daunting boss guarding the exit to each one. Defeat them and it's off to the next stage.

COMMENT:

And so here it is...the best game on the SuperGrafx. NEC Avenue have done a stunning job in converting this arcade classic, and it's easily the closest home version of its time. Although hardly arcade perfect, the graphics manage to be a great representation of the original and the SuperGrafx hardware allows a little extra polish with great use of its second background layer. The game itself is great fun to play - the gameplay is fast and full of reflex testing jumps and attack patterns.

Until you learn the layout of the levels it can be a pretty tough challenge, but there is rarely a cheap death and the mid-level restart points are never too far to discourage you. That said, the lack of continues on offer is very stingy so if you are having trouble I would highly recommend adjusting the settings in the hidden options screen. If the game has any flaw, it is probably the music. The sound is actually well done, but anyone familiar with the Mega Drive version may find the audio a bit of a disappointment. Despite that, you won't find a better game on the SuperGrafx and it is an essential purchase.

HINTS:

- Get into options screen -
On the title screen, hold down I and press RUN.

- More credits -
At the ''Push Run Button / 1 Player Only'' screen, press Up, Up, Down, Down, Left, Right, Left, Right, I, II.	

http://www.pcengine.co.uk/HTML_Games/Ghouls_n_Ghosts.htm
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9a353afd,5d6d2b79
Gomola Speed
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: UPL
Publisher: UPL
Players: 1
_________________________
*
You play a segmented caterpillar-like creature that has to surround food to open the exit to each level. As you work your way around each area, you pick up new body segments which make you longer, and have the ability drop little bombs that attract the enemy bugs. There is a password system to avoid replaying all the levels every time.

http://www.pcengine.co.uk/HTML_Games/Gomola_Speed.htm
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0517da65,0c7a27b6
Gradius
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
An arcade conversion of Konami's classic shoot 'em up, Gradius is simple, no frills shooting action. The weapon system is fairly unique to the series, with power-up pod that cycles through a list of weapons at the bottom of the screen, allowing you to choose what you want, when you want it.

The weapons themselves are fairly simple and range from bombs to diagonal shots or thin lasers. Given time, you can also amass a squad of 'options' that follow your ship and shoot when you shoot - very useful little buddies indeed. The levels are all space based, with lava-spewing volcanoes, mysterious Easter Island heads and destroyable walls to block your path.

COMMENT:

Gradius is a fine conversion of a classic, albeit an old classic. Your enjoyment will probably depend on how much you were into the original. I personally can take it or leave it - the design is a little bland and dated, although the interesting weapon system and sometimes intense action work in its favour.

The main problem with Gradius is the terrible slowdown that the game suffers, which is a pity as it does affect the gameplay enough to become annoying and disruptive at times. Thankfully, Konami pulled their finger out for Parodius which does not suffer in the same way. So it's a good shooter, not exceptional, but mostly one for the existing fans.

HINTS:

- Get full options, missile and shield -
Pause the game, then enter the following code: Up, up, down, down, left, right, left, right, II, I.

- Start with 30 lives -
On the title screen, hold down Up on the d-pad and press II three times. Press RUN to start with 30 lives.

http://www.pcengine.co.uk/HTML_Games/Gradius.htm
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44e7df53,f303bb68
Hatris
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Micro Cabin
Publisher: Micro Cabin
Players: 
_________________________
*
Follow-up to Tetris that involves dropping a variety of different hats onto people's heads.

http://www.pcengine.co.uk/HTML_Games/Hatris.htm
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eb923de5,61d6d9ad
Heavy Unit
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Inter State
Publisher: Taito Corporation
Players: 
_________________________
*
Sci-fi shooter featuring a transforming spacecraft and lots of mechanical and demonic enemies.

Thank goodness this Taito horror show was never released in the US. Basic difficult shooter with horrible control. Highlight it, occasional power-ups and the ability to change from fighter to mecha. Stay away from this one, just borrow it from a friend then make fun of him/her for buying it.

HINTS:

- Difficulty select -
Hold Left + I and press Select on the title screen.

- Monochrome mode -
Enable ''Difficulty select'' code. Set difficulty level to ''Hard'' with three lives, press I 46 times, II 99 times, then Select.

- Sound test -
At the title screen, hold down LEFT, I, and II, and press SELECT.

http://www.pcengine.co.uk/HTML_Games/Heavy_Unit.htm
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bf3e2cc7
Honey in the Sky
Alternate Title: Hanii in the Sky
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Sankindo
Publisher: Face
Players: 1
_________________________
*
Featuring one of the oddest characters in a shoot 'em up, you control the rotation of your firing arm, allowing you to shoot in all directions.

You say...
I just want to say that of all the PC Engine games that I have played, "Hany in the sky" is one of the most memorable shooting games I have ever played. It's full of original ideas, especially the graphics. The first stage of the game is very plain. But from stage 4 onwards, it's just full of creativity. The last stage is basically a Escher puzzle picture come to life. The interlocking-shape enemies jump out from the background and it's simply a spectacle. The power up system is also neat (kind of like fantasy zone, which you need to purchase them), the action is fun and intense.

HINTS:

- 16 Continues -
Press RUN at the title screen to come to the next screen. There you should press I, I, I, I, II, II, II, II, right, left, right, left, right, left, right, left. You now have 16 continues (instead of 2).

http://www.pcengine.co.uk/HTML_Games/Hany_in_the_Sky.htm
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9897fa86
Honey on the Road
Alternate Title: Hanii on the Road
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Sankindo
Publisher: Face
Players: 1
_________________________
*
Hany returns in this action game where you have to run across roadways that scroll at different speeds, avoiding pits and enemies and collecting items.

http://www.pcengine.co.uk/HTML_Games/Hany_on_the_Road.htm
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a80c565f,6eddb221
Image Fight
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Irem
Publisher: Irem
Players: 
_________________________
*
If there's one shooter that brings back fond memories of my childhood TurboGrafx gaming, it's R-Type. Sure there are plenty of shooters out there when it comes to NEC's beloved console. Not only that, but R-Type was not exactly a flawless game. Plagued by flicker and slow-down, it still captured my imagination and took up many hours of my gaming time. As a result, I have had a tendency to hold Irem in high regard when it comes to shooters. Because of this belief, I was interested in giving some of their other offerings a try and found a good opportunity to do so one of their earlier PC Engine titles, Image Fight.

First appearances often tend to form an impression, and one of the first things that I noticed about Image Fight was that the graphics didn't seem to be quite as polished as R-Type's. Granted, I haven't played R-Type since childhood, so this could just be me. However, I do have to give Irem props for doing a good job with lots of larger sprites. Things do tend to slow down a bit when the screen is a frenzy of action, but this doesn't seem to happen too often. One of the larger ships reminded me of the Star Destroyer from that popular sci fi movie. You know the one that I'm talking about...Space Balls.

The sound is nicely done, with some background music worth listening to. Although it may not be quite as memorable as some of the Bonk tunes or as breathtaking as the Gates of Thunder soundtrack, it is indeed well-done for HuCard fare. Sound effects also get the job done, but are a far cry from spectactular.

Gameplay is where a shooter separates itself from the crowd. What does Image Fight have to offer that separates it from the crowd? First of all, you are blessed with unlimited continues, and perhaps just as important...you can continue from mid-way through a level. However, you will soon fine that you need every bit of this continues, because this game is tougher than nails. I admit that I'm no pro when it comes to shooters, but I would have to say that this game is exceptionally difficult, even on the easy level. I guess you can forget about that stereotype regarding supermodels and shooters.

Another nice feature that the game brings to the table is the ability to change your ship's speed in the midst of gameplay. There are four levels of speed and these are great for those shooter veterans that like to have full control over the feel of the game. Something else that you may notice when changing speeds is that you can propel your front guns into the enemy by pressing both buttons at once. This attack can be quite effective and is a great weapon to have in your arsenal.

I wouldn't be telling the truth if I didn't say that I was a little bit disappointed with this game. Sure, it's not a bad offering into the shooter genre. However, it just didn't measure up to my expectations for the maker of R-Type. More appropriate difficulty levels probably would have made it more enjoyable, but it still was lacking a bit of that flare that my old favorite brought to the table. Nonetheless, this could be an interesting import buy for those of you shooter fanatics out there. If that's not you, though, you may want to take a look at some other titles.

HINTS:

- Sound test -
Press SELECT on the title screen

- Play as mister heli -
Access the sound test and go down to SONG C at the bottom. Push I+II+SELECT+DOWN (you may have to tap repeatedly to get this to work). When the MR HELI title comes up, make sure it is selected and press RUN.

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=30
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84240EF9,C150637A
Jinmu Denshou
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Big Club
Publisher: Big Club
Players: 1
_________________________
*
Take control of a skilled samurai warrior as you confront all manner of evil spirits in an oriental setting. The gameplay involves running into the screen, much like Space Harrier, but with the freedom to stop and run back. But it isn't just running and slashing wildly with your sword - there are also sections where you can (or must) jump onto floating platforms as you progress (particularly stage three where contact with the water below diminishes your health.

COMMENT:

Trying to be a Space Harrier crossed with Ninja Spirit, this game is an interesting concept but a complete failure on all counts. The action is confusing and messy, the scaling is dreadful and it's just so cluttered and random that it's hard to work out what's going on most of the time. Very poor. 

http://www.pcengine.co.uk/HTML_Games/Yaksa.htm
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7E3C367B,0244e5b8
Kickball
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Dual
Publisher: NCS
Players: 1
_________________________
*
A baseball style game with elements of football and dodgeball thrown in. Chose from a selection of bizarre teams, from seals to sumos to Schbibin Men!

HINTS:

- Ending -
After the team select screen, choose 'password' 0080

http://www.pcengine.co.uk/HTML_Games/Kick_Ball.htm
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B101B333,fc9f317c
Kid Dracula
Alternate Title: Makai Prince Dorabocchan
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 1
_________________________
*
Cute and cartoony platform game.

http://www.pcengine.co.uk/HTML_Games/Makai_Prince_Dorabocchan.htm
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C0CB5ADD,387bdf73
Kiki Kaikai
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Pixel
Publisher: Taito Corporation
Players: 1
_________________________
*
Supernatural action game with plenty of oriental ghouls and spirits after your blood.

HINTS:

- Sound Test -
On the title screen, hold any button(besides a directional button) then hit Up, Down, Left, Right, Left, Right, Down and u will unlock the sound test that has many sounds not heard in the game.

http://www.pcengine.co.uk/HTML_Games/Kiki_Kaikai.htm
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C614116C,6febc3e8
Knight Rider Special
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving
Release Year: 1989
Developer: Pack-In-Video
Publisher: Pack-In-Video
Players: 1
_________________________
*
Chase HQ style racing game based on the popular '80s TV series.

Unlike it's predecessors, Knight Rider Special is a fun game. While driving through the levels, you aren't getting shot at every 2 seconds, until you fight the bosses anyway. The fact that you can spin off the road, get bumped by other cars, and crash into lamp posts makes you have to pay attention to what you're doing. The bosses are a pain in the butt. You're under constant fire from them and there's no meter that shows their energy. Also, you only have one life for the whole game. This can get frustrating, because the bosses will usually kill you once or twice.

HINTS:

- Sound test -
Hold Down + Select and press Run on the title screen.

http://www.gamefaqs.com/console/turbo16/review/R51929.html
http://www.pcengine.co.uk/HTML_Games/Knight_Rider_Special.htm
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F2285C6D,e0ad6230
Kunio-Kun's Soccer
Alternate Title: Nekketsu Koukou Dodgeball Bu: Soccer PC Hen
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Soccer
Release Year: 1992
Developer: Kid
Publisher: Naxat Soft
Players: 1
_________________________
*
Cute football game in the Kunio-kun series.

http://www.pcengine.co.uk/HTML_Games/Nekketsu-High_School_SOCCER.htm
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09509315,66aa732d
Kyuukyoku Tiger
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
A vertically scrolling helicopter shoot 'em up, Ky?kyoku Tiger bears more than a passing resemblance to games like Raiden and Daisenpu. The gameplay is familiar enough, with smart bombs and coloured power-ups that give a variety of weapons.

COMMENT:

Great graphics, awesome soundtrack and tough but fair gameplay makes this game a winner. Enemy patterns are devious, making you move into dangerous positions if you don't have your wits about you, and power-up pods taunt you as they float just out of reach...but the gameplay is rock solid and although you won't be completing this as fast as the 'Soldier' games, it's certainly worth the effort trying. But the best bit is the sound effect of the chopper taking off - it'll have you looking out the window!

HINTS:

- Extra credits -
Switch on rapid fire and hold RIGHT + II when the title screen is displayed.

- Extra lives -
As soon as the game begins, move to the bottom left of the screen and drop a bomb.

http://www.pcengine.co.uk/HTML_Games/Kyukyoku_Tiger.htm
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A3303978
Legend of Valkyrie
Alternate Title: Valkyrie no Densetsu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Tose Software
Publisher: Namco
Players: 
_________________________
*
Valkyrie no Densetsu is an Action game, developed by Tose Software and published by Namco, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbo16/home/589154.html
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ba4d0dd4
Long Nosed Goblin
Alternate Title: Hana Taaka Daka
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Natsume
Publisher: Taito Corporation
Players: 1
_________________________
*
Hana has a good reputation among those who have played it, but it didn't take long for me to realize that, mechanically, it isn't what I'd consider a superlative shooter. For one thing, if you want to build up your firepower to a useful level, you've got to accept the goofily large hitbox that comes with it. And depending on how successful you are in powering up, the bosses are either farcical characters who succumb to your attacks in seconds or stalwarts who withstand endless pummeling even after you've solved their patterns. Another thing I wasn't too keen on at first was the incorporation of charge attacks as an essential part of my repertoire, as my preference for auto-firing often fell by the wayside. Yet, even with all my biases stacked against it, Hana would stand for nothing less than me having a good time while playing it.

One of the primary reasons I enjoy it is the intricate (for a shooter) stage design. Each level contains two "puzzle" pieces for you to obtain; one falls right into your lap once you knock off the boss, but the other requires a little bit of digging around. You've got to uncover the warp point to a special bonus round that contains the elusive piece, and locating the secret spot won't be all that easy since the levels offer you multiple paths to explore. And once you do gain access to the side-stage, you've still got to fire away until the obscured object of your mission is revealed; you won't return to the level proper until you've succeeded.

Another reason Hana won me over is that its graphics are just so darn nice to look at. Light tones are implemented perfectly, recalling images of Castle of Illusion in some places and Super Mario World in others (good company to keep!).

The pleasant music effectively complements the fine visuals. And while you're taking in the sights and sounds of Hana's colorful world, you'll discover auxiliary weaponry that might seem unwieldy or strangely esoteric in function until you find that perfect use for it, which brings no small sense of satisfaction. In fact, Hana turned out to be a satisfying product on the whole, despite my initial misgivings.

http://thebrothersduomazov.blogspot.com/2009/05/hana-taaka-daka.html
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1F041166
Madouou Granzort
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Unknown
Publisher: Hudson
Players: 
_________________________
*
Madouou Granzort is an Action game, published by Hudson, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbo16/home/579608.html
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A15A1F37,33231788
Maerchen Maze
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
Obviously based on Alice in Wonderland, Maerchen Maze is a cute and colourful platform romp. You adventure through forests, caves, castles and such, defeating the many enemies by letting out a loud scream that shoots across the screen. The scream can be powered up by holding down the button, but leave it too long and you'll get out of breath and stand there panting, defenseless for a few moments.

Aside from your voice, you can also jump on enemies to dispatch them. As you progress through the stages (each with a boss at the end of course) you also gain magic powers in the form of books. By pushing RUN then selecting your power with BUTTON I, you get the chance to do such things as show hidden power-ups and become invincible for a short time.

COMMENT:

Visually and sonically, Alice is nice. Bright backdrops and sprites suit the subject matter and the jolly tunes are quite adequate. However, at first the game seems hard, brutally hard. You only have 3 life points and it's very easy to lose them, and things like the ease at which you can fall off a ladder really begin to shorten your temper. After a little practice, things do improve. Learning to use your magic frequently is a good tip and makes life a bit easier.

Also, once you realise that it is often better to avoid rather than engage, you will last a lot longer. However, the learning curve is still a little too steep and will most likely put people off. Even once you have gotten used to how the game plays, you will still find yourself thrown into frustration far too often, and when a continue puts you back at the start of the level you're more likely to turn the game off than persevere, especially if you're at a particularly nasty boss. It's a shame as it could have been a great little game. If you enjoy challenging platformers then by all means try it, but I will be leaving this one on the shelf. 

HINTS:

- Sound test -
On the title screen push II, RIGHT, I, RIGHT, I, DOWN, RIGHT, RIGHT.

- Full life -
On the title screen push UP, SELECT, I, UP, DOWN, DOWN, LEFT, DOWN.

- 10 continues -
On the title screen push I, LEFT, DOWN, DOWN, SELECT, RIGHT, DOWN, RIGHT.

- 20 continues: 
On the title screen push DOWN, LEFT, II, UP, II, DOWN, RIGHT, LEFT.

http://www.pcengine.co.uk/HTML_Games/Alice_in_Wonderland.htm
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25A02BEE,e371cf90
Metal Stoker
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Sankindo
Publisher: Face
Players: 1
_________________________
*
Overhead multi-directional action shooter.

HINTS:

- Cheat mode -
I, I, II, II, Left, Right, Up, Down, Select four times. Then press I + II

http://www.pcengine.co.uk/HTML_Games/Metal_Stoker.htm
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743eb1f3,B2EF558D
Liquid Kids
Alternate Title: Mizbakaku Daibouken
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
Liquid Kids by Taito is a typically japanese cuddly-type jump'n run game which might be named as one of the successors of the classic Bubble Bobble game: this time, you're an ugly duckling armed with watery bubbles which will quench fire, or stun your enemies.

The game is organized in worlds which feature a set of levels all done in the same graphical style, and of course an extra-nasty boss creature. Unlike Bubble Bobble, the levels scroll vertically and/or horizontally, and you have to face off hordes of enemies as well as spikes and other static hazards to make it alive through to your family's nest. Collectible bonuses like extra lives, invincibility pills or water taps which give you bigger water bubbles or a faster firing rate even out your odds agains your enemies. The experienced player can also find any number of shortcuts, which will warp him through the levels. 

Liquid Kids is a Platform/Arcade game by TAITO,released in 1990. It is a very representative example of TAITO's gaming philosophy: Colourful,cute graphics,Merry soundtracks,Awesome playability...as well as a cute (although given for granted) plot. Technically,the game uses TAITO's F2 system,which makes it a 16-bit game. It uses more than 64 colors on screen,one layer of parallax scrolling, animated/color changing backgrounds,hardware bitmap rotation,lots and huge sprites on screen,omni-directional smoothscrolling,and also a digital music system (MOD,S3M-alike) as well as digitised SFX.

COMMENT:

Liquid Kids might not be eveybody's favourite, but in my book, it is a decent enough game to enjoy. Since the game is straightforward, you don't miss much by not being able to read the japanese intermission texts - they're probably something like the usual "Well done!" stuff. As mentioned above, the learning curve of this game is quite steep - the first world is dead easy to complete, and no indication of the rest of the game. When you start tackling the third and fourth world, you'll really be grateful that you have 6 continues to get anywhere in the game.

COMPARISON:

Between us,this is a topic one can't avoid when talking about Liquid Kids or New Zealand Story (NZS).
Well,hang on everybody: this game (Liquid Kids) can be considered the ONE and ONLY heir/sequel to NZS.The many features they have in common,as well as their differences and complementarities really enforce this point of view.

Although technically there is some distance between the two games (NZS is an 8-bit game while LK is 16-bit),similarities begin in the display style: Taito insists her cute (and a little humouristic) cartoonish style used on NZS,enhanced with a more colourful look and emphasizing the humouristic part (just look at some enemies or death sequences or expressions...)... Even the screen font is the same,the one used for NZS (and re-appears only in LK). Music has been enhanced,as now every stage has it's own music (7 Stages, 7 Tunes) while NZS only had one. gameplay has been changed a lot.Here follows a comparison table,between Tiki (NZS's hero) and Hipopo (LK's hero).

http://baetzler.de/vidgames/Hu-reviews.var
http://www.gamefaqs.com/console/turbo16/file/589019/8698
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0B7F6E5F,4BA525BA,f3cfebf1
Moto Roader II
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving
Release Year: 1991
Developer: NCS
Publisher: NCS
Players: 1
*
Futuristic racing sequel, this time with tanks and hovercraft as optional vehicles.

HINTS:

- Level select -
Hold select, press Right, Left, Right, Left on the course selection screen. Then, press Right while still holding Select

http://www.pcengine.co.uk/HTML_Games/Moto_Roader_2.htm
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60ECAE22
Naxat Open
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Golf
Release Year: 1989
Developer: Naxat Soft Publisher: Naxat Soft
Players: 1
_________________________
*
Naxat's first foray into golf games features a full 18-hole course and lots of top professional opponents. You choose your clubs before starting play, and the game automatically chooses what it feels is the best club for each shot. Before each shot you can view either a fly-by of the course or a close-up of the green and its contours. The game's courses scroll in multiple directions form an overhead view, and feature bunkers, trees, water hazards and all the rest. A three-press control system is used for playing shots, switching to a two-click once you reach the green (as draw and fade become irrelevant).

http://www.mobygames.com/game/turbo-grafx/naxat-open
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8E4D75A8
The New Zealand Story
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Aisystem Tokyo
Publisher: Taito Corporation
Players: 1
_________________________
*
Cutesy platformer in which you play Tiki the Kiwi, out to rescue your kiwi friends from the nasty animals that have taken them captive. The platforming action requires you to navigate through sets of levels to reach your goals armed with a long-range bow and arrow to defend yourself.

You can gain various upgrade items along the way such as a laser gun, fast running shoes and plenty of floating transport like hot air balloons or inflatable ducks to ride around on. But take care as these pop easily, and you yourself can only take a single hit before expiring.

http://www.pcengine.co.uk/HTML_Games/New_Zealand_Story.htm
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67573BAC
Ninja Gaiden
Alternate Title: Ninja Ryuuken Den
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1992
Developer: Tecmo
Publisher: Hudson
Players: 1
_________________________
*
Ninja Gaiden begins with a cinematic animation in which 2 ninjas duel to the death; one goes down. It is revealed that the doomed ninja is the father of Ryu Hayabusa. When Ryu learns of this, he embarks on a quest to find out who killed his father and why. This quest takes him to America to find an archaeologist with whom Ryu's father was working. From there, Ryu becomes embroiled in an evil, supernatural conspiracy involving a villain named Jaquio who has plans to use an ancient castle and some relics to unleash a terrifying evil upon the world.

Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and slash with his ninja sword. He can also attach to any vertical surface. Powerups are littered throughout the landscape that allow Ryu to toss fireballs and ninja stars, and perform other feats.

Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds.

HINTS:

- Five extra lives instead of two -
Hold Down, Left, Select, I and II on the title screen

- Languages -
Hold I and II on the title screen, then press Select	Change caption language from Japanese to English to Chinese.

http://www.pcengine.co.uk/HTML_Games/Ninja_Ryukenden.htm
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96E0CD9D,1CA429D5
The Ninja Warriors
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Beat-'Em-Up
Release Year: 1989
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor screens side by side. The Amiga version was developed in letterbox format in order to show as much of the wide screen background graphics as possible.

The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical body parts.

As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly.

HINTS:

- Extra credits -
Hold I and press Up, Right, Down, Left on the title screen. Then, release I and press Up, Right, Down, Left.

http://www.mobygames.com/game/turbo-grafx/ninja-warriors
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FF898F87,ac612ebd
Operation Wolf
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Taito Corporation
Publisher: NEC Interchannel
Players: 1
_________________________
*
Being a one-man army is a difficult business - just ask that bloke Rambo. But you have taken on the hard task of mowing down whole platoons of enemy forces single handed, all to rescue hostages from a rather nasty concentration camp. Choosing from one of four stages, you have a first person view of the action and have to carefully aim your on-screen crosshair to take out the bad guys - but don't get too trigger happy, as there are many civilians and innocents who have chosen just this moment to go for a stroll in the middle of a raging firefight.

You have limited ammunition, which can be replenished by shooting the spare clips lying around (which are also dropped from objects such as coconuts and birds), and also a small supply of extra powerful rockets which make short work of armoured vehicles or helicopters that have you in their sights. Occasionally you will see a pile of dynamite that serves as a smart bomb, and a nice energy drink which increases your health slightly - which is essential as it does not recover between levels.

COMMENT:

I quite enjoyed Operation Wolf in the arcades and used to play it often. Of course the light gun gimmick was a large factor in this, something which the PC Engine conversion cannot replicate. But despite this, it retains the frantic (and quite challenging) pace of the original, as well as looking and sounding close enough to what I remember. The use of a crosshair is naturally a sticking point with a game such as this. It's inherently more difficult to aim and move, although with a little practice you begin not to notice.

The main problem I have with Operation Wolf is its slightness. With only a handful of levels, it doesn't present much in the way of variety and you are only likely to play it in short bursts. I find the game suitably challenging to keep my playing though - sometimes it seems impossible, but have a good day and you can get that feeling of satisfaction with your progress. And however well you are doing, it does manage to get the old heart beating just a little. It's kind of a tricky game to rate - it's fun, but not overly so, it's limited and it's short. As long as you are aware of the longevity issues, you will probably enjoy it while it lasts.

http://www.pcengine.co.uk/HTML_Games/Operation_Wolf.htm
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E203F223
OutRun
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving > Racing > Arcade
Release Year: 1990
Developer: NEC Interchannel
Publisher: NEC Interchannel
Players: 1
_________________________
*
Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.

Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. 

http://www.mobygames.com/game/turbo-grafx/outrun
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B74EC562
Override
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Sting
Publisher: Data East
Players: 1
_________________________
*
Sci-fi vertically scrolling shoot 'em up.

HINTS:

- Level select mode -
Enter the "Level Select Mode" code before entering the level password.
Hold Run and press Select ten times

- Sound Test, Invincibility and Ending -
(At the title Screen, reset 10 times and then enter the following codes at the title screen)

Holding up-left, I, II, Select, press Run : Ending

Press Run, then quickly press and hold I, II, Select & Run : Invincibility

Hold Select and press Run : Sound Test

http://www.pcengine.co.uk/HTML_Games/Override.htm
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7632DB90,7861187d
P-47: The Freedom Fighter
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Aicom
Publisher: Aicom
Players: 1
_________________________
*
The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times.

You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.

http://www.mobygames.com/game/turbo-grafx/p-47-thunderbolt-the-freedom-fighter
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647718F9
Parodius Da!: Shinwa Kara Owarai He
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Konami
Publisher: Konami
Players: 1
_________________________
*
Another great arcade conversion from Konami. Parodius (or sometimes known as Parodius DA! meaning "Its Parodius!") for the PC Engine is a parody of Konami's Gradius games. It's a horizontal shoot'em up featuring the same power-up system. Collect power pods and select you weapons from speed-ups, missiles, laser, options and a shield. Bells sometimes appear and give you temporary bonuses depending on the colour you collected (megaphone, super-bomb, giant size & invincibility and a vertical laser). I would like to point out that Parodius for the PC Engine was perhaps the first 8 megabit Hu-CARD before other companies followed in making games of this size.

