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This is a forwarder version of a custom channel that I created for NeoGamma. Contains slightly updated graphics from my previous upload to take advantage of some animations, 16:9 aspect ratio and sound effect. No version letters/numbers have been added to the graphics to let you update the .dol file in your SD card and not have the graphics be outdated. I've also included the corresponding file structure in this package for your convenience. I've also created a custom icon graphic for when browsing using the Homebrew Channel. Don't forget to place the latest NeoGamma .dol in sd:/apps/NeoGamma/boot.dol. Enjoy!


Change log (v[any]):

R7 - > R8

- new Wiird / Ocarina engine
- Changed rebooter code
- Rebooter should work on preloader
- Skip disc updates for PAL/US 3.2, 4.0 and 4.1 on rebooter
- Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
- Safe memory allocation (important for files loaded from nand)
- Removed not game loading or rebooter related code
- Removed receiving commands from usb gecko
- Changed to graphics from Empyr69er
- Patching New Super Mario Bros on the fly, works for usb and for hardmods for disc, credits for this go to hqyhqyhqy


R8 beta 11 - > R8 beta 12:

- Repaired New Super Mario Bros patch for both PAL&NTSC, but still no discs


R8 beta 10 - > R8 beta 11:

- Patch updated to work with New Super Mario Bros NTSC too


R8 beta 9 - > R8 beta 10:

- not shutting down storage if Ocarina is enabled(Gecko OS does the same)


R8 beta 8 - > R8 beta 9:

- updated code handler to latest version


R8 beta 7 - > R8 beta 8:

- The code handler init should be in the proper place now ==> Brawl+ might actually work now


R8 beta 6 - > R8 beta 7:

- beta 6 had the wrong disc id for NSMB


R8 beta 5 - > R8 beta 6:

- Experimental patch for New Super Mario Bros added*

*Patch is said to be found by hqyhqyhqy, don't know if that's true


R8 beta 4 - > R8 beta 5:

- gameconfig is searched on the same device as Ocarina now


R8 beta 3 - > R8 beta 4:

- Added partial gameconfig parsing code
- Next try to fix 002 on IOS Version patched games


R8 beta 2 - > R8 beta 3:

- fixed Ocarina
- expermental 002 fix that should work for IOS Version patched games
- warning if hook was not patched)


R8 beta 1 - > R8 beta 2:

- Rebooter should work on preloader
- Maybe fixed that Ocarina did not work at all
- Dirty Brawl+ compatiblity


R7 - > R8 beta 1:

- new Wiird / Ocarina engine
- Changed rebooter code
- Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
- Skip disc updates for PAL/US 3.2, 4.0 and 4.1
- Safe memory allocation (important for files loaded from nand)
- Removed not game loading or rebooter related code
- Removed receiving commands from usb gecko
- Changed to graphics from Empyr69er


R6 - > R7:

- Increased timeout to 30 seconds
- Cleaned up code for decrypted discs
- Hopefully 100% working gamecube disc detection now
- Cleaned up code for video modes, gamecube games are started with the selected video mode now
- Changed rebooter behaviour, hopefully works for all system menus WITHOUT preloader attached
- Removed 001 main.dol patching for alternative .dols
- Removed Anti 002 fix
- Removed dirty fix for Wii Sports Resort
- Added alternative .dol loading from usb storage
- Alternative .dol loading from storage now loads .dols with 6 and 4 characters
- Fixed error that prevented to load games after receiving an error in a previous loading attempt


R5 - > R6:

- Fixed bug in game selection
- Fixed no wpad error when no cIOS is installed
- Added timeout for dvd reading
- Clearing bss now for alternative .dols
- Added loading alternative .dols from disc


R4 - > R5:

- Fixed a "Out of memory" error
- Fixed a "fst.bin error"
- Fixed alternative .dol loading when loading games from sd
- Dirty fix for Wii Sports Resort
- Accepting games with disc ids starting with 'D' as Wii games(Monter Hunter 3 demo for example)


R3 - > R4:

- Changed how the game entries are sorted
- Added IOS Reload when trying to mount a wbfs device (from 7th try on) to increase compatibility with enclosures and HDDs
- Changed sd and sdhc card handling, hopefully fixed the corruped config file bug with this
- Refuse to load a config with 1 or more option out of range
- Moved game selection to main menu
- Added option to load alternative .dol from sd card
- Applying main.dol patches only to main.dol now
- Added hooktype "none"
- Moved all file access on sd card to the folder "NeoGamma", loading Ocarina works from both NeoGamma/codes and codes.
- Added Anti 002 fix. This reverts the 002 main.dol patch. NOT TESTED! This also might do something else too.


Gamma - > NeoGamma R3:

- Ported to the new libogc
- Warning before memory card in slot 2 is accessed as usb gecko
- Auto Force Language option added, it forces english for games with region 'E'(NTSC-U) and japanese for games with region 'J'
- Moved memory stuff before the apploader. Now Red Steel and SSX should be working. (they still (try to) load their IOS themselves)
- Writes the Game ID Address(0x80000000) now into the memory at 0x80003184. Now Sam & Max and FarCry should be working. (they still (try to) load their IOS themselves)
- Save configuration to sd card
- Added Country String Patching (mostly helpful for japanese users with US and PAL games)
- Load Ocarina from SDHC and USB(when encountering problems, try the different strange options, using IOS61 is only compatible if NeoGamma was compiled with a libogc compatible with it like libogc SVN)
- Added option to patch video modes
- Added video modes that can be forced(MPAL) / Changed to use slightly different video modes
- Fake IOS Version in memory (this removes the 002 error)
- Changed to Graphics by: xabarasx
- Added SD/USB Loading


Rating & screenshots

NeoGamma Forwarder Channel [any] was rated 4 out of 5 based on 30 ratings and 30 user reviews.

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File information:

Size: 1.6MB
Type: RAR
Date: 22nd Nov 2009 23:58
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Views: 138,941
Downloads: 50,784
Watched by: 10 users

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