Starting Mednafen 0.9.17.1
 Base directory: C:\Users\cbusemann\depricated\FacEdit\FacEdit\bin\Release\mednafen
 Internal emulation modules: nes snes gb gba pce pce_fast lynx md pcfx ngp vb wswan sms gg cdplay
 External emulation modules: 
 Loading settings from "C:\Users\cbusemann\depricated\FacEdit\FacEdit\bin\Release\mednafen\mednafen-09x.cfg"...
 Compiled against SDL 1.2.13, running with SDL 1.2.13

 Initializing joysticks...
 Loading rom/Gesichtball.vb...
  Applying IPS file "rom\Gesichtball.vb.ips"...
  Failed: No such file or directory
  Using module: vb(Virtual Boy)

   Title:     Faceball: Remastered
   Game ID Code: 1163019862
   Manufacturer Code: 21332
   Version:   0
   ROM:       2048KiB
   ROM MD5:   0x0ddc01ead643ddbdf66e1fa2d6a6f4ea

   V810 Emulation Mode: Fast

   Loading cheats from C:\Users\cbusemann\depricated\FacEdit\FacEdit\bin\Release\mednafen\cheats\vb.cht...
    Error opening file: No such file or directory

 Initializing sound...
  Using "DirectSound" audio driver with device "default":
   Bits: 16
   Rate: 48000
   Channels: 2
   Byte order: CPU Native
   Buffer size: 2496 sample frames(52.000000 ms)
   Latency: 2496 sample frames(52.000000 ms)
 Initializing video...
  Video Driver: OpenGL
  Video Mode: 768 x 448 x 32 bpp
   Pixel shader: none
  Fullscreen: No
  Special Scaler: None
  Scanlines: Off
  Destination Rectangle: X=0, Y=0, W=768, H=448
  OpenGL Implementation: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2279
  Checking extensions:
   GL_ARB_texture_non_power_of_two found.
  Using non-power-of-2 sized textures.
  Checking maximum texture size...
   Apparently it is at least: 4096 x 4096
  Using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV for texture source data.
