Control schemes
=============================
Notes:
Start is always the pause button.
Select is (for debugging's sake) a 4x speed toggle.

Left D-Pad:
Right: 	Toggle charge ability
Down: 	Shoot
Up: 	Morph/unmorph
Left: 	Spreadshot
L: 	Switch weapon (reverse order)
R: 	Switch weapon (normal order)
ABXY:	Movement

Left Stylus:
A: 	Toggle charge ability
B: 	Shoot
X: 	Morph/unmorph
Y: 	Spreadshot
R: 	Switch weapon (normal order)
Tap the weapon HUD icon to switch weapons in reverse order.

Right D-Pad:
A: 	Toggle charge ability
B: 	Shoot
X: 	Morph/unmorph
Y: 	Spreadshot
L: 	Switch weapon (reverse order)
R: 	Switch weapon (normal order)
D-Pad: 	Movement

Right Stylus:
Right: 	Toggle charge ability
Down: 	Shoot
Up: 	Morph/unmorph
Left: 	Spreadshot
L: 	Switch weapon (reverse order)
Tap the weapon HUD icon to switch weapons in the normal order.



Weapons
=============================
Power beam:
Ordinary, bland, single shot.

Missiles:
Two powerful missiles are fired simultaneously.

Wave beam:
The three waving beams can stun enemies.

Cluster-seekers:
Several small bombs spread out and hunt down enemies.

Power bomb:
Causes a wide-radius persistent explosion for about a third of a second.

Phase missile:
Passes through enemies and must be phased in (by pressing the attack button again) to damage them. Does extra damage if phased while contacting an enemy.

Plasma beam:
Passes through enemies while doing major damage.



Known bugs
=============================
Sound will occasionally quit playing. (More details regarding this bug may be helpful.)
Saving and loading will not work in emulators. (I cannot fix this.)



Some things that are left to do
=============================
Game Copy and Erase buttons need to be coded.
Put more information in the menus (options, loading).
Show a "level clear" screen between the levels. Also allow player to choose next destination.
The in-game credits should be refined a bit.
Morph portal should be implemented.
Several more enemies should be implemented.
The map must be refined ("fog of war"; some items should not be shown).
More areas and bosses need to be designed and implemented.
More music and sound effects should be included.
Game completion notification and rewards will be included.



Credits
=============================
Made with PAlib
Sound effects made using DoctorPetter's sfxr
Metroid Zapper (asteroids, massive destroyed ship)
Kenji Imatake (space pirate ship)
Emperor (original round boss design)
Liksmaskaren (bombu, waver, metaree)
Troid92 (portal)
Jalonso (Menus, nebula, player ship, stars, bosses, and most enemies)
DeProgrammer (everything else)

We are neither affiliated with nor endorsed by Nintendo.

Website: http://dpmm.110mb.com/rd
