Glossary
A
- Alert (Requester) - A requester that contains text and an "OK" button, and is designed to give users short messages.
- Amiga - A home computer popular in the 80s and 90s.
B
- Bitmap Button (Gadget) - A clickable UI component that contains a bitmap image instead of a label.
- BOOPSI - Basic Object Oriented Programming System, an object-orientated enhancement to Intuition.
- Border - The border around a gadget. Can be a simple bevel box, in the case of buttons, or a complex border containing other gadgets, as in windows.
- Button (Gadget) - A clickable UI component that contains a single line of text as a label.
C
- Child - A gadget that is a sub-object of another gadget. A window is the child of the screen that contains it, for example.
- Close (Command) - Erase a gadget from a screen and either hide it or delete it.
- Close (Gadget) - A gadget that closes its parent gadget.
D
- Debug (Class) - Simple debugging system that outputs text to the top screen.
- Depth - A gadget's depth determines its position on the screen's z-sorting order. Gadgets at the highest depth are "above" other gadgets. Gadgets at the lowest depth are "below" other gadgets.
- Depth (Gadget) - A gadget that adjusts its parent gadget's depth.
E
- Event - Any "interesting" action that takes place within a gadget fires an event, which notifies the programmer that something has happened that may need his attention.
- Event Args (Struct) - A struct that is sent by a gadget as part of an event to the event handler. Contains further information about the event.
- Event Handler (Class) - A class that can receive and process events from gadgets.
F
- Font - A typeface for text output, implemented as a combination of a class containing metadata and a bitmap containing the individual glyphs.
- Font (Class) - Provides font bitmap manipulation functions.
G
- Gadget - The basic component of a Woopsi interface; all UI components are gadgets.
- Gadget Space - Co-ordinates that are relative to the top-left corner of the gadget.
- Glyph - An individual character's image in a font.
- Graphical User Interface (GUI) - A user interface based on a graphical display, as opposed to a more primitive text-based display.
H
- Hide (Command) - Make a gadget invisible.
I
- Intuition - The engine that drives the Amiga's windowing system.
J
K
L
- LibNDS - A library for Nintendo DS development that provides access to the hardware.
M
N
O
P
- PALib - A library for Nintendo DS development that abstracts away the complexities of the hardware.
- Parent - A gadget that contains another gadget. A screen is the parent of any windows it contains, for example.
Q
R
- Requester - A window with a pre-defined set of gadgets designed to perform a specific function, such as show a file list or show "OK" and "Cancel" buttons.
S
- Screen (Gadget) - A workspace in which windows can be mainpulated.
- Screen Space - Co-ordinates that are relative to the top-left corner of the screen.
- Show (Command) - Make a hidden gadget visible.
- SuperBitmap (Gadget) - A UI component that provides a canvas on which developers can draw.
T
- Text (Class) - A class that provides text manipulation functionality.
- Textbox (Gadget) - A UI component that shows a single line of text.
- TextViewer (Gadget) - A UI component that can scroll multiple lines of text.
- TextWriter (Gadget) - A utility class that outputs strings of text to the DS' framebuffer.
- Tree - A recursive data structure in which a object can contain multiple instances of its own class.
U
- User Interface (UI) - The interface through which a user interacts with a software application.
V
- Vector (Class) - A linked-list class in the STL, extensively used in Woopsi.
W
- Window (Gadget) - A container for user interface components such as textboxes.
- Workbench - The Amiga's windowing system.
- Woopsi - The first GUI library for the Nintendo DS that follows the windowing interface paradigm.
X
Y
Z