This is a dynamically compiled port of eduke32 to the Dingoo Linux.
Source included.

Installation:
1) Copy the eduke32 directory somewhere on your filesystem
2) Put the duke3d.grp file from your original datafiles in the same directory
3) Place eduke32.cfg config file to the ~/.eduke32 directory (under local/home)
4) Run ./eduke32.dge executable

Controls:

D-PAD		- movement
A		- shoot
B		- strafe
X		- use/run
Y		- jump
L		- crouch/cycle items
R		- cycle weapons
START		- use item
SELECT		- game menu

All the controls are custimozable in the menu

Mods:
Eduke32 supports game mods.
For a tutorial on how to launch eduke32 mods in dingux, read:
http://dingoowiki.com/index.php/Eduke32#Mods

Bugs:
* The first eduke32 launch after dingux reboot might result in a crash. Simply run the game again.
* When the music is enabled, there is a chance the game will freeze on the map loading screen.
  Disable music in the game menu to prevent that from happening.

Credits:
I'd like to thank the following people:
* Plagman				- for help with debugging the eduke32 source
* mth					- for writing the 16bpp video mode support for Dingoo
* TerminX				- for helping me to get rid of nedmalloc
* people from #eduke32 on freenode	- for many hints and general help

Changelog:
Release #2 03/02/2010
* updated the game to svn1594
* bug with item names showing in a wrong order is now fixed
* added icon and .dge extension for better gmenu2x support
Release #1 24/08/2009
* initial release based on svn1489
________________________________________
Compiled by Zear, release #2, 03/02/2010
zeartul(at)gmail(dot)com
