[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Atlas1_White]
PartName=" White"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Atlas2_Pearl]
PartName=" Pearl"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Dahl1_Urban]
PartName=" Urban"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Dahl2_Desert]
PartName=" Desert"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Hyperion1_Red]
PartName=" Red"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Hyperion2_Crimson]
PartName=" Crimson"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Maliwan1_Blue]
PartName=" Blue"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Maliwan2_Cobalt]
PartName=" Cobalt"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Torque1_Iron]
PartName=" Iron"

[gd_weap_shared_materialpartsPrefix.Prefix.Prefix_Torque2_Steel]
PartName=" Steel"


[gd_shields.Prefix.Prefix_Max1_Reinforced]
PartName=" Reinforced"

[gd_shields.Prefix.Prefix_Max2_Hardened]
PartName=" Hardened"

[gd_shields.Prefix.Prefix_Max3_Unbreakable]
PartName=" Unbreakable"

[gd_CommandDecks.Prefix.Prefix_Brick_Berserker]
PartName=" Berserker"

[gd_CommandDecks.Prefix.Prefix_Brick_BlastMaster]
PartName=" Blast Master"

[gd_CommandDecks.Prefix.Prefix_Brick_Bombardier]
PartName=" Bombardier"

[gd_CommandDecks.Prefix.Prefix_Brick_Centurion]
PartName=" Centurion"

[gd_CommandDecks.Prefix.Prefix_Brick_Skirmisher]
PartName=" Skirmisher"

[gd_CommandDecks.Prefix.Prefix_Brick_Titan]
PartName=" Titan"

[gd_CommandDecks.Prefix.Prefix_Brick_Warmonger]
PartName=" Warmonger"

[gd_CommandDecks.Prefix.Prefix_Lilith_Catalyst]
PartName=" Catalyst"

[gd_CommandDecks.Prefix.Prefix_Lilith_Defender]
PartName=" Defender"

[gd_CommandDecks.Prefix.Prefix_Lilith_Firefly]
PartName=" Firefly"

[gd_CommandDecks.Prefix.Prefix_Lilith_Mercenary]
PartName=" Mercenary"

[gd_CommandDecks.Prefix.Prefix_Lilith_PlagueBearer]
PartName=" Plaguebearer"

[gd_CommandDecks.Prefix.Prefix_Lilith_Tempest]
PartName=" Tempest"

[gd_CommandDecks.Prefix.Prefix_Lilith_Tormentor]
PartName=" Tormentor"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Anshin_PeaceKeeper ItemNamePartDefinition]
PartName=" Peace Keeper"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Atlas_Champion ItemNamePartDefinition]
PartName=" Champion"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Dahl_Professional ItemNamePartDefinition]
PartName=" Professional"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Hyperion_Sharpshooter ItemNamePartDefinition]
PartName=" Sharpshooter"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Jakobs_Gunfighter ItemNamePartDefinition]
PartName=" Gunfighter"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Maliwan_Specialist ItemNamePartDefinition]
PartName=" Specialist"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Pangolin_Tank ItemNamePartDefinition]
PartName=" Tank"

[gd_CommandDecks.Prefix.Prefix_Loyalty_SandS_GunMan ItemNamePartDefinition]
PartName=" Gunman"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Tediore_CommonMan ItemNamePartDefinition]
PartName=" Common Man"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Torgue_BadAss ItemNamePartDefinition]
PartName=" Bad Ass"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Vladof_Patriot ItemNamePartDefinition]
PartName=" Patriot"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Assassin]
PartName=" Assassin"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Gunslinger]
PartName=" Gunslinger"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Hunter]
PartName=" Hunter"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Ranger]
PartName=" Ranger"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Scavenger]
PartName=" Scavenger"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Sniper]
PartName=" Sniper"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Survivor]
PartName=" Survivor"

[gd_CommandDecks.Prefix.Prefix_Roland_Commando]
PartName=" Commando"

[gd_CommandDecks.Prefix.Prefix_Roland_HeavyGunner]
PartName=" Heavy Gunner"

[gd_CommandDecks.Prefix.Prefix_Roland_Leader]
PartName=" Leader"

[gd_CommandDecks.Prefix.Prefix_Roland_Rifleman]
PartName=" Rifleman"

[gd_CommandDecks.Prefix.Prefix_Roland_ShockTrooper]
PartName=" Shock Trooper"

[gd_CommandDecks.Prefix.Prefix_Roland_SupportGunner ItemNamePartDefinition]
PartName=" Support Gunner"

[gd_CommandDecks.Prefix.Prefix_Roland_Tactician]
PartName=" Tactician"

[gd_CommandDecks.Title.Title_ComDeck]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckBrick]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckLilith]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckMordecai]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckRoland]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_LoyaltyDeck]
PartName=" Loyalty Mod"


[gd_shields.Prefix.Prefix_Max4_Impenetrable]
PartName=" Impenetrable"

[gd_shields.Prefix.Prefix_Orb]
PartName=" Orb"

[gd_shields.Prefix.Prefix_Quality1_Balanced]
PartName=" Balanced"

[gd_shields.Prefix.Prefix_Quality2_Symmetrical]
PartName=" Symmetrical"

[gd_shields.Prefix.Prefix_Quality3_Sterling]
PartName=" Sterling"

[gd_shields.Prefix.Prefix_Quality4_Harmonious]
PartName=" Harmonious"

[gd_shields.Prefix.Prefix_Speed1_QuickCharge]
PartName=" Quick Charge"

[gd_shields.Prefix.Prefix_Speed2_Accelerated]
PartName=" Accelerated"

[gd_shields.Prefix.Prefix_Speed3_Rapid]
PartName=" Rapid"

[gd_shields.Prefix.Prefix_Speed4_Alacritous]
PartName=" Alacritous"

[gd_shields.Prefix.Prefix_Standard]
PartName=" Standard"

[gd_shields.Title.Title_Anshin1_GuerillaShield]
PartName=" Guerilla Shield"
Description=Improved Charge Rate.

[gd_shields.Title.Title_Anshin1_StrengtheningShield]
PartName=" Strengthening Shield"

[gd_shields.Title.Title_Anshin2_AnnealingShield]
PartName=" Annealing Shield"

[gd_shields.Title.Title_Anshin2_SkirmisherShield]
PartName=" Skirmisher Shield"
Description=Improved Charge Rate.

[gd_shields.Title.Title_Anshin3_AmbushShield]
PartName=" Ambush Shield"
Description=Improved Charge Rate.

[gd_shields.Title.Title_Atlas1_GroundedShield]
PartName=" Grounded Shield"

[gd_shields.Title.Title_Atlas2_AnionicShield]
PartName=" Anionic Shield"

[gd_shields.Title.Title_Atlas3_CationicShield]
PartName=" Cationic Shield"

[gd_shields.Title.Title_Dahl1_InsulatedShield]
PartName=Insulated Shield

[gd_shields.Title.Title_Dahl1_NeutralizingShield]
PartName=" Neutralizing Shield"

[gd_shields.Title.Title_Dahl2_DilutionShield]
PartName=" Dilution Shield"

[gd_shields.Title.Title_Dahl2_HazmatShield]
PartName=Hazmat Shield

[gd_shields.Title.Title_Dahl3_HazmatShield]
PartName=" Hazmat Shield"

[gd_shields.Title.Title_Hyperion1_RedShield]
PartName=" Red Shield"

[gd_shields.Title.Title_Hyperion1_ThermalShield]
PartName=" Thermal Shield"

[gd_shields.Title.Title_Hyperion2_AsbesticShield]
PartName=" Asbestic Shield"

[gd_shields.Title.Title_Hyperion2_CrimsonShield]
PartName=" Crimson"

[gd_shields.Title.Title_Hyperion3_EndothermicShield]
PartName=" Endothermic Shield"

[gd_shields.Title.Title_Maliwan1_ShockBurstShield]
PartName=" Shock Burst Shield"

[gd_shields.Title.Title_Maliwan1_ShockShield]
PartName=Shock Shield

[gd_shields.Title.Title_Maliwan2_ShockNovaShield]
PartName=Shock Nova Shield

[gd_shields.Title.Title_Maliwan2_ShockWaveShield]
PartName=" Shock Wave Shield"

[gd_shields.Title.Title_Maliwan3_ShockNovaShield]
PartName=" Shock Nova Shield"

[gd_shields.Title.Title_Pangolin1_UnyieldingShield]
PartName=" Unyielding Shield"

[gd_shields.Title.Title_Pangolin2_EnduringShield]
PartName=" Enduring Shield"

[gd_shields.Title.Title_Pangolin3_FortifiedShield]
PartName=" Fortified Shield"

[gd_shields.Title.Title_SandS1_AcidburstShield]
PartName=" Acid Burst Shield"

[gd_shields.Title.Title_SandS2_AcidNovaShield]
PartName=" Acid Nova Shield"

[gd_shields.Title.Title_SandS2_AcidWaveShield]
PartName=" Acid Wave Shield"

[gd_shields.Title.Title_SandS3_AcidNovaShield]
PartName=" Acid Nova Shield"

[gd_shields.Title.Title_Shield]
PartName=" Shield"

[gd_shields.Title.Title_Tediore1_HealingShield]
PartName=" Healing Shield"

[gd_shields.Title.Title_Tediore2_RestorativeShield]
PartName=" Restorative Shield"

[gd_shields.Title.Title_Tediore3_PanaceaShield]
PartName=" Panacea Shield"

[gd_shields.Title.Title_Torgue1_FireburstShield]
PartName=" Fireburst Shield"

[gd_shields.Title.Title_Torgue1_ToughGuyShield]
PartName=" Tough Guy Shield"

