xrickDS
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CODE   : Alekmaul, GPF and BigOrno for the original release of xrick
GFX    : zeblackos, Lobo, Alekmaul and BigOrno for the original release of xrick

SOUND  : Music and sounds ripped by AlcatraZ or from website 
           http://www.rickdangerous.co.uk/main.htm

To join me, send a mail to : alekmaul@portabledev.com

xrickDS Updates and GBA & NDS Stuff/Game about developpment can be found in 
PORTABLEDEV CODING ZONE: http://www.portabledev.com/

YOU MUST USE THE DLDI PATCHER BEFORE USING THE NDS FILE if your linker is not autoDLDI 
patching. Please, patch the file with the correct drivers regarding your linker.

Story : 
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Rick Dangerous is a platform game developed by Core Design for the Amiga, Atari ST, 
Amstrad CPC, ZX Spectrum, Commodore 64 and DOS based PCs. It was released in 1989 and 
published by Rainbird Software in Europe and the rest of the world, and on the MicroPlay 
label (part of MicroProse) in America.

It is largely based upon the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, 
British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu 
tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu.
When the game starts Rick finds himself in a cave running from a rolling boulder, a famous 
scene from the Indiana Jones movie.

Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in 
three more levels. The second level is set inside a pyramid in Egypt. In level three, 
Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured 
Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack 
on London. Therefore, in the last level Rick must infiltrate their secret missile base.

How to play :
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- left, right, up (jump) or down (crawl): pad
- fire: A button 
- jump : B button or up
- pause: Start button
- use left, right, up, down + fire to poke something with your stick,
  lay a stick of dynamite, or fire a bullet.

History :
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V2.2 : 20/11/2010
 * Compilation with last devkitpro (and code cleaning also)
 * sound with ADPCM format (rom smaller)
 * Add B to jump

V2.1 : 29/06/2008
 * Using efs2.0, must work with all linkers now
 * DS Sleep mode management (a closed lid pauses xrickDS running)

V2.0 : 31/05/2008
 * New design, new musics (2 musics from RICK II)
 * efslib is used to avoid memory pbs
 * 4 differents menus adapted for each level
 * no more infinite dynamite/munition
 * CHEAT mode available like in the AMIGA version( you must find it ;) )
 * comic book available (replace palette modification)
 * new end screens from Lobo
 * No more load/save state, too much buggy  :(
 
V1.6 : 17/05/2008
 * Initial release
 
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Credits:
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Thanks to GPF for the first DS adaptation of xrick.
Thanks to Kukulcan for the tests.
At least, thanks to use xrickds and tell me what you want to improve it on my
 forum http://www.portabledev.com
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Alekmaul
alekmaul@portabledev.com
http://www.portabledev.com

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Previous releases :
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xrick - version #021212
Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net)
http://www.bigorno.net/xrick/
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XrickDS - version #1.5
Copyright (C) 2006 GPF (troy_ed@yahoo.com)
http://gpf.dcemu.co.uk
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