STAGE BUILDER UPDATE: Stages created in the stage builder are now playable. Read the changelog for more information.
Super Smash Bros Rumble, a fan made homebrew game for the Nintendo DS.
The Team has been working hard since '08 to bring NDS Users with a SSB game for one of the world's most loved portable gaming devices.
With a roster of characters that features both newcomers and veterans alike, and community made stages and other features, SSBRumble hopes to bring you a super smash bros experience that you have never had before.
Although we do have a team, Team Rumble, anyone can contribute to the game just by visiting our forums!
Diddy - Project Leader and Admin
(Post written by BlazeShaman)
For more information, please visit the blog and forum, listed at the top.
Rating & screenshots
Change log (v0.8 Stage Builder Update):
All features remain from previous version.
-This update fixes the Stage Builder in the demo so that the stages that are created are playable stages.
Changelog, including both 0.8 and Stage Builder Update:
Attacks: You can now attack. The attacks available include:
-A Combo (A, AA, AAA)
-Side Tilt, Up Tilt, Down Tilt
-B, Up B, Side B, Down B
-Neutral Air, Up Air, Down Air, Forward Air, Back Air
Shielding: If you hold R or L, you can block incoming attacks. There is no rolling, spot dodging or air dodging yet, but there will be in future demos. Also, the shields do not wear out over time yet, but this will be added later as well.
3 cpus: On the character select screen, you can drag the tokens onto the character icon to select the cpu's character. The renders on the top screen will tell you when the cpu’s character is selected.
Simple AI: The cpus can follow and attack you. If you are really far away from them, they run after you. If you are standing on a platform above them, they will jump to reach you. Also, not only can the cpus target the player, but they can target each other as well. The cpus attack somewhat randomly, but they are only running on primitive AI, so it should be expected. The cpus are smart enough to shield against attacks only if one is attacking, though.
Damage %: The more you attack an enemy, the more damage he takes. Once you reach a high percentage, you are more likely to die, so look out.
Knockback: If you hit an enemy with an attack, the enemy will go flying. The distance flown varies based on his damage % and how strong the attack is. Also, there is friction on the ground to make sliding knockback decrease to 0 faster. No every attack has high knockback, though.
Hit Effects: When you hit the enemy or when he hits you, a hit effect appears to let you know that someone has been hit. The effects add more depth to the hitting.
Stock Mode: You can chose Stock by tapping the word "Time" on the character select. You can chose to have a stock match anywhere between 1-99 lives.
Stage Builder: Thanks to the extremely dedicated coder Ps991, demo 0.8 has a functioning stage builder! You can select it in the “Vault” to make and save stages.
EDIT (as of July 2nd): We have just released an updated version of the game that allows the player to fight on his custom stages. You can select the stages in the "Custom Stage Select" by clicking on the button in the bottom right corner of the stage select.
A few things to note:
In the stage builder, when you first build your stage, click the "new" button, not the staticy icon. If you click on the static first and then build a stage and save it, it will not work when you try to load it.
When selecting a custom stage in the custom stage select, tap the word to select it (it appears as though nothing happens) and then press A to start the match.
I would also like to take this opportunity to try to recruit more spriters to help Rumble. We have 4 hard working coders but only 2-3 spriters. In a game like Rumble, where we have 60 or so planned characters, each with their own 20 or so attacks, averaging around 8 sprites per attack, there should be a lot more spriters than coders. Rumble is now at the point where a character needs all of their attacks completely sprited before they can be put in the game. If people want more characters in demo 0.9, then we will need more spriters to help increase the number of finished characters.
Yes, Mario is the only character, but this is because we need more spriters in order to complete more characters. This is how important it is that we get more spriters helping out our game.
-Diddy, the Leader of Rumble
Btw, to those following the blog, here are the answers to the secrets:
Secret 1: It is Mario’s new Down B, the Mario Tornado. It was voted in on the polls on the blog.
Secret 2: The riddle has nothing to do with the secret itself. Look at the capitalized letters after the : and you should see “MENU”. Our awesome coder Gottfried coded us a new main menu system. It is really cool and it ended up leading to a completely new design. Check it out.
Secret 3: What? There was a 3rd secret? I said it would set the stage for something big…which was a clue towards the Stage Builder. It sets the “stage”. I didn’t expect many people to get it, but I saw a few people catching on to the fact that there was a 3rd clue.
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