[gd_shields.Title.Title_Torgue2_FireNovaShield]
PartName=" Fire Nova Shield"

[gd_shields.Title.Title_Torgue2_MusclemanShield]
PartName=" Muscleman Shield"

[gd_shields.Title.Title_Torgue3_MachoShield]
PartName=" Macho Shield"

[gd_shields.Title.Title_Vladof1_FireburstShield]
PartName=" Fire Burst Shield"

[gd_shields.Title.Title_Vladof1_GuerillaShield]
PartName=" Guerilla Shield"

[gd_shields.Title.Title_Vladof2_FireWaveShield]
PartName=" Fire Wave Shield"

[gd_shields.Title.Title_Vladof2_SkirmisherShield]
PartName=" Skirmisher Shield"

[gd_shields.Title.Title_Vladof3_FireNovaShield]
PartName=" Fire Nova Shield"

[gd_tunercuffs.Prefix.Prefix_Corrosive]
PartName=" Corrosive"

[gd_tunercuffs.Prefix.Prefix_Explosive]
PartName=" Explosive"

[gd_tunercuffs.Prefix.Prefix_Incendiary]
PartName=" Incendiary"

[gd_tunercuffs.Prefix.Prefix_Shock]
PartName=" Shock"

[gd_tunercuffs.Title.Title_Bettie]
PartName=" Bouncing Bettie"

[gd_tunercuffs.Title.Title_Contact]
PartName=" Contact"

[gd_tunercuffs.Title.Title_LongBow]
PartName=" Longbow"

[gd_tunercuffs.Title.Title_MIRV]
PartName=" MIRV"

[gd_tunercuffs.Title.Title_MOD]
PartName=" MOD"

[gd_tunercuffs.Title.Title_Proximity]
PartName=" Proximity Mine"

[gd_tunercuffs.Title.Title_Rain]
PartName=" Rain"

[gd_tunercuffs.Title.Title_Rubberized]
PartName=" Rubberized"

[gd_tunercuffs.Title.Title_Sticky]
PartName=" Sticky"

[gd_tunercuffs.Title.Title_Tech]
PartName=" Tech"

[gd_tunercuffs.Title.Title_Transfusion]
PartName=" Transfusion"

[gd_weap_alien_rifle.Prefix.Prefix_Acid]
PartName=" Acid"

[gd_weap_alien_rifle.Prefix.Prefix_Ball]
PartName=" Ball"

[gd_weap_alien_rifle.Prefix.Prefix_Chain]
PartName=" Chain"

[gd_weap_alien_rifle.Prefix.Prefix_Eridan]
PartName=" Eridian"

[gd_weap_alien_rifle.Prefix.Prefix_Fire]
PartName=" Fire"

[gd_weap_alien_rifle.Prefix.Prefix_Mega]
PartName=" Mega"

[gd_weap_alien_rifle.Prefix.Prefix_Mercurial]
PartName=" Mercurial"

[gd_weap_alien_rifle.Prefix.Prefix_Rolling]
PartName=" Rolling"

[gd_weap_alien_rifle.Prefix.Prefix_Thunder]
PartName=" Thunder"

[gd_weap_alien_rifle.Prefix.Prefix_Wave]
PartName=" Wave"

[gd_weap_alien_rifle.Title.Title_Blaster]
PartName=" Blaster"

[gd_weap_alien_rifle.Title.Title_Cannon]
PartName=" Cannon"

[gd_weap_alien_rifle.Title.Title_Fireball]
PartName=" Fireball"

[gd_weap_alien_rifle.Title.Title_Firebomb]
PartName=" Firebomb"

[gd_weap_alien_rifle.Title.Title_Flaregun_]
PartName=" Flaregun"

[gd_weap_alien_rifle.Title.Title_Globgun]
PartName=" Glob Gun"

[gd_weap_alien_rifle.Title.Title_Lightning]
PartName=" Lightning"

[gd_weap_alien_rifle.Title.Title_RollingSpattergun]
PartName=" Rolling Spatter Gun"

[gd_weap_alien_rifle.Title.Title_Shockgun]
PartName=" Shockgun"

[gd_weap_alien_rifle.Title.Title_Splatgun]
PartName=" Splat Gun"

[gd_weap_alien_rifle.Title.Title_StampedingSpattergun]
PartName=" Stampeding Spatter Gun"

[gd_weap_alien_rifle.Title.Title_Storm]
PartName=" Storm"

[gd_weap_assault_shotgun.Prefix.Prefix__Assault]
PartName=" Combat"

[gd_weap_assault_shotgun.Prefix.Prefix_Acc1_Spiked]
PartName=" Spiked"

[gd_weap_assault_shotgun.Prefix.Prefix_Acc2_Raging]
PartName=" Raging"

[gd_weap_assault_shotgun.Prefix.Prefix_Acc4_Painful]
PartName=" Painful"

[gd_weap_assault_shotgun.Prefix.Prefix_Quality1_Grievous]
PartName=" Grievous"

[gd_weap_assault_shotgun.Prefix.Prefix_Quality2_Lethal]
PartName=" Lethal"

[gd_weap_assault_shotgun.Prefix.Prefix_Quality3_Fatal]
PartName=" Fatal"

[gd_weap_assault_shotgun.Prefix.Prefix_Reload1_Angry]
PartName=" Angry"

[gd_weap_assault_shotgun.Title.Title_Damage1_Brute]
PartName=" Brute"

[gd_weap_assault_shotgun.Title.Title_HighSpread1_Sweeper]
PartName=" Sweeper"

[gd_weap_assault_shotgun.Title.Title_SandS1_Crux]
PartName=" Crux"

[gd_weap_assault_shotgun.Title.Title_Spread_Death]
PartName=" Death"

[gd_weap_assault_shotgun.Title.TitleM_Hyperion1_Butcher]
NoConstraintText="Ahhh... Fresh meat!"
PartName=" Butcher"

[gd_weap_assault_shotgun.Title.TitleM_Maliwan1_Plague]
NoConstraintText="Bring out your Dead"
PartName=" Crux"

[gd_weap_assault_shotgun.Title.TitleM_SandS1_Crux]
NoConstraintText="Cross their heart, hope they die."
PartName=" Crux"

[gd_weap_assault_shotgun.Title.TitleM_Vladof1_Hammer]
PartName=" Hammer"
NoConstraintText="Drop the Hammer!"

[gd_weap_combat_rifle.Prefix.Prefix_Acc1_Frantic]
PartName=" Frantic"

[gd_weap_combat_rifle.Prefix.Prefix_Acc2_Intense]
PartName=" Intense"

[gd_weap_combat_rifle.Prefix.Prefix_Acc3_Deathly]
PartName=" Deathly"

[gd_weap_combat_rifle.Prefix.Prefix_Damage1_Punishing]
PartName=" Punishing"

[gd_weap_combat_rifle.Prefix.Prefix_Kick1_Glorious]
PartName=" Glorious"

[gd_weap_combat_rifle.Prefix.Prefix_LowDamage1_Short]
PartName=" Short"

[gd_weap_combat_rifle.Prefix.Prefix_Mag2_Support]
PartName=" Support"

[gd_weap_combat_rifle.Prefix.Prefix_Technical]
PartName=" Technical"

[gd_weap_combat_rifle.Prefix.Prefix_Vladof_Kick1_Glorious]
PartName=" Glorious"

[gd_weap_combat_rifle.Title.Title__Rifle]
PartName=" Rifle"

[gd_weap_combat_rifle.Title.Title_Accuracy1_Cobra]
PartName=" Cobra"

[gd_weap_combat_rifle.Title.Title_Damage1_Mauler]
PartName=" Mauler"

[gd_weap_combat_rifle.Title.Title_Damage2_Stomper]
PartName=" Stomper"

[gd_weap_combat_rifle.Title.Title_Firerate1_Havoc]
PartName=" Havoc"

[gd_weap_combat_rifle.Title.Title_Mag1_Pounder]
PartName=" Pounder"

[gd_weap_combat_rifle.Title.Title_Tediore_Guardian]
PartName=" Guardian"

[gd_weap_combat_rifle.Title.Title_Vladof_Mag5_Revolution]
PartName=" Revolution"

[gd_weap_combat_rifle.Title.TitleM_Atlas_Ogre]
PartName=" Ogre"

[gd_weap_combat_rifle.Title.TitleM_Dahl_Raven]
PartName=" Raven"
NoConstraintText="2 more bullets make all the difference"

[gd_weap_combat_rifle.Title.TitleM_Hyperion_Destroyer]
NoConstraintText="The destructor has come"
PartName=" Destroyer"

[gd_weap_combat_rifle.Title.TitleM_Tediore_Guardian]
PartName=" Guardian"
NoConstraintText="Hold your ground... Forever."

