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Fuzed .01b



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Fuzed 1.0 NEO
Thumbnail 1 for Fuzed
Code: Relminator( Richard Eric M. Lope )
Most of the Art: SpicyPixel.Net (Marc Russel)
Some art are ripped. Sorry.

Platform and Instructions:
• Nintendo DS
• Just copy "Fuzed.Nds" on your flashcart and play.
• Or you can play it in an emulator like No$GBA or DesMuMe.
• Or you can double-click "emulator/runfuzed.bat" to play in Windows.

Game Type:
• Puzzle Platformer

Gameplay:
• Rescue all the Pink Snipes and go to the exit.
• You're a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature.
• Magic can only be used after collecting it.
• Bombs can only be used after collecting it.
• Use the different types of blocks to solve levels.
• Try to run the demo to see the gameplay.
• Basically a bastard son of Solomons's key, Moai Kun, Mario and Bomberman.

Controls:
- [A] Jump
- [B] Normal Short range Attack
- [B + DOWN] Place Bombs
- [X] Cast terrain following magic
- [X + DOWN] Cast gravity based magic
- [Start] Pause
+ Pause mode
- [ARROWS] Survey the level
- [Shoulder R] Zoom out
- [Select] Give up on a level

Notes:
• Choose "Run Demo" on the title screen to see the gameplay.
• Some Enemies are not killed by your normal attack
• All enemies can be killed by either:
- Bombs
- Magic
- Blocks falling or blocks being thrown
• Use Blocks to solve the puzzle
• 4 types types of special blocks
Type 1 = Soft (Light Orange )
Can be destroyed by normal attack
Can be destroyed by bombs
Cannot be pushed
Not Affected by gravity

Type 2 = Soft (Light Brown )
Can be destroyed by normal attack
Can be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them

Type 3 = Hard (Dark Red )
Cannot be destroyed by normal attack
Normal attack throws them left or right
Cannot be destroyed by bombs
Can be pushed
Affected by gravity
Can destroy enemies by falling on them
Can destroy enemies by being thrown on them

Type 4 = Vanishing (Dark Green )
Cannot be destroyed by normal attack
Cannot be destroyed by bombs
Cannot be pushed
Not Affected by gravity
Vanishes 1 second after you step on them

To Do:
1. Extras
-> Map Editor
-> Encyclopedia

2. Options
-> Remap control (Almost done)
-> Replay system (done but not implemented)

3. Start Game
-> New Game
-> Continue
-> Stage select to already solved stage

4. Misc
-> Screenie of level on solved stage menu






Change log (.01b):
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