
Configurable SD/USB Loader v50c
==============================

by oggzee & usptactical

This version of the loader allows you to customize numerous options
to better suit your preferences.

  Based on Wanikoko SD/USB Loader 1.5, Kwiirk Yal & cios 222,
  Hermes uLoader 1.6 & cios 222/223+mload + many others (Sorg, nIxx,
  fishears, usptactical, 56Killer, WiiShizzza, hungyip84, Narolez, ...)


Features:
---------

 - SDHC and USB HDD device support
 - GUI (Grid / Coverflow) and Console mode (switchable runtime)
 - Background Music (.mp3 or .mod)
 - Themes (switchable runtime)
 - Widescreen (auto-detect)
 - Transparency (covers and console)
 - Cover images download
 - Cover styles: 2d, 3d, disc and full
 - Automatic resize of covers
 - Renaming game titles (using titles.txt)
 - Per game configuration of Video mode, Language, Ocarina cheating
 - Light up DVD slot when install finishes, optional eject
 - Childproof and parental guidance
 - USB HDD with multiple partitions supported
   (WBFS for games and FAT for config, covers and other resources)
 - SDHC with multiple partitions supported
   (WBFS for games and FAT for resources...)
 - Custom IOS selection for better compatibility with USB drives and other USB devices.
 - cIOS supported: waninkoko's 249 & 250, Hermes 222 & 223 (mload), kwiirk 222 & 223 (yal)
 - Banner sounds
 - Multiple WBFS partitions support
 - Loading games from a FAT or NTFS partition (IOS 222/223 required)
 - Supported game disc file formats: .wbfs and .iso
 - Configurable
 

For latest news, questions and suggestions head over here:
http://gbatemp.net/index.php?showtopic=147638


Installation:
-------------

Copy the contents of "inSDroot" to the root of your SD card.
This will add the USB Loader to your homebew channel.
You can also install a a channel forwarder to start the loader directly
from the system menu.
(Note: alternatively, a USB FAT partition can be used
to store configuration and covers)

Useful links:
-------------

The forwarder can be downloaded from here:
http://www.yafaze.com/wii/files/USB_LOADER_FORWARDER.rar
And installed with the WAD Manager.

Game cover images can be downloaded from here:
http://gbatemp.net/index.php?showtopic=147862&st=0

Updated titles.txt can found here:
http://wiki.gbatemp.net/wiki/index.php/USB_Loader_titles.txt


File locations:
---------------

  config file:     sd:/usb-loader/config.txt
  background image:sd:/usb-loader/background.png
  covers:
    2d:            sd:/usb-loader/covers/*.png
	3d:            sd:/usb-loader/covers/3d/*.png
	disc:          sd:/usb-loader/covers/disc/*.png
	full:          sd:/usb-loader/covers/full/*.png
  titles file:     sd:/usb-loader/titles.txt
  themes:          sd:/usb-loader/themes/THEME_NAME/theme.txt

  ocarina cheat codes are searched in:
                   sd:/usb-loader/codes/*.gct
                   sd:/data/gecko/codes/*.gct
                   sd:/codes/*.gct
  ocarina TXT cheat codes use the locations:
    Downloaded to: sd:/usb-loader/codes/*.txt
    Saved .gct to: sd:/usb-loader/codes/*.gct

  .wip files:      sd:/usb-loader/GAMEID.wip
  .bca files:      sd:/usb-loader/GAMEID.bca

  Games on FAT:    usb:/wbfs/GAMEID.wbfs
  or:              usb:/wbfs/GAMEID_TITLE/GAMEID.wbfs
  (or sd:/ instead of usb:/)

These are default locations, background and covers are configurable.
If config file is not found in sd:/usb-loader, then it is searched
in: sd:/apps/USBLoader/config.txt (or whichever directory is used to
start from homebrew channel) and if found, the base path is set to
that location.

Besides the global config file sd:/usb-loader/config.txt, also
the config.txt in the apps directory is used, which by default is:
sd:/apps/USBLoader/config.txt but depends from where the loader
has been started from the homebrew channel.

Another way to specify a config file is by using the wiiload
utility from a PC, which allows additional arguments:
C:\> wiiload usbloader.dol config21.txt
which will load sd:/usb-loader/config21.txt
And you can also pass config options directly:
C:\> wiiload usbloader.dol video=ntsc

So you can have different configurations depending on where it
is started from. This can be useful so you can configure the
loader started from forwarder to be simple/childproff, while
if started from homebrew channel to include the installation and
removal options.
To achieve this, copy sd:/apps/USBLoader/ to sd:/apps/USBLoader_admin
and then set simple=1 in sd:/apps/USBLoader/config.txt and edit (or delete)
sd:/apps/USBLoader_admin/meta.xml to show a different name.


USB FAT for config and covers:
------------------------------

SD card is first searched for config.txt, if not found then USB HDD
with a FAT partition is mounted as usb:/ and searched, for config.txt.
in that case, all the paths mentioned above will be searched
on usb:/ instead of sd:/
Advantage of using USB FAT for config and covers is faster loading of
covers. (Usually USB HDD devices are faster than SD cards)
If you want to load the application from SD card but use USB for config
and covers, then copy everything in inSDroot to your USB FAT partition,
but only the inSDroot/apps directory to SD card and
delete sd:/apps/USBLoader/config.txt and sd:/usb-loader/config.txt.

Note: To create 2 partitions on SD or USB thumb drives you have to use
special tools like gparted: http://gparted.sourceforge.net/
Create 2 primary partitions, format both as FAT32 and then inside the loader
re-format the SECOND partition to WBFS. Suggested partitions size if 200MB
for config & covers and the rest for WBFS.

Note: If you have problems accessing the fat partition make sure it is
marked 'active' in the windows partition editor (or if you use gparted,
mark the partition with the 'boot' flag)

Limitations:
- USB FAT is mounted only if config.txt is not found on SD.


Themes:
-------

Another way to customize the loader is by using Themes.
A theme is defined by creating a config file in the location:
sd:/usb-loader/themes/THEME_NAME/theme.txt
And the background images:
sd:/usb-loader/themes/THEME_NAME/background.png
sd:/usb-loader/themes/THEME_NAME/background_wide.png

The options that can be used in theme.txt are described below,
basically only options that define the looks are accepted, everything else
is ignored in theme.txt. Background image (background.png or specified with
background option) for a theme will be searched first in the theme
directory (sd:/usb-loader/themes/THEME_NAME/) and if not found
it will be searched in the base directory (sd:/usb-loader/)

Other themable gui resources:
  favorite.png
  pointer.png
  hourglass.png
  font_uni.png (new type 512 letters unicode)
  font.png (old type 128 letters ascii)
  font_clock.png
Same search method as for the background image applies to these files.
There are some example files in: usb-loader/resources, but note that the program
does not search in that location, they need to be copied to the base or theme
directory to be used.

Background overlay support:
additional images can be supplied that will be overlaid over the background:
 - bg_overlay.png or bg_overlay_w.png for console background
 - bg_gui_over.png or bg_gui_over_w.png for gui background
If *_w.png variant is not found then the normal is used.
If a theme is used then the overlay files are searched only in theme directories,
not in base directories.

Auto-scaling of background image:
Since version 41 background width can be larger than 640 and will be either
 - scaled if widescreen
 - cropped if not widescreen
down to 640x480. Note: height must still be 480.



GUI Mode:
---------

By default console mode is started.
To switch to GUI mode, press B in main screen.
While in GUI mode, the following buttons are used:
    button A : start selected game
    button B : return to console mode
    button LEFT/RIGHT (Grid): previous/next page
    button LEFT/RIGHT (Coverflow) : rotate to next cover - hold down for fast rotate.
    button UP/Down (Grid) : switch number of rows (1-3)
    button UP (Coverflow) : flip center cover to its back/front
    button DOWN : change gui styles (grid -> flow -> flow-z -> coverflow 3d -> etc)
    button 1, +, - : options, install, remove
    button 2: favorites game list
    button HOME : exit
The background image in GUI mode can be changed with the file:
    sd:/usb-loader/themes/Theme_Name/bg_gui.png  or
    sd:/usb-loader/bg_gui.png


Downloading covers
------------------

Covers can be downloaded for all games at once or on a per-game basis.
To download the covers for all games go to Global Options screen, move
to "<Download All Covers>" and press button RIGHT or LEFT.
There is a difference between LEFT and RIGHT buttons:
- button RIGHT will download all MISSING covers.
- button LEFT will download ALL covers, even the ones that are already present.
To download the covers for the current selected game, go to Game Options screen,
move to "Cover Image:" option and press RIGHT or LEFT. The same difference between
RIGHT and LEFT buttons apply here as with download all covers.
The way how the covers are downloaded can be further customized with config options
download_* and url_*. See the documentation on these options below in the Config file section.

Parental Control and Unlocking Admin Functionality
--------------------------------------------------

If the loader is configured with restricted functionality it can be unlocked
with a password - a "secret" wiimote button combination. Restricted functionality
means any of the options: "simple" or "disable_*" or "hide_game" are set, which is
usually used for "Parental Control".

When admin mode is unlocked it will allow you to access all the previously 
locked functionality. In addition: when unlocked, any games that are hidden
with the hide_game option will be displayed.

To access the unlock screen, hold the 1 button down for 5 seconds and the screen
will appear.  After you see the text "Enter Code:", press the wiimote buttons
in the correct order.  If you were successful, the word SUCCESS will appear
on the screen.  Otherwise the word LOCKED! will appear.  The unlock screen has a 30
second timeout limit so if an incorrect (or no) password is entered, it will
automatically lock.  To set the lock back on with the original settings intact, hold
the 1 button for 5 seconds and the lock will automatically turn on.  When the loader
is started, the lock will always be enabled.

