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A physical attack\ndelivered with a\nlong tail or a\nforeleg, etc.
The foe is attacked\nwith a sharp chop.\nIt has a high\ncritical-hit ratio.
The foe is slapped\nrepeatedly, back\nand forth, two to\nfive times.
The foe is hit with\na flurry of punches\nthat strike two to\nfive times.
The foe is slugged\nby a punch thrown\nwith muscle-packed\npower.
Numerous coins are\nhurled at the foe.\nMoney is earned\nafter battle.
The foe is punched\nwith a fiery fist.\nIt may leave the\nfoe with a burn.
The foe is punched\nwith an icy fist.\nIt may leave the\nfoe frozen.
The foe is punched\nwith an electrified\nfist. It may leave\nthe foe paralyzed.
Hard, pointed, and\nsharp claws rake\nthe foe.
Huge, impressive\npincers grip and\nsqueeze the foe.
A vicious tearing\nattack with pincers.\nThe foe will faint\nif it hits.
Blades of wind hit\nthe foe on the 2nd\nturn. It has a high\ncritical-hit ratio.
A frenetic dance of\nfighting. It sharply\nraises the ATTACK\nstat.
A basic attack.\nIt can be used to\ncut down thin trees\nand grass.
Strikes the foe\nwith a gust of wind\nwhipped up by\nwings.
The foe is struck\nwith large, imposing\nwings spread wide.
The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.
A 2-turn move that\nhits on the 2nd\nturn. Use it to fly\nto any known town.
A long body or\ntentacles are used\nto bind the foe for\ntwo to five turns.
The foe is struck\nwith a long tail,\nvines, etc.
The foe is struck\nwith slender, whip-\nlike vines.
The foe is stomped\nwith a big foot.\nIt may make the\nfoe flinch.
Two legs are used\nto quickly kick the\nfoe twice in one\nturn.
The foe is attacked\nby a kick fired\nwith muscle-packed\npower.
The user jumps up\nhigh, then kicks.\nIf it misses, the\nuser hurts itself.
A quick kick from a\nrolling spin.\nIt may make the\nfoe flinch.
A lot of sand is\nhurled in the foe's\nface, reducing its\naccuracy.
The user sticks its\nhead out and rams.\nIt may make the\nfoe flinch.
The foe is jabbed\nwith a sharply\npointed horn to\ninflict damage.
The foe is jabbed\nrepeatedly with a\nhorn or beak two to\nfive times.
The horn is rotated\nlike a drill to ram.\nThe foe will faint\nif it hits.
A physical attack\nin which the user\ncharges, full body,\ninto the foe.
The user drops its\nfull body on the\nfoe. It may leave\nthe foe paralyzed.
A long body or\nvines are used to\nwrap the foe for\ntwo to five turns.
A reckless, full-\nbody charge attack\nthat also hurts the\nuser a little.
The user rampages\nabout for two to\nthree turns, then\nbecomes confused.
A reckless, life-\nrisking tackle that\nalso hurts the user\na little.
The user wags its\ntail cutely, making\nthe foe lower its\nDEFENSE stat.
The foe is stabbed\nwith a toxic barb,\netc. It may poison\nthe foe.
The foe is stabbed\ntwice with foreleg\nstingers. It may\npoison the foe.
Sharp pins are shot\nat the foe and hit\ntwo to five times\nat once.
The foe is given an\nintimidating look\nthat lowers its\nDEFENSE stat.
The user bites with\nvicious fangs.\nIt may make the\nfoe flinch.
The user growls in\na cute way, making\nthe foe lower its\nATTACK stat.
The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.
A soothing song\nin a calming voice\nlulls the foe into\na deep slumber.
The user generates\nodd sound waves.\nIt may confuse the\nfoe.
The foe is hit with\na shock wave that\nalways inflicts 20-\nHP damage.
For a few turns,\nit prevents the foe\nfrom using the move\nit last used.