The original Parodius first appeared by Konami for the MSX in 1988. True to Gradius games it was a shooter and featured the characters Takosuke the octopus, Pentarou the Penguin from Antartic Adventure, Goemon from Ganbare Goemon, Popolon from a game called Knightmare and Vic Viper from Gradius.

The original story was something like this; Takosuke works as a programmer creating these "dreams" as he travelled around star systems and the universe for inspiration. Tako's enemies were these "bugs". These bugs gave tako sleepless nights and great sadness since they were stopping his programs from working. He also felt that these bugs were eating away peoples dreams and perhaps was the cause of their outlandish behaviour and bleak outlook on life. So Takosuke gathered some help from other space fighters and together went out to tackle these bugs that were hiding out there in all the many star systems and bring back these "dreams" to the people and restore harmony to the universe! (as translated by a S.Takamichi)

GAMEPLAY:

You have the choice of selecting between 4 characters: Vic Viper space-ship, Takosuke the octopus, Twin Bee and Pentarou the penguin. Again if you really love the Gradius games then you will have no problem in how this game plays. Controls are responsive and the action can get intense!!! There are some moments of slowdown but trust me they help save your life in some sticky situations!! This is almost arcade perfect, there's some moments where the game just pauses for a slight second which can be a little off putting at first but you get use to it. There's also two levels missing from the arcade which I was heart broken they were the huge maoi ship and the stage where you go under water and then fight this huge Puffer fish but the game just plays and looks soo wonderful I was soon jumping for joy! The difficulty progresses at a steady rate too.

GRAPHICS:

Konami must have started this trend for 'cute shooters' because there is nothing that looks like parodius before or after its arrival! Apart from some very cute looking sprites, graphics are really colourful and extremely imaginative, try giant pirate penguins, cat submarine, sumo pigs huge cute and sexy women to name a few! The levels again show lots of imagination and well thought out. The screen scrolls up and down though which is not in the arcade. There are moments where things flicker but these are few and far between.

SOUND and EFFECTS:

Music is a mixture of remixed Gradius tunes and classical pieces, The music tunes on the PC Engine have less punch than the arcade parent but nonetheless they are imaginative and in my opinion its classic Konami music at its finest. Some cute sampled speech in there too (although its a wee bit quiet for my liking) and nice sound effects.

There's a strange intro in this version which replaces the original arcade, Its not found in any other versions either but its strange, wonderful and its exclusive too. The PC Engine version also was the first to have a special bonus stage, while having the same concept as the Super Famicom version, its completely different and in my opinion it's better too - There are enemies and bosses not found in the main game or in any other parodius game at that time of its release.

Konami has produced one of the best shoot'em ups around. The PC Engine is so close to the arcade. Its just a shame that Konami missed out two levels from the arcade. I can't help but feel the special bonus stage contributed to their absence as putting those stages back in could have pushed the size to around 10 megabits... but the special bonus stage as well as the strange intro as well as other graphics that cannot be found in any other Parodius conversions help make things up.

Overall this simply should not be missed if you like imaginative cute and crazy graphics with intense, fun gameplay.

HINTS:

- Secret Bosses -
3 secret bosses are hidden in the Special score attack mode. They are appear according to your final score, prior to reaching the boss.

~30,000
Kaitou Midori Mantou (The Mysterious Green Cloak)

900,000~1,000,000
Shokutsuu Daiou Manjiri-kun (The Great Gourmet King Manjiri-kun)

1,000,000+
Super DX Koutei Penguin (Super Deluxe Emperor Penguin)

Scores outside these ranges mean you will see an in game boss instead.

http://www.gamefaqs.com/console/turbo16/review/R100563.html
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083C956A,0A9ADE99
Populous
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1991
Developer: Alfa System
Publisher: Hudson
Players: 1
_________________________
*
Ever felt underpowered and lacking in omnipotence? Well now is your chance to live the dream in Populous, Bullfrog's seminal god game. Domination is the aim here - you control a community of cute little guys and must build a population greater than your computer controlled rival. Starting with a house or two, you are at first limited to raising and lowering the ground - the flatter the ground around a domicile, the more advanced it becomes, up to the level of a sturdy fort. But this is not the extent of your power. More houses mean more people, and more people means the higher your little arrow creeps along your power bar, opening up such furious skills to inflict on your opponent like floods, swamps and volcanoes that disrupt the landscape and any city planning therein.

Once you feel you have sufficiently dominated the opposition (the display on the top right conveniently gives you a visual guide here) then you release armageddon - all followers gather together and duke it out until there is only one. Depending on your score, you then move forward any number of levels which include diverse scenery such as grasslands, desert, snow and volcanic rock.

COMMENT:

There are good reasons Populous was a massive hit when it was released, and translation to the PC Engine has lost nothing of the brilliance of the original. The game is so unique and compelling that you can easily play for hours, playing map after map with that 'just one more' feeling. There is something massively satisfying about dominating an entire landscape and beating the computer into submission time and time again.

Graphically it does the job well, with colourful and detailed landscapes and the audio, although understated with the constant thump-thump heart beat and abstract whining sounds, creates the perfect atmosphere for the game. Movement around the map can be a little fiddly at first, but once you get used to it you don't give it a second thought. Populous is a timeless classic, other god games have come and gone with more complex systems, but the sheer simplicity of Populous along with the relaxed pace of the gameplay works in its favour and makes it a game you will find hard to tire of soon. 

HINTS:

- Sound test -
Select the ''TV'' icon and press Down/Right + II.

http://www.pcengine.co.uk/HTML_Games/Populous.htm
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25E0F6E9,99E6D988
Power Drift
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving
Release Year: 1990
Developer: Copya Systems
Publisher: Asmik Ace Entertainment, Inc.
Players: 
_________________________
*
Ambitious conversion of Sega's racing game. Instead of choosing your tracks like in the arcade, this version limits you to playing them in order, continuously. Place first, second or third in each race to go on to the next track.

http://www.pcengine.co.uk/HTML_Games/Power_Drift.htm
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BE8B6E3B
Power Gate
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Make
Publisher: Pack-In-Video
Players: 
_________________________
*
Power Gate is a Shoot-'Em-Up game, developed by Make and published by Pack-In-Video, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbo16/home/589074.html
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03883EE8
Psycho Chaser
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Sting
Publisher: Naxat Soft
Players: 
_________________________
*
Psycho Chaser is a vertically scrolling shooter that has you taking control of a heavily armed cyborg. Players must guide their cyborgs through a series of stages blasting or evading the enemies before confronting the bosses at the end of each level. Played from an angled top-down view, Psycho Chaser's background scenery scrolls forward at a fixed rate, and players' cyborgs run along with the scenery.

Players can rotate between four basic weapons at any point in the game. The default weapon emits a strong blast of fire. Players can also choose from a spread shot that fires one shot straight ahead and two shots diagonally back, a side shot that destroys anything on either side of the cyborg, or a homing energy vortex that remains on the screen for a certain amount of time doing damage to any enemies it homes in on.

These basic weapons can be upgraded individually throughout the game. Players can also collect up to three missile power-ups. Each power-up gives players the ability to shoot a pair of missiles, one to either side, at fixed intervals.

Players begin the game with five lives. If an enemy unit or projectile attack touches a cyborg, it will die and the player loses a life. Players can also lose a life if their cyborgs are trapped behind an obstacle in such a way so that the screen scrolls forward past them. If players lose all their cyborgs, the game is over.

http://www.allgame.com/game.php?id=15544
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965C95B3
Puzznic
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 
_________________________
*
Move the coloured blocks around to match them up. Blocks can only be moved left or right, and can fall down but not move up. Some levels are fiendishly designed and need some careful thought, and all this is against a strict time limit, so don't make a mistake.

http://www.pcengine.co.uk/HTML_Games/Puzznic.htm
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1AF092FE
R-Type: Part I
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year:1989
Developer: Irem
Publisher: NEC
Players: 1
_________________________
*
One of the games that really sold the PC Engine to people, R-Type I contains the first four levels of Irem's seminal shoot 'em up. Pilot your  R-9 fighter to wipe out the evil Bydo Empire.

You have a variety of weapons available, primarily 'The Force', an orb that you can have sit in front or behind your ship for protection, or release to give you extra firepower. Other weapons include diagonally firing lasers, lasers that travel vertically and move across the ground, or a powerful circular red laser. Combined with homing missiles and protective orbs, you have a major arsenal at your disposal. Released in the US as part 1 & 2 on one card.

HINTS:

- Extra credits -
Set the turbo switch for I to full. Then, hold Select + I and press Run on the title screen.

- Hard mode -
CPL-3590-CM

http://www.pcengine.co.uk/HTML_Games/R-Type_I.htm
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F207ECAE,fb6a117d
R-Type: Part II
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1988
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
This contains the last, and more challenging, four levels from R-Type. Released in the US as part 1 & 2 on one card.

HINTS:

- All items and 99 lives -
At the title screen select Password and enter the following: JJL-6589-MB

http://www.pcengine.co.uk/HTML_Games/R-Type_II.htm
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D8373DE6,2087b848
Rabid Lepus
Alternate Title: Rabio Lepus Special
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Video System
Publisher: Video System
Players: 1
_________________________
*
A very challenging shoot em' up from the very start but with a bit of practice and grit the game is a real gem to play. The graphics are great to look at and the playability is surprisingly smooth once you're used to the enemies flying at you on screen.

The premise of the Rabbit King and the Princess Bunny girl being captured by Golem is a lighthearted enough premise to get you in the mood for some shooting laughs - learn the attack patterns get to grips with your 'Usagi Capsule' & GO!!

HINTS:

- Extra credits -
Hold Select and press I, II, II, I 3 times, II 4 times.

http://www.pcengine.co.uk/HTML_Games/Rabio_Lepus_Special.htm
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00C38E69,f8730bc7
Rastan Saga II
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
The Sacred land of Rastania is under threat. Legend says that anyone who conquers the temple 'skyscraper' will control the land - but a group of evil forces has set out with this goal, so a solitary hero with only his fierce resolve and a loincloth to be reckoned with sets out to destroy this evil group before it is too late. And so begins the second chapter in the mighty Rastan Saga.

Like the original, Rastan Saga II is a side scrolling hack 'em up, although the game plays very different to its predecessor. For a start, the sprites are much bigger and the emphasis seems more on rushing through a level like a maniac than taking it more carefully to avoid losing energy. As before, power-up weapons are included, such as double handed swords and swords that shoot fireballs, and also familiar will be the rope swinging action, even if there is less emphasis on accurate platform jumping.

COMMENT:

Despite this sounding pretty much like a clone of a sequel, it really is a very different game to its arcade prequel, and that is part of its downfall. I love the original Rastan - great action, smart graphics and amazing tunes. But Rastan Saga II is like some foul offspring that has been vomited forth from all the design ideas that could have ruined the original. The graphics, while looking promising on initial screenshots are impressive only by their size. Animation is poor and the whole thing looks like an unprofessional mess - it's missing graphical polish on some very important level.

The gameplay really sucks too. The main sprite seems to slide around and fly through the air when jumping, and the size of the sprites is very detrimental to how the game plays. You just feel as you are rushing from start to finish, not caring whether you get hit by anything or not and this seriously affects the game. To add insult to injury, the superb music of the original Rastan is replaced by weedy, feeble sound and tunes that really belong in a cute platformer and not a barbarian action game. I was sorely disappointed by this game and it gives the original Rastan a bad name. Shocking.

http://www.pcengine.co.uk/HTML_Games/Rastan_Saga_II.htm
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2FD65312
Rock-On
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Big Club
Publisher: Big Club
Players: 
_________________________
*
Simple, but effective graphics, with frantic gameplay that is still amazingly hard today. Will keep you coming back for the pure adrenaline rush of killing off the enemies.

HINTS:

- Level select -
At the title screen, press Run, Left, Down, Right, Up, I, II, and Run.

http://www.pcengine.co.uk/HTML_Games/Rock_On.htm
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91E6896F
Ryukyu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre:Puzzle
Release Year: 1990
Developer: Sankindo
Publisher: Face
Players: 
_________________________
*
Puzzle game where you have to drop playing cards so they make poker-valid lines horizontally, vertically and diagonally.

http://www.pcengine.co.uk/HTML_Games/Ryukyu.htm
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2E278CCB
Tenseiryuu: Saint Dragon
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Aicom
Publisher: Aicom
Players: 1
_________________________
*
Shoot 'em up where you play as a robotic dragon with the ability to use your tail to deflect bullets and harm enemies.

COMMENT:

This is by far the worst TG-16 game I have ever seen. Everything about this game sucks. Too bad since the arcade game was a real classic and this is the only known port of it.

http://www.pcengine.co.uk/HTML_Games/Saint_Dragon.htm
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FAECCE20
Salamander
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Konami
Publisher: Konami
Players: 1-2
_________________________
*
During the 16-bit era, one of the big players in terms of third party software companies was Konami. When one were to name the source of many of the good titles during this era, Konami was very likely to come up in conversation. Unfortunately, Konami really didn't play much of a role in TurboGrafx-16 software on the stateside. The good news is that they did have a number of quality titles released in Japan that were perfect for import. One of these title is undoubtedly Salamander.

Those of us in the US may be more used to hearing Salamander referred to as Life Force, since that was the name that the game took on when it was released for the Nintendo Entertainment System. In this follow-up to the classic shooter, Gradius, you and a friend battle it out with a heinous alien force. In fact, the game appears to take place within a very large alien life force.

One of the first things that you'll notice about this game is that it is tougher than crap, even on the beginner difficulty level. If you're a shooter enthusiast who's looking for a challenge, you've found the game of your dreams. Not being a big shooter pro myself, I found it difficult even to advance beyond the first level of the game. However, those that are able to rise to the challenge will be rewarded for their prowess.

From the very title screen of Salamander, you know that you're in for a quality game. The sound in this title is top notch for a HuCard. I have to give Konami props for making the most out of the hardware that they were given. This quality carries over to the graphics as well. For those of you Life Force fans out there, you're in for a treat. Taking advantage of the TurboGrafx's 16-bit graphics processor, the game looks much nicer than the NES version. Sure there is a bit of slow-down when things get intense, but that is to be expected when the screen is a frenzy of action.

For those of you that follow turbografx.net regularly, you know that I'm a big proponent of the Turbo Tap. Salamander offers simultaneous two-player action, and you'll be needing all the help that you can get from a buddy on this one. On top of that, the other gameplay features are of the top notch quality that you would expect from Konami. The controls are very responsive and the power-up system is very generous.

If you enjoy a good quality shooter, you can't go wrong with Salamander. Sure, there may be some frustration factor there for many of us that don't have enough skills to bring to the table, but it's a guarantee that you'll enjoy the game up to whatever point your skills can take you. Don't hestitate...snag a copy of Salamander today and thank me later! 

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=32
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BC655CF3,44d5d95d
Shinobi
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1989
Developer: Dual
Publisher: Asmik Ace Entertainment, Inc.
Players:  1
_________________________
*
Conversion of Sega's arcade scrolling shuriken 'em up. Work your way through various missions, dispatching enemies with your throwing stars, or sword at close range. One hit to you is fatal and will send you back to the beginning. This version omits some of the original arcade levels.

http://www.pcengine.co.uk/HTML_Games/Shinobi.htm
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4D539C9F,443e614c
Skweek
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1991
Developer: Loriciels
Publisher: Victor Interactive Software
Players: 1
_________________________
*
Colourful game like a 2D Q*Bert. Run around the level, painting the background blocks as you go and avoiding enemies.

There are many traps, sliding blocks, one-way blocks and teleports - also special items such as time-stop and extra firepower to zap the baddies with.

http://www.pcengine.co.uk/HTML_Games/Skweek.htm
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99496DB3
Space Invaders: Fukkatsu no Hi
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
This updated version of the classic coin-op has a few new extras to offer, including souped up weapons that drop from the mothership and a variety of backdrops. There are also a few twists, such as the level where you have a limited field of vision. An optional choice is a fairly faithful version of the original arcade Space Invaders.

http://www.pcengine.co.uk/HTML_Games/Space_Invaders.htm
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09A0BFCC
Chase H.Q. II: Special Criminal Investigation
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1991
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 
_________________________
*
Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.

The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.

Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.

http://www.mobygames.com/game/turbo-grafx/chase-hq-ii-special-criminal-investigation
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1C6FF459
Spin Pair
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Media Rings
Publisher: Media Rings
Players: 
_________________________
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This might look like a typical drop-the-block puzzle game, but there's a twist (or spin) to it. Instead of just matching block colours, you also have to fill in the blocks by rotating their 'full' half so it matches the 'empty' half of the shape below. As levels progress, blocks represent different things like plants, animals etc to give some variety. There are several modes of play, including a story mode and link-up.

http://www.pcengine.co.uk/HTML_Games/Spin_Pair.htm
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D15CB6BB,fb5beca4
Street Fighter II: Champion Edition
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1993
Developer: Capcom
Publisher: NEC Interchannel
Players: 1-2
_________________________
*
Remember when Street Fighter 2 was the must-own game for the Super Nintendo, and even for the Genesis? Remember how you felt the first time you heard Ryu belt, "Hy-rouken!" as he shot a Dragonball-Z-like fireball from his hands? Remember how all of the background animation in Chun-Li's stage got you into the game, like you were right on the street? Remember when you finally went out and bought that six-button controller so you could play Street Fighter 2 in the proper way? And, remember when you shelled out $60 to purchase Street Fighter 2: Champion Edition, when you had just dropped the same amount of cash on the regular version of Street Fighter 2?

What USA fans of the series were truly missing was the PC Engine version of Street Fighter 2: Special Champion Edition. Now you don't have to live in the dark any more. The double CD box entices you. The ultra thick and fat 16 MB hu-card cries out! The full-color manual stimulates drooling. And, the six-button Avenue Pad means you can use a butt-nasty-ugly controller for a more realistic arcade experience. As you shall see, there is nothing terribly "special" about this version of SF2: CE, but it is a pretty solid game overall.

Street Fighter 2: CE moves rather quick, with minimal slowdown and flicker. The sprites are large and the graphics colorful, although they lack some of the detail and animations found in the SNES version. However, the graphics still hold up pretty well when compared to other PC Engine games. The voices are all there in their rhaspy goodness. The music lacks some of the refinement of the SNES and Genesis versions, but it's instantly recognizeable. Just check out the tunes on Guile's stage to know what I'm talking about. The control scheme is much like the Genesis standard controller, as you use the "Select, I and II buttons for weak, medium, and strong punches." The run button toggles between punches and kicks. Unfortunately there is no pause with the standard controller.

The control is just as sharp as the Genesis version, which is pretty good. You can adjust the games's difficulty, or choose to play a 2-player verses match if you have a turbo tap. The main mode of the game is a one-player story/arcade mode. Unfortunately there is no option for a time attack or practice mode, and there is no speed adjustment either. However, the menus are all in English so it's very easy to navigate the game.

If you can find this game for around $10 it may be worth your investment to pick it up for classic nostalgia reasons, especially if you're a PC Engine/Turbografx fanboy. You'll definitely have some fun playing through the game, reliving you glory days. Granted the SNES version, and even the Genesis version, are superior (and cheaper, and more widely available), but this is still a fun PC Engine game to own, and is a great representation of classic 16-bit gaming. Just track down a six-button Avenue Pad for the maximum gameplay experience.

Reviewer: Ragnar
http://www.turbografx.net/softdetail.asp?soft_id=14
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D6FC51CE
Strip Fighter II
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1993
Developer: Games Express
Publisher: Games Express
Players: 
_________________________
*
When it comes to adult games, Japan certainly doesn't make a big deal out of it. With the many adult oriented mahjong and hentai games that Japanese developers come up with, it's no surprise that an adult fighting game would soon pop up into existence. Furthermore, an adult fighting game that rips off a similar (and well respected) game in many aspects. Enter Strip Fighter 2 for the PC Engine; the game where all the fighters are women. Forget about Chun-Li and Ling Xiaoyu; some of the ladies in Strip Fighter 2 go head to head in lingerie, high heels, and even snake thongs. Not only is there fighting, but winning rounds result in um... your viewing pleasure. I'm getting a little light-headed here, so let's just get on with the review.

STORY:

The text is in Japanese, so I can't even rate the story. However, I'm almost sure one doesn't exist. Yeah, before you press 'start' you can see all the fighters and their age, height, weight, blood type, and of course... their measurements. Despite all this information, there seems to be no sign of a plot. Hell, the fighters don't even have any quotes after a battle. Normally, I'd give this category a one, but due to the language barrier, I leave this area with a 'not applicable'.

http://www.gamefaqs.com/console/turbo16/review/R32557.html
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65FDB863
Super Dodgeball
Alternate Title: Nekketsu Koukou Dodgeball Bu: PC Bangai Hen
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Dodgeball
Release Year: 1990
Developer: Kid
Publisher: Naxat Soft
Players: 1
_________________________
*
Sports games have always been popular in the States. Madden is among the best selling game franchises of all time, and it's ONLY in America. However, many more obscure games never make the ocean-wide journey. An example of this is the 16-bit, better than arcade port of Super Dodge Ball.

Super Dodge Ball's simple enough to play. You catch the ball when it's thrown at you, then throw it back. If you have some momentum going, you can throw it harder, for more damage. Get enough momentum, you can do some spectacular super-shots, which have special effects as multi-ball, homing, a boomerang effect, and simply being able to plow through multiple opponents. No two characters are the same, and each of the seven teams has four players each, so you'll be hard-pressed to find a favorite player and team.

Everyone knows that you gotta be in control in a dodgeball match, and thankfully, that's SDB's strongest asset. The control is very responsive for an old game like this. The only time you're going to screw up catching a ball and taking it in the face will be when it's your fault. Likewise, you'll be able to pull off the moderately-difficult power-shots every time with a little practice. The graphics, while simple, work for the game. From little midgets, to the pudgey Chineese players, to the big, ogreish American team (HEY! SCREW YOU!) little touches of character are throughout the game.

The various modes are pretty cool. There's the simple arcade mode, where you play through the arcade version of the game as the Japaneese team. Then there's VS mode, where you can choose between the six main teams and play a single match. It's very cool taking to take on your friend at this, but, for some reason, it doesn't really seem that different than against the computer. The final mode is some sort of story mode, where you go from place to place, trying to find some dude (I assume a player or coach for your team) whos been kidnapped by a UFO. Once you win, you'll get a clue to the UFO's location, and the chance to recruit the opposing team's heavy hitter. Coolness... you can form your own dream team using the power-players from the teams you've defeated.

http://www.gamefaqs.com/console/turbo16/review/R4219.html
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56488B36
Super Metal Crusher
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1991
Developer: Make
Publisher: Pack-In-Video
Players: 1
_________________________
*
Strategy game where you design a robot by allocating points to various stats, then let it scrap it out with an opponent while you watch.

http://www.pcengine.co.uk/HTML_Games/Super_Metal_Crusher.htm
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c267e25d,3ad76f3
Taito Bike Racing
Alternate Title: Bari Bari Densetsu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving > Racing > Arcade Release Year: 1989
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 
_________________________
*
Based on a manga, Bari Bari Densetsu is something of a rare breed on the Engine - a motorcycle racing game. You can pretty much guess how it works - there's a World GP mode where you have to compete in a variety of races in order and a Travel mode that let's you pick a track of your choice. Also to consider is the gubbins that make up your bike, such as tyres, engine, brakes etc as these have an effect depending on the type of course and the weather conditions. Races are started with a qualifying lap that lets you get the feel of the track, followed by the race proper. You are then placed and can hopefully move on to the next country.

COMMENT:

Presentation in Bari Bari Densetsu is very good, with a nice little intro, attractive options screens and little effects here and there. The control method is responsive and the road is smooth even if roadside objects are a tad sparse and scaling is slightly wobbly. But despite all its niceness it does suffer from a lack of variety.

The races are too long and even the changing weather conditions can't add enough to the interest factor. If there were any in-game music to listen to while you race, then perhaps it would make a difference, but all you get to listen to is the constant hum of your engine. It's a shame, as it's a very playable game, but maybe if you're a biking nutter then you'll get more out of it. For the rest of us it becomes an exercise in boredom very fast.

http://www.pcengine.co.uk/HTML_Games/Bari_Bari_Legend.htm
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F131B706
Tales of the Monster Path
Alternate Title: Youkai Douchuuki
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1988
Developer: TOSE
Publisher: Namco
Players: 
_________________________
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Cute and demonic platform game. With only a yo-yo like energy weapon to protect you (that can be powered up by holding down on the control pad), you must navigate the spooky and monster-filled levels, stopping occasionally at a shop or gambling parlour.

http://www.pcengine.co.uk/HTML_Games/Yokai_Dochuki.htm
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A6088275,C1B26659,319e2b68
Tatsujin
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Sting
Publisher: Taito Corporation
Players: 1
_________________________
*
Truxton is one of the earlier 2D scrolling shoot-em-ups. Originally an arcade game, the Genesis/Megadrive version was the only home port of the game released in the United States of America and Europe (and is fairly rare to find). The game was released as "Tatsujin" on the PC Engine in Japan as well.

The game features the usual vertical scrolling backdrops, multiple rounds/stages, myriads of enemy fighters, BIG guns and power-ups.

http://www.mobygames.com/game/turbo-grafx/truxton
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1B2D0077
Terra Cresta II: Mandoraa no Gyakushuu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Nichibutsu
Publisher: Nichibutsu
Players: 
_________________________
*
Vertically scrolling shoot 'em up where you collect modules that can either combine with your ship or fly in formation with you to alter their effectiveness.

HINTS:

(Pause the game and enter the following)
- Bonus ships -
Hold Up and press II, I, I, II, then hold Down and press I, II, II, I

- Full power -
Up, Down, Left, Right, Up, Down, Left, Right, Up, Down, Left, Right, II, I

http://www.pcengine.co.uk/HTML_Games/Terra_Cresta_II.htm
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D20F382F
Titan
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1991
Developer: ISCO
Publisher: Naxat Soft
Players: 
_________________________
*
A twist on the Breakout theme, Titan has you bounce one or many balls around a maze, nudging them to alter direction, to clear away all the blocks.

http://www.pcengine.co.uk/HTML_Games/Titan.htm
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53B7784B
Toilet Kids
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Media Rings
Publisher: Media Rings
Players: 1
_________________________
*
This is a video game about a little kid who wakes up in the middle of the night to take a shit, then gets sucked into his toilet and has to battle an army of poo-flinging insects in an expansive tropical world so he can get back to bed. Think I'm kidding? I shit you not! More screenshots after the jump: The game starts in a dimly lit bathroom. There's a little kid standing there very still, and suddenly, the little fucker flashes you for like 30 minutes, cock in your face, as he contemplates life and the gigantic shit he's about to take. Maybe he's not a flasher, he's just half asleep. He looks pretty tired. Poor little guy.