This functionality is controlled by the option: admin_unlock = [1], 0.
By default it is enabled. To disable the ability to unlock admin mode set
the option to: admin_unlock = 0

The default admin unlock password is: BUDAH12
To change it, use the config option: unlock_password = [BUDAH12]
The password length is limited to 10 characters. Do NOT use quotes around the
password - just type what you want it to be.  E.g.  unlock_password = 12UDAB
The following are the button to letter mappings for the password:
      D-Pad Up:     U
      D-Pad Down:   D
      D-Pad Right:  R
      D-Pad Left:   L
      B button:     B
      A Button:     A
      Minus button: M
      Plus button:  P
      Home button:  H
      1 button:     1
      2 button:     2

To hide certain games, use the the Game Options screen and toggle the "Hide Game"
setting.  This allows you to set which games are hidden when the admin mode is LOCKED.
In order to see this option, admin_unlock must be enabled (which it is by default) AND
the admin mode must be in an unlocked state!
- NOTE: this functionality completely replaces the hide_game option in config.txt,
	but they CAN be used together. Any games currently listed in hide_game will be
	shown when unlocked, but will ALWAYS be marked as hidden by default in Game Options
   	and cannot be changed to unhidden unless they are removed from config.txt
- NOTE 2: An easy way to convert all your games in hide_game to this new functionality
	is to start the loader with your hide_game still in config.txt and then go into
	Game Options in any game (you may have to unlock admin lock first) and change
	something and save it. All your hide_game entries will automatically be saved.  
	Then you can remove the hide_game entry completely from config.txt.


Various Controllers Button Mapping:
-----------------------------------
WIIMOTE  CLASSIC  GC       GUITAR
-----------------------------------
UP       UP       UP       STRUM UP
RIGHT    RIGHT    RIGHT    NONE
DOWN     DOWN     DOWN     STRUM DOWN
LEFT     LEFT     LEFT     NONE
-        -        L        -
+        +        R        +
A        A        A        GREEN
B        B        B        RED
HOME     HOME     START    ORANGE
1        Y        Y        YELLOW
2        X        X        BLUE


Title Rename
------------

To rename a game title, edit the file in sd:/usb-loader/titles.txt
Format is:
GAMEID = Game Title
Example:
RSPP = Wii Sports



Config file:
------------


# lines starting with # are comments
# default values are in [ ]
#
# There are 2 categories of options: Global and Theme
#   Theme options (theme.txt) only affect the looks, everything else is ignored
#   Global options (config.txt) will accept all options, including theme options.
#
#
# Theme options:
# ==============
#
# background = [background.png]
# wbackground = [background_wide.png]
#   file to use for the background image.
#   file can be an absolute path (like sd:/somedir/myimage.png)
#   if the specified background is not an absolute path it is searched
#   in theme directory (sd:/usb-loader/themes/THEME_NAME/)
#   and in default directory (sd:/usb-loader)
#
# background_base = [background.png]
# wbackground_base = [background_wide.png]
#   base background image over which the bg_overlay* files are overlaid.
#   actually this option is the same as normal background option
#   the only difference is that it is understood by versions that
#   support overlaid background, which makes it possible to create
#   forward and backward compatible themes
#
# background_gui = [bg_gui.png]
# wbackground_gui = [bg_gui_wide.png]
#  gui mode background file.
#
# layout = original2 original small medium large large2 [large3],
#          ultimate1 ultimate2 ultimate3 kosaic
#   original:   6 lines (wanikoko 1.0-1.1)
#   original2: 12 lines (wanikoko 1.2-1.5)
#   small:      9 lines (same background as original)
#   medium:    17 lines
#   large:     21 lines (nixx)
#   large2:    21 lines (usptactical)
#   large3:    21 lines (oggzee) 
#   ultimate1: 12 lines (WiiShizza)
#   ultimate2: 12 lines (jservs7 / hungyip84)
#   ultimate3: 12 lines (WiiShizza - cover on right)
#
# buttons=[options_1], options_B, original
#   (change button controls layout.)
#
#   The button layout "options_1" is:
#       button B - GUI mode / Back
#       button 1 - options menu
#       button 2 - save / discard game options
#		direction buttons - select and change options
#
#   The button layout "options_B" is:
#       button B - options menu / Back
#       button 1 - GUI mode
#       button 2 - save / discard game options
#		direction buttons - select and change options
#
# covers = [1], 0
#   (enable/disable covers)
#
# console_coords = x,y,width,height
# wconsole_coords = x,y,w,h (widescreen)
#
# console_color = foreground,background
#   (color values: 0-15)
#   Dark:  0=black, 1=red, 2=green, 3=yellow, 4=blue, 5=purple, 6=cyan, 7=bright grey
#   Bright: 8=grey, 9=red, 10=green, 11=yellow, 12=blue, 13=purple, 14=cyan, 15=white
#   see: http://img6.imageshack.us/img6/720/colorchart.png
#
# covers_coords = x,y
# wcovers_coords = x,y (widescreen)
#
# hide_header = [0],1 
# hide_hddinfo = [0],1 
# hide_footer = [0],1 
#   These options control the look of main menu.
#   In -fat version default value of hide_hddinfo=1
#
# simple = [0], 1
#   Using the simple option in a theme will only affect the hide_* options
#   it will not change the disable_* options. Use the simple option in the
#   global config.txt to change also the disable_* options.
#
# colors = [dark], bright, mono
#   will select a prefedines set of colors for a dark or bright background
#   or normal 2 color text if mono is specified
#
# color_header, color_selected_fg, color_selected_bg,
# color_inactive, color_footer, color_help
#   Will set individual text colors. Values are 0-15
#
# cover_style = [standard], 3d, disc
#   Support for 3d covers and disc covers
#   This option selects which cover_url and cover_path is used
#
# console_transparent = [0], 1
#   Enable transparent console.
#
# covers_size = width, height
#   default: covers_size = 160, 225
#   If the loaded image is if different size, it will be to the size specified.
#
# wcovers_size = width, height
#   default: wcovers_size = 130, 225
#   used for widescreen setting. If not set it will use the covers_size
#   and properly scaling it to widescreen size.
#
# cursor = ">>"
#   Changes cursor shape, at max 2 characters are used. Can be empty.
#   If you want spaces, so that the menu is not shifted use quotes
#   like this: cursor = "  "
#
# menu_plus  = "[+] "
#   Changes the [+] mark in the main, options and start menu.
#   At max 4 characters are used.
#
# gui_text_color = [black], white, RRGGBBAA
#   Set the text color in GUI mode
#   Note: to use a color other than a black or white, it has to be
#   represented as a HEX value with the following components: RRGGBBAA
#   RR=red, GG=green, BB=blue, AA=alpha
#   Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF
#
# gui_text_outline = [FF], AA, RRGGBBAA, black, white
# gui_text_shadow = [00], AA, RRGGBBAA, black, white
#   Outline and shadow color for text in GUI mode
#   If only alpha is specified, it will set the outline / shadow
#   color to black or white depending if text color is bright or dark.
#
# gui_text2_color = [white], black, RRGGBBAA
# gui_text2_outline = [FF], AA, RRGGBBAA, black, white
# gui_text2_shadow = [00], AA, RRGGBBAA, black, white
#   Text colors for coverflow modes, where background is darker
#
# gui_title_top = [0], 1
#
# Global options:
# ===============
#
# gui = [1], 0, start
#   Enable or disable GUI mode.
#   Using gui = start will start directly in GUI mode when loader is started.
#
# gui_transition = [scroll], fade
#   Set GUI transition effect between console and gui mode
#
# gui_style = [grid], flow, flow-z, coverflow3d, coverflow2d, frontrow, vertical, carousel
#   Set the default GUI style
#
# gui_rows = [2] (Valid values: 1-4)
#   Set the default number of rows in GUI mode
#
# gui_lock = [0], 1
#   Disable changing gui style with button up/down
#
# gui_antialias = [4] {0-4}
#   Tune coverflow mode antialias level
#
# theme = Theme_Name
#   Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
#   Note: a theme resets all theme related options, so if you want to override
#   any theme option, do that in the lines after the 'theme =' option.
#
# covers_path = [sd:/usb-loader/covers]
#   Changing covers_path will change all covers_path_* like this: 
# covers_path_2d = covers_path
# covers_path_3d = covers_path/3d
# covers_path_disc = covers_path/disc
# covers_path_full = covers_path/full
#   If you need fine controll on the 2d/3d/disc/full paths use the
#   covers_path_* options after covers_path.
#
# URL options:
#   URL can contain any of the following tags which are then replaced
#   with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID3}, {ID4}, {ID6}, {ID}, {CC}
#   {ID} will find automatically the correct ID by trying ID6, ID4 and ID3
#   Note: {WIDTH} and {HEIGHT} don't work well if download_all_styles is enabled
#
#   Multiple URLS can be specified for cover_url_* options
#   They can be in the same line separated with space, example:
#   cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png
#   Or in multiple lines using =+ to add instead of =, example:
#   cover_url = http://site1.com/{ID}.png
#   cover_url =+ http://site2.org/{ID}.png
#   cover_url =+ http://site3.net/{ID}.png
#
# Normal 4:3 mode aspect ratio url options:
# cover_url = URL      (url for standard 2d flat covers)
# cover_url_3d = URL   (url for 3d covers)
# cover_url_disc = URL (url for disc covers)
# cover_url_full = URL (url for disc covers)
#   defaults:
#
#	cover_url =
#	cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/{CC}/{ID6}.png
#	cover_url =+ http://wiicover.gateflorida.com/sites/default/files/cover/2D%20Cover/{ID}.png
#	cover_url =+ http://boxart.rowdyruff.net/flat/{ID6}.png
#	cover_url =+ http://awiibit.com/BoxArt160x224/{ID6}.png
#	cover_url =+ http://www.muntrue.nl/covers/ALL/160/225/boxart/{ID6}.png
#
#   cover_url_3d =
#   cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/{CC}/{ID6}.png
#   cover_url_3d =+ http://wiicover.gateflorida.com/sites/default/files/cover/3D%20Cover/{ID6}.png
#   cover_url_3d =+ http://boxart.rowdyruff.net/3d/{ID6}.png
#   cover_url_3d =+ http://awiibit.com/3dBoxArt176x248/{ID6}.png
#   cover_url_3d =+ http://www.muntrue.nl/covers/ALL/160/225/3D/{ID6}.png
#
#   cover_url_disc =
#   cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/{CC}/{ID6}.png
#   cover_url_disc =+ http://wiicover.gateflorida.com/sites/default/files/cover/Disc%20Cover/{ID6}.png
#   cover_url_disc =+ http://boxart.rowdyruff.net/fulldisc/{ID6}.png
#   cover_url_disc =+ http://awiibit.com/WiiDiscArt/{ID6}.png
#   cover_url_disc =+ http://www.muntrue.nl/covers/ALL/160/160/disc/{ID6}.png
#
#   cover_url_full =
#   cover_url_full =+ http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png
#   cover_url_full =+ http://wiicover.gateflorida.com/sites/default/files/cover/Full%20Cover/{ID}.png
#   cover_url_full =+ http://www.muntrue.nl/covers/ALL/512/340/fullcover/{ID6}.png
#
# download_id_len = 4, [6]
#   Specifies the downloaded cover ID length for the saved file name 
#
# download_all_styles = [1], 0
#   Download all cover styles (flat,3d,disc), or just the current style
#
# download_cc_pal = [AUTO], EN, FR, DE, AU, ...
#   The code is used as a replacement for {CC} tag for PAL regions.
#   If AUTO is specified, then the code is set depending on the console
#   country - if Australia: AU, Brasil: PT else, console language is used.
#   If image is not found with the specified cc code, download is
#   retried with EN code.
#
# titles_url = http://wiitdb.com/titles.txt?LANG={CC}
#   Url for updating titles.txt
#
# home = [reboot], exit, hbc, screenshot
#   What to do when home buttin is pressed
#
# device = [ask], usb, sdhc
#   Specifies which device to use when starting the loader
#
# partition = [WBFS1], ...WBFS4, FAT1, ...FAT9, NTFS1, ...NTFS9, ask
#   Specifies which partition to use when starting the loader
#
# simple = [0], 1
#   (enable/disable simple/childsafe mode)
#   setting simple=1 will change all disable_xxx options and
#   hide_hddinfo and hide_footer to 1 and confirm_start to 0.
#   setting simple=0 will do the opposite.
#   any of the disable_xxx, hide_xxx and confirm_start options can be set individually.
#
# confirm_start = [1], 0
#   Specifies if confirmation is required when starting a game
#
# disable_remove = [0],1
# disable_install = [0],1
# disable_options = [0],1
# disable_format = [0],1
#   fine permissions control 
#
# admin_unlock = [1], 0.
#   If enabled it will allow unlock admin mode, so you will be able to access
#   all the settings screens that simple or disable_* options disabled.
#   
# unlock_password = [BUDAH12]
#   Set the password for admin unlock
#
# install_partitions = [all], only_game, 1:1
#   controls which partitions from DVD are installed to HDD
#
# fat_split_size = [4], 2
#   Selects if the split is at 4gb-32kb or 2gb-32kb
#
# fat_install_dir = [1], 0
#   Enable install in subdirectories on fat:
#   /wbfs/GAMEID_TITLE/GAMEID.wbfs
#
# music = [1], 0, filename, PATH
#   Play background music (only one option has to be specified)
#   Examples:
#   music = 1
#     (which is default) will randomly play all .mp3 or .mod
#     files (whichever are found first) in sd:/usb-loader dir
#   music = sd:/usb-loader/my_music.mp3
#     Plays my_music.mp3. The file name can be specified
#     relative to sd:/usb-loader or an absolute pathname.
#   music = sd:/music
#     Will randomly play all .mp3 or .mod files in that folder.
#   music = 0
#     Will disable music
#
# widescreen = [auto], 0, 1
#   * If widescreen is enabled (or autodetected) then the following options are used:
#      - wbackground
#      - wbackground_base
#      - wbackground_gui
#      - wconsole_coords
#      - wcovers_coords
#      - wcovers_size
#   * when in widescreen mode, cover images will be searched first by
#     the name GAMEID_wide.png and if not found then by GAMEID.png and
#     will be resized properly.
#   * some layouts will specify widescreen cooridinates automatically
#     like: large3 and ultimate3, so there is no need to specify them manually,
#     if one of these layouts are used.
#
# hide_game = [0], GAMEID1, GAMEID2, ...
#   Hide games from list (can be used for parental control)
#   Multiple games can be specified in one line separated by comma ","
#   or each game in a separate hide_game = GAMEID line.
#   setting hide_game = 0 will reset the hide list.
#   GAMEID is a 4 letter game ID.
#   Example: hide_game = RZZP, RDCP
#
# pref_game = [0], GAMEID1, GAMEID2, ...
#   Preffered games, to be shown first in the list.
#   Syntax is same as with hide_game.
#   Example: pref_game = RHAP, RSSP
#
# confirm_ocarina = [0], 1
#   Specifies if confirmation is required when ocarina is enabled
#   and codes have been found
#
# cursor_jump = [0] or N
#   Sets how much moves left/right (if 0 do a end page / next page jump)
#
# start_favorites = [0], 1
#   Start with the favorites game list
#
# clock_style = [24], 12, 12am, 0
#   Set clock style, 0 will disable clock
#
# sort_ignore = A,An,The
#   Which starting words to ignore when sorting titles
#   Set sort_ignore = 0 for old sort method - to not ignore anything
#
# debug = [0], 1, ...
#   Display some diagnostic messages when started
#   Benchmark mode with debug = 8 and start or install a game
#
# profile_names = [default], name2, name3,...
#   Profiles - aka multiple favorite groups
#   (max profiles:10, max profile name length: 16)
#   Profiles can be added, removed and reordered with this option.
#   But if you want to rename it, you will need to change the profile
#   name also in settings.cfg otherwise it will be considered as a new
#   name and the old one will be forgotten next time you save settings.
#   Profiles can be switched in the global options screen. Changing a
#   game favorite setting is done as usual in the game options screen.
#
# profile = name
#   will specify the default profile to use
#   saving global settings will also save which profile is used
#
# Game Compatibility Options:
# ===========================
# 
# These options can be set in the global config.txt
# The options can be set also per-game from inside the loader
# options screen and will be saved to settings.cfg
#
# video = [auto], game, system, pal50, pal60, ntsc
#   (auto is same as game)
#
# language = [console], japanese, english, german, french, spanish,
#            italian, dutch, s.chinese, t.chinese, korean
#
# video_patch = [0], 1, all
#   'video_patch = all' will force all modes to the selected video mode.
#   This will also force progressive / interlaced mode, depending on what
#   is configured in wii settings. This can be used for example to force
#   progressive mode if the game will otherwise use interlaced mode (MPT)
#   'video_patch = 1': This will patch NTSC -> PAL modes if console is PAL
#   and PAL -> NTSC modes if console is NTSC
#   This will not change interlaced / progressive mode
#
# vidtv = [0], 1
#   Required by some games (Japanese,...)
#
# country_patch = [0], 1
#   Country Patch for better compatibility with some games
#
# fix_002 = [0], 1
#   This is the Anti 002 fix.
#
# ios = [249], 222-mload, 223-mload, 222-yal, 223-yal, 250
#   Select Custom IOS
#   Note: 222-yal is for kwiirk's cIOS
#   Note: 222-mload is for Hermes's cIOS
#   Note: a few seconds of delay when starting a game with custom ios is expected.
#
# block_ios_reload = [0], 1
#   Required by some games, but works inly with ios: 222-mload, 223-mload
#
# alt_dol = [0], 1, sd, disc
#   Alternative .dol loading option (from NeoGamma by WiiPower)
#   If set to 1 or sd it will load the .dol from
#     the loader base dir + GAMEID.dol (4 letter ID)
#     [ sd:/usb-loader/GAMEID.dol ]
#   If set to disc it will prompt with a list of .dols on the wbfs iso image
#
# ocarina = [0], 1
#   enable/disable ocarina - cheating engine
#

