WUMP(6)                        BSD Games Manual
WUMP(6)

NNAAMMEE
     wwuummpp — hunt the wumpus in an underground cave

SSYYNNOOPPSSIISS
     wwuummpp [--hh] [--aa _a_r_r_o_w_s]
     [--bb _b_a_t_s] [--pp _p_i_t_s] [--rr
     _r_o_o_m_s] [--tt _t_u_n_n_e_l_s]

DDEESSCCRRIIPPTTIIOONN
     The game wwuummpp is based on a fantasy game first
     presented in the pages of _P_e_o_p_l_e_'_s
     _C_o_m_p_u_t_e_r _C_o_m_p_a_n_y in 1973.
     In Hunt the Wumpus you are placed in a cave built of
     many different rooms, all interconnected by tunnels.
     Your quest is to find and shoot the evil Wumpus that
     resides elsewhere in the cave without running into any
     pits or using up your limited supply of arrows.

     The options are as follows:

     --aa      Specifies the number of magic arrows the
     adventurer gets.  The
             default is five.

     --bb      Specifies the number of rooms in the cave
     which contain bats.
             The default is three.

     --hh      Play the hard version -- more pits, more bats,
     and a generally
             more dangerous cave.

     --pp      Specifies the number of rooms in the cave
     which contain bottom‐
             less pits.  The default is three.

     --rr      Specifies the number of rooms in the cave.
     The default cave size
             is twenty-five rooms.

     --tt      Specifies the number of tunnels connecting
     each room in the cave
             to another room.  Beware, too many tunnels in
             a small cave can easily cause it to collapse!
             The default cave room has three tunnels to
             other rooms.

     While wandering through the cave you'll notice that,
     while there are tun‐ nels everywhere, there are
     some mysterious quirks to the cave topology, including
     some tunnels that go from one room to another, but not
     neces‐ sarily back!  Also, most pesky of all are the
     rooms that are home to large numbers of bats, which,
     upon being disturbed, will en masse grab you and move
     you to another portion of the cave (including those
     housing bottomless pits, sure death for unwary explorers).

     Fortunately, you're not going into the cave without
     any weapons or tools, and in fact your biggest aids are
     your senses; you can often smell the rather odiferous
     Wumpus up to _t_w_o rooms away, and you can always
     feel the drafts created by the occasional bottomless pit
     and hear the rustle of the bats in caves they might be
     sleeping within.

     To kill the wumpus, you'll need to shoot it with one of
     your magic arrows.  Fortunately, you don't have to be
     in the same room as the crea‐ ture, and can instead
     shoot the arrow from as far as three or four rooms away!

     When you shoot an arrow, you do so by typing in a list of
     rooms that you'd like it to travel to.  If at any point
     in its travels it cannot find a tunnel to the room you
     specify from the room it's in, it will instead randomly
     fly down one of the tunnels, possibly, if you're real
     unlucky, even flying back into the room you're in and
     hitting you!

BSD                              May 31, 1993
BSD