[gd_weap_combat_rifle.Title.TitleM_Torgue_Bastard]
Description=
NoConstraintText=TORGUE!  Bastard Guns for Bastard People!
Suffix=
PartName=" Bastard"

[gd_weap_combat_rifle.Title.TitleM_Vladof_Revolution]
PartName=" Revolution"

[gd_weap_combat_rifle.Title.TitleU_Retail_Sentinel]
PartName=" The Sentinel"
NoConstraintText="A watchful eye"

[gd_weap_combat_shotgun.Prefix.Prefix_Acc1_Jagged]
PartName=" Fanged"

[gd_weap_combat_shotgun.Prefix.Prefix_Acc2_Frenzied]
PartName=" Stabilized"

[gd_weap_combat_shotgun.Prefix.Prefix_Acc4_Terrible]
PartName=" Sighted"

[gd_weap_combat_shotgun.Prefix.Prefix_Basic1_Combat]
PartName=" Combat"

[gd_weap_combat_shotgun.Prefix.Prefix_Damage1_Terrible]
PartName=" Terrible"

[gd_weap_combat_shotgun.Prefix.Prefix_Firerate1_Riot]
PartName=" Riot"

[gd_weap_combat_shotgun.Prefix.Prefix_Grip2_Riot]
PartName=" Riot"

[gd_weap_combat_shotgun.Prefix.Prefix_Sledge]
PartName=" Sledge's"
Description="Sledge's prized possession"

[gd_weap_combat_shotgun.Prefix.Prefix_Spread1_Hunters]
PartName=" Hunter's"

[gd_weap_combat_shotgun.Prefix.Prefix_Torgue1_Friendly]
PartName=" Friendly"

[gd_weap_combat_shotgun.Prefix.PrefixM_Torgue1_Friendly]
PartName=" Friendly"

[gd_weap_combat_shotgun.Title.Title__Shotgun]
PartName=" Shotgun"

[gd_weap_combat_shotgun.Title.Title_Atlas1_Hydra]
PartName=" Hydra"

[gd_weap_combat_shotgun.Title.Title_Barrel3_Carnage]
PartName=" Carnage"

[gd_weap_combat_shotgun.Title.Title_HighSpread1_Scattergun]
PartName=" Scattergun"

[gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador]
PartName=" Matador"

[gd_weap_combat_shotgun.Title.Title_Projectiles1_Shredder]
PartName=" Shredder"

[gd_weap_combat_shotgun.Title.Title_Spread1_Scattergun]
PartName=" Scattergun"

[gd_weap_combat_shotgun.Title.Title_Spread2_Striker]
PartName=" Striker"

[gd_weap_combat_shotgun.Title.Title_Tediore1_Defender]
PartName=" Striker"

[gd_weap_combat_shotgun.Title.Title_Torgue1_Fire]
PartName=" Fire"

[gd_weap_combat_shotgun.Title.Title_Vladof1_Hammer]
PartName=" Fire"

[gd_weap_combat_shotgun.Title.TitleM_Atlas1_Hydra]
NoConstraintText="Five heads of Death"
PartName=" Hydra"

[gd_weap_combat_shotgun.Title.TitleM_Dahl1_Bulldog]
NoConstraintText="One Bad Dog!"
PartName=" Bulldog"

[gd_weap_combat_shotgun.Title.TitleM_Jakobs1_Striker]
NoConstraintText="Sniper Rifles are for Chumps."
PartName=" Striker"

[gd_weap_combat_shotgun.Title.TitleM_Tediore1_Defender]
PartName=" Defender"
NoConstraintText="I can do this all day..."

[gd_weap_combat_shotgun.Title.TitleM_Torgue1_Fire]
NoConstraintText="Have a nice day!"
PartName=" Fire"

[gd_weap_combat_shotgun.Title.TitleU_BaronFlynt_BoomStick]
NoConstraintText="Beyond Groovy"
PartName=" Boom Stick"

[gd_weap_combat_shotgun.Title.TitleU_Retail_Blister]
NoConstraintText="It's a painful thing"
PartName=" The Blister"

[gd_weap_combat_shotgun.Title.TitleU_Sledge_SledgesShotgun]
PartName=" Sledge's Shotgun"
NoConstraintText="The Legend Lives"

[gd_weap_combat_shotgun.Title.TitleU_TKBaha_TKsWave]
PartName=" T.K's Wave"
NoConstraintText="Ride the Wave, Dude!"

[gd_weap_grenade_launcher.Prefix.Prefix_Acc1_Divine]
PartName=" Divine"

[gd_weap_grenade_launcher.Prefix.Prefix_Acc2_Blitz]
PartName=" Blitz"

[gd_weap_grenade_launcher.Prefix.Prefix_Acc4_Mad]
PartName=" Grenade"

[gd_weap_grenade_launcher.Prefix.Prefix_Barrel_Impact]
PartName=" Impact"

[gd_weap_grenade_launcher.Prefix.Prefix_Barrel_Rebounding]
PartName=" Rebounding"

[gd_weap_grenade_launcher.Prefix.Prefix_Barrel_Sticky]
PartName=" Impact"

[gd_weap_grenade_launcher.Prefix.Prefix_Basic1_Grenade]
PartName=" Grenade"

[gd_weap_grenade_launcher.Prefix.Prefix_Quality1_Fat]
PartName=" Fat"

[gd_weap_grenade_launcher.Prefix.Prefix_Quality2_Jumbo]
PartName=" Jumbo"

[gd_weap_grenade_launcher.Prefix.Prefix_Quality3_Mammoth]
PartName=" Mammoth"

[gd_weap_grenade_launcher.Title.Title_Barrel4_Mortar]
PartName=" Mortar"

[gd_weap_grenade_launcher.Title.Title_Damage1_Trauma]
PartName=" Trauma"

[gd_weap_grenade_launcher.Title.Title_Firerate1_Raider]
PartName=" Raider"

[gd_weap_grenade_launcher.Title.Title_GrenadeLauncher]
PartName=" Grenade Launcher"

[gd_weap_grenade_launcher.Title.TitleM_Atlas1_Leviathan]
PartName=" Leviathan"
NoConstraintText="It Rises!"

[gd_weap_grenade_launcher.Title.TitleM_Dahl1_Onslaught]
PartName=" Onslaught"
NoConstraintText="Artillery Strike!"

[gd_weap_grenade_launcher.Title.TitleM_Jakobs1_Terror]
PartName=" Terror"
NoConstraintText="Mister Jakobs sends his regards"

[gd_weap_grenade_launcher.Title.TitleM_SandS1_Rainmaker]
NoConstraintText="I feel a storm coming"
PartName=" Rainmaker"

[gd_weap_grenade_launcher.Title.TitleU_NineToes_BigToe]
NoConstraintText="Stubbed"
PartName=" The Big Toe"

[gd_weap_machine_pistol.DELETEDELETE.Prefix_Quality1_Gridelete]
PartName=" Grim"

[gd_weap_machine_pistol.Prefix.Prefix_Cold]
PartName=" Cold"

[gd_weap_machine_pistol.Prefix.Prefix_Quality1_Mean]
PartName=" Mean"

[gd_weap_machine_pistol.Prefix.Prefix_Quality2_Grim]
PartName=" Grim"

[gd_weap_machine_pistol.Prefix.Prefix_Quality3_Vile]
PartName=" Vile"

[gd_weap_machine_pistol.Prefix.Prefix_Raging]
PartName=" Raging"

[gd_weap_machine_pistol.Prefix.Prefix_TechQuality1_Vile]
PartName=" Vile"

[gd_weap_machine_pistol.Prefix.Prefix_Vile]
PartName=" Vile"

[gd_weap_machine_pistol.Prefix.Prefix_Vladof1_Cold]
PartName=" Cold"

[gd_weap_machine_pistol.Title.Title__AccuracyLow1_Fury]
PartName=" Fury"

[gd_weap_machine_pistol.Title.Title__Firerate1_Rage]
PartName=" Rage"

[gd_weap_machine_pistol.Title.Title__MachinePistol]
PartName=" Machine Pistol"

[gd_weap_machine_pistol.Title.Title_AccuracyLow1_Fury]
PartName=" Fury"

[gd_weap_machine_pistol.Title.Title_Damage1_Torment]
PartName=" Torment"

[gd_weap_machine_pistol.Title.Title_Firerate1_Rage]
PartName=" Rage"
Description="Burst Fire"

[gd_weap_machine_pistol.Title.Title_Vladof1_Vengence]
PartName=Vengeance

[gd_weap_machine_pistol.Title.TitleM_Hyperion1_Reaper]
PartName=" Reaper"
NoConstraintText="Slice Slice"

[gd_weap_machine_pistol.Title.TitleM_SandS1_Thanatos]
PartName=" Thanatos"
NoConstraintText="Big Tony says \"Hi\""

[gd_weap_machine_pistol.Title.TitleM_Vladof1_Vengence]
NoConstraintText="Vengeance is Yours"
PartName=" Vengeance"

[gd_weap_machine_pistol.Title.TitleU_NineToes_TheClipper]
PartName=" The Clipper"
NoConstraintText="Don't drop it... might lose a toe."

