Woopsi 1.0
GUI Framework for Nintendo DS Homebrew
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#include <woopsifuncs.h>
Public Attributes | |
C | __pad0__:/Woopsi/libwoopsi/include/woopsifuncs.h" 2"C:/Woopsi/libwoopsi/include/woopsifuncs.h" 2 union { struct { u16 A:1 |
u16 | B:1 |
u16 | Select:1 |
u16 | Start:1 |
u16 | Right:1 |
u16 | Left:1 |
u16 | Up:1 |
u16 | Down:1 |
u16 | R:1 |
u16 | L:1 |
u16 | X:1 |
u16 | Y:1 |
u16 | Touch:1 |
u16 | Lid:1 |
u16 | AllKeys |
Structure to hold the status of the DS' control buttons.
A button
u16 PAD::AllKeys |
Bitmask representing entire control
u16 PAD::B |
B button
u16 PAD::Down |
Down d-pad
u16 PAD::L |
L button
u16 PAD::Left |
Left d-pad
u16 PAD::Lid |
Lid state
u16 PAD::R |
R button
u16 PAD::Right |
Right d-pad
u16 PAD::Select |
Select button
u16 PAD::Start |
Start button
u16 PAD::Touch |
Stylus touch
u16 PAD::Up |
Up d-pad
u16 PAD::X |
X button
u16 PAD::Y |
Y button