/* Stage name - all lowercase letters, and a maximum of 12 letters (including spaces) */
turrican rmx

/* Music created by - all lowercase letters, and a maximum of 10 letters (including spaces) */
c hulsbeck

/* Track layout created by - all lowercase letters, and a maximum of 10 letters (including spaces) */
tssf


/* BPM (beats per minute) of the song, used for the powerup freestyle */
FREESTYLE_BPM 180
/* Note which is used for the minor used for the powerup freestyle (0 is C, 1 is C#, 2 is D, etc) */
FREESTYLE_NOTE 3


/* Number of tracksets: How many tracksets lay after each other */
NR_OF_TRACKSETS 50

/* Number of tracks:    How many game-tracks lay next to each other in each trackset */
NR_OF_TRACKS 3

/* Track length:        What length a game-track has in seconds */
TRACK_LENGTH 2.655


/* Specification of the look for each and every track */

// track 1:  color-of-track-red  color-of-track-green  color-of-track-blue
1.0  0.6  0.0
// track 1:  color-of-track-border-red  color-of-track-border-green  color-of-track-border-blue
0.8  0.8  0.4
// track 1:  type of target
0
// track 1:  color-of-target-red  color-of-target-green  color-of-target-blue
1.0  1.0  1.0
// track 1:  color-of-connecting-line-red  color-of-connecting-line-green  color-of-connecting-line-blue
1.0  1.0  1.0

// track 2:  color-of-track-red  color-of-track-green  color-of-track-blue
1.0  1.0  0.4
// track 2:  color-of-track-border-red  color-of-track-border-green  color-of-track-border-blue
0.4  1.0  0.4
// track 2:  type of target
0
// track 2:  color-of-target-red  color-of-target-green  color-of-target-blue
1.0  1.0  0.5
// track 2:  color-of-connecting-line-red  color-of-connecting-line-green  color-of-connecting-line-blue
1.0  1.0  1.0

// track 3:  color-of-track-red  color-of-track-green  color-of-track-blue
0.0  0.0  1.0
// track 3:  color-of-track-border-red  color-of-track-border-green  color-of-track-border-blue
0.2  0.9  0.6
// track 3:  type of target
0
// track 3:  color-of-target-red  color-of-target-green  color-of-target-blue
1.0  1.0  0.0
// track 3:  color-of-connecting-line-red  color-of-connecting-line-green  color-of-connecting-line-blue
1.0  1.0  1.0


/* Instrument mapping to game-tracks */
NR_OF_INSTRUMENTS 47
// instrument 1 is mapped to game track:
2
// instrument 2 is mapped to game track:
2
// instrument 3 is mapped to game track:
1
// instrument 4 is mapped to game track:
1
// instrument 5 is mapped to game track:
1
// instrument 6 is mapped to game track:
2
// instrument 7 is mapped to game track:
2
// instrument 8 is mapped to game track:
1
// instrument 9 is mapped to game track:
1
// instrument 10 is mapped to game track:
1
// instrument 11 is mapped to game track:
1
// instrument 12 is mapped to game track:
1
// instrument 13 is mapped to game track:
2
// instrument 14 is mapped to game track:
2
// instrument 15 is mapped to game track:
2
// instrument 16 is mapped to game track:
2
// instrument 17 is mapped to game track:
1
// instrument 18 is mapped to game track:
3
// instrument 19 is mapped to game track:
3
// instrument 20 is mapped to game track:
3
// instrument 21 is mapped to game track:
3
// instrument 22 is mapped to game track:
3
// instrument 23 is mapped to game track:
3
// instrument 24 is mapped to game track:
3
// instrument 25 is mapped to game track:
3
// instrument 26 is mapped to game track:
2
// instrument 27 is mapped to game track:
1
// instrument 28 is mapped to game track:
2
// instrument 29 is mapped to game track:
2
// instrument 30 is mapped to game track:
2
// instrument 31 is mapped to game track:
3
// instrument 32 is mapped to game track:
3
// instrument 33 is mapped to game track:
1
// instrument 34 is mapped to game track:
3
// instrument 35 is mapped to game track:
3
// instrument 36 is mapped to game track:
3
// instrument 37 is mapped to game track:
1
// instrument 38 is mapped to game track:
3
// instrument 39 is mapped to game track:
3
// instrument 40 is mapped to game track:
3
// instrument 41 is mapped to game track:
3
// instrument 42 is mapped to game track:
3
// instrument 43 is mapped to game track:
3
// instrument 44 is mapped to game track:
3
// instrument 45 is mapped to game track:
3
// instrument 46 is mapped to game track:
3
// instrument 47 is mapped to game track:
3