The foe is sprayed\nwith a harsh, hide-\nmelting acid that\nmay lower DEFENSE.
The foe is attacked\nwith small flames.\nThe foe may suffer\na burn.
The foe is scorched\nwith intense flames.\nThe foe may suffer\na burn.
The ally party is\nprotected by a\nmist that prevents\nstat reductions.
The foe is struck\nwith a lot of water\nexpelled forcibly\nfrom the mouth.
A high volume of\nwater is blasted at\nthe foe under great\npressure.
A big wave crashes\ndown on the foe.\nCan also be used\nfor crossing water.
The foe is struck\nwith an icy beam.\nIt may freeze the\nfoe solid.
The foe is blasted\nwith a blizzard.\nIt may freeze the\nfoe solid.
A peculiar ray is\nshot at the foe.\nIt may leave the\nfoe confused.
A spray of bubbles\nstrikes the foe.\nIt may lower the\nfoe's SPEED stat.
A rainbow-colored\nattack beam.\nIt may lower the\nfoe's ATTACK stat.
A severely damaging\nattack that makes\nthe user rest on\nthe next turn.
The foe is jabbed\nwith a sharply\npointed beak or\nhorn.
A corkscrewing\nattack with the\nsharp beak acting\nas a drill.
A reckless, full-\nbody throw attack\nthat also hurts the\nuser a little.
A low, tripping kick\nthat inflicts more\ndamage on heavier\nfoes.
A retaliation move\nthat counters any\nphysical hit with\ndouble the damage.
A gravity-fed throw\nthat causes damage\nmatching the user's\nlevel.
The foe is slugged\nat maximum power.\nCan also be used\nto move boulders.
An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.
A tough attack that\ndrains half the\ndamage it inflicted\nto restore HP.
A seed is planted\non the foe to steal\nsome HP for the \nuser on every turn.
The user's body is\nforced to grow,\nraising the SP.\nATK stat.
The foe is hit with\na cutting leaf.\nIt has a high\ncritical-hit ratio.
A 2-turn move that\nblasts the foe with\nabsorbed energy in\nthe 2nd turn.
A cloud of toxic\ndust is scattered.\nIt may poison the\nfoe.
Paralyzing dust is\nscattered wildly.\nIt may paralyze\nthe foe.
A sleep-inducing\ndust is scattered\nin high volume\naround a foe.
The user attacks\nwith petals for two\nto three turns,\nthen gets confused.
The foe is bound\nwith strings shot\nfrom the mouth to\nreduce its SPEED.
The foe is hit with\na shock wave that\nalways inflicts 40-\nHP damage.
The foe is trapped\nin an intense spiral\nof fire that rages\ntwo to five turns.
An electric shock\nattack that may\nalso leave the foe\nparalyzed.
A strong electrical\nattack that may\nalso leave the foe\nparalyzed.
A weak electric\nshock that is sure\nto cause paralysis\nif it hits.
A brutal lightning\nattack that may\nalso leave the foe\nparalyzed.
The foe is attacked\nwith a shower of\nsmall, easily\nthrown rocks.
An earthquake that\nstrikes all POKéMON\nin battle excluding\nthe user.
The foe is dropped\ninto a fissure.\nThe foe faints if it\nhits.
An attack that hits\non the 2nd turn.\nCan also be used\nto exit dungeons.
A move that badly\npoisons the foe.\nIts poison damage\nworsens every turn.
A weak telekinetic\nattack that may\nalso leave the foe\nconfused.
A strong telekinetic\nattack. It may also\nlower the foe's\nSP. DEF stat.
Hypnotic suggestion\nis used to make the\nfoe fall into a\ndeep sleep.
The user meditates\nto awaken its power\nand raise its\nATTACK stat.
The user relaxes\nand lightens its\nbody to sharply\nboost its SPEED.
An almost invisibly\nfast attack that\nis certain to strike\nfirst.
An attack that\nbecomes stronger\neach time the user\nis hit in battle.