Config file sample:
-------------------

# USBLoader config
background = background.png
layout = large3
covers = 1
hide_footer = 1
# device = usb


Sample titles.txt file:
-----------------------

RFNP = Wii Fit
RHAP = Wii Play
RSPP = Wii Sports
RMGP = Super Mario Galaxy



Changelog:
----------

cfg v50c (bugfix)

 * Fixed starting games from SD Card with FAT or NTFS
   (No additional SDHC compatibility changes, just making SD work as in v49)

cfg v50 (release)

 * Optimizations for highly fragmented files (either fat or ntfs)

cfg v50b2 (beta2)

 * Fixed crash when using flat /wbfs file layout without subdirectories
 * Fixed crashes when starting HBC forwarder discs
   And added safety checks of memory regions when loading disc 
 * Raised number of fragments limit to 20000
 * Properly identify dual-layer iso
 * Removed obsolete ehcmodules for IOS 222 revisions 2 and 3
   External ehcmodules for these versions are still supported
 * Use the new ehcmodule with fat/ntfs support also for wbfs
   (but still uses wbfs mode for wbfs partition)
   Can be overriden using an external ehcmodule4
   External module for fat/wbfs has been renamed
   from ehcmodule_fat.elf to ehcmodule_frag.elf
 * In case the new fragments method fails for any reason for FAT
   it will fallback to the old method
 * Other cleanups

cfg v50b (beta)

 * .iso files on NTFS support
   The file name layout is the same as for .wbfs files:
   /wbfs/gameid.iso or /wbfs/gameid_title/gameid.iso
 * Fixes and cleanups for NTFS support (fixed ntfs getf -1 error)
 * option: partition=ntfs1 accepted

 About NTFS support: 

	FAT support in ehcmodule has been rewritten with a new
	generic wii disc emulation system that is:
	- light weight / zero overhead
	- filesystem independent
	- fileformat independent
	It works by supplying the ehcmodule with a list of sector fragments
	that specify the location of data using direct sector addressing.
	To see the list of fragments one can use debug=1 and they will
	be printed out before starting the game.
	The number of fragments if limited to 5000, that number is also
	the max theoretical number of fragments on a wbfs partition (actually
	4600, for a dual layer disc with a 2mb wbfs block size). In normal
	conditions the number of fragments should be a lot lower most commonly
	just a single big block. Fragments are used to describe both physical
	address on hdd and virtual adress on wii disc so if a .wbfs file is used
	the list will be composed of 3 fragments - disc header, update partition
	and game partition.
	libntfs however doesn't seem stable enough for write access at the moment,
	so the ntfs partition is mounted read-only meaning install and remove can't
	be done from inside the loader for now.

