WoopsiGfx 1.4
Nintendo DS 2D Graphics Library
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drawBaselineChar(MutableBitmapBase *bitmap, u32 letter, u16 colour, s16 x, s16 y, u16 clipX1, u16 clipY1, u16 clipX2, u16 clipY2)=0 | WoopsiGfx::FontBase | [pure virtual] |
drawChar(MutableBitmapBase *bitmap, u32 letter, u16 colour, s16 x, s16 y, u16 clipX1, u16 clipY1, u16 clipX2, u16 clipY2)=0 | WoopsiGfx::FontBase | [pure virtual] |
getCharHeight(u32 letter) const =0 | WoopsiGfx::FontBase | [pure virtual] |
getCharTop(u32 letter) const =0 | WoopsiGfx::FontBase | [pure virtual] |
getCharWidth(u32 letter) const =0 | WoopsiGfx::FontBase | [pure virtual] |
getHeight() const =0 | WoopsiGfx::FontBase | [pure virtual] |
getStringWidth(const WoopsiString &text) const =0 | WoopsiGfx::FontBase | [pure virtual] |
getStringWidth(const WoopsiString &text, s32 startIndex, s32 length) const =0 | WoopsiGfx::FontBase | [pure virtual] |
isCharBlank(const u32 letter) const =0 | WoopsiGfx::FontBase | [pure virtual] |
~FontBase() | WoopsiGfx::FontBase | [inline, virtual] |