[gd_weap_names_shared.Prefix.Prefix__Basic]
PartName=" Basic"

[gd_weap_names_shared.Prefix.Prefix__Combat]
PartName=" Combat"

[gd_weap_names_shared.Prefix.Prefix_Assault]
PartName=" Assault"

[gd_weap_names_shared.Prefix.Prefix_Projectiles1_Double]
PartName=" Double"

[gd_weap_names_shared.Prefix.Prefix_Quality1_Battle]
PartName=" Battle"

[gd_weap_names_shared.Prefix.Prefix_Quality2_War]
PartName=" War"

[gd_weap_names_shared.Prefix.Prefix_Quality3_Genocide]
PartName=" Genocide"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Atlas_Puny]
PartName=" Puny"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Dahl_Surplus]
PartName=" Surplus"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Hyperion_Substandard]
PartName=" Substandard"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Jakobs_Plywood]
PartName=" Plywood"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Maliwan_Obsolete]
PartName=" Obsolete"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_SandS_Old]
PartName=" Old"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Tediore_Cheap]
PartName=" Cheap"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Torgue_Weaksauce]
PartName=" Weaksauce"

[gd_weap_names_shared.Prefix.Prefix_QualityLow_Vladof_Rusty]
PartName=" Rusty"

[gd_weap_names_shared.Prefix.Prefix_Scope1_Sighted]
PartName=" Scoped"

[gd_weap_names_shared.Prefix.Prefix_Scope2_Scoped]
PartName=" Scoped"

[gd_weap_names_shared.Prefix_Starter.Prefix__BrickPistol_Rusty]
PartName=" Rusty"

[gd_weap_names_shared.Prefix_Starter.Prefix__BrickShotgun_Busted]
PartName=" Busted"

[gd_weap_names_shared.Prefix_Starter.Prefix__LilithPistol_Subpar]
PartName=" Sub-par"

[gd_weap_names_shared.Prefix_Starter.Prefix__LilithSMG_Simple]
PartName=" Simple"

[gd_weap_names_shared.Prefix_Starter.Prefix__MordecaiPistol_SecondHand]
PartName=" Second Hand"

[gd_weap_names_shared.Prefix_Starter.Prefix__MordecaiSniper_Old]
PartName=" Old"

[gd_weap_names_shared.Prefix_Starter.Prefix__RolandPistol_Used]
PartName=" Used"

[gd_weap_names_shared.Prefix_Starter.Prefix__RolandRifle_Defective]
PartName=" Defective"

[gd_weap_names_shared.Prefix_Starter.Prefix__Starter_SecondHand]
PartName=" Second Hand"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive1_Corrosive]
PartName=" Corrosive"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive2_Caustic]
PartName=" Caustic"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive3_Vitriolic]
PartName=" Vitriolic"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive4_Pestilent]
PartName=" Pestilent"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTExplosive1_Exploding]
PartName=" Exploding"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTExplosive2_Blast]
PartName=" Blast"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTExplosive3_Detonating]
PartName=" Detonating"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTExplosive4_Erupting]
PartName=" Erupting"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary1_Flaming]
PartName=" Flaming"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary2_Incendiary]
PartName=" Incendiary"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary3_Burning]
PartName=" Burning"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary4_Combustion]
PartName=" Combustion"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTShock1_Shock]
PartName=" Shock"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTShock2_Static]
PartName=" Static"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTShock3_Lightning]
PartName=" Lightning"

[gd_weap_names_shared.Prefix_Tech.Prefix_DTShock4_Fulgurating]
PartName=" Fulgurating"

[gd_weap_names_shared.Title_Tech.Title_DTCorrosive1_Corrosion]
PartName=" Corrosion"

[gd_weap_names_shared.Title_Tech.Title_DTCorrosive2_Decay]
PartName=" Decay"

[gd_weap_names_shared.Title_Tech.Title_DTCorrosive3_Plague]
PartName=" Plague"

[gd_weap_names_shared.Title_Tech.Title_DTCorrosive4_Pestilence]
PartName=" Pestilence"

[gd_weap_names_shared.Title_Tech.Title_DTExplosive1_Explosion]
PartName=" Explosion"

[gd_weap_names_shared.Title_Tech.Title_DTExplosive2_Bang]
PartName=" Bang"

[gd_weap_names_shared.Title_Tech.Title_DTExplosive3_Detonation]
PartName=" Detonation"

[gd_weap_names_shared.Title_Tech.Title_DTExplosive4_Eruption]
PartName=" Eruption"

[gd_weap_names_shared.Title_Tech.Title_DTIncendiary1_Fire]
PartName=" Fire"

[gd_weap_names_shared.Title_Tech.Title_DTIncendiary2_Heat]
PartName=" Heat"

[gd_weap_names_shared.Title_Tech.Title_DTIncendiary3_Burn]
PartName=" Burn"

[gd_weap_names_shared.Title_Tech.Title_DTIncendiary4_Inferno]
PartName=" Inferno"

[gd_weap_names_shared.Title_Tech.Title_DTShock1_Shocker]
PartName=" Shocker"

[gd_weap_names_shared.Title_Tech.Title_DTShock2_Voltage]
PartName=" Voltage"

[gd_weap_names_shared.Title_Tech.Title_DTShock3_Thunder]
PartName=" Thunder"

[gd_weap_names_shared.Title_Tech.Title_DTShock4_Storm]
PartName=" Storm"

[gd_weap_patrol_smg.Prefix.Prefix_Acc1_Relentless]
PartName=" Relentless"

[gd_weap_patrol_smg.Prefix.Prefix_Acc2_Ruthless]
PartName=" Ruthless"

[gd_weap_patrol_smg.Prefix.Prefix_Barrel3_Twisted]
PartName=" Twisted"

[gd_weap_patrol_smg.Prefix.Prefix_Basic1_Patrol]
PartName=" Patrol"

[gd_weap_patrol_smg.Prefix.Prefix_Mag5_Twisted]
PartName=" Twisted"

[gd_weap_patrol_smg.Prefix.Prefix_Quality1_Violent]
PartName=" Violent"

[gd_weap_patrol_smg.Prefix.Prefix_Quality2_Hostile]
PartName=" Hostile"

[gd_weap_patrol_smg.Prefix.Prefix_Quality3_Malevolent]
PartName=" Malevolent"

[gd_weap_patrol_smg.Title.Title__SMG]
PartName=" SMG"

[gd_weap_patrol_smg.Title.Title_Acc2_Vector]
PartName=" Vector"

[gd_weap_patrol_smg.Title.Title_Damage1_Bruiser]
PartName=" Bruiser"

[gd_weap_patrol_smg.Title.Title_Firerate1_Stinger]
PartName=" Stinger"

[gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy]
PartName=" Anarchy"

[gd_weap_patrol_smg.Title.Title_Mag1_Thumper]
PartName=" Thumper"

[gd_weap_patrol_smg.Title.Title_Tediore1_Savior]
PartName=" Savior"

[gd_weap_patrol_smg.Title.TitleM_Dahl1_Wildcat]
NoConstraintText="The ultimate close quarters feline."
PartName=" Wildcat"

[gd_weap_patrol_smg.Title.TitleM_Hyperion1_Bitch]
NoConstraintText="Smack 'em."
PartName=" Bitch"

[gd_weap_patrol_smg.Title.TitleM_Maliwan1_HellFire]
NoConstraintText="We don't need no water..."
PartName=" HellFire"

[gd_weap_patrol_smg.Title.TitleM_Tediore1_Savior]
PartName=" Savior"
NoConstraintText="Hallelujah"

[gd_weap_patrol_smg.Title.TitleM_Torgue1_Gasher]
NoConstraintText="Tear it up"
PartName=" Gasher"

[gd_weap_patrol_smg.Title.TitleU_Bonehead_BoneShredder]
PartName=" Bone Shredder"
NoConstraintText="The lead wind blows"

[gd_weap_patrol_smg.Title.TitleU_GameSpy_TheSpy]
PartName=" The Spy"
NoConstraintText=I spy with my little eye...

[gd_weap_patrol_smg.Title.TitleU_Retail_TheSpy]
NoConstraintText="I spy with my little eye..."
PartName=" The Spy"

[gd_weap_repeater_pistol.Prefix.Prefix_Acc1_Fanged]
PartName=" Fanged"

[gd_weap_repeater_pistol.Prefix.Prefix_Acc2_Stabilized]
PartName=" Stabilized"

[gd_weap_repeater_pistol.Prefix.Prefix_Acc3_Sighted]
PartName=" Sighted"

[gd_weap_repeater_pistol.Prefix.Prefix_Burst]
PartName=" Burst"

[gd_weap_repeater_pistol.Prefix.Prefix_Fanged]
PartName=" Fanged"

[gd_weap_repeater_pistol.Prefix.Prefix_Nasty]
PartName=" Nasty"

[gd_weap_repeater_pistol.Prefix.Prefix_Noble]
PartName=" Noble"

[gd_weap_repeater_pistol.Prefix.Prefix_Quality1_Bad]
PartName=" Bad"

[gd_weap_repeater_pistol.Prefix.Prefix_Quality2_Cruel]
PartName=" Cruel"

[gd_weap_repeater_pistol.Prefix.Prefix_Quality3_Wicked]
PartName=" Wicked"

[gd_weap_repeater_pistol.Prefix.Prefix_Sighted]
PartName=" Sighted"

[gd_weap_repeater_pistol.Prefix.Prefix_Stabilized]
PartName=" Stabilized"

[gd_weap_repeater_pistol.Prefix.Prefix_Torgue1_Nasty]
PartName=" Nasty"

[gd_weap_repeater_pistol.Title.Title__Repeater]
PartName=" Repeater"

[gd_weap_repeater_pistol.Title.Title_Acc2_Lacerator]
PartName=" Lacerator"

[gd_weap_repeater_pistol.Title.Title_Accuracy1_Swatter]
PartName=" Swatter"

[gd_weap_repeater_pistol.Title.Title_Dahl1_Gemini]
PartName=" Gemini"

[gd_weap_repeater_pistol.Title.Title_Dahl1_Hornet]
PartName=" Hornet"

[gd_weap_repeater_pistol.Title.Title_DamageLow1_Peashooter]
PartName=" Peashooter"

[gd_weap_repeater_pistol.Title.Title_Firerate1_Needler]
PartName=" Needler"

[gd_weap_repeater_pistol.Title.Title_Hyperion1_Invader]
PartName=" Invader"

[gd_weap_repeater_pistol.Title.Title_Maliwan1_Firehawk]
PartName=" Firehawk"

[gd_weap_repeater_pistol.Title.Title_Quality1_Raptor]
PartName=" Raptor"

[gd_weap_repeater_pistol.Title.Title_Tediore1_Protector]
PartName=" Protector"

[gd_weap_repeater_pistol.Title.Title_Torgue1_Violator]
PartName=" Violator"

[gd_weap_repeater_pistol.Title.Title_Vladof1_Rebel]
PartName=" Rebel"

[gd_weap_repeater_pistol.Title.TitleM_Atlas1_Troll]
NoConstraintText="Pain Heals."
PartName=" Troll"

[gd_weap_repeater_pistol.Title.TitleM_Dahl1_Hornet]
NoConstraintText="Feel the Sting"
PartName=" Hornet"

[gd_weap_repeater_pistol.Title.TitleM_Hyperion1_Invader]
PartName=" Invader"
NoConstraintText="12 bullets invade your skull"

[gd_weap_repeater_pistol.Title.TitleM_Maliwan1_Firehawk]
PartName=" Firehawk"
NoConstraintText="Bring the HEAT!"

