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DS Boy
Version 0.3:
Great improvement speed (modif. CPU core, better management of the timers and addition of a system of events (timers, irq, lcdc) to make the loop principal as clean as possible). Addition of the original renderer of DSBoy, very slow, modified a little so that that resembles something this time You can activate it while pressing on R by charging the ROMANIAN.
Great improvement speed (modif. CPU core, better management of the timers and addition of a system of events (timers, irq, lcdc) to make the loop principal as clean as possible). Addition of the original renderer of DSBoy, very slow, modified a little so that that resembles something this time You can activate it while pressing on R by charging the ROMANIAN.
Change log (v.75):
Changelog
0.75
- Correction of a bug of map
- Improvement speed (the difference is quasi null on step badly of plays, but it is rather important on others)
0.7
- Addition of the colour application (compatible MasterBoy/VisualBoyAdvance EC)
- Improvement speed for the accesses to the pallets (typically the insipid ones)
- Improvement speed for the plays which did many copies in VRAM
- Faster Management of the maps
- Modification of the colors by defect when no colour application is charged
- Improvement of the colors (functions with or without colour application) to reduce the rémanance on DS Lite; it was enough immonde.
Changelog
0.75
- Correction of a bug of map
- Improvement speed (the difference is quasi null on step badly of plays, but it is rather important on others)
0.7
- Addition of the colour application (compatible MasterBoy/VisualBoyAdvance EC)
- Improvement speed for the accesses to the pallets (typically the insipid ones)
- Improvement speed for the plays which did many copies in VRAM
- Faster Management of the maps
- Modification of the colors by defect when no colour application is charged
- Improvement of the colors (functions with or without colour application) to reduce the rémanance on DS Lite; it was enough immonde.



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