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NesterJ
A NES emulator for the PSP.
Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the NES hack FF7 works on it), etc.
Based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind mode, cheat codes support, rotated/mirrored screen, sepia palette, support to rare mappers (the NES hack FF7 works on it), etc.
Change log (v1.12_AoEX r3):
R3 06/01/12:
• Fixed some crashes (i.e. Mario Bros Classic (E) is fixed now, possibly other games too)
• Fixed minor cosmetic issues on rewind submenu
R2 05/13/12:
• Changed the menu CPU clock to 200Mhz
• Fixed: CPU Modes 211Mhz and 200Mhz settings weren't being properly loaded from config file.
• Removed Wifi option from menu (it doesn't work).
• Added slim extra RAM support. At the default save rate, you can rewind more than one and a half minute if you are using a custom firmware and a PSP that supports it.
• You can now see the number of maximum rewind states on the REWIND CONFIG menu.
• Minor code optimization.
R1:
• Improved vsync speed a LOT.
And I really mean it. There’s no noticeable speed difference when vsync is enabled now, while the original code took a 50% speed hit…
As result, VSync is now enabled by default.
• Added new VSYNC option (SOMETIMES). This only synchronizes when there’s no frame drops occurring. I did this when I was still using the original Vsync code. As there’s no noticeable speed hit with vsync always on, this isn’t the default option.
• Added a new option Battery Power Save. Default is ON.
The original NesterJ code used a loop to determine when the next cycle should be emulated.
Enabling this options attempts to sleep the thread when it`s still too early to execute the next cycle.
There shouldn't be any speed decrease with this, so you should always keep it enabled (unless you want to compare the CPU Usage using PSP-HUD or any similar plugin).
I don’t know if ruka did the same thing I did on his latest version, as he didn’t distribute the source.
R3 06/01/12:
• Fixed some crashes (i.e. Mario Bros Classic (E) is fixed now, possibly other games too)
• Fixed minor cosmetic issues on rewind submenu
R2 05/13/12:
• Changed the menu CPU clock to 200Mhz
• Fixed: CPU Modes 211Mhz and 200Mhz settings weren't being properly loaded from config file.
• Removed Wifi option from menu (it doesn't work).
• Added slim extra RAM support. At the default save rate, you can rewind more than one and a half minute if you are using a custom firmware and a PSP that supports it.
• You can now see the number of maximum rewind states on the REWIND CONFIG menu.
• Minor code optimization.
R1:
• Improved vsync speed a LOT.
And I really mean it. There’s no noticeable speed difference when vsync is enabled now, while the original code took a 50% speed hit…
As result, VSync is now enabled by default.
• Added new VSYNC option (SOMETIMES). This only synchronizes when there’s no frame drops occurring. I did this when I was still using the original Vsync code. As there’s no noticeable speed hit with vsync always on, this isn’t the default option.
• Added a new option Battery Power Save. Default is ON.
The original NesterJ code used a loop to determine when the next cycle should be emulated.
Enabling this options attempts to sleep the thread when it`s still too early to execute the next cycle.
There shouldn't be any speed decrease with this, so you should always keep it enabled (unless you want to compare the CPU Usage using PSP-HUD or any similar plugin).
I don’t know if ruka did the same thing I did on his latest version, as he didn’t distribute the source.

NesterJ 1.12_AoEX r3 was rated
5
out of 5
based on 1 ratings and 1 user reviews.


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