Use it to flee from\nany wild POKéMON.\nAlso warps to the\nlast POKé CENTER.
An attack with a\nmirage that inflicts\ndamage matching\nthe user's level.
The user copies the\nmove last used by\nthe foe for the\nrest of the battle.
An ear-splitting\nscreech is emitted\nto sharply reduce\nthe foe's DEFENSE.
The user creates\nillusory copies of\nitself to raise its\nevasiveness.
A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP.
The user stiffens\nall the muscles in\nits body to raise\nits DEFENSE stat.
The user compresses\nall the cells in its\nbody to raise its\nevasiveness.
An obscuring cloud\nof smoke or ink\nreduces the foe's\naccuracy.
The foe is exposed\nto a sinister ray\nthat triggers\nconfusion.
The user withdraws\nits body in its hard\nshell, raising its\nDEFENSE stat.
The user curls up\nto conceal weak\nspots and raise its\nDEFENSE stat.
The user creates a\nsturdy wall that\nsharply raises its\nDEFENSE stat.
A wall of light\ncuts damage from\nSP. ATK attacks\nfor five turns.
Eliminates all stat\nchanges among all\nPOKéMON engaged in\nbattle.
A wall of light\ncuts damage from\nphysical attacks\nfor five turns.
The user takes a\ndeep breath and\nfocuses to raise its\ncritical-hit ratio.
The user endures\nattacks for two\nturns, then strikes\nback double.
Waggles a finger\nand stimulates the\nbrain into using any\nmove at random.
The user counters\nthe move last used\nby the foe with the\nsame move.
The user blows up\nto inflict severe\ndamage, even\nmaking itself faint.
A large egg is\nhurled with great\nforce at the foe to\ninflict damage.
The foe is licked\nand hit with a long\ntongue. It may\nalso paralyze.
The foe is attacked\nwith exhaust gases.\nIt may also poison\nthe foe.
Toxic sludge is\nhurled at the foe.\nIt may poison the\ntarget.
The foe is clubbed\nwith a bone held in\nhand. It may make\nthe foe flinch.
The foe is hit with\nan intense flame.\nIt may leave the\ntarget with a burn.
A powerful charge\nattack. It can also\nbe used to climb\na waterfall.
The foe is clamped\nand squeezed by\nthe user's shell for\ntwo to five turns.
Star-shaped rays\nthat never miss are\nfired at all foes in\nbattle.
The user raises its\nDEFENSE in the 1st\nturn, then attacks\nin the 2nd turn.
Sharp spikes are\nfired at the foe to\nstrike two to five\ntimes.
The foe is attacked\nwith long tentacles\nor vines. It may\nlower SPEED.
Forgets about\nsomething and\nsharply raises\nSP. DEF.
The user distracts\nthe foe by bending\na spoon. It may\nlower accuracy.
Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.
A strong jumping\nknee kick. If it\nmisses, the user is\nhurt.
The user intimidates\nthe foe with the\ndesign on its belly\nto cause paralysis.
Absorbs half the\ndamage it inflicted\non a sleeping foe\nto restore HP.
The foe is sprayed\nwith a cloud of\ntoxic gas that may\npoison the foe.
Round objects are\nhurled at the foe\nto strike two to\nfive times.
An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.
The user forces a\nkiss on the foe\nwith a scary face\nthat induces sleep.
A 2nd-turn attack\nmove with a high\ncritical-hit ratio.\nThe foe may flinch.
The user transforms\ninto a copy of the\nfoe with even the\nsame move set.
A spray of bubbles\nhits the foe.\nIt may lower the\nfoe's SPEED stat.
The foe is hit with\na rhythmic punch\nthat may leave it\nconfused.
The user scatters\nbursts of fine\nspores that induce\nsleep.
A blast of light\nthat cuts the foe's\naccuracy. It also\nilluminates caves.
The foe is attacked\nwith an odd, hot\nenergy wave that\nvaries in intensity.
The user just flops\nand splashes around\nwithout having any\neffect.