Ok, go on. Get your #2 done already. But in the middle of his bowel movement, he gets on the john and is inexplicably warped into Turdworld. Why him? Why that night? Nobody knows. He was chosen. It's like walking into a bathroom at a gas station. Sometimes you're in and out. And sometimes the word FLOWER spelled on the wall in diarreah and it's a lifelong experience you never forget. These things happen. It's the circle of pooh. Or maybe he took the biggest, most awesome magical shit ever and he was summoned by this weird buddha of the feces kingdom guy to challenge his poopy prowess in the ultimate turd warfare!!! 

You're straddled to some flying thing (toilet?) and fly around a vertically scrolling world very much like 1942 rendered in marginal, cutesy 16 bit graphics. Observe thy foes: A flying penis squadron, frogs with gigantic vaginas who pee on you, gnats throwing poo nuggets, and so on. You have a forward attack button and a bomb button to hit the enemies below. They even have monkeys flying shit out of their asses - no detail was missed. Do you see the gigantic asses on these spiders? They mean business. The game is actually fun to play, has a pleasant generic soundtrack, and is HARD! I've never been able to finish the final dump.

COMMENT:

So where can you get this game? Ebay typically has it for $50-$100. If you poke around on Google you may get lucky and find a rom. I don't recommend buying it unless you're a shooter freak who wants to play and beat all of them under the sun.: CHEAT CODE FOR TOILET KIDS Engage Arcade mode: Hold Select and power on the game system. Engage Feces Mode: Press II and hold Select for nine seconds after powering on the game system to enable throwing poo. Characters will seem to suffer from excessive and frequent evacuation of watery feces. Continue game play: Press Select four times, Run at the title screen. 

http://www.pcengine.co.uk/HTML_Games/Toilet_Kids.htm
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B18D102D
Toshi Tensou Keikaku: Eternal City
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1991
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 1
_________________________
*
Toshi Tensou Keikaku: Eternal City is an Action game, published by Naxat Soft, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbo16/home/588957.html
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97C5EE9A
Toy Shop Boys
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Victor Interactive Software
Publisher: Victor Interactive Software
Players: 
_________________________
*
Overhead shoot 'em up featuring all manner of toys as enemies.

http://www.pcengine.co.uk/HTML_Games/Toy_Shop_Boys.htm
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AD226F30
Volfied
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1989
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 1
_________________________
*
Anyone remember a puzzle game called Qix? Well, guess what. Volfiev is Qix II... if you haven't played it or Qix, you'll regret what you've been missing all this time. The premise of the game is to block off areas of a playing field with lines. Obstacles float around, destroying you and your line if you haven't completed it yet.

Sounds simple? That's until the obstacles start shooting at you, getting extremely fast, multiplying and actually becoming intelligent- it's freaky to be hit by an object that reversed direction deliberately to intercept you...

GAMEPLAY: 

Everything from Qix, and more. Your lines can short out if you pause too long... you can collect powerups... and don't forget the enemies. A much more diverse challenge then its already fun prequel.

This is an overlooked game for an overlooked system... too bad it never came out in America. Maybe it has a future on a portable system. But for now, this incarnation is the only choice, and it could have been much worse... If you're a TG16 owner, keep a lookout for this.

HINTS:

- Level Select -
At the title screen hold Button I + Select and press Left, Left, Down, Down, Right, Right, Up, Right.

- Sound test -
At the title screen hold Button I + Select and press Left, Left, Up, Up, Right, Right.

http://www.pcengine.co.uk/HTML_Games/Volfied.htm
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BE990010
W-Ring: The Double Rings
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 
_________________________
*
Space-based shoot 'em up that puts you in command of a craft that increases its power by equipping a spinning ring that circles it.

HINTS:

- Secret Stage -
At the very beginning of Stage 5 move your ship as far left as possible and start bombing the floor. If done correctly, a power-up box with the letters "EX" will appear. Fly into it. This will warp you to Extra Stage 5. Once there, immediately switch your ship's speed to its highest setting as this stage scrolls at a highly accelerated rate. The stage is filled with bonus points and power-ups. It is almost totally devoid of enemies except a few crawling along the floor and ceiling. At the end of the stage you with face off against the regular 5th stage boss.

http://www.pcengine.co.uk/HTML_Games/W-Ring.htm
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59D07314,1298f1d9
Wonder Momo
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Beat-'Em-Up
Release Year: 1989
Developer: Namco
Publisher: Namco
Players: 
_________________________
*
Taking a break from the usual kidnapped princess/aliens attacking plotlines, Wonder Momo is set in a school play! You control schoolgirl Momo, the female super-hero character and have to defend yourself on-stage from various monstrous/robotic nasties.

Starting off as a normal girl, kicking enemies increases your 'wonder' gauge - you can transform into Wonder Momo either by facing forward and tapping the attack button or by moving into a whirlwind that occasionally whisks past the stage. As Wonder Momo, you have a super hoop that you can throw (all very exciting), but as soon as your wonder gauge hits zero, then it's back to plain old Momo. If your vitality runs out from contact with bullets, monsters or school photographers(!) then it's game over. Once you've cleared the required enemies on stage you are taken off to the next level.

COMMENT:

Converted from a Namco arcade game, this is pretty basic stuff. Graphics are colourful but very simplistic, aside from some great occasional pictures. Sound is pretty basic too, with jolly buzzy tunes that aren't particularly memorable and squeaky sound effects.

The size of the stage is limited and gameplay involves just kicking, jumping and kicking some more and although this sounds enough for many games, in Momo it just doesn't satisfy. Maybe because you are on a small play area, you just feel that this is a very 'light' game with little substance. Hardly one of the Engine's classics. 

HINTS:

- Level select and sound test -
Press Run right before Iziri converts to her suited up form.

http://www.pcengine.co.uk/HTML_Games/Wonder_Momo.htm
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F8F85EEC,17ebeb29
Xevious: Fardraut Densetsu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Compile
Publisher: Namco
Players: 1
_________________________
*
Mission: Seek and destroy XEVIOUS enemy aircraft and bases. Equipment: Fighter plane with laser-pulse anti-aircraft missiles and bombs. Skillfully manuever your fighter through treacherous air space to gain the strike advantage.

http://www.gamefaqs.com/console/turbo16/home/589174.html
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67AAB7A1,6ec74a72
Zipang
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1990
Developer: ARC Co. Ltd
Publisher: Pack-In-Video
Players: 1
_________________________
*
Action block puzzle game, known in another guise as Solomon's Key. You have to obtain the key and get to the exit by creating and destroying blocks and avoiding various monsters and obstacles. A password save allows ease of continuing..

http://www.pcengine.co.uk/HTML_Games/Zipang.htm
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25d34a20,82e47fd2,AF97AE68
Aoi Blink
Original Title: Blue Blink
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 2001
Translated By: Gaijin Productions, Zatos Hacks
Version: 0.99b
Players: 
_________________________
*
This is an excellent little platform game. Well, it's pretty decent anyways. It's the same old story you've heard before: boy finds magical blue donkey-horse, boy's father goes missing, boy joins up with two convicted felons, a princess, and a bus driver to find boy's father. Yaaaawn.

So you run around with a couple of your new-found friends and shoot things and jump on other things. Each has their own abilities, so you can switch between them all by pushing Select. The princess can jump really high, for instance, but she can't shoot. Whenever you fall into a pit, or lose all your life, Blink the magical flying blue donkey-horse comes along and saves you. Weird? Absolutely. But then, what did you expect from a TurboGrafx game?

Translation Description:

This translation also suffers from the affliction known as Disturbing Lack of an Apostrophe, but it won't really get in the way of enjoying the game. It's a platformer for God's sake. And the translation's complete, so enjoy it. Be prepared to sit at the title screen for about ten minutes if you want to read the back story.

Reviewer: Spinner 8
http://romhacking.net/trans/504/
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704b6916,1ff35f64
Bubblegum Crash!: Knight Sabers 2034
Original Title: Bubblegum Crash
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Adventure
Release Year: 2007
Translated By: Dave Shadoff, filler, Tomaitheous
Version: 1.0
Players: 1
_________________________
*
BubbleGum Crash. Straight from the series comes the digital comic adventure for PC Engine. Upon investigating a recent bank robbery incident, you soon learn that things aren't quite what they appear to be.

The game is played through a pick and click "digital comic" interface, requiring gathering clues and items and pestering I mean interrogating anyone who might be suspicious or otherwise!

http://romhacking.net/trans/1234/
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8d782f5d
Crest of Gaia
Original Title: Gaia no Monshou
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 2003
Translated By: D
Version: 1.0
Players: 
_________________________
*
All graphics and text are completely translated, with extra work going into the translated script in order to make it clearer in meaning than even the source material. Nice, eh?

http://romhacking.net/trans/813/
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E6EE1468,AEA9C493
Lode Runner: Lost Labyrinth
Original Title: Lode Runner: Ushina Wareta Meikyuu 
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 2002
Translated By: Dave Shadoff
Version: 0.99
Players: 1
_________________________
*
Do you ever get the feeling that it's time to put a particular game to rest? Does it seem like a game has been rehashed so many times that there can't possibly be any life left in it? Are you sometimes apalled by the lack of innovation coming from game development houses? If you answered yest to any of these questions, you're not alone.

When it comes to beating a dead horse (relax...it's only a figure of speech, animal lovers), Lode Runner has got to be one of those titles that will forever live in infamy. Let's get serious here, this game was released for the Apple II!!! What was Pack-In Video doing re-releasing it for the PC Engine? Did they have some sort of trick up their sleeve that we could not have foreseen? These are the questions that the staff of turbografx.net was asking.

So you've heard many times that a first appearance is a very important thing, right? Often a game is judged very quickly based upon it's graphics. Although I hate to do that, it turned out that my first impression was right about this game. Lode Runner is an old school puzzler, in which you run about a labyrinth and try to pick up piles of gold before some heinous monster grabs you. The graphics in the PC Engine version are decided old school looking. Little effort was put into revamping the appeance from the crusty old IBM PC release. Sure, NEC's powerful console could have handled the load, but don't try to tell that to Pack-In Video. You'll find only the very smallest of sprites here with very little detail. The backgrounds are very plain as well and leave much to be desired.

The sound effects amount to little more than beeps and boops. Even the background music sounds little better than an old midi track. Granted, HuCards have been known for their share of troubles when it comes to sound, but this is ridiculous. The full capabilities of the platform have not nearly been put to the test.

As if these things weren't enough, I feel like the gameplay could have been a little bit tighter. It's your job to dig a hole in the ground for your enemy to fall into. Unfortunately, you have to do this well before your enemy approaches you or you will be facing an untimely demise. Although I'm biased, the lack of a multi-player option is always a no-no in my book as well.

Trying to give a much needed boost in the arm to a sorry attempt at a game, Pack-In Video did include a couple of features to help with the lasting appeal. First, they provided a password system to allow the gamer to continue off at the level they last played. Let's be honest, who would want to suffer through this game more than once? Besides that, they included a feature that I have not seen before on a TurboGrafx title. You can actually edit existing levels and create your own new levels. After giving it a try, I don't personally see a lot of appeal in doing this, but maybe this will be the one feature that will put the game over the top for a purchase in your eyes.

When it comes down to it, Lode Runner is a game that needed to be put to rest long ago. I can't believe that they actually released some even newer iterations for the PlayStation consoles. Granted, I have not tried these versions, but I don't necessarily expect the best. Even if you're really hungry for an extra puzzle game in your collection, you should probably avoid this title, unless you can get it as a part of a bundle with some better games. Why not look for something a little bit more innovative instead? 

Translation Descrption: 

Well, there wasn't much to do with this, it was all menu work. But it accomplished its goal: it gave Mr. Shadoff some experience with PCE translation and hacking, and it gave some much-needed attention to the need for PCE translations. The game is totally playable, so download the patch already!

Reviewer: Fabio
http://www.turbografx.net/softdetail.asp?soft_id=33
http://romhacking.net/trans/673/
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5C78FEE1,d9f169d9,73C5ADF1
Maison Ikkoku
Original Title: Maison Ikkoku
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Adventure
Release Year: 1989
Translated By: Dave Shadoff, filler
Version: 1.01
Players: 
_________________________
*
Looks like this is one of those graphical text adventure thingys, just like the NES version was. Might even be the same game. Anyways, Maison Ikkoku is (I'm pretty sure?) the first manga done by giant fire-breathing manga goddess Rumiko Takahashi, or at least one of the first. It's pretty boring by most standards, involving some loser in a boarding house, and his infatuation with his landlord (kanrinin), an infatuation which doesn't fully materialize for a good ninety-six episodes. The rest of the tenants are crazy characters who use his room for nightly drinking and partying sessions. It's really great.

Translation Description:

After nearly 5 years of delay, it's being released.

Although neither of us has been able to complete the game yet, Matt has extensive play-through notes, and we're both interested in fixing anything broken that you might find (although we haven't found anything broken). Enjoy !

http://romhacking.net/trans/724/
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9CFE7E17
Photograph Boy
Original Title: Gekisha Boy
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 2001
Translated By: Zatos Hacks
Version: 0.99
Players: 
_________________________
*
This game is definitely one of those japanese TG16 games that were deemed "too weird" for the american gaming audience. You control this deformed little guy who's about to drop out of photography school due to his parents' deaths, but is offered a test to graduate by the dean. You walk around taking pictures to gain points and more film. The stranger and more screwed up the image you take is, the more points you get. Some of the things you'll see are pretty sadistic and evil, but that's what makes this game so damn fun to play.

Translation Description:

This patch has a few things undone, like the title screen and the lack of pointer hacking (Both due to bitchy coding in the ROM), but for all intents and purposes, its a complete translation. So give the dark side of your sense of humor a little boost and play this game.

Reviewer: Silver X
http://romhacking.net/trans/507/
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FAA6E187,f3cb1c54,DA0E234F
Puzzle Boy
Original Title: Puzzle Boy
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 2008
Translated By: KingMike's Translations
Version: 1.0
Players: 1
_________________________
*
Puzzle Boy is a block-pushing puzzle game. Your goal is to guide a potato through several floors filled with blocks, pits, and revolving doors to reach the exit. You can either challenge the 80-floor Puzzle Challenge, or play the Trial Mode, where you attempt to solve ten small, randomly-selected puzzles within five minutes. You can race the clock or another player in this mode.

Translation Description:

This patch should be complete, though I haven't been able to finish some of the later puzzles of the hardest difficulty. So I don't know if there's an additional ending sequence for beating the entire game. Also, I don't know if any emulators currently support the TurboExpress link cable, so I haven't been able to test the 2-player Com-link mode.

Reviewer: KingMike
http://romhacking.net/trans/1251/
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6923D736,c54789b1,820F3C87
Shanghai
Original Title: Shanghai
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 2002
Translated By: Dave Shadoff
Version: 0.99
Players: 
_________________________
*
Shanghai is yet another game that exists on every console and computer ever invented. It's a puzzle game, where you match up tiles. The tricky thing is, the tiles can only be on the left or right edge of the row that it's on. Otherwise, you can't move it. Make sense? Probably not. (wraith) says that trying to explain the concept of Shanghai makes a person's head explode, so I thought what the hell. I'm feeling particularly depressed today anyways.

I used to have a freeware Shanghai program on my old 486, and I played it constantly, so I am definitely down with the Shanghai. Of course, it was probably called TileMatch or some other such silly freeware-type name. That version was more fun than this (official) incarnation in two ways: you could use a mouse, and this version has the most godawful music I have ever heard in a game, ever. It, like, tries to be eastern mysterious music or something, and ends up making you cry tears of pure agony. Fortunately Magic Engine has a sound on/off switch.

Translation Description:

Pretty easy stuff to translate, just a few menus. So, this is translated. Whee!

Reviewer: Spinner 8
http://romhacking.net/trans/674/
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D7921DF2,deffe021,F51C06D4
Son Son II
Original Title: Son Son II
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1997
Translated By: Sgt. Bow Hack
Version: 1.0b
Players: 1
_________________________
*
All things considered, SonSon 2 is a surprisingly fun game. I don't know why I didn't think it would be fun, maybe I thought it was gonna be a shooter or something. Well in any case, it's a side-scroller. You're a little monkey thing and you run around with a pole. It's a really long pole, so that makes it more fun. Now that I think about it, the game's a lot like Wonderboy in Monster Land, in the sense that you run around in various areas and buy stuff and you only have one life, at least I think you do. Maybe you get continues, but I couldn't get past the first stage. Yeah, I suck. Well SonSon 2's a lot more fun, since you have a lot better control over your character than in Wonderboy in Monster Land. Why am I comparing it to Wonderboy in Monster Land? Augh.

Translation Description:

Everything should be translated! So la.

Update 2-25-07: This has been marked incomplete. It has been reported by ReyVGM that a large chunk of the ending text is not translation.

http://romhacking.net/trans/510/
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72E00BC4,B9032DC3
The Tower of Druaga
Original Title: Druaga no Tou 
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 2007
Translated By: Procyon
Version: 1.1
Players: 1
_________________________
*
A conversion of an old arcade game with updated graphics. Navigate 60 different mazes and uncover their mysteries while bopping the occasional slime on the head with your sword.

You say... It's a rather popular game in Japan (at least on some level since they're STILL using characters from it like Lizardman in Soul Caliber and even using the story for new games such as Nightmare of Druaga)...have spotted this a while back and wondering what all the fuss was about, I decided to force myself to play the arcade version on Namco Museum. After having my nuts handed to me in a plastic bag multiple times, I decided to look some info up on the game.

Turns out that half the game is 'hidden'...in other words, it's less about fighting and about solving the mystery of each floor. While you get no clues, you get the 'idea' of what they are looking for after you learn how to solve 2 or 3 floors. By solving the 'mystery', a chest with an item to help you along the way is revealed. In fact, you MUST find a lot of these chests or you'll be in the dog's den. Case in point, in floor 2's chest are the hyper boots which drastically speed you up. If you somehow move up a floor without this item, you might as well call it quits. But even just finding the item may not be enough. Some have uses which are quite cryptic, but become insanely obvious when activated, usually by accident the first time.

There's something addictive about the game where you just HAVE to know why a chest showed up one time and not another. The PC Engine version added a nice bit of flavor from its sequel (which is REALLY weird, but in a cool way) in the way the graphics are presented and the fact that Gil's hit points are actually seen. As well, the stats are a welcome addition, though they only help you so much, since later you must earn better weapons to even hurt certain enemies.

Translation Description:

This is the very first ROM translation that I've ever performed. The Tower of Druaga for the PC-Engine is a remake of the original 1984 Namco arcade game. It was wildly popular in Japan, and completely overlooked in America. I discovered the PC-Engine version while researching information about the original game and it's variants. In order to do well at this game, you need to know each of the seemingly random methods necessary to reveal the treasure chests on each floor. A character provides you with hints before each floor, but if you can't understand what she's saying, it's of little help.

Everything that I could possibly find and locate has been translated. If there is any remaining untranslated text, I don't know how to make it appear. I welcome any notes about spelling mistakes or things that I might have missed, so don't hesitate to contact me. Please enjoy this patch, and enjoy the game.

http://romhacking.net/trans/1104/
http://www.pcengine.co.uk/HTML_Games/Tower_of_Druaga.htm
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02db6fe5,0BB69236
Wonderboy in Monsterland
Original Title: Bikkuriman World 
Platform: PC Engine
Region: Translated (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1998
Translated By: Neo Demiforce
Version: 1.00
Players: 1
_________________________
*
Despite being Hudson's Vol.2, this was in fact released almost a month before The Kung Fu. It's a conversion of what most people know as Wonder Boy in Monster Land, and it's as perfect a conversion as you're likely to get. This game takes a different pace from the first Wonder Boy game, being more of an adventure with a slower pace and more strategy. You start the game with barely a thread on and are given a sword by some wise looking dude who lives in a tree - so far so good. It is then your task to travel through the various platform-based levels defeating monsters and evil bosses along the way.

Each enemy you kill leaves behind a coin or money bag (these are also at various hidden locations if you jump at the right spot) and shops will offer you armour, shields, weaponry and go-faster shoes. You can also pop into a bar and top up your energy if you can afford it. Levels are time limited (shown by an egg-timer on the left) so you need to be quick, or energy is taken away from your heart meter.

Translation Description:

Hmm.. Well, Wonderboy 3 is better. :) This game is a lot of fun too; you walk to the right and kill stuff and get money, and use that money to buy better equipment. But, the game has a distinctly "arcade" feel to it. A good example would be that you're given only one life and no continues. And the game is pretty damn difficult anyway. Like I said though, it's pretty fun, and well worth your time. And I don't say that for just any game, you know. Well I don't think I do anyway.

HINTS:

- continue -
After dying, push UP+RUN on the title screen to continue from the same level.

http://romhacking.net/trans/511/
http://www.pcengine.co.uk/HTML_Games/Bikkuri_Man_World.htm
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C4E17EDE
Bomberman '93: Special Version
Platform: PC Engine
Region: Special Release (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
This is yet another one of the "Special Edition" PC Engine games that I've found around the net. However, unlike those that were used in the Hudson Summer Caravan, the origin of this particular game is still eluding me. However, when looking at gameplay, it is quite obvious that this game was used for either some sort of gaming contest or for in-store demonstrations, as it is missing one key element for in-home play.

This game plays exactly like the release version of Bomberman '93 with one major difference.

There is no one player mode in this game!

Also, at the beginning of the match, you get to choose how many points you wish to play up to, as well as which arena you wish to play in.

Quite a few of us used to have a blast (no pun intended) with the Super Nintendo version of this game - gathering in my basement with plenty of beer and playing 4-player total destruction. There's just nothing that compares to being able to blow up your friends. This is more of the same in a multi-player only setting. 

http://my.ais.net/~xtreme/SF/PCEngine/bombspac93/
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b0ba689f,13b020b1
Darius Alpha
Platform: PC Engine
Region: Special Release (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Bits Laboratory
Publisher: NEC Interchannel
Players: 
_________________________
*
Only around 800 produced, Darius Alpha was specially produced and is a straight run through of only the bosses from Darius Plus, making it purely a collectors item.

http://www.pcengine.co.uk/HTML_Games/Darius_Alpha.htm
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02a578c5
Final Soldier: Special Version
Platform: PC Engine
Region: Special Release (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Now Production
Publisher: Hudson
Players: 1
_________________________
*
Special version of Final Soldier that was part of the Hudson Caravan.

The Final Soldier special edition which was taken on the 7th Caravan in 1991 will easily run you over $300.

http://www.hudsonentertainment.com/feature.php?f=The+Hudson+Caravan%3A+Part+1&feature_id=%9B%A5%A5%A7%9C%A1
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57f183ae,88eb7874
Gunhed: Hudson Gunhed Taikai
Platform: PC Engine
Region: Special Release (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Compile
Publisher: NEC
Players: 
_________________________
*
Most of you who owned or played the Turbografx-16 will recognize this as the great shooter Blazing Lazers. Released in Japan as Gunhed, this particular ROM is a special edition of that game.

This is a neat little ROM - this was the official game of the 1989 Hudson Travelling Caravan, a traveling gaming contest in Japan not completely unlike the old Blockbuster Championships we had here. Every summer, from 1985 to 1998, Hudson ran contests featuring a different game every year that travelled across Japan. The proper name of these contests was HUDSON ZENKOKU CARAVAN, which literally translates to Hudson's All Japan Caravan.

Like most of the Nintendo World Championship games, this game is identical to the release version with a few new rules added. First off, you only have two options - a two or a five minute game. The game will end at the finish of the chosen time period. The other change this game has from the released version is that you can only play one level of the game. The game begins and ends on the third level and no other levels seem accessable, especially since the stage select has been disabled.

From a playability standpoint, this certainly isn't the most interesting ROM on the page. However, within the last few years as collectors are finishing off their commercially released game collection, games like this start getting more and more valuable. ROMs, while not valuable like the actual cart, do provide us with a method of playing such limited edition games such as this one...

http://my.ais.net/~xtreme/SF/PCEngine/Gunhed_Special/index.html
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F39F38ED
Soldier Blade Special: Caravan Stage
Platform: PC Engine
Region: Special Release (Japan)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Hudson
Publisher: NEC
Players: 1
_________________________
*
Before there was Wario Ware, there were caravan games! It's a score attack mode. Many games have this - there's a special version of Gunhed (aka Blazing Lazers) which has it, and other Soldier series games have it. Of them all, this one feels like the best, however.

Basically, take the best PC-Engine/TG-16 shooter there is; add an awesome short mode, two or five minutes long. Your goal is to get all the points you possibly can (and then some).

How to do this? In the two minute mode:

1. Turn ship speed to "high"

2. Learn where enemies are and kill the patterns that appear as quickly as possible so more appear more quickly than normal

3. You're invincible after picking up red shot items - use these to your advantage! Remember this is an "old school" game, so sitting on top of enemies allows you to do more damage (it's called point-blanking when you get right up in front of them, but the temporary invincibility allows you to do even more)

4. Learn how to trigger bonuses - get inside the snake enemy and destroy it after it's completely curled up and the head has reached 12 o'clock to get 50K points instead of 20K. Simultaneously destroy the two water craft that have a large red spot in the middle which slowly opens up for 50K points.

5. Point-blank the boss - get up close and personal. Very dangerous, but very rewarding.

My score so far is 580,200, and the theoretical maximum is probably about 698,900 (thanks Sikraiken!)

Reviewer: Ed Oscuro
http://www.digitpress.com/forum/showthread.php?p=1361483
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F6AB818B
Splatterhouse Chrome
Original Title: Splatterhouse
Platform: PC Engine
Region: Japan (Update Hacks)
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 2009
Hacked By: guemmai
Version: 1.0
Players: 
_________________________
*
The first known hack of the PC Engine Splatterhouse, Splatterhouse Chrome features new levels, enemy AI, color palettes and even a restored weapon from the arcade version.

The difficulty is extremely high, so even those familiar with Splatterhouse will face a serious challenge. The game also contains far more gore than the original.

Note that this patch is based on the Japanese version of the game.

http://romhacking.net/hacks/520/
*
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*
CD - 4 in 1 Super CD
Gate of Thunder 4-in-1 Super CD
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
4 Games in 1 CD for Turbo Grafx 16. Gates of Thunder, Bonk's Adventure, Bonk's Revenge & Bomberman (Cheat code required). It was a free, bundled game with a purchase of Turbo DUO system and did not come in a case.

NOTE: 4th game is Hidden (Up, Right, Down, Left, II to unlock Bomberman) ~pCe

http://www.estarland.com/product16457.html
*

*
CD - Addams Family
The Addams Family
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1991
Developer: ICOM Simulations
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
The Addams Family is a 2D Platformer game, developed by ICOM Simulations and published by Turbo Technologies, Inc., which was released in 1991.

http://www.gamefaqs.com/console/turbocd/home/589185.html
*

*
CD - Beyond Shadowgate
Beyond Shadowgate
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Adventure
Release Year: 1993
Developer: ICOM Simulations
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
This is a sequel to the adventure game Shadowgate. You control Prince Eric, the descendant of the hero of the first game. You return to your home country, only to discover that your father was murdered. You should become the new king, but the minister of the late king has other plans, frames you for killing your own father, and throws you into jail, where your adventure begins.