[gd_weap_repeater_pistol.Title.TitleM_SandSl1_Gemini]
PartName=" Gemini"
NoConstraintText="Double Whammy."

[gd_weap_repeater_pistol.Title.TitleM_Tediore1_Protector]
PartName=" Protector"
NoConstraintText="Ammo is no longer an issue."

[gd_weap_repeater_pistol.Title.TitleM_Torgue1_Violator]
PartName=" Violator"
NoConstraintText="Your move, Creep."

[gd_weap_repeater_pistol.Title.TitleM_Vladof1_Rebel]
PartName=" Rebel"
NoConstraintText="Never stop shooting!"

[gd_weap_repeater_pistol.Title.TitleU_Krom_KromsSidearm]
PartName=" Krom's Sidearm"
NoConstraintText="a gift from Papa Krom"

[gd_weap_repeater_pistol.Title.TitleU_LadyFinger]
NoConstraintText="Omnia vincit amor"
PartName=" Lady Finger"

[gd_weap_repeater_pistol.Title.TitleU_Retail_TheDove]
NoConstraintText="Sometimes, I forget to reload."
PartName=" The Dove"

[gd_weap_revolver_pistol.Prefix.Prefix_Acc1_Bladed]
PartName=" Bladed"

[gd_weap_revolver_pistol.Prefix.Prefix_Damage1_Bloody]
PartName=" Bloody"

[gd_weap_revolver_pistol.Prefix.Prefix_Firerate1_Swift]
PartName=" Swift"

[gd_weap_revolver_pistol.Prefix.Prefix_LowAccuracy1_Raw]
PartName=" Raw"

[gd_weap_revolver_pistol.Prefix.Prefix_Quality1_Brutal]
PartName=" Brutal"

[gd_weap_revolver_pistol.Prefix.Prefix_Quality2_Primal]
PartName=" Primal"

[gd_weap_revolver_pistol.Prefix.Prefix_Quality3_Savage]
PartName=" Savage"

[gd_weap_revolver_pistol.Title.Title__Revolver]
PartName=" Revolver"

[gd_weap_revolver_pistol.Title.Title_Acc1_Razor]
PartName=" Razor"

[gd_weap_revolver_pistol.Title.Title_Acc2_Masher]
PartName=" Masher"

[gd_weap_revolver_pistol.Title.Title_Accuracy1_Viper]
PartName=" Viper"

[gd_weap_revolver_pistol.Title.Title_Damage2_Justice]
PartName=" Justice"

[gd_weap_revolver_pistol.Title.Title_Firerate1_Law]
PartName=" Law"

[gd_weap_revolver_pistol.Title.Title_Firerate1_Steel]
PartName=" Steel"

[gd_weap_revolver_pistol.Title.Title_Tediore1_Equalizer]
PartName=" Equalizer"

[gd_weap_revolver_pistol.Title.TitleM_Atlas1_Chimera]
PartName=" Chimera"
NoConstraintText="A beast of many forms - Fire, Lightning, and Poison"

[gd_weap_revolver_pistol.Title.TitleM_Dahl1_Anaconda]
NoConstraintText="Long and Strong"
PartName=" Anaconda"

[gd_weap_revolver_pistol.Title.TitleM_Jakobs1_Unforgiven]
PartName=" Unforgiven"
NoConstraintText="It's a helluva thing..."

[gd_weap_revolver_pistol.Title.TitleM_Maliwan1_Defiler]
NoConstraintText="Give Sick"
PartName=" Defiler"

[gd_weap_revolver_pistol.Title.TitleM_Tediore1_Equalizer]
NoConstraintText="Unending Firepower"
PartName=" Equalizer"

[gd_weap_revolver_pistol.Title.TitleU_OneEyedJack_Madjack]
NoConstraintText="Fools!  They called me maaaad!"
PartName=" Madjack"

[gd_weap_revolver_pistol.Title.TitleU_Retail_Patton]
PartName=" Patton"
NoConstraintText="May God have mercy upon my enemies, because I won't."

[gd_weap_rocket_launcher.Prefix.Prefix_Acc1_Recoiless]
PartName=" Recoiless"

[gd_weap_rocket_launcher.Prefix.Prefix_Acc2_Evil]
PartName=" Evil"

[gd_weap_rocket_launcher.Prefix.Prefix_Acc4_Devastating]
PartName=" Devastating"

[gd_weap_rocket_launcher.Prefix.Prefix_Barrel_Helix]
PartName=" Helix"

[gd_weap_rocket_launcher.Prefix.Prefix_Barrel_Spread]
PartName=" Spread"

[gd_weap_rocket_launcher.Prefix.Prefix_Barrel_Triple]
PartName=" Triple"

[gd_weap_rocket_launcher.Prefix.Prefix_Basic1_Rocket]
PartName=" Rocket"

[gd_weap_rocket_launcher.Prefix.Prefix_Quality1_Big]
PartName=" Big"

[gd_weap_rocket_launcher.Prefix.Prefix_Quality2_Massive]
PartName=" Massive"

[gd_weap_rocket_launcher.Prefix.Prefix_Quality3_Colossal]
PartName=" Colossal"

[gd_weap_rocket_launcher.Title.Title__Launcher]
PartName=" Launcher"

[gd_weap_rocket_launcher.Title.Title_Accuracy1_Harpoon]
PartName=" Harpoon"

[gd_weap_rocket_launcher.Title.Title_Damage1_Destructor]
PartName=" Destructor"

[gd_weap_rocket_launcher.Title.Title_RocketLauncher]
PartName=" Rocket Launcher"

[gd_weap_rocket_launcher.Title.TitleM_Hyperion1_Nidhogg]
NoConstraintText="Airburst Rockets"
PartName=" Nidhogg"
NoConstraintText="Death rains from above"

[gd_weap_rocket_launcher.Title.TitleM_Maliwan1_Rhino]
PartName=" Rhino"
NoConstraintText="The Unstoppable Force"

[gd_weap_rocket_launcher.Title.TitleM_Torgue1_Redemption]
NoConstraintText="Monster Kill!"
PartName=" Redemption"

[gd_weap_rocket_launcher.Title.TitleM_Vladof1_Mongol]
PartName=" Mongol"
NoConstraintText="Beware the Horde!"

[gd_weap_rocket_launcher.Title.TitleU_Retail_Leviathan]
PartName=" Leviathan"
NoConstraintText="It rises!"

[gd_weap_rocket_launcher.Title.TitleU_TaylorKobb_TheRoaster]
NoConstraintText="Gonna cook someone today"
PartName=" The Roaster"

[gd_weap_shared_materialparts.Prefix.Prefix_Atlas1_White]
PartName=" White"

[gd_weap_shared_materialparts.Prefix.Prefix_Atlas2_Pearl]
PartName=" Pearl"

[gd_weap_shared_materialparts.Prefix.Prefix_Dahl1_Urban]
PartName=" Urban"

[gd_weap_shared_materialparts.Prefix.Prefix_Dahl2_Desert]
PartName=" Desert"

[gd_weap_shared_materialparts.Prefix.Prefix_Hyperion1_Red]
PartName=" Red"

[gd_weap_shared_materialparts.Prefix.Prefix_Hyperion2_Crimson]
PartName=" Crimson"

[gd_weap_shared_materialparts.Prefix.Prefix_Maliwan1_Blue]
PartName=" Blue"

[gd_weap_shared_materialparts.Prefix.Prefix_Maliwan2_Cobalt]
PartName=" Cobalt"

[gd_weap_shared_materialparts.Prefix.Prefix_Torque1_Iron]
PartName=" Iron"

[gd_weap_shared_materialparts.Prefix.Prefix_Torque2_Steel]
PartName=" Steel"

[gd_weap_sniper_rifle.Prefix.Prefix_Acc1_Rolling]
PartName=" Rolling"

[gd_weap_sniper_rifle.Prefix.Prefix_Acc4_Heavy]
PartName=" Sighted"

[gd_weap_sniper_rifle.Prefix.Prefix_Acc5_Long]
PartName=" Long"

[gd_weap_sniper_rifle.Prefix.Prefix_Quality1_Solid]
PartName=" Solid"

[gd_weap_sniper_rifle.Prefix.Prefix_Quality2_Hard]
PartName=" Hard"

[gd_weap_sniper_rifle.Prefix.Prefix_Quality3_Fearsome]
PartName=" Fearsome"

[gd_weap_sniper_rifle.Prefix.Title_Accuracy1_Distant]
PartName=" Distant"

[gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid]
PartName=" Liquid"

[gd_weap_sniper_rifle.Title.Title__SniperRifle]
PartName=" Sniper"

[gd_weap_sniper_rifle.Title.Title_Accuracy1_Hawkeye]
PartName=" Hawkeye"

[gd_weap_sniper_rifle.Title.Title_Accuracy1_Lance]
PartName=" Lance"

[gd_weap_sniper_rifle.Title.Title_Damage1_Thunder]
PartName=" Thunder"

[gd_weap_sniper_rifle.Title.Title_LowAccuracy1_Gamble]
PartName=" Gamble"

[gd_weap_sniper_rifle.Title.TitleM_Atlas1_Cyclops]
PartName=" Cyclops"
NoConstraintText="I have you in my eye, sir."

