No special ability.
Helps repel wild POKéMON.
Summons rain in battle.
Gradually boosts SPEED.
Blocks critical hits.
Negates 1-hit KO attacks.
Prevents self-destruction.
Prevents paralysis.
Ups evasion in a sandstorm.
Paralyzes on contact.
Turns electricity into HP.
Changes water into HP.
Prevents attraction.
Negates weather effects.
Raises accuracy.
Prevents sleep.
Changes type to foe's move.
Prevents poisoning.
Powers up if hit by fire.
Prevents added effects.
Prevents confusion.
Firmly anchors the body.
Lowers the foe's ATTACK.
Prevents the foe's escape.
Hurts to touch.
<<Super effective>> hits.
Not hit by GROUND attacks.
Leaves spores on contact.
Passes on status problems.
Prevents ability reduction.
Heals upon switching out.
Draws electrical moves.
Promotes added effects.
Raises SPEED in rain.
Raises SPEED in sunshine.
Encounter rate increases.
Copies special ability.
Raises ATTACK.
Poisons foe on contact.
Prevents flinching.
Prevents freezing.
Prevents burns.
Traps STEEL-type POKéMON.
Avoids sound-based moves.
Slight HP recovery in rain.
Summons a sandstorm.
Raises foe's PP usage.
Heat-and-cold protection.
Awakens quickly from sleep.
Burns the foe on contact.
Makes escaping easier.
Prevents loss of accuracy.
Prevents ATTACK reduction.
May pick up items.
Moves only every two turns.
Trades accuracy for power.
Infatuates on contact.
Powers up with MINUS.
Powers up with PLUS.
Changes with the weather.
Prevents item theft.
Heals the body by shedding.
Ups ATTACK if suffering.
Ups DEFENSE if suffering.
Draining causes injury.
Ups GRASS moves in a pinch.
Ups FIRE moves in a pinch.
Ups WATER moves in a pinch.
Ups BUG moves in a pinch.
Prevents recoil damage.
Summons sunlight in battle.
Prevents fleeing.
Prevents sleep.
Prevents ability reduction.
Raises ATTACK.
Blocks critical hits.
Avoids sound-based moves.
Negates weather effects.
