MAME4ALL for Dingux 1.2 (30/11/2009)
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Changes by Slannesh:

- Changed name of executables. mamefront is now mame.dge.
- Added A320 screen brightness option to frontend.
- Disabled CPU core option on frontend.
- Removed Neo Geo games from frontend list detection.
- Removed Frameskip option as it's not very useful. Auto works best anyway.
- Fronted game selector is more multi-tasking friendly and does not block on input.
- Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit.
- Better compiler options equals better speed from most games.
- Profiling code with -fprofile-generate and -fprofile-use. Againt, better, faster and smaller code. Main 'mame' executable is now 1.5MB smaller - some larger games that were not working before may now run.


MAME4ALL for Dingoo 1.1 (02/08/2009)
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Changes by Slannesh:

All new scaling modes function in 8-bit and 16-bit modes.

- Implemented Video Scaling option "Scale Horizontal".
Useful for games like R-Type and Final Fight, etc. Other smaller resolution games will stretch out to fill the screen. Taken from MAME4ALL Wiz version (code originally from Notaz & Franxis).

- Implemented Video Scaling option "Scale Best". This is a generic rescale that can resize any screen down to fit the Dingoo's native 320x200 resolution. It produces the nicest scaled display as pixels are merged both horizontally and vertically. The downside is that it may be slow.

- Implemented Video Scaling option "Scale Fast".  This is a generic rescale that can resize any screen down to fit the Dingoo's native 320x200 resolution. It produces the nicest scaled display as pixels are merged only horizontally. As a result the speed should be somewhat quicker than "Scale Best".

- Implemented Video Scaling option "Scale Halfsize".
Useful for high resolution games like Rampage and Tapper, etc. 8-bit video mode is quickest as extra pixels are just truncated. 16-bit mode does pixel merging, resulting in a nicer, but slightly slower display. Should still be quick enough for most games. This is the fastest of the scaling options.

- Implemented Volume option. Games can start at Max (DEFAULT), Medium, Low and Quiet volume settings. This was requested by my wife. :-)

- Fixed crash bug with Pole Position with sound on.

- Fixed credit/start button bug with Galaga.

- Fixed slow down issues with Asteroids.

- Added SELECT+Y as an alternative means of accessing the MAME menu. SELECT+X still works, but I found this would often cause immediate accidental keypresses within the menu. I use SELECT+Y now.

- Switched toolchain/libc to gain increase in speed. Vector games run faster and most other games have a small increase in speed.



MAME4ALL for Dingoo 1.0 (11/07/2009)
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Changes by Slannesh:

- Initial release!