[gd_weap_sniper_rifle.Title.TitleM_Jakobs1_SkullMasher]
NoConstraintText="Makes their brain hurt"
PartName=" Skullmasher"

[gd_weap_sniper_rifle.Title.TitleM_Maliwan1_Volcano]
PartName=" Volcano"
NoConstraintText="Pele demands a sacrifice!"

[gd_weap_sniper_rifle.Title.TitleM_SandS1_DELETE]
NoConstraintText="Trick Shot"
PartName=" Orion"

[gd_weap_sniper_rifle.Title.TitleM_SandS1_Orion]
PartName=Orion
NoConstraintText=Trick Shot

[gd_weap_sniper_rifle.Title.TitleM_Vladof1_Surkov]
PartName=" Surkov"
NoConstraintText="For the Motherland."

[gd_weap_sniper_rifle.Title.TitleU_Retail_Nailer]
NoConstraintText="Thwack!"
PartName=" Nailer"

[gd_weap_sniper_rifle.Title.TitleU_Shep_ShepsElephantGun]
NoConstraintText="Why don't you go shoot yourself an elephant?"
PartName=" Whitting's Elephant Gun"

[gd_weap_sniper_rifle_semiauto.Prefix.Prefix_Acc1_Brisk]
PartName=" Brisk"

[gd_weap_sniper_rifle_semiauto.Prefix.Prefix_Acc4_Deep]
PartName=" Deep"

[gd_weap_sniper_rifle_semiauto.Prefix.Prefix_Acc5_Sober]
PartName=" Sober"

[gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious]
PartName=" Vicious"

[gd_weap_sniper_rifle_semiauto.Title.Title_Accuracy1_Lance]
PartName=" Lance"

[gd_weap_sniper_rifle_semiauto.Title.Title_Damage1_Driver]
PartName=" Thunder"

[gd_weap_sniper_rifle_semiauto.Title.Title_Tech1_Wrath]
PartName=" Wrath"

[gd_weap_sniper_rifle_semiauto.Title.TitleM_Dahl1_Penetrator]
NoConstraintText="Sniper Killer... Qu'est que c'est"
PartName=" Penetrator"

[gd_weap_sniper_rifle_semiauto.Title.TitleM_Hyperion1_Executioner]
NoConstraintText="BAM BAM BAM BAM BAM!"
PartName=" Invader"

[gd_weap_sniper_rifle_semiauto.Title.TitleM_SandS1_Orion]
PartName=" Orion"
NoConstraintText="A hunter lives among the stars..."

[gd_weap_sniper_rifle_semiauto.Title.TitleM_Torgue1_Cobra]
PartName=" Cobra"
NoConstraintText="I LIKE IT!"

[gd_weap_sniper_rifle_semiauto.Title.TitleU_Reaver_ReaversEdge]
NoConstraintText="The cutting edge"
PartName=" Reaver's Edge"

[gd_weap_sniper_rifle_semiauto.Title.TitleU_Retail_Rider]
NoConstraintText="Careful... you might put someone's eye out."
PartName=" Rider"

[gd_weap_support_machinegun.Prefix.Prefix_Acc1_Frantic]
PartName=" Frantic"

[gd_weap_support_machinegun.Prefix.Prefix_AccuracyLow1_Rowdy]
PartName=" Rowdy"

[gd_weap_support_machinegun.Prefix.Prefix_Damage1_Shattering]
PartName=" Shattering"

[gd_weap_support_machinegun.Prefix.Prefix_Kick1_Glorious]
PartName=" Glorious"

[gd_weap_support_machinegun.Prefix.Prefix_Quality0_Light]
PartName=" Light"

[gd_weap_support_machinegun.Prefix.Prefix_Quality1_Support]
PartName=" Support"

[gd_weap_support_machinegun.Prefix.Prefix_Quality2_Heavy]
PartName=" Heavy"

[gd_weap_support_machinegun.Prefix.Prefix_Quality3_Max]
PartName=" Max"

[gd_weap_support_machinegun.Title.Title__MachineGun]
PartName=" Machine Gun"

[gd_weap_support_machinegun.Title.Title_Accuracy1_Massacre]
PartName=" Massacre"

[gd_weap_support_machinegun.Title.Title_Damage1_Mauler]
PartName=" Mauler"

[gd_weap_support_machinegun.Title.Title_Firerate1_Havoc]
PartName=" Havoc"

[gd_weap_support_machinegun.Title.TitleM_Atlas_Ogre]
NoConstraintText="Ogre SMASH!"
PartName=" Ogre"

[gd_weap_support_machinegun.Title.TitleM_SandS_Draco]
NoConstraintText="Dragon Fire!"
PartName=" Draco"

[gd_weap_support_machinegun.Title.TitleM_Torgue_Bastard]
NoConstraintText="TORGUE!  Bastard Guns for Bastard People!"
PartName=" Bastard"

[gd_weap_support_machinegun.Title.TitleM_Vladof_Revolution]
NoConstraintText="Guns of the Revolution will never fall silent!"
PartName=" Revolution"

[gd_weap_support_machinegun.Title.TitleU_JaynisKobb_TheMeatGrinder]
NoConstraintText="War is in your blood"
PartName=" The Meat Grinder"
[gd_CommandDecks.Prefix.Prefix_Brick_Berserker]
PartName=" Berserker"

[gd_CommandDecks.Prefix.Prefix_Brick_BlastMaster]
PartName=" Blast Master"

[gd_CommandDecks.Prefix.Prefix_Brick_Bombardier]
PartName=" Bombardier"

[gd_CommandDecks.Prefix.Prefix_Brick_Centurion]
PartName=" Centurion"

[gd_CommandDecks.Prefix.Prefix_Brick_Skirmisher]
PartName=" Skirmisher"

[gd_CommandDecks.Prefix.Prefix_Brick_Titan]
PartName=" Titan"

[gd_CommandDecks.Prefix.Prefix_Brick_Warmonger]
PartName=" Warmonger"

[gd_CommandDecks.Prefix.Prefix_Lilith_Catalyst]
PartName=" Catalyst"

[gd_CommandDecks.Prefix.Prefix_Lilith_Defender]
PartName=" Defender"

[gd_CommandDecks.Prefix.Prefix_Lilith_Firefly]
PartName=" Firefly"

[gd_CommandDecks.Prefix.Prefix_Lilith_Mercenary]
PartName=" Mercenary"

[gd_CommandDecks.Prefix.Prefix_Lilith_PlagueBearer]
PartName=" Plaguebearer"

[gd_CommandDecks.Prefix.Prefix_Lilith_Tempest]
PartName=" Tempest"

[gd_CommandDecks.Prefix.Prefix_Lilith_Tormentor]
PartName=" Tormentor"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Anshin_PeaceKeeper]
PartName=" Peace Keeper"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Atlas_Champion]
PartName=" Champion"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Dahl_Professional]
PartName=" Professional"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Hyperion_Sharpshooter]
PartName=" Sharpshooter"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Jakobs_Gunfighter]
PartName=" Gunfighter"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Maliwan_Specialist]
PartName=" Specialist"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Pangolin_Tank]
PartName=" Tank"

[gd_CommandDecks.Prefix.Prefix_Loyalty_SandS_GunMan]
PartName=" Gunman"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Tediore_CommonMan]
PartName=" Common Man"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Torgue_BadAss]
PartName=" Bad Ass"

[gd_CommandDecks.Prefix.Prefix_Loyalty_Vladof_Patriot]
PartName=" Patriot"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Assassin]
PartName=" Assassin"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Gunslinger]
PartName=" Gunslinger"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Hunter]
PartName=" Hunter"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Ranger]
PartName=" Ranger"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Scavenger]
PartName=" Scavenger"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Sniper]
PartName=" Sniper"

[gd_CommandDecks.Prefix.Prefix_Mordecai_Survivor]
PartName=" Survivor"

[gd_CommandDecks.Prefix.Prefix_Roland_Commando]
PartName=" Commando"

[gd_CommandDecks.Prefix.Prefix_Roland_HeavyGunner]
PartName=" Heavy Gunner"

[gd_CommandDecks.Prefix.Prefix_Roland_Leader]
PartName=" Leader"

[gd_CommandDecks.Prefix.Prefix_Roland_Rifleman]
PartName=" Rifleman"

[gd_CommandDecks.Prefix.Prefix_Roland_ShockTrooper]
PartName=" Shock Trooper"

[gd_CommandDecks.Prefix.Prefix_Roland_SupportGunner]
PartName=" Support Gunner"

[gd_CommandDecks.Prefix.Prefix_Roland_Tactician]
PartName=" Tactician"

[gd_CommandDecks.Title.Title_ComDeck]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckBrick]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckLilith]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckMordecai]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_ComDeckRoland]
PartName=" Class Mod"

[gd_CommandDecks.Title.Title_LoyaltyDeck]
PartName=" Loyalty Mod"

[gd_currency.A_Item.SkagPearl]
PartName=" Skag Pearl"

[gd_HealthDrops.A_Item.HealthPack_1]
PartName=" Minor Healing Kit"

[gd_HealthDrops.A_Item.HealthPack_2]
PartName=" Light Healing Kit"

[gd_HealthDrops.A_Item.HealthPack_3]
PartName=" Healing Kit"

[gd_HealthDrops.A_Item.HealthPack_4]
PartName=" Greater Healing Kit"

[gd_HealthDrops.A_Item.HealthPack_5]
PartName=" Super Healing Kit"

