Soviet Union 2011 for Virtual Boy
Change log

Matej Horvat
July 6, 2012

*** What's new in version 1.2 ***

  This release primarily adds new music and sound effects. It also fixes some
  minor bugs.

*** Changes since versions 1 and 1.1 ***

  * There is now a demo mode. If you leave the game on the title screen for
    five seconds, you will see the game play itself.

  * There is now music on the title screen.

  * The automatic pause feature now works correctly.

  * Player death is now accompanied by a sound effect.

  * There are now sound effects in the menu screens.

  * Cannon ships now produce only one sound and not one for each projectile
    when shooting.

  * Satellites no longer mysteriously reappear after being killed.

  * Fixed background parallax effects.

*** Changes since version 1 ***

  Version 1.1 fixed the game to work better on hardware. It also fixed some
  gameplay bugs and added new features.

  * Sound now works on hardware.

  * The background on the right screen now displays correctly on hardware.

  * You can now change the brightness level. If your Virtual Boy has a
    glitchy display, lowering the brightness may reduce the severity of the
    glitches. To change the brightness, press left or right on the right
    D-pad on the mode selection screen or when the game is paused.

  * When the game is over, the difficulty setting and mode of play are
    displayed to assist in submitting high scores.

  * The readme file has been updated to include the number of bullets
    received by picking up ammunition for each weapon.

  * Fixed a bug that prevented new enemies from appearing if there were too
    many enemies on-screen. This usually occured in level 4 and could make
    the game impossible to finish.

  * Fixed unexpected behavior that occured when the game was finished.

  * Vertically flying projectiles fired by enemies are now slower to make
    them easier to see and dodge.

  * In endless mode, you are now given some more time to dodge the first
    enemy that appears.