Unlike the first Shadowgate, this is a platform game - not an action game, but a classical point-and-click adventure viewed from a platform perspective. You can move your hero around, examine, manipulate, and take objects. You can also duck and have a "punch" command. Find the correct solutions to the game's puzzles, otherwise a gruesome death awaits you!

http://www.mobygames.com/game/turbografx-cd/beyond-shadowgate
*

*
CD - Bonk III - Bonk's Big Adventure
Bonk 3: Bonk's Big Adventure
Alternate Title: PC Genjin 3
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1994
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
Bonk's Big Adventure is the third instalment in the side-scrolling platformer series. As in previous games, the player assumes the role of a caveman named Bonk who headbutts his way through various enemies in order to defeat King Drool. Familiar moves include swinging on trees, bouncing off walls, breaking blocks and climbing walls with his teeth. Compared to the previous games, he walks and moves a little faster.

Bonk has the new ability to pick up red and blue candy power-ups that make him grow or shrink and grab a flower copter. As always, there is plenty of platforming and enemies to discover. The game consists of seven rounds, set in the Dinosaur Kingdom, finished off with a boss. At the end of each stage, 16 smileys can be exchanged to play up to eight different bonus stages (2 smileys per stage needed). New level elements include ziplines and sewer pipes. The game also features a cooperative multiplayer mode.

http://www.mobygames.com/game/turbografx-cd/bonk-3-bonks-big-adventure
*

*
CD - Buster Bros
Buster Bros.
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1993
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Buster Bros. is a Shoot-'Em-Up game, developed and published by Hudson, which was released in 1993.

http://www.gamefaqs.com/console/turbocd/home/589228.html
*

*
CD - Camp California
Camp California
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1993
Developer: ICOM Simulations
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
Camp California is a 2D Platformer game, developed by ICOM Simulations and published by Turbo Technologies, Inc., which was released in 1993.

http://www.gamefaqs.com/console/turbocd/home/589231.html
*

*
CD - Cosmic Fantasy II
Cosmic Fantasy 2
Alternate Title: Cosmic Fantasy 2: Bouken Shounen Van
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Unknown
Publisher: Working Designs
Players: 
_________________________
*
The second game in Cosmic Fantasy series tells the story of a young boy Van, who lives on a planet Idea, a place where technology has not yet reached a high level. One day his sweetheart Laura gets kidnapped by an unknown villain. Van soon discovers that Laura is in fact a princess who can grant immortality to the one who marries her. That's exactly what the evil wizard Galam has in mind. Van sets off to rescue Laura, on a quest that involves intergalactic journeys and travel through time!

This is an "old-school" Japanese RPG with random encounters and turn-based battles. The game is heavy on dungeon exploration. Utilizing the early CD format of Turbo CD, it allows the usage of anim-style cut scenes to advance the story. It is also one of the earliest console RPG to feature voice acting.

http://www.mobygames.com/game/turbografx-cd/cosmic-fantasy-2
*

*
CD - Cotton - Fantastic Night Dream
Cotton: Fantastic Night Dreams
Alternate Title: Fantastic Night Dreams: Cotton - Original
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1993
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Cotton is a 2d side-scrolling shooter in which you play as the young witch Cotton who sets out on her magical broom in a quest to get her favorite candy. Fortunately for us her obsession gets her in the way of several world-threatening terrors that she must destroy in standard shooter fare.

The game features an experience-earning system in which the more enemies you kill the more you can upgrade your weapon by collecting their power crystals. You can also charge your weapon for special attacks and enlist the aid of Silk, Cotton's magical fairy friend who can form up in different "option" configurations.

http://www.mobygames.com/game/turbografx-cd/fantastic-night-dreams-cotton
*

*
CD - Dragon Slayer
Dragon Slayer: The Legend of Heroes
Alternate Title: Dragon Slayer: Eiyuu Densetsu
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: Falcom
Publisher: Hudson
Players: 
_________________________
*
"Dragon Slayer" tells the story of a young prince named Selios. One day his old teacher Raiyas sends him to a nearby cave to retrieve a magic weapon. When the prince returns, he finds the house attacked by monsters. Raiyas tells him to seek help in the castle of a baron, whose country has always been allies with theirs for a long time. However, the baron betrays Selios' trust and imprisons him. The young prince manages to escape, but without the possibility to return he has no choice but to wander through the land, trying to find trustworthy companions who would help him to save his country.

This is a traditional medieval-themed Japanese RPG with turn-based combat viewed from first-person perspective (like in Dragon Warrior games). The enemies are semi-random: they do appear out of nowhere and attack suddenly, but they are visible on the screen, and if you flee from a battle they will still be there to pursue you.

http://www.mobygames.com/game/turbografx-cd/dragon-slayer-the-legend-of-heroes
*

*
CD - Dungeon Explorer II
Dungeon Explorer II
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1993
Developer: Unknown
Publisher: Hudson
Players: 
_________________________
*
Dungeon Explorer II is a continuation of the story told in Dungeon Explorer. After the fall of the Darklord Natas, Orb of Oras was once again in the hands of the good people of Oddesia. It prevented evil from entering Oddeasia for a century, thus, peace was restored. Now the evil once again threatens the world. Fades, as he calls himself, faithful to Natas, enters the throne of King Oddesia and demands the relinquishment of the Orb. With King Earl II dead and the Orb in the hands of evil, Oddesia was once again in grave danger.

At the same time, Princess Miriam of Solis was visiting Ardeen and was taken hostage by Mynos the Man-Bull. As the game supports five players, you enter the throne room of Ardeen as one or more of the five to-be Immortals, with a character class of your choice: Fighter, Thief, Wizard, Cleric, Bard, Hunter, Dwarf or the Elf.

Dungeon Explorer II plays very similarly to its prequel. You move around and talk to people in a regular RPG fashion. Since the movement is not limited to squares and you can move diagonally, the game has very action-oriented gameplay. You fight enemies as you would in The Legend of Zelda or Gauntlet, from a top-town view. Enemies spawn from Generators and drop usable items, power-ups and provide experience as you kill them. Items are used in real-time and leveling up gives you more health.

New to Dungeon Explorer II, the game takes full advantage of the CD format. It includes full voice-acted dialogue instead of common subtitled dialogue. The game also includes fully digitalized music tracks, played from the game CD, as well as video sequences as introductional videos in TurboGrafx-CD fashion.

http://www.mobygames.com/game/turbografx-cd/dungeon-explorer-ii
*

*
CD - Dungeon Master - Theron's Quest
Dungeon Master: Theron's Quest
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1993
Developer: Victor Interactive Software
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
Theron's Quest is a part of the Dungeon Master series for the PC Engine/TurboGrafx.

It differs from the PC releases of Dungeon Master in a few aspects. The most important differences are:

- You always play as Theron and can hire three additional champions.

- Instead of a single big dungeon there are seven smaller ones, that you each have to traverse in order to find seven special items.

- You can only save in-between dungeons, and your three companions lose all their skills and items after completing each dungeon. Theron also loses his items, but not his skills.

Due to only being able to save between dungeons and the loss of skills after each one the game has also been made easier than its PC equivalents. Apart from that, it's a classic Dungeon Master title.

http://www.mobygames.com/game/turbografx-cd/dungeon-master-therons-quest
*

*
CD - Dynastic Hero
The Dynastic Hero
Alternate Title: Chou Eiyuu Densetsu: Dynastic Hero
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1993
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
The Dynastic Hero is an Action Role-Playing game, developed by Hudson and published by Turbo Technologies, Inc., which was released in 1993.

http://www.gamefaqs.com/console/turbocd/home/589274.html
*

*
CD - Exile I
Exile
Alternate Title: Exile: Toki no Hazama e
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Telenet
Publisher: Working Designs
Players: 
_________________________
*
Exile concerns the desert adventures of Sadler, the great hero whose revolt years before led to the downfall of a powerful empire. Recently, however, peace was broken in Sadler's home country, as the rival Luciel empire has been launching attacks on the Village of Dunes.

Exile is a hybrid action/role-playing game. Travel and exploration occurs in the traditional overhead view of RPGs, while the battles and dungeons are side-scrolling mazes, similar to Wanderers from Ys. Characters gain experience and levels, buy equipment, and use magic.

http://www.mobygames.com/game/turbografx-cd/exile_
*

*
CD - Exile II - Wicked Phenomenon
Exile: Wicked Phenomenon
Alternate Title: Exile II: Janen no Jishou
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1993
Developer: Telenet
Publisher: Working Designs
Players: 
_________________________
*
Exile: Wicked Phenomenon is an Action Role-Playing game, developed by Telenet and published by Working Designs, which was released in 1993.

http://www.gamefaqs.com/console/turbocd/home/589281.html
*

*
CD - Fighting Street
Fighting Street
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: VS Fighting
Release Year: 1989
Developer: Alfa System
Publisher: NEC
Players: 
_________________________
*
Deep inside you there lurks a warrior. Let him loose! And test him against the martial arts champions of 5 nations. Grit your teeth, pump up and take after Retsu and Geki from Japan. Most worthy opponents! But watch out for the baddest - Adon and Sagat, a couple of Thai's. Mike and Joe (USA), Birdi and Eagle (UK), Lee and Gen (China) all have their own special "tricks." Be quick and strong, or be gone!

http://www.gamefaqs.com/console/turbocd/home/589291.html
*

*
CD - Final Zone II
Final Zone II
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Final Zone II is a top down shooter in which you controls a soldier on some levels and vehicle on other levels. As a soldier you don a "New Age Power Suit" and have a choice of playing several different characters, though it is only a one player game.

The object of the game is to fight an enemy army led by "ZOD" who is a mass murderer and killed some of your commando friends. There are various armaments and shields that you can pick up along the way. There are several manga-style animation sequences in the game.

This is the sequel to a Mega Drive game called Final Zone which was released in 1990 also.

http://www.mobygames.com/game/turbografx-cd/final-zone-ii
*

*
CD - Forgotten Worlds
Forgotten Worlds
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: NEC
Players: 
_________________________
*
Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens.

Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.

Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.

http://www.mobygames.com/game/turbografx-cd/forgotten-worlds
*

*
CD - Godzilla
Godzilla
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1993
Developer: Alfa System
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
Godzilla is an Action game, developed by Alfa System and published by Toho, which was released in 1993.

http://www.gamefaqs.com/console/turbocd/home/589310.html
*

*
CD - Jack Nicklaus Turbo Golf
Jack Nicklaus Turbo Golf
Alternate Title: Jack Nicklaus' World Golf Tour
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Sports - Golf
Release Year: 1992
Developer: Sculptured Software
Publisher: Accolade
Players: 
_________________________
*
Jack Nicklaus' World Golf Tour is a Golf Sim game, developed by Sculptured Software and published by Victor Interactive Software, which was released in 1992.

http://www.gamefaqs.com/console/turbocd/home/916054.html
*

*
CD - JB Harold Murder Club
J.B. Harold Murder Club
Alternate Title: J.B. Harold Satsujin Club
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Adventure
Release Year: 1991
Developer: Riverhillsoft
Publisher: NEC
Players: 
_________________________
*
A detective simulator, you play the role of J.B. Harold, who must investigate the murder of a wealthy businessman and bring the murderer to court. You have to do all the work a real detective would do: find clues, gather evidence, interrogate suspects, establish the motive for the crime - and in the end, to make sure your case will stand up in the court.

http://www.mobygames.com/game/turbografx-cd/murder-club
*

*
CD - John Madden DUO CD Football
John Madden Duo CD Football
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Sports - Football
Release Year: 1993
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
The first and only Madden game to make to appear on the TurboGrafx, it features the standard game modes such as exhibition and season and features full-motion video of plays, fans and many other important events happening on and off the field. It also features digitized voices of the quarterbacks, referees and fans, but the most important being the games namesake, John Madden, who lends his voice talent to the game.

http://www.mobygames.com/game/turbografx-cd/john-madden-duo-cd-football
*

*
CD - Last Alert
Last Alert
Alternate Title: Red Alert
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 1990
Developer: Shin-Nihon Laser Soft Co., Ltd.
Publisher: NEC Interchannel
Players: 
_________________________
*
In the near future, a cabal of 4 very evil, powerful men known as The Force is planning world domination through the use of a Super Weapon known and Indra. You are Guy Kazama, a general-purpose bad-ass soldier who can stop these guys. You must take out each of the conspirators one by one and destroy the Indra before it becomes fully operational.

Last Alert is a shoot-em up played from a top-down perspective. You move Guy around more than 20 levels and shoot everything that stands in your way.

http://www.mobygames.com/game/turbografx-cd/last-alert
*

*
CD - LOOM
LOOM
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Adventure
Release Year: 1992
Developer: Realtime Associates
Publisher: NEC
Players: 
_________________________
*
Loom is an epic adventure game from LucasFilm. What sets Loom apart from other adventure games (in direct comparison with Sierra's) is its unique interface: you do not carry items around, but rather manipulate existing items through the use of spells. The spells themselves are woven through playing magical notes on a special distaff. Loom also features three difficultly levels, and differentiates them by changing the way the interface works: Standard features the distaff at the bottom of the screen but notes aren't written, whereas Expert doesn't have the distaff and you have to replay the spells by hearing alone.

In Loom you play the role of Bobbin Threadbare, a young man from the Guild of Weavers who just turned 17. Although you do not know why, you are outcast from the guild and blamed for the lack of prosperity in recent times.

After the Council of Elders is attacked and the Elders are turned into swans, you as Bobbin must set forth on a journey to find the swans and try to restore order to the Guild of Weavers. 

http://www.mobygames.com/game/turbografx-cd/loom
*

*
CD - Lords of the Rising Sun
Lords of the Rising Sun
Alternate Title: Rising Sun
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Strategy
Release Year: 1992
Developer: JVC Musical Industries, Inc.
Publisher: Victor Interactive Software
Players: 
_________________________
*
Japan, 12th century. After your father has been murdered, you set out on a quest to become Shogun to restore the honor of your family.

You'll have to defeat all your enemies - including your brother.

Most of the time, you'll move your troops through the big map of Japan - as soon as something happens, you'll have to fight your enemies in action sequences, such as a Gauntlet-like fortress attack or defending against a Ninja assassin. If two troops collide, a battle might ensue in which you'll have to use all your strategical wits to guide your men to victory.

http://www.mobygames.com/game/turbografx-cd/lords-of-the-rising-sun
*

*
CD - Lords of Thunder
Lords of Thunder
Alternate Title: Winds of Thunder
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1993
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
In the once peaceful land of Mistral, legend holds of a brave knight named Drak who has sealed an evil god named Deoric beneath the six continents of the land. However, peace never lasts...

The Garuda Empire has invaded the lands of Mistral, and the Six Generals, led by Sombul, have conquered the continents. Sombul's ambition: to resurrect Deoric and plunge the land into chaos.

Duran, descendant of Drak, is the only one who can stop the Garuda Empire's mad plan, and with the power of Drak's mystic armors, he heads off to stop Sombul at any cost.

http://www.mobygames.com/game/turbografx-cd/lords-of-thunder
*

*
CD - Magical Dinosaur Tour
Magical Dinosaur Tour
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Edutainment
Release Year: 1990
Developer: Victor Interactive Software
Publisher: NEC
Players: 
_________________________
*
Magical Dinosaur Tour is an Edutainment game, developed and published by Victor Interactive Software, which was released in 1990.

http://www.gamefaqs.com/console/turbocd/home/916089.html
*

*
CD - Might and Magic III
Might and Magic III: Isles of Terra
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1993
Developer: New World Computing, Inc.
Publisher: CSK Research Institute Corp.
Players: 1
_________________________
*
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns.

Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

http://www.mobygames.com/game/sega-cd/might-and-magic-iii-isles-of-terra
*

*
CD - Monster Lair
Monster Lair
Alternate Title: Wonder Boy III: Monster Lair
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1989
Developer: Alfa System
Publisher: NEC
Players: 
_________________________
*
Wonder Boy III: Monster Lair is a quite different game to most of the games in the Wonder Boy series. You play a green-haired dude who must attack the invaders that attempt to collect weapons and use them to destroy the land. The game starts out like a simple platform game, but it's just when Wonder Boy enters the skull further on that the game is transformed into a shoot 'em up, so basically the gameplay consists of action and shooter scenes.

In the action scenes, your vitality decreases as you make your way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only does these allow you to use the weapons for a limited amount of time, but they also increase your vitality.

In the shooter scenes, you ride your pink friend as you make your way through the scene. Here, your vitality remains static unless you are hit by an enemy passing by. As usual, there is a boss waiting for you at the end which you must defeat. Every boss changes color to show how much damage has been done to it. You have to defeat some bosses in two stages.

If your vitality gets low in each scene, you'll lose a life. You can also choose to have Wonder Girl join you, as two players can play the game. 

http://www.mobygames.com/game/turbografx-cd/wonder-boy-iii-monster-lair
*

*
CD - Prince of Persia
Prince of Persia
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 19912
Developer: Agenda
Publisher: Turbo Technologies, Inc.
Players: 1
_________________________
*
The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!

Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.

http://www.mobygames.com/game/turbografx-cd/prince-of-persia
*

*
CD - Riot Zone
Riot Zone
Alternate Title: Crest of Wolf
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Beat'em Up
Release Year: 1992
Developer: Hudson
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
Riot Zone is a side-scrolling fighting game that follows two heroes as they fight to take down an evil organization. The crime syndicate Dragon Zone has kidnapped Hawk's girlfriend and it's up to him and his partner detective, Tony, to get her back. Join them as they jump "fists first" into the grim Kowloon district. 

http://www.gamefaqs.com/console/turbocd/home/563763.html
*

*
CD - Shadow of the Beast
Shadow of the Beast
Alternate Title: Shadow of the Beast: Mashou no Okite
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1992
Developer: Psygnosis
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father. As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.

Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick.

While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.

http://www.mobygames.com/game/turbografx-cd/shadow-of-the-beast
*

*
CD - Shape Shifter
Shape Shifter
Alternate Title: Shapeshifter: Makai Eiyuuden
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1993
Developer: ICOM Simulations
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
The Dark Ones have captured the Ring of Five and imprisoned the wizards that guard it. As Lykos, you have the power to transform into different creatures. You need to rescue the wizards and the Ring of Five from the Dark Ones before they invade your home, Krellion.

You have the ability to change into different animals and the game works as a platformer where you go on quests to save the wizards of the land working up to recover the Ring of Five. Each time you rescue a wizard, you gain the ability to turn into a new animal. You need the different forms to complete puzzles and get into certain areas to rescue all of the wizards.

http://www.mobygames.com/game/turbografx-cd/shape-shifter
*

*
CD - Sherlock Holmes - Volume I
Sherlock Holmes Consulting Detective
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Adventure
Release Year: 1991
Developer: ICOM Simulations
Publisher: NEC Interchannel
Players: 
_________________________
*
Use your wits, interviewing skills, logic, and reasoning to solve three cases as Sherlock Holmes. Arguably the first multimedia PC CDROM title ever produced, with over 90 minutes of motion video of Mr. Holmes' interaction with everyone on Baker Street.

http://www.mobygames.com/game/turbografx-cd/sherlock-holmes-consulting-detective
*

*
CD - Sherlock Holmes - Volume II
Sherlock Holmes Consulting Detective Volume 2
Alternate Title: Sherlock Holmes no Tantei Kouza 2
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Adventure
Release Year: 1993
Developer: ICOM Simulations
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
"What they said about Sherlock I, you'll say about Sherlock II"...reads the advert in the box, based on the nice critics about Volume I.

- The same video technology (this is 1992), keeps offering true interactive environment: actually letting you "feel" the traffic in the streets of the old London

- The same structure brings a familiar look, inviting to channel all attention to the task of solving mysteries: your intelligence, skills and patience are required to find clues by listening to people, observing details, or even reading the London Times - but don't let yourself be misguided by a wrong hint.

- The same number of cases: 3

But, each situation is completely different: " The Two Lions" involving the murder of circus lions, "The Pilfered Paintings" just bought by The National Gallery...and "The Murdered Munitions Magnate", where hints reveal different possible motives...have nothing in common, except the detective in charge: you 

http://www.mobygames.com/game/turbografx-cd/sherlock-holmes-consulting-detective-volume-ii
*

*
CD - SimEarth
SimEarth: The Living Planet
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Strategy
Release Year: 1993
Developer: Maxis Software Inc.
Publisher: Hudson
Players: 
_________________________
*
The most ambitious and far-reaching of Maxis' Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet's inhabitants into the stars, from its humble single-celled roots.

The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished. 

http://www.mobygames.com/game/turbografx-cd/simearth-the-living-planet
*

*
CD - Splash Lake
Splash Lake
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Bits Laboratory
Publisher: NEC Avenue
Players: 
_________________________
*
Splash Lake is an action strategy puzzle game. Each round consists of a single screen play area composed of tiles suspended over a lake. You control an Ostrich that can crack the tiles and cause them to fall into the water. Your goal is to use this ability to make all the bad guys on the screen fall into the water.

Splash Lake features more than 60 levels, a simultaneous two-player mode, and amusing cutscenes every 10 levels.

http://www.mobygames.com/game/turbografx-cd/splash-lake
*

*
CD - Super Air Zonk
Super Air Zonk: Rockabilly Paradise
Alternate Title: CD Denjin: Rockabilly Tengoku
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1993
Developer: RED Entertainment
Publisher: Hudson Soft
Players: 
_________________________
*
Super Air Zonk: Rockabilly Paradise is the sequel to Air Zonk where once again the player takes control of the titular character in a battle against his arch nemesis, the evil SandroVitch.

The gameplay is similar to the first, a 2-D side scrolling shooter where the player advances throughout the stage, destroying enemies and collecting power-ups to make it to the end of the stage and advance to the next. The standard huge bosses are still present along with the cartoonish-style of graphics that was present in its predecessor.

Zonk can also transform in nine different super-powered alter egos by collecting a meat icon. They include Sushi Zonk (who hurls sushi at opponents), Mini Air-Zonk, Mr. Heli Zonk, Elvis Zonk and even Gamera Zonk. He can also morph into other forms with powers and more weaponry by combining with friends that are scattered throughout the stage.

http://www.mobygames.com/game/turbografx-cd/super-air-zonk-rockabilly-paradise
*

*
CD - Syd Mead's Terraforming
Syd Mead's Terra Forming
Alternate Title: Terraforming
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1993
Developer: Right Stuff Corp.
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
In Terraforming, the human race has fled into the depths of space after Earth has become uninhabitable. As a result, they travel from planet to planet in an attempt to find a planet suitable enough to terraform into a new Earth. Along the way they encounter alien races which they must destroy in an attempt to survive and continue the human race.

The gameplay is a basic side-scrolling shooter, shooting down enemy space ships, picking up power-ups and health icons and upgrading main and secondary weapons along with the obligatory huge stage bosses. The most notable feature of the game is the work done by Syd Mead, a special effects artist for such films as Star Trek: The Motion Picture, Blade Runner, Aliens, 2010 and as recent as Mission Impossible III.

http://www.mobygames.com/game/turbografx-cd/syd-meads-terraforming
*

*
CD - Valis II
Valis II
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1990
Developer: Telenet
Publisher: NEC
Players: 
_________________________
*
The second game in the Valis series continues the story of Yuko, an ordinary Japanese teenage girl who travels to another world to fight evil with her sacred sword Valis. After Yuko has defeated Rogles, who wanted to gain control over the three world in the universe, the dream world Vekanti fell into the hands of Emperor Megas, who wanted to become its king. Yuko must now travel to the dream world and to defeat Megas with her magical sword.

This is an action platformer. Yuko can run, jump, and fight enemies with her sword. There are obstacles on her way (spikes, pits, etc.), moving platforms, and other standard platform game accessories. Once a level is completed, a battle against a boss enemy awaits Yuko.

http://www.mobygames.com/game/turbografx-cd/valis-ii
*

*
CD - Valis III
Valis III
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Platformer
Release Year: 1992
Developer: Telenet
Publisher: Turbo Technologies, Inc.
Players: 
_________________________
*
Somewhere in the Dark World, evil rears its ugly head once again...

A black-hearted man named Glames, possessor of a sword named Leethus, threatens the Human World, the Dream World, and the Dark World with complete and utter destruction. A young girl from the Dark World named Cham escapes from Glames, and seeks help to destroy him.

She comes to the Human World, searching for the Valis Warrior, Yuko Ahso, and more importantly, the Valis Sword.

Yuko must now help Cham defeat Glames before the three worlds are torn apart!

New improvements over the previous two Valis games include 3 playable characters, 3 unique weapons for each character, and greater, more powerful magic spells.

http://www.mobygames.com/game/turbografx-cd/valis-iii
*

*
CD - Vasteel
Vasteel
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Strategy
Release Year: 1993
Developer: Human Entertainment
Publisher: Working Designs
Players: 
_________________________
*
Vasteel is a Sci-Fi Turn-Based Strategy game, developed by Human Entertainment and published by Working Designs, which was released in 1993.

http://www.gamefaqs.com/console/turbocd/home/916156.html
*

*
CD - Ys Book I & II
Ys Book I & II
Alternate Title: Ys I + II
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: Falcom
Publisher: Hudson
Players: 1
_________________________
*
This is a Turbo CD release of the first two games of action RPG series Ys. You control a young red-haired hero named Adol Christian, whose task is to find the six books of Ys, an ancient paradise-like land that mysteriously disappeared long time ago. It is said that whoever possesses the six books can gain access into Ys. In the first game, Adol is on the quest to find the books and to enter Ys. The second game takes place in Ys itself, and Adol must defeat the evil Dark Fact and to liberate the land.

Turbo CD release features enhanced CD-quality sound, better graphics, and anim-style cut scenes.

http://www.mobygames.com/game/turbografx-cd/ys-book-i-ii
*

*
CD - Ys III - Wanderers From Ys
Ys III: Wanderers From Ys
Platform: TurboGrafx-CD
Region: USA
Media: CD
Controller: TurboGrafx Gamepad
Genre: Role Playing Game
Release Year: 1991
Developer: Alfa System
Publisher: NEC
Players: 1
_________________________
*
Adol's long time friend, Dogi wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil.

Ys III breaks away from the "bumping into enemies" battle system of the first two games and allows Adol to control his sword in a variety of directions. As well as changing the battle system, the game is now side scrolling instead of the previous games top-down view. Adol also now has the ability to jump. Not new to the series is the use of magical rings which give Adol different powering up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

http://www.mobygames.com/game/turbografx-cd/ys-iii-wanderers-from-ys
*
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*
CD - Advanced Variable Geo
Advanced V.G.
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: TGL
Publisher: TGL
Players: 
_________________________
*
Advanced V.G. is a 2D Fighting game, developed and published by TGL, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589186.html
*

*
CD - Ai Chou Aniki
Ai Cho Aniki
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1995
Developer: Masaya
Publisher: NCS Corporation
Players: 
_________________________
*
The Cho Aniki series returns with their first sequel, the one that would cement the series humorous fetish with bodybuilders and other assorted stuff. As in the original Cho Aniki, Ai Cho Aniki is a side-scrolling shooter in which you have to clear several stages of enemies with your flying avatar. Said avatar this time can be either of the two "option" bodybuilders that were supporting characters in the original while the original's main cast plays only small cameo roles as they appear every now and then to drop power-ups.

