You can not have responsibility bugs such as they occur.

About the save data
Please note save the save data because the change from (/ cm) Mod Rev.20 Snes9xTYLmecm.

It was to save the save data to SAVES directory in the directory where the EBOOT.PBP Previously, In response to the demand to want to distinguish in cm and mecm, we have to be stored in ms0 :/ PSP/SAVEDATA/s9xTYL_SAVES directory .

To migrate from an earlier version, do not create a directory s9xTYL_SAVES once, please start as it emulates.
Then file group and necessary because the directory will be created automatically, please copy the file to the directory from s9xTYL_SAVES SAVES directory then.

Specification
And speed up
 SRAM support of large capacity
-I was easy to see the high-res
-Going to correspond to the adhoc
 Supports Japanese
Adding some features to whatnot
A known bug:
Home button is ineffective in some graphics mode. I want to change the menu button on the key configuration or L + Start In that case

Update History:
---- Update by 173,210 ----
The released version 2013/01/26 user build their own.
I have modified the screen display of 2013/03/05 user version Chrono Trigger is of was funny.
           Me first release version.
           The part corresponding to the Japanese.
           I put the name Ruka said his name and, 33 (76) Mr. credit.
Fixed that had become "Snes9xTYLcm" 2013/03/07 Me version emulator name.
          Fixed to the had become hard to look overlap and the "no" and the "auto save when the SRAM is updated".
           Fixed "ability" is was garbled.
           I increased the Japanese language.
           intend to implement the adhoc.
I was Japanese of all parts that can be used is 2013/03/26 grace Lisa font.
           However only the first disclaimer is not Japanese mosquitoes.
           This is since it was encrypted only disclaimer first
           Thing that I Kumito~tsu the intention of the author that do not want to change.
           The update to the 1.2.7 zlib (ZIP Management Library)
           (May be to work with VHBL?) Delete the intro
           I have updated to the 1.53 Snes9x code cheat relationship.
           I have modified and end the Japanese translation of help.
2013/04/01 Rev.4
          The place to be displayed as "Disclaimer" and "you'll find ..."
           I fix had been displayed.
           I was of the Japanese part of Japanese was missing.
           I have deleted the nickname display of PSP.
           (Not to be displayed correctly in some circumstances)
           I was reduced to 1.2.3 zlib.
           (Bug save state was cured by this)
           I was not out of the user version HOME screen.
           I made a version that works with native PS Vita on.
           (Download http://www.aprilfool.jp/)
           Rev.5
           I have removed the scrolling behavior of the menu.
           Let's move the emulator ([integration] PSP [100] machine eye
            http://kohada.2ch.net/test/read.cgi/gameurawaza/1363467661/
            I have applied the exact content of less >> of 111 and 112 due to VdKiIZq +: ID in.
            Thank you for less. )
           I have changed the display position of the emulator in the menu.
           "Please select a file" in the file selection screen
           Was changed to "Select File" bits which is based on mean that.
           Character was to prevent incurred thereby.
I have to be able to save state also 2008/03/33 low battery time.
           However, the low battery time is Memosute power fell
           Note that it might be damaged.
          "It forces them to emulate as well for NTSC"
           The part that has been a
          "It forces them to emulate such as those of NTSC"
           I was changed to.
I have changed the size of the input box 2013/04/03.
           I have changed the display of the code input box.
           CompanyId and ROMId has changed the view of reading for unknown game.
           I added the automatic start function.
           (To "Yes" the corresponding item in the "other" to use the auto-start function)
2013/04/05 Rev.8
           I have updated to the 1.53 Snes9x some code.
           I was a part of Japanese that were not localized into Japanese.
           I fixed the bug that causes a memory leak in the drawing icon.
           I added a set of shortcut buttons on the state save / load.
           ("Controller" ? Settings from the "reset")
           optimization of tile_psp.cpp
           (Was based on the modification of Ruka said. Thank you.)
           Optimization of other code
           Let's move the emulator in the [integration] PSP optimization (top two [100] machine eye
            http://kohada.2ch.net/test/read.cgi/gameurawaza/1363467661/
            I did based on the contents of the less SEEW0arg: ID in.
            Thank you for less. )
           Rev.9
           Fixed a bug of shortcut buttons on the state save / load.
           Rev.10
           Fixed a bug of shortcut buttons on the state save / load.
2013/04/06 Bug Fix
           Code optimization
           Let's move the emulator ([integration] PSP [100] machine eye
            http://kohada.2ch.net/test/read.cgi/gameurawaza/1363467661/
            I did based on the contents of the less unWL7MdJ: ID in.
            Thank you for less. )
2013/04/29 bug fixes.
           Code optimization.
           Change to GCC4.3.6 from the GCC 4.3.5 compiler to use.
2013/05/03 SCE OSK official correspondence.
           It is able to specify the number wallpaper change.
           I added the option to play in order to BGM.
           Change the user to be able to set the upper limit of the automatic frame skipping.
           Bug fixes.
           Code optimization.
Can not be after bug fixes.
2013/05/07 bug fixes.
Fixed a fatal defect of character code conversion of 2013/05/11 OSK.
Can not be after code optimization.
           Added SPC7110 support.
           I adopted commit (Nukotan Mr..
            https://github.com/Nukotan/s9xTYLmecm_mod/commit/1a0ffeebf91899c578359e1ca9571248b00deb68
            Thank you all! )
Fixed a bug can not be after drawing
           I've applied a patch of (Nukotan said.
            https://gist.github.com/Nukotan/b3576c77a59524f43939
            Thank you all! )
Code optimization of 2013/06/07 SPC7110 emulation.
           I adopted commit (Nukotan Mr..
            https://github.com/173210/s9xTYLmecm_mod/commit/8a8d7601d2caaab115304fc357cb29dcfe3079fc
            Thank you all! )
Change 2013/07/06 save data storage directory
           Supports large memory that is mounted on the PSP-1000 non-
           I had to cooperate with @ Hackinformer's on Twitter (the debug.
            If After
            (Http://jbbs.livedoor.jp/bbs/read.cgi/game/22862/1116854429/)
            But I had to cooperate.
            Thank you all! )
           Rev.21
           Fixed a bug of save data destination path specified
Fixed a bug of 2013/07/07 save data save destination path specified
           Rev.23
           Fixed a bug of save data destination path specified
There was a problem many times because it was published in the state that it can not use the actual machine from 2013/07/06.
I'm sorry really.

