Woopsi 1.0 GUI Framework for Nintendo DS Homebrew

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# WoopsiUI::Animation Member List

This is the complete list of members for WoopsiUI::Animation, including all inherited members.

addFrame(const BitmapBase *bitmap, const u8 delay) | WoopsiUI::Animation |
Animation(const u8 speed, const LoopType loopType, const u16 loops) | WoopsiUI::Animation |
ANIMATION_LOOPTYPE_LOOP enum value | WoopsiUI::Animation |
ANIMATION_LOOPTYPE_NONE enum value | WoopsiUI::Animation |
ANIMATION_LOOPTYPE_PINGPONG enum value | WoopsiUI::Animation |
ANIMATION_STATUS_PAUSED enum value | WoopsiUI::Animation |
ANIMATION_STATUS_PLAYING enum value | WoopsiUI::Animation |
ANIMATION_STATUS_STOPPED enum value | WoopsiUI::Animation |
getCurrentBitmap() const | WoopsiUI::Animation | `[inline]`
getCurrentFrame() const | WoopsiUI::Animation | `[inline]`
getFrameCount() const | WoopsiUI::Animation | `[inline]`
getLoopType() const | WoopsiUI::Animation | `[inline]`
getSpeed() const | WoopsiUI::Animation | `[inline]`
getStatus() const | WoopsiUI::Animation | `[inline]`
getTimeToNextFrame() const | WoopsiUI::Animation | `[inline]`
goToFrame(u16 frame) | WoopsiUI::Animation |
LoopType enum name | WoopsiUI::Animation |
pause() | WoopsiUI::Animation | `[inline]`
play() | WoopsiUI::Animation |
run() | WoopsiUI::Animation |
setLoopType(const LoopType loopType) | WoopsiUI::Animation | `[inline]`
setSpeed(const u8 speed) | WoopsiUI::Animation | `[inline]`
Status enum name | WoopsiUI::Animation |
stop() | WoopsiUI::Animation |
~Animation() | WoopsiUI::Animation | `[inline]`