Woopsi 1.0 GUI Framework for Nintendo DS Homebrew

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Public Attributes

# PAD Struct Reference

`#include <woopsifuncs.h>`

List of all members.

## Public Attributes
C | __pad0__:/Woopsi/libwoopsi/include/woopsifuncs.h" 2"C:/Woopsi/libwoopsi/include/woopsifuncs.h" 2 union { struct { u16 A:1
u16 | B:1
u16 | Select:1
u16 | Start:1
u16 | Right:1
u16 | Left:1
u16 | Up:1
u16 | Down:1
u16 | R:1
u16 | L:1
u16 | X:1
u16 | Y:1
u16 | Touch:1
u16 | Lid:1
u16 | AllKeys

## Detailed Description

Structure to hold the status of the DS' control buttons.

## Member Data Documentation

C PAD::__pad0__

A button

u16 PAD::AllKeys

Bitmask representing entire control

u16 PAD::B

B button

u16 PAD::Down

Down d-pad

u16 PAD::L

L button

u16 PAD::Left

Left d-pad

u16 PAD::Lid

Lid state

u16 PAD::R

R button

u16 PAD::Right

Right d-pad

u16 PAD::Select

Select button

u16 PAD::Start

Start button

u16 PAD::Touch

Stylus touch

u16 PAD::Up

Up d-pad

u16 PAD::X

X button

u16 PAD::Y

Y button

The documentation for this struct was generated from the following file:

- woopsifuncs.h