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TetraMaster
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Author: Tom Sweeney (Massif)
Website: http://www.codinginthedark.com

This is a clone of the Tetra Master card based mini game from Final Fantasy 9.
If you are unsure about how to play, there is a good tutorial on GameFAQs:
http://www.gamefaqs.com/console/psx/file/197338/9671

If you have any questions, concerns or comments, feel free to post a comment on
my site.

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History
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v0.1
- Quick Play Mode
- Random card selection
- Random AI (needs work)

v0.2
- Added real AI instead of randomly choosing a card and square
- Fixed a bug that allowed you to play a card while holding it

v0.3
-Updated Graphics
-Touch Screen Menu
-Added Sound Effects
-Added Options menu (Enable/Disable sounds)
-Added double size sprites to upper screen
-Added coin toss to decide who goes first
-Added Flawless Victory (capture all cards)
-Fixed bug where switching back to the menu after placing a card caused graphical error

v0.4
-Added Credits Menu
-Added notification of combos to top screen (no fancy sprite animations yet)
-Added Enable/Disable music option
-Added main,victory,defeat music
-Fixed card draw priority bug
-Player name retrieved from DS user settings
-Fixed random seeding

v0.5
-Added saving/loading of player card collection and stats
-Added card collection screen
-Added player experience and levels
-Added individual card stats(experience, X,A types)
-Changed to predefined opponents for each player level rather than random card selection
-Replaced sprite based menus and text with standard console based text
-Added a gameplay tutorial

v0.5.1
- Fix L/R in collection screen
- Fix cards "played" attribute not resetting after exiting a game
- Opponents hand now gets deleted when a game is exited
- Fix intermittent black screen when game starts (not caused by music) (R4 and M3)
- Fix intermittent Goblin null pointer bug (only R4 so far)


More to come very soon.

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