The user alters its\ncells to liquefy\nitself and sharply\nraise DEFENSE.
A large pincer is\nused to hammer the\nfoe. It has a high\ncritical-hit ratio.
The user explodes\nto inflict terrible\ndamage even while\nfainting itself.
The foe is raked\nwith sharp claws or\nscythes two to five\ntimes.
The user throws a\nbone that hits the\nfoe once, then once\nagain on return.
The user sleeps for\ntwo turns to fully\nrestore HP and heal\nany status problem.
Large boulders are\nhurled at the foe.\nIt may make the\nfoe flinch.
The foe is attacked\nwith sharp fangs.\nIt may make the\nfoe flinch.
The user reduces\nits polygon count\nto sharpen edges\nand raise ATTACK.
The user changes\nits type to match\nthe type of one of\nits moves.
A simultaneous\n3-beam attack that\nmay paralyze, burn,\nor freeze the foe.
The user attacks\nwith sharp fangs\nand halves the\nfoe's HP.
The foe is slashed\nwith claws, etc.\nIt has a high\ncritical-hit ratio.
The user creates a\ndecoy using one-\nquarter of its full\nHP.
An attack that is\nused only if there\nis no PP. It also\nhurts the user.
This move copies\nthe move last used\nby the foe, then\ndisappears.
A 3-kick attack\nthat becomes more\npowerful with each\nsuccessive hit.
An attack that may\ntake the foe's held\nitem if the user\nisn't holding one.
Ensnares the foe \nwith sticky string\nso it doesn't flee\nor switch out.
The user predicts\nthe foe's action to\nensure its next\nattack hits.
A sleeping foe is\nshown a nightmare\nthat inflicts some\ndamage every turn.
The user makes a\nfiery charge at the\nfoe. It may cause\na burn.
An attack that can\nbe used only while\nasleep. It may\ncause flinching.
A move that works\ndifferently for the\nGHOST-type and all\nthe other types.
A desperate attack\nthat becomes more\npowerful the less\nHP the user has.
The user changes\ntype to make itself\nresistant to the\nlast attack it took.
A vortex of air is\nshot at the foe.\nIt has a high\ncritical-hit ratio.
Cotton-like spores\ncling to the foe,\nsharply reducing\nits SPEED stat.
An all-out attack\nthat becomes more\npowerful the less\nHP the user has.
A move that cuts\n2 to 5 PP from the\nmove last used by\nthe foe.
Blasts the foe with\na snowy gust.\nIt may cause\nfreezing.
Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.
A punch thrown at\nblinding speed.\nIt is certain to\nstrike first.
Frightens the foe\nwith a scary face\nto sharply reduce\nits SPEED.
The user draws up\nclose to the foe\ndisarmingly, then\nhits without fail.
The user kisses\nthe foe with sweet\ncuteness that\ncauses confusion.
The user maximizes\nits ATTACK stat at\nthe cost of half\nits full HP.
Filthy sludge is\nhurled at the foe.\nIt may poison the\ntarget.
Mud is hurled in\nthe foe's face to\ninflict damage and\nlower its accuracy.
Ink is blasted in\nthe foe's face or\neyes to damage and\nlower accuracy.
A trap of spikes is\nlaid around the\nfoe's party to hurt\nfoes switching in.
An electric blast is\nfired like a cannon\nto inflict damage\nand paralyze.
Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.
If the user faints,\nthe foe delivering\nthe final hit also\nfaints.
Any battler that\nhears this faints\nin three turns\nunless it switches.
A chilling wind is\nused to attack.\nIt also lowers the\nSPEED stat.
Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.
The user strikes\nthe foe with a bone\nin hand two to five\ntimes.
The user locks on\nto the foe, making\nthe next move sure\nto hit.
The user thrashes\nabout for two to\nthree turns, then\nbecomes confused.
A 5-turn sandstorm\nthat damages all\ntypes except ROCK,\nGROUND, and STEEL.
A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.
