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Snail Maze Game 1.0



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Those that listen to The DogCast know that I wanted to do a small project to get myself back into the loop of programming for the NES. I decided on trying to make an NES version of the Snail Maze Game that’s built into the Sega Master System. I think it came out being pretty damned close to what the original plays like, so I’m pleased with it : ) The project ended up taking me something like a week-and-a-half to two weeks. Or some such.

One of the biggest things I learned was how to use sprite zero hit, if even in a very minor way. The top of the screen serves as a status bar of sorts. Of course, I can only imagine other, more difficult situations in larger games when using sprite zero hit. It served its purpose on for this game, however!

There’s not really a whole lot to say about the game itself. You have to guide a snail through 12 perilous mazes to beat the game, but please don’t reveal the secret ending to your friends ; )

Use the directional buttons to move the snail, and to start the game you have to push Up, B, and A. For those that don’t know, the original was sort of hidden on the SMS. If there was no cartridge in the system, or if a cartridge wasn’t seated properly, then a message popped up on-screen. If you pushed Up and buttons 1 and 2, then you would get access to the Snail Maze Game.

Change log (1.0):
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