Woopsi 1.0 GUI Framework for Nintendo DS Homebrew

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# radiobuttongroup.h

    00001 #ifndef _RADIO_BUTTON_GROUP_H_
    00002 #define _RADIO_BUTTON_GROUP_H_
    00003
    00004 #include <nds.h>
    00005 #include "gadget.h"
    00006 #include "gadgetstyle.h"
    00007 #include "gadgeteventhandler.h"
    00008
    00009 namespace WoopsiUI {
    00010
    00011         class RadioButton;
    00012
    00019         class RadioButtonGroup : public Gadget, public GadgetEventHandler  {
    00020
    00021         public:
    00022
    00033                 RadioButtonGroup(s16 x, s16 y, GadgetStyle* style = NULL);
    00034
    00046                 RadioButton* newRadioButton(s16 x, s16 y, u16 width, u16 height);
    00047
    00052                 virtual const RadioButton* getSelectedGadget() const;
    00053
    00058                 virtual const s32 getSelectedIndex() const;
    00059
    00064                 virtual void setSelectedGadget(RadioButton* gadget);
    00065
    00070                 virtual void setSelectedIndex(s32 index);
    00071
    00079                 virtual void getPreferredDimensions(Rect& rect) const;
    00080
    00085                 virtual void handleClickEvent(const GadgetEventArgs& e);
    00086
    00091                 virtual void handleDoubleClickEvent(const GadgetEventArgs& e);
    00092
    00098                 virtual void handleReleaseEvent(const GadgetEventArgs& e);
    00099
    00105                 virtual void handleReleaseOutsideEvent(const GadgetEventArgs& e);
    00106
    00107         protected:
    00108                 RadioButton* _selectedGadget;
    00117                 virtual void drawContents(GraphicsPort* port);
    00118
    00122                 virtual ~RadioButtonGroup() { };
    00123
    00127                 inline RadioButtonGroup(const RadioButtonGroup& radioButtonGroup) : Gadget(radioButtonGroup) { };
    00128         };
    00129 }
    00130
    00131 #endif