 Credits: WiiPower for libntfs modification which returns the list of fragments.

cfg v50a (alpha)

 * Fix for PeppaPig (from NeoGamma by WiiPower)
 * Fixes and cleanups for NTFS

cfg v50x (experimental)

 * Rewritten FAT support in ehcmodule with a generic system
 * NTFS support
 * Improved gui speed with large number of games
   (most noticable in grid, flow and flow-z gui styles)
 * Print on the intro screen if the ios is reloaded a second time
   (in case the setting from config.txt is different from default)
 * The -fat version 'simple' option does not change 'hide_hddinfo'
 * Changed WBFS ERROR: read error while installing a game to a WARNING.
   Note: the read error check has been introduced in v47, all previous
   versions including the original loader 1.5 and all other loaders
   silently ignore it.
 * Changed default value of install_partition=only_game
   To avoid errors caused by modchips when trying to copy the update partition.
 * Minor cosmetic changes to cover download when trying different urls.

cfg v49 (release)

 * Fixed install game on SD/FAT
 * Override [w]covers_size theme option with config.txt
 * simple=x will always set hide_hddinfo when using -fat version
 * Only one "#GAMEID" string inside binary - for direct starting

cfg v49b2 (beta2)

 * Improved speed of loading game list when using FAT and /wbfs/id_title/ subdirs
 * Changed default: fat_install_dir=1
 * When downloading titles.txt and wii region is JA or KO force EN in titles_url {CC}
 * Allow specifying alt_dol=name (on disc) when using direct start
 * Accept GAMEID without # as argument for direct start (RHAP01 instead of #RHAP01)
 * Override some theme options in base config.txt.
   The options that can be overriden are those that don't
   have a major effect on the theme looks and layout:
   - hide_header
   - hide_hddinfo
   - hide_footer
   - buttons
   - simple
   - cover_style
   - cursor
   - menu_plus
   - gui_text_*
   - gui_text2_*
   - gui_title_top
 * Save cfg loader version when saving gamelist.txt

cfg v49b (beta)

 * Added BCA dump to file from install menu
   (Press + to install and then press 1 to dump BCA)

cfg v49a (alpha)

 * Games on SDHC with IOS 222/223 for both FAT or WBFS partition
 * Games in subdirs on FAT: /wbfs/GAMEID_TITLE/GAMEID.wbfs
   option: fat_install_dir = [0], 1
 * Rename old boot.dol to boot.dol.bak when upgrading
 * If the loader is used to start a game directly
   (from a channel created with crap or similar tools)
   and option: intro=0 is specified then no intro
   and no progress is displayed while the game is being loaded
 * Support for .wip game patches (by WiiPower)
   Loaded from: sd:/usb-loader/GAMEID.wip (text format)
 * Support for BCA data (by Hermes)
   Loaded from: sd:/usb-loader/GAMEID.bca (binary data of size 64 bytes)
   (updated dip plugin from uloader 3.2)
 * option: disable_nsmb_patch=[0],1 will disable the builtin nsmb patches
   (in case someone wants to use/test the external .wip patch or .bca data)
 * Enable WiiRD if usb gecko is connected and ocarina is enabled
   even if not codes are found (by Rfrf)
 * Ocarina url fix: /R/ID6 instead of /ID1/ID6 (for SNM*)


cfg v48 (release)

 * External ehcmodule improvements (by WiiZ)
 * Fixed titles.txt with custom game ids (proper ID6 lookup)

cfg v48b2 (beta2)

 * FAT loading speed optimisations
 * Support for 4gb .wbfs files on FAT - fixed the 2gb limit
 * Changed the default split size when installing to 4gb-32kb
 * Option: fat_split_size = [4], 2
 * Benchmark mode with debug = 8 and start or install a game
 * Allow space in profile name, so the names must be separated by a comma (,)
 * Raised max favorites to 100
 * Removed obsolete cover sites: gateflorida.com, awiibit.com
 * Cleanups

cfg v48b (beta)

 * NSMB NTSC patch
 * Make updating meta.xml optional by pressing button 1 in the
   online update screen to skip it.
 * Specifying titles url allows the use of {CC} tag for the country code.
   changed default: titles_url = http://wiitdb.com/titles.txt?LANG={CC}
 * Presing button A on global options screen works too (same as right)

cfg v48a (alpha)

 * Profiles - aka multiple favorite groups
   option: profile_names = [default], name2, name3,...
   (max profiles:10, max profile name length: 16)
   Profiles can be added, removed and reordered with this option.
   But if you want to rename it, you will need to change the profile
   name also in settings.cfg otherwise it will be considered as a new
   name and the old one will be forgotten next time you save settings.
   Profiles can be switched in the global options screen. Changing a
   game favorite setting is done as usual in the game options screen.
   option: profile = name will specify the default profile to use
   saving global settings will also save which profile is used
 * Minor fix to favorites switching in console mode
 * Update /apps/.../meta.xml when downloading an update.
   So that the correct version is visible in HBC
 * Added 'Update titles.txt' to global options screen.
   option: titles_url = [http://wiitdb.com/titles.txt]
   Can be changed to a localized version like this:
   titles_url = http://wiitdb.com/titles.txt?LANG=FR

cfg v47 (release)

 * Minor coverflow fixes
 * Cleanups

cfg v47b3 (beta3)

 * Support for guitar controller in the loader (by gannon)
 * More banner sound fixes (opening.bnr case)
 * Changed the default value of the option: hide_hddinfo=1 But only for the -fat
   variant, because checking the disc free space on fat takes a few moments.
 * 4GB partition offset fixes
 * Increased the updates list length to 8
 * Minor coverflow fixes

cfg v47b2 (beta2)

 * NSMB main.dol patch by WiiPower
 * minor coverflow gui fixes

cfg v47b (beta)

 * GC and classic controller and nunchuk joystick support (by gannon)
 * option: install_partitions = 1:1
   disable scrubbing when installing, except for the last 256kb which are
   stil scrubbed because of the wbfs block size not aligned to wii disc size
 * Fixed banner sounds with games that have upper case OPENING.BNR
   (Thanks to RolloS60 from wiicoverflow)
 * Cleanups

cfg v47a (alpha)

 * Better compatibility with weird WBFS partition setups:
 - WBFS on RAW disk device, without a partition table
   With such a setup the partition table will look like this:
	P# Size(GB) Type Mount Used
	-----------------------------
	RAW  500.00 WBFS1      [USED]

 - WBFS on EXTENDED partition. Normally a filesystem should
   reside on either a primary or logical partition, never on
   an extended partition. Extended is just a container of logical
   partitions. However older version allowed this setup and so
   the support for it is back. The partition table will look like:
	P# Size(GB) Type Mount Used
	-----------------------------
	P#1  500.00 EXTEND/WBFS1 [USED]
   And the loader will also let you fix the partition table by
   pressing 1, which will change the partition type from EXTEND to
   a known data type (0x0b, which is also used for fat)

cfg v46 (release)

 * Support for direct launching of games from fat
   (Useful for game channel launching, using loadstructor or similar tool)
   To specify direct loading from fat, the parameter has to be in form: #GAMEID-X
   Where X is 0-3 for wbfs and 4-9 for fat partitions (4 means first fat partition)
 * Automatically switch to ios222 in case ios249 is used for starting games from fat
 * Only allow IOS 222 and 223 in game options if fat partition is selected
 * Improved drawing speed in some coverflow gui modes
 * Cleanups

cfg v46b (beta)

 * Added option: partition = [WBFS1], ..., WBFS4, FAT1, ..., FAT9, ask
 * Saving global settings will also save current selected partition
 * Increased fat cache size in IOS module
 * Load FAT module in IOS early in case config has: 
   ios=222-mload (or ios=223-mload) and partition=FAT*
   So that IOS does not need to be reloaded another time before
   starting the game from a FAT partition
 * Added indication in global options if [FAT] module is loaded in IOS
 * Cleanups

cfg v46a2 (alpha2)

 * Faster loading of game list from a fat partition - should be instant now.
   The only thing that has a slight delay is showing the hdd free space
   in console mode game list (if it is enabled)
 * Create game info file after installing on a FAT partition named:
   usb:/wbfs/GAMEID_TITLE.txt This makes it easier to tell the titles
   of installed games when using a filesystem explorer
 * Rephrased the warning message when no WBFS partition found
 * Allow to select partition if no wbfs partition is found and disable_format is on.
 * Minor cleanups in partition selection

cfg v46a (alpha)

 * Loading games from a FAT32 partitions. The game file has to
   be located and named like this: usb:/wbfs/GAMEID.wbfs

cfg v45 (release)

 * full package, no code changes

cfg v45b2 (beta2)

 * Fixed multiple WBFS partition support for drives larger than 1TB
 * Fixed "DVD in drive check" by patching the game (thanks giantpune)
   (only if IOS249 before rev12 or IOS222/223)

cfg v45b (beta)

 * Updated ehcmodule for IOS222-mload from uLoader 3.1
 * Fixed disable_format option
 * Show game info in options screen while scanning for alt.dols
 * More IOS related warning notes: (thanks WiiPower)
 - cIOS before rev14: possible 001 error source on new games (Wii Fit Plus)
 - cIOS before rev13: need a disc in the drive
 - cIOS before rev10: no sd/sdhc support
 - cIOS before rev9: no usb support
 * Changed the default for: download_id_len = [6]
 * Changed IOS order - moved *-yal after *-mload
 * Show version on intro screen
 * Partition selection screen improvements
 * The usual minor cleanups

cfg v45a (alpha)

