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# Super Nintendo Entertainment System/Super Famicom Documentation

Last updated August 26, 2013
Valid as of 0.9.30.1

Table of Contents:

- Introduction
- Default Key Assignments
- Settings Reference

## Introduction

SNES emulation is based off of bsnes v0.59, with the following (unofficial) modifications:

- Cx4 Op10 fix patch
- blargg_libco_ppc64-5
- nall serializer 64-bit type bugfix backport
- a few minor timing/scheduler related changes
- Minor SuperFX emulation optimizations
- Minor S-SMP emulation optimizations
- Modified blending behavior when in hi-res modes

SNSF playback is supported to a degree; however, its implementation in Mednafen is incomplete.

WARNING: Saving state(and by extension rewinding and netplay) with Mednafen's SNES emulation may break some games. "Tales of Phantasia" is a known problematic game in this regard.

## Default Key Assignments

Virtual Gamepad 1
Key: | Button:
--- | ---
W | Up
S | Down
A | Left
D | Right
Key: | Button:
Tab | Select
Enter/Return | Start
Key: | Button:
Keypad 4 | Y
Keypad 2 | B
Keypad 8 | X
Keypad 6 | A
Key: | Button:
Keypad 7 | Left Shoulder
Keypad 9 | Right Shoulder

## Settings Reference

Caution: Any settings that change emulation behavior as seen from the emulated game are shown with the setting name bolded in the table. One should be conscious of these settings if one has changed them from the default values when using network play or movies, as they can cause desychronizations if not set the same among hosts(or between the recording emulator and the playing emulator).

Setting: | Value Type: | Possible Values: | Default Value: | Description:
--- | --- | --- | --- | ---
snes.apu.resamp_quality | integer | 0 through 10 | 5 | APU output resampler quality. 0 is lowest quality and latency and CPU usage, 10 is highest quality and latency and CPU usage. With a Mednafen sound output rate of about 32041Hz or higher: Quality "0" resampler has approximately 0.125ms of latency, quality "5" resampler has approximately 1.25ms of latency, and quality "10" resampler has approximately 3.99ms of latency.
snes.correct_aspect | boolean | 0 1 | 0 | Correct the aspect ratio. Note that regardless of this setting's value, "512" and "256" width modes will be scaled to the same dimensions for display.
snes.input.port1 | enum | none gamepad mouse | gamepad | Input device for Port 1/1A none - none gamepad - Gamepad mouse - Mouse
snes.input.port1.multitap | boolean | 0 1 | 0 | Enable multitap on SNES port 1.
snes.input.port2 | enum | none gamepad mouse | gamepad | Input device for Port 2/2A none - none gamepad - Gamepad mouse - Mouse
snes.input.port2.multitap | boolean | 0 1 | 0 | Enable multitap on SNES port 2.
snes.mouse_sensitivity | real | through | 0.50 | Emulated mouse sensitivity.

Setting: | Value Type: | Possible Values: | Default Value: | Description:
--- | --- | --- | --- | ---
snes.enable | boolean | 0 1 | 1 | Enable (automatic) usage of this module.
snes.forcemono | boolean | 0 1 | 0 | Force monophonic sound output.
snes.pixshader | enum | none autoip autoipsharper scale2x sabr ipsharper ipxnoty ipynotx ipxnotysharper ipynotxsharper | none | Enable specified OpenGL pixel shader. Obviously, this will only work with the OpenGL "video.driver" setting, and only on cards and OpenGL implementations that support pixel shaders, otherwise you will get a black screen, or Mednafen may display an error message when starting up. Bilinear interpolation is disabled with pixel shaders, and any interpolation, if present, will be noted in the description of each pixel shader. Note: Mednafen's pixel shaders do not work properly on some AMD graphics cards(there is a diagonal line of distortion) for an unknown reason, possibly a hardware bug. none - None/Disabled autoip - Auto Interpolation Will automatically interpolate on each axis if the corresponding effective scaling factor is not an integer. autoipsharper - Sharper Auto Interpolation Same as "autoip", but when interpolation is done, it is done in a manner that will reduce blurriness if possible. scale2x - Scale2x sabr - SABR v3.0 GPU-intensive. ipsharper - Sharper bilinear interpolation. ipxnoty - Linear interpolation on X axis only. ipynotx - Linear interpolation on Y axis only. ipxnotysharper - Sharper version of "ipxnoty". ipynotxsharper - Sharper version of "ipynotx".
snes.scanlines | integer | 0 through 100 | 0 | Enable scanlines with specified opacity. Opacity is specified in %; IE a value of "100" will give entirely black scanlines.
snes.special | enum | none hq2x hq3x hq4x scale2x scale3x scale4x 2xsai super2xsai supereagle nn2x nn3x nn4x nny2x nny3x nny4x | none | Enable specified special video scaler. The destination rectangle is NOT altered by this setting, so if you have xscale and yscale set to "2", and try to use a 3x scaling filter like hq3x, the image is not going to look that great. The nearest-neighbor scalers are intended for use with bilinear interpolation enabled, at high resolutions(such as 1280x1024; nn2x(or nny2x) + bilinear interpolation + fullscreen stretching at this resolution looks quite nice). none - None/Disabled hq2x - hq2x hq3x - hq3x hq4x - hq4x scale2x - scale2x scale3x - scale3x scale4x - scale4x 2xsai - 2xSaI super2xsai - Super 2xSaI supereagle - Super Eagle nn2x - Nearest-neighbor 2x nn3x - Nearest-neighbor 3x nn4x - Nearest-neighbor 4x nny2x - Nearest-neighbor 2x, y axis only nny3x - Nearest-neighbor 3x, y axis only nny4x - Nearest-neighbor 4x, y axis only
snes.stretch | enum | 0 full aspect aspect_int aspect_mult2 | aspect_mult2 | Stretch to fill screen. 0 - Disabled full - Full Full-screen stretch, disregarding aspect ratio. aspect - Aspect Preserve Full-screen stretch as far as the aspect ratio(in this sense, the equivalent xscalefs == yscalefs) can be maintained. aspect_int - Aspect Preserve + Integer Scale Full-screen stretch, same as "aspect" except that the equivalent xscalefs and yscalefs are rounded down to the nearest integer. aspect_mult2 - Aspect Preserve + Integer Multiple-of-2 Scale Full-screen stretch, same as "aspect_int", but rounds down to the nearest multiple of 2.
snes.tblur | boolean | 0 1 | 0 | Enable video temporal blur(50/50 previous/current frame by default).
snes.tblur.accum | boolean | 0 1 | 0 | Accumulate color data rather than discarding it.
snes.tblur.accum.amount | real | 0 through 100 | 50 | Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
snes.videoip | enum | 0 1 x y | 0 | Enable (bi)linear interpolation. 0 - Disabled 1 - Bilinear x - Linear (X) Interpolation only on the X axis. y - Linear (Y) Interpolation only on the Y axis.
snes.xres | integer | 0 through 65536 | 0 | Full-screen horizontal resolution. A value of "0" will cause the desktop horizontal resolution to be used.
snes.xscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the X axis in windowed mode.
snes.xscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the X axis in fullscreen mode. For this settings to have any effect, the ".stretch" setting must be set to "0".
snes.yres | integer | 0 through 65536 | 0 | Full-screen vertical resolution. A value of "0" will cause the desktop vertical resolution to be used.
snes.yscale | real | 0.01 through 256 | 3.000000 | Scaling factor for the Y axis in windowed mode.
snes.yscalefs | real | 0.01 through 256 | 1.000000 | Scaling factor for the Y axis in fullscreen mode. For this settings to have any effect, the ".stretch" setting must be set to "0".