Fuzed DS BETA 0.01

http://rel.phatcode.net

Code: Relminator( Richard Eric M. Lope )
Most of the Art: SpicyPixel.Net (Marc Russel)
Some art are ripped. Sorry.

Platform and Instructions:
	- Nintendo DS
	- Just copy "Fuzed.Nds" on your flashcart and play.
	- Or you can play it in an emulator like No$GBA or DesMuMe.
	- Or you can double-click "emulator/runfuzed.bat" to play in Windows.
	
Game Type:
	- Puzzle Platformer
	
Gameplay:
	- Rescue all the Pink Snipes and go to the exit.
	- You're a blue-bombing-magic-wielding-beer-bellied-bad-ass-creature.
	- Magic can only be used after collecting it.
	- Bombs can only be used after collecting it.
	- Use the different types of blocks to solve levels.
	- Try to run the demo to see the gameplay.
	- Basically a bastard son of Solomons's key, Moai Kun, Mario and Bomberman.

Controls:
	- [A] 			Jump
	- [B] Normal 	Short range Attack
	- [B + DOWN] 	Place Bombs
	- [X] 			Cast terrain following magic
	- [X + DOWN] 	Cast gravity based magic
	- [Start] 		Pause
	- Pause mode
		- [ARROWS] 		Survey the level
		- [Shoulder R] 	Zoom out
	- [Select] 	Give up on a level
	
Notes:
	- Choose "Run Demo" on the title screen to see the gameplay.
	- Some Enemies are not killed by your normal attack
	- All enemies can be killed by either:
		- Bombs
		- Magic
		- Blocks falling or blocks being thrown
	- Use Blocks to solve the puzzle
	- 4 types types of special blocks
		Type 1 = Soft (Light Orage )
			Can be destroyed by normal attack
			Can be destroyed by bombs
			Cannot be pushed
			Not Affected by gravity
			
		Type 2 = Soft (Light Brown )
			Can be destroyed by normal attack
			Can be destroyed by bombs
			Can be pushed
			Affected by gravity
			Can destroy enemies by falling on them

		Type 3 = Hard (Dark Red )
			Cannot be destroyed by normal attack
			Normal attack throws them left or right
			Cannot be destroyed by bombs
			Can be pushed
			Affected by gravity
			Can destroy enemies by falling on them
			Can destroy enemies by being thrown on them 
		
		Type 4 = Vanishing (Dark Green )
			Cannot be destroyed by normal attack
			Cannot be destroyed by bombs
			Cannot be pushed
			Not Affected by gravity
			Vanishes 1 second after you step on them
	
To Do:
1. Extras 
	-> Map Editor
	-> Encyclopedia

2. Options
	-> Remap control (Almost done)
	-> Replay system (done but not implemented)

3. Start Game
	-> New Game
	-> Continue
	-> Stage select to already solved stage

4. Misc
	-> Screenie of level on solved stage menu
	
Changes:

09-18-12
	- Button Class for replay system
	- Demo mode
	- Funky and Rubbery Credit screen
	- Controls for options screen
	- Bugz Fixxars
	- Gripe shadow

09-17-12
	- Dynamic Pause camera
	- Fixed some bugs
	- Another 4 levels
	- Added Timer and score system
	- Coins
	- Lives increase at level complete
	- Ditched the fairy (familiar)
	- Fire enemy
	- Stage Report
	- Title screen
	- Used function pointers to manage gamestates
	- FX3D Rubber Background using spring physics

09-14-12
	- Made the Game class as state machine(How I wish I made the player class a state machine too)
	- Added another level
	- Optimized textmap loading
	- Vector-ized Stages
	- Grog collision fixed
	- Moar SFX and BGM
	
09-13-12
	- 3 Level demo
	- HUD for bombs, magic and timer
	- Level resets when you accidentally kill a snipe
	- SFX for pickups
	- Pause camera controls
	- Die animation
	- You could only bounce on the blue enemy with wheels
	- You can only be on top of the green grog enemy

09-12-12
	- Bomb Pickup
	- Magic Pickup
	- Snipe Pickup
	- Exit Post
	- 4 types types of special blocks
		Type 1 = Soft (Light Orage )
			Can be destroyed by normal attack
			Can be destroyed by bombs
			Cannot be pushed
			Not Affected by gravity
			
		Type 2 = Soft (Light Brown )
			Can be destroyed by normal attack
			Can be destroyed by bombs
			Can be pushed
			Affected by gravity
			Can destroy enemies by falling on them

		Type 3 = Hard (Dark Red )
			Cannot be destroyed by normal attack
			Normal attack throws them left or right
			Cannot be destroyed by bombs
			Can be pushed
			Affected by gravity
			Can destroy enemies by falling on them
			Can destroy enemies by being thrown on them 
		
		Type 4 = Vanishing (Dark Green )
			Cannot be destroyed by normal attack
			Cannot be destroyed by bombs
			Cannot be pushed
			Not Affected by gravity
			Vanishes 1 second after you step on them

09-11-12
	Sounds!
	Enemy AI fixes
	New enemy sprites
	Sound effects
	
09-10-12
	Perfect bombs!!!!
	Gravity based bombs
	Bombs only destroy blocks directly below
		since destroying adjacent blocks
		destroys gameplay
	Magic 2 types
	
09-09-12
	Short range attack
	Destroyable level blocks
	Moveable blocks can destroy enemies
	Added Bombs
	Bombs can destroy both types of blocks that can be destroyed
	

09-07-12
	Forked development from Jo-Rassic(only JP and I seems interested in making it)
	Lessened gravity 
	Lessened jump height for gripe
	Added more sprites from gfx lib fuzed
	Added game engine class
	Changed some camera behaviors
	Enemies can only see you when there is no block on the way
	Blocks and enemies can now collide with each other

	
	