 * Multiple WBFS partitions support (from uLoader)
   Limitation: max 4 WBFS partitions on same drive supported by ios 222/223
 * Print game size, dual-layer and wbfs free space in install screen
 * Save gamelist.txt when saving settings in global options screen
 * option: home = hbc will exit to Homebrew Channel (thanks to giantpune)
   (similar to home = exit, but might work better with forwarders)
 * Stability fixes:
 - Corrupted cover images should no longer crash the loader
 - Fixed hdd spin down/up at startup for some drive models (since v43, tnx Narolez)
 - Don't print error if opening.bnr not found
 - mp3 playing stability fixes (fixes stuttering and slowdowns in rare occasions)
 - fixed the few notes of music between banner sound and game start
 - minor cleanups
 * Added CIOS related warning notices: (thanks Clipper)
 - CIOS249 rev13 : unsupported "return to menu" to exit game
 - CIOS249 rev14 : unsupported dual layer (start, install)
 - CIOS249 : unsupported multiple WBFS
 - CIOS222 : unsupported SDHC WBFS
 * New intro screen (by Milcoi)

cfg v44 (release)

 * Full package
 * Updated resources/fonts* with unicode and clock fonts
 * Updated titles.txt (from wiitdb.com)
 * Added localized resources/titles-XX.txt (EN, FR, DE, ES, IT, NL, PT)

cfg v44b6 (beta6)

 * More banner sound fixes (again)

cfg v44b5 (beta5)

 * More banner sound fixes (thanks to Dr.Clipper)

cfg v44b4 (beta4)

 * More banner sound fixes
   all 3 audio formats are implemented, so the few rare
   games that previously didn't play should work now.
 * Clock font can be changed with font_clock.png
   (either from theme or base dir)

cfg v44b3 (beta3)

 * Banner sound fixes

cfg v44b2 (beta2)

 * Play banner sound in the game start confirmation screen
 * option: clock_style=[24],12,12am,0

cfg v44b (beta)

 * Updated ehcmodule for CIOS 222/223 rev4 to uloader 3.0C
 * Fixed ios argument from forwarder
 * Option: sort_ignore=A,An,The
   (sort_ignore=0 for old sort method)
 * Show clock in GUI mode if wiimote doesn't point at screen for 5 seconds
 * Skip gui transition at start
 * changed default: gui_text_outline=FF
 * Minor unicode fixes

cfg v44a (alpha)

 * Improved coverflow gui mode:
 - better transitions between modes and console
 - fluid movement of covers

 * Latin unicode support for titles.txt (EN,ES,FR,DE,PT,IT)
   (not supported: Japanese, Korean or Chinese)
   New font name: font_uni.png (can be created with the Confugrator)
   Localized titles.txt can be downloaded from:
   http://wiitdb.com/titles.txt?LANG=FR

 * parse cmd line for ios=... before ios reload
   (used by forwarders)

 * Changed message for device init error to:
   Make sure USB port 0 is used!
   (The one nearest to the edge)

 * Scale intro to fullscreen in 576i mode


cfg v43 (release)

 * minor code cleanups

cfg v43b (beta)

 * Improved antialiasing in coverflow (sharper)
 * Reorganized game options screen:
 - Allow to change saved options
 - Unsaved changes are private per-game, not global
 - Moved alt.dol selection to options menu
 * Minor gui fixes: style switching, screen scale glitch

cfg v42c (bugfix)

 * Fixed green bar when loading game with a different cios (222...)

cfg v42 (release)

 * Fixed scrolling glitch in options screen
   with themes that have small console size
 * Modified intro screen (based on Milcoi design)
 * Moved larger themes to a separate package

cfg v42b2 (beta2)

 * Fixed coverflow antialiasing in PAL 576i (50Hz) mode
 * Fixed occasional flashing in options screen
 * Intro screen (thanks to Milcoi)

cfg v42b (beta)

 * Antialiasing in CoverFlow GUI modes.
   Can be tuned with option: gui_antialias = [4] {0-4}
 * cios 222/223 rev4 support:
 - using new dip_plugin and ehcmodule from uloader 3.0B
 - external ehcmodule for rev4 has to be named: ehcmodule4.elf
 - note: rev2&3 modules are still integrated and used appropriately.
 * Changed url tag CC value for portugal/brasil from PO to PT
 * Removed obsolete options: cover_url_*_wide, download_wide
 * Show 6 letter ID in game options screen
 * Better support for custom games in titles.txt - use full 6 letter IDs
   if available, otherwise 4 letter IDs still work same as before.
   Note: 6 letter ID in titles.txt was supported before but just 4 were used.
 * Show a note in the global options screen if there are multiple config.txt
   files used (one in base and another in apps/... dir)
 * Fixed occasional crash with the combination of
   options: video = game, video_patch = all
 * Minor fixes (thanks to wiimm)

cfg v42a (alpha)

 * Ability to force progressive mode: (from NeoGamma)
 - Split 'patch' video mode to a separate option:
   video_patch = [0], 1, all
 - 'video_patch = all' will force all modes to the selected video mode.
   This will also force progressive / interlaced mode, depending on what
   is configured in wii settings. This can be used for example to force
   progressive mode if the game will otherwise use interlaced mode (MPT)
 - The equivalent of the old video = patch is now:
     video = system
     video_patch = 1
   This will patch NTSC -> PAL modes if console is PAL
   and PAL -> NTSC modes if console is NTSC
   This will not change interlaced / progressive mode

 * Allow wiird to work if ocarina is enabled and no codes are found.


cfg v41 (release)

 * Fixed minor glitch with resized overlays
 * Increased hide game limit to 500
 * Updated all themes in the package to use overlays
   (while still being backward compatible)
 * New themes included: (all using overlays)
   - NXE_transparent by Blue-K
   - Nature 3D by DonTlaloc
   - Black Cat by Milcoi

cfg v41b (beta)

 * Streamlined steps in game install screen
 * Fixed green screen before starting game (from cloader)

cfg v41a (alpha)

 * Improved theming:

 * Background overlay support
   additional images can be supplied that will be overlaid over the background:
   - bg_overlay.png or bg_overlay_w.png for console background
   - bg_gui_over.png or bg_gui_over_w.png for gui background
   If *_w.png variant is not found then the normal is used.
   New options:
   - background_base
   - wbackground_base
   - background_gui
   - wbackground_gui
   Used to specify the background base over which the overlays are applied.

 * background width can be larger than 640 and will be either
   - scaled if widescreen
   - cropped if not widescreen
   down to 640x480. Note: height must still be 480.

 * Option layout no longer re-sets the covers_size and wcovers_size
   So that a cover_style or [w]cover_size in front of layout works as expected.


cfg v40 (release)

 * Increased timeout for entering password to 30 seconds
 * Renamed option admin_lock to admin_unlock as that better describes
   what it does - it allows you to unlock admin functionality
 * Fixed option unlock_password

cfg v40b3 (beta3)

 * uLoader cIOS 222/223 rev3 support
 - both rev2 and rev3 are supported
 - ehcmodule for rev2 is updated to uloader 2.5
 - ehcmodule for rev3 is from uloader 2.8D
 - external ehcmodule for rev2 has to be named: ehcmodule.elf
 - external ehcmodule for rev3 has to be named: ehcmodule3.elf
   
 * Minor GUI speed optimizations of rendering and cover loading

 * Admin unlock by password

 * Hide games from settings screen

 * Added new config option (admin_lock = 0,[1]) for admin locking (i.e. Parental Mode).
   When this setting is enabled, it will allow all screens normally locked by the
   simple or disable_* settings to be unlocked via a "secret" wiimote button combination.
   In addition: when unlocked, any covers that are hidden with the hide_game option will
   be displayed.  To access the unlock screen, hold the 1 button down for 5-10 seconds
   and the screen will appear.  After you see the text "Enter Code:", press the wiimote
   buttons in the correct order.  If you were successful, the word SUCCESS will appear
   on the screen.  Otherwise the word LOCKED! will appear.  The unlock screen has a 15
   second timeout limit so if an incorrect (or no) password is entered, it will
   automatically lock.  To set the lock back on with the original settings intact, hold
   the 1 button for 5-10 seconds and the lock will automatically turn on.  When the loader
   is started, the lock will always be enabled, so there is no need to manually set the
   lock before you let the kiddies play.  :)
   - NOTE: this option is enabled by default.
 * Added new config option (unlock_password = [BUDAH12]) to allow a custom button
   combination to be used for the admin_lock password.  
   - NOTE: The password length is limited to 10 characters.  Do NOT use quotes around the
     password - just type what you want it to be.  E.g.  unlock_password = 12UDAB
   - The following are the button mappings for the password:
      D-Pad Up:     U
      D-Pad Down:   D
      D-Pad Right:  R
      D-Pad Left:   L
      B button:     B
      A Button:     A
      Minus button: M
      Plus button:  P
      Home button:  H
      1 button:     1
      2 button:     2
 * Automatically hide uLoader's CFG entry, so hide_game=__CF is no longer needed.
 * Added new option on the Game Options screen called "Hide Game".  This allows you
   to set which games are hidden when the admin lock is LOCKED.  In order to see this
   option, admin_lock must be enabled (which it is by default) AND the admin lock must
   be in an unlocked state!
   - NOTE: this functionality completely replaces the hide_game option, but they CAN
     be used together.  Any games currently listed in hide_game will ALWAYS be marked
     as hidden by default in Game Options and cannot be unhidden until they are removed
     from hide_game.  
   - NOTE 2: An easy way to convert all your games in hide_game to this new functionality
     is to start the loader with your hide_game still in config.txt and then go into
     Game Options in any game (you may have to unlock admin lock first) and change
     something and save it.  All your hide_game entries will automatically be saved.  
     Then you can remove the hide_game entry completely from config.txt.
 

cfg v39c (bugfix)

 * Changed cheats url to: geckocodes.org
 * Fixed SD card access in games
 * GUI page number alignment

cfg v39 (release)

 * Fixed running games from SDHC
 * GUI Text improvments:
 - Fixed gui_text_color=black
 - gui_text_outline and gui_text_shadow accept black and white too

cfg v39b (beta)