Our two beloved speedo-wearing beefcakes also incorporate different play mechanics, as their attacks are often determined by button combinations (as in fighting games) which put a spin on the gameplay. Otherwise, the game's graphics and design are practically identical to the first game.

http://www.mobygames.com/game/turbografx-cd/ai-cho-aniki
*

*
CD - Andre Panza Kick Boxing
The Kick Boxing
Platform: TurboGrafx-CD
Region: Japan
Media: CD
Controller: TurboGrafx Gamepad
Genre: Sports - Boxing
Release Year: 1992
Developer: Loriciels
Publisher: Micro World
Players: 
_________________________
*
The Kick Boxing is a Boxing game, developed by Loriciels and published by Micro World, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589191.html
*

*
CD - Ane-san
Anesan
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Beat'em Up
Release Year: 1995
Developer: NEC Interchannel
Publisher: NEC Interchannel
Players: 
_________________________
*
Anesan is a Beat-'Em-Up game, developed and published by NEC Interchannel, which was released in Japan in 1995.

http://www.gamefaqs.com/console/turbocd/home/589192.html
*

*
CD - Asuka 120 - Maxima Burning Fest
Asuka 120% Maxima: Burning Fest
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1995
Developer: Fill-In Cafe
Publisher: NEC Interchannel
Players: 
_________________________
*
Asuka 120% Maxima: Burning Fest is a 2D Fighting game, developed by Fill-In Cafe and published by NEC Interchannel, which was released in Japan in 1995.

http://www.gamefaqs.com/console/turbocd/home/589227.html
*

*
CD - Avenger
Avenger
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Avenger is a Shoot-'Em-Up game, published by Nippon Telenet, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbocd/home/589202.html
*

*
CD - Baby Jo
Baby Jo: The Super Hero
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Unknown
Publisher: Micro World
Players: 
_________________________
*
Baby Jo: The Super Hero is an Action game, published by Micro World, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589204.html
*

*
CD - Bakushou Yoshimoto no Shinkigeki
Bakushou Yoshimoto Shingeki
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1994
Developer: Unknown
Publisher: Hudson
Players: 
_________________________
*
Bakushou Yoshimoto Shingeki is an Action game, published by Hudson, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589206.html
*

*
CD - Bazaru Degozaru no Game Degozaru
Bazaru de Gozaru No Game Degozaru
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1996
Developer: Game Freak
Publisher: NEC Interchannel
Players: 
_________________________
*
Bazaru de Gozaru No Game Degozaru is a Puzzle game, developed by Game Freak and published by NEC Interchannel, which was released in Japan in 1996.

http://www.gamefaqs.com/console/turbocd/home/589212.html
*

*
CD - Black Hole Assault
Black Hole Assault
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: Micronet
Players: 
_________________________
*
Black Hole Assault is an Action game, published by Micronet, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/589217.html
*

*
CD - Bomberman Panic Bomber
Bomberman: Panic Bomber
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1994
Developer: Unknown
Publisher: Hudson
Players: 
_________________________
*
Bomberman: Panic Bomber is a Puzzle game, published by Hudson, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/563719.html
*

*
CD - Bonanza Bros
Bonanza Bros.
Alternate Title: Bonanza Brothers
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be given out if Mobo and Robo are apprehended.

As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies.

http://www.mobygames.com/game/turbografx-cd/bonanza-bros
*

*
CD - Browning
Browning
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Browning is an Action game, published by Nippon Telenet, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589222.html
*

*
CD - Builderland
Builderland
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1993
Developer: Micro World
Publisher: Loriciels
Players: 
_________________________
*
Builderland is a Puzzle game, developed by Loriciels and published by Micro World, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589223.html
*

*
CD - Cardangels
Card Angels
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1994
Developer: Unknown
Publisher: Fujicom
Players: 
_________________________
*
Card Angels is a Board game, published by Fujicom, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589232.html
*

*
CD - Carmen Sandiego
Where in the World is Carmen Sandiego?
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Adventure
Release Year: 1990
Developer: Office Koukan
Publisher: Pack-In-Video
Players: 1
_________________________
*
Carmen Sandiego is a master thief who leads the criminal organization V.I.L.E. This organization specializes in stealing the world's treasures without a trace. Alarmed by this, the A.C.M.E. Detective Agency makes it their personal mission to foil Carmen Sandiego's plans.

Carmen Sandiego is an game that tests the player's knowledge about geography and general knowledge about different countries. Missions will begin with a treasure being stolen and the player flying to that location. A time limit counts down while they must search the area and interview witnesses to find enough clues to figure out what country the thief flew to next. The player always has a limited selection (usually three or four) of flights available in any given country.

This process is repeated until either the villain is found or time expires and they are able to get away. Along with finding out where the thief has headed, the player must discover who the thief is, by best matching personal characteristics (gender, hair color, eye color, hobbies, notable features) to dossiers on Carmen's gang. There must be enough characteristics matched in order to obtain a warrant, which is essential to legally arrest the suspect once they have been found. Progress in arresting VILE members will expose other members, eventually leading up to Carmen Sandiego herself.

http://www.mobygames.com/game/turbografx-cd/where-in-the-world-is-carmen-sandiego
*

*
CD - Championship Rally
Championship Rally
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1993
Developer: Unknown
Publisher: Intec
Players: 
_________________________
*
Championship Rally is a Racing game, published by Intec, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/589238.html
*

*
CD - Chiki Chiki Boys
Chiki Chiki Boys
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1994
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Chiki Chiki Boys is a 2D Platformer game, published by NEC Interchannel, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589239.html
*

*
CD - Chou Aniki
Choaniki
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: NCS
Players: 
_________________________
*
Choaniki is a Shoot-'Em-Up game, published by NCS, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/571610.html
*

*
CD - Color Wars
Color Wars
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Unknown
Publisher: Coconuts Japan
Players: 
_________________________
*
Color Wars is a Puzzle game, published by Coconuts Japan, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589243.html
*

*
CD - Daisenpuu Custom
Daisenpuu Custom
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Daisenpuu Custom is a Shoot-'Em-Up game, published by NEC Interchannel, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/916045.html
*

*
CD - Davis Cup Tennis
The Davis Cup Tennis
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Sports - Tennis
Release Year: 1992
Developer: Loriciels
Publisher: Micro World
Players: 
_________________________
*
The Davis Cup Tennis is a Tennis game, developed by Loriciels and published by Micro World, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589254.html
*

*
CD - Dekoboko Densetsu
Dekoboko Densetsu: Hashiru Wagamanma
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1990
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Dekoboko Densetsu: Hashiru Wagamanma is a Racing game, published by Nippon Telenet, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbocd/home/579863.html
*

*
CD - Doraemon Nobita
Doraemon Nobita No Dorabian Nights
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1992
Developer: Unknown
Publisher: Hudson
Players: 
_________________________
*
Doraemon Nobita No Dorabian Nights is a 2D Platformer game, published by Hudson, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/571607.html
*

*
CD - Double Dragon II - The Revenge
Double Dragon II: The Revenge
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1993
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.

The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.

http://www.mobygames.com/game/turbografx-cd/double-dragon-ii-the-revenge
*

*
CD - Download II
Download 2
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Download 2 is a Shoot-'Em-Up game, published by NEC Interchannel, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/589261.html
*

*
CD - Downtown Nekketsu Monogatari
River City Ransom
Alternate Title: Downtown Nekketsu Monogatari
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
The evil Slick has kidnapped Ryan's girlfriend and taken over the high school. You must play as either Ryan or Alex (second player) and fight your way through River City's merciless gangs before you can confront Slick and free your girl. Beat up punks and collect money to buy items which will make you stronger so you will be ready when it comes time for the final battle.

http://www.mobygames.com/game/turbografx-cd/river-city-ransom
*

*
CD - Dragonball Z
Dragon Ball Z: Idainaru Goku Densetsu
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: Bandai
Publisher: Bandai
Players: 
_________________________
*
Dragon Ball Z: Idainaru Goku Densetsu is a 2D Fighting game, developed and published by Bandai, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/575537.html
*

*
CD - F1 Circus Special - Pole to Win
F1 Circus Special: Pole To Win
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1992
Developer: Unknown
Publisher: Nichibutsu
Players: 
_________________________
*
F1 Circus Special: Pole To Win is a Racing game, published by Nichibutsu, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589282.html
*

*
CD - Faceball
Faceball
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: River Hill Software
Players: 
_________________________
*
Faceball is an Action game, published by River Hill Software, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/571613.html
*

*
CD - Faussete Amour
Fausette Amour
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
Fausette Amour is an Action game, published by Naxat Soft, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/589289.html
*

*
CD - Flash Hiders
Flash Hiders
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Right Stuff
Publisher: Right Stuff
Players: 
_________________________
*
Flash Hiders is an anime-style 2D fighting game with a distinct RPG slant. The game has a heavy focus on story and presentation, featuring animated, voiced cutscenes throughout the game's scenario mode, as well as the ability to purchase and use equipment to increase your stats. The scenario mode follows the martial-artist Bang as he travels through a war-torn world with the sorceress Tiria and an all-but-adopted kid named Erue. The "Advance" mode lets you choose any character in the game and follow their specific story, building your character's abilities as you go. There is, of course, also a versus mode for two players.

http://www.mobygames.com/game/turbografx-cd/flash-hiders
*

*
CD - Fray CD Xak Gaiden
Fray CD: Xak Gaiden
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1994
Developer: Unknown
Publisher: Micro Cabin
Players: 
_________________________
*
Fray CD: Xak Gaiden is an Action game, published by Micro Cabin, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589297.html
*

*
CD - Gain Ground SX
Gain Ground SX
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Bits Laboratory
Publisher: NEC Interchannel
Players: 
_________________________
*
Gain Ground is an arcade style action game with a bit of strategy thrown in. The goal is get all of the soldiers to the opposite side of the screen or to kill all of the enemies. Each soldier in the army has a unique specialization, from among 20 types. Each soldier can attack in two different ways, using either a normal weapon or a special weapon. The strategy comes from deciding which soldier would do best in which situation. Some weapons are better at dealing with certain enemies and obstacles than other weapons.

Players start with only three soldiers but can encounter other soldiers that can be rescued, by touching them. If the new solider survives long enough to reach the exit, they can be added to the soldier inventory. The number of possible soldier in a player's army is over 30 soldiers. There are 50 stages total, divided into rounds of 10. At the end of each round, players encounter an enemy boss.

http://www.mobygames.com/game/turbografx-cd/gain-ground
*

*
CD - Galaxy Deka Gayvan
Galaxy Keiji Gayvan
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: Intec
Players: 
_________________________
*
Galaxy Keiji Gayvan is an Action game, published by Intec, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/589301.html
*

*
CD - Garou Densetsu II
Fatal Fury 2
Alternate Title: Garou Densetsu 2
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: SNK Corporation
Publisher: Hudson
Players: 
_________________________
*
Again, the Lone Wolves return!

Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though.

http://www.mobygames.com/game/turbografx-cd/fatal-fury-2
*

*
CD - Garou Densetsu Special
Fatal Fury Special
Alternate Title: Garou Densetsu Special
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: SNK Corporation
Publisher: Hudson
Players: 
_________________________
*
Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a fairly large selection of fighters that includes:

- The eight regular fighters from Fatal Fury 2: Terry Bogard, Andy Bogard, Joe Higashi, Kim Kaphwan, Jubei Yamada, Cheng Sinzan, Mai Shiranui and Big Bear.

- The four bosses from Fatal Fury 2: Billy Kane, Axel Hawk, Lawrence Blood and Wolfgang Krauser (this time they're all immediately playable).

- Three characters returning from the first Fatal Fury: Duck King, Tung Fu Rue and Geese Howard (the end boss from Fatal Fury).

Other improvements include:

- A new Count Down mode (defeat as many opponents as possible in 3 minutes).

- Extra color schemes for every character.

- New & improved background graphics.

- Dolby Surround Sound support.

Fatal Fury Special still features the series' trademark pseudo-3D movement along two planes.

http://www.mobygames.com/game/turbografx-cd/fatal-fury-special
*

*
CD - Genocide
Genocide
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Unknown
Publisher: Brain Gray
Players: 
_________________________
*
Genocide is an Action game, published by Brain Gray, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589305.html
*

*
CD - Ginga Fukei Densetsu Sapphire
Ginga Fukei Densetsu: Sapphire
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1995
Developer: CAProduction
Publisher: Hudson
Players: 
_________________________
*
Ginga Fukei Densetsu: Sapphire is a Shoot-'Em-Up game, developed by CAProduction and published by Hudson, which was released in Japan in 1995.

http://www.gamefaqs.com/console/turbocd/home/589307.html
*

*
CD - God Panic
God Panic: Shijou Saikyou Gundan
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Teichiku Records
Players: 
_________________________
*
God Panic: Shijou Saikyou Gundan is a Shoot-'Em-Up game, published by Teichiku Records, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589309.html
*

*
CD - Golden Axe
Golden Axe
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Beat'em Up
Release Year: 1990
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe.

This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself.

http://www.mobygames.com/game/turbografx-cd/golden-axe
*

*
CD - Gotzendiener
Gotzendiener
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1994
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Gotzendiener is an Action game, published by NEC Interchannel, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589314.html
*

*
CD - Gradius II - Gofer no Yabou
Gradius II: Gofer no Yabou
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Konami
Players: 
_________________________
*
Gradius II is a sequel to Gradius, and Life Force, and is a horizontal space shooter composed of 7 levels. Like it's predecessor, you can collect power up from enemies and chose which ones to use when. This time, this system is enhanced because you can chose between 4 different power-up sequences, allowing you to use differents types of weapons against your enemies. There is also the possibility to gain options, which are mysterious balls of fire that follows your spaceship closely and mimic all its movements (including shots). While you only could have 2 of them in Gradius, you now can have up to 4 of them.

http://www.mobygames.com/game/turbografx-cd/gradius-ii
*

*
CD - Gulclight TDF 2
Gakuraito TDF 2
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1991
Developer: Unknown
Publisher: Pack-In-Video
Players: 
_________________________
*
Gakuraito TDF 2 is a Strategy game, published by Pack-In-Video, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/589300.html
*

*
CD - Hawk F-123
Hawk F-123
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Make
Publisher: Pack-In-Video
Players: 
_________________________
*
Hawk F-123 is a Shoot-'Em-Up game, developed by Make and published by Pack-In-Video, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916037.html
*

*
CD - Hellfire S - The Another Story
Hellfire S
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Hellfire S is a Shoot-'Em-Up game, published by NEC Interchannel, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/916039.html
*

*
CD - Hihou Densetsu Chris no Bouken
Hihou Densetsu Chris no Bouken
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1991
Developer: Unknown
Publisher: Pack-In-Video
Players: 
_________________________
*
Hihou Densetsu Chris no Bouken is an Action game, published by Pack-In-Video, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/589187.html
*

*
CD - Horror Story
Horror Story
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Horror Story is an Action game, published by NEC Interchannel, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/916043.html
*

*
CD - Human Sports Festival
Human Sports Festival
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Sports - Competitive Events
Release Year: 1992
Developer: Human Entertainment
Publisher: Human Entertainment
Players: 
_________________________
*
Human Sports Festival is a Sports game, developed and published by Human Entertainment, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916044.html
*

*
CD - Hyper Dyne SideArms Special
Side Arms Special
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Capcom
Publisher: NEC Interchannel
Players: 
_________________________
*
Side Arms Special is a Shoot-'Em-Up game, developed by Capcom and published by NEC Interchannel, which was released in Japan in 1989.

http://www.gamefaqs.com/console/turbocd/home/563802.html
*

*
CD - Iga Ninden Gaiou
Iga Ninden Gaou
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: Nichibutsu
Players: 
_________________________
*
Iga Ninden Gaou is an Action game, published by Nichibutsu, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/916072.html
*

*
CD - Image Fight II
Image Fight II
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Irem
Players: 
_________________________
*
Image Fight II is a Shoot-'Em-Up game, published by Irem, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916048.html
*

*
CD - Jim Power - In Mutant Planet
Jim Power in "Mutant Planet"
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Loriciels
Publisher: Micro World
Players: 
_________________________
*
Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past several monsters into a monster stronghold to find his way back home.

Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game depending on the level. All the games graphics are also compatible with paper 3-D glasses. Jim Power for the most part can jump and has an upgradable gun weapon. He must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship only has the ability to shoot and move around the screen avoiding obstacles.

http://www.mobygames.com/game/turbografx-cd/jim-power-in-mutant-planet
*

*
CD - Juuouki
Altered Beast
Alternate Title: Jyuouki
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Beat'em Up
Release Year: 1989
Developer: SEGA
Publisher: NEC Interchannel
Players: 
_________________________
*
In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.

The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.

The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.

http://www.mobygames.com/game/turbografx-cd/altered-beast
*

*
CD - Kaizou Choujin Shubibinman III
Kaizou Chounin Shubibinman 3: Ikai no Princess
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1992
Developer: NCS
Publisher: NCS
Players: 
_________________________
*
Kaizou Chounin Shubibinman 3: Ikai no Princess is a 2D Platformer game, developed and published by NCS, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563801.html
*

*
CD - Kakutou Haou Densetsu Algunos
Kakutou Haou Densetsu Algunos
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1994
Developer: Unknown
Publisher: Intec
Players: 
_________________________
*
Kakutou Haou Densetsu Algunos is an Action game, published by Intec, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589189.html
*

*
CD - Kaze Kiri - Ninja Action
Kaze Kiri: Ninja Action
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Beat'em Up
Release Year: 1994
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
Kaze Kiri is a Beat-'Em-Up game, published by Naxat Soft, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/916061.html
*

*
CD - Kiaidan 00
Kiaidan 00
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Kiaidan 00 is a Shoot-'Em-Up game, developed by Alfa System and published by Nippon Telenet, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916062.html
*

*
CD - L-Dis
L-Dis
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Unknown
Publisher: NCS
Players: 
_________________________
*
L-Dis is a Shoot-'Em-Up game, published by NCS, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/571601.html
*

*
CD - Legion
Legion
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Legion is a Shoot-'Em-Up game, published by Nippon Telenet, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbocd/home/916075.html
*

*
CD - Lemmings
Lemmings
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Unknown
Publisher: SunSoft
Players: 
_________________________
*
Lemmings is an Action Puzzle game, published by SunSoft, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916076.html
*

*
CD - Macross 2036
Macross 2036
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: NCS
Players: 
_________________________
*
Macross 2036 is a Shoot-'Em-Up game, published by NCS, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916086.html
*

*
CD - Mad Stalker - Full Metal Force
Mad Stalker: Full Metal Force
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Beat'em Up
Release Year: 1994
Developer: Family Soft
Publisher: NEC Interchannel
Players: 
_________________________
*
Mad Stalker is a Beat-'Em-Up game, developed by Family Soft and published by NEC Interchannel, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/916087.html
*

*
CD - Manhole
The Manhole
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Edutainment
Release Year: 1991
Developer: Cyan, Inc.
Publisher: Activision, Inc.
Players: 
_________________________
*
In the game you are a child jumped in the magical world filled with characters of Alice in Wonderland, fairy tales and Discovery channel. Clicking your mouse on some object on the screen make it do an action, which can lead you to another screen. Walking around absolutely free world, you can listen and interact with highly educative animals such as Mr. Rabbit, Mr. Dragon, etc.

http://www.mobygames.com/game/turbografx-cd/manhole
*

*
CD - Martial Champion
Martial Champion
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1993
Developer: Unknown
Publisher: Konami
Players: 
_________________________
*
Martial Champion is a 2D Fighting game, published by Konami, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/563688.html
*

*
CD - Metamor Jupiter
Metamor Jupiter
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1993
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Metamor Jupiter is a Shoot-'Em-Up game, published by NEC Interchannel, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/563694.html	
*

*
CD - Mine Sweeper
Minesweeper
Platform: TurboGrafx-CD
Region: Japan
Media: CD
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1992
Developer: ARC Co., Ltd.
Publisher: Pack-in-Video
Players: 
_________________________
*
Minesweeper is a Puzzle game, developed by ARC Co. Ltd and published by Pack-In-Video, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563698.html
*

*
CD - Mirai Shounen Conan
Mirai Shounen Conan
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Nippon Telenet
Publisher: Nippon Telenet
Players: 
_________________________
*
Mirai Shounen Conan is an Action game, developed and published by Nippon Telenet, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589244.html
*

*
CD - Motoroader MC
Moto Roader MC
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1992
Developer: Unknown
Publisher: NCS
Players: 
_________________________
*
Moto Roader MC is a Racing game, published by NCS, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563703.html
*

*
CD - Mugen Senshi Valis
Mugen Senshi Valis
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1992
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Yuko Ahso was once an ordinary high school girl. Or least her life used to be ordinary. Her friend Reiko went out on a date with a Dark King named Rogles, and has vanished. Immediately, monsters attacked her. She was almost killed...

Until a mystic sword named Valis appeared before her.

Using the sword, Yuko defended herself against the monsters, and was whisked to a strange land, where she was told that she was the chosen Valis Warrior, and she must defeat Rogles, or the human world and the dream world would both be plunged into chaos.

Go forth, brave Valis Warrior, and destroy the evil known as Rogles!

http://www.mobygames.com/game/turbo-grafx/valis-the-fantasm-soldier
*

*
CD - Mystic Formula
Mystic Formula
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Unknown
Publisher: Micro Cabin
Players: 
_________________________
*
Mystic Formula is an Action game, published by Micro Cabin, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/563704.html
*

*
CD - Nekketsu Koushinkyoku
Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Technos Japan Corp.
Publisher: Naxat Soft
Players: 
_________________________
*
Another day at Nekketsu High, another gang tournament... but this time its different! A wealthy school principal has placed a challenge for all the school gangs to compete in a special obstacle course composed of 4 different challenges that you and your team must overcome. First in line is a race across the city streets (and rooftops), next is an obstacle course filled with dangerous hazards, then a jumping challenge in which you have to break a series of metal balls, and finally an all-out fighting tournament.

The game uses the same engine and basic gameplay mechanics featured in other Nekketsu High games, with the only change being the goals you must complete to clear each stage. Seeing as how the characters are gang members, fighting and beating your opponents can be a viable way of winning the challenges, so several weapons and power-ups can also be found in the courses

http://www.mobygames.com/game/turbografx-cd/downtown-nekketsu-koushinkyoku-soreyuke-daiundoukai
*

*
CD - Nexzr
Nexzr
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
Nexzr is a Shoot-'Em-Up game, published by Naxat Soft, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563709.html
*

*
CD - Pop'n Magic
Pop'n Magic
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Pop'n Magic is an Action game, published by Nippon Telenet, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563724.html
*

*
CD - Psychic Storm
Psychic Storm
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Alfa System
Publisher: Nippon Telenet
Players: 
_________________________
*
Psychic Storm is a Shoot-'Em-Up game, developed by Alfa System and published by Nippon Telenet, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563739.html
*

*
CD - Puyo Puyo CD
Puyo Puyo CD
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1994
Developer: Compile
Publisher: NEC Interchannel
Players: 
_________________________
*
This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more puyos of the same color are connected then they will disappear too. This game can be played simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple puyo combinations.

http://www.mobygames.com/game/turbografx-cd/puyo-puyo
*

*
CD - Puyo Puyo CD Tsuu
Puyo Puyo CD Tsuu
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1996
Developer: Compile
Publisher: NEC Interchannel
Players: 
_________________________
*
A falling block game in which the goal is the combine four or more blocks of the same color which then disappear. The remain blocks will fall down and can produce combos which can cause special blocks (can only be destroyed by eliminating adjunct blocks) to appear at the enemies field.

http://www.mobygames.com/game/turbografx-cd/puyo-puyo-2
*

*
CD - R-Type Complete
R-Type Complete CD
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Unknown
Publisher: Irem
Players: 
_________________________
*
R-Type Complete CD is a Shoot-'Em-Up game, published by Irem, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/563779.html
*

*
CD - Rainbow Islands
Rainbow Islands
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1993
Developer: Taito Corporation	
Publisher: NEC Interchannel
Players: 
_________________________
*
Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.

Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.

By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.

http://www.mobygames.com/game/turbografx-cd/rainbow-islands
*

*
CD - Ranma 1-2
Ranma 1/2
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Unknown
Publisher: NCS
Players: 
_________________________
*
Ranma 1/2 is an Action game, published by NCS, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbocd/home/563753.html
*

*
CD - Ranma 1-2 Datou
Ranma 1/2: Datou, Ganso Musabetsu Kakutou-ryuu!
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1992
Developer: Unknown
Publisher: NCS
Players: 
_________________________
*
Ranma 1/2: Datou, Ganso Musabetsu Kakutou-ryuu! is a 2D Fighting game, published by NCS, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563754.html
*

*
CD - Rayxanber II
RayXanbeR II
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: DataWest
Publisher: DataWest
Players: 
_________________________
*
Rayxanber II is a Shoot-'Em-Up game, developed and published by DataWest, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/563758.html
*

*
CD - Rayxanber III
RayXanbeR III
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: DataWest
Publisher: DataWest
Players: 
_________________________
*
RayXanbeR III is a Shoot-'Em-Up game, developed and published by DataWest, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563759.html
*

*
CD - Renny Blaster
Renny Blaster
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Beat'em Up
Release Year: 1995
Developer: NEC Interchannel
Publisher: NEC Interchannel
Players: 
_________________________
*
Renny Blaster is a Beat-'Em-Up game, developed and published by NEC Interchannel, which was released in Japan in 1995.

http://www.gamefaqs.com/console/turbocd/home/563762.html
*

*
CD - Road Spirits
Road Spirits
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1991
Developer: ARC Co. Ltd
Publisher: Pack-In-Video
Players: 
_________________________
*
Road Spirits is a Racing game, developed by ARC Co. Ltd and published by Pack-In-Video, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/563764.html
*

*
CD - Ryuuko No Ken
Art of Fighting
Alternate Title: Ryuuko no Ken
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: Alfa System
Publisher: Hudson
Players: 
_________________________
*
Yuri Sakazaki has been kidnapped! Her big brother Ryo Sakazaki and Robert Garcia, his best friend, go search for her on the streets of South Town. As they go deeper and deeper they will find clues as to who ordered the kidnapping, the Sakazaki family's relation to the mob, and a person from their past.

This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, and has all characters, stages, and moves featured in the arcade unit. Unlike the original arcade version, players can now play as Mr. Big and the elusive Mr. Karate.

The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter.

http://www.mobygames.com/game/turbografx-cd/art-of-fighting
*

*
CD - Seirei Senshi Spriggan
Seirei Senshi Spriggan
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Compile
Publisher: Naxat Soft
Players: 
_________________________
*
Another top-down shooter from Compile staged in a fantasy world that mingles traditional sci-fi elements with a feudal Japan setting.

