/* Stage name - all lowercase letters, and a maximum of 12 letters (including spaces) */
smb rmx

/* Music created by - all lowercase letters, and a maximum of 10 letters (including spaces) */
c hampton

/* Track layout created by - all lowercase letters, and a maximum of 10 letters (including spaces) */
s stolk


/* BPM (beats per minute) of the song, used for the powerup freestyle */
FREESTYLE_BPM 200
/* Note which is used for the minor used for the powerup freestyle (0 is C, 1 is C#, 2 is D, etc) */
FREESTYLE_NOTE 0


/* Number of tracksets: How many tracksets lay after each other */
NR_OF_TRACKSETS 69

/* Number of tracks:    How many game-tracks lay next to each other in each trackset */
NR_OF_TRACKS 3

/* Track length:        What length a game-track has in seconds */
TRACK_LENGTH 2.3925


/* Specification of the look for each and every track */

// track 1:  color-of-track-red  color-of-track-green  color-of-track-blue
1.0  0.6  0.0
// track 1:  color-of-track-border-red  color-of-track-border-green  color-of-track-border-blue
0.8  0.8  0.4
// track 1:  type of target
0
// track 1:  color-of-target-red  color-of-target-green  color-of-target-blue
1.0  1.0  1.0
// track 1:  color-of-connecting-line-red  color-of-connecting-line-green  color-of-connecting-line-blue
1.0  1.0  1.0

// track 2:  color-of-track-red  color-of-track-green  color-of-track-blue
1.0  1.0  0.4
// track 2:  color-of-track-border-red  color-of-track-border-green  color-of-track-border-blue
0.0  1.0  0.0
// track 2:  type of target
0
// track 2:  color-of-target-red  color-of-target-green  color-of-target-blue
0.5  0.7  0.4
// track 2:  color-of-connecting-line-red  color-of-connecting-line-green  color-of-connecting-line-blue
1.0  1.0  1.0

// track 3:  color-of-track-red  color-of-track-green  color-of-track-blue
0.0  0.0  1.0
// track 3:  color-of-track-border-red  color-of-track-border-green  color-of-track-border-blue
0.2  0.9  0.6
// track 3:  type of target
0
// track 3:  color-of-target-red  color-of-target-green  color-of-target-blue
1.0  1.0  0.0
// track 3:  color-of-connecting-line-red  color-of-connecting-line-green  color-of-connecting-line-blue
1.0  1.0  1.0


/* Instrument mapping to game-tracks */
NR_OF_INSTRUMENTS 15
// instrument 1 is mapped to game track:
3
// instrument 2 is mapped to game track:
1
// instrument 3 is mapped to game track:
1
// instrument 4 is mapped to game track:
1
// instrument 5 is mapped to game track:
1
// instrument 6 is mapped to game track:
1
// instrument 7 is mapped to game track:
2
// instrument 8 is mapped to game track:
3
// instrument 9 is mapped to game track:
1
// instrument 10 is mapped to game track:
1
// instrument 11 is mapped to game track:
1
// instrument 12 is mapped to game track:
2
// instrument 13 is mapped to game track:
3
// instrument 14 is mapped to game track:
3
// instrument 15 is mapped to game track:
3