 * Improved the covers reflection
 * GUI Text improvments:
 - Moved gui_text_outline and gui_text_shadow to theme section
 - Select the outline color automatically if only alpha specified
   (now AA and 000000AA are different)
 - Added gui_text2_* options for text on darkened background in coverflow mode
   (faded background or reflections)
 - Center title in gridflow modes
 - Adjusted title position in gui for overscan
 - Added option: gui_title_top = [0], 1
 - Fixed sometimes unreadable text
 * Added option: gui_lock = [0], 1
   (locks gui style changes with up/down buttons)
 * Increase max title length in titles.txt to 64
 * url tag CC=ZH For W region game id (Taiwan)

cfg v38 (release)

 * Fixed searching for .mp3 files
 * Fine tuned wiimote pointer scrolling in coverflow
 * Bigger default gui font
 * Added options: gui_text_outline=AA gui_text_shadow=AA
 * Added a better selection of fonts
 * Removed a few old themes (ultimate, stars)
 * Updated titles.txt

cfg v38b (beta)

 * Added WiiMote pointer scrolling in coverflow modes - as you move the pointer towards 
   the edge of the screen, the covers automatically move.  Also, the movement speed 
   increases as the pointer approaches the edge.
 * Added random music playing - all .mp3 or .mod files in the base
   folder will play randomly (sd:/usb-loader by default)
 * Added new parameter (PATH) to the "music" option in config.txt to allow
   any folder to be specified for music playing (e.g. sd:/mp3s or usb:/mp3s)
 * Pause music while installing new games.
 * Changed option: download_cc_pal = [AUTO], EN, FR, DE, AU, ...
   If AUTO is specified, then the code is set depending on the console
   region - if Australia: AU, Brasil: PO else, console language is used.
   This is now the default, but can still be specified as before.
 * Support for msdos and utf8 formatted ocarina TXT files
 * Always mount USB FAT partition, not just when there is no config.txt on SD.
 * Minor cleanups

cfg v37 (release)

 * Fixed USB FAT detection on drives larger than 1TB
   (Also FAT detection shold no longer require that the partition is marked active)
 * Fixed covers not showing in favorites mode
 * Minor cleanups

cfg v37b2 (beta 2)

 * Fixed some issues with the new libfat
 * Display which covers are already present when downloading
   missing covers for a single game.

cfg v37b (beta)

 * Improved covers loading speed - using new libfat.
   (fixed the issues with usb hdd fat partition in v37ax)
 * Cover downloading improvements: when downloading missing covers,
   it will now check if it's missing for all cover styles not just the current.
   (so that full covers can be easily downloaded, without the need to download everything)
   Also note: pressing RIGHT will download only missing covers, while pressing LEFT will
   force download all covers. This is valid for per-game cover download and for downloading
   covers for all games.
 * Changed WiiMote rotation functionality in coverflow: rotate 90 degrees to flip to the 
   back cover and then rotate back up to 0 degrees to flip to the front.

cfg v37ax (alpha-experimental ***SEE NOTE!)

 * Same changes as v37a, but with new libfat for improved cover loading speed.
   - NOTE: DO NOT USE THIS if your usb-loader directory is on a USB drive!  It will NOT mount your FAT
     partition.  This is just a preview release for people who have all their covers / themes / 
     config.txt on SD.

cfg v37a (alpha)

 * Full cover image support in all coverflow gui modes
   - NOTE: Full covers will load in all coverflow modes by default.  If no local full cover is found, 
     the 2D flat cover will be used.
 * Full cover download support - choose <Download All Missing Covers> in Global Options to download
   - NOTE: Full covers go in the "usb-loader/covers/full" directory.
 * Added URL tags for full cover downloads.
 * Twist the WiiMote 90 degrees (right or left) while pointing at the screen to flip the center cover 
   over to display the back.  Up on the D-Pad continues to do the same.
 * Mouseover on cover in coverflow mode highlights cover and shows game title.  Pressing A on the 
   selected cover will load the game, 1 will go to Game Settings, etc.
 * Visual improvements to cover objects in coverflow mode
 
cfg v36d (bugfix)

 * Fixed error when accessing network and after that using IOS 222/223-mload
 * Improved url tag {CC} region detection for: IT, ES and NL
 * Changed default urls to use {ID6} instead of {ID}

cfg v36c (bugfix)

 * Fixed url {CC} tag for US region
 * added option: download_cc_pal = [EN], FR, DE, AU, ...
   The code is used as a replacement for {CC} tag for PAL regions.
   If image is not found with the supplied cc code, download is
   retried with EN code.
 * Changed default urls to wiitdb.com site.

cfg v36 (release)

 * Minor cleanups of the Cheat Manager
   Increased limits for cheat codes (per game):
   max 256 cheats, max 1000 total code lines

 * added {CC} tag for urls (Country Code) based on
   game region id expands to one of: EN FR DE JA KO

cfg v36b (beta)

 * Ocarina TXT (Cheat Code Manager)
   (based on wiicmpnc and wiiflow)
 * Loadstructor support (launch a game directly)
   (either by binary gameid patch or forwarder param)
 * Online update: size check

cfg v35d (bugfix)

* Fixed crash after installing a game

cfg v35c (bugfix)

* Stability improvements for games that require alt.dol.
  Fixes freezes and glitches in MOH2, FIFA08 (maybe others as well)

cfg v35 (release)

 * Force video mode fixes
 * Online update: progress indicator, fixed crash, compact display
 * Reduced size of embedded graphics
 * Minor cleanups

cfg v35rc (release candidate)

 * Stability improvements
 * Added all coverflow modes to gui_style option:
   - coverflow3d coverflow2d frontrow vertical carousel
 * Save gui style and rows settings in global options save
 * Online update: improved detection of boot.dol location
 * Fixed garbaged display when printing out a code dump
 * Increase max favorites to 64
 * Updated covers urls

cfg v35b (beta)

 * Save global settings: theme and device
 * Save selection of alt.dol from disc

cfg v35a6 (alpha6)

 * Online Update
 * minor fixes

cfg v35a5 (alpha5)

 * Fixed theme switching
 * Stability fixes
 * Disabled console game list markings.
   Can be re-enabled with options:
   console_mark_page = [0], 1
   console_mark_favorite = [0], 1
   console_mark_saved = [0], 1

cfg v35a4 (alpha4)

 * Disabled ttf font rendering to speed up cover loading and resolve issue when music
   is playing.
 
cfg v35a3 (alpha3)

 * Integrated Coverflow Gui mode
   - NOTE: This mode renders the game covers in true 3D so 2D (flat) cover images are needed.
     If "fake" 3D/disk cover images are currently being used (in console or Grid mode), moving to Coverflow 
	 will automatically switch to 2D covers and then switch back when leaving.
   - To access Coverflow mode (from console mode) press B and then down several times.
     Each subsequent Down button press will iterate through each coverflow style.
   - Currently only 2D flat front covers are supported.  Full cover image (front, spine,
     back) support will be added in a future release.
 * Favorites in console mode are now marked with a '*'
 * Games with saved options are now marked with a '#' in the last column of the console.

cfg v35a2 (alpha2)

 * Fixed =+ with cover_url options
 * Changed default urls to this:

cover_url =
cover_url =+ http://wiicover.gateflorida.com/sites/default/files/cover/2D%20Cover/{ID}.png
cover_url =+ http://boxart.rowdyruff.net/flat/{ID}.png
cover_url =+ http://awiibit.com/BoxArt160x224/{ID}.png
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/EN/{ID}.png
cover_url =+ http://wiitdb.com/wiitdb/artwork/cover/US/{ID}.png

#3d
cover_url_3d =
cover_url_3d =+ http://wiicover.gateflorida.com/sites/default/files/cover/3D%20Cover/{ID}.png
cover_url_3d =+ http://boxart.rowdyruff.net/3d/{ID}.png
cover_url_3d =+ http://awiibit.com/3dBoxArt176x248/{ID}.png
cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/EN/{ID}.png
cover_url_3d =+ http://wiitdb.com/wiitdb/artwork/cover3D/US/{ID}.png

#disc
cover_url_disc =
cover_url_disc =+ http://wiicover.gateflorida.com/sites/default/files/cover/Disc%20Cover/{ID}.png
cover_url_disc =+ http://boxart.rowdyruff.net/fulldisc/{ID}.png
cover_url_disc =+ http://awiibit.com/WiiDiscArt/{ID}.png
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/EN/{ID}.png
cover_url_disc =+ http://wiitdb.com/wiitdb/artwork/disc/US/{ID}.png

 * option: download_all_styles = [1], 0
   Downloading all styles (flat,3d,disc) of covers, or just the current style

cfg v35a (alpha)

 * Load Alternative .dol from disc (from NeoGamma by WiiPower)

cfg v34 (release)

 * Changed default URLS to sites:
   1. wiicover.gateflorida.com
   2. boxart.rowdyruff.net
 
 * Retry downloading from all available servers if cover not found
 
 * Multiple URLS can be specified for cover_url_* options
   They can be in the same line separated with space, example:
   cover_url = http://site1.com/{ID}.png http://site2.org/{ID}.png
   Or in multiple lines using =+ to add instead of =, example:
   cover_url = http://site1.com/{ID}.png
   cover_url =+ http://site2.org/{ID}.png
   cover_url =+ http://site3.net/{ID}.png

 * Added another URL tag: {ID} which will try automatically to
   find the correct ID by trying ID6, ID4 and ID3

 * Download all cover styles at the same time: 2d, 3d and disc

 * option: download_id_len = [4], 6
   Specifies the downloaded cover ID length for the saved file name 

 * Print info when loading external ehcmodule

cfg v34b (beta)

 * Changed the default urls from theotherzone.com to wiiboxart.com
   although, automatic downloading of covers from that site now requires payment,
   which also requires changing of URL to include /USERNAME/PASSWORD/

 * Changed the way cover_url options work:
 - cover_url* are now global instead of theme options.
 - Added per cover style url options:
   cover_url - standard (2d) covers
   cover_url_3d - 3d covers
   cover_url_disc - disc covers
 - Note: These options still work and do the same:
   cover_url_norm, cover_url_3d_norm, cover_url_disc_norm
 - Downloading covers in widescreen mode will no longer download resized
   widescreen covers, instead full covers are downloaded and then resized
   when they are being displayed. In other words, cover_url_*_norm is used
   always instead of cover_url_*_wide in widescreen mode.
   To revert this to previous behaviour, use the option:
   download_wide = [0], 1 Which will use cover_url_*_wide options in widescreen mode:
   cover_url_wide
   cover_url_3d_wide
   cover_url_disc_wide
 - Note: ID_wide.png covers are still used if found in widescreen mode.
   If not found then ID.png is used, same as before.

