Woopsi 1.0 GUI Framework for Nintendo DS Homebrew

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# button.h

    00001 #ifndef _BUTTON_H_
    00002 #define _BUTTON_H_
    00003
    00004 #include <nds.h>
    00005 #include "label.h"
    00006 #include "gadgetstyle.h"
    00007
    00008 namespace WoopsiUI {
    00009
    00013         class Button : public Label {
    00014         public:
    00015
    00028                 Button(s16 x, s16 y, u16 width, u16 height, const WoopsiString& text, GadgetStyle* style = NULL);
    00029
    00030         protected:
    00031
    00036                 virtual void drawOutline(GraphicsPort* port);
    00037
    00044                 virtual void drawContents(GraphicsPort* port);
    00045
    00052                 virtual void drawBorder(GraphicsPort* port);
    00053
    00059                 virtual void onClick(s16 x, s16 y);
    00060
    00066                 virtual void onRelease(s16 x, s16 y);
    00067
    00073                 virtual void onReleaseOutside(s16 x, s16 y);
    00074
    00078                 virtual inline ~Button() { };
    00079
    00083                 inline Button(const Button& button) : Label(button) { };
    00084         };
    00085 }
    00086
    00087 #endif