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PokeGen 3.0b21



Our download center contains a more recent version of the file you're trying to download:
PokeGen 3.1.10
This program can be used for Diamond, Pearl, Platinum, Heart Gold, and Soul Silver (Also for Black/White in the beta.) for the following tasks:
Generating Action Replay codes to create Pokemon, including exporting to an XML file that can be dragged to the Action Replay code manager (English versions only. [Beta: Other languages are supported.])
Loading and saving of save files. Absolutely nothing but the Pokemon within a save file is changed upon saving (In the beta, the Pokedex can be altered as well.)
Loading and saving of party and PC .pkm files (236 and 136 byte, encrypted and unencrypted)
Loading and overwriting of Pokemon data within a .pgt or .pcd file
Conversion of Action Replay codes into Pokemon information (This is limited.)
Finding a PID to match IVs, nature, gender, ability, and shininess - with variable IVs
Recalculating a save file checksum (by simply loading it with the ignore checksum option checked, then saving).

Most of what you need to know to use the generator is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though:
Windows XP or newer is required.
If you save to a Wondercard/Mystery Gift file, only the 236-byte Pokemon data will be written into the file. The rest of it will remain intact.
Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.)
(This is integrated into the beta.) Generating codes for Pokemon in your party when you don't have a Pokemon in that party slot already requires an extra code. You also can't skip slots in your party, they need to be consecutive. For example, you can't have Pokemon in slots: 1, 2, then 4. It must be 1, 2, 3.

Change log (3.0b21):
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