The user endures\nany hit with 1 HP\nleft. It may fail if\nused in succession.
The foe is charmed\nby the user's cute\nappeals, sharply\ncutting its ATTACK.
A 5-turn rolling\nattack that becomes\nstronger each time\nit hits.
A restrained attack\nthat always leaves\nthe foe with at\nleast 1 HP.
A move that makes\nthe foe confused,\nbut also sharply\nraises its ATTACK.
Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.
An electrically\ncharged tackle that\nmay also paralyze\nthe foe.
An attack that\ngrows stronger on\neach successive\nhit.
The foe is hit with\nwings of steel.\nIt may also raise\nthe user's DEFENSE.
The foe is fixed\nwith a mean look\nthat prevents it\nfrom escaping.
If it is the other\ngender, the foe is\nmade infatuated and\nunlikely to attack.
While asleep, the\nuser randomly uses\none of the moves it\nknows.
A soothing bell\nchimes to heal the\nstatus problems of\nall allies.
This attack move\ngrows more powerful\nthe more the user\nlikes its TRAINER.
The foe is given a\nbooby-trapped gift.\nIt restores HP\nsometimes, however.
This attack move\ngrows more powerful\nthe less the user\nlikes its TRAINER.
It protects the\nuser's party from\nall status problems\nfor five turns.
The user adds its\nHP to the foe's HP,\nthen equally shares\nthe total HP.
A mystical and\npowerful fire\nattack that may\ninflict a burn.
A ground-shaking\nattack against all\nstanding POKéMON.\nIts power varies.
The foe is punched\nwith the user's full\npower. It confuses\nthe foe if it hits.
A brutal ramming\nattack delivered\nwith a tough and\nimpressive horn.
The foe is hit with\nan incredible blast\nof breath that may\nalso paralyze.
The user switches\nout, passing along\nany stat changes\nto the new battler.
Makes the foe use\nthe move it last\nused repeatedly for\ntwo to six turns.
An attack move that\nworks especially\nwell on a foe that\nis switching out.
An attack that\nfrees the user from\nBIND, WRAP, LEECH\nSEED, and SPIKES.
Allures the foe to\nreduce evasiveness.\nIt also attracts\nwild POKéMON.
An attack with a\nsteel-hard tail.\nIt may lower the\nfoe's DEFENSE stat.
The foe is attacked\nwith steel claws.\nIt may also raise\nthe user's ATTACK.
Makes the user\nattack after the\nfoe. In return,\nit will not miss.
Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.
Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.
Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.
An attack that\nvaries in type and\nintensity depending\non the user.
The foe is hit with\ndouble chops.\nIt has a high\ncritical-hit ratio.
A vicious twister\nattacks the foe.\nIt may make the\nfoe flinch.
A heavy rain falls\nfor five turns,\npowering up WATER-\ntype moves.
The sun blazes for\nfive turns, powering\nup FIRE-type\nmoves.
The foe is crunched\nwith sharp fangs.\nIt may lower the\nfoe's SP. DEF.
A retaliation move\nthat pays back the\nfoe's special attack\ndouble.
The user hypnotizes\nitself into copying\nany stat change\nmade by the foe.
A blindingly speedy\ncharge attack that\nalways goes before\nany other.
An ancient power is\nused to attack. It\nmay also raise all\nthe user's stats.
A shadowy blob is\nhurled at the foe.\nMay also lower the\nfoe's SP. DEF.
Two turns after\nthis move is used,\nthe foe is attacked\npsychically.
An attack that may\nalso cut DEFENSE.\nIt can also smash\ncracked boulders.
The foe is trapped\nin a fast, vicious\nwhirlpool for two\nto five turns.
All party POKéMON\njoin in the attack.\nThe more allies,\nthe more damage.
An attack that hits\nfirst and causes\nflinching. Usable\nonly on 1st turn.
The user attacks in\nan uproar that\nprevents sleep for\ntwo to five turns.
