Still a demo!

What's new:

- start of a 'main loop' pre-game
- effects (nasty plasma in demo and smoke in-game)
- multiple hits test
- typing of mode functional (although the 'words' that you get to type are a bit useless)
- SBI produced using Selfboot Inducer v2.1 MakeSBI - not tested (feedback appreciated).

I haven't heard anything from the people who were going to work on the character art for this game - it's
kind of stalled as a result - if anyone out there fancies drawing some 'targets' for the game then get in
touch - I need something to energise me again - there are soooo many game elements in the code (powerups,
powerdowns, powerdown reversals etc) that this could be a really top party game etc but it needs the
graphics at it's core...

Still looking for someone to help with backdrops etc too - basically, if you can draw you're in.

Typing of:- Escape clears your current typing line (the engine matches the entire string against all targets
            on-screen to determine a 'hit' - so if there's garbage at the beginning of the line it won't
            match).
           
            The actual game won't have these random strings, but a dictionary (on disk, so multilanguage
            support is trivial) of words at different difficulties.

            'hard targets' are represented by longer words, in the shooting version, these same targets
            take more hits.

OK, the idea, targets (and at the moment they actually look like target) appear, you have to 'shoot' them.

If you have a DC gun, you can use that (it only works properly with one gun and that's because of the driver
in KOS, which I wrote - so it *may* improve). Again, the gun only seems to work reliably if it's plugged
into port D.

The gun support is flaky - some guns work, others don't - ones I know to work on a PAL DC:

Sega Gun
Madcatz Gun
Bio Gun

A gun I know doesn't work:

Pelican Stinger Light Blaster

I'll be looking at the known problems with guns when I get a chance.

If you don't have a gun, you can use a controller (analogue controls).

It supports up to 4 players - there will be lots, lots more.

Heap praise upon me in the www.dcemulation.com forums.

If anyone reckons they can create some nice 'point-blank' style graphics, drop me a line, warmtoe@totalise.co.uk

Oh, press any START button to leave the demo, once again, it's only a demo!!!!

-W-