ROBOTS(6)                      BSD Games Manual
ROBOTS(6)

NNAAMMEE
     rroobboottss — fight off villainous robots

SSYYNNOOPPSSIISS
     rroobboottss [--AAssjjttaann]
     [_s_c_o_r_e_f_i_l_e]

DDEESSCCRRIIPPTTIIOONN
     rroobboottss pits you against evil robots, who
     are trying to kill you (which is why they are evil).
     Fortunately for you, even though they are evil, they are
     not very bright and have a habit of bumping into each
     other, thus destroying themselves.  In order to survive,
     you must get them to kill each other off, since you have
     no offensive weaponry.

     Since you are stuck without offensive weaponry, you
     are endowed with one piece of defensive weaponry: a
     teleportation device.  When two robots run into each
     other or a junk pile, they die.  If a robot runs into
     you, you die.  When a robot dies, you get 10 points,
     and when all the robots die, you start on the next field.
     This keeps up until they finally get you.

     Robots are represented on the screen by a ‘+’,
     the junk heaps from their collisions by a ‘∗’,
     and you (the good guy) by a ‘@’.

     The commands are: hh       move one square left ll
     move one square right kk       move one square up
     jj       move one square down yy       move one square
     up and left uu       move one square up and right bb
     move one square down and left nn       move one square
     down and right ..       (also space) do nothing for
     one turn HHJJKKLLBBNNYYUU
             run as far as possible in the given direction
     >>       do nothing for as long as possible tt
     teleport to a random location ww       wait until you
     die or they all do qq       quit ^^LL      redraw
     the screen

     All commands can be preceded by a count.

     If you use the ‘ww’ command and survive to the next
     level, you will get a bonus of 10% for each robot which
     died after you decided to wait.  If you die, however, you
     get nothing.  For all other commands, the program will
     save you from typos by stopping short of being eaten.
     However, with ‘ww’ you take the risk of dying by
     miscalculation.

     Only five scores are allowed per user on the score file.
     If you make it into the score file, you will be shown
     the list at the end of the game.  If an alternative
     score file is specified, that will be used instead of
     the standard file for scores.

     The options are

     --ss      Don't play, just show the score file.

     --jj      Jump, _i_._e_., when you run, don't show
     any intermediate positions;
             only show things at the end.  This is useful on
             slow terminals.

     --tt      Teleport automatically when you have no
     other option.  This is a
             little disconcerting until you get used to it,
             and then it is very nice.

     --aa      Advance into the higher levels directly,
     skipping the lower, eas‐
             ier levels.

     --AA      Auto-bot mode.  Lets the game play itself.

     --nn      Increase the number of games played by one.

AAUUTTHHOORR
     Ken Arnold Christos Zoulas     (autobot mode)

FFIILLEESS
     /home/.robots_roll  the score file

BBUUGGSS
     Bugs?  You _c_r_a_z_y, man?!?

BSD                              May 31, 1993
BSD