It looks like a lot of what you have changed and wrote something, but is inflated due to a bug fixes only.
The more dangerous something commit GitHub. It's not me inflated level.

---- Update by 33 (76) Mr. ----
Menu was set to appear in the October 21, 2007 Home button.
           I have to display the CRC of ROM to versioninfo.
It had become a black screen at 2007/10/22 PSP accelerated. Correction
           Speed ??a little DSP1?
Which would have been a little speed up 2008/04/23 user version
Me first release version. 150% of 115% fm3.xxMe version of this user version speed up. Level work for the time being. 1287 1501
It is not possible to change clock and sleep as the price.
Going to fix the funny little 2008/04/24 Me version sound. 2% speed up 1347 1534
some roll back 1293 1524 887 there is a possibility that 2008/04/25 Me version bug occurs
When the May 2008 Hi-Res quality up, "PSP accelerated", "PSP accel. + Accur. Soft.", ". + Approx. Soft. PSP accel". May come not seen by those
2008/05/03 speed up 2%. 1438 1542 923 that may have to speed up a little SA-1
1223 1492 867 you do not stop the Me: Note (5% interim rate reduction up to 1) eliminate bugs that may sound stops when you open the menu version 2008/05/09 Me
2008/05/09 Me version APUExecuting ingenuity. 1465 1535 907 speed of the May 2008 edition about
Do not clear cache menu at 2 NOTE: bug resolved interim that may sound stops when you open the menu continues to 2008/05/10 Me version
Write-back cache Me thread at the end and uncached of stSoundStatus: 3 Note bug resolution interim that may sound stops when you open the menu continues to 2008/05/12 Me version. because the cause has not been written back and stSoundStatus.mute_sound?
Bug resolution official version notes may sound stops when you open the menu continues to 2008/05/13 Me version: de cache of Me of fm3.xx noticed that the write-back is not complete.
It fixed the problem that the 2008/05/13-2 Me version BGM is funny. I can not say that it was clear, but was probably repaired. Note: de cache of Main side might not be complete.
It fixed the problem that the 2008/05/15 Me version BGM is funny. The retry Note As we did not healed: where he was allowed to stand for the slowdown was due. Therefore speed down
1441 1521 895 raised 3% test version speed, and be a defect or if you change the main processing
Maybe became a state test2 version bug-user version degree
Which you did not save to change now 2008/05/16 Me version SRAM process also may be able to.
1% change speed up the memory arrangement 23, 2008
Test? 1505 re-implementation of ad hoc 2008/05/27 test4?
Test 2 of the re-implementation of ad hoc 2008/05/27 test5
It is easy to freeze some optimization of the compilation and surface speed with the new compiler version 2009/10/09 Me. 1329 1499
Oct 11, 2009 1 state bug fixes speed up 1611 1506
Bug fixes that occurred in October 11, 2009 two new
Bug fixes sound related that occurred in October 11, 2009 3, 4 new
Change of graphics processing 10/23/2009. When the decline "PSP accelerated", "PSP accel. + Accur. Soft." To load significantly, ". + Approx. Soft. PSP accel" part of and effects
I have to reflect always cheat
Modification of graphics bug that occurred last October 29, 2009
           Change of graphics processing. When the load reduction "PSP accelerated", "PSP accel. + Accur. Soft.", ". + Approx. Soft. PSP accel" in part, such as gradient
           behavior change of debugmenu
           debugmenu to set the middle of the "Ignore Palette writes" and "Simple Palette writes" usually added
           speed of SA1 chip adding "SA1 Option" to debugmenu changes
           There is a possibility that the color is wrong for processing speed. It might heal it to On Ignore Fixed Colour of the case debugmenu
Fixed a bug that 29 October 2009 graphics will not be displayed
Fixed a bug that is not 31 Oct 2009 graphics display 1 line
2009/11/06 PSP accr. Correspondence to BG mode 2,4
           I undo Ignore Fixed Colour of debugmenu.
           Instead, the debugmenu "The Old PSP accel." Added. Part of the graphics processing will return to its previous state.
Usage reduction of 11/15/2009 video memory. Might not be sufficient display of objects by this.
           I did not grew out of it> Fixed a bug that completely freezes when the video memory is insufficient
Fixed a bug that will not be part of the display graphics conditions by November 17, 2009
I want to successfully sort of November 23, 2009 file
Bug to freeze the number of lists in file 11/24/2009 file is too large, may have been modified
I tried a little more to reduce the amount of video memory 11/27/2009.