Instructions:

	1. Unzip
	2. Copy "Bubble_Fight_EX.nds" to your flashcart and enjoy!!!

Tip:
	* Your collision area is smaller when you are not in "Burst Mode"
.  Try to abuse
	  that feature.
	* No you can't damage those electric sparks.



Bubble Fight EX


GameType: EXperimental game for your DS
	  Compo Entry for the "2010 Nintendomax DS Dev Competition"


Features:

	* 2d gameplay
	* Animated 2d/3d background
	* All fixed-point engine (no single real-time float/double variable is ever used 	  for real-time rendering)
	* Optimized texture use via texture packing
	* Oldskool 8-bit sprites
	* Source included 

Development:

	Official Site: http://rel.betterwebber.com

	Programming: Richard Eric M. Lope BSN RN (relminator)

	Design: Anya Therese B. Lope
		Relminator

	Art: Marc Russel 
 	     Adigun A. Polack
	
	Music: VGMusic

     	     
Toolchains: DevkitPro,libnds, Easy GL2D and MaxMod

Additional code: 1. Jasper Vijn (cearn/coranac.com) for atan2 and qran/qran_range
		 2. libnds example files.


Greetz:

DR_D
WinterMute
Cearn
Steven
Immibis
zeromus
Plasma
L_O_J
v1ctor
Headspin
Jinroh
Elhobbs
Dwedit
Dheart
HellFire

All the guys at devkitPro.org and gbadev.org
All the guys at dbfinteractive.com
All the guys at blitzed: #dsdev
All the guys at freebasic.net
All the guys at shmup-dev.com
VGMusic for the BGMs (I'll credit the composers in the final build)


Changes:

v 0.9 = * (12/28/10)
	* Guess what? (Coded for 7 hours! but brain feels like a mush)
	* Added bosses (4 of them)
	* Added more music and sfx
	* Explosions
	* Finalized gameplay
	* Bug fix here and there

v 0.8 = * (12/27/10)
	* Coded for 6 straight hours (I'll never do it again)
	* Recoded intro
	* Cleaned up gamestates
	* Recoded the centipede enemy
	* Added ending screen
|
|
|	
 

------->  Holidays ;*)
|
|
|

v 0.7 = * (12/23/10)
	* First Public Release
	* Finalized Intro

v 0.6 = * (12/22/10)
	* Fixed the "white texture bug". Forgot to add another VRAM bank.	* Made texture using my splatting tool and Paintshop Pro
v 0.5 = * (12/21/10)
	* Found out splash screen FX does not work on real Hardware (4 Hours of work wasted!)	* Recoded Top screen Splash intro	* Added some stuff on Fx2D.cpp
	* Added some stuff on Fx3D.cpp


v 0.4 = * (12/20/10)
	* Squashed Tentakill No$ bug (Okay on real hardware)	* Coded Splash screen	* Sound FX


v 0.3 = * (12/18/10)
	* Added ability to attack (bursting)
	* Added more enemies

v 0.2 = * (12/17/10)
	* Fonts
	* BG Sound

v 0.1 = * (12/16/10)
	* Added 3D and 2D FX
	* Collisions
|
|
|	
 

------->  Too many parties here ;*)
|
|
|
v 0.0 = * (12/12/10) started coding.
	* Experimented with Container based Polymorphism and found out it's very fast
	* Coded the enemy handler and Player stufff
	* Coded the scroller