function RPGdatabase () 
   -- Heros
   heros = {}
   heros.a = {}
   heros.a.id = 001
   heros.a.name = "Agumon"
   heros.a.hp = 125
   
   heros.a.hp = 125
   heros.a.mp = 50
   heros.a.att = 5
   heros.a.def = 5
   heros.a.img = Image.load ("lua/images/hero1.png", VRAM)
   heros.a.skills = {}
   heros.a.skills.atk = {}
   heros.a.skills.atk.name = "Attaque"
   heros.a.skills.atk.att = 25
   heros.a.skills.skill1 = {}
   heros.a.skills.skill1.name = "Pepper Breath"
   heros.a.skills.skill1.att = 75
   heros.a.skills.skill2 = {}
   heros.a.skills.skill2.name = "Vide"
   heros.a.skills.skill3 = {}
   heros.a.skills.skill3.name = "Vide"
   heros.a.skills.skill4 = {}
   heros.a.skills.skill4.name = "Vide"
   monsters = {}
   monsters.a = {}
   monsters.a.id = 001
   monsters.a.name = "Dark Agumon"
   monsters.a.hp = 250
   monsters.a.mp = 50
   monsters.a.att = 15
   monsters.a.def = 5
   monsters.a.img = Sprite.new("lua/images/blackagumon.PNG", 39, 61, VRAM)
   monsters.a.img:addAnimation({0,1,2,1}, 250) -- Walk up
   x = 100
   y = 80
   direction = 1
   monsters.a.skills = {}
   monsters.a.skills.atk = {}
   monsters.a.skills.atk.name = "Attaque"
   monsters.a.skills.atk.att = 50
   monsters.a.skills.skill1 = {}
   monsters.a.skills.skill1.name = ""
   monsters.a.skills.skill2 = {}
   monsters.a.skills.skill2.name = "Vide"
   monsters.a.skills.skill3 = {}
   monsters.a.skills.skill3.name = "Vide"
   monsters.a.skills.skill4 = {}
   monsters.a.skills.skill4.name = "Vide"
end
-- Couleurs
bleu_fonce = Color.new (0, 0, 15)
bleu_clair = Color.new (0, 0, 31)
blanc = Color.new (31, 31, 31)
