Woopsi 1.0 GUI Framework for Nintendo DS Homebrew

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# animation.h

    00001 #ifndef _ANIMATION_H_
    00002 #define _ANIMATION_H_
    00003
    00004 #include <nds.h>
    00005 #include "woopsiarray.h"
    00006
    00007 namespace WoopsiUI {
    00008
    00009         class BitmapBase;
    00010
    00014         class Animation {
    00015         public:
    00016
    00020                 enum Status {
    00021                         ANIMATION_STATUS_STOPPED = 0,
    00022                         ANIMATION_STATUS_PLAYING = 1,
    00023                         ANIMATION_STATUS_PAUSED = 2
    00024                 };
    00025
    00029                 enum LoopType {
    00030                         ANIMATION_LOOPTYPE_NONE = 0,
    00031                         ANIMATION_LOOPTYPE_LOOP = 1,
    00032                         ANIMATION_LOOPTYPE_PINGPONG = 2
    00033                 };
    00034
    00038                 typedef struct {
    00039                         const BitmapBase* bitmap;
    00040                         u8 delay;
    00041                 } AnimFrame;
    00042
    00050                 Animation(const u8 speed, const LoopType loopType, const u16 loops);
    00051
    00055                 inline ~Animation() { };
    00056
    00061                 inline const AnimFrame* getCurrentFrame() const { return &_frames[_currentFrame]; };
    00062
    00067                 inline const BitmapBase* getCurrentBitmap() const { return _frames[_currentFrame].bitmap; };
    00068
    00073                 inline const Status getStatus() const { return _status; };
    00074
    00079                 inline const u8 getSpeed() const { return _speed; };
    00080
    00085                 inline const LoopType getLoopType() const { return _loopType; };
    00086
    00092                 inline const u16 getTimeToNextFrame() const { return _frameTimer; };
    00093
    00098                 inline const u16 getFrameCount() const { return _frames.size(); };
    00099
    00104                 inline void setSpeed(const u8 speed) { _speed = speed; };
    00105
    00110                 inline void setLoopType(const LoopType loopType) { _loopType = loopType; };
    00111
    00118                 void addFrame(const BitmapBase* bitmap, const u8 delay);
    00119
    00123                 void run();
    00124
    00128                 void play();
    00129
    00134                 void stop();
    00135
    00139                 inline void pause() { _status = ANIMATION_STATUS_PAUSED; }
    00140
    00145                 void goToFrame(u16 frame);
    00146
    00147         private:
    00148                 WoopsiArray<AnimFrame> _frames;
    00149                 u8 _speed;
    00150                 u16 _frameTimer;
    00151                 u16 _currentFrame;
    00152                 s8 _frameInc;
    00153                 u16 _requestedLoops;
    00154                 u16 _loopCount;
    00156                 LoopType _loopType;
    00157                 Status _status;
    00163                 bool loop();
    00164         };
    00165 }
    00166
    00167 #endif