[gd_ElementalUpgrade.Brick.Corrosive_Level_1]
PartName=" Elemental Artifact - Corrosive Punch 1"
NoManufacturerName="Generic"
PickupMessage="Punch Corrosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Corrosive_Level_2]
PartName=" Elemental Artifact - Corrosive Punch 2"
NoManufacturerName="Generic"
PickupMessage="Punch Corrosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Corrosive_Level_3]
PartName=" Elemental Artifact - Corrosive Punch 3"
NoManufacturerName="Generic"
PickupMessage="Punch Corrosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Corrosive_Level_4]
PartName=" Elemental Artifact - Corrosive Punch 4"
NoManufacturerName="Generic"
PickupMessage="Punch Corrosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Corrosive_Level_5]
PartName=" Elemental Artifact - Corrosive Punch 5"
NoManufacturerName="Generic"
PickupMessage="Punch Corrosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Corrosive_Level_6]
PartName=" Elemental Artifact - Corrosive Punch 6"
NoManufacturerName="Generic"
PickupMessage="Punch Corrosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Explosive_Level_1]
PartName=" Elemental Artifact - Explosive Punch 1"
NoManufacturerName="Generic"
PickupMessage="Punch Explosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Explosive_Level_2]
PartName=" Elemental Artifact - Explosive Punch 2"
NoManufacturerName="Generic"
PickupMessage="Punch Explosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Explosive_Level_3]
PartName=" Elemental Artifact - Explosive Punch 3"
NoManufacturerName="Generic"
PickupMessage="Punch Explosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Explosive_Level_4]
PartName=" Elemental Artifact - Explosive Punch 4"
NoManufacturerName="Generic"
PickupMessage="Punch Explosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Explosive_Level_5]
PartName=" Elemental Artifact - Explosive Punch 5"
NoManufacturerName="Generic"
PickupMessage="Punch Explosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Explosive_Level_6]
PartName=" Elemental Artifact - Explosive Punch 6"
NoManufacturerName="Generic"
PickupMessage="Punch Explosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Incendiary_Level_1]
PartName=" Elemental Artifact - Incendiary Punch 1"
NoManufacturerName="Generic"
PickupMessage="Punch Incendiary Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Incendiary_Level_2]
PartName=" Elemental Artifact - Incendiary Punch 2"
NoManufacturerName="Generic"
PickupMessage="Punch Incendiary Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Incendiary_Level_3]
PartName=" Elemental Artifact - Incendiary Punch 3"
NoManufacturerName="Generic"
PickupMessage="Punch Incendiary Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Incendiary_Level_4]
PartName=" Elemental Artifact - Incendiary Punch 4"
NoManufacturerName="Generic"
PickupMessage="Punch Incendiary Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Incendiary_Level_5]
PartName=" Elemental Artifact - Incendiary Punch 5"
NoManufacturerName="Generic"
PickupMessage="Punch Incendiary Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Incendiary_Level_6]
PartName=" Elemental Artifact - Incendiary Punch 6"
NoManufacturerName="Generic"
PickupMessage="Punch Incendiary Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Shock_Level_1]
PartName=" Elemental Artifact - Shock Punch 1"
NoManufacturerName="Generic"
PickupMessage="Punch Shock Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Shock_Level_2]
PartName=" Elemental Artifact - Shock Punch 2"
NoManufacturerName="Generic"
PickupMessage="Punch Shock Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Shock_Level_3]
PartName=" Elemental Artifact - Shock Punch 3"
NoManufacturerName="Generic"
PickupMessage="Punch Shock Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Shock_Level_4]
PartName=" Elemental Artifact - Shock Punch 4"
NoManufacturerName="Generic"
PickupMessage="Punch Shock Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Shock_Level_5]
PartName=" Elemental Artifact - Shock Punch 5"
NoManufacturerName="Generic"
PickupMessage="Punch Shock Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Brick.Shock_Level_6]
PartName=" Elemental Artifact - Shock Punch 6"
NoManufacturerName="Generic"
PickupMessage="Punch Shock Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Corrosive_Level_1]
PartName=" Elemental Artifact - Corrosive Phoenix 1"
NoManufacturerName="Generic"
PickupMessage="Phoenix Corrosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Corrosive_Level_2]
PartName=" Elemental Artifact - Corrosive Phoenix 2"
NoManufacturerName="Generic"
PickupMessage="Phoenix Corrosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Corrosive_Level_3]
PartName=" Elemental Artifact - Corrosive Phoenix 3"
NoManufacturerName="Generic"
PickupMessage="Phoenix Corrosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Corrosive_Level_4]
PartName=" Elemental Artifact - Corrosive Phoenix 4"
NoManufacturerName="Generic"
PickupMessage="Phoenix Corrosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Corrosive_Level_5]
PartName=" Elemental Artifact - Corrosive Phoenix 5"
NoManufacturerName="Generic"
PickupMessage="Phoenix Corrosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Corrosive_Level_6]
PartName=" Elemental Artifact - Corrosive Phoenix 6"
NoManufacturerName="Generic"
PickupMessage="Phoenix Corrosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Explosive_Level_1]
PartName=" Elemental Artifact - Explosive Phoenix 1"
NoManufacturerName="Generic"
PickupMessage="Phoenix Explosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Explosive_Level_2]
PartName=" Elemental Artifact - Explosive Phoenix 2"
NoManufacturerName="Generic"
PickupMessage="Phoenix Explosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Explosive_Level_3]
PartName=" Elemental Artifact - Explosive Phoenix 3"
NoManufacturerName="Generic"
PickupMessage="Phoenix Explosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Explosive_Level_4]
PartName=" Elemental Artifact - Explosive Phoenix 4"
NoManufacturerName="Generic"
PickupMessage="Phoenix Explosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Explosive_Level_5]
PartName=" Elemental Artifact - Explosive Phoenix 5"
NoManufacturerName="Generic"
PickupMessage="Phoenix Explosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Explosive_Level_6]
PartName=" Elemental Artifact - Explosive Phoenix 6"
NoManufacturerName="Generic"
PickupMessage="Phoenix Explosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Incendiary_Level_1]
PartName=" Elemental Artifact - Incendiary Phoenix 1"
NoManufacturerName="Generic"
PickupMessage="Phoenix Incendiary Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Incendiary_Level_2]
PartName=" Elemental Artifact - Incendiary Phoenix 2"
NoManufacturerName="Generic"
PickupMessage="Phoenix Incendiary Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Incendiary_Level_3]
PartName=" Elemental Artifact - Incendiary Phoenix 3"
NoManufacturerName="Generic"
PickupMessage="Phoenix Incendiary Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Incendiary_Level_4]
PartName=" Elemental Artifact - Incendiary Phoenix 4"
NoManufacturerName="Generic"
PickupMessage="Phoenix Incendiary Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Incendiary_Level_5]
PartName=" Elemental Artifact - Incendiary Phoenix 5"
NoManufacturerName="Generic"
PickupMessage="Phoenix Incendiary Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Incendiary_Level_6]
PartName=" Elemental Artifact - Incendiary Phoenix 6"
NoManufacturerName="Generic"
PickupMessage="Phoenix Incendiary Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Shock_Level_1]
PartName=" Elemental Artifact - Shock Phoenix 1"
NoManufacturerName="Generic"
PickupMessage="Phoenix Shock Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Shock_Level_2]
PartName=" Elemental Artifact - Shock Phoenix 2"
NoManufacturerName="Generic"
PickupMessage="Phoenix Shock Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Shock_Level_3]
PartName=" Elemental Artifact - Shock Phoenix 3"
NoManufacturerName="Generic"
PickupMessage="Phoenix Shock Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Shock_Level_4]
PartName=" Elemental Artifact - Shock Phoenix 4"
NoManufacturerName="Generic"
PickupMessage="Phoenix Shock Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Shock_Level_5]
PartName=" Elemental Artifact - Shock Phoenix 5"
NoManufacturerName="Generic"
PickupMessage="Phoenix Shock Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Lilith.Shock_Level_6]
PartName=" Elemental Artifact - Shock Phoenix 6"
NoManufacturerName="Generic"
PickupMessage="Phoenix Shock Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Corrosive_Level_1]
PartName=" Elemental Artifact - Corrosive Wing 1"
NoManufacturerName="Generic"
PickupMessage="Wing Corrosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Corrosive_Level_2]
PartName=" Elemental Artifact - Corrosive Wing 2"
NoManufacturerName="Generic"
PickupMessage="Wing Corrosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Corrosive_Level_3]
PartName=" Elemental Artifact - Corrosive Wing 3"
NoManufacturerName="Generic"
PickupMessage="Wing Corrosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Corrosive_Level_4]
PartName=" Elemental Artifact - Corrosive Wing 4"
NoManufacturerName="Generic"
PickupMessage="Wing Corrosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Corrosive_Level_5]
PartName=" Elemental Artifact - Corrosive Wing 5"
NoManufacturerName="Generic"
PickupMessage="Wing Corrosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Corrosive_Level_6]
PartName=" Elemental Artifact - Corrosive Wing 6"
NoManufacturerName="Generic"
PickupMessage="Wing Corrosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Explosive_Level_1]
PartName=" Elemental Artifact - Explosive Wing 1"
NoManufacturerName="Generic"
PickupMessage="Wing Explosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Explosive_Level_2]
PartName=" Elemental Artifact - Explosive Wing 2"
NoManufacturerName="Generic"
PickupMessage="Wing Explosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Explosive_Level_3]
PartName=" Elemental Artifact - Explosive Wing 3"
NoManufacturerName="Generic"
PickupMessage="Wing Explosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Explosive_Level_4]
PartName=" Elemental Artifact - Explosive Wing 4"
NoManufacturerName="Generic"
PickupMessage="Wing Explosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Explosive_Level_5]
PartName=" Elemental Artifact - Explosive Wing 5"
NoManufacturerName="Generic"
PickupMessage="Wing Explosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Explosive_Level_6]
PartName=" Elemental Artifact - Explosive Wing 6"
NoManufacturerName="Generic"
PickupMessage="Wing Explosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Incendiary_Level_1]
PartName=" Elemental Artifact - Incendiary Wing 1"
NoManufacturerName="Generic"
PickupMessage="Wing Incendiary Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Incendiary_Level_2]
PartName=" Elemental Artifact - Incendiary Wing 2"
NoManufacturerName="Generic"
PickupMessage="Wing Incendiary Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Incendiary_Level_3]
PartName=" Elemental Artifact - Incendiary Wing 3"
NoManufacturerName="Generic"
PickupMessage="Wing Incendiary Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Incendiary_Level_4]
PartName=" Elemental Artifact - Incendiary Wing 4"
NoManufacturerName="Generic"
PickupMessage="Wing Incendiary Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Incendiary_Level_5]
PartName=" Elemental Artifact - Incendiary Wing 5"
NoManufacturerName="Generic"
PickupMessage="Wing Incendiary Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Incendiary_Level_6]
PartName=" Elemental Artifact - Incendiary Wing 6"
NoManufacturerName="Generic"
PickupMessage="Wing Incendiary Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Shock_Level_1]
PartName=" Elemental Artifact - Shock Wing 1"
NoManufacturerName="Generic"
PickupMessage="Wing Shock Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Shock_Level_2]
PartName=" Elemental Artifact - Shock Wing 2"
NoManufacturerName="Generic"
PickupMessage="Wing Shock Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Shock_Level_3]
PartName=" Elemental Artifact - Shock Wing 3"
NoManufacturerName="Generic"
PickupMessage="Wing Shock Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Shock_Level_4]
PartName=" Elemental Artifact - Shock Wing 4"
NoManufacturerName="Generic"
PickupMessage="Wing Shock Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Shock_Level_5]
PartName=" Elemental Artifact - Shock Wing 5"
NoManufacturerName="Generic"
PickupMessage="Wing Shock Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Mordecai.Shock_Level_6]
PartName=" Elemental Artifact - Shock Wing 6"
NoManufacturerName="Generic"
PickupMessage="Wing Shock Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Prefix.Prefix_Corrosive]
PartName=" Corrosive"

