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Fleet of One

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This game is a Arcade Platformer with rpg elements (think Crimsonland)
It features infinite random tile generation a unique running system


The Threatener Prototype was finally complete. The president of Fortress Inc need merely say the word and the unstoppable weapon would go into mass production. Planetary conquest would not be far behind.

However, Fortress Inc's president felt he needed to test it in the field at leastonce. Yes, after it destroys the first person to catch his eye, mass production shallbegin; that man, with the helmet,and the cape.

Fighting back is not an option, however. The Threatener Prototype may be unstoppable, but not undelayable. You have to buy time, as much as you can before your inevitable fate.


Your health behaves as in normal games, except when it gets lower you run slower and cant jump as high

Your endurance appears when you take a skill that uses endurance, it slowly recharges, and if you use it beyond its limits, itll take your health away

You gain experience by staying in front of the Threantener Prototype, every (non bullet-timed) second that you stay in front of it 3 things happen: you get an experience bonus, you get a health boost , the rate of health boost and experience gain increases. Also you health can go beyond the max in this manner, your preformance also increases with this increased health

there a 2 health pickups, a red one and a rainbow colored one (heales more) if you get one of these when your health is beyond the max, it returns your health to full.

the blue pickup regenerates some of your endurance

the yellow pickup gives you a boost


A is jump

Hold B for boost skills if you have em

L is berzerk if you have it

R is ghost if you have it

Start is pause

if you hold down both triggers or select when you unpause you get 0 health (good for if you forgot
to put up jumping skills)


You get bonus points every here and there. They are not requried for the skills under "Strife" The other skills require bonus points to put them up initially. Also, two of the feats that require bonus points are chosen at random every time the scenery changes

Some skills can be put up beyond the first time, some can't



Max hp: puts up the ammount of damage you can take, HOWEVER, does not improve your preformance at low health

Bound Speed: Increases the speed you leave the ground when you finish your running animimtion affected by current health

Air Speed: Increases the speed you accelerate in the air

Weightless: reduces the effect of gravity when you hold the jump button

Jump Power: Increases the power of your jumps on the ground affected by current health

DJump Power: Increases the power of your jumps in the air affected by current health

-Power(all use endurance & putting them up more increses their power & activates when B button is held)

Super Bound: self explanitory

Super Jump: ditto

Super DJump: too complicated to explain


Regen: uses endurance, slowly regenerate health

Random Boost: randomly get boosts, putting this up increases the power of the boosts

Refelection: projectiles ramdomly bounce off of you

Air Dodge: your double jump can now be directed with the D-pad

Teleport: your double jump is replaced with the ability to teleport, the higher your Djump Power, the farther you teleport, unaffected by current health

Triple Jump: you get an extra air jump


Berzerk: Activated with the L trigger. While berzerked you can't die and behave as if you were at full health, putting this up increases the ammount of time you berzerk

Ghost: Activated with the R trigger. Everything passes through you while ghosted, putting this up increases the ammount of time you can ghost

Speed: you cant die if your going fast enough

Airgod: you cant die in the air

Change log ():
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