As the game starts a struggle for total control over elemental powers is about to begin between two warring nations. As the best mecha pilot in the good guy's army it's your task to repel the invasion and win the war by dealing with the enemy armada in standard shooter fashion. But surprise surprise! You won't be alone this time, as other AI-controlled mecha pilots will join you in the fray at key moments. Only you can command the magical powers that can be added to your mecha by collecting several color-coded orbs though, so most of the fight is still going to be up to you.

http://www.mobygames.com/game/turbografx-cd/seireisenshi-spriggan
*

*
CD - Shanghai II
Shanghai II
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1990
Developer: Alfa System
Publisher: Hudson
Players: 
_________________________
*
Shanghai II is a Board game, developed by Alfa System and published by Hudson, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbocd/home/563792.html
*

*
CD - Shanghai III - Dragon's Eye
Shanghai III: Dragon's Eye
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Unknown
Publisher: ASK
Players: 
_________________________
*
Shanghai III: Dragon's Eye is a Puzzle game, published by ASK, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/589209.html
*

*
CD - Shin Nippon Pro Wrestling '94
Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Sports - Wrestling
Release Year: 1994
Developer: Unknown
Publisher: Fujicom
Players: 
_________________________
*
Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome is a Wrestling game, published by Fujicom, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589211.html
*

*
CD - Shougi Database Kiyuu
Shogi Database Kiyuu
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1995
Developer: Unknown
Publisher: Seta Corporation
Players: 
_________________________
*
Shogi Database Kiyuu is a Board game, published by Seta Corporation, which was released in Japan in 1995.

http://www.gamefaqs.com/console/turbocd/home/916064.html
*

*
CD - Slime World
Slime World
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Epyx
Publisher: Micro World
Players: 
_________________________
*
Slime World is an Action game, developed by Epyx and published by Micro World, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/563804.html
*

*
CD - Space Invaders - Original Game
Space Invaders: The Original Game
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1995
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Space Invaders: The Original Game is a Shoot-'Em-Up game, published by NEC Interchannel, which was released in Japan in 1995.

http://www.gamefaqs.com/console/turbocd/home/916099.html
*

*
CD - Spriggan Mark II - Re-Terraform
Spriggan Mark 2
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Compile
Publisher: Naxat Soft
Players: 
_________________________
*
Spriggan Mark 2 is a Shoot-'Em-Up game, developed by Compile and published by Naxat Soft, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916102.html
*

*
CD - Star Mobile
Star Mobile
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
Star Mobile is a Puzzle game, published by Naxat Soft, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916104.html
*

*
CD - Star Parodia
Star Parodia
Platform: TurboGrafx-CD
Region: Japan
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: 1992
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
As Parodius was a parody of Gradius, Star Parodier is a parody of Super Star Soldier. Choosing from either Bomber Man, a cute PC Engine or the Paro Caesar spacecraft, you blast your way through various themed levels and face a wide variety of interesting, amusing and sometimes familiar enemies.

A NOTE ON THE TITLE: In Japanese, Super Star Soldier is spelt more phonetically, i.e. Supaa Sutaa Soruja. So as a parody, Paroja is a contraction of Soruja (Soldier) and Parodi (parody). The title is written as Star Parodier - an accurate representation of the intention, and as this seems to be the common spelling among PC Engine fans. All this confusion and word-play is probably why many import companies just settled on the less complicated Star Parody. 

Was due for release in the USA as Fantasy Star Soldier.

http://www.pcengine.co.uk/HTML_Games/Star_Parodier.htm
*

*
CD - Steam Heart's
Steam-Heart's
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1996
Developer: Giga
Publisher: TGL
Players: 
_________________________
*
Steam Hearts is a 2D sci-fi shooter with a unique twist: Hentai!

The game takes place in the far future, on an alien planet dominated by seven elf/catgirl princesses that have fallen under the spell of a unique virus that has driven them mad and threatens to destroy the planet if all the rulers declare all-out war.

Only you, Blondia Varady, and your sister Fallandia have been spared from the disease and must pilot your fighter ships in order to penetrate deep into the domain of each princess and destroy their war machines so as to finally get your hands on them and administer the antidote. Fortunately for you the antidote has been synthesized into your reproductive organ, so that means there's only one way to inoculate the girls....

Gameplay-wise you control your fighter ship through vertical-scrolling stages trying to destroy every ship that crosses your path and reach the end boss. You have a primary weapon that can be constantly upgraded by collecting power-ups, and a secondary slot for all sorts of collectible weapons that you can pick-up in mid-air.

Features 2P-cooperative gameplay and cutscenes made of still images that explain the plot and depict your encounters with each princess.

http://www.mobygames.com/game/turbografx-cd/steam-hearts
*

*
CD - Strider Hiryuu
Strider Hiryu
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1994
Developer: NEC Interchannel
Publisher: NEC Interchannel
Players: 
_________________________
*
The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all.

Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses.

http://www.mobygames.com/game/turbografx-cd/strider
*

*
CD - Summer Carnival '92 - Alzadick
Alzadick: Summer Carnival `92
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
Alzadick is a Shoot-'Em-Up game, published by Naxat Soft, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916111.html
*

*
CD - Summer Carnival '93 - Nexzr Spec
Summer Carnival '93: Nexzr Special
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1993
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
Summer Carnival '93: Nexzr Special is a Shoot-'Em-Up game, published by Naxat Soft, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/563710.html
*

*
CD - Super Darius I
Super Darius
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings.

When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus.

The plot of Darius involves the two heroes Proco Jr. and Tiat Young fighting the menaces posed by galactic fish and other sea animals again their homeworld.

What sets Darius apart from other shoot'em-ups of the time is its way of letting the player choose his path with a certain amount of freedom. At the end of each area (level), you are able to choose between one of two worlds which the area branches into. This renders a higher replay value, since there are many paths to reach the end of the game by. Apart from this, the gameplay is on the simplistic side, both due to unimaginative attack waves and little interaction with the surroundings, but mainly due to the very basic powerup system, which is nowhere near the complexity of the aforementioned R-Type's and Gradius'.

http://www.mobygames.com/game/turbografx-cd/darius
*

*
CD - Super Darius II
Super Darius II
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1993
Developer: A-Wave
Publisher: NEC Interchannel
Players: 
_________________________
*
Super Darius II is a Shoot-'Em-Up game, developed by A-Wave and published by NEC Interchannel, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/916117.html
*

*
CD - Super Raiden
Super Raiden
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Hudson
Players: 
_________________________
*
Super Raiden is a Shoot-'Em-Up game, published by Hudson, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916121.html
*

*
CD - Sylphia
Sylphia
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1993
Developer: Unknown
Publisher: Tonkin House
Players: 
_________________________
*
Sylphia is a Shoot-'Em-Up game, published by Tonkin House, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/916129.html
*

*
CD - Tenchi wo Kurau
Tenchi o Kurau
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Beat'em Up
Release Year: 1994
Developer: Unknown
Publisher: NEC Interchannel
Players: 
_________________________
*
Tenchi o Kurau is a Beat-'Em-Up game, published by NEC Interchannel, which was released in Japan in 1994.

http://www.gamefaqs.com/console/turbocd/home/589275.html
*

*
CD - Tengai Makyo - Kabuki Itouryodan
Tengai Makyou: Fuun Kabuki Den
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1993
Developer: RED Entertainment
Publisher: Hudson
Players: 
_________________________
*
Tengai Makyou: Fuun Kabuki Den is a Role-Playing game, developed by RED Entertainment and published by Hudson, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/589284.html
*

*
CD - Travel Epuru
Travel Epule
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Travel Epule is an Action game, published by Nippon Telenet, which was released in Japan in 1992.

http://www.gamefaqs.com/console/turbocd/home/916143.html
*

*
CD - TV Show
The TV Show
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1995
Developer: Unknown
Publisher: Right Stuff
Players: 
_________________________
*
The TV Show is an Action game, published by Right Stuff, which was released in Japan in 1995.

http://www.gamefaqs.com/console/turbocd/home/916144.html
*

*
CD - Valis IV - The Fantasm Soldier
Valis IV
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1991
Developer: Unknown
Publisher: Nippon Telenet
Players: 
_________________________
*
Valis IV is a 2D Platformer game, published by Nippon Telenet, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbocd/home/916154.html
*

*
CD - World Heroes II
World Heroes 2
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: VS Fighting
Release Year: 1994
Developer: Unknown
Publisher: Hudson
Players: 
_________________________
*
The time traveling tournament fighters are back! The original eight characters from the popular arcade hit return, along with six new characters hand-picked from several different eras and locations all through time. But a new boss awaits the victor... who or what is behind this new tournament? You'll have to get to him to find out!

This sequel features all-new stages and music, and improved animation and graphics. You can now reflect projectile moves at your opponent, and reverse normal throws if your timing is right! The original game's Death Match mode is also back, but with a new feature - the life bar will increase or decrease as you inflict or receive damage. Get your side's life bar to 100% and your enemy will lose.

http://www.mobygames.com/game/turbografx-cd/world-heroes-2
*

*
CD - Yu Yu Hakusho
Yuu Yuu Hakusho Yamishoubu!! Ankoku Bujutsukai
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1993
Developer: Unknown
Publisher: Banpresto
Players: 
_________________________
*
Yuu Yuu Hakusho Yamishoubu!! Ankoku Bujutsukai is a Shoot-'Em-Up game, published by Banpresto, which was released in Japan in 1993.

http://www.gamefaqs.com/console/turbocd/home/562619.html
*

*
CD - Zero Wing
Zero Wing
Platform: PC Engine CD-ROM
Region: Japan
Media: CD
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: Unknown
Publisher: Naxat Soft
Players: 
_________________________
*
Zero Wing is an horizontal shooter game where the player is in control of a ZIG, an escape pod released after its main ship was attacked and destroyed by the evil cyborg CATS, bent on taking over the world.

Like most games in the genre, there are three color-coded weapons: red (scatter), green (homing) and blue (lasers). Each weapon has three levels of power, and to obtain those, similar upgrades must be collected sequentially. However, what makes the game unique is the ability to use a traction beam to trap an enemy and then throw him against his peers, destroying them.

http://www.mobygames.com/game/turbografx-cd/zero-wing
*
**************************************************************************************************************************
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///////////////////////////////////////////////// (2.2) TRANSLATED TGCD //////////////////////////////////////////////////
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*

Original Title: Blue Blink
Platform: PC Engine CD-ROM
Region: Translated (Japan)
Media: CD
Controller: PC Engine Gamepad
Genre: 
Release Year: 
Translated By: 
Version: 
Players: 
_________________________
*

*

*
CD - Dracula X
Castlevania: Dracula X: Rondo of Blood
Original Title: Akumajou Dracula X: Chi No Rondo
Platform: PC Engine CD-ROM
Region: Translated (Japan)
Media: CD
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 2004
Translated By: Shortfilms.tk
Version: N/A
Players: 
_________________________
*
The most sought-after game in the entire Castlevania series, and the one we should've gotten in the first place (I hate you, Konami), Dracula X: Rondo of Blood had multiple secret stages, CD audio, awesome synth music, and animated cutscenes. And the game rocked too!

It's Castlevania on steroids. You don't have the multiple-direction whip from Castlevania IV, but in its place you have an item crash, which is a super attack which changes depending on your secondary weapon.

I'd write more, but I haven't played much of it. But know that it rocks. And that the SNES version has nothing to do with this game. OK, so the SNES version is a retooling, but this is much better.

Translation Description:

According to the site, the translation is 30% done. The graphics in the page show the intro with English text.

The patch above is for the ISO version of the game. There's a Bin/CUE version of the patch available at the main site (which is not hosted due to size concerns).

Reviewer: Kitsune Sniper
http://www.romhacking.net/trans/846/
*

*
CD - Motteke Tamago
Motteke Tamago
Original Title: Motteke Tamago
Platform: PC Engine CD-ROM
Region: Translated (Japan)
Media: CD
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 2002
Translated By: Dave Shadoff
Version: 1.0
Players: 
_________________________
*
This was released as a pack-in game with the "Super PC Engine Fan Deluxe" magazine, and is consequently rare beyond rare now. However if you ARE lucky enough to get a hold of a (cough) genuine copy, you're in for one HELL of a party game. It's no Bomberman 95 for sure, but it ranks pretty high up there I think. Anyway you're a duck. You compete with other ducks to get eggs. These eventually hatch into little ducks (or chickens? I dunno) and they walk into your base, and thus earning you points. There are lots of powerups so you can kick ass, and many ways to be completely vicious to the other players. Like, you can get into a fight with another teammate. Whoever loses, loses all the eggs and powerups they've collected so far. You can also place little roadblocks in the path, so other people's duckys change direction and walk into your base, thus earning YOU points. It's a crazy crazy game, and it's four-player-capable. Very highly recommended, this game is.

Translation Description:

The game is completely translated with this patch. Have fun.

There's two patches here; use the IPS patch on the data tracks if you have the ISO/MP3 thing, and use the PPF patch if you have the BIN/CUE thing. There's instructions in the readme if you get confused. Kay?

The translation was tested with both the PPF patch and the IPS patch and both work fine! So there should be no problems, whatever your choice of ripping method may be.

Reviewer: Spinner 8
http://www.romhacking.net/trans/591/
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CD - Super Daisenryaku
Super Daisenryaku
Original Title: Super Daisenryaku
Platform: PC Engine CD-ROM
Region: Translated (Japan)
Media: CD
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 2001
Translated By: Gaijin Productions
Version: 0.99
Players: 
_________________________
*
Yup, it's Daisenryaku. And don't think the neat CD storage capabilities will improve upon the tried-and-true formula; it's still Daisenryaku. It does include some neat sound effects though. Like all Daisenryaku games, this is for the hardcore only. No hand-holding here, just a bunch of maps for you to play. Still, it's pretty fun, even if it IS pretty slow, and you don't know what you're doing half the time. Maybe all the true hardcore armchair generals will find it more fun, I think.

Translation Description:

Now just so you know, the stats for the units repeat themselves in the ISO like, hundreds of times, so you'll probably eventually see some Japanese here and there, but I think it's okay enough to still be considered complete. Come on, even we at the Whirlpool aren't THAT picky. Aside from that, this is a great-looking translation, so check it out if you feel so inclined.

Reviewer: Spinner 8
http://www.romhacking.net/trans/513/
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CD - Xak III - The Eternal Recurrence
Xak III: The Eternal Recurrence
Original Title: Blue Blink
Platform: PC Engine CD-ROM
Region: Translated (Japan)
Media: CD
Controller: PC Engine Gamepad
Genre: Adventure
Release Year: 2004
Translated By: Xak III De-Japanization
Version: 1.00
Players: 
_________________________
*
I haven't played very far into this yet because I don't want to spoil the game before any translations are complete, but from what I saw, it looks like the folks who made this took Ys, changed the sprites and tiles around a little, and decided it was now going to be called Xak. But Ys is cool, so at the least, this should be a decent game. The graphics are what you'd expect for a PCE game but the music simply rocks, plain and simple. Yay for CD Audio!

And Spinner just wants to say that Fray is a total hottie. :)

Translation Description:

The game is done! The game is done! Since I don't have the game itself I can't review it, but woohoo, the game is done! The patch is in PPF format, which you will need PPF-o-Matic to apply. It's also archived in a .cab instead of a .zip. The file includes instructions on how to rip and patch your legit copy of the game. Eheh.

Reviewer: Wraith
http://www.romhacking.net/trans/522/
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CD - Ys IV - The Dawn of Ys
Ys IV: The Dawn of Ys
Original Title: Ys IV: The Dawn of Ys
Platform: PC Engine CD-ROM
Region: Translated (Japan)
Media: CD
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 2004
Translated By: R.I.G.G.
Version: 0.95
Players: 
_________________________
*
After the dreadful, dreadful Ys III, it would appear that Falcom has gone back to the tried-and-true style of the first two Ys games: overhead view game play with Adol running at demons kamikaze-like. Seriously, it's Ys. Aside from Ys III, Nihon has never really deviated from the same basic formula.

Now I know this is kind of confusing, but there are two Ys IV games. In addition to this one, there was also Ys IV: Mask of the Sun for SNES, which was released just about a month before this game came out. Strangely, Nihon, perhaps in a step to protect the innocent, pulled some kind of Bizarro-Dragnet stunt. They kept the names and the places fairly identical in the two games, but they changed the plots. Both games are Ys IV, however, they have absolutely nothing to do with each other.

Now, in the various gaming circles of the INTERWEB, the argument of which game is better has raged for quite awhile, and I choose not to address that here. Most of the people who engage in such arguments most likely do not speak Japanese. Watching such things unfold on forums and IRC is kind of like watching a bunch of Canadians discussing American politics: nobody really knows what's going on, so everyone involved looks like a retard.

In conclusion, this is a cool game. But so is Mask of the Sun. I just wish there more English in it at the moment.

Translation Description:

This patch is now complete and all future possible work(dubbing, one more script edit) on it was dropped. With that said, this game IS fully translated and the job was very well done. You will be able to enjoy this game completly from beginning to end.

Nightwolve and everyone involved in this project deserve a round of applause. They even included a lower-case font as well. 

Reviewer: Wraith
http://www.romhacking.net/trans/514/
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CD - Fantasy Star Soldier
Fantasy Star Soldier
Platform: TurboGrafx-CD
Region: Prototype (USA)
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: Unreleased
Developer: Hudson
Publisher: Unreleased
Players: 
_________________________
*
As Parodius was a parody of Gradius, Star Parodier is a parody of Super Star Soldier. Choosing from either Bomber Man, a cute PC Engine or the Paro Caesar spacecraft, you blast your way through various themed levels and face a wide variety of interesting, amusing and sometimes familiar enemies.

A NOTE ON THE TITLE: In Japanese, Super Star Soldier is spelt more phonetically, i.e. Supaa Sutaa Soruja. So as a parody, Paroja is a contraction of Soruja (Soldier) and Parodi (parody). The title is written as Star Parodier - an accurate representation of the intention, and as this seems to be the common spelling among PC Engine fans. All this confusion and word-play is probably why many import companies just settled on the less complicated Star Parody. 

Was due for release in the USA as Fantasy Star Soldier. This is the unreleased US prototype which is the full game.

http://www.pcengine.co.uk/HTML_Games/Star_Parodier.htm
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CD - Space Fantasy Zone
Space Fantasy Zone
Platform: TurboGrafx-CD
Region: Prototype (USA)
Media: CD
Controller: TurboGrafx Gamepad
Genre: Shooter
Release Year: Unreleased
Developer: SEGA
Publisher: Unreleased
Players: 
_________________________
*
There is one side story to Space Harrier that never made it out of the development phase: Space Fantasy Zone. Space Harrier and Fantasy Zone were always related to a certain degree -- they both shared the same game universe, for example. This hybrid of the two games was planned for the PC Engine Super CD, which is the TurboGrafx-16 CD in America. The game was close to completion, as leaked ROMs of the game reveal a surprisingly playable shooter.

Space Fantasy Zone does not star the harrier hero, but instead places Opa-Opa in the spotlight. This living ship was previously star of a series of side-scrolling shooters, but in this hybrid, Opa flies directly into the screen just like Space Harrier. In addition to borrowing the perspective and gameplay of Space Harrier, this sorta-sequel brings aboard several Space Harrier enemies. From the Fantasy Zone series, Space Fantasy Zone inherits the game's shop system (cleverly called Weaponalds) and many of the 8-bit shooter's enemies, including bosses. If you are very familiar with Fantasy Zone, you will undoubtedly notice that the horizons are straight out of Fantasy Zone.

As mentioned, Space Fantasy Zone never did make it to retail. But you can play elements of it in the SEGA Ages remake of Fantasy Zone, as the game recasts the boss battles in 3D just like Space Fantasy Zone. 

http://videogames.yahoo.com/news-1244518-3
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CD - Implode & HumpBall & Crash
Implode & HumpBall & Crash
Platform: TurboGrafx-CD
Region: Unlicensed (USA)
Media: CD
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: 2002
Developer: Turbo Zone Direct
Publisher: Turbo Zone Direct
Players: 
_________________________
*
How far can you go before you implode?

Implode takes the familiar falling block puzzle game and turns it upside down. Rows of new blocks are inserted into the playing field from the bottom, and it is up to you to remove groups of 3 or more similarly colored blocks.

In addition to blocks, bombs also appear, and if played correctly, can help you clear out the playing field to make room for more blocks. Additionally, flashing blocks will appear -- these are block that only stay the same color for a brief amount of time. Be careful, or else the opportunity to remove a flashing block may evade you if it gets pushed up while you are waiting for it to cycle around to your desired color.

As the game progress things get more difficult. The game gets faster, the number of different colored blocks on screen goes up, and the number of rows needed to move on to the next level increase. 

http://gooddealgames.com/inventory/Turbografx.html
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CD - Meteor Blaster DX
Meteor Blaster DX
Platform: TurboGrafx-CD
Region: Unlicensed (USA)
Media: CD
Controller: TurboGrafx Gamepad
Genre: Action
Release Year: Unknown
Developer: Unknown
Publisher: Unknown
Players: 
_________________________
*
Meteor Blaster DX takes the familiar Asteroids game play and adds in-game cinemas, multiple ships to select from, power ups, CD audio and other new features.

Also included on the CD are 2 bonus games:

Loop and Implode Caravan Version, as well as lots of hidden features.

You can select from one of 4 different ships for the game. Each ship has its own benefits and drawbacks. There are also powerups that will allow you to enhance your ship's performance while in the game.

http://gooddealgames.com/inventory/Turbografx.html
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CD - Deden no Den
Tengai Makyou: Deden No Den Kabuki
Platform: TurboGrafx-CD
Region: Special Release
Media: CD
Controller: TurboGrafx Gamepad
Genre: Puzzle
Release Year: 1994
Developer: RED
Publisher: Hudson Soft 
Players: 
_________________________
*
Since this is a promo, a real review isn't fair. Its basically Bomberman '94, but everyone is Kabuki. Only one board. No single player mode. A very cool nick-knack, but make sure you have the simply fantastic Bomberman '94 before you spend three times the money on this.

Reviewer: SignOfZeta
http://www.pcedaisakusen.net/2/28/482/1/Deden-No-Den-jp.htm
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cacc06fb,c3a1fb28
Ankoku Densetsu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Victor Interactive Software
Publisher: Victor Interactive Software
Players: 1
_________________________
*
If you've ever had fantasies about being a bronzed barbarian warrior like Conan, travelling the lands to defeat your foes with a swift blow from your enormous weapon, then here's your chance to make them come true. Ankoku Densetsu is a platform hack and slash game, much in the vein of Rastan. You travel through various dark and gloomy settings, chopping the heads of green maggot-spitting zombies, skeleton warriors and other denizens of the evil realms that no self respecting barbarian could ignore.

There are several types of weapons to collect - the sword is standard, the axe is quite powerful but short range, and the long chain weapon is less powerful but very useful at taking out the baddies at a distance. With the relevant power capsules, each weapon can be powered up several levels to inflict more damage. You also get a pretty little fairy star that you throw out in front of you to viciously incinerate all who dare oppose your will. While there is plenty of hacking action, there is also a platform element, with you having to navigate your way up a waterfall on falling blocks, and find your way out of an area with skull platforms that drop out from beneath your feet.

COMMENT:

This is probably the closest thing to Rastan (the original, not the awful Rastan II) that you can get on the PC Engine. Graphically, the game is a mixed bag. The general atmosphere is well crafted, with dark, gloomy scenery, although lacking in imagination. The sprites and animation are poorer than I would have hoped for. There's something not right about the shading which makes your main character in particular look a little amateurish, and the walk cycle when holding the chain weapon, for example, just looks stupid.

Some of the bosses are well done though and there are a few neat touches like the parallax scrolling on one of the later levels. Audio is excellent - it sounds just like an extension of Dungeon Explorer and sets the mood very well indeed. With a little more work (and maybe a little more ROM on the HuCard) this could have been a stunning game. As it stands, while the visuals are variable, it still holds up as a highly enjoyable action platformer and well worth putting some time into.

HINTS:

- extra credits -
when GAME OVER appears, hold II + RUN and keep tapping LEFT.

http://www.pcengine.co.uk/HTML_Games/Ankoku_Densetsu.htm
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f97d90ce,cb5414c8
Be Ball
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Now Production
Publisher: Hudson
Players: 1
*
Be Ball is an action/puzzle game in which you have to roll coloured globes around the play area and deposit them on their relevant coloured squares. Once all balls are in place it's on to the next level. Easy, right? Well, maybe not, as there is all manner of wildlife out to put paid to your spherical antics, from hedgehogs to monkeys and penguins. Luckily, the balls themselves do have a use - give them a swift kick and they'll get rid of any creature barring your way. And if you are persistent, you can even whack down walls. Also, be on the lookout for various items scattered around that aid you in your task, like time-stops, smart bombs etc.

COMMENT:

First off, I'll promise not to make any crude jokes about cute girls manhandling massive balls. OK? Right.

Graphics in Be Ball are pretty nice. Good big, chunky sprites, brightly coloured with nice animation. Levels are maybe a bit repetitive and could have done with a few more touches of variety. Music is cute and OK, but nothing you'll be rushing to record off in a hurry.

The game itself is decent. The single screen per level layout can seem a little restrictive, and I think it may have advantaged from larger scrolling maps at times, but I suppose the claustrophobic layout gives a sense of urgency to the gameplay as you have to be very aware of what is following close behind. An advantage is the ability to play with 2 players simultaneously, and there is also a (very) simple kickball game to play, as well as a map editor for those creative designers among you. The puzzle element is pretty minimal as this is mostly an arcade experience and although not as fun as other action puzzlers like Bomber Man and Battle Lode Runner, Be Ball is certainly worth a look..

HINTS:

- Level select -
Enter your password as 677261

http://www.pcengine.co.uk/HTML_Games/Be_Ball.htm
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c4e17ede
Bomberman '93 Special
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1992
Developer: Hudson
Publisher: Hudson
Players: 1-5
_________________________
*
Compared to the original, graphics and presentation have been polished a little (with a nice little opening sequence and some better looking boss monsters) and sound is still decent, though I miss not having the original tune on the early levels. The gameplay for '93 remains pretty much the same as before which means it suffers the same criticisms as all Bomber Man games - that being that once you complete the single player mode you are unlikely to replay it again. But the extra battle modes make multi-player shine and for a party game it does the job - and does it very well indeed.

http://www.pcengine.co.uk/HTML_Games/Bomber_Man_93.htm
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13ee6e15
Galaga '88
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1988
Developer: Namco
Publisher: Namco
Players: 1
_________________________
*
A slight evolution from Space Invaders, Galaga differs in that the enemy craft fly in from the sides of the screen to form up in groups ahead of you. Then, various craft will attack you in different ways - some will spin around as they get close, others will join together to perform super-craft.

Each defeated wave moves you along a stage, which are split up by the regular appearance of scrolling levels with multiple encounters and bonus rounds. These bonus rounds are 'Galactic Dancing' and feature the enemies moving around the screen in time to a piece of music. Destroy them all for a huge bonus score. You ship itself has a simple single shot laser, but by strategically letting it be captured and rescued by alien flies, you can power it up into a double, then a super-triple ship for greater firepower, although it is easier to get hit.

HINTS:

- Galactic bonus -
Just stand still (don't move) and don't shoot in the bonus stage.

- Red capsule -
Hold Up and press Run at the title screen. The capsule on the ship will turn red instead of blue to confirm code entry. Shoot the last target on the first level to capture the red capsule and power-up to a triple ship.

http://www.pcengine.co.uk/HTML_Games/Galaga_88.htm
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EA751E82
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Golf
Release Year: 1989
Developer: Accolade
Publisher: Victor Interactive Software
Players: 1
*
The basic game play of this game is a lot like any other golf game, believe it or not. You have this object called a club. You can use the club to whack various balls into the holes conviently located around the 18 holes or so of golf action. This game likes to piss you off by refusing to recognize you hitting the ball, however. I swear I would spend many minutes trying to hit the damn ball, and the damn ball would not move. Then, you have this little meter, but it does not mean anything because the chances are when the meter fills up and you swing you're going to miss the damn ball anyways.