[gd_ElementalUpgrade.Prefix.Prefix_Explosive]
PartName=" Explosive"

[gd_ElementalUpgrade.Prefix.Prefix_Incendiary]
PartName=" Incendiary"

[gd_ElementalUpgrade.Prefix.Prefix_Shock]
PartName=" Shock"

[gd_ElementalUpgrade.Roland.Corrosive_Level_1]
PartName=" Elemental Artifact - Corrosive Scorpio 1"
NoManufacturerName="Generic"
PickupMessage="Scorpio Corrosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Corrosive_Level_2]
PartName=" Elemental Artifact - Corrosive Scorpio 2"
NoManufacturerName="Generic"
PickupMessage="Scorpio Corrosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Corrosive_Level_3]
PartName=" Elemental Artifact - Corrosive Scorpio 3"
NoManufacturerName="Generic"
PickupMessage="Scorpio Corrosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Corrosive_Level_4]
PartName=" Elemental Artifact - Corrosive Scorpio 4"
NoManufacturerName="Generic"
PickupMessage="Scorpio Corrosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Corrosive_Level_5]
PartName=" Elemental Artifact - Corrosive Scorpio 5"
NoManufacturerName="Generic"
PickupMessage="Scorpio Corrosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Corrosive_Level_6]
PartName=" Elemental Artifact - Corrosive Scorpio 6"
NoManufacturerName="Generic"
PickupMessage="Scorpio Corrosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Explosive_Level_1]
PartName=" Elemental Artifact - Explosive Scorpio 1"
NoManufacturerName="Generic"
PickupMessage="Scorpio Explosive Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Explosive_Level_2]
PartName=" Elemental Artifact - Explosive Scorpio 2"
NoManufacturerName="Generic"
PickupMessage="Scorpio Explosive Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Explosive_Level_3]
PartName=" Elemental Artifact - Explosive Scorpio 3"
NoManufacturerName="Generic"
PickupMessage="Scorpio Explosive Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Explosive_Level_4]
PartName=" Elemental Artifact - Explosive Scorpio 4"
NoManufacturerName="Generic"
PickupMessage="Scorpio Explosive Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Explosive_Level_5]
PartName=" Elemental Artifact - Explosive Scorpio 5"
NoManufacturerName="Generic"
PickupMessage="Scorpio Explosive Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Explosive_Level_6]
PartName=" Elemental Artifact - Explosive Scorpio 6"
NoManufacturerName="Generic"
PickupMessage="Scorpio Explosive Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Incendiary_Level_1]
PartName=" Elemental Artifact - Incendiary Scorpio 1"
NoManufacturerName="Generic"
PickupMessage="Scorpio Incendiary Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Incendiary_Level_2]
PartName=" Elemental Artifact - Incendiary Scorpio 2"
NoManufacturerName="Generic"
PickupMessage="Scorpio Incendiary Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Incendiary_Level_3]
PartName=" Elemental Artifact - Incendiary Scorpio 3"
NoManufacturerName="Generic"
PickupMessage="Scorpio Incendiary Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Incendiary_Level_4]
PartName=" Elemental Artifact - Incendiary Scorpio 4"
NoManufacturerName="Generic"
PickupMessage="Scorpio Incendiary Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Incendiary_Level_5]
PartName=" Elemental Artifact - Incendiary Scorpio 5"
NoManufacturerName="Generic"
PickupMessage="Scorpio Incendiary Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Incendiary_Level_6]
PartName=" Elemental Artifact - Incendiary Scorpio 6"
NoManufacturerName="Generic"
PickupMessage="Scorpio Incendiary Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Shock_Level_1]
PartName=" Elemental Artifact - Shock Scorpio 1"
NoManufacturerName="Generic"
PickupMessage="Scorpio Shock Artifact Level 1"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="You cannot use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Shock_Level_2]
PartName=" Elemental Artifact - Shock Scorpio 2"
NoManufacturerName="Generic"
PickupMessage="Scorpio Shock Artifact Level 2"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 1 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Shock_Level_3]
PartName=" Elemental Artifact - Shock Scorpio 3"
NoManufacturerName="Generic"
PickupMessage="Scorpio Shock Artifact Level 3"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 2 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Shock_Level_4]
PartName=" Elemental Artifact - Shock Scorpio 4"
NoManufacturerName="Generic"
PickupMessage="Scorpio Shock Artifact Level 4"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 3 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Shock_Level_5]
PartName=" Elemental Artifact - Shock Scorpio 5"
NoManufacturerName="Generic"
PickupMessage="Scorpio Shock Artifact Level 5"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 4 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Roland.Shock_Level_6]
PartName=" Elemental Artifact - Shock Scorpio 6"
NoManufacturerName="Generic"
PickupMessage="Scorpio Shock Artifact Level 6"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Level 5 Upgrade required to use this item."
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_ElementalUpgrade.Title.Title_Artifact]
PartName=" Artifact"

[gd_currency.A_Item.Bobblehead]
PartName=" Marcus Bobblehead"
NoManufacturerName="Generic"
PickupMessage="You got %s"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Cash at Maxmium"
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_currency.A_Item.Currency]
PartName=" Money"
NoManufacturerName="Generic"
PickupMessage="You got %s"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Cash at Maxmium"
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_currency.A_Item.Currency_big]
PartName=" Money (Big)"
NoManufacturerName="Generic"
PickupMessage="You got %s"
PickupMessageWithLevel="You got %s (Level %d)"
UseFailureCharacterMessage="You must be a %s to use this item."
UseFailureConstraintsMessage="Cash at Maxmium"
UseFailureLevelMessage="You must be at least level %d to use this item."

[gd_HealthDrops.A_Item.HealthPack_2]
PartName=" Light Healing Kit"
UseFailureConstraintsMessage="You can't use this right now!"

[gd_HealthDrops.A_Item.HealthVial_2]
PartName=" Light Insta-Health Vial"
UseFailureConstraintsMessage="Health at Maxmium"

[gd_HealthDrops.A_Item.HealthPack_5]
PartName=" Super Healing Kit"
UseFailureConstraintsMessage="You can't use this right now!"

[gd_HealthDrops.A_Item.HealthPack_4]
PartName=" Greater Healing Kit"
UseFailureConstraintsMessage="You can't use this right now!"

[gd_HealthDrops.A_Item.HealthPack_1]
PartName=" Minor Healing Kit"
UseFailureConstraintsMessage="You can't use this right now!"

[gd_HealthDrops.A_Item.HealthVial_1]
PartName=" Minor Insta-Health Vial"
UseFailureConstraintsMessage="Health at Maxmium"

[gd_HealthDrops.A_Item.HealthPack_3]
PartName=" Healing Kit"
UseFailureConstraintsMessage="You can't use this right now!"

[gd_HealthDrops.A_Item.HealthVial_5]
PartName=" Super Insta-Health Vial"
UseFailureConstraintsMessage="Health at Maxmium"

[gd_HealthDrops.A_Item.HealthVial_3]
PartName=" Insta-Health Vial"
UseFailureConstraintsMessage="Health at Maxmium"

[gd_HealthDrops.A_Item.HealthVial_4]
PartName=" Greater Insta-Health Vial"
UseFailureConstraintsMessage="Health at Maxmium"

[gd_HealthDrops.Amounts.25_Points]
PartName=" 25 Points"

[gd_shields.Title.Title_U_CrackedSash]
PartName=" Cracked Sash"

[gd_shields.Title.Title_U_WeeWeesSuperBooster]
PartName=" Wee Wee's Super Booster"