The user charges\nup power for use\nlater. It can be\nused three times.
The power built\nusing STOCKPILE is\nreleased at once\nfor attack.
The energy it built\nusing STOCKPILE is\nabsorbed to restore\nHP.
The user exhales a\nheated breath to\nattack. It may also\ninflict a burn.
A hailstorm lasting\nfive turns damages\nall POKéMON except\nthe ICE-type.
It enrages the foe,\nmaking it incapable\nof using the same\nmove successively.
Flattery is used to\nconfuse the foe,\nbut its SP. ATK\nalso rises.
A sinister, bluish\nwhite flame is shot\nat the foe to\ninflict a burn.
The user faints,\nbut sharply lowers\nthe foe's ATTACK\nand SP. ATK.
An attack that is\nboosted if user is\nburned, poisoned,\nor paralyzed.
An attack that is\nexecuted last.\nThe user flinches\nif hit beforehand.
Doubly effective on\na paralyzed foe,\nbut it also cures\nthe foe's paralysis.
The user draws\nattention to itself,\nmaking foes attack\nonly the user.
An attack that\nchanges type\ndepending on the\nuser's location.
The user charges\npower to boost the\nELECTRIC move it\nuses next.
The foe is taunted\ninto a rage that\nallows it to use\nonly attack moves.
A move that boosts\nthe power of the\nally's attack in a\nbattle.
A move that tricks\nthe foe into\ntrading held items\nwith the user.
The user mimics the\nfoe completely and\ncopies the foe's\nability.
A self-healing move\nthat restores half\nthe full HP on the\nnext turn.
The user randomly\npicks and uses a\nmove of an allied\nPOKéMON.
The user lays roots\nthat restore HP on\nevery turn.\nIt can't switch out.
A powerful attack,\nbut it also lowers\nthe user's ATTACK\nand DEFENSE stats.
Reflects back the\nfoe's LEECH SEED\nand any status-\ndamaging move.
A move that\nrecycles a used\nitem for use once\nmore.
An attack move that\ngains in intensity if\nthe target has hurt\nthe user.
An attack that also\nbreaks any barrier\nlike LIGHT SCREEN\nand REFLECT.
A huge yawn lulls\nthe foe into falling\nasleep on the next\nturn.
Knocks down the\nfoe's held item to\nprevent its use\nduring the battle.
Gains power the\nfewer HP the user\nhas compared with\nthe foe.
The higher the\nuser's HP, the more\npowerful this\nattack becomes.
The user employs\nits psychic power\nto swap abilities\nwith the foe.
Prevents foes from\nusing any move\nthat is also known\nby the user.
A self-healing move\nthat cures the user\nof a poisoning,\nburn, or paralysis.
If the user faints,\nthis move deletes\nthe PP of the move\nthat finished it.
Steals the effects\nof the foe's\nhealing or status-\nchanging move.
An attack that may\nhave an additional\neffect that varies\nwith the terrain.
The user dives\nunderwater on the\nfirst turn and\nstrikes next turn.
A quick flurry of\nstraight-arm\npunches that hit\ntwo to five times.
Alters the user's\ntype depending on\nthe location's\nterrain.
The user flashes a\nlight that sharply\nraises its SP. ATK\nstat.
A burst of light\ninjures the foe. It\nmay also lower the\nfoe's SP. DEF.
A flurry of down\nhits the foe. It\nmay also lower the\nfoe's SP. ATK.
The foe is covered\nwith a mass of down\nthat sharply cuts\nthe ATTACK stat.
A wobbly dance\nthat confuses all\nthe POKéMON in\nbattle.
A fiery kick with a\nhigh critical-hit\nratio. It may also\nburn the foe.
Weakens ELECTRIC-\ntype attacks while\nthe user is in the\nbattle.
A 5-turn rolling\nattack that becomes\nstronger each time\nit rolls.
An attack using\nthorny arms.\nIt may make the\nfoe flinch.
The user slacks off\nand restores its HP\nby half its full\nHP.