And there is the basic problem I have with most golf games. I can never quite figure out how to play them, because I always miss the damn ball. Unfortunately for Jack Nicklaus and his little game, it was released for the Turbografx 16, which sucks because the Turbografx 16 controller provides little help when it comes to playing this game. In fact, the controller will make you end up hating the game even more than you already will. Golf games almost always suck, and this game is no exception. And yes, that is bias, I am biased against Turbografx games.

The graphics in the game are nothing extraordinary, I would have expected a little more effort been put into the graphics of the game, because the game seems an awful lot, graphically, like some of the golf games released on NES, and that is not supposed to happen because the Turbografx is the more powerful system, dammit! The cool part of the graphics is the title screen, which shows a nice picture of that cheery guy Jack Nicklaus swinging at air, which is proof that this game forces you to miss the ball.

http://www.gamefaqs.com/console/turbo16/review/R17513.html
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109BA474
Kaizou Choujin Shibibinman 2: Aratanaru Teki
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1991
Developer: Winds
Publisher: NCS
Players: 1
_________________________
*
If you were to take the first Schbibin Man and write a list of how to improve on it for the sequel, then you would probably come up with the game that is Schbibin Man 2. Developing from the first game, you still get to play as either Tasuke or Kyapiko, but this time the swords are gone. Instead, you have the ability to shoot from a distance and throw a schbibin right from the start - no power up required! There is a continuous storyline that follows the action, although this time round the level order is pre-determined, but there are now underwater shooting levels, upward scrolling levels and gameplay feels a lot faster than the original.

COMMENT:

Graphically, Schbibin Man 2 is a lot better than its predecessor - sprites and backgrounds are cleaner, better shaded and there are some lovely designs in places. But something is wrong - something is missing. On paper, this game sounds like a winner. However, when I come to play it, it seems somehow shallow and unrewarding in a way that is very difficult to pinpoint. Maybe the faster swordless gameplay takes a lot of the skill out as you find yourself just rushing along to complete the levels. Or maybe it's because it's more difficult and less well balanced than the first game. Whatever it is, I was disappointed with this game and consider it the weakest of the three.

HINTS:

 - Enter these cheats when the game is paused -
Up, Up, Select, Down, II, Select - Invincibility
Left, Right, Select, Right, Left, Select, Select - Level skip
Left, Select and II - Refill life meter
Right, Select, Left, Select, Select - Suicide

http://www.pcengine.co.uk/HTML_Games/Schbibin_Man_2.htm
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6069C5E7,69043834
Kato Chan & Ken Chan
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1987
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Based on a popular comedy duo, Hudson has taken the gameplay from the original Wonderboy and transplanted it with a dash of toilet humour. Many key elements from Wonderboy are here...your ever decreasing health bar (topped up by fruit), the method to jump higher by holding down the attack button, but there are a few differences. Attacks are made in several ways; first by a simple kick (short range and difficult to judge), second by a powerful bottom burp (but remember to turn around before letting one rip) and if those are too much, just jump on the enemies heads in a Mario style.

Throughout the landscapes are many objects to be kicked, some gain you coins, some fruit, others open up bonus areas (like the Wonderboy-style bonus level in the clouds). Also, kicking a doorway will open it, allowing you to venture inside to either full health and tips from your partner (usually in some crazy disguise) or a fruit machine where you can gamble collected coins to gain goodies. And speaking of your partner, look out for him along the way, often making a nuisance of himself by throwing cans at you or taking a dump behind bushes.

HINTS:

- Continue -
On the Game Over screen, hold I+II and push RUN.

- Level skip - 
On Level 1-4 (the upper area) there is a brick platform across a gap. Kick the right hand side of this and jump down the hole to access level springs for stages 2, 3 and 4.

- Jump to 6-4 - 
On the second part of level 3-3, two rats will begin to follow you. Jump on them to get onto the two blocks above, then jump up to warp to 6-4. 

http://www.pcengine.co.uk/HTML_Games/Chan_and_Chan.htm
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B552C906,e8d41afc
The Kung Fu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Beat-'Em-Up
Release Year: 1987
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Hudson Soft's Vol. 1 game, The Kung Fu was a graphical showcase for the release of the PC Engine, with half-screen high sprites and no clash or slowdown. The gameplay is particularly simple - the screen auto scrolls and you have to punch, kick and dodge the various enemies and obstacles that appear in your way.

COMMENT:

The Kung Fu suffers from very shallow gameplay, playing more like a souped-up graphics demo than a full blown game, which it probably was at the time. The clumsy controls don't help either - however, once you get into the feel of it there is some enjoyment to be had. This game is more about showing what the PC Engine could do than anything else and because of its place in the history of the console, it gains a little more interest than it probably deserves. But because it is what it is, it's hard to truly dislike the game, and is certainly worth a look, especially for collectors.

HINTS:

- Debug Mode -
Press Run + Select to reset the game, keep the buttons held, then release Run and press Up when the title screen is displayed. Release Select and press Up three times, Right six times, Down, Down, Left, Left. Invincibility and level select will now be enabled.

http://www.pcengine.co.uk/HTML_Games/Kung_Fu.htm
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D4C5AF46,bb2ca3ed
Makyou Densetsu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1988
Developer: Victor Interactive Software
Publisher: Victor Interactive Software
Players: 1
_________________________
*
Legendary Axe is a fantastic side-scrolling adventure game which was released for the Turbo Grafx 16 in America in the year 1989. In this game you control the hero, Gogan, armed with a magical axe called "Sting". The setting is one of a prehistoric world full of cannibals, lizard people, goblins, and an assortment of unfriendly creatures. The objective of the game is to run the gauntlet of levels and face off against a gigantic boss to rescue your girlfriend.

When it was released it was probably the greatest game of this genre. It won the "Game of the Year" for 'GamePro' magazine, and received high critical acclaim from the editors of 'Electronic Gaming Monthly'. I'm not sure if those magazines even exist anymore. However, 20 years later most people do not remember this game. Legendary Axe is loosely based on the arcade game known as Astyanax (possibly without the original developer's consent). There are apparently a quagmire of licensing issues preventing this game from being released, legally, on newer consoles.

GAMEPLAY:

The game is a standard side-scrolling platform. The control is precise, but does require some skill in order to master the different types of jumps and charged attacks using the power meter. The game is very difficult and when you die, you are sent back to the beginning of the level, which can be a little frustrating. The levels are very intricate and detailed, especially considering the primitive technology used to animate them.

STORY:

The story is kind of irrelevant for this sort of game, but there is enough to it to make defeating the boss at the end of the game rewarding. Basically, you are caveman and the bad guy kidnapped your girlfriend in order to sacrifice her to his moon Gods (or something). Some of the enemy characters do not make a lot of sense. For instance, in one level you face off against a very detailed giant rock that is alive and trying to run you over. In another level you are attacked by bipedal bears. But its different, and that is always a bonus.

http://www.gamefaqs.com/console/turbo16/review/R133750.html
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E87190F1,3ed1f2aa
Mesopotamia
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1991
Developer: Atlus Co.
Publisher: Atlus Co.
Players: 1
_________________________
*
Some people love this game and some hate it, but if one thing is certain it's this game is weird. You are a combat-equipped slinky which can walk (slink) on walls. You navigate various levels to defeat zodiac-inspired bosses.

Mesopotamia is an original and cute platform game by Atlus. Player controls a weird looking creature that moves by sticking one of its end to walls, in a way similar to a caterpillar or more precicely like those metallic string toys that can go down the stairs. The game is based on Zodiacal elements and counts twelve big stages with a nasty boss at the end of each of them. Many other weird creatures are also spreaded around each maze and are there to stop you. Your creature has an extra ring in its middle which can fire back at those ennoying things. To increase the challenge a little, the player mush reach the exit of each time within a time limit. When destroyed, some enemies drop special power-ups, like extra life, shields or the priceless super-speed or bouncing-shots options...

Mesopotamia is an interesting and somehow entertaining platform game. The string like creature is very well designed and the fact you can also stick to the inside of the maze adds an amazing depth to the game. However, some stages are very large and it is very easy to get lost and I personnaly hate the fact that the boss fight is included in the time limit. That's much too hard... however I love the super-speed option allowing you to more the tinny pink slug at super-fast speed through the mazes. All in all, you will probably have fun playing Mesopotamia, the game is far to be a milestone in Video game history, but it hides some nice surprises and unusual elements and it is one of a kind.

http://www.racketboy.com/retro/turbografx-16/2008/01/the-best-undiscovered-turbografx-16-games.html
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B01F70C2
Narazumono Sentai Butai: Bloody Wolf
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1989
Developer: Data East
Publisher: Data East
Players: 1
_________________________
*
Taking inspiration from games like Ikari Warriors and Commando, with a good dollop of Rambo to top it off, Bloody Wolf gives you guns, death and destruction. What more could you want? Viewed from a sort of overhead/side on angle, you have to make your way through town, river, forest and many other types of terrain with just your wits and a massive weapon under your arm. Along the way you will get the chance to rescue hostages - hiding in trucks, caves, tied to trees etc - and by opening crates you gain useful power ups. These include things like spread shot, flame thrower, rockets and frag grenades, but also contain more subtle items like flippers that allow you to move faster when ducked under water.

Also, if you manage to shoot someone off their motorbike, you can get on it and race away, mercilessly running down anyone who gets in your way. At various points in the level you will come across bosses that break up the action a little. Also, you have the ability to jump, which comes in handy when traversing chasms or avoiding any suspicious rolling logs that may be out to get you.

COMMENT:

To get the negative out of the way first, Bloody Wolf has some bloody horrific slowdown. At certain points, the game almost grinds to a halt. Luckily, this will work more in your favour than against you. But despite this flaw, the game itself is excellent. The levels are long and have enough variation, either in visuals or in level structure to keep you interested. The sound is great with some excellent pieces of music (making great use of stereo).

Graphics are well drawn and varied with good use of parallax effects for water, and the game is not too frustrating or too easy either. At first, I thought Bloody Wolf was a decent enough game, but with time it has remained one of my favourites and a great game to really get your teeth into.

HINTS:

- Sound test -
On the title screen push UP + II + SELECT at the same time.

- More continues -
On the title screen push UP, I, DOWN, II, LEFT, I, RIGHT, II

- Fast mode -
On the title screen push UP, DOWN, RIGHT, RIGHT, I, I, II, SELECT

- Flying mode -
On the title screen push DOWN, UP, LEFT, LEFT, II, II, I, SELECT. During the game, if you push jump you will now be able to fly around!

- Level select -
On the title screen push II, I, I, II, I, II, II, I. Then push RUN with one of the combinations listed to choose your level: 1=UP, 2=UP-RIGHT, 3=RIGHT, 4=DOWN-RIGHT, 5=DOWN, 6=DOWN-LEFT, 7=LEFT, 8=UP-LEFT

http://www.pcengine.co.uk/HTML_Games/Bloody_Wolf.htm
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0243453B
Nectaris
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1989
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Tactical combat games were not unheard of on consoles; the Famicom in Japan had Daisenryaku. Nectaris, however, gave war games an interesting twist. Nectaris takes place in the future, with Allied forces battling Axis forces (interesting WWII reference) for the moon and its resources. Your forces, the Allies, and the enemy Axis forces maneuver on a new hex map each level, but the game switches to a side view when your forces engage in battle, letting you admire your success or lament your failure.

Graphically the game is fairly straightforward, and the few music tracks are nothing particularly impressive. Don't let that fool you, however, as you will become addicted. I won't go into too much detail because describing tactical war games can sometimes get messy, but Military Madness really isn't difficult to learn to play and yet it retains a modicum of complexity.

It's also ass hard and will kick you around quite a bit once you make it past the first few levels. But boy is it nice when you get your HMB-2 Giant unit up to max experience and it becomes nearly indestructible. Mind you, I said NEARLY indestructible. Just remember not to break your TV from hurled game controllers. The sad part is you'll be running back for more.

HINTS:

- Play as Axis -
Select the new game or one player continue option on the title screen, then hold Select and press I

- Switch sides -
Hold Select and press Run before choosing the one player continue option

- Sound test -
ONGAKU

- Alternate colors -
Power on the system, and hold Select to reset. While continuing to hold Select, choose the one player continue option and enter a map name.

http://www.racketboy.com/retro/turbografx-16/2007/06/the-games-that-defined-the-turbografx-16.html
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9893E0E6
Paranoia
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 
_________________________
*
Strange and (at times) very surreal shooter. Five stages of nasties that are in your mind. Several power ups available after you shoot certain enemies. The key to winning is learning how to control the satellites that are around your ship (they can be rotated to protect you from various things).

http://www.gamefaqs.com/console/turbo16/file/917248/31199
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8FB4F228,740491C2
PC Denjin: Punkic Cyborgs
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1992
Developer: RED Entertainment
Publisher: Hudson
Players: 1
_________________________
*
The first shoot 'em up outing for the PC Genjin series, PC Denjin look and sounds very much like an industrial version of Coryoon. There is a wide variety of weapons and character-transforming power-ups to obtain, including 'friends' that follow after you and attack the enemies in their own special way.

http://www.pcengine.co.uk/HTML_Games/PC_Denjin.htm
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2CB5CD55,67B35E6E
PC Genjin: Pithecanthropus Computerurus
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1989
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Mario has his jumping, Sonic has his speed, but PC Genjin has his head-butt! On a journey through prehistoric lands, this is your main defense against the crazed dinosaurs out to get you. But it's not your only defense, as now and again you will come across huge chunks of meat that grant you increased powers - from the ability to freeze all enemies by head-butting the ground, to a limited period of invincibility - complete with wacky music.

Your cranial skills also come in handy when you are required to jump a long distance, as hitting the attack button as fast as you can will make you somersault in mid-air and increase your jumping range. On your way, you will come across several different types of plant. Yellow ones act as a sort of springboard, and red ones spit out fruit - be careful though as some will transform into an evil plant and come hopping after you. Also, points can be gained by keeping enemies in the air by repeatedly head-butting them - something to remember as points mean lives.

NOTE ABOUT THE NAME:

In Japan, Bonk/PC Kid is called PC Genjin. Genjin means pithecanthrope or primitive man which ties in nicely with the PC (Pithecanthropus Computerurus). This also leads to name-play in future projects like CD Denjin/PC Denjin (Air Zonk) where Den means lightning or electricity and Jin means a person. Genjin is also played with in CD Denjin's title song, which mentions being a 'Genhead' with the Gen coming from Genjin (and possibly a play on 'Gunhed'?). However, the name 'PC Kid' is the original intended English language name (before US marketing bods came up with 'Bonk'), as it has appeared (in English) in the Japanese literature. Got all that?

COMMENT:

While graphically and sonically a little 'primitive' (ahem), PC Genjin is a truly brilliant game, and pretty large too. There's something about whapping baddies with your forehead that is great fun throughout and you really get a satisfaction every time you complete the game - and you will come back to it time and time again. This is one of the games that no Engine owner should be without (and the reason I bought one in the first place) and despite the superior visual look of the sequels, this is still the best in terms of gameplay.

http://www.pcengine.co.uk/HTML_Games/PC_Kid.htm
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3028F7CA
PC Genjin 2: Pithecanthropus Computerurus
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1991
Developer: RED Entertainment
Publisher: Hudson
Players: 1
_________________________
*
Following closely from the original, PC Genjin 2 keeps the formula and makes a few tweaks, such as different power-up characters and limiting your ability to somersault as fast as before.

COMMENT:

The sequel bumps the graphics up to scratch and introduces more crazy bosses and bonus stages. It is a really quality, full platforming experience, but the inability to do really, really fast mid air somersaults can be a little frustrating at times if you are used to the original game.

http://www.pcengine.co.uk/HTML_Games/PC_Kid_2.htm
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A170B60E,6F6ED301
Pc Genjin 3: Pithecanthropus Computerurus
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1993
Developer: Hudson
Publisher: Hudson
Players: 1
*
OVERVIEW:

The third in the series offers some significant differences to the gameplay. Firstly, you can now enjoy the game with a friend with 2 player simultaneous play. And secondly, you now have the ability to transform your size to either tiny or huge with coloured sweets that are strewn about the area. The setting has moved on from the primitive era, and you now find yourself adventuring into boats, sewers and houses, complete with giant cakes and mutant babies.

COMMENT:

The new 'super-size' mode in PC Genjin 3 is certainly impressive, although it adds little to the actual gameplay compared to the tiny mode which is necessary for access to certain areas. By this stage, the series is starting to feel a little tired, but while this is undoubtedly the weakest of the three games, it still reeks of quality, is fun to play and miles better than many other platform games on the system.

REVIEWER:

http://www.pcengine.co.uk/HTML_Games/PC_Kid_3.htm
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04A85769,69180984
Power League
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1988
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Baseball game.

http://www.pcengine.co.uk/HTML_Games/Power_League.htm
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29EEC024
Power Sports
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Competitive Events
Release Year: 1992
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Compete in various olympic style events in this Track and Field inspired collection of sporting activities.

http://www.pcengine.co.uk/HTML_Games/Power_Sports.htm
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11A36745
Pro Tennis: World Court
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Tennis
Release Year: 1988
Developer: Namco
Publisher: Namco
Players: 
_________________________
*
World Court Tennis is handily the best tennis game for Turbografx. No question. It's also an extremely underappreciated game by any standard, and one that deserves a second look, as time has apparently turned its back on Namco's classy TG-16 library.

STORY:

Can I put negatives here? Play tennis! Yes! (Clutches fist in the pose of "the Thinker") You can win tournaments or exhibition games... or, you can take on the Evil Tennis King to save the treasures of the King of Chicago! The really messed up thing here is that I'm not kidding at all. Personally, I find the game all the more awesome for having such a ridiculous farce of an attempted story, but I'm really easy to please.

GAMEPLAY:

Good tennis play by any standard. The ability to customize equipment actually does affect player performance abilities, and the pacing of the game is almost identical to Super Tennis for the Super NES. There are only four types of shot, but they're really all you need. Sometimes you feel a little slow, and the diving is erratic at best, but on the whole it's fast paced, enjoyable, strategic tennis, and what more can you ask for in a tennis game?

GRAPHICS:

Not particularly good graphics here. World Court Tennis uses NES style character models with just a hint of shading to give them that "almost 16 bit" look that plagues most TG-16 games. Still, at least they're not off-putting, and they do have some nice little oddities, such as animating the audience clapping and the line judge actually pointing for a ball that's out. Not good, but more than acceptable.

SOUND:

Umm, it's bad enough to make you notice, but not bad enough to make you turn the sound down. It's like that itch that you can't quite reach on your back that you're not quite sure if it's bad enough to try to contort your body enough to scratch it. Just not a lot of effort was put into it by all appearances.

HINTS:

- Password -
MNRKNHAAFFFFnPW : Tennis King

- Faster gameplay -
Enter the symbol on the bottom of the D column

- Four-way split screen -
Enter the cone symbol in all spaces

http://www.gamefaqs.com/console/turbo16/review/R80028.html
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0590A156
Saigo no Nindou: Ninja Spirit
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Release Year: 1990
Developer: Irem
Publisher: Irem
Players: 1
_________________________
*
The game places you in the role of Moonlight, a ninja on a mission to avenge the death of your family. The story, as with most games of this type, is unimportant and barely addressed. Lets get down to business shall we?

Gameplay Overview - A side scrolling action game with a couple of nice twists. The first thing is that Moonlight can switch between four weapons at the outset of the game. The first is a Katana with short range but nice coverage, for it can both slash forward, upward, and stab down to hit enemies below you.

The second are the shuriken, which can be thrown in 8 directions. The third is the kusarigama (a moon-shaped blade on a chain or rope), which is a solid distance weapon with 8 directional capability. Finally, the bomb, which can be thrown to explode on impact or set on the ground to explode a short time later. The sheer variety that you are given in the beginning lends an aspect that no other games of this type had at the time, but I'll get into that later.

Along the way you are given access to ninja spirits, as the name of the game implies, which shadow and imitate your every movement. It's very handy when you have two spirits and upgraded weapons, at which point you become a lethal machine of destruction. The action has you facing down waves of enemies, utilizing your various weapons in each of their unique capacities, and facing a boss at the end of each level.

The action in the game is executed very well, and the controls are intuitive. It's simple fun, but switching weapons brings some variety to the old side-scroller concept.

HINTS:

(Enter these codes on the title screen)
- Level select -
Press II, I, II, II, I, II, then hold Select and press Run.

- Sound test -
Hold Select and press Start.

http://www.gamefaqs.com/console/turbo16/review/R42633.html
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FB37DDC4,57538343
Soukoban World
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Media Rings
Publisher: Media Rings
Players: 1
_________________________
*
Pushing around boxes in store rooms may not sound like ideal fodder for a video game. Well, they went and made one anyway. this is one of those brain melting puzzle games that some will love and some will despise.

Each level you are presented with a room with boxes and spots, which are where the boxes should end up. You can push the boxes, but not pull them and you really have to plan in advance to stop getting, um...'boxed' in. If you feel you've taken a bit of a wrong turn, you can simply push a button and rewind your moves. But as well as countless levels of box-shoving there's also a level editor that allows you to create your own levels of fun and frustration.

COMMENT:

I have to admit up front that I really don't enjoy puzzle games that require a lot of mental forethought (so I'd be pretty useless at chess no doubt). Presentation is good enough, with each set of levels in a different 'country' with some mini animations thrown in now and again. Graphics are obviously simplistic, but they aren't distractingly poor. The music is actually quite good - far better than I would have expected.

I only can tolerate games like this up to the point where I get stuck, so it doesn't have a great amount of appeal for me. But on the plus side, at least there is no time limit. Basically, if you enjoy this kind of game then it's a decent enough version of Sokoban, if lacking in any imaginative flair.

http://www.pcengine.co.uk/HTML_Games/Sokoban_World.htm
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6F4FD790,9298254C
Taito Chase H.Q.
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving
Release Year: 1990
Developer: Taito Corporation
Publisher: Taito Corporation
Players: 
_________________________
*
This is Nancy at Chase Headquarters. We've got an emergency here! Always wanted to drive a Porsche 928 but couldn't afford one? Well here's your chance...as lucky cop Tony Gibson you take part in high speed pursuits to capture dangerous criminals.

You have a set time to reach the perps before they escape, and then resort to the age-old tactic of smashing into them as hard as you can to finally ram them off the road. But look out as there are forks in the road and a wrong turn can set you back for good. Once the offending crim is taken in for questioning (or a severe beating most likely), you radio in for your next mission.

HINTS:

- Level skip -
Press Right, I, Left, II, Up, Select, Down, Select at the title screen. In the game, hold up/right, and press I + II + Select

- Sound test -
Press Left, Right, I, II, Down, Select, Up, Select at the title screen.

http://www.pcengine.co.uk/HTML_Games/Chase_HQ.htm
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E415EA19
Takahashi Meijin no Shin Bouken Jima
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Now Production
Publisher: Hudson
Players: 1
_________________________
*
This is, in essence, an almost total clone of the original Wonder Boy game, albeit with a few extra bells and whistles. You must run through the levels, jumping pits, avoiding or killing wildlife and collecting fruit to top up your ever-decreasing health.

Breaking eggs can yield benefits - from a fast moving skateboard to a fairy that grants invulnerability for a time. Each stage is split into 4 levels, and each of these has a restart point in the middle - and you will need it as one hit spells death.

HINTS:

- Level select -
Enter the cheat on the title. After entering the code, use up and down to change the world number.
Press Left, Left, I, Right, Right, II, Up, Down, Up, Down

http://www.pcengine.co.uk/HTML_Games/Takahashi_Meijin.htm
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82AE3B16
Tora Heno Michi
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1990
Developer: Victor Interactive Software
Publisher: NEC Interchannel
Players: 1
_________________________
*
While out meditating in the country side, your eveil nemesis broke into the shrine and stole the 4 scrolls that tell of the "Tiger" attack. With revenge on your mind, you set out to conquer the 5 levels of Tiger Road in order to get back the scrolls, and beat the cause of all these problems (whatever his name is).

Side scrolling platform game, where you jump and attack your way to victory. Well, that's the goal, anyway.

HINTS:

- Level Select -
At the title screen, press RIGHT,SELECT,RIGHT,SELECT,RIGHT,SELECT,SELECT, then Button I ten times, ,SELECT,SELECT, RUN for phase 2. Enter the same code expect press button I eleven time for phase 3, 12 times for phase 4, and so on.

REVIEWER: Bt Garner.
http://baetzler.de/vidgames/Hu-reviews.var
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3AEA2F8F,e98abb3b
Tricky
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Puzzle
Release Year: 1990
Developer: Alfa System
Publisher: Alfa System
Players: 1
_________________________
*
Kicking-things puzzle game that is guaranteed to twist your brain up until it escapes out of your nostrils.

You say... Tricky is a puzzle game with simple, but fun graphics. It is very hard, but also amazingly addictive, my mates and I have sat around for hours playing the game. It uses to passwords jump levels which are essential. Overall a fun, yet simple game.

HINTS:

- Passwords -
MILKYWAY : Access 60 special levels
CRESCENT : Access the 60 regular levels
ROADSTER : Push Select to automatically win the current level

http://www.pcengine.co.uk/HTML_Games/Tricky.htm
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1CAD4B7F
USA Pro Basketball
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Basketball
Release Year: 1989
Developer: Aicom
Publisher: Aicom
Players: 1-2
_________________________
*
Side-on basketball action game.

http://www.pcengine.co.uk/HTML_Games/USA_Pro_Basketball.htm
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1BC36B36
Violent Soldier
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: Alfa System
Publisher: Alfa System
Players: 1
_________________________
*
Horizontal shooter where your ship can open up its nose cone allowing for a greater spread of fire.

http://www.pcengine.co.uk/HTML_Games/Violent_Soldier.htm
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BE850530,b7e8f8e3
World Beach Volley
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Volleyball
Release Year: 1990
Developer: IGS
Publisher: IGS
Players: 1-2
_________________________
*
Cute and colourful volleyball action game.

http://www.pcengine.co.uk/HTML_Games/World_Beach_Volley.htm
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01ab80f1
City Hunter
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
*
Rather old PCE title based on the anime of the same name. You assume the role of Ryou Saeba, "City Hunter." A Private Investigator who really knows how to take care of business. Unless there's a good looking woman around. Then he's a pervert. Who would have guessed?

Anyhow, you control Ryou around 4 different stages: an office building, another building, a warehouse and a cruise liner. As you advance, you will collect different weapons (you start of with a pistol, and can get a grenade launcher, a rocket launcher and a laser gun). After you have completed the first three scenes (in any order), you move onto the last one.