 * Changed cover_style to not change the cover_url values as was before
   but just selectes the proper url from one of the specified options.

 * Console mode game list improvements:
   - Added '+' indicators if there are more games in up or down directions.
   - Added page indicator
   
 * Use bg_gui_wide.png for widescreen gui background.
   If not found bg_gui.png is used instead.
 
 * Themable gui resources: favorite.png, pointer.png, hourglass.png, font.png
   See inSDRoot/usb-loader/resources for example files:
   - favorite0.png - turns off the favorite star
   - favorite32.png - half sized favorite star
   - favorite64.png - full sized favorite star
   Copy one of the above to sd:/usb-loader/favorite.png to change the favorite star.
   
 * option: start_favorites = [0], 1
   Start with the favorites game list

 * Ocarina codes are now searched in the following directories:
   1. sd:/usb-loader/codes/
   2. sd:/data/gecko/codes/
   3. sd:/codes/

 * Updated ehcmodule to uloader 2.3 (used by ios 222/223-mload)(by Hermes)
   Load external ehcmodule if found in: sd:/usb-loader/ehcmodule.elf

 * Updated Nature theme (by DonTlaloc)


cfg v33 (release)

 - When switching favorites in gui mode, move to start of the game list

cfg v33b3 (beta3)

 - Fixed game: Wii Sports Resort
   (by disabling "Sam & Max" fix, which was not working properly anyway)

cfg v33b2 (beta2)

 - fixed ocarina

cfg v33b (beta)

 - Favorite Games
   Favorite game is marked in the game options screen. To switch between
   all games and favorite games, press 2 in either gui or console mode.

 - Split game and global options screens
 - More memory for alt.dol - higher loader start address (same as v32t1)
 - Possible alt.dol stability improvement (bss init)
 - If the loader is started from usb drive (fat partition) it will look
   for the configuration first on the usb drive and if not found on sd card.
 - Properly renamed "002 fix" to "Anti 002 fix" in game options screen
 - Fixed crash if ocarina is enabled and MK is started

cfg v32 (release)

 - New default theme: BlueMatrix (by Narolez)
 - New HBC icon (by Matriculated)

cfg v32b2 (beta2)

- fix for alt.dol out of memory issues 

cfg v32b (beta)

 - 002 fix option (002b variant)
 - Updated ios222/223-mload ehci module and dip plugin to uLoader 2.1 version
 - Split VIDTV option from video modes
 - new game compatibility options:
   vidtv = [0], 1
   fix_002 = [0], 1
   block_ios_reload = [0], 1
   alt_dol = [0], 1
 - Remeber saved settings for the above game options

cfg v32a2 (alpha2)

 - Alternative .dol loading option (from NeoGamma by WiiPower)
   Loaded from loader base dir GAMEID.dol (4 letter ID)
   [ default: sd:/usb-loader/GAMEID.dol ]
 - Sam & Max fix (by WiiPower)
 - Updated ios22[23]-mload ehci module from uLoader 2.0
 - Init wpad after ios reload, so that confirm_ocarina doesn't hang

cfg v32a1 (alpha1)

 - Block IOS Reload option
   (works only with IOS 222-mload or 223-mload)

cfg v31c (bug fixes / minor improvements)

 - cIOS 249 rev13 - 002 fix (by WiiPower)
 - Fixed: power off button in GUI mode
 - Fixed: gui style no longer resets when switching to console and back to gui
 - option gui=start will switch to gui directly after device init,
   without first displaying the game list in console mode
 - print IOS version and revision in device selection menu

cfg v31 (release)

 - option: gui_style = [grid], flow, flow-z
   Set the default GUI style
 - option: gui_rows = [2] (Valid values: 1-4)
   Set the default number of rows in GUI mode
 - gui_text_color = [black], white, HEX
   Set the text color in GUI mode
   Note: to use a color other than a black or white, it has to be
   represented as a HEX value with the following components: RRGGBBAA
   RR=red, GG=green, BB=blue, AA=alpha
   Example: red = FF0000FF, blue = 00FF00FF, yellow = 00FFFFFF
 - Return directly back to GUI mode if any action is started from GUI mode
   Also return to GUI if the action is canceled.
   Action refers to one of: install, remove, options, run game
 - Re-enabled buttons=options_B
   If options_B is used then GUI mode switching is done with button 1
 - Changed option covers_path to global instead of theme option
   In addition the following options are added:
   option: covers_path_2d
   option: covers_path_3d
   option: covers_path_disc
   cover_style will then select which of the above paths is used
   Changing covers_path will change all covers_path_* like this: 
   covers_path_2d = covers_path
   covers_path_3d = covers_path/3d
   covers_path_disc = covers_path/disc
   If you need fine controll on the 2d/3d/disc paths use the
   covers_path_* after covers_path.
 - Per-game save settings: country_patch, ios


cfg v31b2 (beta2)

 - GUI: New style: "flow-z"
 - Country Patch for better compatibility with some games (by WiiPower)
   (for Punch Out & EA Sports on JPN consoles, ...)
   Settings menu option: "Country Patch"
   config option: country_patch = [0], 1
 - Fixes to IOS 222-mload/223-mload
   (fixed occasional hang at start when ios was set in config.txt)
 - Hide uLoader's CFG entry (hide_game=__CF) in default config.txt
 - Updated titles.txt
 - Updated Wolf_3D theme gui background

cfg v31b: (beta)

 - GUI: New style: "grid flow"
   To change gui style mode use button up when in 4 rows mode
   or button down when in 1 row mode
 - GUI: Animated transition between rows change and style change
 - Fixes to IOS 222-mload/223-mload
 - If custom IOS is specified, load it before storage device init
 - Added game loading progress indication when using custom IOS

cfg v31a: (alpha)

 - Support USB drive with a FAT partition for configuration and covers
   (If config.txt is not found on SD, then uses USB FAT partition)
 - Support for kwiirk and hermes cIOS 222
   option: ios = [249], 222-yal, 222-mload, 223-yal, 223-mload, 250
   Note: 222-yal is for kwiirk's cIOS
   Note: 222-mload is for Hermes's cIOS
   Note: a few seconds of delay when starting a game with custom ios is expected.
 - Added IOS selection to options screen
 - GUI Mode screenshot enabled with option: home = screenshot
 - GUI: added fade transition effect from console
 - option: gui_transition = [scroll], fade
   Set GUI transition effect between console and gui mode
 - GUI: animated transition when changing number of rows
 - minor GUI fixes


cfg v30: (release)

 - Fixed crash when switching theme after gui mode
 - Other minor GUI fixes

cfg v30b: (beta)

 - GUI Mode (beta)
   By default console mode is started.
   To switch to GUI mode, press B in main screen.
   While in GUI mode, the following buttons are used:
     button A : start selected game
	 button B : return to console mode
	 button LEFT/RIGHT : previous/next page
	 button UP/DOWN : switch number of rows (1-3)
	 button 1, +, - : options, install, remove
	 button HOME : exit
   The background image in GUI mode can be changed with the file:
     sd:/usb-loader/themes/Theme_Name/bg_gui.png  or
     sd:/usb-loader/bg_gui.png
 - option: gui = [1], 0, start
   Enable or disable GUI mode.
   Using gui = start will start directly in GUI mode when loader is started.
 - Start music only after usb hdd device is opened, to avoid stuttering
   while initializing the usb device.
 - Other minor fixes


cfg v30x: (experimental)

 - GUI mode (experimental)
 - fixed crash when using some forwarders 

cfg v29d:

 - Fixed option: hide_game=...

cfg v29c:

 - Fixed minor glitch in 576i mode

cfg v29:

 - Theme support (See README-CFG.txt for details on how to create themes)
 - option: theme = Theme_Name
   Load a specified theme from sd:/usb-loader/themes/Theme_Name/theme.txt
 - Runtime theme change from the options menu
 - Fixed mp3 stuttering
 - Now mp3 plays fine also while installing a new game.
 - Faster loading of game covers and scrolling through the game list
 - Now it works fast also with large (1000+) collection of covers in same directory
 - Fixed: searching for music.mp3 if base directory is not sd:/usb-loader
 - removed obsolete option: buttons=ultimate

cfg v28:

 - Screenshot is saved to screenshot[1..99].png - the first which doesn't exist.

 - More flexible base path - it will search for config.txt in:
   sd:/usb-loader/, sd:/USBLoader/ and app dir which by default
   is: sd:/apps/USBLoader, but can be something else if started with
   homebrew channel from a different location, for example: sd:/apps/my_usb_loader/
   The location where config.txt is first found is then used as a base for all other
   files such as: titles.txt, settings.cfg, music, backgrounds, covers and screenshots.
   Note1: the config.txt and titles.txt in appdir will be read in addition even
   if the base path is one of the global paths like sd:/usb-loader.
   Note2: background and covers paths can still be set to any path
   using appropriate config options.