The user lets loose\na horribly loud\nshout with the\npower to damage.
The foe is bitten\nwith toxic fangs.\nIt may also badly\npoison the foe.
The foe is attacked\nwith sharp claws.\nIt may also lower\nthe foe's DEFENSE.
The foe is hit with\na huge explosion.\nThe user can't move\non the next turn.
The foe is hit with\na watery cannon.\nThe user can't move\non the next turn.
The foe is hit with\na hard, fast punch.\nIt may also raise\nthe user's ATTACK.
An attack using a\nstartling shout.\nIt also may make\nthe foe flinch.
An attack that\nvaries in power and\ntype depending on\nthe weather.
A soothing scent is\nreleased to heal\nall status problems\nin the user's party.
The user feigns\ncrying to sharply\nlower the foe's\nSP. DEF stat.
The foe is hit with\nrazor-like wind.\nIt has a high\ncritical-hit ratio.
An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.
Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.
Boulders are hurled\nat the foe. It also\nlowers the foe's\nSPEED if it hits.
The foe is attacked\nwith a silver dust.\nIt may raise all\nthe user's stats.
A horrible metallic\nscreech is used to\nsharply lower the\nfoe's SP. DEF.
A pleasant melody\nis played to lull\nthe foe into a deep\nsleep.
The foe is made to\nlaugh, reducing its\nATTACK and DEFENSE\nstats.
The user absorbs a\nmystic power to\nraise its DEFENSE\nand SP. DEF.
The higher the\nuser's HP, the more\npowerful this\nattack becomes.
The foe is hit with\na flashing beam\nthat may also\ncause confusion.
The user throws a\npunch from the\nshadows. It cannot\nbe evaded.
The user attacks\nwith an odd power\nthat may make the\nfoe flinch.
The user attacks\nwith an uppercut\nthrown skywards\nwith force.
The foe is trapped\ninside a painful\nsandstorm for two\nto five turns.
The foe is attacked\nwith ultimate cold\nthat causes fainting\nif it hits.
The user attacks\nwith muddy water.\nIt may also lower\nthe foe's accuracy.
The user shoots\nseeds at the foe.\nTwo to five seeds\nare shot at once.
An extremely fast\nattack against one\ntarget. It can't be\nevaded.
Sharp icicles are\nfired at the foe.\nIt strikes two to\nfive times.
The user hardens\nits body's surface\nto sharply raise its\nDEFENSE stat.
The user blocks the\nfoe's way with arms\nspread wide to\nprevent escape.
The user howls to\nraise its spirit and\nboost its ATTACK\nstat.
Sharp, huge claws\nhook and slash the\nfoe quickly and\nwith great power.
The foe is hit with\nan enormous branch.\nThe user can't move\non the next turn.
The user bulks up\nits body to boost\nboth its ATTACK and\nDEFENSE stats.
The user bounces\non the foe on the\n2nd turn. It may\nparalyze the foe.
The user attacks by\nhurling mud.\nIt also reduces the\nfoe's SPEED.
An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe.
A cutely executed\nattack that also\nsteals the foe's\nhold item.
The user throws an\nelectrified tackle.\nIt hurts the user\na little.
The foe is attacked\nwith a strange leaf\nthat cannot be\nevaded.
Weakens FIRE-type\nattacks while the\nuser is in the\nbattle.
The user focuses\nits mind to raise\nthe SP. ATK and\nSP. DEF stats.
The foe is slashed\nwith a sharp leaf.\nIt has a high\ncritical-hit ratio.
A mystic, powerful\ndance that boosts\nthe user's ATTACK\nand SPEED stats.
The user hurls two\nto five hard rocks\nat the foe to\nattack.
A rapid jolt of\nelectricity strikes\nthe foe. It can't\nbe evaded.
An attack with a\npulsing blast of\nwater. It may also\nconfuse the foe.
A move that attacks\nthe foe with a\nblast of light two\nturns after use.
An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.
