Current Version: 2.6 Alpha (8/24/11)
http://saves.uniquegeeks.net/

Included Files and directories
-/ARDS.dll
	Required for SaveConverterNDS.dll to work

-/Classic Offline Save Converter 2.exe - Not included in v2.6 Alpha
	System Requirements:
	-.Net Framwork 2.0
	-Windows (Vista or 7 prefered, XP may or may not work)

	This file does the exact same thing as Offline Save Converter 2.exe, but has a lower requirement, and lacks the new UI.
	This file will likely never be updated
	-/Offline Save Converter 2.exe
	System Requirements:
	-.Net Framwork 4.0
	-Windows (Vista or 7 prefered, XP may or may not work)

	This file is what the main person will want to launch.  It is in its beta stage, and any bugs need to be reported to admin@unquegeeks.net.
	It will feature GBA conversion in the future, but not on this release.  If you wish to speed the process of GBA Conversion, email your GBA Save files to admin@unquegeeks.net

-/SaveConverterNDS.dll
	Required for either packaged executable to work

-/SaveFormatInterface.dll
	Required for SaveConverterNDS.dll to work

-/Save Format Plugin Template.zip
	Contains VB.Net source code (for Visual Studio 2010) that will allow developers to create their own plugins for this program.

-/Plugins/
	Plugins made by 3rd party developers go in sub-directories.
	Example:  /Plugins/GBA/plugin.dll - for GBA save files
			.../NDS/plugin.dll - for NDS save files

-/gamedb/
	Contains a variety of text files that contains game names for various game codes.
	In English, provides necessary data to provide the game name when converting to Action Replay formats from raw save files with a ROM in the same folder with the same name.
	Example:
		Code Lyoko.nds
		Code Lyoko.sav <- convert this file to an Action Replay format to automatically load game name

-/ARDSXMLtoGameDB.exe
	If an action replay codelist file named cheats.xml is in the same folder as this, it will fill ~/gamedb/ with game names.
	If a generated text file has "L_" at the beginning of its file name, then its contents exceeds 22 characters.  In this case, manually edit it to abreviate it to 22 characters or less, then rename the file to remove the "L_".  

System Requirements:
-.Net Framwork 2.0
-Windows (Vista or 7 prefered, XP may or may not work)

Credits:
-evandixon, for making this tool
-Matt140 for making the ARDSi/Media Edition convertion code, without which, I could not have the kind of ARDS MAX support I have now
-Shuny at http://www.shunyweb.info/ for having the original save converter that inspired me to make this tool

Changelog:
v2.6 Alpha:
-I am very hesitant to release this just yet due to lack of testing, but converting was somehow broken in v2.5, and I just had to release something.  The conversion is fixed, and plugins are now updated.  This is no longer the "NDS Save Converter", but the "Generic Save Converter that happens to have NDS formats built in".  (Maybe I should just stick with the old name?)  ANyway.  Plugins no longer go in the /Plugins folder, but in the /Plugins/Format folder.  Example, included is a GBA plugin in /Plugins/GBA.  Developers can put plugins into folders like this, so they can use the converter to convert ANY kind of save file that has a raw format that comes in powers of two (256KB, 512KB, etc) and with a size less than 128MB.
v2.5.1:
-Fixed outdated form title.  Now doesn't say "...v2 Beta", but instead, "...v2.5"
v2.5:
-Added simple batch conversion (advanced options possibly comming soon)
-Added plugin function, so 3rd party developers can add their own save file formats
-Lots of internal changes
v2.1 Beta:
 -Remembers Open/Save dialog locations separately (unfortunately, only for the current session)
 -Improved stability of reading game names of multi-save save files (ex Mario.1.sav, Other Game Name.7.sav) 
v2.0 Beta: Rewrote program to be more efficient, and hopefully faster; added new look; added new supported features for save formats: save formats are no longer limited to one or all sizes, a range is now supported.  Example: the M3i Zero use a RAW 512KB save file, but some games need a 1MB save file.  If you find any errors in suppoted save formats, please report them to admin@uniquegeeks.net.  GBA Save conversion comming soon, If you wish to speed the process of GBA Conversion, email your GBA Save files to admin@unquegeeks.net
v1.9: Added beta Action Replay DS MAX file support, and ability to save game names if there is an NDS ROM with the same filename as the save, and ability to send me the game names to go in a future database
v1.8 Delta: Fixed a small bug
v1.8 Gamma: Because I forgot to add a crucial file in the beta, and because I have been slightly modifing it, here is a new version.
v1.8 Beta: Because of so many problems in 1.8 Alpha that are fixed in the Beta, the feature described in Alpha's changelog is being postponed.
v1.8 Alpha: Allowed size change of any format (very helpful for Action Replay saves); Started Working on a system to automatically load the Game name if a rom with the same name exists in the same directory. This feature will be visible during the Beta version.
v1.7: Added RAW 1MB support
v1.6.1: Fixed crashing when converting from ARDS ME/ARDSi format
v1.6: Major Updates -Removed Plugin system, can no longer create custom plugins to extend functionability, but now works faster. Data folder no longer needed.
-Fixed bug showing conversion complete message twice
-Added beta auto-detect size, as well as 128KB RAW size.
-Added extended support for Action Replay DSi/ME, being able to enter game info (Credit to Matt140 for writing the conversion tool, to evandixon only for packaging it within this program)
V1.5.2: Raw Save to DeSmuME conversion works now.
V1.5.1: Fixed bug in G6 DS Real / M3 DS Real (*.0) support
V1.5: Fixed potentially fatal error, packaged with support for G6 DS Real / M3 DS Real (*.0)
V1.4: Modified program to add save file formats from the list files, AND search the relative dorectory for them. I also packaged support for DeSmuME *.dsv files.
V1.3: Many new fixes: Now Easier for others to add on to, it now converts all saves to raw, THEN to the format specified by the user.
It also has separate files containing a list of formats, so I can now control the display order on the form. I also packaged the newest version of the ARDSMEDUC-SAV program.
V1.1: Fixed a bug that allowed save file types to be displayed more than once
V1.0: Initial Release