 - option: cursor = ">>"
   Changes cursor shape, at max 2 characters are used. Can be empty.
   If you want spaces, so that the menu is not shifted use quotes
   like this: cursor = "  "

 - option: menu_plus  = "[+] "
   Changes the [+] mark in the main, options and start menu.
   At max 4 characters are used.


cfg v27:

 - Clear button status before formatting, so it always asks for confirmation
 - Allow to exit from device menu with button B, if device has already been
   selected previously
 - Fixed crash on device retry-on-failure timeout (no ios reload)
 - option: ios = [249], 222

cfg v26:

 - Fixed PNG transparency
 - Clear button status after install, so it always asks for confimration

cfg v25:

 - Automatic resize of covers (4:3 -> wide) if wide cover not found.
 It can actually resize any size to specified size with options:
 covers_size = width, height
   default: covers_size = 160, 225
 wcovers_size = width, height
   default: wcovers_size = 130, 225
   used for widescreen setting. If not set it will use the covers_size
   and properly scaling it to widescreen size.
 With these changes in place the loader is now compatible with
 the 3d cover pack by NeoRame:
 http://rs777.rapidshare.com/files/227304261/3D_Cover_Update_29_April_2009.rar
 - The supplied noimage.png images in covers/3d and covers/disc
 now use transparency (tnx narolez)

cfg v24:

 - Support transparent PNG for covers (used by 3d and disc covers)
 - Changed builtin background and nocover images to match the default provided inSDroot.
 - Changed default layout to large3 (to match builtin background)

cfg v23:

 - Game compatibility fixes:
 - Fixed harvest moon & nunchuck problem
 - Added video mode: VIDTV
   (It was previously enabled by default, but is not compatible with all games
	so it is now a separate mode. Select it in game options / video mode.
   	Required for Japanese and maybe some other games)
 - Fixed network problems in games when downloading covers from loader.
 - Restart music if it was stopped by usb device retry on failure

cfg v22:

 - option: console_transparent = [0], 1
   Enable transparent console.
 - Auto repeat Up and Down movement if button is held
 - Allow re-download of a cover if it exists
 - Added layout=kosaic


cfg v21:

 - Fixed downloading of NTSC covers.
 - Check if downloaded file is a valid PNG
 - Check for a valid HTTP status of downloaded file
 - New set of noimage.png for 3d and disc covers (tnx Narolez)
 - Clear console on init (Narolez)
 - option: home = screenshot
   make a screenshot when home button is pressed (only in main and options screens)
 - option: confirm_ocarina = [0], 1
 - option: cursor_jump = [0] or N
   Sets how much moves left/right (if 0 do a end page / next page jump)


cfg v20:

 - Added option to 'Download All Missing Covers' in the options menu.
   If selected with dpad-right, only missing covers will be donwloaded
   If selected with dpad-left, ALL covers of installed games will be downloaded

 - Support for 3d covers and disc covers
   option: cover_style = [standard], 3d, disc
   This option also changes the cover_url, covers_path and cover_size
   covers_path will be set to:
   standard: sd:/usb-loader/covers
   3d:       sd:/usb-loader/covers/3d
   disc:     sd:/usb-loader/covers/disc

 - New set of backgrounds suitable for 3d covers

 - Custom urls.
   URL can contain any of the following tags which are then replaced
   with proper values: {REGION}, {WIDTH}, {HEIGHT}, {ID6}, {ID4}, {ID3}

   option: cover_url_norm = URL
   (url for normal 4:3 covers)
   default:
      cover_url_norm = http://www.theotherzone.com/wii/{REGION}/{ID6}.png

   option: cover_url_wide = URL
   (url for widescreen covers)
   default:
      cover_url_wide = http://www.theotherzone.com/wii/widescreen/{REGION}/{ID6}.png

   option: cover_url = URL
   (This changes the url for both normal and widescreen covers)

 - Debugging can be enabled with option: debug=1
   It will also show some music related info


cfg v19:

 - Fixed music stuttering
 - Fixed mp3 loop crash

cfg v18:

 - Improved USB and SD retry initialize on fail (tnx: Narolez)
 - Improved mp3 loading
 - Added support for mod files as background music
 - option: music = [1], 0, filename
   option music will now accept a filename (.mp3 or .mod) which
   can be relative to sd:/usb-loader or an absolute pathname
   if option is set to: music = 1 then it will search for music.mp3
   or music.mod whichever is found first in sd:/usb-loader

cfg v17:

 - Eject DVD after install is complete if button A is pressed
 - option: hide_game = [0], GAMEID1, GAMEID2, ...
   Hide games from list (can be used for parental control)
   Multiple games can be specified in one line separated by comma ","
   or each game in a separate hide_game = GAMEID line.
   setting hide_game = 0 will reset the hide list.
   GAMEID is a 4 letter game ID.
   Example: hide_game = RZZP, RDCP
 - option: pref_game = [0], GAMEID1, GAMEID2, ...
   Preffered games, to be shown first in the list.
   Syntax is same as with hide_game.
   Example: pref_game = RHAP, RSSP
 - Show number of games after hdd info

cfg v16:

 - fixed music sometimes not working
 - widescreen support
   option: widescreen=[auto], 0, 1
   If widescreen is enabled (or autodetected) then the following options are used:
   option: wbackground=filename.png
   option: wconsole_coords=x,y,w,h
   option: wcovers_coords=x,y
   Note 1: widescreen will be enabled only if the file specified by wbackground
   is found, otherwise it will fall back to normal mode.
   Note 2: cover images have to be named GAMEID_wide.png
   downloading covers will save them with this name automatically.
   Note 3: some layouts will specify widescreen cooridinates automatically
   like: large3 and ultimate3, so there is no need to specify them manually,
   if one of these layouts are used.

cfg v15:

 - Added Force PAL50, PAL60, NTSC video modes (tnx Narolez)
   option: video=pal50, pal60, ntsc
 - Light up DVD slot when install finished (Dteyn/Bool)
 - BETA: mp3 background music - plays a sd:/usb-loader/music.mp3 if found.
   NOTE: sometimes the audio stutters, not sure how to fix it
   Can be disabled with option: music=0


cfg v14:

 - Colored console text:
   option: colors=[dark], light, mono
   will select a predefined set of colors for a dark or light background
   or normal 2 color text if mono is specified
   Individual text colors can be specified with options:   
   color_header, color_selected_fg, color_selected_bg,
   color_inactive, color_footer, color_help
 - Fixed individual disable_xxx settings. (tnx. Narolez)

cfg v13:

 - Support running games from a SD/SDHC Card with a WBFS and FAT32 partition.
   So you can have the loader, covers, background and other configuration files
   on the FAT partition and games on WBFS partition.
   Note: this worked in waninkoko original 1.4 but seems broken in 1.5.
 - Minor fixes to download covers from internet (tnx: Don Killah)
 - Fixed simple=1 option

cfg v12:

 - fine granularity of simple options:
   added options: disable_remove, disable_install, disable_options, disable_format
   by default none of this is set.
   setting simple=1 will change all of these disable_xxx options and
   hide_hddinfo and hide_footer to 1 and confirm_start to 0.
   setting simple=0 will do the opposite.
   any of the disable_xxx, hide_xxx and confirm_start options can be set individually.
 - allow absolute paths for background (like sd:/somedir/myimage.png)
   if the specified background is not an absolute path it is searched
   in default directory (sd:/usb-loader)
 - option: install_partitions = [all], only_game
 - minor stuff: background version, fixed default apps/USBLoader/config.txt



cfg v11:

 - Rebase code to waninkoko SDUSB Loader 1.5

cfg v10:

 - load game covers from the options menu (by hungyip84/forsaken)
 - fixed Japan (and other regions) games (tnx: Narolez)
 - support for covers with 4 letter ID like: RHAP.png
   (6 letter ID file names like: RHAP01.png are of course still supported.)
   Covers that are downloaded from the options menu will be automatically saved
   to a file with 4 letter ID instead of 6.

cfg v9:

 - new set of backgrounds to match the new buttons=options mode
 - option: layout=large3 to match the new backgrounds
 - automatically set number of entries per page
   and number of characters from the console size
 - buttons=options_B for alternative button layout (press B to enter options menu)
 - option: layout=ultimate3 to match WiiShiza backgrounds from ultimate V 3-7
   note: ultimate 7 background use in combination with buttons=options_B
 - options to control the look of main menu:
   option: hide_header = [0],1 
   option: hide_hddinfo = [0],1 
   option: hide_hfooter = [0],1 
 - included titles.txt from: http://wiki.gbatemp.net/wiki/index.php/USB_Loader_titles.txt
 - cleaned up the sample config files to match the sample backgrounds
 - remove confirmation for Ocarina, since it is configurable
 - fixed display of titles longer than console
 - fixed a crash with odd x coordinates
 - other minor fixes

cfg v8:

 - option: device=[ask], usb, sdhc
 - option: confirm_start=[1], 0
 - option: buttons=[options], original
 With buttons=options mode, you can edit options in a menu:
 direction buttons - select and change options
 button 1 - enter options menu
 button 2 - save/discard game options

cfg v7:

 - Added per-game saved settings (video, language, ocarina)
   Per-game settings can be saved/forgotten in the start game
   screen with button 2.
   The settings are saved to sd:/usb-loader/settings.cfg

cfg v6:

 - option: buttons=[original], ultimate  (change button controls layout.)
   The button layout "ultimate" is:
       BUTTON 1 - force video option
       BUTTON 2 - ocarina option
       BUTTON B - language option

cfg v5:

 - merge changes from hungyip84 Ultimate V6:
 - language selection (config option: language=...)
 - video modes (config option: video=system, game, patch)

cfg v4:

 - Rebase code to waninkoko SDUSB Loader 1.4

cfg v3:

 - Rebase code to waninkoko SDUSB Loader 1.3
 - standard SD mode for background and cover access still works
   (waninkoko's requires new cios with SDHC support)
 - changed default base path from sd:/USBLoader to sd:/usb-loader
   so it uses the same path as waninkoko.
   (If new path is not found, it reverts to the old one)
 - fix ocarina path
 - fix loading config from HBC app dir (/app/usbloader_cfg/config.txt)
 - option: console_entries=N (number of shown games in list)
 - option: layout=original2 (waninkoko 1.2-1.3)

cfg v2:

 - option: layout=large2 matches usptactical cover coordinates
 - option: layout=ultimate1 (WiiShizza)
 - option: layout=ultimate2 (jservs7 / hungyip84)
 - option: console_coords=x,y,width,height
 - option: console_color=foreground,background (color values: 0-15)
 - option: covers_coords=x,y
 - option: covers_path=path
 - show noimage.png if cover missing
 - sd bug fix (56Killer)

cfg v1:

Based on Wanikoko & Kwiirk USB Loader 1.1 + nIxx mod (USBLoader1.1ssorgmod+cover)
including:
 - Sorg mod1.02 (Sorg)
 - Ocarina (fishears)
 - Cover (usptactical)
 - Video Force
 - Simple / childproof
 - Config, Title rename (oggzee)