What is a stage, well, you run around (back and forth), killing bad guys, climb and descend stairs (and occasionally jump over something). Doors are peppered everywhere, some lead to other parts of the "scene," others have people behind them who can help you (either with information, items, health, or guns), and each stage has a "SEXY GIRL" who will "heal" Ryou (hey, that's how they're listed in the game credits!).

http://baetzler.de/vidgames/Hu-reviews.var
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aba3f8df
Geinpei Touma Den
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1992
Developer: Now Production
Publisher: Namco
Players: 1
_________________________
*
The Japanese predecessor to Samurai Ghost. This game, however is a little different that the later version (also known as "Genpei Toramaden - Volume 2"). There are three different types of screens to play, there is the normal kind (which is your basic "platform" type run/jump/slash game).

There is also a larger version of this (which is used through out SG), and then there is also an overhead version of the first. As you make your way through each stage, you may find yourself falling down a pit to an overhead "area," and often times, these will have several stage endings, so that your path doesn't always follow the same way. 

http://baetzler.de/vidgames/Hu-reviews.var
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0AD97B04,6bec7f8c
J. League: Greatest Eleven
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Soccer
Release Year: 1993
Developer: Cream
Publisher: Nichibutsu
Players: 1
_________________________
*
Japanese J-League football game.

http://www.pcengine.co.uk/HTML_Games/J-League_Greatest_Eleven.htm
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A9084D6E
Kaizou Choujin Shubibinman
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1989
Developer: NCS
Publisher: NCS
Players: 1
_________________________
*
One of Masaya's earlier games, Schbibin Man in a fairly straightforward platform actioner. Playing either Tasuke (male) or Kyapiko (female), you have to make your way across many levels with just a sword to take down an army of robotic creatures while avoiding floating mines and lava pits. The game is not completely linear, as you start off on a map screen and have to decide which route to take to reach the final boss. This means that you don't have to play every level to win - although certain levels will allow you to obtain special power-up items. One of these (the most important) is the ability to fire a ball of energy from your sword - very useful when timed right as it can take out a whole line of enemies.

The levels are basically of three types - a park, a city and an interior of a factory. Each level is also presented as day or night, giving a limited sort of variety to them and most are fairly short, ending with a boss. This is always either a giant robot (which just involves whacking it as fast as possible) or a flying dragon, which needs a little more skill to defeat. While the park and city levels are similar in structure, the factory tends to be a little more platformy, and requires better timing for all the moving platforms.

COMMENT:

Graphically, Schbibin Man is a little rough around the edges, particularly compared with its sequels. Sprites are small and bright, but backgrounds are a little messy. Sound however is excellent. A great title tune and in-game music is made better with some typical Masaya sampled drums. There's also a few snippets of sampled speech.

Despite the fact that this is a pretty simple and not particularly attractive platformer, I really quite enjoy this game. The levels don't spew forth random enemies, so it is possible to learn the enemy patterns and this gives you a certain satisfaction. But mostly, I think I play it for the music. It's not too hard too and worth completing if you can. I can see many people writing this game off at a glance, but don't be too harsh on it and give it a go. Two player simultaneous play is also a nice bonus.

NCS, at the time, was not one of the greatest developers for the PC Engine. Nazo no Masquerade, Gaia no Monsho, Energy. Not exactly titles that fill you with excitement for their newest release. However, Shubibinman was quite a pleasant surprise. Taking control of either Tasuke or Kyapiko, your aim is to make it to the end of each level and defeat the boss. The three types of level are Park, Town & Factory, with bosses usually being a Dragon or a Robot. Once a level's been completed you are sometimes given power ups or the option to buy various health replenishment items or a more powerful 'Shubibin'. Your energy bar is directly linked to your life meter, with your score acting like experience points. You start with a fifty percent bar and it increases ten percent for every twenty thousand points you get.

Graphically the game is about average for that time. There seems to be only one set background for each type of level. For example the town stages seem to be the same recurring buildings in every stage. Although this isn't a major problem, a little bit more variety would have been nice. The sprites, although they only have a couple of frames of animation are well drawn and do the job perfectly. The map screen is as you would expect. Functional with very little flair. This is the only text heavy part of the game but should pose no problem to you. Sound.... Ah yes, the classic NCS drum machines and whiney BGM. But you know what? I LIKE it. It suits the game perfectly. Fair enough, it's not going to be as good as the music to something like Ys, but it matches the graphics - Nothing to write home about, yet not terrible.

Gameplay is your usual run & jump slasher. Slow paced, but still action packed enough to keep you interested. The enemies are pattern based, so you will get to learn them eventually. The bosses are a disappointment though. Dragon bosses seem to be a case of wait one side and attack, then dodge to the other side of the screen and repeat. Robot bosses are just hack as fast as possible and try to not get hit. Two player mode is simultaneous and gives you a special attack, used by charging one players attack then shooting the other player so they become the Shubibin. This can be used to devastating effect. The one thing that sets this aside from most other games of this genre is the fact that with there being a map, you can pretty much do the levels in any order you wish, which gives you hundreds of different routes to the last boss.

Doing the levels in a different order will give you different power ups. These include a new suit that halves the damage you take, an instant charge Shubibin and a Silver Shubibin that does more damage than the regular Rainbow Shubibin.

Overall, this is a great little platformer that manages to get everything just right. Who needs Mega Man when you have Shubibinman? Not me that's for sure. The game also has 2 sequels, which are well worth checking out, especially the third game. Go on, give it a go. You may like it! 4/5

http://www.pcengine.co.uk/HTML_Games/Schbibin_Man.htm
*

*
4F2844B0
Kattobi! Takuhai Kun
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1990
Developer: Tonkin House
Publisher: Tonkin House
Players: 1
_________________________
*
Take to the streets on a bike or moped and...deliver stuff.

http://www.pcengine.co.uk/HTML_Games/Kattobi_Takuhaikun.htm
*

*
44F60137
Kore Ga Pro Yakyuu '89
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1989
Developer: Tose Software
Publisher: Intec
Players: 1
_________________________
*
Baseball simulation.

http://www.pcengine.co.uk/HTML_Games/Kore_ga_Pro_Yakyu_89.htm
*

*
1772B229
Kore Ga Pro Yakyuu '90
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1990
Developer: Tose Software
Publisher: Intec
Players: 1
_________________________
*
Baseball simulation sequel.

http://www.pcengine.co.uk/HTML_Games/Kore_ga_Pro_Yakyu_90.htm
*

*
02DDE03E
Kyuukyoku Mahjong: Idol Graphics
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1992
Developer: Games Express
Publisher: Games Express
Players: 1
_________________________
*
Adult mahjong game.

http://www.pcengine.co.uk/HTML_Games/Kyukyoku_Mahjong.htm
*

*
E5B6B3E5
Kyuukyoku Mahjong II
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1992
Developer: Unknown
Publisher: Unknown
Players: 1
_________________________
*
More adult mahjong gaming.

http://www.pcengine.co.uk/HTML_Games/Kyukyoku_Mahjong2.htm
*

*
C6F764EC,EB833D15,fce7d362
Lady Sword
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1992
Developer: Hacker International
Publisher: Games Express
Players: 1
_________________________
*
First thing that you'll notice about Lady Sword is that the graphics are actually pretty good for the PC Engine. The dungeons move nicely, not anywhere near as good as in Phantasy Star, but as good as say Order of the Griffon, and after about 20 minutes or so you get an automap feature that helps out a TON. The enemies are all big, and even though they don't animate, there are a ton of different types, some of them are HUGE and take up the whole screen. My main problem with the graphics is that EVERY level of the dungeon looks exactly the same! I'm not asking for new dungeon graphics or anything, but at least change the freakin color of the walls so I know I'm making progress!

There isn't a whole lot of character devolopment, unfortunately. You basically level up, and that's about it. You can't equip anything (the game will automatically equip certain items when you find them), you can't cast offensive magic, you can't even name your character. About the only thing you have in your arsenal is a healing spell and a special attack that, if it works, will hit an enemy up to 4 times in one turn (great for bosses, usually takes them out in one turn).

Gameplay consists of you wandering through the maze until you meat a mid boss, after which you get a full screen pic of a woman still clothed. Then, if you manage to beat the main boss of that level of the dungeon, you get the same pic only minus the clothes. Be prepared for TONS of random encounters though, you literally get attacked every 2 steps sometimes. The battles go by extremely fast, thankfully, most of the time one hit will kill the enemy once you're at a respectable level. In the later levels you'll be making MUCH use of the save anywhere feature, because some monsters can seriously kill you in one blow. It's frustrating to have to keep saving, loading, saving, loading, but believe me it better than having to backtrack. Once you get your guy leveled up enough most monsters won't be that much of a problem, but it takes alot of time to get to that point.

HINTS:

- No hit mode -
Hold I and turn on the console.

http://www.gamefaqs.com/console/turbo16/review/R27283.html
*

*
F5B90D55,3E4D432A,F4148600
Mahjong Gakuen: Touma Soushirou Toujou
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1989
Developer: Sankindo
Publisher: Face
Players: 1
_________________________
*
Mahjong with optional story mode.

http://www.pcengine.co.uk/HTML_Games/Mahjong_Gakuen.htm
*

*
F8861456
Mahjong Gokuu Special
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1990
Developer: SunSoft
Publisher: SunSoft
Players: 
_________________________
*
Mahjong game based around the Monkey King legend.

http://www.pcengine.co.uk/HTML_Games/Mahjong_Goku_Special.htm
*

*
DF10C895
Mahjong Haou Den: Kaiser's Quest
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1992
Developer: UPL
Publisher: UPL
Players: 
_________________________
*
Adventure mahjong game where you travel around a kingdom playing matches against various people.

http://www.pcengine.co.uk/HTML_Games/Kaisers_Quest.htm
*

*
6C34AAEA
Mahjong Shikyaku Retsuden: Mahjong Wars
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1990
Developer: Nihon Bussan
Publisher: Nihon Bussan
Players: 
_________________________
*
Mahjong Shikaku Retsuden: Mahjong Wars is a Board game, published by Nihon Bussan, which was released in Japan in 1990.

http://www.gamefaqs.com/console/turbo16/home/589026.html
*

*
BE62EEF5
Makai Hakkenden Shada
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: Data East
Publisher: Data East
Players: 1
_________________________
*
Fantasy action RPG that uses the Ys style combat system where you bump into enemies to attack them.

http://www.pcengine.co.uk/HTML_Games/Shada.htm
*

*
20A7D128
Naxat Stadium
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1990
Developer: Sting
Publisher: Naxat Soft
Players: 1
_________________________
*
Baseball with cute, chunky players.

http://www.pcengine.co.uk/HTML_Games/Naxat_Stadium.htm
*

*
0441D85A
Nazo no Mascarade
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Adventure
Release Year: 1990
Developer: Riverhillsoft
Publisher: NCS
Players: 1
_________________________
*
Adventure game set in a mansion in 1921.

http://www.pcengine.co.uk/HTML_Games/Nazo_no_Masquerade.htm
*

*
53109AE6
Necromancer
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1988
Developer: Hudson
Publisher: Hudson
Players: 1
_________________________
*
Ghoulish role-playing game with turn based random battles.

http://www.pcengine.co.uk/HTML_Games/Jaseiken_Necromancer.htm
*

*
FB0FDCFE
Necros No Yousai
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: ASK
Publisher: ASK
Players: 1
_________________________
*
Overhead fantasy RPG featuring dynamically animated turn-based battle scenes.

http://www.pcengine.co.uk/HTML_Games/Necross_no_Yosai.htm
*

*
A32430D5
NHK Taiga Drama: Taiheiki
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1992
Developer: NHK
Publisher: NHK
Players: 1
_________________________
*
Hex-based samurai warfare strategy game.

http://www.pcengine.co.uk/HTML_Games/NHK_Taiheiki.htm
*

*
82DEF9EE
Niko Niko Pun
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1991
Developer: ISCO
Publisher: NHK
Players: 1
_________________________
*
Cute platfform game for kids, featuring animal heroes.

http://www.pcengine.co.uk/HTML_Games/Niko_Niko_Pun.htm
*

*
4D3B0BC9
Obocchama Kun
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1991
Developer: Pack-In-Video
Publisher: Namco
Players: 1
_________________________
*
Peculiar platform game that allows you to call companions that help you traverse the many levels.

http://www.pcengine.co.uk/HTML_Games/Obocchama-kun.htm
*

*
5CDB3F5B
Out Live
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: SunSoft
Publisher: SunSoft
Players: 1
_________________________
*
Sci-fi style adventure/dungeon crawler. (Pronounced 'live' as in 'live wire').

http://www.pcengine.co.uk/HTML_Games/Out_Live.htm
*

*
4148FD7C
Pachio Kun: Juuban Shoubu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Casino
Release Year: 1992
Developer: Coconuts Japan
Publisher: Coconuts Japan
Players: 
_________________________
*
Role-playing adventure played out through a series of Pachinko games.

http://www.pcengine.co.uk/HTML_Games/Pachio-kun_Juban.htm
*

*
0AA88F33
PC Pachi-Slot
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Casino
Release Year: 1992
Developer: Games Express
Publisher: Games Express
Players: 
_________________________
*
Adult fruit machine simulator with 2 designs to choose from.

http://www.pcengine.co.uk/HTML_Games/PC_Pachi-Slot.htm
*

*
3E647D8B
Power Eleven
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: West One
Publisher: Hudson
Players: 
_________________________
*
Overhead football game.

http://www.pcengine.co.uk/HTML_Games/Power_Eleven.htm
*

*
7D3E6F33
Power League '93
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1993
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Baseball game.

http://www.pcengine.co.uk/HTML_Games/Power_League_93.htm
*

*
C5FDFA89
Power League II
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1989
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Baseball game.

http://www.pcengine.co.uk/HTML_Games/Power_League_2.htm
*

*
8AA4B220
Power League III
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1990
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Baseball game.

http://www.pcengine.co.uk/HTML_Games/Power_League_3.htm
*

*
30CC3563
Power League IV
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Baseball game.

http://www.pcengine.co.uk/HTML_Games/Power_League_4.htm
*

*
8B61E029
Power League V
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1992
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Baseball game.

http://www.pcengine.co.uk/HTML_Games/Power_League_5.htm
*

*
8DEF5AA1
Power Tennis
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Tennis
Release Year: 1988
Developer: Namco
Publisher: Namco
Players: 
_________________________
*
World Court Tennis is handily the best tennis game for Turbografx. No question. It's also an extremely underappreciated game by any standard, and one that deserves a second look, as time has apparently turned its back on Namco's classy TG-16 library.

STORY:

Can I put negatives here? Play tennis! Yes! (Clutches fist in the pose of "the Thinker") You can win tournaments or exhibition games... or, you can take on the Evil Tennis King to save the treasures of the King of Chicago! The really messed up thing here is that I'm not kidding at all. Personally, I find the game all the more awesome for having such a ridiculous farce of an attempted story, but I'm really easy to please.

GAMEPLAY:

Good tennis play by any standard. The ability to customize equipment actually does affect player performance abilities, and the pacing of the game is almost identical to Super Tennis for the Super NES. There are only four types of shot, but they're really all you need. Sometimes you feel a little slow, and the diving is erratic at best, but on the whole it's fast paced, enjoyable, strategic tennis, and what more can you ask for in a tennis game?

GRAPHICS:

Not particularly good graphics here. World Court Tennis uses NES style character models with just a hint of shading to give them that "almost 16 bit" look that plagues most TG-16 games. Still, at least they're not off-putting, and they do have some nice little oddities, such as animating the audience clapping and the line judge actually pointing for a ball that's out. Not good, but more than acceptable.

SOUND:

Umm, it's bad enough to make you notice, but not bad enough to make you turn the sound down. It's like that itch that you can't quite reach on your back that you're not quite sure if it's bad enough to try to contort your body enough to scratch it. Just not a lot of effort was put into it by all appearances.

HINTS:

- Password -
MNRKNHAAFFFFnPW : Tennis King

- Faster gameplay -
Enter the symbol on the bottom of the D column

- Four-way split screen -
Enter the cone symbol in all spaces

http://www.gamefaqs.com/console/turbo16/review/R80028.html
*

*
34E089A9
Pro Yakyuu World Stadium
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1988
Developer: Namco
Publisher: Namco
Players: 
_________________________
*
Baseball game with very dumpy players.

http://www.pcengine.co.uk/HTML_Games/World_Stadium.htm
*

*
66B167A9
Pro Yakyuu World Stadium '91
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Baseball
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 
_________________________
*
Cutesy baseball sequel.

http://www.pcengine.co.uk/HTML_Games/World_Stadium_91.htm
*

*
F2E6856D,c8f632e3
Quiz Toukou Shashin
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Game Show
Release Year: 1992
Developer: Games Express
Publisher: Games Express
Players: 
_________________________
*
Unofficial PC Engine quiz game where answering the questions correctly removes panels covering nudie anime style pictures.

http://www.pcengine.co.uk/HTML_Games/Quiz_Toko_Shashin.htm
*

*
3E79734C
Racing Damashii
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Driving
Release Year: 1991
Developer: Irem
Publisher: Irem
Players: 
_________________________
*
Racing Spirits is a Racing game, published by Irem, which was released in Japan in 1991.

HINTS:

- Sound test -
At the title screen, press Select

http://www.gamefaqs.com/console/turbo16/home/589086.html
*

*
F999356F
Sadakichi Seven: Hideyoshi no Ougon
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Adventure
Release Year: 1988
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Comedy adventure game. The first digital comic style adventure game on the PC Engine.

http://www.pcengine.co.uk/HTML_Games/Sadakichi_Seven.htm
*

*
2E955051
Sekigahara
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1990
Developer: Tonkin House
Publisher: Tonkin House
Players: 1
_________________________
*
Hex based strategy based around the famous Japanese battle of 1600.

http://www.pcengine.co.uk/HTML_Games/Sekigahara.htm
*

*
90E6BF49
Sengoku Mahjong
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1988
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Feudal Japan Mahjong game.

http://www.pcengine.co.uk/HTML_Games/Sengoku_Mahjong.htm
*

*
469A0FDF
Shiryou Sensen: War of the Dead
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1989
Developer: Victor Interactive Software
Publisher: Victor Interactive Software
Players: 1
_________________________
*
You explore towns, dungeons, the countryside, etc. Pretty much your standard RPG except for the modern days setting, and the battle system. It's very similar to Zelda II on the NES, only Zelda II is impossibly awesome and War of the Dead sucks.

You play as a girl who... actually I don't know what's going on, everything is completely in Japanese. The only English I could find is the name of the guns! I, being the gun expert that I am, didn't need that translated. What I need translated is the part about who's responsible for the save system, so If I ever go to Japan I can be sure to drop by his house and congratulate him with a louisville slugger upside the head.

The graphics are pretty good for how old the game is, they're a little better than NES, but not quite Genesis. It's pretty typical of old PC Engine games, it has that look to it. The one thing I wish PCEngine games had more of is parallax scrolling. It wouldn't do much for this game, but it would definitely make the battle scene graphics much better.

REVIEWER: ArmamentArmedArm
http://www.gamefaqs.com/console/turbo16/review/R26421.html
*

*
23EC8970
Shoughi Shodan Icchokusen
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1990
Developer: Home Data
Publisher: Home Data
Players: 
_________________________
*
Shougi board game with a variety of characters.

http://www.pcengine.co.uk/HTML_Games/Shogi_Shodan_Icchokusen.htm
*

*
457F2BC4
Shougi Shoshinsha Muyou
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1991
Developer: Home Data
Publisher: Home Data
_________________________
*
Serious Shougi board game.

http://www.pcengine.co.uk/HTML_Games/Shogi_Shoshinsha_Muyo.htm
*

*
B5C4EEBD
Sindibad Chitei no Dai Makyuu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1990
Developer: IGS
Publisher: IGS
Players: 
_________________________
*
Overhead RPG based on the legend of Sinbad the Sailor.

http://www.pcengine.co.uk/HTML_Games/Sindibad.htm
*

*
A5290DD0
Spiral Wave
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1991
Developer: Media Rings
Publisher: Media Rings
Players: 1
_________________________
*
Spiral Wave is a Shoot-'Em-Up game, published by Media Rings, which was released in Japan in 1991.

http://www.gamefaqs.com/console/turbo16/home/589118.html
*

*
727F4656
Stratego
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1992
Developer: Accolade
Publisher: Victor Interactive Software
Players: 1
_________________________
*
Board game where you have to conquer your opponent's troops by landing on them with a lower-numbered piece.

http://www.pcengine.co.uk/HTML_Games/Stratego.htm
*

*
3EB5304A
Super Momotarou Dentetsu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1989
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Train themed board game featuring the Peachboy character from Japanese folklore.

http://www.pcengine.co.uk/HTML_Games/Super_Momotaro_Dentetsu.htm
*

*
2BC023FC
Super Momotarou Dentetsu II
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1991
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
*
Board game sequel, again featuring lots of trains.

http://www.pcengine.co.uk/HTML_Games/Super_Momotaro_Dentetsu2.htm
*

*
CF73D8FC
Susanoo Densetsu
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Role Playing Game
Release Year: 1989
Developer: Alfa System
Publisher: Hudson
Players: 1
_________________________
*
Overhead RPG.

http://www.pcengine.co.uk/HTML_Games/Susano-O_Densetsu.htm
*

*
DF7AF71C,F022BE13
Takeda Shingen
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1989
Developer: Aicom
Publisher: Aicom
Players: 
_________________________
*
Samurai era scrolling beat 'em up.

http://www.pcengine.co.uk/HTML_Games/Takeda_Shingen.htm
*

*
EEB6DD43
Tatsu no Ko Fighter
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Platformer
Release Year: 1989
Developer: Tonkin House
Publisher: Tonkin House
Players: 1
_________________________
*
Tonkin House presents another cute platformer for the Engine. Armed with only a floppy hat and long stick, you must run, leap and poke your way through various levels filled with spiders, flying balls of fire and thug-types, no doubt all in the name of honour and justice.

COMMENT:

Tatsu no Ko Fighter comes from the Ghouls 'n' Ghosts school of thought - make the game damn hard and frustrating, make the player replay levels over and over until they do it and (thankfully) give them infinite continues so it's not THAT unfair. But while Ghouls 'n' Ghosts is visually interesting and has great music, this isn't and doesn't. Graphics are plain, though not as simplistic as a lot of games of this type and therefore moderately attractive, sound is average with nothing that sticks in your head, but there's something about the difficulty that just puts you off.

Most games have a learning curve that starts off very easy then ramps up, but this is pretty tricky from the beginning. After the first few levels, you'll soon be cursing the screen and reaching for the power switch. It almost has a furious addictiveness to it, but not quite - the drive to get further is somehow missing. If you like very hard and annoying platformers, then you could do worse, but most people won't be willing to put the effort in as the rewards are just not there.

http://www.pcengine.co.uk/HTML_Games/Tatsu_No_Ko_Fighter.htm
*

*
61A6E210
Tsuppari Oozumou: Heisei Ban
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Wrestling
Release Year: 1993
Developer: Naxat Soft
Publisher: Naxat Soft
Players: 
_________________________
*
Cute sumo wrestling game.

http://www.pcengine.co.uk/HTML_Games/Tsuppari_Dai_Sumo.htm
*

*
F70112E5
Tsuru Teruhito no Jissen Kabushiki Bai Bai Game
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1989
Developer: Unknown
Publisher: Intec
Players: 1
_________________________
*
Wade your way through screens of stats in this money making stocks-and-shares game.

http://www.pcengine.co.uk/HTML_Games/Tsuru_Teruhito.htm
*

*
A2A0776E
Wai Wai Mahjong: Yukaina Janyuu Tachi
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Action
Release Year: 1989
Developer: Video System
Publisher: Video System
Players:  
_________________________
*
Mahjong with crazy characters.

http://www.pcengine.co.uk/HTML_Games/Wai_Wai_Mahjong.htm
*

*
0112D0C7
Wallaby!!: Usagi No Kuni No Kangaroo Race
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Strategy
Release Year: 1990
Developer: Tenky
Publisher: NCS
Players: 1
_________________________
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Gambling game where you bet on wallaby races.

http://www.pcengine.co.uk/HTML_Games/Wallaby.htm
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9B5EBC58
Winning Shot
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Sports - Golf
Release Year: 1989
Developer: Data East
Publisher: Data East
Players: 
_________________________
*
Overhead golf game.

http://www.pcengine.co.uk/HTML_Games/Winning_Shot.htm
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B3EEEA2E
World Circuit
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1991
Developer: Game Studio
Publisher: Namco
Players: 
_________________________
*
Overhead Formula-1 racing game.

http://www.pcengine.co.uk/HTML_Games/World_Circuit.htm
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A9AB2954
World Jockey
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1991
Developer: Namco
Publisher: Namco
Players: 
_________________________
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Horse racing game.

http://www.pcengine.co.uk/HTML_Games/World_Jockey.htm
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C0905CA9
Yuu Yuu Jinsei: Victory Life
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Board Games
Release Year: 1988
Developer: Hudson
Publisher: Hudson
Players: 
_________________________
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A 'Game of Life' style board game that the Japanese seem fond of. You and either computer or real players take it in turns to 'roll' the spinner (dice) and make your way around the game board. Certain squares allow you to gamble, others let you take out insurance, and others let you get money from the bank. As you progress, your character gets married, has kids and goes through life experiences.

HINTS:

- Buster Brothers Mini-Game -
Before spinning the roulette, press Select, then hold I, II, Run, and press Select

http://www.pcengine.co.uk/HTML_Games/Yu_Yu_Jinsei.htm
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EE156721,B77F2E2F,71aeca51
Zero 4 Champ
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Racing
Release Year: 1991
Developer: Media Rings
Publisher: Media Rings
Players: 
_________________________
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Drag racing style driving/adventure game.

http://www.pcengine.co.uk/HTML_Games/Zero4_Champ.htm
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DDC3E809,1b120c77
Thunder Blade
Platform: PC Engine
Region: Japan
Media: HuCard
Controller: PC Engine Gamepad
Genre: Shooter
Release Year: 1990
Developer: NEC Interchannel
Publisher: NEC Interchannel
Players: 1
_________________________
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Ambitious arcade conversion of Sega's 3D helicopter game. The game is divided into two styles, firstly a familiar vertically scrolling overhead viewpoint which switches to an into-the-screen, Space Harrier style at certain points in the level. Your weaponry is limited to guns and air-to-ground missiles, which must be aimed with care to hit their target.

COMMENT:

It takes some guts to convert Thunder Blade to a console like the PC Engine. And considering the limitations, NEC Avenue hasn't done a bad job, at least technically. Sure, the buildings are really jerky, but this is more the limitations of the hardware than lack of programming skill. But where the game does fall down is its gameplay. Even in the arcade it was quite poor, only the novelty of the moving chair to make you play it, and without the bells and whistles you can really see what a dull game it is.

The helicopter controls feel very sluggish (in all versions), as though you are having to drag it painfully around the screen, and the 3D sections are more a matter of random dodging and firing than skill. That being said, the frantic nature of these scenes does give you a kind of thrill at getting through them. Music is reasonable - but again a step down from the classic tunes of Space Harrier and After Burner II. And that's what Thunder Blade feels like, one big step down from the classics.

HINTS:

- Level select. -
(Enter at the title screen)
Press Run, then hold I and Down-left, then press Select.

http://www.pcengine.co.uk/HTML_Games/Thunderblade.htm
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